changes of r48 to readme.txt
git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@77 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
54
readme.txt
54
readme.txt
@@ -1,31 +1,32 @@
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*************************************
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* *
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* C L O N E K E E N *
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* PLUS *
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* (Commander Genius) *
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* Commander Genius *
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* (CloneKeenPlus) *
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* *
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* (c)2008-2009 Gerstrong *
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* (c)2009 Pickle *
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* (c)2009 Tulip *
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* (c)2009 DaVince
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* (c)2003-2005 Caitlin Shaw *
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* Released under GNU/GPL *
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* *
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* Beta v0.2.9.6 *
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* Prerelease v0.3 *
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* *
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*************************************
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Welcome to CloneKeenPlus (Commander Genius)!
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Welcome to Commander Genius (aka CloneKeenPlus)
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CloneKeenPlus is an almost complete open-source clone of
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Commander Genius is an almost complete open-source clone of
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the old classic DOS game, Commander Keen: Invasion of the
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Vorticons by ID Software. CloneKeenPlus requires the original game
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Vorticons by ID Software. Commander Genius requires the original game
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data files to work. You can play all three episodes of the game and
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some fanmade mods.
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CloneKeenPlus currently runs under Linux/X11 and Windows with SDL.
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In Mac OS X it also might run, but this has not been tested yet.
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Commander Genius currently runs under Linux/X11 and Windows with SDL.
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In Mac OS X it also runs, but we are still looking for a distributor.
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Check our website to get CG running on MacOs X Systems.
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CloneKeenPlus tries to mostly replicate the original game,
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Commander Genius tries to mostly replicate the original game,
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however there are also a number of improvements like:
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- smoother scrolling
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- MMX Support
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@@ -34,7 +35,7 @@ however there are also a number of improvements like:
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- 2-player support (still incomplete)
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- high quality packs (for better sounds and music)
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- games menu
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- gamepad support (More than just two joystick buttons for playing)
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- gamepad support (Assing your input devices as you want)
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and much more!
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@@ -48,15 +49,14 @@ with GNU C++ (previously GNU C). Some functions are
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now classes. The idea behind that is to provide a faster
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and more stable program. Features like the implementation
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of resolution changes was achieved through classes.
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Although it looks very similar,
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the skeleton of the program is very
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different to the one in CloneKeen.
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Although it looks very similar the skeleton of the
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program is very different to the one in CloneKeen.
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The CloneKeenPlus source code may be freely distributed and
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The Commander Genius source code may be freely distributed and
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modified as per the GPL, just please remember to give
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credit to the original authors.
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CloneKeenPlus has been developed by Gerstrong togther
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Commander Genius has been developed by Gerstrong togther
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with Pickle and Tulip implementing mayor improvements
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basing on the original source code of CloneKeen
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by Caitlin Shaw. Many thanks to him,
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@@ -84,9 +84,7 @@ Setting up the data of the game:
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otherwise download the shareware version and copy the data from it.
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You also can use mods.
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* If you want to use some patched mods, you can put them into subdirectories.
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You only have to modify the "games.cfg".
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* Only Linux/Unix Users: If you have many data files which upper-case,
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use the "./data/renlower.sh" shell script to rename them.
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You only have to modify the "games.cfg".
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* Go into the Release folder and start the interpreter. If you have downloaded
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the binary version of Commander Genius (for Windows, Linux32/64), then you
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will find the executable in the root directory of the extracted game.
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@@ -94,7 +92,7 @@ Setting up the data of the game:
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* If you want better sounds and music, please download the high quality pack (HQP).
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Extract its contents to the "data" directory together with your game data.
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Howto use CloneKeenPlus (If you didn't compile it):
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Howto use Commander Genius (If you didn't compile it):
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* Under Windows you start "cgenius.exe", under Linux "./CommanderGenius"
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Howto compile it under Ubuntu (testet on Intrepid):
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@@ -110,7 +108,7 @@ Howto compile it under Ubuntu (testet on Intrepid):
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* Then, you can run "CommanderGenius". Copy the files, wherever you want them together
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with the data directory. "make install" does not work though.
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Compiling CKP on Linux/UNIX (other than Ubuntu):
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Compiling CG on Linux/UNIX (other than Ubuntu):
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* If you want to compile the game, you need to have all the standard .
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development libraries and GNU C Compiler (at least version 4) installed
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on your system.
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@@ -123,6 +121,18 @@ Compiling CKP on Linux/UNIX (other than Ubuntu):
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wherever you want them together with the data directory.
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"make install" does not work though.
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- VIDEO SYSTEM -
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Being cross-platform, there are many methods to detect different resolutions on a system.
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SDL uses one function to detect them but it doesn't seem to work properly on any system.
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Gernerally it is not necessary, because many resolutions are already supported, but if
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you want to support other resolutions that you don't find in the options list just modify the
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"resolutions.cfg" file by hand.
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Caution: This is recommended for advanced users who now what they do. The team won't take responsabilities
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if you use a wrong configuration.
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- GAME PLAY -
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Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter
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are the action keys. On some systems (specially Windows) it may be different. So check it out!
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@@ -203,10 +213,10 @@ suggestions:
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Sciz CT
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DaVince
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Commander Spleen
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Malvineous
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Tulip
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DaVince
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Hans de Goede
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Levelass (Keen EXE-Information)
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ZidaneA (For his music tracks!)
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