gl4es updated, added latest changes by ptitSeb

This commit is contained in:
lubomyr
2017-02-06 19:34:51 +02:00
parent 13295374d7
commit 5df129f2f3
25 changed files with 895 additions and 6740 deletions

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@@ -41,8 +41,6 @@ LOCAL_SRC_FILES := \
src/gl/texture.c \
src/gl/wrap/gl.c \
src/gl/wrap/gles.c \
src/gl/wrap/gles2.c \
src/gl/wrap/glesext.c \
src/gl/wrap/glstub.c \
src/gl/math/eval.c \
src/glx/hardext.c \

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@@ -235,7 +235,9 @@ VAO Caching
Version history
----
##### current version
##### 0.9.4
* Fixed some extended functions (like glBlendFuncSeparate) not working inside list (fixing some issues with Batch mode)
* Added back GL_TEXTURE_RECTANGLE_ARB handling (and using npot texture, even limited, if available)
* Added tracking of Lights and Materials
* Fixed (Added in fact) support for Multisampling on the GLX Context creation (a bit hacky, but seems to works)
* Added LIBGL_NODOWNSAMPLING and associated Hint

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@@ -2,18 +2,16 @@
cd "$(dirname "$0")"
base=../src/
gles1=$(ls -1 yml/*-1.1.yml | tr '\n' ',' | sed -e 's/,$//')
if [ -e yml/gles-1.1-full.yml ]; then rm yml/gles-1.1-full.yml ;fi
touch yml/gles-1.1-full.yml
cat yml/*-1.1.yml >> yml/gles-1.1-full.yml
gles1=$(ls -1 yml/*-1.1-full.yml | tr '\n' ',' | sed -e 's/,$//')
gles=$(ls -1 yml/*es-1.1.yml | tr '\n' ',' | sed -e 's/,$//')
glext=$(ls -1 yml/*ext-1.1.yml | tr '\n' ',' | sed -e 's/,$//')
#gles2=$(ls -1 yml/*-2.0.yml | tr '\n' ',' | sed -e 's/,$//')
./gen.py "$gles" --ifndef USE_ES2 gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c"
./gen.py "$glext" --ifndef USE_ES2 glextwrap.c.j2 glextwrap.c gles.h > "$base/gl/wrap/glesext.c"
./gen.py "$gles1" --ifndef USE_ES2 glwrap.h.j2 gleswrap.h ../gl.h > "$base/gl/wrap/gles.h"
./gen.py "$gles1" --ifndef USE_ES2 glxfuncs.j2 glxfuncs.inc ../gl/gl.h > "$base/glx/glesfuncs.inc"
#./gen.py "$gles" gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c"
#./gen.py "$glext" glextwrap.c.j2 glextwrap.c gles.h > "$base/gl/wrap/glesext.c"
./gen.py "$gles1" gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c"
./gen.py "$gles1" glwrap.h.j2 gleswrap.h ../gl.h > "$base/gl/wrap/gles.h"
./gen.py "$gles1" glxfuncs.j2 glxfuncs.inc ../gl/gl.h > "$base/glx/glesfuncs.inc"
#./gen.py "$gles2" --ifdef USE_ES2 gleswrap.c.j2 gles2wrap.c gles2.h > "$base/gl/wrap/gles2.c"
#./gen.py "$gles2" --ifdef USE_ES2 glwrap.h.j2 gles2wrap.h ../gl.h > "$base/gl/wrap/gles2.h"
#./gen.py "$gles2" --ifdef USE_ES2 glxfuncs.j2 gles2funcs.inc ../gl/gl.h > "$base/glx/gles2funcs.inc"
# ./gen.py "yml/egl.yml" eglwrap.c.j2 eglwrap.c "<GLES/egl.h>" > "$base/gl/wrap/egl.c" &

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@@ -91,6 +91,11 @@ def gen(files, template, guard_name, headers,
else:
ret = 'void'
loadlib = 'LOAD_GLES'
if name.endswith('_OES_'):
loadlib = 'LOAD_GLES_OES'
name = name[:-5]
args = [split_arg(arg) for arg in args if not arg == 'void']
if any(arg.get('type') == 'unknown' for arg in args):
continue
@@ -112,6 +117,7 @@ def gen(files, template, guard_name, headers,
'args': args,
'types': types,
'void': ret == 'void',
'loadlib': loadlib,
})
if not types in unique_formats:
unique_formats.add(types)

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@@ -3,7 +3,7 @@
{% include "base/headers.j2" %}
{% for func in functions %}
{% block definition scoped %}
{{ func.return }} glshim_{{ func.name }}({{ func.args|args }}) {
{{ func.return }} gl4es_{{ func.name }}({{ func.args|args }}) {
{% block load scoped %}{% endblock %}
{% block call scoped %}
{% if not func.void %}return {% endif %}{% block prefix %}wrap{% endblock %}_{{ func.name }}({{ func.args|args(0) }});

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@@ -18,7 +18,7 @@
#endif
{% endblock %}
{% block load %}
LOAD_GLES({{ func.name }});
{{ func.loadlib }}({{ func.name }});
{% endblock %}
{% block call %}
#ifndef direct_{{ func.name }}

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@@ -9,7 +9,7 @@
#endif
{% endblock %}
{% block load %}
LOAD_GLES_OES({{ func.name }});
{{ func.loadlib }}({{ func.name }});
{% endblock %}
{% block call %}
#ifndef direct_{{ func.name }}

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@@ -7,7 +7,7 @@
#define push_{{ func.name }}({{ func.args|args(0) }}) { \
{{ func.name }}_PACKED *packed_data = malloc(sizeof({{ func.name }}_PACKED)); \
packed_data->format = {{ func.name }}_FORMAT; \
packed_data->func = glshim_{{ func.name }}; \
packed_data->func = gl4es_{{ func.name }}; \
{% if func.args %}
{% for arg in func.args %}
packed_data->args.a{{ loop.index }} = ({{ arg.type|unconst }}){{ arg.name }}; \

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@@ -1,30 +1,30 @@
glBlendColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
glBlendEquation: [void, GLenum mode]
glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeA]
glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha]
# glTexGenfOES: [void, GLenum coord, GLenum pname, GLfloat param]
glTexGenfv: [void, GLenum coord, GLenum pname, "const GLfloat *params"]
glTexGeni: [void, GLenum coord, GLenum pname, GLint param]
# glTexGenivOES: [void, GLenum coord, GLenum pname, "const GLint *params"]
glBlendColor_OES_: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha]
glBlendEquation_OES_: [void, GLenum mode]
glBlendEquationSeparate_OES_: [void, GLenum modeRGB, GLenum modeA]
glBlendFuncSeparate_OES_: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha]
# glTexGenfOES_OES_: [void, GLenum coord, GLenum pname, GLfloat param]
glTexGenfv_OES_: [void, GLenum coord, GLenum pname, "const GLfloat *params"]
glTexGeni_OES_: [void, GLenum coord, GLenum pname, GLint param]
# glTexGenivOES_OES_: [void, GLenum coord, GLenum pname, "const GLint *params"]
glGenFramebuffers: [void, GLsizei n, "GLuint *ids"]
glDeleteFramebuffers: [void, GLsizei n, "GLuint *framebuffers"]
glIsFramebuffer: [GLboolean, GLuint framebuffer]
glCheckFramebufferStatus: [GLenum, GLenum target]
glBindFramebuffer: [void, GLenum target, GLuint framebuffer]
glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level]
glGenRenderbuffers: [void, GLsizei n, "GLuint *renderbuffers"]
glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer]
glDeleteRenderbuffers: [void, GLsizei n, "GLuint *renderbuffers"]
glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height]
glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer]
glIsRenderbuffer: [GLboolean, GLuint renderbuffer]
glGenerateMipmap: [void, GLenum target]
glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"]
glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, "GLint * params"]
glGenFramebuffers_OES_: [void, GLsizei n, "GLuint *ids"]
glDeleteFramebuffers_OES_: [void, GLsizei n, "GLuint *framebuffers"]
glIsFramebuffer_OES_: [GLboolean, GLuint framebuffer]
glCheckFramebufferStatus_OES_: [GLenum, GLenum target]
glBindFramebuffer_OES_: [void, GLenum target, GLuint framebuffer]
glFramebufferTexture2D_OES_: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level]
glGenRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"]
glFramebufferRenderbuffer_OES_: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer]
glDeleteRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"]
glRenderbufferStorage_OES_: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height]
glBindRenderbuffer_OES_: [void, GLenum target, GLuint renderbuffer]
glIsRenderbuffer_OES_: [GLboolean, GLuint renderbuffer]
glGenerateMipmap_OES_: [void, GLenum target]
glGetFramebufferAttachmentParameteriv_OES_: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"]
glGetRenderbufferParameteriv_OES_: [void, GLenum target, GLenum pname, "GLint * params"]
glDrawTexi: [void, GLint x, GLint y, GLint z, GLint width, GLint height]
glDrawTexf: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height]
glDrawTexi_OES_: [void, GLint x, GLint y, GLint z, GLint width, GLint height]
glDrawTexf_OES_: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height]
glMultiDrawArrays: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount]
glMultiDrawElements: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount]
glMultiDrawArrays_OES_: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount]
glMultiDrawElements_OES_: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount]

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@@ -28,8 +28,6 @@ SET(GL_SRC
gl/texture.c
gl/wrap/gl.c
gl/wrap/gles.c
gl/wrap/gles2.c
gl/wrap/glesext.c
gl/wrap/glstub.c
gl/math/eval.c
)
@@ -67,7 +65,6 @@ SET(GL_H
gl/texture.h
gl/math/eval.h
gl/wrap/es.h
gl/wrap/gles2.h
gl/wrap/gles.h
gl/wrap/gl.h
gl/wrap/stub.h

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@@ -10,6 +10,7 @@
#define GL_TEXTURE_3D 0x806F
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201

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@@ -303,6 +303,9 @@ void gl4es_glGetIntegerv(GLenum pname, GLint *params) {
for (dummy=0; dummy<4; dummy++)
params[dummy]=glstate->light.ambient[dummy];
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
*params=hardext.maxsize;
break;
case GL_SHRINK_HINT_GL4ES:
*params=globals4es.texshrink;
break;
@@ -473,6 +476,9 @@ void gl4es_glGetFloatv(GLenum pname, GLfloat *params) {
case GL_LIGHT_MODEL_AMBIENT:
memcpy(params, glstate->light.ambient, 4*sizeof(GLfloat));
break;
case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB:
*params=hardext.maxsize;
break;
case GL_SHRINK_HINT_GL4ES:
*params=globals4es.texshrink;
break;

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@@ -264,6 +264,12 @@ static void proxy_glEnable(GLenum cap, bool enable, void (*next)(GLenum)) {
else
glstate->enable.texture[glstate->texture.active] &= ~(1<<ENABLED_TEX3D);
break;
case GL_TEXTURE_RECTANGLE_ARB:
if(enable)
glstate->enable.texture[glstate->texture.active] |= (1<<ENABLED_TEXTURE_RECTANGLE);
else
glstate->enable.texture[glstate->texture.active] &= ~(1<<ENABLED_TEXTURE_RECTANGLE);
break;
case GL_TEXTURE_CUBE_MAP:
if(enable)
glstate->enable.texture[glstate->texture.active] |= (1<<ENABLED_CUBE_MAP);
@@ -677,7 +683,7 @@ void gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid
// get 1st enabled target
const GLint itarget = get_target(glstate->enable.texture[aa]);
if (itarget>=0) {
if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D) {
if (!IS_TEX2D(glstate->enable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) {
TEXTURE(aa);
gles_glEnable(GL_TEXTURE_2D);
}
@@ -824,7 +830,7 @@ void gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
// get 1st enabled target
const GLint itarget = get_target(glstate->enable.texture[aa]);
if(itarget>=0) {
if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D) {
if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D || itarget==ENABLED_TEXTURE_RECTANGLE) {
TEXTURE(aa);
gles_glEnable(GL_TEXTURE_2D);
}
@@ -846,7 +852,8 @@ void gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) {
gles_glDrawArrays(mode, first, count);
for (int aa=0; aa<hardext.maxtex; aa++) {
if (!IS_TEX2D(glstate->enable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) {
const GLint itarget = get_target(glstate->enable.texture[aa]);
if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D || itarget==ENABLED_TEXTURE_RECTANGLE) {
TEXTURE(aa);
gles_glDisable(GL_TEXTURE_2D);
}

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@@ -232,11 +232,12 @@ void gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) {
}
if (face!=GL_FRONT_AND_BACK) {
face=GL_FRONT_AND_BACK;
}
LOAD_GLES(glMaterialfv);
gles_glMaterialfv(face, pname, params);
if(face==GL_BACK) { // lets ignore GL_BACK in GLES 1.1
noerrorShim();
return;
}
gles_glMaterialfv(GL_FRONT_AND_BACK, pname, params);
errorGL();
}
}
@@ -264,10 +265,11 @@ void gl4es_glMaterialf(GLenum face, GLenum pname, const GLfloat param) {
glstate->material.back.shininess = param;
LOAD_GLES(glMaterialf);
if (face!=GL_FRONT_AND_BACK) {
face=GL_FRONT_AND_BACK;
}
gles_glMaterialf(face, pname, param);
if(face==GL_BACK) { // lets ignore GL_BACK in GLES 1.1
noerrorShim();
return;
}
gles_glMaterialf(GL_FRONT_AND_BACK, pname, param);
errorGL();
}
}

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@@ -454,6 +454,8 @@ renderlist_t *extend_renderlist(renderlist_t *list) {
// just in case
memcpy(new->lastNormal, list->lastNormal, 3*sizeof(GLfloat));
memcpy(new->lastSecondaryColors, list->lastSecondaryColors, 3*sizeof(GLfloat));
memcpy(new->lastColors, list->lastColors, 4*sizeof(GLfloat));
new->lastColorsSet = list->lastColorsSet;
// detach
list->prev = NULL;
// free list now
@@ -821,10 +823,10 @@ void draw_renderlist(renderlist_t *list) {
kh_foreach_value(map, m,
switch (m->pname) {
case GL_SHININESS:
gl4es_glMaterialf(GL_FRONT_AND_BACK, m->pname, m->color[0]);
gl4es_glMaterialf(m->face, m->pname, m->color[0]);
break;
default:
gl4es_glMaterialfv(GL_FRONT_AND_BACK, m->pname, m->color);
gl4es_glMaterialfv(m->face, m->pname, m->color);
}
)
}

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@@ -1129,6 +1129,41 @@ bool pixel_quarterscale(const GLvoid *old, GLvoid **new,
return true;
}
bool pixel_doublescale(const GLvoid *old, GLvoid **new,
GLuint width, GLuint height,
GLenum format, GLenum type) {
GLuint pixel_size, new_width, new_height;
new_width = width * 2;
new_height = height * 2;
//printf("LIBGL: doublescaling %ux%u -> %ux%u (%s / %s)\n", width, height, new_width, new_height, PrintEnum(format), PrintEnum(type));
const colorlayout_t *src_color;
src_color = get_color_map(format);
GLvoid *dst;
uintptr_t src, pos, pix0, pix1, pix2, pix3;
pixel_size = pixel_sizeof(format, type);
dst = malloc(pixel_size * new_width * new_height);
src = (uintptr_t)old;
pos = (uintptr_t)dst;
const int dx = (width>1)?1:0;
const int dy = (height>1)?1:0;
for (int y = 0; y+1 < new_height; y+=2) {
for (int x = 0; x+1 < new_width; x+=2) {
pix0 = src + ((x / 2) +
(y / 2) * width) * pixel_size;
memcpy((void*)pos, (void*)pix0, pixel_size);
memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size);
pos += pixel_size;
memcpy((void*)pos, (void*)pix0, pixel_size);
memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size);
pos += pixel_size;
}
pos += new_width*pixel_size;
}
*new = dst;
return true;
}
bool pixel_to_ppm(const GLvoid *pixels, GLuint width, GLuint height,
GLenum format, GLenum type, GLuint name) {
if (! pixels)

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@@ -39,6 +39,10 @@ bool pixel_quarterscale(const GLvoid *src, GLvoid **dst,
GLuint width, GLuint height,
GLenum format, GLenum type);
bool pixel_doublescale(const GLvoid *src, GLvoid **dst,
GLuint width, GLuint height,
GLenum format, GLenum type);
bool pixel_to_ppm(const GLvoid *pixels,
GLuint width, GLuint height,
GLenum format, GLenum type, GLuint name);

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@@ -533,9 +533,15 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat,
//printf("glTexImage2D on target=%s with unpack_row_length(%i), size(%i,%i) and skip(%i,%i), format(internal)=%s(%s), type=%s, data=%08x, level=%i (mipmap_need=%i, mipmap_auto=%i) => texture=%u (streamed=%i), glstate->list.compiling=%d\n", PrintEnum(target), glstate->texture.unpack_row_length, width, height, glstate->texture.unpack_skip_pixels, glstate->texture.unpack_skip_rows, PrintEnum(format), PrintEnum(internalformat), PrintEnum(type), data, level, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_need:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_auto:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->texture:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->streamed:0, glstate->list.compiling);
// proxy case
if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_3D) {
proxy_width = ((width<<level)>(globals4es.texshrink>=8)?8192:2048)?0:width;
proxy_height = ((height<<level)>(globals4es.texshrink>=8)?8192:2048)?0:height;
const GLuint itarget = what_target(target);
const GLuint rtarget = map_tex_target(target);
if (rtarget == GL_PROXY_TEXTURE_2D) {
int max1=hardext.maxsize;
if (globals4es.texshrink>=8 && max1>8192) max1=8192;
proxy_width = ((width<<level)>max1)?0:width;
proxy_height = ((height<<level)>max1)?0:height;
proxy_intformat = swizzle_internalformat(&internalformat);
return;
}
@@ -546,8 +552,6 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat,
glstate->gl_batch = 0;
}
GLuint itarget = what_target(target);
GLvoid *datab = (GLvoid*)data;
if (glstate->vao->unpack)
@@ -698,6 +702,10 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat,
{
GLsizei nheight = (hardext.npot==2)?height:npot(height), nwidth = (hardext.npot==2)?width:npot(width);
if(target==GL_TEXTURE_RECTANGLE_ARB && hardext.npot==1) {
nheight = height;
nwidth = width;
}
#ifdef PANDORA
#define NO_1x1
#endif
@@ -724,48 +732,105 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat,
}
if ((bound) && (globals4es.automipmap==4) && (nwidth!=nheight))
bound->mipmap_auto = 0;
if((bound) && (target==GL_TEXTURE_RECTANGLE_ARB && hardext.npot==1)) {
gl4es_glTexParameteri(rtarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl4es_glTexParameteri(rtarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
if (!(globals4es.texstream && bound && bound->streamed)) {
if (bound && ((bound->mipmap_need && (globals4es.automipmap!=3)) || (bound->mipmap_auto)))
gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_TRUE );
if (bound && (target!=GL_TEXTURE_RECTANGLE_ARB) && ((bound->mipmap_need && (globals4es.automipmap!=3)) || (bound->mipmap_auto)))
gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE );
else {
if(itarget!=ENABLED_CUBE_MAP) gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE );
if ((bound) && (bound->mipmap_need)) {
//if(target!=GL_TEXTURE_RECTANGLE_ARB) gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );
if ((bound) && (itarget!=ENABLED_CUBE_MAP && target!=GL_TEXTURE_RECTANGLE_ARB) && (bound->mipmap_need)) {
// remove the need for mipmap...
bound->mipmap_need = 0;
gl4es_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, bound->min_filter);
gl4es_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, bound->mag_filter);
gl4es_glTexParameteri(rtarget, GL_TEXTURE_MIN_FILTER, bound->min_filter);
gl4es_glTexParameteri(rtarget, GL_TEXTURE_MAG_FILTER, bound->mag_filter);
}
}
if (height != nheight || width != nwidth) {
gles_glTexImage2D(target, level, format, nwidth, nheight, border,
gles_glTexImage2D(rtarget, level, format, nwidth, nheight, border,
format, type, NULL);
if (pixels) gles_glTexSubImage2D(target, level, 0, 0, width, height,
if (pixels) gles_glTexSubImage2D(rtarget, level, 0, 0, width, height,
format, type, pixels);
errorGL();
#ifdef NO_1x1
if(level==0 && (width==1 || height==1 && pixels)) {
// complete the texture, juste in ase it use GL_REPEAT
// complete the texture, juste in case it use GL_REPEAT
// also, don't keep the fact we have resized, the non-adjusted coordinates will work (as the texture is enlarged)
if(width==1) {gles_glTexSubImage2D(target, level, 1, 0, width, height, format, type, pixels); nwidth=1;}
if(height==1) {gles_glTexSubImage2D(target, level, 0, 1, width, height, format, type, pixels); nheight=1;}
if(width==1) {gles_glTexSubImage2D(rtarget, level, 1, 0, width, height, format, type, pixels); nwidth=1;}
if(height==1) {gles_glTexSubImage2D(rtarget, level, 0, 1, width, height, format, type, pixels); nheight=1;}
if(width==1 && height==1) { // create a manual mipmap just in case_state
gles_glTexSubImage2D(target, level, 1, 1, width, height, format, type, pixels);
gles_glTexImage2D(target, 1, format, 1, 1, 0, format, type, pixels);
gles_glTexSubImage2D(rtarget, level, 1, 1, width, height, format, type, pixels);
gles_glTexImage2D(rtarget, 1, format, 1, 1, 0, format, type, pixels);
}
}
#endif
} else {
gles_glTexImage2D(target, level, format, width, height, border,
gles_glTexImage2D(rtarget, level, format, width, height, border,
format, type, pixels);
errorGL();
}
// check if base_level is set... and calculate lower level mipmap
if(bound->base_level == level) {
int leveln = level, nw = width, nh = height, nww=nwidth, nhh=nheight;
int pot = (nh==nhh && nw==nww);
void *ndata = pixels;
while(leveln) {
if(pixels) {
GLvoid *out = ndata;
pixel_doublescale(ndata, &out, nw, nh, format, type);
if (out != ndata && ndata!=pixels)
free(ndata);
ndata = out;
}
nw <<= 1;
nh <<= 1;
nww <<= 1;
nhh <<= 1;
--leveln;
gles_glTexImage2D(rtarget, leveln, format, nww, nhh, border,
format, type, (pot)?ndata:NULL);
if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nw, nh,
format, type, ndata);
}
if (ndata!=pixels)
free(ndata);
}
// check if max_level is set... and calculate highr level mipmap
if(bound->max_level == level) {
int leveln = level, nw = nwidth, nh = nheight, nww=width, nhh=height;
int pot = (nh==nhh && nw==nww);
void *ndata = pixels;
while(nw!=1 && nh!=1) {
if(pixels) {
GLvoid *out = ndata;
pixel_halfscale(ndata, &out, nww, nhh, format, type);
if (out != ndata && ndata!=pixels)
free(ndata);
ndata = out;
}
nw = nlevel(nw, 1);
nh = nlevel(nh, 1);
nww = nlevel(nww, 1);
nhh = nlevel(nhh, 1);
++leveln;
gles_glTexImage2D(rtarget, leveln, format, nw, nh, border,
format, type, (pot)?ndata:NULL);
if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nww, nhh,
format, type, ndata);
}
if (ndata!=pixels)
free(ndata);
}
/*if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3))
gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE );*/
gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/
} else {
if (pixels)
gl4es_glTexSubImage2D(target, level, 0, 0, width, height, format, type, pixels); // (should never happens) updload the 1st data...
gl4es_glTexSubImage2D(rtarget, level, 0, 0, width, height, format, type, pixels); // (should never happens) updload the 1st data...
}
}
if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && bound && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) {
@@ -803,6 +868,7 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff
GLvoid *pixels = (GLvoid*)datab;
const GLuint itarget = what_target(target);
const GLuint rtarget = map_tex_target(target);
LOAD_GLES(glTexSubImage2D);
LOAD_GLES(glTexParameteri);
@@ -812,7 +878,6 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff
glstate->gl_batch = old_glbatch;
return;
}
target = map_tex_target(target);
gltexture_t *bound = glstate->texture.bound[glstate->texture.active][itarget];
if (globals4es.automipmap) {
@@ -927,7 +992,7 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff
}
if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3) && (!globals4es.texstream || (globals4es.texstream && !bound->streamed)))
gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_TRUE );
gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE );
if (bound && globals4es.texstream && bound->streamed) {
/* // copy the texture to the buffer
@@ -936,13 +1001,60 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff
memcpy(tmp+((yy+yoffset)*bound->width+xoffset)*2, pixels+(yy*width)*2, width*2);
}*/
} else {
gles_glTexSubImage2D(target, level, xoffset, yoffset,
gles_glTexSubImage2D(rtarget, level, xoffset, yoffset,
width, height, format, type, pixels);
errorGL();
// check if base_level is set... and calculate lower level mipmap
if(bound->base_level == level) {
int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset;
void *ndata = pixels;
while(leveln) {
if(pixels) {
GLvoid *out = ndata;
pixel_doublescale(ndata, &out, nw, nh, format, type);
if (out != ndata && ndata!=pixels)
free(ndata);
ndata = out;
}
nw <<= 1;
nh <<= 1;
xx <<= 1;
yy <<= 1;
--leveln;
gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh,
format, type, ndata);
}
if (ndata!=pixels)
free(ndata);
}
// check if max_level is set... and calculate highr level mipmap
if(bound->max_level == level) {
int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset;
void *ndata = pixels;
while(nw!=1 && nh!=1) {
if(pixels) {
GLvoid *out = ndata;
pixel_halfscale(ndata, &out, nw, nh, format, type);
if (out != ndata && ndata!=pixels)
free(ndata);
ndata = out;
}
nw = nlevel(nw, 1);
nh = nlevel(nh, 1);
xx = nlevel(xx, 1);
yy = nlevel(yy, 1);
++leveln;
gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh,
format, type, ndata);
}
if (ndata!=pixels)
free(ndata);
}
}
/*if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3) && (!globals4es.texstream || (globals4es.texstream && !bound->streamed)))
gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE );*/
gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/
if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && bound && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) {
//printf("*texcopy* glTexSubImage2D, xy=%i,%i, size=%i,%i=>%i,%i, format=%s, type=%s, tex=%u\n", xoffset, yoffset, width, height, bound->width, bound->height, PrintEnum(format), PrintEnum(type), bound->glname);
@@ -1174,7 +1286,7 @@ tex_changed=1; // seems buggy, temporary disabling that...
}
#endif
target = map_tex_target(target);
const GLuint rtarget = map_tex_target(target);
glstate->texture.bound[glstate->texture.active][itarget] = tex;
@@ -1189,7 +1301,7 @@ tex_changed=1; // seems buggy, temporary disabling that...
} else
#endif
{
gles_glBindTexture(target, texture);
gles_glBindTexture(rtarget, texture);
errorGL();
}
}
@@ -1202,7 +1314,7 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) {
PUSH_IF_COMPILING(glTexParameteri);
LOAD_GLES(glTexParameteri);
const GLint itarget = what_target(target);
target = map_tex_target(target);
const GLuint rtarget = map_tex_target(target);
gltexture_t *texture = glstate->texture.bound[glstate->texture.active][itarget];
switch (pname) {
case GL_TEXTURE_MIN_FILTER:
@@ -1239,11 +1351,17 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) {
if (pname==GL_TEXTURE_WRAP_S) if (texture) texture->wrap_s = param;
if (pname==GL_TEXTURE_WRAP_T) if (texture) texture->wrap_t = param;
break;
case GL_TEXTURE_WRAP_R:
// ignore it on GLES...
break;
case GL_TEXTURE_MAX_LEVEL:
if (texture)
texture->mipmap_auto = (param)?1:0;
texture->max_level = param;
return; // not on GLES
case GL_TEXTURE_BASE_LEVEL:
if (texture)
texture->base_level = param;
return; // not on GLES
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_LOD_BIAS:
@@ -1255,9 +1373,10 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) {
default_tex_mipmap = texture->mipmap_auto;
} else
default_tex_mipmap = (param)?1:0; // default?
return; // We control the behavour later
//return; // We control the behavour later
break;
}
gles_glTexParameteri(target, pname, param);
gles_glTexParameteri(rtarget, pname, param);
errorGL();
}
@@ -1338,6 +1457,8 @@ void gl4es_glGenTextures(GLsizei n, GLuint * textures) {
tex->mipmap_auto = 0;
tex->mipmap_need = 0;
tex->streamingID = -1;
tex->base_level = -1;
tex->max_level = -1;
tex->streamed = false;
tex->alpha = true;
tex->compressed = false;
@@ -1367,11 +1488,11 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL
*params = 0;
noerrorShim();
const GLuint itarget = what_target(target);
target = map_tex_target(target);
const GLuint rtarget = map_tex_target(target);
gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget];
switch (pname) {
case GL_TEXTURE_WIDTH:
if (target==GL_PROXY_TEXTURE_2D)
if (rtarget==GL_PROXY_TEXTURE_2D)
(*params) = nlevel(proxy_width,level);
else {
(*params) = nlevel((bound)?bound->width:2048,level);
@@ -1380,7 +1501,7 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL
}
break;
case GL_TEXTURE_HEIGHT:
if (target==GL_PROXY_TEXTURE_2D)
if (rtarget==GL_PROXY_TEXTURE_2D)
(*params) = nlevel(proxy_height,level);
else {
(*params) = nlevel((bound)?bound->height:2048,level);
@@ -1389,7 +1510,7 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL
}
break;
case GL_TEXTURE_INTERNAL_FORMAT:
if (target==GL_PROXY_TEXTURE_2D)
if (rtarget==GL_PROXY_TEXTURE_2D)
(*params) = proxy_intformat;
else {
if (bound && bound->compressed)
@@ -1494,7 +1615,7 @@ void gl4es_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type,
//printf("STUBBED glGetTexImage with level=%i\n", level);
void* tmp = malloc(width*height*pixel_sizeof(format, type)); // tmp space...
void* tmp2;
gl4es_glGetTexImage(target, 0, format, type, tmp);
gl4es_glGetTexImage(map_tex_target(target), 0, format, type, tmp);
for (int i=0; i<level; i++) {
pixel_halfscale(tmp, &tmp2, width, height, format, type);
free(tmp);
@@ -1933,7 +2054,7 @@ void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor
GLsizei imageSize, const GLvoid *data)
{
const GLuint itarget = what_target(target);
target = map_tex_target(target);
const GLuint rtarget = map_tex_target(target);
if (target == GL_PROXY_TEXTURE_2D) {
proxy_width = (width>2048)?0:width;
proxy_height = (height>2048)?0:height;
@@ -2030,7 +2151,7 @@ void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor
gl4es_glGetIntegerv(GL_UNPACK_ALIGNMENT, &oldalign);
if (oldalign!=1)
gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
gl4es_glTexImage2D(target, level, format==GL_RGBA?GL_COMPRESSED_RGBA:GL_COMPRESSED_RGB, nlevel(width,fact), nlevel(height,fact), border, format, type, half);
gl4es_glTexImage2D(rtarget, level, format==GL_RGBA?GL_COMPRESSED_RGBA:GL_COMPRESSED_RGB, nlevel(width,fact), nlevel(height,fact), border, format, type, half);
// re-update bounded texture info
bound->compressed = true;
bound->internalformat = internalformat;
@@ -2046,7 +2167,7 @@ void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor
bound->type = GL_UNSIGNED_BYTE;
bound->internalformat = internalformat;
bound->compressed = true;
gles_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, datab);
gles_glCompressedTexImage2D(rtarget, level, internalformat, width, height, border, imageSize, datab);
}
glstate->vao->unpack = unpack;
glstate->gl_batch = old_glbatch;

View File

@@ -126,6 +126,8 @@ typedef struct {
GLboolean compressed;
GLboolean streamed;
int streamingID;
int base_level;
int max_level;
GLvoid *data; // in case we want to keep a copy of it (it that case, always RGBA/GL_UNSIGNED_BYTE
} gltexture_t;
@@ -140,6 +142,7 @@ static inline GLenum map_tex_target(GLenum target) {
break;
case GL_PROXY_TEXTURE_1D:
case GL_PROXY_TEXTURE_3D:
case GL_PROXY_TEXTURE_RECTANGLE_ARB:
target = GL_PROXY_TEXTURE_2D;
break;
}
@@ -184,7 +187,7 @@ static inline GLenum to_target(GLuint itarget) {
}
}
#define IS_TEX2D(T) (T&(1<<ENABLED_TEX2D))
#define IS_ANYTEX(T) (T&((1<<ENABLED_TEX2D)|(1<<ENABLED_TEX1D)|(1<<ENABLED_TEX3D)))
#define IS_ANYTEX(T) (T&((1<<ENABLED_TEX2D)|(1<<ENABLED_TEX1D)|(1<<ENABLED_TEX3D)|(1<<ENABLED_TEXTURE_RECTANGLE)))
static inline GLint get_target(GLuint enabled) {
if(!enabled)

433
project/jni/gl4es/src/gl/wrap/gles.c Executable file → Normal file
View File

@@ -1,4 +1,3 @@
#ifndef USE_ES2
#include "gles.h"
#ifndef skip_glActiveTexture
void gl4es_glActiveTexture(GLenum texture) {
@@ -40,6 +39,26 @@ void gl4es_glBindBuffer(GLenum target, GLuint buffer) {
}
void glBindBuffer(GLenum target, GLuint buffer) __attribute__((alias("gl4es_glBindBuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBindFramebuffer
void gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) {
LOAD_GLES_OES(glBindFramebuffer);
#ifndef direct_glBindFramebuffer
PUSH_IF_COMPILING(glBindFramebuffer)
#endif
gles_glBindFramebuffer(target, framebuffer);
}
void glBindFramebuffer(GLenum target, GLuint framebuffer) __attribute__((alias("gl4es_glBindFramebuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBindRenderbuffer
void gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
LOAD_GLES_OES(glBindRenderbuffer);
#ifndef direct_glBindRenderbuffer
PUSH_IF_COMPILING(glBindRenderbuffer)
#endif
gles_glBindRenderbuffer(target, renderbuffer);
}
void glBindRenderbuffer(GLenum target, GLuint renderbuffer) __attribute__((alias("gl4es_glBindRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBindTexture
void gl4es_glBindTexture(GLenum target, GLuint texture) {
LOAD_GLES(glBindTexture);
@@ -50,6 +69,36 @@ void gl4es_glBindTexture(GLenum target, GLuint texture) {
}
void glBindTexture(GLenum target, GLuint texture) __attribute__((alias("gl4es_glBindTexture"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendColor
void gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
LOAD_GLES_OES(glBlendColor);
#ifndef direct_glBlendColor
PUSH_IF_COMPILING(glBlendColor)
#endif
gles_glBlendColor(red, green, blue, alpha);
}
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __attribute__((alias("gl4es_glBlendColor"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendEquation
void gl4es_glBlendEquation(GLenum mode) {
LOAD_GLES_OES(glBlendEquation);
#ifndef direct_glBlendEquation
PUSH_IF_COMPILING(glBlendEquation)
#endif
gles_glBlendEquation(mode);
}
void glBlendEquation(GLenum mode) __attribute__((alias("gl4es_glBlendEquation"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendEquationSeparate
void gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) {
LOAD_GLES_OES(glBlendEquationSeparate);
#ifndef direct_glBlendEquationSeparate
PUSH_IF_COMPILING(glBlendEquationSeparate)
#endif
gles_glBlendEquationSeparate(modeRGB, modeA);
}
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) __attribute__((alias("gl4es_glBlendEquationSeparate"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendFunc
void gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor) {
LOAD_GLES(glBlendFunc);
@@ -60,6 +109,16 @@ void gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor) {
}
void glBlendFunc(GLenum sfactor, GLenum dfactor) __attribute__((alias("gl4es_glBlendFunc"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendFuncSeparate
void gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
LOAD_GLES_OES(glBlendFuncSeparate);
#ifndef direct_glBlendFuncSeparate
PUSH_IF_COMPILING(glBlendFuncSeparate)
#endif
gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) __attribute__((alias("gl4es_glBlendFuncSeparate"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBufferData
void gl4es_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {
LOAD_GLES(glBufferData);
@@ -80,6 +139,16 @@ void gl4es_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, cons
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) __attribute__((alias("gl4es_glBufferSubData"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glCheckFramebufferStatus
GLenum gl4es_glCheckFramebufferStatus(GLenum target) {
LOAD_GLES_OES(glCheckFramebufferStatus);
#ifndef direct_glCheckFramebufferStatus
PUSH_IF_COMPILING(glCheckFramebufferStatus)
#endif
return gles_glCheckFramebufferStatus(target);
}
GLenum glCheckFramebufferStatus(GLenum target) __attribute__((alias("gl4es_glCheckFramebufferStatus"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glClear
void gl4es_glClear(GLbitfield mask) {
LOAD_GLES(glClear);
@@ -280,6 +349,26 @@ void gl4es_glDeleteBuffers(GLsizei n, const GLuint * buffers) {
}
void glDeleteBuffers(GLsizei n, const GLuint * buffers) __attribute__((alias("gl4es_glDeleteBuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDeleteFramebuffers
void gl4es_glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) {
LOAD_GLES_OES(glDeleteFramebuffers);
#ifndef direct_glDeleteFramebuffers
PUSH_IF_COMPILING(glDeleteFramebuffers)
#endif
gles_glDeleteFramebuffers(n, framebuffers);
}
void glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) __attribute__((alias("gl4es_glDeleteFramebuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDeleteRenderbuffers
void gl4es_glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) {
LOAD_GLES_OES(glDeleteRenderbuffers);
#ifndef direct_glDeleteRenderbuffers
PUSH_IF_COMPILING(glDeleteRenderbuffers)
#endif
gles_glDeleteRenderbuffers(n, renderbuffers);
}
void glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glDeleteRenderbuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDeleteTextures
void gl4es_glDeleteTextures(GLsizei n, const GLuint * textures) {
LOAD_GLES(glDeleteTextures);
@@ -370,6 +459,26 @@ void gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) __attribute__((alias("gl4es_glDrawElements"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDrawTexf
void gl4es_glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
LOAD_GLES_OES(glDrawTexf);
#ifndef direct_glDrawTexf
PUSH_IF_COMPILING(glDrawTexf)
#endif
gles_glDrawTexf(x, y, z, width, height);
}
void glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) __attribute__((alias("gl4es_glDrawTexf"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDrawTexi
void gl4es_glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) {
LOAD_GLES_OES(glDrawTexi);
#ifndef direct_glDrawTexi
PUSH_IF_COMPILING(glDrawTexi)
#endif
gles_glDrawTexi(x, y, z, width, height);
}
void glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) __attribute__((alias("gl4es_glDrawTexi"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glEnable
void gl4es_glEnable(GLenum cap) {
LOAD_GLES(glEnable);
@@ -450,6 +559,26 @@ void gl4es_glFogxv(GLenum pname, const GLfixed * params) {
}
void glFogxv(GLenum pname, const GLfixed * params) __attribute__((alias("gl4es_glFogxv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glFramebufferRenderbuffer
void gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
LOAD_GLES_OES(glFramebufferRenderbuffer);
#ifndef direct_glFramebufferRenderbuffer
PUSH_IF_COMPILING(glFramebufferRenderbuffer)
#endif
gles_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) __attribute__((alias("gl4es_glFramebufferRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glFramebufferTexture2D
void gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
LOAD_GLES_OES(glFramebufferTexture2D);
#ifndef direct_glFramebufferTexture2D
PUSH_IF_COMPILING(glFramebufferTexture2D)
#endif
gles_glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) __attribute__((alias("gl4es_glFramebufferTexture2D"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glFrontFace
void gl4es_glFrontFace(GLenum mode) {
LOAD_GLES(glFrontFace);
@@ -490,6 +619,26 @@ void gl4es_glGenBuffers(GLsizei n, GLuint * buffers) {
}
void glGenBuffers(GLsizei n, GLuint * buffers) __attribute__((alias("gl4es_glGenBuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenFramebuffers
void gl4es_glGenFramebuffers(GLsizei n, GLuint * ids) {
LOAD_GLES_OES(glGenFramebuffers);
#ifndef direct_glGenFramebuffers
PUSH_IF_COMPILING(glGenFramebuffers)
#endif
gles_glGenFramebuffers(n, ids);
}
void glGenFramebuffers(GLsizei n, GLuint * ids) __attribute__((alias("gl4es_glGenFramebuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenRenderbuffers
void gl4es_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
LOAD_GLES_OES(glGenRenderbuffers);
#ifndef direct_glGenRenderbuffers
PUSH_IF_COMPILING(glGenRenderbuffers)
#endif
gles_glGenRenderbuffers(n, renderbuffers);
}
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glGenRenderbuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenTextures
void gl4es_glGenTextures(GLsizei n, GLuint * textures) {
LOAD_GLES(glGenTextures);
@@ -500,6 +649,16 @@ void gl4es_glGenTextures(GLsizei n, GLuint * textures) {
}
void glGenTextures(GLsizei n, GLuint * textures) __attribute__((alias("gl4es_glGenTextures"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenerateMipmap
void gl4es_glGenerateMipmap(GLenum target) {
LOAD_GLES_OES(glGenerateMipmap);
#ifndef direct_glGenerateMipmap
PUSH_IF_COMPILING(glGenerateMipmap)
#endif
gles_glGenerateMipmap(target);
}
void glGenerateMipmap(GLenum target) __attribute__((alias("gl4es_glGenerateMipmap"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetBooleanv
void gl4es_glGetBooleanv(GLenum pname, GLboolean * params) {
LOAD_GLES(glGetBooleanv);
@@ -570,6 +729,16 @@ void gl4es_glGetFloatv(GLenum pname, GLfloat * params) {
}
void glGetFloatv(GLenum pname, GLfloat * params) __attribute__((alias("gl4es_glGetFloatv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetFramebufferAttachmentParameteriv
void gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
LOAD_GLES_OES(glGetFramebufferAttachmentParameteriv);
#ifndef direct_glGetFramebufferAttachmentParameteriv
PUSH_IF_COMPILING(glGetFramebufferAttachmentParameteriv)
#endif
gles_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetFramebufferAttachmentParameteriv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetIntegerv
void gl4es_glGetIntegerv(GLenum pname, GLint * params) {
LOAD_GLES(glGetIntegerv);
@@ -630,6 +799,16 @@ void gl4es_glGetPointerv(GLenum pname, GLvoid ** params) {
}
void glGetPointerv(GLenum pname, GLvoid ** params) __attribute__((alias("gl4es_glGetPointerv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetRenderbufferParameteriv
void gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
LOAD_GLES_OES(glGetRenderbufferParameteriv);
#ifndef direct_glGetRenderbufferParameteriv
PUSH_IF_COMPILING(glGetRenderbufferParameteriv)
#endif
gles_glGetRenderbufferParameteriv(target, pname, params);
}
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetRenderbufferParameteriv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetString
const GLubyte * gl4es_glGetString(GLenum name) {
LOAD_GLES(glGetString);
@@ -730,6 +909,26 @@ GLboolean gl4es_glIsEnabled(GLenum cap) {
}
GLboolean glIsEnabled(GLenum cap) __attribute__((alias("gl4es_glIsEnabled"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glIsFramebuffer
GLboolean gl4es_glIsFramebuffer(GLuint framebuffer) {
LOAD_GLES_OES(glIsFramebuffer);
#ifndef direct_glIsFramebuffer
PUSH_IF_COMPILING(glIsFramebuffer)
#endif
return gles_glIsFramebuffer(framebuffer);
}
GLboolean glIsFramebuffer(GLuint framebuffer) __attribute__((alias("gl4es_glIsFramebuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glIsRenderbuffer
GLboolean gl4es_glIsRenderbuffer(GLuint renderbuffer) {
LOAD_GLES_OES(glIsRenderbuffer);
#ifndef direct_glIsRenderbuffer
PUSH_IF_COMPILING(glIsRenderbuffer)
#endif
return gles_glIsRenderbuffer(renderbuffer);
}
GLboolean glIsRenderbuffer(GLuint renderbuffer) __attribute__((alias("gl4es_glIsRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glIsTexture
GLboolean gl4es_glIsTexture(GLuint texture) {
LOAD_GLES(glIsTexture);
@@ -950,6 +1149,26 @@ void gl4es_glMultMatrixx(const GLfixed * m) {
}
void glMultMatrixx(const GLfixed * m) __attribute__((alias("gl4es_glMultMatrixx"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glMultiDrawArrays
void gl4es_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
LOAD_GLES_OES(glMultiDrawArrays);
#ifndef direct_glMultiDrawArrays
PUSH_IF_COMPILING(glMultiDrawArrays)
#endif
gles_glMultiDrawArrays(mode, first, count, primcount);
}
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawArrays"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glMultiDrawElements
void gl4es_glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) {
LOAD_GLES_OES(glMultiDrawElements);
#ifndef direct_glMultiDrawElements
PUSH_IF_COMPILING(glMultiDrawElements)
#endif
gles_glMultiDrawElements(mode, count, type, indices, primcount);
}
void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawElements"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glMultiTexCoord4f
void gl4es_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
LOAD_GLES(glMultiTexCoord4f);
@@ -1150,6 +1369,16 @@ void gl4es_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
}
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) __attribute__((alias("gl4es_glReadPixels"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glRenderbufferStorage
void gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
LOAD_GLES_OES(glRenderbufferStorage);
#ifndef direct_glRenderbufferStorage
PUSH_IF_COMPILING(glRenderbufferStorage)
#endif
gles_glRenderbufferStorage(target, internalformat, width, height);
}
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glRenderbufferStorage"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glRotatef
void gl4es_glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
LOAD_GLES(glRotatef);
@@ -1330,6 +1559,26 @@ void gl4es_glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params) {
}
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params) __attribute__((alias("gl4es_glTexEnvxv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glTexGenfv
void gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) {
LOAD_GLES_OES(glTexGenfv);
#ifndef direct_glTexGenfv
PUSH_IF_COMPILING(glTexGenfv)
#endif
gles_glTexGenfv(coord, pname, params);
}
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) __attribute__((alias("gl4es_glTexGenfv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glTexGeni
void gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param) {
LOAD_GLES_OES(glTexGeni);
#ifndef direct_glTexGeni
PUSH_IF_COMPILING(glTexGeni)
#endif
gles_glTexGeni(coord, pname, param);
}
void glTexGeni(GLenum coord, GLenum pname, GLint param) __attribute__((alias("gl4es_glTexGeni"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glTexImage2D
void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {
LOAD_GLES(glTexImage2D);
@@ -1476,12 +1725,24 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: {
PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLenum_GLenum: {
PACKED_void_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum *)packed;
ARGS_void_GLenum_GLenum args = unpacked->args;
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLenum: {
PACKED_void_GLenum_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum *)packed;
ARGS_void_GLenum_GLenum_GLenum_GLenum args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: {
PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *unpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *)packed;
ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args = unpacked->args;
@@ -1494,18 +1755,18 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_GLenum_GLenum: {
PACKED_GLenum_GLenum *unpacked = (PACKED_GLenum_GLenum *)packed;
ARGS_GLenum_GLenum args = unpacked->args;
unpacked->func(args.a1);
break;
}
case FORMAT_void_GLbitfield: {
PACKED_void_GLbitfield *unpacked = (PACKED_void_GLbitfield *)packed;
ARGS_void_GLbitfield args = unpacked->args;
unpacked->func(args.a1);
break;
}
case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: {
PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx: {
PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *unpacked = (PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *)packed;
ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx args = unpacked->args;
@@ -1602,6 +1863,12 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLsizei_GLuint___GENPT__: {
PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed;
ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args;
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLboolean: {
PACKED_void_GLboolean *unpacked = (PACKED_void_GLboolean *)packed;
ARGS_void_GLboolean args = unpacked->args;
@@ -1632,6 +1899,18 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: {
PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5);
break;
}
case FORMAT_void_GLint_GLint_GLint_GLint_GLint: {
PACKED_void_GLint_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint *)packed;
ARGS_void_GLint_GLint_GLint_GLint_GLint args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5);
break;
}
case FORMAT_void: {
PACKED_void *unpacked = (PACKED_void *)packed;
unpacked->func();
@@ -1649,6 +1928,18 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLuint: {
PACKED_void_GLenum_GLenum_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint *)packed;
ARGS_void_GLenum_GLenum_GLenum_GLuint args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: {
PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *)packed;
ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5);
break;
}
case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: {
PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args;
@@ -1661,12 +1952,6 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6);
break;
}
case FORMAT_void_GLsizei_GLuint___GENPT__: {
PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed;
ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args;
unpacked->func(args.a1, args.a2);
break;
}
case FORMAT_void_GLenum_GLboolean___GENPT__: {
PACKED_void_GLenum_GLboolean___GENPT__ *unpacked = (PACKED_void_GLenum_GLboolean___GENPT__ *)packed;
ARGS_void_GLenum_GLboolean___GENPT__ args = unpacked->args;
@@ -1696,6 +1981,12 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func();
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: {
PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *)packed;
ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLenum_GLint___GENPT__: {
PACKED_void_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLint___GENPT__ *)packed;
ARGS_void_GLenum_GLint___GENPT__ args = unpacked->args;
@@ -1786,6 +2077,18 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1);
break;
}
case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: {
PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *)packed;
ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: {
PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *)packed;
ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5);
break;
}
case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: {
PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *)packed;
ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args;
@@ -1840,6 +2143,12 @@ void glPackedCall(const packed_call_t *packed) {
unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7);
break;
}
case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: {
PACKED_void_GLenum_GLenum_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei *)packed;
ARGS_void_GLenum_GLenum_GLsizei_GLsizei args = unpacked->args;
unpacked->func(args.a1, args.a2, args.a3, args.a4);
break;
}
case FORMAT_void_GLclampf_GLboolean: {
PACKED_void_GLclampf_GLboolean *unpacked = (PACKED_void_GLclampf_GLboolean *)packed;
ARGS_void_GLclampf_GLboolean args = unpacked->args;
@@ -1933,6 +2242,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: {
int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf);
PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum);
PACKED_void_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum*)malloc(sizeofpacked);
@@ -1940,6 +2256,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLenum: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLenum);
PACKED_void_GLenum_GLenum_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum);
PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *newpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum*)malloc(sizeofpacked);
@@ -1954,16 +2277,16 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLbitfield: {
int sizeofpacked = sizeof(PACKED_void_GLbitfield);
PACKED_void_GLbitfield *newpacked = (PACKED_void_GLbitfield*)malloc(sizeofpacked);
case FORMAT_GLenum_GLenum: {
int sizeofpacked = sizeof(PACKED_GLenum_GLenum);
PACKED_GLenum_GLenum *newpacked = (PACKED_GLenum_GLenum*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: {
int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf);
PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf*)malloc(sizeofpacked);
case FORMAT_void_GLbitfield: {
int sizeofpacked = sizeof(PACKED_void_GLbitfield);
PACKED_void_GLbitfield *newpacked = (PACKED_void_GLbitfield*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
@@ -2080,6 +2403,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLsizei_GLuint___GENPT__: {
int sizeofpacked = sizeof(PACKED_void_GLsizei_GLuint___GENPT__);
PACKED_void_GLsizei_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_GLuint___GENPT__*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLboolean: {
int sizeofpacked = sizeof(PACKED_void_GLboolean);
PACKED_void_GLboolean *newpacked = (PACKED_void_GLboolean*)malloc(sizeofpacked);
@@ -2115,6 +2445,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: {
int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat);
PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLint_GLint_GLint_GLint_GLint: {
int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLint_GLint_GLint);
PACKED_void_GLint_GLint_GLint_GLint_GLint *newpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void: {
int sizeofpacked = sizeof(PACKED_void);
PACKED_void *newpacked = (PACKED_void*)malloc(sizeofpacked);
@@ -2136,6 +2480,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLuint: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint);
PACKED_void_GLenum_GLenum_GLenum_GLuint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint);
PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: {
int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat);
PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked);
@@ -2150,13 +2508,6 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLsizei_GLuint___GENPT__: {
int sizeofpacked = sizeof(PACKED_void_GLsizei_GLuint___GENPT__);
PACKED_void_GLsizei_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_GLuint___GENPT__*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLboolean___GENPT__: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLboolean___GENPT__);
PACKED_void_GLenum_GLboolean___GENPT__ *newpacked = (PACKED_void_GLenum_GLboolean___GENPT__*)malloc(sizeofpacked);
@@ -2192,6 +2543,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__);
PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLint___GENPT__: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLint___GENPT__);
PACKED_void_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLint___GENPT__*)malloc(sizeofpacked);
@@ -2297,6 +2655,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: {
int sizeofpacked = sizeof(PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei);
PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei);
PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat);
PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked);
@@ -2360,6 +2732,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: {
int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLsizei_GLsizei);
PACKED_void_GLenum_GLenum_GLsizei_GLsizei *newpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei*)malloc(sizeofpacked);
memcpy(newpacked, packed, sizeofpacked);
return (packed_call_t*)newpacked;
break;
}
case FORMAT_void_GLclampf_GLboolean: {
int sizeofpacked = sizeof(PACKED_void_GLclampf_GLboolean);
PACKED_void_GLclampf_GLboolean *newpacked = (PACKED_void_GLclampf_GLboolean*)malloc(sizeofpacked);
@@ -2432,5 +2811,3 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) {
}
}
}*/
#endif

411
project/jni/gl4es/src/gl/wrap/gles.h Executable file → Normal file
View File

@@ -1,4 +1,3 @@
#ifndef USE_ES2
#include "../gl.h"
#ifndef GLESWRAP_H
@@ -20,11 +19,13 @@ enum FORMAT {
FORMAT_void_GLenum_GLclampf,
FORMAT_void_GLenum_GLclampx,
FORMAT_void_GLenum_GLuint,
FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf,
FORMAT_void_GLenum_GLenum,
FORMAT_void_GLenum_GLenum_GLenum_GLenum,
FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum,
FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__,
FORMAT_GLenum_GLenum,
FORMAT_void_GLbitfield,
FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf,
FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx,
FORMAT_void_GLclampf,
FORMAT_void_GLclampx,
@@ -41,22 +42,27 @@ enum FORMAT {
FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint,
FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei,
FORMAT_void_GLsizei_const_GLuint___GENPT__,
FORMAT_void_GLsizei_GLuint___GENPT__,
FORMAT_void_GLboolean,
FORMAT_void_GLclampf_GLclampf,
FORMAT_void_GLclampx_GLclampx,
FORMAT_void_GLenum_GLint_GLsizei,
FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__,
FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat,
FORMAT_void_GLint_GLint_GLint_GLint_GLint,
FORMAT_void,
FORMAT_void_GLenum_GLfloat,
FORMAT_void_GLenum_GLfixed,
FORMAT_void_GLenum_GLenum_GLenum_GLuint,
FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint,
FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat,
FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed,
FORMAT_void_GLsizei_GLuint___GENPT__,
FORMAT_void_GLenum_GLboolean___GENPT__,
FORMAT_void_GLenum_GLenum_GLint___GENPT__,
FORMAT_void_GLenum_GLfloat___GENPT__,
FORMAT_void_GLenum_GLfixed___GENPT__,
FORMAT_GLenum,
FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__,
FORMAT_void_GLenum_GLint___GENPT__,
FORMAT_void_GLenum_GLenum_GLfloat___GENPT__,
FORMAT_void_GLenum_GLenum_GLfixed___GENPT__,
@@ -72,6 +78,8 @@ enum FORMAT {
FORMAT_void_GLfixed,
FORMAT_void_const_GLfloat___GENPT__,
FORMAT_void_const_GLfixed___GENPT__,
FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei,
FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei,
FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat,
FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed,
FORMAT_void_GLfloat_GLfloat_GLfloat,
@@ -81,6 +89,7 @@ enum FORMAT {
FORMAT_void_GLfloat_GLfloat,
FORMAT_void_GLfixed_GLfixed,
FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__,
FORMAT_void_GLenum_GLenum_GLsizei_GLsizei,
FORMAT_void_GLclampf_GLboolean,
FORMAT_void_GLclampx_GLboolean,
FORMAT_void_GLint_GLint_GLsizei_GLsizei,
@@ -91,16 +100,6 @@ enum FORMAT {
FORMAT_void_GLenum_GLenum_const_GLint___GENPT__,
FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__,
FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__,
FORMAT_void_GLenum_GLenum_GLenum_GLenum,
FORMAT_GLenum_GLenum,
FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat,
FORMAT_void_GLint_GLint_GLint_GLint_GLint,
FORMAT_void_GLenum_GLenum_GLenum_GLuint,
FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint,
FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__,
FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei,
FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei,
FORMAT_void_GLenum_GLenum_GLsizei_GLsizei,
};
typedef void (*FUNC_void_GLenum)(GLenum texture);
@@ -158,7 +157,23 @@ typedef struct {
int func;
ARGS_void_GLenum_GLuint args;
} INDEXED_void_GLenum_GLuint;
typedef void (*FUNC_void_GLenum_GLenum)(GLenum sfactor, GLenum dfactor);
typedef void (*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef struct {
GLclampf a1;
GLclampf a2;
GLclampf a3;
GLclampf a4;
} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef struct {
int format;
FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args;
} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef struct {
int func;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args;
} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef void (*FUNC_void_GLenum_GLenum)(GLenum modeRGB, GLenum modeA);
typedef struct {
GLenum a1;
GLenum a2;
@@ -172,6 +187,22 @@ typedef struct {
int func;
ARGS_void_GLenum_GLenum args;
} INDEXED_void_GLenum_GLenum;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLenum a4;
} ARGS_void_GLenum_GLenum_GLenum_GLenum;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLenum func;
ARGS_void_GLenum_GLenum_GLenum_GLenum args;
} PACKED_void_GLenum_GLenum_GLenum_GLenum;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLenum args;
} INDEXED_void_GLenum_GLenum_GLenum_GLenum;
typedef void (*FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
typedef struct {
GLenum a1;
@@ -204,6 +235,19 @@ typedef struct {
int func;
ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args;
} INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__;
typedef GLenum (*FUNC_GLenum_GLenum)(GLenum target);
typedef struct {
GLenum a1;
} ARGS_GLenum_GLenum;
typedef struct {
int format;
FUNC_GLenum_GLenum func;
ARGS_GLenum_GLenum args;
} PACKED_GLenum_GLenum;
typedef struct {
int func;
ARGS_GLenum_GLenum args;
} INDEXED_GLenum_GLenum;
typedef void (*FUNC_void_GLbitfield)(GLbitfield mask);
typedef struct {
GLbitfield a1;
@@ -217,22 +261,6 @@ typedef struct {
int func;
ARGS_void_GLbitfield args;
} INDEXED_void_GLbitfield;
typedef void (*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef struct {
GLclampf a1;
GLclampf a2;
GLclampf a3;
GLclampf a4;
} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef struct {
int format;
FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args;
} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef struct {
int func;
ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args;
} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf;
typedef void (*FUNC_void_GLclampx_GLclampx_GLclampx_GLclampx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
typedef struct {
GLclampx a1;
@@ -491,6 +519,20 @@ typedef struct {
int func;
ARGS_void_GLsizei_const_GLuint___GENPT__ args;
} INDEXED_void_GLsizei_const_GLuint___GENPT__;
typedef void (*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * framebuffers);
typedef struct {
GLsizei a1;
GLuint * a2;
} ARGS_void_GLsizei_GLuint___GENPT__;
typedef struct {
int format;
FUNC_void_GLsizei_GLuint___GENPT__ func;
ARGS_void_GLsizei_GLuint___GENPT__ args;
} PACKED_void_GLsizei_GLuint___GENPT__;
typedef struct {
int func;
ARGS_void_GLsizei_GLuint___GENPT__ args;
} INDEXED_void_GLsizei_GLuint___GENPT__;
typedef void (*FUNC_void_GLboolean)(GLboolean flag);
typedef struct {
GLboolean a1;
@@ -563,6 +605,40 @@ typedef struct {
int func;
ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args;
} INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__;
typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
typedef struct {
GLfloat a1;
GLfloat a2;
GLfloat a3;
GLfloat a4;
GLfloat a5;
} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef struct {
int format;
FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args;
} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef struct {
int func;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args;
} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef void (*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint x, GLint y, GLint z, GLint width, GLint height);
typedef struct {
GLint a1;
GLint a2;
GLint a3;
GLint a4;
GLint a5;
} ARGS_void_GLint_GLint_GLint_GLint_GLint;
typedef struct {
int format;
FUNC_void_GLint_GLint_GLint_GLint_GLint func;
ARGS_void_GLint_GLint_GLint_GLint_GLint args;
} PACKED_void_GLint_GLint_GLint_GLint_GLint;
typedef struct {
int func;
ARGS_void_GLint_GLint_GLint_GLint_GLint args;
} INDEXED_void_GLint_GLint_GLint_GLint_GLint;
typedef void (*FUNC_void)();
typedef struct {
int format;
@@ -599,6 +675,39 @@ typedef struct {
int func;
ARGS_void_GLenum_GLfixed args;
} INDEXED_void_GLenum_GLfixed;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLuint a4;
} ARGS_void_GLenum_GLenum_GLenum_GLuint;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLuint func;
ARGS_void_GLenum_GLenum_GLenum_GLuint args;
} PACKED_void_GLenum_GLenum_GLenum_GLuint;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLuint args;
} INDEXED_void_GLenum_GLenum_GLenum_GLuint;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLuint a4;
GLint a5;
} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func;
ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args;
} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args;
} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far);
typedef struct {
GLfloat a1;
@@ -635,20 +744,6 @@ typedef struct {
int func;
ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed args;
} INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed;
typedef void (*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * buffers);
typedef struct {
GLsizei a1;
GLuint * a2;
} ARGS_void_GLsizei_GLuint___GENPT__;
typedef struct {
int format;
FUNC_void_GLsizei_GLuint___GENPT__ func;
ARGS_void_GLsizei_GLuint___GENPT__ args;
} PACKED_void_GLsizei_GLuint___GENPT__;
typedef struct {
int func;
ARGS_void_GLsizei_GLuint___GENPT__ args;
} INDEXED_void_GLsizei_GLuint___GENPT__;
typedef void (*FUNC_void_GLenum_GLboolean___GENPT__)(GLenum pname, GLboolean * params);
typedef struct {
GLenum a1;
@@ -714,6 +809,22 @@ typedef struct {
typedef struct {
int func;
} INDEXED_GLenum;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLint * a4;
} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func;
ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args;
} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args;
} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef void (*FUNC_void_GLenum_GLint___GENPT__)(GLenum pname, GLint * params);
typedef struct {
GLenum a1;
@@ -923,6 +1034,39 @@ typedef struct {
int func;
ARGS_void_const_GLfixed___GENPT__ args;
} INDEXED_void_const_GLfixed___GENPT__;
typedef void (*FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef struct {
GLenum a1;
GLint * a2;
GLsizei * a3;
GLsizei a4;
} ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei func;
ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args;
} PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args;
} INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef void (*FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei)(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount);
typedef struct {
GLenum a1;
GLsizei * a2;
GLenum a3;
void * * a4;
GLsizei a5;
} ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei func;
ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args;
} PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args;
} INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef void (*FUNC_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef struct {
GLenum a1;
@@ -1063,6 +1207,22 @@ typedef struct {
int func;
ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args;
} INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__;
typedef void (*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef struct {
GLenum a1;
GLenum a2;
GLsizei a3;
GLsizei a4;
} ARGS_void_GLenum_GLenum_GLsizei_GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLsizei_GLsizei func;
ARGS_void_GLenum_GLenum_GLsizei_GLsizei args;
} PACKED_void_GLenum_GLenum_GLsizei_GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLsizei_GLsizei args;
} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei;
typedef void (*FUNC_void_GLclampf_GLboolean)(GLclampf value, GLboolean invert);
typedef struct {
GLclampf a1;
@@ -1222,167 +1382,6 @@ typedef struct {
int func;
ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args;
} INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLenum a4;
} ARGS_void_GLenum_GLenum_GLenum_GLenum;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLenum func;
ARGS_void_GLenum_GLenum_GLenum_GLenum args;
} PACKED_void_GLenum_GLenum_GLenum_GLenum;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLenum args;
} INDEXED_void_GLenum_GLenum_GLenum_GLenum;
typedef GLenum (*FUNC_GLenum_GLenum)(GLenum target);
typedef struct {
GLenum a1;
} ARGS_GLenum_GLenum;
typedef struct {
int format;
FUNC_GLenum_GLenum func;
ARGS_GLenum_GLenum args;
} PACKED_GLenum_GLenum;
typedef struct {
int func;
ARGS_GLenum_GLenum args;
} INDEXED_GLenum_GLenum;
typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
typedef struct {
GLfloat a1;
GLfloat a2;
GLfloat a3;
GLfloat a4;
GLfloat a5;
} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef struct {
int format;
FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args;
} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef struct {
int func;
ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args;
} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat;
typedef void (*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint x, GLint y, GLint z, GLint width, GLint height);
typedef struct {
GLint a1;
GLint a2;
GLint a3;
GLint a4;
GLint a5;
} ARGS_void_GLint_GLint_GLint_GLint_GLint;
typedef struct {
int format;
FUNC_void_GLint_GLint_GLint_GLint_GLint func;
ARGS_void_GLint_GLint_GLint_GLint_GLint args;
} PACKED_void_GLint_GLint_GLint_GLint_GLint;
typedef struct {
int func;
ARGS_void_GLint_GLint_GLint_GLint_GLint args;
} INDEXED_void_GLint_GLint_GLint_GLint_GLint;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLuint a4;
} ARGS_void_GLenum_GLenum_GLenum_GLuint;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLuint func;
ARGS_void_GLenum_GLenum_GLenum_GLuint args;
} PACKED_void_GLenum_GLenum_GLenum_GLuint;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLuint args;
} INDEXED_void_GLenum_GLenum_GLenum_GLuint;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLuint a4;
GLint a5;
} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func;
ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args;
} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args;
} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint;
typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
typedef struct {
GLenum a1;
GLenum a2;
GLenum a3;
GLint * a4;
} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func;
ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args;
} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args;
} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__;
typedef void (*FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
typedef struct {
GLenum a1;
GLint * a2;
GLsizei * a3;
GLsizei a4;
} ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei func;
ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args;
} PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args;
} INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei;
typedef void (*FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei)(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount);
typedef struct {
GLenum a1;
GLsizei * a2;
GLenum a3;
void * * a4;
GLsizei a5;
} ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei func;
ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args;
} PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args;
} INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei;
typedef void (*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef struct {
GLenum a1;
GLenum a2;
GLsizei a3;
GLsizei a4;
} ARGS_void_GLenum_GLenum_GLsizei_GLsizei;
typedef struct {
int format;
FUNC_void_GLenum_GLenum_GLsizei_GLsizei func;
ARGS_void_GLenum_GLenum_GLsizei_GLsizei args;
} PACKED_void_GLenum_GLenum_GLsizei_GLsizei;
typedef struct {
int func;
ARGS_void_GLenum_GLenum_GLsizei_GLsizei args;
} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei;
extern void glPushCall(void *data);
void glPackedCall(const packed_call_t *packed);
@@ -4744,5 +4743,3 @@ typedef void (*glViewport_PTR)(glViewport_ARG_EXPAND);
}
#endif
#endif
#endif

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@@ -1,253 +0,0 @@
#ifndef USE_ES2
#include "gles.h"
#ifndef skip_glBindFramebuffer
void gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) {
LOAD_GLES_OES(glBindFramebuffer);
#ifndef direct_glBindFramebuffer
PUSH_IF_COMPILING(glBindFramebuffer)
#endif
gles_glBindFramebuffer(target, framebuffer);
}
void glBindFramebuffer(GLenum target, GLuint framebuffer) __attribute__((alias("gl4es_glBindFramebuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBindRenderbuffer
void gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
LOAD_GLES_OES(glBindRenderbuffer);
#ifndef direct_glBindRenderbuffer
PUSH_IF_COMPILING(glBindRenderbuffer)
#endif
gles_glBindRenderbuffer(target, renderbuffer);
}
void glBindRenderbuffer(GLenum target, GLuint renderbuffer) __attribute__((alias("gl4es_glBindRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendColor
void gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
LOAD_GLES_OES(glBlendColor);
#ifndef direct_glBlendColor
PUSH_IF_COMPILING(glBlendColor)
#endif
gles_glBlendColor(red, green, blue, alpha);
}
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __attribute__((alias("gl4es_glBlendColor"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendEquation
void gl4es_glBlendEquation(GLenum mode) {
LOAD_GLES_OES(glBlendEquation);
#ifndef direct_glBlendEquation
PUSH_IF_COMPILING(glBlendEquation)
#endif
gles_glBlendEquation(mode);
}
void glBlendEquation(GLenum mode) __attribute__((alias("gl4es_glBlendEquation"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendEquationSeparate
void gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) {
LOAD_GLES_OES(glBlendEquationSeparate);
#ifndef direct_glBlendEquationSeparate
PUSH_IF_COMPILING(glBlendEquationSeparate)
#endif
gles_glBlendEquationSeparate(modeRGB, modeA);
}
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) __attribute__((alias("gl4es_glBlendEquationSeparate"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glBlendFuncSeparate
void gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
LOAD_GLES_OES(glBlendFuncSeparate);
#ifndef direct_glBlendFuncSeparate
PUSH_IF_COMPILING(glBlendFuncSeparate)
#endif
gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) __attribute__((alias("gl4es_glBlendFuncSeparate"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glCheckFramebufferStatus
GLenum gl4es_glCheckFramebufferStatus(GLenum target) {
LOAD_GLES_OES(glCheckFramebufferStatus);
#ifndef direct_glCheckFramebufferStatus
PUSH_IF_COMPILING(glCheckFramebufferStatus)
#endif
return gles_glCheckFramebufferStatus(target);
}
GLenum glCheckFramebufferStatus(GLenum target) __attribute__((alias("gl4es_glCheckFramebufferStatus"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDeleteFramebuffers
void gl4es_glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) {
LOAD_GLES_OES(glDeleteFramebuffers);
#ifndef direct_glDeleteFramebuffers
PUSH_IF_COMPILING(glDeleteFramebuffers)
#endif
gles_glDeleteFramebuffers(n, framebuffers);
}
void glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) __attribute__((alias("gl4es_glDeleteFramebuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDeleteRenderbuffers
void gl4es_glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) {
LOAD_GLES_OES(glDeleteRenderbuffers);
#ifndef direct_glDeleteRenderbuffers
PUSH_IF_COMPILING(glDeleteRenderbuffers)
#endif
gles_glDeleteRenderbuffers(n, renderbuffers);
}
void glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glDeleteRenderbuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDrawTexf
void gl4es_glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
LOAD_GLES_OES(glDrawTexf);
#ifndef direct_glDrawTexf
PUSH_IF_COMPILING(glDrawTexf)
#endif
gles_glDrawTexf(x, y, z, width, height);
}
void glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) __attribute__((alias("gl4es_glDrawTexf"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glDrawTexi
void gl4es_glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) {
LOAD_GLES_OES(glDrawTexi);
#ifndef direct_glDrawTexi
PUSH_IF_COMPILING(glDrawTexi)
#endif
gles_glDrawTexi(x, y, z, width, height);
}
void glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) __attribute__((alias("gl4es_glDrawTexi"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glFramebufferRenderbuffer
void gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
LOAD_GLES_OES(glFramebufferRenderbuffer);
#ifndef direct_glFramebufferRenderbuffer
PUSH_IF_COMPILING(glFramebufferRenderbuffer)
#endif
gles_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
}
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) __attribute__((alias("gl4es_glFramebufferRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glFramebufferTexture2D
void gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
LOAD_GLES_OES(glFramebufferTexture2D);
#ifndef direct_glFramebufferTexture2D
PUSH_IF_COMPILING(glFramebufferTexture2D)
#endif
gles_glFramebufferTexture2D(target, attachment, textarget, texture, level);
}
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) __attribute__((alias("gl4es_glFramebufferTexture2D"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenFramebuffers
void gl4es_glGenFramebuffers(GLsizei n, GLuint * ids) {
LOAD_GLES_OES(glGenFramebuffers);
#ifndef direct_glGenFramebuffers
PUSH_IF_COMPILING(glGenFramebuffers)
#endif
gles_glGenFramebuffers(n, ids);
}
void glGenFramebuffers(GLsizei n, GLuint * ids) __attribute__((alias("gl4es_glGenFramebuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenRenderbuffers
void gl4es_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {
LOAD_GLES_OES(glGenRenderbuffers);
#ifndef direct_glGenRenderbuffers
PUSH_IF_COMPILING(glGenRenderbuffers)
#endif
gles_glGenRenderbuffers(n, renderbuffers);
}
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glGenRenderbuffers"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGenerateMipmap
void gl4es_glGenerateMipmap(GLenum target) {
LOAD_GLES_OES(glGenerateMipmap);
#ifndef direct_glGenerateMipmap
PUSH_IF_COMPILING(glGenerateMipmap)
#endif
gles_glGenerateMipmap(target);
}
void glGenerateMipmap(GLenum target) __attribute__((alias("gl4es_glGenerateMipmap"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetFramebufferAttachmentParameteriv
void gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
LOAD_GLES_OES(glGetFramebufferAttachmentParameteriv);
#ifndef direct_glGetFramebufferAttachmentParameteriv
PUSH_IF_COMPILING(glGetFramebufferAttachmentParameteriv)
#endif
gles_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
}
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetFramebufferAttachmentParameteriv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glGetRenderbufferParameteriv
void gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {
LOAD_GLES_OES(glGetRenderbufferParameteriv);
#ifndef direct_glGetRenderbufferParameteriv
PUSH_IF_COMPILING(glGetRenderbufferParameteriv)
#endif
gles_glGetRenderbufferParameteriv(target, pname, params);
}
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetRenderbufferParameteriv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glIsFramebuffer
GLboolean gl4es_glIsFramebuffer(GLuint framebuffer) {
LOAD_GLES_OES(glIsFramebuffer);
#ifndef direct_glIsFramebuffer
PUSH_IF_COMPILING(glIsFramebuffer)
#endif
return gles_glIsFramebuffer(framebuffer);
}
GLboolean glIsFramebuffer(GLuint framebuffer) __attribute__((alias("gl4es_glIsFramebuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glIsRenderbuffer
GLboolean gl4es_glIsRenderbuffer(GLuint renderbuffer) {
LOAD_GLES_OES(glIsRenderbuffer);
#ifndef direct_glIsRenderbuffer
PUSH_IF_COMPILING(glIsRenderbuffer)
#endif
return gles_glIsRenderbuffer(renderbuffer);
}
GLboolean glIsRenderbuffer(GLuint renderbuffer) __attribute__((alias("gl4es_glIsRenderbuffer"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glMultiDrawArrays
void gl4es_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
LOAD_GLES_OES(glMultiDrawArrays);
#ifndef direct_glMultiDrawArrays
PUSH_IF_COMPILING(glMultiDrawArrays)
#endif
gles_glMultiDrawArrays(mode, first, count, primcount);
}
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawArrays"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glMultiDrawElements
void gl4es_glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) {
LOAD_GLES_OES(glMultiDrawElements);
#ifndef direct_glMultiDrawElements
PUSH_IF_COMPILING(glMultiDrawElements)
#endif
gles_glMultiDrawElements(mode, count, type, indices, primcount);
}
void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawElements"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glRenderbufferStorage
void gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
LOAD_GLES_OES(glRenderbufferStorage);
#ifndef direct_glRenderbufferStorage
PUSH_IF_COMPILING(glRenderbufferStorage)
#endif
gles_glRenderbufferStorage(target, internalformat, width, height);
}
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glRenderbufferStorage"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glTexGenfv
void gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) {
LOAD_GLES_OES(glTexGenfv);
#ifndef direct_glTexGenfv
PUSH_IF_COMPILING(glTexGenfv)
#endif
gles_glTexGenfv(coord, pname, params);
}
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) __attribute__((alias("gl4es_glTexGenfv"))) __attribute__((visibility("default")));
#endif
#ifndef skip_glTexGeni
void gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param) {
LOAD_GLES_OES(glTexGeni);
#ifndef direct_glTexGeni
PUSH_IF_COMPILING(glTexGeni)
#endif
gles_glTexGeni(coord, pname, param);
}
void glTexGeni(GLenum coord, GLenum pname, GLint param) __attribute__((alias("gl4es_glTexGeni"))) __attribute__((visibility("default")));
#endif
#endif

View File

@@ -3,6 +3,6 @@
#define MAJOR 0
#define MINOR 9
#define REVISION 3
#define REVISION 4
#endif //_GL4ES_VERSION_H
#endif //_GL4ES_VERSION_H