Minor fixes to floating joystick
This commit is contained in:
@@ -1,47 +1,259 @@
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# The application settings for Android libSDL port
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AppSettingVersion=17
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LibSdlVersion=1.3
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# Specify application name (e.x. My Application)
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AppName="Alien Blaster"
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# Specify reversed site name of application (e.x. com.mysite.myapp)
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AppFullName=de.schwardtnet.alienblaster
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ScreenOrientation=h
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InhibitSuspend=n
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AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
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VideoDepthBpp=16
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NeedDepthBuffer=n
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NeedStencilBuffer=n
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NeedGles2=n
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SwVideoMode=n
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SdlVideoResize=y
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SdlVideoResizeKeepAspect=n
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CompatibilityHacks=
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CompatibilityHacksStaticInit=n
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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AppUsesMouse=n
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AppNeedsTwoButtonMouse=n
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ShowMouseCursor=n
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ForceRelativeMouseMode=n
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AppNeedsArrowKeys=y
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AppNeedsTextInput=y
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AppUsesJoystick=n
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AppHandlesJoystickSensitivity=n
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AppUsesMultitouch=n
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NonBlockingSwapBuffers=n
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RedefinedKeys="RETURN LCTRL NO_REMAP NO_REMAP LCTRL"
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AppTouchscreenKeyboardKeysAmount=4
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AppTouchscreenKeyboardKeysAmountAutoFire=1
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RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
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StartupMenuButtonTimeout=3000
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HiddenMenuOptions='OptionalDownloadConfig'
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FirstStartMenuOptions=''
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MultiABI=n
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# Application version code (integer)
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AppVersionCode=110014
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# Application user-visible version name (string)
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AppVersionName="1.1.0.14"
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# Specify path to download application data in zip archive in the form 'Description|URL|MirrorURL^Description2|URL2|MirrorURL2^...'
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# If you'll start Description with '!' symbol it will be enabled by default, other downloads should be selected by user from startup config menu
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by build system
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# Also please avoid 'https://' URLs, many Android devices do not have trust certificates and will fail to connect to SF.net over HTTPS
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AppDataDownloadUrl="!Game data|alienblaster110_data1.zip^!Game data|alienblaster110_data2.zip^!Game data|alienblaster110_data3.zip"
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# Reset SDL config when updating application to the new version (y) / (n)
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ResetSdlConfigForThisVersion=n
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="%"
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CompiledLibraries="sdl_mixer sdl_image"
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CustomBuildScript=n
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AppCflags='-O3'
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AppLdflags=''
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AppSubdirsBuild=''
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AppCmdline=''
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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ReadmeText='^You can press "Home" now - the data will be downloaded in background^In game press "Menu" for secondary fire, "Volume Up/Down" to cycle weapons'
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# libSDL version to use (1.2/1.3/2.0)
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LibSdlVersion=1.3
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# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
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ScreenOrientation=h
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# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
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# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
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VideoDepthBpp=16
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# Enable OpenGL depth buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedDepthBuffer=n
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# Enable OpenGL stencil buffer (needed only for 3-d applications, small speed decrease) (y) or (n)
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NeedStencilBuffer=n
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# Try to use GLES 2.x context - will revert to GLES 1.X if unsupported by device
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# you need this option only if you're developing 3-d app (y) or (n)
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NeedGles2=n
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# Application uses software video buffer - you're calling SDL_SetVideoMode() without SDL_HWSURFACE and without SDL_OPENGL,
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# this will allow small speed optimization. Enable this even when you're using SDL_HWSURFACE. (y) or (n)
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SwVideoMode=n
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# Application video output will be resized to fit into native device screen (y)/(n)
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SdlVideoResize=y
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# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
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SdlVideoResizeKeepAspect=n
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# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
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InhibitSuspend=n
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# Create Android service, so the app is less likely to be killed while in background
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CreateService=
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# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
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# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
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CompatibilityHacksForceScreenUpdate=
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# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
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# force screen update by moving mouse cursor a little after each click (y) or (n)
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CompatibilityHacksForceScreenUpdateMouseClick=y
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# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
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CompatibilityHacksStaticInit=n
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# On-screen Android soft text input emulates hardware keyboard, this will only work with Hackers Keyboard app (y)/(n)
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CompatibilityHacksTextInputEmulatesHwKeyboard=n
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# Hack for broken devices: prevent audio chopping, by sleeping a bit after pushing each audio chunk (y)/(n)
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CompatibilityHacksPreventAudioChopping=
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# Hack for broken apps: application ignores audio buffer size returned by SDL (y)/(n)
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CompatibilityHacksAppIgnoresAudioBufferSize=
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# Hack for VCMI: preload additional shared libraries before aplication start
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CompatibilityHacksAdditionalPreloadedSharedLibraries=""
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# Hack for Free Heroes 2, which redraws the screen inside SDL_PumpEvents(): slow and compatible SDL event queue -
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# do not use it with accelerometer/gyroscope, or your app may freeze at random (y)/(n)
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CompatibilityHacksSlowCompatibleEventQueue=
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# Save and restore OpenGL state when drawing on-screen keyboard for apps that use SDL_OPENGL
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CompatibilityHacksTouchscreenKeyboardSaveRestoreOpenGLState=
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# Application uses SDL_UpdateRects() properly, and does not draw in any region outside those rects.
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# This improves drawing speed, but I know only one application that does that, and it's written by me (y)/(n)
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CompatibilityHacksProperUsageOfSDL_UpdateRects=
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# Application uses mouse (y) or (n), this will show mouse emulation dialog to the user
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AppUsesMouse=n
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# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
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AppNeedsTwoButtonMouse=n
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# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
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# If you disable it, swiping with two fingers will send mouse wheel events
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RightMouseButtonLongPress=
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# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
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ShowMouseCursor=n
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# Generate more touch events, by default SDL generates one event per one video frame, this is useful for drawing apps (y) or (n)
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GenerateSubframeTouchEvents=
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# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
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ForceRelativeMouseMode=n
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# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
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AppNeedsArrowKeys=y
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# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
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# Joystick always follows finger, so moving mouse requires touching the screen with other finger
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FloatingScreenJoystick=y
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# Application needs text input (y) or (n), enables button for text input on screen
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AppNeedsTextInput=y
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# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
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# This will disable AppNeedsArrowKeys option
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AppUsesJoystick=n
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# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
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AppUsesSecondJoystick=n
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# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
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AppUsesThirdJoystick=
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# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
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AppUsesAccelerometer=
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# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
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AppUsesGyroscope=
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# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
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MoveMouseWithGyroscope=
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# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
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AppUsesMultitouch=n
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# Application records audio (it will use any available source, such a s microphone)
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# API is defined in file SDL_android.h: int SDL_ANDROID_OpenAudioRecording(SDL_AudioSpec *spec); void SDL_ANDROID_CloseAudioRecording(void);
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# This option will add additional permission to Android manifest (y)/(n)
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AppRecordsAudio=
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=
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# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
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AccessInternet=
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# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
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ImmersiveMode=
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# Application implements Android-specific routines to put to background, and will not draw anything to screen
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# between SDL_ACTIVEEVENT lost / gained notifications - you should check for them
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# rigth after SDL_Flip(), if (n) then SDL_Flip() will block till app in background (y) or (n)
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# This option is reported to be buggy, sometimes failing to restore video state
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NonBlockingSwapBuffers=n
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# Redefine common hardware keys to SDL keysyms
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# BACK hardware key is available on all devices, MENU is available on pre-ICS devices, other keys may be absent
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# SEARCH and CALL by default return same keycode as DPAD_CENTER - one of those keys is available on most devices
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# Use word NO_REMAP if you want to preserve native functionality for certain key (volume keys are 3-rd and 4-th)
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# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
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RedefinedKeys="RETURN LCTRL NO_REMAP NO_REMAP LCTRL"
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# Number of virtual keyboard keys (currently 6 is maximum)
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AppTouchscreenKeyboardKeysAmount=4
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="RETURN LCTRL PAGEUP PAGEDOWN LCTRL"
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames=""
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with gamepad joystick)
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# 1 = Simple Theme by Beholder (white, with gamepad joystick)
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# 2 = Sun by Sirea (yellow, with round joystick)
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# 3 = Keen by Gerstrong (multicolor, with round joystick)
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TouchscreenKeysTheme=2
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# Redefine gamepad keys to SDL keysyms, button order is:
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# A B X Y L1 R1 L2 R2 LThumb RThumb
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RedefinedKeysGamepad=""
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# How long to show startup menu button, in msec, 0 to disable startup menu
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StartupMenuButtonTimeout=3000
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# Menu items to hide from startup menu, available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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HiddenMenuOptions='OptionalDownloadConfig'
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# Menu items to show at startup - this is Java code snippet, leave empty for default
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# new SettingsMenuMisc.ShowReadme(), (AppUsesMouse \&\& \! ForceRelativeMouseMode \? new SettingsMenuMouse.DisplaySizeConfig(true) : new SettingsMenu.DummyMenu()), new SettingsMenuMisc.OptionalDownloadConfig(true), new SettingsMenuMisc.GyroscopeCalibration()
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# Available menu items:
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# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
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FirstStartMenuOptions=''
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
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MultiABI='n'
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# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
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AppMinimumRAM=
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 support by libMAD is encumbered by patents and libMAD is GPL-ed
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# Available libraries: mad (GPL-ed!) sdl_mixer sdl_image sdl_ttf sdl_net sdl_blitpool sdl_gfx sdl_sound intl xml2 lua jpeg png ogg flac tremor vorbis freetype xerces curl theora fluidsynth lzma lzo2 mikmod openal timidity zzip bzip2 yaml-cpp python boost_date_time boost_filesystem boost_iostreams boost_program_options boost_regex boost_signals boost_system boost_thread glu avcodec avdevice avfilter avformat avresample avutil swscale swresample bzip2
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CompiledLibraries="sdl_mixer sdl_image"
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|
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# Application uses custom build script AndroidBuild.sh instead of Android.mk (y) or (n)
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CustomBuildScript=n
|
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|
||||
# Aditional CFLAGS for application
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AppCflags='-O3'
|
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|
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# Additional LDFLAGS for application
|
||||
AppLdflags=''
|
||||
|
||||
# If application has headers with the same name as system headers, this option tries to fix compiler flags to make it compilable
|
||||
AppOverlapsSystemHeaders=
|
||||
|
||||
# Build only following subdirs (empty will build all dirs, ignored with custom script)
|
||||
AppSubdirsBuild=''
|
||||
|
||||
# Exclude these files from build
|
||||
AppBuildExclude=''
|
||||
|
||||
# Application command line parameters, including app name as 0-th param
|
||||
AppCmdline=''
|
||||
|
||||
# Screen size is used by Google Play to prevent an app to be installed on devices with smaller screens
|
||||
# Minimum screen size that application supports: (s)mall / (m)edium / (l)arge
|
||||
MinimumScreenSize=
|
||||
|
||||
# Your AdMob Publisher ID, (n) if you don't want advertisements
|
||||
AdmobPublisherId=
|
||||
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
|
||||
AdmobBannerSize=
|
||||
|
||||
|
||||
@@ -36,9 +36,6 @@ LibSdlVersion=1.2
|
||||
# Specify screen orientation: (v)ertical/(p)ortrait or (h)orizontal/(l)andscape
|
||||
ScreenOrientation=h
|
||||
|
||||
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
||||
InhibitSuspend=n
|
||||
|
||||
# Video color depth - 16 BPP is the fastest and supported for all modes, 24 bpp is supported only
|
||||
# with SwVideoMode=y, SDL_OPENGL mode supports everything. (16)/(24)/(32)
|
||||
VideoDepthBpp=16
|
||||
@@ -63,9 +60,19 @@ SdlVideoResize=y
|
||||
# Application resizing will keep 4:3 aspect ratio, with black bars at sides (y)/(n)
|
||||
SdlVideoResizeKeepAspect=n
|
||||
|
||||
# Do not allow device to sleep when the application is in foreground, set this for video players or apps which use accelerometer
|
||||
InhibitSuspend=n
|
||||
|
||||
# Create Android service, so the app is less likely to be killed while in background
|
||||
CreateService=
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() appropriately, or draws from non-main thread -
|
||||
# enabling the compatibility mode will force screen update every 100 milliseconds, which is laggy and inefficient (y) or (n)
|
||||
CompatibilityHacks=n
|
||||
CompatibilityHacksForceScreenUpdate=n
|
||||
|
||||
# Application does not call SDL_Flip() or SDL_UpdateRects() after mouse click (ScummVM and all Amiga emulators do that) -
|
||||
# force screen update by moving mouse cursor a little after each click (y) or (n)
|
||||
CompatibilityHacksForceScreenUpdateMouseClick=y
|
||||
|
||||
# Application initializes SDL audio/video inside static constructors (which is bad, you won't be able to run ndk-gdb) (y)/(n)
|
||||
CompatibilityHacksStaticInit=n
|
||||
@@ -99,6 +106,10 @@ AppUsesMouse=n
|
||||
# Application needs two-button mouse, will also enable advanced point-and-click features (y) or (n)
|
||||
AppNeedsTwoButtonMouse=n
|
||||
|
||||
# Right mouse button can do long-press/drag&drop action, necessary for some games (y) or (n)
|
||||
# If you disable it, swiping with two fingers will send mouse wheel events
|
||||
RightMouseButtonLongPress=
|
||||
|
||||
# Show SDL mouse cursor, for applications that do not draw cursor at all (y) or (n)
|
||||
ShowMouseCursor=n
|
||||
|
||||
@@ -108,24 +119,35 @@ GenerateSubframeTouchEvents=
|
||||
# Force relative (laptop) mouse movement mode, useful when both on-screen keyboard and mouse are needed (y) or (n)
|
||||
ForceRelativeMouseMode=n
|
||||
|
||||
# Application needs arrow keys (y) or (n), will show on-screen dpad/joystick (y) or (n)
|
||||
# Show on-screen dpad/joystick, that will act as arrow keys (y) or (n)
|
||||
AppNeedsArrowKeys=y
|
||||
|
||||
# On-screen dpad/joystick will appear under finger when it touches the screen (y) or (n)
|
||||
# Joystick always follows finger, so moving mouse requires touching the screen with other finger
|
||||
FloatingScreenJoystick=y
|
||||
|
||||
# Application needs text input (y) or (n), enables button for text input on screen
|
||||
AppNeedsTextInput=n
|
||||
|
||||
# Application uses joystick (y) or (n), the on-screen DPAD will be used as joystick 0 axes 0-1
|
||||
# This will disable AppNeedsArrowKeys option
|
||||
AppUsesJoystick=n
|
||||
|
||||
# Application uses second on-screen joystick, as SDL joystick 0 axes 2-3 (y)/(n)
|
||||
AppUsesSecondJoystick=n
|
||||
|
||||
# Application uses third on-screen joystick, as SDL joystick 0 axes 20-21 (y)/(n)
|
||||
AppUsesThirdJoystick=
|
||||
|
||||
# Application uses accelerometer (y) or (n), the accelerometer will be used as joystick 1 axes 0-1 and 5-7
|
||||
AppUsesAccelerometer=n
|
||||
|
||||
# Application uses gyroscope (y) or (n), the gyroscope will be used as joystick 1 axes 2-4
|
||||
AppUsesGyroscope=n
|
||||
|
||||
# Use gyroscope to move mouse cursor (y) or (n), it eats battery, and can be disabled in settings, do not use with AppUsesGyroscope setting
|
||||
MoveMouseWithGyroscope=
|
||||
|
||||
# Application uses multitouch (y) or (n), multitouch events are passed as SDL_JOYBALLMOTION events for the joystick 0
|
||||
AppUsesMultitouch=n
|
||||
|
||||
@@ -137,6 +159,9 @@ AppRecordsAudio=n
|
||||
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
|
||||
AccessSdCard=
|
||||
|
||||
# Application needs Internet access. If you disable it, you'll have to bundle all your data files inside .apk (y) / (n)
|
||||
AccessInternet=
|
||||
|
||||
# Immersive mode - Android will hide on-screen Home/Back keys. Looks bad if you invoke Android keyboard. (y) / (n)
|
||||
ImmersiveMode=
|
||||
|
||||
@@ -156,9 +181,6 @@ RedefinedKeys="SPACE SPACE NO_REMAP NO_REMAP SPACE ESCAPE"
|
||||
# Number of virtual keyboard keys (currently 6 is maximum)
|
||||
AppTouchscreenKeyboardKeysAmount=1
|
||||
|
||||
# Number of virtual keyboard keys that support autofire (currently 2 is maximum)
|
||||
AppTouchscreenKeyboardKeysAmountAutoFire=0
|
||||
|
||||
# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
|
||||
RedefinedKeysScreenKb="SPACE"
|
||||
|
||||
@@ -189,9 +211,9 @@ HiddenMenuOptions='SettingsMenuMisc.OptionalDownloadConfig'
|
||||
# SettingsMenu.OkButton SettingsMenu.DummyMenu SettingsMenu.MainMenu SettingsMenuMisc.DownloadConfig SettingsMenuMisc.OptionalDownloadConfig SettingsMenuMisc.AudioConfig SettingsMenuMisc.VideoSettingsConfig SettingsMenuMisc.ShowReadme SettingsMenuMisc.GyroscopeCalibration SettingsMenuMisc.ResetToDefaultsConfig SettingsMenuMouse.MouseConfigMainMenu SettingsMenuMouse.DisplaySizeConfig SettingsMenuMouse.LeftClickConfig SettingsMenuMouse.RightClickConfig SettingsMenuMouse.AdditionalMouseConfig SettingsMenuMouse.JoystickMouseConfig SettingsMenuMouse.TouchPressureMeasurementTool SettingsMenuMouse.CalibrateTouchscreenMenu SettingsMenuKeyboard.KeyboardConfigMainMenu SettingsMenuKeyboard.ScreenKeyboardSizeConfig SettingsMenuKeyboard.ScreenKeyboardDrawSizeConfig SettingsMenuKeyboard.ScreenKeyboardThemeConfig SettingsMenuKeyboard.ScreenKeyboardTransparencyConfig SettingsMenuKeyboard.RemapHwKeysConfig SettingsMenuKeyboard.RemapScreenKbConfig SettingsMenuKeyboard.ScreenGesturesConfig SettingsMenuKeyboard.CustomizeScreenKbLayout
|
||||
FirstStartMenuOptions=''
|
||||
|
||||
# Enable multi-ABI binary, with hardware FPU support - it will also work on old devices,
|
||||
# but .apk size is 2x bigger (y) / (n) / (x86) / (all)
|
||||
MultiABI=all
|
||||
# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
|
||||
# Available architectures: armeabi armeabi-v7a armeabi-v7a-hard x86 mips
|
||||
MultiABI='armeabi-v7a'
|
||||
|
||||
# Minimum amount of RAM application requires, in Mb, SDL will print warning to user if it's lower
|
||||
AppMinimumRAM=0
|
||||
@@ -205,7 +227,7 @@ CompiledLibraries="sdl_image sdl_mixer"
|
||||
CustomBuildScript=n
|
||||
|
||||
# Aditional CFLAGS for application
|
||||
AppCflags='-O3 -DDSI_DATA_DIR=\\"data\\" -DDSI_DIR=\\".\\" -DDSI_SCORE_DIR=\\".\\" -DDSI_PIXMAP_DIR=\\".\\" -include ../../android_debug.h'
|
||||
AppCflags='-O3 -DDSI_DATA_DIR=\"data\" -DDSI_DIR=\".\" -DDSI_SCORE_DIR=\".\" -DDSI_PIXMAP_DIR=\".\" -include ../../android_debug.h'
|
||||
|
||||
# Additional LDFLAGS for application
|
||||
AppLdflags=''
|
||||
@@ -232,6 +254,6 @@ AdmobPublisherId=n
|
||||
# Your AdMob test device ID, to receive a test ad
|
||||
AdmobTestDeviceId=
|
||||
|
||||
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
|
||||
# Your AdMob banner size (BANNER/FULL_BANNER/LEADERBOARD/MEDIUM_RECTANGLE/SMART_BANNER/WIDE_SKYSCRAPER/FULL_WIDTH:Height/Width:AUTO_HEIGHT/Width:Height)
|
||||
AdmobBannerSize=
|
||||
|
||||
|
||||
@@ -6,8 +6,6 @@ if [ -e dspaceinvadors ] ; then
|
||||
else
|
||||
echo "Downloading sources..."
|
||||
svn checkout svn://svn.code.sf.net/p/dspaceinvadors/code/ dspaceinvadors || exit 1
|
||||
echo "Patching..."
|
||||
patch -p0 -d dspaceinvadors < android.diff || exit 1
|
||||
fi
|
||||
|
||||
if [ -e dspaceinvadors/config.h ] ; then
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
Index: dsi/hi_score.c
|
||||
===================================================================
|
||||
--- dsi/hi_score.c (revision 218)
|
||||
+++ dsi/hi_score.c (working copy)
|
||||
@@ -193,7 +193,7 @@
|
||||
key = SDL_GetKeyState(NULL);
|
||||
if (key[SDLK_b] == SDL_PRESSED)
|
||||
leave_state = RUN_INTRO;
|
||||
- else if (key[SDLK_s] == SDL_PRESSED)
|
||||
+ else if (key[SDLK_SPACE] == SDL_PRESSED)
|
||||
leave_state = RUN_GAME;
|
||||
WaitFrame();
|
||||
}
|
||||
Index: dsi/main.c
|
||||
===================================================================
|
||||
--- dsi/main.c (revision 218)
|
||||
+++ dsi/main.c (working copy)
|
||||
@@ -186,7 +186,7 @@
|
||||
}
|
||||
|
||||
//Open the audio device
|
||||
- if ( Mix_OpenAudio(11025, AUDIO_U8, 1, 512) < 0 )
|
||||
+ if ( Mix_OpenAudio(11025, AUDIO_S16, 1, 1024) < 0 )
|
||||
{
|
||||
fprintf(stderr,
|
||||
"Warning: Couldn't set 11025 Hz 8-bit audio\n- Reason: %s\n",
|
||||
Index: dsi/intro.c
|
||||
===================================================================
|
||||
--- dsi/intro.c (revision 218)
|
||||
+++ dsi/intro.c (working copy)
|
||||
@@ -75,7 +75,7 @@
|
||||
leave_state = RUN_QUIT;
|
||||
}
|
||||
key = SDL_GetKeyState(NULL);
|
||||
- if (key[SDLK_s] == SDL_PRESSED)
|
||||
+ if (key[SDLK_SPACE] == SDL_PRESSED)
|
||||
leave_state = RUN_GAME;
|
||||
else if (key[SDLK_v] == SDL_PRESSED)
|
||||
leave_state = RUN_SCORE;
|
||||
Index: dsi/sprite.c
|
||||
===================================================================
|
||||
--- dsi/sprite.c (revision 218)
|
||||
+++ dsi/sprite.c (working copy)
|
||||
@@ -119,4 +119,5 @@
|
||||
SDL_Delay(next_tick-this_tick);
|
||||
}
|
||||
next_tick = this_tick + (1000/FRAMES_PER_SEC);
|
||||
+ UpdateScreen(); // If we don't update screen on Android, we will not receive any input events
|
||||
}
|
||||
@@ -364,6 +364,11 @@ static inline int ArrowKeysPressed(int x, int y)
|
||||
int ret = 0, dx, dy;
|
||||
dx = x - arrows[0].x - arrows[0].w / 2;
|
||||
dy = y - arrows[0].y - arrows[0].h / 2;
|
||||
|
||||
// Small deadzone at the center
|
||||
if( abs(dx) < arrows[0].w / 20 && abs(dy) < arrows[0].h / 20 )
|
||||
return ret;
|
||||
|
||||
// Single arrow key pressed
|
||||
if( abs(dy / 2) >= abs(dx) )
|
||||
{
|
||||
@@ -422,8 +427,8 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
|
||||
if( SDL_ANDROID_joysticksAmount > 0 )
|
||||
{
|
||||
int xx = (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w;
|
||||
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick
|
||||
xx = 1;
|
||||
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick - this indicates 'finger up' in OpenArena
|
||||
xx = 1; // Yeah, maybe I should not include app-specific hacks into the library
|
||||
int axis = j < 2 ? j*2 : MAX_MULTITOUCH_POINTERS + 4;
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, xx );
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis + 1, (y - arrows[j].y - arrows[j].h / 2) * 65534 / arrows[j].h );
|
||||
@@ -467,7 +472,7 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
|
||||
|
||||
if( floatingScreenJoystick && !processed && pointerInButtonRect[BUTTON_ARROWS] == -1 )
|
||||
{
|
||||
// Center joystick under finger, do not send any events yet
|
||||
// Center joystick under finger
|
||||
SDL_ANDROID_SetScreenKeyboardButtonShown(SDL_ANDROID_SCREENKEYBOARD_BUTTON_DPAD, 1);
|
||||
arrows[0].x = x - arrows[0].w / 2;
|
||||
arrows[0].y = y - arrows[0].h / 2;
|
||||
@@ -476,6 +481,11 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
|
||||
pointerInButtonRect[BUTTON_ARROWS] = pointerId;
|
||||
joystickTouchPoints[0] = x;
|
||||
joystickTouchPoints[1] = y;
|
||||
if( SDL_ANDROID_joysticksAmount > 0 )
|
||||
{
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, 0, 1 ); // Non-zero joystick coordinate
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, 1, 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -547,9 +557,8 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
|
||||
if( floatingScreenJoystick && j == 0 && ! InsideRect( &arrows[j], x, y ) )
|
||||
{
|
||||
int xx = 0, yy = 0;
|
||||
// Move joystick back under finger
|
||||
// A finger moved outside the joystick - move the joystick back under the finger
|
||||
LineAndRectangleIntersection(x - (arrows[0].x + arrows[0].w / 2), y - (arrows[0].y + arrows[0].h / 2), arrows[0].w, arrows[0].h, &xx, &yy);
|
||||
//__android_log_print(ANDROID_LOG_INFO, "libSDL", "Touch %4d:%4d dpad %4d:%4d:%4d:%4d move by %4d:%4d", x, y, pointerId, action);
|
||||
arrows[0].x += xx;
|
||||
arrows[0].y += yy;
|
||||
arrowsDraw[0] = arrowsExtended[0] = arrows[0];
|
||||
@@ -579,7 +588,10 @@ unsigned SDL_ANDROID_processTouchscreenKeyboard(int x, int y, int action, int po
|
||||
if( SDL_ANDROID_joysticksAmount > 0 )
|
||||
{
|
||||
int axis = j < 2 ? j*2 : MAX_MULTITOUCH_POINTERS + 4;
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w );
|
||||
int xx = (x - arrows[j].x - arrows[j].w / 2) * 65534 / arrows[j].w;
|
||||
if( xx == 0 ) // Do not allow (0,0) coordinate, when the user touches the joystick - this indicates 'finger up' in OpenArena
|
||||
xx = 1; // Yeah, maybe I should not include app-specific hacks into the library
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis, xx );
|
||||
SDL_ANDROID_MainThreadPushJoystickAxis( 0, axis + 1, (y - arrows[j].y - arrows[j].h / 2) * 65534 / arrows[j].h );
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user