Merge branch 'sdl_android' of github.com:pelya/commandergenius into sdl_android

This commit is contained in:
Sergii Pylypenko
2014-06-23 19:57:55 +03:00
51 changed files with 1002 additions and 598 deletions

View File

@@ -229,13 +229,18 @@ echo >> AndroidAppSettings.cfg
echo "# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)" >> AndroidAppSettings.cfg
echo ForceRelativeMouseMode=$ForceRelativeMouseMode >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)" >> AndroidAppSettings.cfg
echo "# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)" >> AndroidAppSettings.cfg
echo AppNeedsArrowKeys=$AppNeedsArrowKeys >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)" >> AndroidAppSettings.cfg
echo "# Joystick always follows finger, so moving mouse requires touching the screen with other finger" >> AndroidAppSettings.cfg
echo FloatingScreenJoystick=$FloatingScreenJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application needs text input (y) or (n), enables button for text input on screen" >> AndroidAppSettings.cfg
echo AppNeedsTextInput=$AppNeedsTextInput >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1" >> AndroidAppSettings.cfg
echo "# This will disable AppNeedsArrowKeys option" >> AndroidAppSettings.cfg
echo AppUsesJoystick=$AppUsesJoystick >> AndroidAppSettings.cfg
echo >> AndroidAppSettings.cfg
echo "# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)" >> AndroidAppSettings.cfg
@@ -532,6 +537,12 @@ else
AppNeedsArrowKeys=false
fi
if [ "$FloatingScreenJoystick" = "y" ] ; then
FloatingScreenJoystick=true
else
FloatingScreenJoystick=false
fi
if [ "$AppNeedsTextInput" = "y" ] ; then
AppNeedsTextInput=true
else
@@ -767,6 +778,7 @@ $SEDI "s/public static boolean ForceRelativeMouseMode = .*;/public static boolea
$SEDI "s/public static boolean ShowMouseCursor = .*;/public static boolean ShowMouseCursor = $ShowMouseCursor;/" project/src/Globals.java
$SEDI "s/public static boolean GenerateSubframeTouchEvents = .*;/public static boolean GenerateSubframeTouchEvents = $GenerateSubframeTouchEvents;/" project/src/Globals.java
$SEDI "s/public static boolean AppNeedsArrowKeys = .*;/public static boolean AppNeedsArrowKeys = $AppNeedsArrowKeys;/" project/src/Globals.java
$SEDI "s/public static boolean FloatingScreenJoystick = .*;/public static boolean FloatingScreenJoystick = $FloatingScreenJoystick;/" project/src/Globals.java
$SEDI "s/public static boolean AppNeedsTextInput = .*;/public static boolean AppNeedsTextInput = $AppNeedsTextInput;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesJoystick = .*;/public static boolean AppUsesJoystick = $AppUsesJoystick;/" project/src/Globals.java
$SEDI "s/public static boolean AppUsesSecondJoystick = .*;/public static boolean AppUsesSecondJoystick = $AppUsesSecondJoystick;/" project/src/Globals.java

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
@@ -89,6 +89,7 @@ class Globals
public static int TouchscreenKeyboardDrawSize = 1;
public static int TouchscreenKeyboardTheme = 2;
public static int TouchscreenKeyboardTransparency = 2;
public static boolean FloatingScreenJoystick = false;
public static int AccelerometerSensitivity = 2;
public static int AccelerometerCenterPos = 2;
public static int TrackballDampening = 0;
@@ -130,7 +131,6 @@ class Globals
public static String DataDir = new String("");
public static boolean VideoLinearFilter = true;
public static boolean MultiThreadedVideo = false;
public static boolean BrokenLibCMessageShown = false;
public static boolean OuyaEmulation = false; // For debugging
public static boolean RedirectStdout = false; // For debugging

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
@@ -159,7 +159,7 @@ class Settings
out.writeInt(Globals.OptionalDataDownload.length);
for(int i = 0; i < Globals.OptionalDataDownload.length; i++)
out.writeBoolean(Globals.OptionalDataDownload[i]);
out.writeBoolean(Globals.BrokenLibCMessageShown);
out.writeBoolean(false); // Unused
out.writeInt(Globals.TouchscreenKeyboardDrawSize);
out.writeInt(p.getApplicationVersion());
out.writeFloat(AccelerometerReader.gyro.x1);
@@ -177,6 +177,7 @@ class Settings
out.writeBoolean(Globals.MoveMouseWithGyroscope);
out.writeInt(Globals.MoveMouseWithGyroscopeSpeed);
out.writeBoolean(Globals.FingerHover);
out.writeBoolean(Globals.FloatingScreenJoystick);
out.close();
settingsLoaded = true;
@@ -346,7 +347,7 @@ class Settings
Globals.OptionalDataDownload = new boolean[settingsFile.readInt()];
for(int i = 0; i < Globals.OptionalDataDownload.length; i++)
Globals.OptionalDataDownload[i] = settingsFile.readBoolean();
Globals.BrokenLibCMessageShown = settingsFile.readBoolean();
settingsFile.readBoolean(); // Unused
Globals.TouchscreenKeyboardDrawSize = settingsFile.readInt();
int cfgVersion = settingsFile.readInt();
AccelerometerReader.gyro.x1 = settingsFile.readFloat();
@@ -364,6 +365,7 @@ class Settings
Globals.MoveMouseWithGyroscope = settingsFile.readBoolean();
Globals.MoveMouseWithGyroscopeSpeed = settingsFile.readInt();
Globals.FingerHover = settingsFile.readBoolean();
Globals.FloatingScreenJoystick = settingsFile.readBoolean();
settingsLoaded = true;
@@ -560,7 +562,8 @@ class Settings
nativeSetupScreenKeyboard( Globals.TouchscreenKeyboardSize,
Globals.TouchscreenKeyboardDrawSize,
Globals.TouchscreenKeyboardTheme,
Globals.TouchscreenKeyboardTransparency );
Globals.TouchscreenKeyboardTransparency,
Globals.FloatingScreenJoystick ? 1 : 0 );
SetupTouchscreenKeyboardGraphics(p);
for( int i = 0; i < Globals.RemapScreenKbKeycode.length; i++ )
nativeSetKeymapKeyScreenKb(i, SDL_Keys.values[Globals.RemapScreenKbKeycode[i]]);
@@ -844,7 +847,7 @@ class Settings
private static native void nativeSetCompatibilityHacks();
private static native void nativeSetVideoMultithreaded();
private static native void nativeSetVideoForceSoftwareMode();
private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int transparency);
private static native void nativeSetupScreenKeyboard(int size, int drawsize, int theme, int transparency, int floatingScreenJoystick);
private static native void nativeSetupScreenKeyboardButtons(byte[] img);
private static native void nativeInitKeymap();
private static native int nativeGetKeymapKey(int key);
@@ -861,4 +864,3 @@ class Settings
public static native int nativeChmod(final String name, int mode);
public static native void nativeChdir(final String dir);
}

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,7 +1,7 @@
/*
Simple DirectMedia Layer
Java source code (C) 2009-2012 Sergii Pylypenko
Java source code (C) 2009-2014 Sergii Pylypenko
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
@@ -9,7 +9,7 @@ arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be

View File

@@ -1,47 +1,259 @@
# The application settings for Android libSDL port
AppSettingVersion=17
LibSdlVersion=1.3
# Specify application name (e.x. My Application)
AppName="Alien Blaster"
# Specify reversed site name of application (e.x. com.mysite.myapp)
AppFullName=de.schwardtnet.alienblaster
ScreenOrientation=h
InhibitSuspend=n
AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
VideoDepthBpp=16
NeedDepthBuffer=n
NeedStencilBuffer=n
NeedGles2=n
SwVideoMode=n
SdlVideoResize=y
SdlVideoResizeKeepAspect=n
CompatibilityHacks=
CompatibilityHacksStaticInit=n
CompatibilityHacksTextInputEmulatesHwKeyboard=n
AppUsesMouse=n
AppNeedsTwoButtonMouse=n
ShowMouseCursor=n
ForceRelativeMouseMode=n
AppNeedsArrowKeys=y
AppNeedsTextInput=y
AppUsesJoystick=n
AppHandlesJoystickSensitivity=n
AppUsesMultitouch=n
NonBlockingSwapBuffers=n
RedefinedKeys="RETURN LCTRL NO_REMAP NO_REMAP LCTRL"
AppTouchscreenKeyboardKeysAmount=4
AppTouchscreenKeyboardKeysAmountAutoFire=1
RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
StartupMenuButtonTimeout=3000
HiddenMenuOptions='OptionalDownloadConfig'
FirstStartMenuOptions=''
MultiABI=n
# Application version code (integer)
AppVersionCode=110014
# Application user-visible version name (string)
AppVersionName="1.1.0.14"
# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
# these files are put inside .apk package by build system
# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
# Reset SDL config when updating application to the new version (y) / (n)
ResetSdlConfigForThisVersion=n
# Delete application data files when upgrading (specify file/dir paths separated by spaces)
DeleteFilesOnUpgrade="%"
CompiledLibraries="sdl_mixer sdl_image"
CustomBuildScript=n
AppCflags='-O3'
AppLdflags=''
AppSubdirsBuild=''
AppCmdline=''
# Here you may type readme text, which will be shown during startup. Format is:
# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
ReadmeText='^You can press "Home" now - the data will be downloaded in background^In game press "Menu" for secondary fire, "Volume Up/Down" to cycle weapons'
# libSDL version to use (1.2/1.3/2.0)
LibSdlVersion=1.3
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=16
# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedDepthBuffer=n
# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
NeedStencilBuffer=n
# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
# you need this option only if you're developing 3-d app (y) or (n)
NeedGles2=n
# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
SwVideoMode=n
# Application video output will be resized to fit into native device screen (y)/(n)
SdlVideoResize=y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=n
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Create Android service, so the app is less likely to be killed while in background
CreateService=
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacksForceScreenUpdate=
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=y
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
CompatibilityHacksTextInputEmulatesHwKeyboard=n
# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
CompatibilityHacksPreventAudioChopping=
# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
CompatibilityHacksAppIgnoresAudioBufferSize=
# Hack for VCMI: preload additional shared libraries before aplication start
CompatibilityHacksAdditionalPreloadedSharedLibraries=""
# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
CompatibilityHacksSlowCompatibleEventQueue=
# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
CompatibilityHacksProperUsageOfSDL_UpdateRects=
# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
AppUsesMouse=n
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=n
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
GenerateSubframeTouchEvents=
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
AppNeedsArrowKeys=y
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=y
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
# This will disable AppNeedsArrowKeys option
AppUsesJoystick=n
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=n
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
AppUsesThirdJoystick=
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=n
# Application records audio (it will use any available source, such a s microphone)
# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
# This option will add additional permission to Android manifest (y)/(n)
AppRecordsAudio=
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
AccessInternet=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=
# Application implements Android-specific routines to put to background, and will not draw anything to screen
# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
# This option is reported to be buggy, sometimes failing to restore video state
NonBlockingSwapBuffers=n
# Redefine common hardware keys to SDL keysyms
# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
RedefinedKeys="RETURN LCTRL NO_REMAP NO_REMAP LCTRL"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=4
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
RedefinedKeysScreenKbNames=""
# On-screen keys theme
# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
# 1 = Simple Theme by Beholder (white, with gamepad joystick)
# 2 = Sun by Sirea (yellow, with round joystick)
# 3 = Keen by Gerstrong (multicolor, with round joystick)
TouchscreenKeysTheme=2
# Redefine gamepad keys to SDL keysyms, button order is:
# A B X Y L1 R1 L2 R2 LThumb RThumb
RedefinedKeysGamepad=""
# How long to show startup menu button, in msec, 0 to disable startup menu
StartupMenuButtonTimeout=3000
# Menu items to hide from startup menu, available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
HiddenMenuOptions='OptionalDownloadConfig'
# Menu items to show at startup - this is Java code snippet, leave empty for default
# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
# Available menu items:
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
FirstStartMenuOptions=''
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
MultiABI='n'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=
# Optional shared libraries to compile - removing some of them will save space
# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
CompiledLibraries="sdl_mixer sdl_image"
# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
CustomBuildScript=n
# Aditional CFLAGS for application
AppCflags='-O3'
# Additional LDFLAGS for application
AppLdflags=''
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
AppOverlapsSystemHeaders=
# Build only following subdirs (empty will build all dirs, ignored with custom script)
AppSubdirsBuild=''
# Exclude these files from build
AppBuildExclude=''
# Application command line parameters, including app name as 0-th param
AppCmdline=''
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
MinimumScreenSize=
# Your AdMob Publisher ID, (n) if you don't want advertisements
AdmobPublisherId=
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId=
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
AdmobBannerSize=

View File

@@ -119,13 +119,18 @@ GenerateSubframeTouchEvents=n
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
AppNeedsArrowKeys=y
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=y
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=y
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
# This will disable AppNeedsArrowKeys option
AppUsesJoystick=y
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
@@ -208,7 +213,7 @@ FirstStartMenuOptions='SettingsMenu.DummyMenu'
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
MultiABI='armeabi-v7a-hard x86 mips armeabi'
MultiABI='armeabi-v7a'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0

View File

@@ -36,9 +36,6 @@ LibSdlVersion=1.2
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
ScreenOrientation=h
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
VideoDepthBpp=16
@@ -63,9 +60,19 @@ SdlVideoResize=y
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
SdlVideoResizeKeepAspect=n
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
InhibitSuspend=n
# Create Android service, so the app is less likely to be killed while in background
CreateService=
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
CompatibilityHacks=n
CompatibilityHacksForceScreenUpdate=n
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
# force screen update by moving mouse cursor a little after each click (y) or (n)
CompatibilityHacksForceScreenUpdateMouseClick=y
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
CompatibilityHacksStaticInit=n
@@ -99,6 +106,10 @@ AppUsesMouse=n
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
AppNeedsTwoButtonMouse=n
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
# If you disable it, swiping with two fingers will send mouse wheel events
RightMouseButtonLongPress=
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
ShowMouseCursor=n
@@ -108,24 +119,35 @@ GenerateSubframeTouchEvents=
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
ForceRelativeMouseMode=n
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
AppNeedsArrowKeys=y
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
FloatingScreenJoystick=y
# Application needs text input (y) or (n), enables button for text input on screen
AppNeedsTextInput=n
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
# This will disable AppNeedsArrowKeys option
AppUsesJoystick=n
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
AppUsesSecondJoystick=n
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
AppUsesThirdJoystick=
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
AppUsesAccelerometer=n
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
AppUsesGyroscope=n
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
MoveMouseWithGyroscope=
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
AppUsesMultitouch=n
@@ -137,6 +159,9 @@ AppRecordsAudio=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
AccessInternet=
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
ImmersiveMode=
@@ -156,9 +181,6 @@ RedefinedKeys="SPACE SPACE NO_REMAP NO_REMAP SPACE ESCAPE"
# Number of virtual keyboard keys (currently 6 is maximum)
AppTouchscreenKeyboardKeysAmount=1
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
AppTouchscreenKeyboardKeysAmountAutoFire=0
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
RedefinedKeysScreenKb="SPACE"
@@ -189,9 +211,9 @@ HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig'
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
FirstStartMenuOptions=''
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
MultiABI=all
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
MultiABI='armeabi-v7a'
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
AppMinimumRAM=0
@@ -205,7 +227,7 @@ CompiledLibraries="sdl_image sdl_mixer"
CustomBuildScript=n
# Aditional CFLAGS for application
AppCflags='-O3 -DDSI_DATA_DIR=\\"data\\" -DDSI_DIR=\\".\\" -DDSI_SCORE_DIR=\\".\\" -DDSI_PIXMAP_DIR=\\".\\" -include ../../android_debug.h'
AppCflags='-O3 -DDSI_DATA_DIR=\"data\" -DDSI_DIR=\".\" -DDSI_SCORE_DIR=\".\" -DDSI_PIXMAP_DIR=\".\" -include ../../android_debug.h'
# Additional LDFLAGS for application
AppLdflags=''
@@ -232,6 +254,6 @@ AdmobPublisherId=n
# Your AdMob test device ID, to receive a test ad
AdmobTestDeviceId=
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
AdmobBannerSize=

View File

@@ -6,8 +6,6 @@ if [ -e dspaceinvadors ] ; then
else
echo "Downloading sources..."
svn checkout svn://svn.code.sf.net/p/dspaceinvadors/code/ dspaceinvadors || exit 1
echo "Patching..."
patch -p0 -d dspaceinvadors < android.diff || exit 1
fi
if [ -e dspaceinvadors/config.h ] ; then

View File

@@ -1,49 +0,0 @@
Index: dsi/hi_score.c
===================================================================
--- dsi/hi_score.c (revision 218)
+++ dsi/hi_score.c (working copy)
@@ -193,7 +193,7 @@
key = SDL_GetKeyState(NULL);
if (key[SDLK_b] == SDL_PRESSED)
leave_state = RUN_INTRO;
- else if (key[SDLK_s] == SDL_PRESSED)
+ else if (key[SDLK_SPACE] == SDL_PRESSED)
leave_state = RUN_GAME;
WaitFrame();
}
Index: dsi/main.c
===================================================================
--- dsi/main.c (revision 218)
+++ dsi/main.c (working copy)
@@ -186,7 +186,7 @@
}
//Open the audio device
- if ( Mix_OpenAudio(11025, AUDIO_U8, 1, 512) < 0 )
+ if ( Mix_OpenAudio(11025, AUDIO_S16, 1, 1024) < 0 )
{
fprintf(stderr,
"Warning: Couldn't set 11025 Hz 8-bit audio\n- Reason: %s\n",
Index: dsi/intro.c
===================================================================
--- dsi/intro.c (revision 218)
+++ dsi/intro.c (working copy)
@@ -75,7 +75,7 @@
leave_state = RUN_QUIT;
}
key = SDL_GetKeyState(NULL);
- if (key[SDLK_s] == SDL_PRESSED)
+ if (key[SDLK_SPACE] == SDL_PRESSED)
leave_state = RUN_GAME;
else if (key[SDLK_v] == SDL_PRESSED)
leave_state = RUN_SCORE;
Index: dsi/sprite.c
===================================================================
--- dsi/sprite.c (revision 218)
+++ dsi/sprite.c (working copy)
@@ -119,4 +119,5 @@
SDL_Delay(next_tick-this_tick);
}
next_tick = this_tick + (1000/FRAMES_PER_SEC);
+ UpdateScreen(); // If we don't update screen on Android, we will not receive any input events
}

View File

@@ -1,26 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
This file written by Ryan C. Gordon (icculus@icculus.org)
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#ifndef _SDL_androidaudio_h

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include <jni.h>
#include <android/log.h>
#include <sys/time.h>

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include <jni.h>
#include <android/log.h>
#include <sys/time.h>

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include <jni.h>
#include <android/log.h>
#include <sys/time.h>

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#ifndef _SDL_ANDROIDINPUT_H_
#define _SDL_ANDROIDINPUT_H_

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_video.h"

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_pixels.h"

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include <jni.h>

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#ifndef _SDL_androidvideo_h
#define _SDL_androidvideo_h

View File

@@ -1,41 +1,32 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**
* \file SDL_blendmode.h
*
* Header file declaring the SDL_BlendMode enumeration
*/
#ifndef _SDL_blendmode_h
#define _SDL_blendmode_h
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
#ifndef _SDL_blendmode_h_android_stub
#define _SDL_blendmode_h_android_stub
/**
* \brief The blend mode used in SDL_RenderCopy() and drawing operations.
@@ -51,14 +42,4 @@ typedef enum
SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */
} SDL_BlendMode;
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
/* vi: set ts=4 sw=4 expandtab: */

View File

@@ -1,24 +1,29 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**
* \file SDL_opengles.h

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_video.h"

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_rect.h"

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"

View File

@@ -1,23 +1,28 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#ifndef _SDL_sysvideo_1_3_h

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 2009-2014 Sergii Pylypenko
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include <jni.h>
#include <android/log.h>
#include <sys/time.h>
@@ -88,6 +94,7 @@ enum { MOUSE_POINTER_W = 32, MOUSE_POINTER_H = 32, MOUSE_POINTER_X = 5, MOUSE_PO
static int sunTheme = 0;
static int joystickTouchPoints[MAX_JOYSTICKS*2];
static int floatingScreenJoystick = 0;
static void R_DumpOpenGlState(void);
@@ -96,6 +103,39 @@ static inline int InsideRect(const SDL_Rect * r, int x, int y)
return ( x >= r->x && x <= r->x + r->w ) && ( y >= r->y && y <= r->y + r->h );
}
// Find the intersection of a line and a rectangle,
// where on of the line points and the center of rectangle
// are both at the coordinate [0,0].
// It returns the remaining line segment outside of the rectangle.
// Do not check for border condition, we check that the line point
// is outside of the rectangle in another function.
static inline void LineAndRectangleIntersection(
int lx, int ly, // Line point, that is outside of rectangle
int rw, int rh, // Rectangle dimensions
int *x, int *y)
{
if( abs(lx) * rh > abs(ly) * rw )
{
rw /= 2;
// Intersection at the left side
if( lx < -rw )
*x = lx + rw; // lx is negative
else //if( lx > rw ) // At the right side
*x = lx - rw; // lx is positive
*y = *x * ly / lx;
}
else
{
rh /= 2;
// At the top
if( ly < -rh )
*y = ly + rh; // ly is negative
else //if( ly > rh ) // At the right side
*y = ly - rh; // ly is positive
*x = *y * lx / ly;
}
}
static struct ScreenKbGlState_t
{
GLboolean texture2d;
@@ -324,6 +364,11 @@ static inline int ArrowKeysPressed(int x, int y)
int ret = 0, dx, dy;
dx = x - arrows[0].x - arrows[0].w / 2;
dy = y - arrows[0].y - arrows[0].h / 2;
// Small deadzone at the center
if( abs(dx) < arrows[0].w / 20 && abs(dy) < arrows[0].h / 20 )
return ret;
// Single arrow key pressed
if( abs(dy / 2) >= abs(dx) )
{
@@ -360,7 +405,7 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
int i, j;
unsigned processed = 0;
int joyAmount = SDL_ANDROID_joysticksAmount;
if( joyAmount == 0 && arrows[0].w > 0 )
if( joyAmount == 0 && (arrows[0].w > 0 || floatingScreenJoystick) )
joyAmount = 1;
if( !touchscreenKeyboardShown )
@@ -382,8 +427,8 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
if( SDL_ANDROID_joysticksAmount > 0 )
{
int xx = (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w;
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick
xx = 1;
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick - this indicates 'finger up' in OpenArena
xx = 1; // Yeah, maybe I should not include app-specific hacks into the library
int axis = j < 2 ? j*2 : MAX_MULTITOUCH_POINTERS + 4;
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, xx );
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis + 1, (y - arrows[j].y - arrows[j].h / 2) * 65534 / arrows[j].h );
@@ -424,6 +469,24 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
}
}
}
if( floatingScreenJoystick && !processed && pointerInButtonRect[BUTTON_ARROWS] == -1 )
{
// Center joystick under finger
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 1);
arrows[0].x = x - arrows[0].w / 2;
arrows[0].y = y - arrows[0].h / 2;
arrowsDraw[0] = arrowsExtended[0] = arrows[0];
processed |= 1<<BUTTON_ARROWS;
pointerInButtonRect[BUTTON_ARROWS] = pointerId;
joystickTouchPoints[0] = x;
joystickTouchPoints[1] = y;
if( SDL_ANDROID_joysticksAmount > 0 )
{
SDL_ANDROID_MainThreadPushJoystickAxis( 0, 0, 1 ); // Non-zero joystick coordinate
SDL_ANDROID_MainThreadPushJoystickAxis( 0, 1, 0 );
}
}
}
else
if( action == MOUSE_UP )
@@ -449,6 +512,8 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
SDL_ANDROID_MainThreadPushKeyboardKey( SDL_RELEASED, SDL_KEY(RIGHT), 0 );
oldArrows = 0;
}
if( floatingScreenJoystick && j == 0 )
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 0);
}
}
for( i = 0; i < MAX_BUTTONS; i++ )
@@ -489,6 +554,15 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
if( pointerInButtonRect[BUTTON_ARROWS+j] == pointerId )
{
processed |= 1<<(BUTTON_ARROWS+j);
if( floatingScreenJoystick && j == 0 && ! InsideRect( &arrows[j], x, y ) )
{
int xx = 0, yy = 0;
// A finger moved outside the joystick - move the joystick back under the finger
LineAndRectangleIntersection(x - (arrows[0].x + arrows[0].w / 2), y - (arrows[0].y + arrows[0].h / 2), arrows[0].w, arrows[0].h, &xx, &yy);
arrows[0].x += xx;
arrows[0].y += yy;
arrowsDraw[0] = arrowsExtended[0] = arrows[0];
}
if( ! InsideRect( &arrowsExtended[j], x, y ) )
{
pointerInButtonRect[BUTTON_ARROWS+j] = -1;
@@ -514,7 +588,10 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
if( SDL_ANDROID_joysticksAmount > 0 )
{
int axis = j < 2 ? j*2 : MAX_MULTITOUCH_POINTERS + 4;
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w );
int xx = (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w;
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick - this indicates 'finger up' in OpenArena
xx = 1; // Yeah, maybe I should not include app-specific hacks into the library
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, xx );
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis + 1, (y - arrows[j].y - arrows[j].h / 2) * 65534 / arrows[j].h );
}
else
@@ -584,7 +661,8 @@ void shrinkButtonRect(SDL_Rect s, SDL_Rect * d)
}
JNIEXPORT void JNICALL
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thiz, jint size, jint drawsize, jint theme, jint _transparency )
JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thiz,
jint size, jint drawsize, jint theme, jint _transparency, jint _floatingScreenJoystick )
{
int i, ii;
int nbuttons1row, nbuttons2row;
@@ -675,6 +753,13 @@ JAVA_EXPORT_NAME(Settings_nativeSetupScreenKeyboard) ( JNIEnv* env, jobject thi
shrinkButtonRect(buttons[i], &buttonsDraw[i]);
for( i = 0; i < SDL_ANDROID_SCREENKEYBOARD_BUTTON_NUM; i++ )
SDL_ANDROID_GetScreenKeyboardButtonPos(i, &hiddenButtons[i]);
floatingScreenJoystick = _floatingScreenJoystick;
if( floatingScreenJoystick )
{
arrowsExtended[0] = arrows[0] = arrowsDraw[0];
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 0);
}
};
JNIEXPORT void JNICALL

View File

@@ -1,30 +1,29 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
/**
* \file SDL_video.h
*
* Header file for SDL video functions.
*/
#ifndef _SDL_video_1_3_h
#define _SDL_video_1_3_h

View File

@@ -1,24 +1,30 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2010 Sam Lantinga
Simple DirectMedia Layer
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
This source code is distibuted under ZLIB license, however when compiling with SDL 1.2,
which is licensed under LGPL, the resulting library, and all it's source code,
falls under "stronger" LGPL terms, so is this file.
If you compile this code with SDL 1.3 or newer, or use in some other way, the license stays ZLIB.
*/
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,3 +1,5 @@
/* The license of this source code is public domain */
#ifndef __ATAN2I_H__
#define __ATAN2I_H__
#include <math.h>

View File

@@ -1,3 +1,5 @@
/* The license of this source code is public domain */
#ifndef _JAVA_KEY_CODES_H_
#define _JAVA_KEY_CODES_H_

View File

@@ -1,3 +1,4 @@
/* The license of this source code is public domain */
/* JNI-C++ wrapper stuff */
#ifndef _JNI_WRAPPER_STUFF_H_

View File

@@ -1,3 +1,5 @@
/* The license of this source code is public domain */
#include "SDL_config.h"
#include "SDL_version.h"

View File

@@ -1,3 +1,5 @@
/* The license of this source code is public domain */
#ifndef _UNICODE_STUFF_H_
#define _UNICODE_STUFF_H_

View File

@@ -19,7 +19,12 @@ TODO, which will get actually done
- SDL: control mouse with right analog gamepad stick.
- SDL: user-configurable option to set screen orientation.
- SDL: user-configurable option to set screen orientation and BPP.
- SDL: floating on-screen joystick - initially invisible, it appears when you touch the screen,
centered on your finger, then it slides with your finger if you bump the joystick edge.
- SDL: option to disable immersive mode.
- Floating on-screen joystick - initially invisible, it appears when you touch the screen,
centered on your finger, then it slides with your finger if you bump the joystick edge.