From 648481b0ff301389cd8582a05ff2fe7583d7044e Mon Sep 17 00:00:00 2001 From: albertzeyer Date: Tue, 21 Jul 2009 22:57:31 +0000 Subject: [PATCH] changes of r48 to readme.txt git-svn-id: https://clonekeenplus.svn.sourceforge.net/svnroot/clonekeenplus/cgenius/trunk@77 4df4b0f3-56ce-47cb-b001-ed939b7d65a6 --- readme.txt | 54 ++++++++++++++++++++++++++++++++---------------------- 1 file changed, 32 insertions(+), 22 deletions(-) diff --git a/readme.txt b/readme.txt index 4a3624df2..d4973b365 100644 --- a/readme.txt +++ b/readme.txt @@ -1,31 +1,32 @@ ************************************* * * -* C L O N E K E E N * -* PLUS * -* (Commander Genius) * +* Commander Genius * +* (CloneKeenPlus) * * * * (c)2008-2009 Gerstrong * * (c)2009 Pickle * * (c)2009 Tulip * +* (c)2009 DaVince * (c)2003-2005 Caitlin Shaw * * Released under GNU/GPL * * * -* Beta v0.2.9.6 * +* Prerelease v0.3 * * * ************************************* -Welcome to CloneKeenPlus (Commander Genius)! +Welcome to Commander Genius (aka CloneKeenPlus) -CloneKeenPlus is an almost complete open-source clone of +Commander Genius is an almost complete open-source clone of the old classic DOS game, Commander Keen: Invasion of the -Vorticons by ID Software. CloneKeenPlus requires the original game +Vorticons by ID Software. Commander Genius requires the original game data files to work. You can play all three episodes of the game and some fanmade mods. -CloneKeenPlus currently runs under Linux/X11 and Windows with SDL. -In Mac OS X it also might run, but this has not been tested yet. +Commander Genius currently runs under Linux/X11 and Windows with SDL. +In Mac OS X it also runs, but we are still looking for a distributor. +Check our website to get CG running on MacOs X Systems. -CloneKeenPlus tries to mostly replicate the original game, +Commander Genius tries to mostly replicate the original game, however there are also a number of improvements like: - smoother scrolling - MMX Support @@ -34,7 +35,7 @@ however there are also a number of improvements like: - 2-player support (still incomplete) - high quality packs (for better sounds and music) - games menu -- gamepad support (More than just two joystick buttons for playing) +- gamepad support (Assing your input devices as you want) and much more! @@ -48,15 +49,14 @@ with GNU C++ (previously GNU C). Some functions are now classes. The idea behind that is to provide a faster and more stable program. Features like the implementation of resolution changes was achieved through classes. -Although it looks very similar, -the skeleton of the program is very -different to the one in CloneKeen. +Although it looks very similar the skeleton of the +program is very different to the one in CloneKeen. -The CloneKeenPlus source code may be freely distributed and +The Commander Genius source code may be freely distributed and modified as per the GPL, just please remember to give credit to the original authors. -CloneKeenPlus has been developed by Gerstrong togther +Commander Genius has been developed by Gerstrong togther with Pickle and Tulip implementing mayor improvements basing on the original source code of CloneKeen by Caitlin Shaw. Many thanks to him, @@ -84,9 +84,7 @@ Setting up the data of the game: otherwise download the shareware version and copy the data from it. You also can use mods. * If you want to use some patched mods, you can put them into subdirectories. - You only have to modify the "games.cfg". - * Only Linux/Unix Users: If you have many data files which upper-case, - use the "./data/renlower.sh" shell script to rename them. + You only have to modify the "games.cfg". * Go into the Release folder and start the interpreter. If you have downloaded the binary version of Commander Genius (for Windows, Linux32/64), then you will find the executable in the root directory of the extracted game. @@ -94,7 +92,7 @@ Setting up the data of the game: * If you want better sounds and music, please download the high quality pack (HQP). Extract its contents to the "data" directory together with your game data. -Howto use CloneKeenPlus (If you didn't compile it): +Howto use Commander Genius (If you didn't compile it): * Under Windows you start "cgenius.exe", under Linux "./CommanderGenius" Howto compile it under Ubuntu (testet on Intrepid): @@ -110,7 +108,7 @@ Howto compile it under Ubuntu (testet on Intrepid): * Then, you can run "CommanderGenius". Copy the files, wherever you want them together with the data directory. "make install" does not work though. -Compiling CKP on Linux/UNIX (other than Ubuntu): +Compiling CG on Linux/UNIX (other than Ubuntu): * If you want to compile the game, you need to have all the standard . development libraries and GNU C Compiler (at least version 4) installed on your system. @@ -123,6 +121,18 @@ Compiling CKP on Linux/UNIX (other than Ubuntu): wherever you want them together with the data directory. "make install" does not work though. +- VIDEO SYSTEM - +Being cross-platform, there are many methods to detect different resolutions on a system. +SDL uses one function to detect them but it doesn't seem to work properly on any system. + +Gernerally it is not necessary, because many resolutions are already supported, but if +you want to support other resolutions that you don't find in the options list just modify the +"resolutions.cfg" file by hand. + +Caution: This is recommended for advanced users who now what they do. The team won't take responsabilities +if you use a wrong configuration. + + - GAME PLAY - Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter are the action keys. On some systems (specially Windows) it may be different. So check it out! @@ -203,10 +213,10 @@ suggestions: Sciz CT +DaVince Commander Spleen Malvineous Tulip -DaVince Hans de Goede Levelass (Keen EXE-Information) ZidaneA (For his music tracks!)