From 921e81466925a4dffcefe74a7dc00f4269b358a5 Mon Sep 17 00:00:00 2001 From: Miguel Horta Date: Sun, 17 Apr 2022 15:45:24 +0100 Subject: [PATCH] Small formatting changes --- changeAppSettings.sh | 677 ++++++++++++++++++++++--------------------- resetApkData.sh | 2 +- uninstallApk.sh | 2 +- 3 files changed, 341 insertions(+), 340 deletions(-) diff --git a/changeAppSettings.sh b/changeAppSettings.sh index 8f5591b48..e3741198f 100755 --- a/changeAppSettings.sh +++ b/changeAppSettings.sh @@ -45,7 +45,7 @@ if [ "$#" -gt 0 ]; then shift fi -. ./AndroidAppSettings.cfg +source ./AndroidAppSettings.cfg var="" @@ -149,343 +149,344 @@ fi if [ -n "$CHANGED" ]; then cat /dev/null > AndroidAppSettings.cfg -echo "# The application settings for Android libSDL port" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Specify application name (e.x. My Application)" >> AndroidAppSettings.cfg -echo AppName=\"$AppName\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Specify reversed site name of application (e.x. com.mysite.myapp)" >> AndroidAppSettings.cfg -echo AppFullName=$AppFullName >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application version code (integer)" >> AndroidAppSettings.cfg -echo AppVersionCode=$AppVersionCode >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application user-visible version name (string)" >> AndroidAppSettings.cfg -echo AppVersionName=\"$AppVersionName\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Specify path to download application data in zip archive in the form \"Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...\"" >> AndroidAppSettings.cfg -echo "# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled" >> AndroidAppSettings.cfg -echo "# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped" >> AndroidAppSettings.cfg -echo "# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -" >> AndroidAppSettings.cfg -echo "# these files are put inside .apk package by the build system" >> AndroidAppSettings.cfg -echo "# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file" >> AndroidAppSettings.cfg -echo "# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'" >> AndroidAppSettings.cfg -echo "# The mount directory will be returned by calling getenv(\"ANDROID_OBB_MOUNT_DIR\")" >> AndroidAppSettings.cfg -echo "# Android app bundles do not support .obb files, they use asset packs instead." >> AndroidAppSettings.cfg -echo "# This app project includes one pre-configured install-time asset pack." >> AndroidAppSettings.cfg -echo "# To put your data into asset pack, copy it to the directory AndroidData/assetpack" >> AndroidAppSettings.cfg -echo "# and run changeAppSettings.sh. The asset pack zip archive will be returned by" >> AndroidAppSettings.cfg -echo "# getenv(\"ANDROID_ASSET_PACK_PATH\"), this call will return NULL if the asset pack is not installed." >> AndroidAppSettings.cfg -echo "# You can put \"assetpack\" keyword to AppDataDownloadUrl, the code will check" >> AndroidAppSettings.cfg -echo "# if the asset pack is installed and will not download the data from other URLs." >> AndroidAppSettings.cfg -echo "# You can extract files from the asset pack the same way you extract files from the app assets." >> AndroidAppSettings.cfg -echo "# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries" >> AndroidAppSettings.cfg -echo "# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip" >> AndroidAppSettings.cfg -echo AppDataDownloadUrl=\"$AppDataDownloadUrl\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Reset SDL config when updating application to the new version (y) / (n)" >> AndroidAppSettings.cfg -echo ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Delete application data files when upgrading (specify file/dir paths separated by spaces)" >> AndroidAppSettings.cfg -echo DeleteFilesOnUpgrade=\"$DeleteFilesOnUpgrade\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Here you may type readme text, which will be shown during startup. Format is:" >> AndroidAppSettings.cfg -echo "# Text in English, use \\\\\\\\\\\\\\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/" >> AndroidAppSettings.cfg -echo ReadmeText=\'$ReadmeText\' | sed 's/\\\\n/\\\\\\\\n/g' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# libSDL version to use (1.2/2)" >> AndroidAppSettings.cfg -echo LibSdlVersion=$LibSdlVersion >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape" >> AndroidAppSettings.cfg -echo ScreenOrientation=$ScreenOrientation >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only" >> AndroidAppSettings.cfg -echo "# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)" >> AndroidAppSettings.cfg -echo VideoDepthBpp=$VideoDepthBpp >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg -echo NeedDepthBuffer=$NeedDepthBuffer >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)" >> AndroidAppSettings.cfg -echo NeedStencilBuffer=$NeedStencilBuffer >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Use GLES 2.x context" >> AndroidAppSettings.cfg -echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg -echo NeedGles2=$NeedGles2 >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Use GLES 3.x context" >> AndroidAppSettings.cfg -echo "# you need this option only if you're developing 3-d app (y) or (n)" >> AndroidAppSettings.cfg -echo NeedGles3=$NeedGles3 >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)" >> AndroidAppSettings.cfg -echo UseGl4es=$UseGl4es >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL," >> AndroidAppSettings.cfg -echo "# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)" >> AndroidAppSettings.cfg -echo SwVideoMode=$SwVideoMode >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application video output will be resized to fit into native device screen (y)/(n)" >> AndroidAppSettings.cfg -echo SdlVideoResize=$SdlVideoResize >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)" >> AndroidAppSettings.cfg -echo SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer" >> AndroidAppSettings.cfg -echo InhibitSuspend=$InhibitSuspend >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Create Android service, so the app is less likely to be killed while in background" >> AndroidAppSettings.cfg -echo CreateService=$CreateService >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -" >> AndroidAppSettings.cfg -echo "# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -" >> AndroidAppSettings.cfg -echo "# force screen update by moving mouse cursor a little after each click (y) or (n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksForceScreenUpdateMouseClick=$CompatibilityHacksForceScreenUpdateMouseClick >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y" >> AndroidAppSettings.cfg -echo "# 0 or empty - standard Android keyboard" >> AndroidAppSettings.cfg -echo "# 1 - Simple QWERTY keyboard, no function keys, no arrow keys" >> AndroidAppSettings.cfg -echo "# 2 - Commodore 64 keyboard" >> AndroidAppSettings.cfg -echo "# 3 - Amiga keyboard" >> AndroidAppSettings.cfg -echo "# 4 - Atari800 keyboard" >> AndroidAppSettings.cfg -echo TextInputKeyboard=$TextInputKeyboard >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Hack for VCMI: preload additional shared libraries before aplication start" >> AndroidAppSettings.cfg -echo CompatibilityHacksAdditionalPreloadedSharedLibraries=\"$CompatibilityHacksAdditionalPreloadedSharedLibraries\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -" >> AndroidAppSettings.cfg -echo "# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL" >> AndroidAppSettings.cfg -echo CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects." >> AndroidAppSettings.cfg -echo "# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)" >> AndroidAppSettings.cfg -echo CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user" >> AndroidAppSettings.cfg -echo AppUsesMouse=$AppUsesMouse >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)" >> AndroidAppSettings.cfg -echo AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)" >> AndroidAppSettings.cfg -echo "# If you disable it, swiping with two fingers will send mouse wheel events" >> AndroidAppSettings.cfg -echo RightMouseButtonLongPress=$RightMouseButtonLongPress >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)" >> AndroidAppSettings.cfg -echo ShowMouseCursor=$ShowMouseCursor >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n)" >> AndroidAppSettings.cfg -echo ScreenFollowsMouse=$ScreenFollowsMouse >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)" >> AndroidAppSettings.cfg -echo GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)" >> AndroidAppSettings.cfg -echo ForceRelativeMouseMode=$ForceRelativeMouseMode >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)" >> AndroidAppSettings.cfg -echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)" >> AndroidAppSettings.cfg -echo "# Joystick always follows finger, so moving mouse requires touching the screen with other finger" >> AndroidAppSettings.cfg -echo FloatingScreenJoystick=$FloatingScreenJoystick >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application needs text input (y) or (n), enables button for text input on screen" >> AndroidAppSettings.cfg -echo AppNeedsTextInput=$AppNeedsTextInput >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1" >> AndroidAppSettings.cfg -echo "# This will disable AppNeedsArrowKeys option" >> AndroidAppSettings.cfg -echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)" >> AndroidAppSettings.cfg -echo AppUsesSecondJoystick=$AppUsesSecondJoystick >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)" >> AndroidAppSettings.cfg -echo AppUsesThirdJoystick=$AppUsesThirdJoystick >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7" >> AndroidAppSettings.cfg -echo AppUsesAccelerometer=$AppUsesAccelerometer >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4" >> AndroidAppSettings.cfg -echo AppUsesGyroscope=$AppUsesGyroscope >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10" >> AndroidAppSettings.cfg -echo AppUsesOrientationSensor=$AppUsesOrientationSensor >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting" >> AndroidAppSettings.cfg -echo MoveMouseWithGyroscope=$MoveMouseWithGyroscope >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0" >> AndroidAppSettings.cfg -echo AppUsesMultitouch=$AppUsesMultitouch >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application records audio (it will use any available source, such a s microphone)" >> AndroidAppSettings.cfg -echo "# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);" >> AndroidAppSettings.cfg -echo "# This option will add additional permission to Android manifest (y)/(n)" >> AndroidAppSettings.cfg -echo AppRecordsAudio=$AppRecordsAudio >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n)" >> AndroidAppSettings.cfg -echo AccessSdCard=$AccessSdCard >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n)" >> AndroidAppSettings.cfg -echo ReadObbFile=$ReadObbFile >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)" >> AndroidAppSettings.cfg -echo AccessInternet=$AccessInternet >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)" >> AndroidAppSettings.cfg -echo ImmersiveMode=$ImmersiveMode >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Draw in the display cutout area. (y) / (n)" >> AndroidAppSettings.cfg -echo DrawInDisplayCutout=$DrawInDisplayCutout >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor" >> AndroidAppSettings.cfg -echo HideSystemMousePointer=$HideSystemMousePointer >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application implements Android-specific routines to put to background, and will not draw anything to screen" >> AndroidAppSettings.cfg -echo "# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them" >> AndroidAppSettings.cfg -echo "# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)" >> AndroidAppSettings.cfg -echo "# This option is reported to be buggy, sometimes failing to restore video state" >> AndroidAppSettings.cfg -echo NonBlockingSwapBuffers=$NonBlockingSwapBuffers >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine common hardware keys to SDL keysyms" >> AndroidAppSettings.cfg -echo "# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent" >> AndroidAppSettings.cfg -echo "# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices" >> AndroidAppSettings.cfg -echo "# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)" >> AndroidAppSettings.cfg -echo "# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA" >> AndroidAppSettings.cfg -echo RedefinedKeys=\"$RedefinedKeys\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Number of virtual keyboard keys - currently 12 keys is the maximum" >> AndroidAppSettings.cfg -echo AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right" >> AndroidAppSettings.cfg -echo RedefinedKeysScreenGestures=\"$RedefinedKeysScreenGestures\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum" >> AndroidAppSettings.cfg -echo RedefinedKeysScreenKb=\"$RedefinedKeysScreenKb\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu" >> AndroidAppSettings.cfg -echo RedefinedKeysScreenKbNames=\"$RedefinedKeysScreenKbNames\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# On-screen keys theme" >> AndroidAppSettings.cfg -echo "# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)" >> AndroidAppSettings.cfg -echo "# 1 = Simple Theme by Beholder (white, with cross joystick)" >> AndroidAppSettings.cfg -echo "# 2 = Sun by Sirea (yellow, with round joystick)" >> AndroidAppSettings.cfg -echo "# 3 = Keen by Gerstrong (multicolor, with round joystick)" >> AndroidAppSettings.cfg -echo "# 4 = Retro by Santiago Radeff (red/white, with cross joystick)" >> AndroidAppSettings.cfg -echo "# 5 = GameBoy from RetroArch" >> AndroidAppSettings.cfg -echo "# 6 = PlayStation from RetroArch" >> AndroidAppSettings.cfg -echo "# 7 = SuperNintendo from RetroArch" >> AndroidAppSettings.cfg -echo "# 8 = DualShock from RetroArch" >> AndroidAppSettings.cfg -echo "# 9 = Nintendo64 from RetroArch" >> AndroidAppSettings.cfg -echo TouchscreenKeysTheme=$TouchscreenKeysTheme >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine gamepad keys to SDL keysyms, button order is:" >> AndroidAppSettings.cfg -echo "# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight" >> AndroidAppSettings.cfg -echo RedefinedKeysGamepad=\"$RedefinedKeysGamepad\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine keys for the second gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg -echo RedefinedKeysSecondGamepad=\"$RedefinedKeysSecondGamepad\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine keys for the third gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg -echo RedefinedKeysThirdGamepad=\"$RedefinedKeysThirdGamepad\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Redefine keys for the fourth gamepad, same as the first gamepad if not set:" >> AndroidAppSettings.cfg -echo RedefinedKeysFourthGamepad=\"$RedefinedKeysFourthGamepad\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# How long to show startup menu button, in msec, 0 to disable startup menu" >> AndroidAppSettings.cfg -echo StartupMenuButtonTimeout=$StartupMenuButtonTimeout >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Menu items to hide from startup menu, available menu items (SDL 1.2 only):" >> AndroidAppSettings.cfg -echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg -echo HiddenMenuOptions=\'$HiddenMenuOptions\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Menu items to show at startup - this is Java code snippet, leave empty for default" >> AndroidAppSettings.cfg -echo "# $FirstStartMenuOptionsDefault" >> AndroidAppSettings.cfg -echo "# Available menu items:" >> AndroidAppSettings.cfg -echo "# $MenuOptionsAvailable" >> AndroidAppSettings.cfg -echo FirstStartMenuOptions=\'$FirstStartMenuOptions\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower" >> AndroidAppSettings.cfg -echo AppMinimumRAM=$AppMinimumRAM >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# GCC version, or 'clang' for CLANG" >> AndroidAppSettings.cfg -echo NDK_TOOLCHAIN_VERSION=$NDK_TOOLCHAIN_VERSION >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Android platform version." >> AndroidAppSettings.cfg -echo "# android-16 = Android 4.1, the earliest supported version in NDK r18." >> AndroidAppSettings.cfg -echo "# android-18 = Android 4.3, the first version supporting GLES3." >> AndroidAppSettings.cfg -echo "# android-21 = Android 5.1, the first version with SO_REUSEPORT defined." >> AndroidAppSettings.cfg -echo APP_PLATFORM=$APP_PLATFORM >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Specify architectures to compile, 'all' or 'y' to compile for all architectures." >> AndroidAppSettings.cfg -echo "# Available architectures: armeabi-v7a arm64-v8a x86 x86_64" >> AndroidAppSettings.cfg -echo MultiABI=\'$MultiABI\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Optional shared libraries to compile - removing some of them will save space" >> AndroidAppSettings.cfg -echo "# MP3 patents are expired, but libmad license is GPL, not LGPL" >> AndroidAppSettings.cfg -grep 'Available' project/jni/SettingsTemplate.mk >> AndroidAppSettings.cfg -echo CompiledLibraries=\"$CompiledLibraries\" >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)" >> AndroidAppSettings.cfg -echo CustomBuildScript=$CustomBuildScript >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Aditional CFLAGS for application" >> AndroidAppSettings.cfg -echo AppCflags=\'$AppCflags\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Aditional C++-specific compiler flags for application, added after AppCflags" >> AndroidAppSettings.cfg -echo AppCppflags=\'$AppCppflags\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Additional LDFLAGS for application" >> AndroidAppSettings.cfg -echo AppLdflags=\'$AppLdflags\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable" >> AndroidAppSettings.cfg -echo AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Build only following subdirs (empty will build all dirs, ignored with custom script)" >> AndroidAppSettings.cfg -echo AppSubdirsBuild=\'$AppSubdirsBuild\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Exclude these files from build" >> AndroidAppSettings.cfg -echo AppBuildExclude=\'$AppBuildExclude\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Application command line parameters, including app name as 0-th param" >> AndroidAppSettings.cfg -echo AppCmdline=\'$AppCmdline\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens" >> AndroidAppSettings.cfg -echo "# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge" >> AndroidAppSettings.cfg -echo MinimumScreenSize=$MinimumScreenSize >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Your AdMob Publisher ID, (n) if you don't want advertisements" >> AndroidAppSettings.cfg -echo AdmobPublisherId=$AdmobPublisherId >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Your AdMob test device ID, to receive a test ad" >> AndroidAppSettings.cfg -echo AdmobTestDeviceId=$AdmobTestDeviceId >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)" >> AndroidAppSettings.cfg -echo AdmobBannerSize=$AdmobBannerSize >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# Google Play Game Services application ID, required for cloud saves to work" >> AndroidAppSettings.cfg -echo GooglePlayGameServicesId=$GooglePlayGameServicesId >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg -echo "# The app will open files with following extension, file path will be added to commandline params" >> AndroidAppSettings.cfg -echo AppOpenFileExtension=\'$AppOpenFileExtension\' >> AndroidAppSettings.cfg -echo >> AndroidAppSettings.cfg +cat <./AndroidAppSettings.cfg +# The application settings for Android libSDL port + +# Specify application name (e.x. My Application) +AppName="$AppName" + +# Specify reversed site name of application (e.x. com.mysite.myapp) +AppFullName=$AppFullName + +# Application version code (integer) +AppVersionCode=$AppVersionCode + +# Application user-visible version name (string) +AppVersionName="$AppVersionName" + +# Specify path to download application data in zip archive in the form "Description|URL|MirrorURL^Description2|URL2|MirrorURL2^... +# If you'll start Description with '!' symbol it will be enabled by default, '!!' will also hide the entry from the menu, so it cannot be disabled +# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped +# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir - +# these files are put inside .apk package by the build system +# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file +# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345' +# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR") +# Android app bundles do not support .obb files, they use asset packs instead. +# This app project includes one pre-configured install-time asset pack. +# To put your data into asset pack, copy it to the directory AndroidData/assetpack +# and run changeAppSettings.sh. The asset pack zip archive will be returned by +# getenv("ANDROID_ASSET_PACK_PATH"), this call will return NULL if the asset pack is not installed. +# You can put "assetpack" keyword to AppDataDownloadUrl, the code will check +# if the asset pack is installed and will not download the data from other URLs. +# You can extract files from the asset pack the same way you extract files from the app assets. +# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries +# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip +AppDataDownloadUrl="$AppDataDownloadUrl" + +# Reset SDL config when updating application to the new version (y) / (n) +ResetSdlConfigForThisVersion=$ResetSdlConfigForThisVersion + +# Delete application data files when upgrading (specify file/dir paths separated by spaces) +DeleteFilesOnUpgrade="$DeleteFilesOnUpgrade" + +# Here you may type readme text, which will be shown during startup. Format is: +# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ +ReadmeText='$ReadmeText' | sed 's/\\\\n/\\\\\\\\n/g' + +# libSDL version to use (1.2/2) +LibSdlVersion=$LibSdlVersion + +# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape +ScreenOrientation=$ScreenOrientation + +# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only +# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32) +VideoDepthBpp=$VideoDepthBpp + +# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedDepthBuffer=$NeedDepthBuffer + +# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n) +NeedStencilBuffer=$NeedStencilBuffer + +# Use GLES 2.x context +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles2=$NeedGles2 + +# Use GLES 3.x context +# you need this option only if you're developing 3-d app (y) or (n) +NeedGles3=$NeedGles3 + +# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n) +UseGl4es=$UseGl4es + +# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL, +# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n) +SwVideoMode=$SwVideoMode + +# Application video output will be resized to fit into native device screen (y)/(n) +SdlVideoResize=$SdlVideoResize + +# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n) +SdlVideoResizeKeepAspect=$SdlVideoResizeKeepAspect + +Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer +InhibitSuspend=$InhibitSuspend + +# Create Android service, so the app is less likely to be killed while in background +CreateService=$CreateService + +# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread - +# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n) +CompatibilityHacksForceScreenUpdate=$CompatibilityHacksForceScreenUpdate + +# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) - +# force screen update by moving mouse cursor a little after each click (y) or (n) +CompatibilityHacksForceScreenUpdateMouseClick=$CompatibilityHacksForceScreenUpdateMouseClick + +# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n) +CompatibilityHacksStaticInit=$CompatibilityHacksStaticInit + +# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n) +CompatibilityHacksTextInputEmulatesHwKeyboard=$CompatibilityHacksTextInputEmulatesHwKeyboard + +# Built-in text input keyboards with custom layouts for emulators, requires CompatibilityHacksTextInputEmulatesHwKeyboard=y +# 0 or empty - standard Android keyboard +# 1 - Simple QWERTY keyboard, no function keys, no arrow keys +# 2 - Commodore 64 keyboard +# 3 - Amiga keyboard +# 4 - Atari800 keyboard +TextInputKeyboard=$TextInputKeyboard + +# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n) +CompatibilityHacksPreventAudioChopping=$CompatibilityHacksPreventAudioChopping + +# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n) +CompatibilityHacksAppIgnoresAudioBufferSize=$CompatibilityHacksAppIgnoresAudioBufferSize + +# Hack for VCMI: preload additional shared libraries before aplication start +CompatibilityHacksAdditionalPreloadedSharedLibraries="$CompatibilityHacksAdditionalPreloadedSharedLibraries" + +# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue - +# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n) +CompatibilityHacksSlowCompatibleEventQueue=$CompatibilityHacksSlowCompatibleEventQueue + +# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL +CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=$CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState + +# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects. +# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n) +CompatibilityHacksProperUsageOfSDL_UpdateRects=$CompatibilityHacksProperUsageOfSDL_UpdateRects + +# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user +AppUsesMouse=$AppUsesMouse + +# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n) +AppNeedsTwoButtonMouse=$AppNeedsTwoButtonMouse + +# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n) +# If you disable it, swiping with two fingers will send mouse wheel events +RightMouseButtonLongPress=$RightMouseButtonLongPress + +# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n) +ShowMouseCursor=$ShowMouseCursor + +# Screen follows mouse cursor, when it's covered by soft keyboard, this works only in software video mode (y) or (n) +ScreenFollowsMouse=$ScreenFollowsMouse + +# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n) +GenerateSubframeTouchEvents=$GenerateSubframeTouchEvents + +# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n) +ForceRelativeMouseMode=$ForceRelativeMouseMode + +# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n) +AppNeedsArrowKeys=$AppNeedsArrowKeys + +# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n) +# Joystick always follows finger, so moving mouse requires touching the screen with other finger +FloatingScreenJoystick=$FloatingScreenJoystick + +# Application needs text input (y) or (n), enables button for text input on screen +AppNeedsTextInput=$AppNeedsTextInput + +# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1 +# This will disable AppNeedsArrowKeys option +AppUsesJoystick=$AppUsesJoystick + +# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n) +AppUsesSecondJoystick=$AppUsesSecondJoystick + +# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n) +AppUsesThirdJoystick=$AppUsesThirdJoystick + +# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7 +AppUsesAccelerometer=$AppUsesAccelerometer + +# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4 +AppUsesGyroscope=$AppUsesGyroscope + +# Application uses orientation sensor (y) or (n), reported as joystick 1 axes 8-10 +AppUsesOrientationSensor=$AppUsesOrientationSensor + +# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting +MoveMouseWithGyroscope=$MoveMouseWithGyroscope + +# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0 +AppUsesMultitouch=$AppUsesMultitouch + +# Application records audio (it will use any available source, such a s microphone) +# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void); +# This option will add additional permission to Android manifest (y)/(n) +AppRecordsAudio=$AppRecordsAudio + +# Application needs read/write access SD card. Always disable it, unless you want to access user photos and downloads. (y) / (n) +AccessSdCard=$AccessSdCard + +# Application needs to read it's own OBB file. Enable this if you are using Play Store expansion files. (y) / (n) +ReadObbFile=$ReadObbFile + +# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n) +AccessInternet=$AccessInternet + +# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n) +ImmersiveMode=$ImmersiveMode + +# Draw in the display cutout area. (y) / (n) +DrawInDisplayCutout=$DrawInDisplayCutout + +# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor +HideSystemMousePointer=$HideSystemMousePointer + +# Application implements Android-specific routines to put to background, and will not draw anything to screen +# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them +# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n) +# This option is reported to be buggy, sometimes failing to restore video state +NonBlockingSwapBuffers=$NonBlockingSwapBuffers + +# Redefine common hardware keys to SDL keysyms +# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent +# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices +# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th) +# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA +RedefinedKeys="$RedefinedKeys" + +# Number of virtual keyboard keys - currently 12 keys is the maximum +AppTouchscreenKeyboardKeysAmount=$AppTouchscreenKeyboardKeysAmount + +# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right +RedefinedKeysScreenGestures="$RedefinedKeysScreenGestures" + +# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum +RedefinedKeysScreenKb="$RedefinedKeysScreenKb" + +# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu +RedefinedKeysScreenKbNames="$RedefinedKeysScreenKbNames" + +# On-screen keys theme +# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick) +# 1 = Simple Theme by Beholder (white, with cross joystick) +# 2 = Sun by Sirea (yellow, with round joystick) +# 3 = Keen by Gerstrong (multicolor, with round joystick) +# 4 = Retro by Santiago Radeff (red/white, with cross joystick) +# 5 = GameBoy from RetroArch +# 6 = PlayStation from RetroArch +# 7 = SuperNintendo from RetroArch +# 8 = DualShock from RetroArch +# 9 = Nintendo64 from RetroArch +TouchscreenKeysTheme=$TouchscreenKeysTheme + +# Redefine gamepad keys to SDL keysyms, button order is: +# A B X Y L1 R1 L2 R2 LThumb RThumb Start Select Up Down Left Right LThumbUp LThumbDown LThumbLeft LThumbRight RThumbUp RThumbDown RThumbLeft RThumbRight +RedefinedKeysGamepad="$RedefinedKeysGamepad" + +# Redefine keys for the second gamepad, same as the first gamepad if not set: +RedefinedKeysSecondGamepad="$RedefinedKeysSecondGamepad" + +# Redefine keys for the third gamepad, same as the first gamepad if not set: +RedefinedKeysThirdGamepad="$RedefinedKeysThirdGamepad" + +# Redefine keys for the fourth gamepad, same as the first gamepad if not set: +RedefinedKeysFourthGamepad="$RedefinedKeysFourthGamepad" + +"# How long to show startup menu button, in msec, 0 to disable startup menu +StartupMenuButtonTimeout=$StartupMenuButtonTimeout + +# Menu items to hide from startup menu, available menu items (SDL 1.2 only): +# $MenuOptionsAvailable +HiddenMenuOptions='$HiddenMenuOptions' + +# Menu items to show at startup - this is Java code snippet, leave empty for default +# $FirstStartMenuOptionsDefault +# Available menu items: +# $MenuOptionsAvailable +FirstStartMenuOptions='$FirstStartMenuOptions' + +# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower +AppMinimumRAM=$AppMinimumRAM + +# GCC version, or 'clang' for CLANG +NDK_TOOLCHAIN_VERSION=$NDK_TOOLCHAIN_VERSION + +# Android platform version. +# android-16 = Android 4.1, the earliest supported version in NDK r18. +# android-18 = Android 4.3, the first version supporting GLES3. +# android-21 = Android 5.1, the first version with SO_REUSEPORT defined. +APP_PLATFORM=$APP_PLATFORM + +# Specify architectures to compile, 'all' or 'y' to compile for all architectures. +# Available architectures: armeabi-v7a arm64-v8a x86 x86_64 +MultiABI='$MultiABI' + +# Optional shared libraries to compile - removing some of them will save space +# MP3 patents are expired, but libmad license is GPL, not LGPL +rep 'Available' project/jni/SettingsTemplate.mk +CompiledLibraries="$CompiledLibraries" + +# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n) +CustomBuildScript=$CustomBuildScript + +# Aditional CFLAGS for application +AppCflags='$AppCflags' + +# Aditional C++-specific compiler flags for application, added after AppCflags +AppCppflags='$AppCppflags' + +# Additional LDFLAGS for application +AppLdflags='$AppLdflags' + +# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable +AppOverlapsSystemHeaders=$AppOverlapsSystemHeaders + +# Build only following subdirs (empty will build all dirs, ignored with custom script) +AppSubdirsBuild='$AppSubdirsBuild' + +# Exclude these files from build +AppBuildExclude='$AppBuildExclude' + +# Application command line parameters, including app name as 0-th param +AppCmdline='$AppCmdline' + +# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens +# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge +MinimumScreenSize=$MinimumScreenSize + +# Your AdMob Publisher ID, (n) if you don't want advertisements +AdmobPublisherId=$AdmobPublisherId + +# Your AdMob test device ID, to receive a test ad +AdmobTestDeviceId=$AdmobTestDeviceId + +# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height) +AdmobBannerSize=$AdmobBannerSize + +# Google Play Game Services application ID, required for cloud saves to work +GooglePlayGameServicesId=$GooglePlayGameServicesId + +# The app will open files with following extension, file path will be added to commandline params +AppOpenFileExtension='$AppOpenFileExtension' +EOF fi AppShortName=`echo $AppName | sed 's/ //g'` diff --git a/resetApkData.sh b/resetApkData.sh index 81733f81c..4433c9e71 100755 --- a/resetApkData.sh +++ b/resetApkData.sh @@ -1,5 +1,5 @@ #!/bin/sh -. ./AndroidAppSettings.cfg +source ./AndroidAppSettings.cfg adb shell pm clear $AppFullName diff --git a/uninstallApk.sh b/uninstallApk.sh index 9139d5404..e5096e524 100755 --- a/uninstallApk.sh +++ b/uninstallApk.sh @@ -1,5 +1,5 @@ #!/bin/sh -. ./AndroidAppSettings.cfg +source ./AndroidAppSettings.cfg adb uninstall $AppFullName