changes of r48 to readme.txt

git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@77 4df4b0f3-56ce-47cb-b001-ed939b7d65a6
This commit is contained in:
albertzeyer
2009-07-21 22:57:31 +00:00
parent c981b46c55
commit 648481b0ff

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@@ -1,31 +1,32 @@
*************************************
* *
* C L O N E K E E N *
* PLUS *
* (Commander Genius) *
* Commander Genius *
* (CloneKeenPlus) *
* *
* (c)2008-2009 Gerstrong *
* (c)2009 Pickle *
* (c)2009 Tulip *
* (c)2009 DaVince
* (c)2003-2005 Caitlin Shaw *
* Released under GNU/GPL *
* *
* Beta v0.2.9.6 *
* Prerelease v0.3 *
* *
*************************************
Welcome to CloneKeenPlus (Commander Genius)!
Welcome to Commander Genius (aka CloneKeenPlus)
CloneKeenPlus is an almost complete open-source clone of
Commander Genius is an almost complete open-source clone of
the old classic DOS game, Commander Keen: Invasion of the
Vorticons by ID Software. CloneKeenPlus requires the original game
Vorticons by ID Software. Commander Genius requires the original game
data files to work. You can play all three episodes of the game and
some fanmade mods.
CloneKeenPlus currently runs under Linux/X11 and Windows with SDL.
In Mac OS X it also might run, but this has not been tested yet.
Commander Genius currently runs under Linux/X11 and Windows with SDL.
In Mac OS X it also runs, but we are still looking for a distributor.
Check our website to get CG running on MacOs X Systems.
CloneKeenPlus tries to mostly replicate the original game,
Commander Genius tries to mostly replicate the original game,
however there are also a number of improvements like:
- smoother scrolling
- MMX Support
@@ -34,7 +35,7 @@ however there are also a number of improvements like:
- 2-player support (still incomplete)
- high quality packs (for better sounds and music)
- games menu
- gamepad support (More than just two joystick buttons for playing)
- gamepad support (Assing your input devices as you want)
and much more!
@@ -48,15 +49,14 @@ with GNU C++ (previously GNU C). Some functions are
now classes. The idea behind that is to provide a faster
and more stable program. Features like the implementation
of resolution changes was achieved through classes.
Although it looks very similar,
the skeleton of the program is very
different to the one in CloneKeen.
Although it looks very similar the skeleton of the
program is very different to the one in CloneKeen.
The CloneKeenPlus source code may be freely distributed and
The Commander Genius source code may be freely distributed and
modified as per the GPL, just please remember to give
credit to the original authors.
CloneKeenPlus has been developed by Gerstrong togther
Commander Genius has been developed by Gerstrong togther
with Pickle and Tulip implementing mayor improvements
basing on the original source code of CloneKeen
by Caitlin Shaw. Many thanks to him,
@@ -84,9 +84,7 @@ Setting up the data of the game:
otherwise download the shareware version and copy the data from it.
You also can use mods.
* If you want to use some patched mods, you can put them into subdirectories.
You only have to modify the "games.cfg".
* Only Linux/Unix Users: If you have many data files which upper-case,
use the "./data/renlower.sh" shell script to rename them.
You only have to modify the "games.cfg".
* Go into the Release folder and start the interpreter. If you have downloaded
the binary version of Commander Genius (for Windows, Linux32/64), then you
will find the executable in the root directory of the extracted game.
@@ -94,7 +92,7 @@ Setting up the data of the game:
* If you want better sounds and music, please download the high quality pack (HQP).
Extract its contents to the "data" directory together with your game data.
Howto use CloneKeenPlus (If you didn't compile it):
Howto use Commander Genius (If you didn't compile it):
* Under Windows you start "cgenius.exe", under Linux "./CommanderGenius"
Howto compile it under Ubuntu (testet on Intrepid):
@@ -110,7 +108,7 @@ Howto compile it under Ubuntu (testet on Intrepid):
* Then, you can run "CommanderGenius". Copy the files, wherever you want them together
with the data directory. "make install" does not work though.
Compiling CKP on Linux/UNIX (other than Ubuntu):
Compiling CG on Linux/UNIX (other than Ubuntu):
* If you want to compile the game, you need to have all the standard .
development libraries and GNU C Compiler (at least version 4) installed
on your system.
@@ -123,6 +121,18 @@ Compiling CKP on Linux/UNIX (other than Ubuntu):
wherever you want them together with the data directory.
"make install" does not work though.
- VIDEO SYSTEM -
Being cross-platform, there are many methods to detect different resolutions on a system.
SDL uses one function to detect them but it doesn't seem to work properly on any system.
Gernerally it is not necessary, because many resolutions are already supported, but if
you want to support other resolutions that you don't find in the options list just modify the
"resolutions.cfg" file by hand.
Caution: This is recommended for advanced users who now what they do. The team won't take responsabilities
if you use a wrong configuration.
- GAME PLAY -
Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter
are the action keys. On some systems (specially Windows) it may be different. So check it out!
@@ -203,10 +213,10 @@ suggestions:
Sciz CT
DaVince
Commander Spleen
Malvineous
Tulip
DaVince
Hans de Goede
Levelass (Keen EXE-Information)
ZidaneA (For his music tracks!)