diff --git a/project/jni/gl4es/Android.mk b/project/jni/gl4es/Android.mk index 4c760222c..600711596 100755 --- a/project/jni/gl4es/Android.mk +++ b/project/jni/gl4es/Android.mk @@ -41,8 +41,6 @@ LOCAL_SRC_FILES := \ src/gl/texture.c \ src/gl/wrap/gl.c \ src/gl/wrap/gles.c \ - src/gl/wrap/gles2.c \ - src/gl/wrap/glesext.c \ src/gl/wrap/glstub.c \ src/gl/math/eval.c \ src/glx/hardext.c \ diff --git a/project/jni/gl4es/README.md b/project/jni/gl4es/README.md index 58223ef28..558d3235e 100755 --- a/project/jni/gl4es/README.md +++ b/project/jni/gl4es/README.md @@ -235,7 +235,9 @@ VAO Caching Version history ---- -##### current version +##### 0.9.4 + * Fixed some extended functions (like glBlendFuncSeparate) not working inside list (fixing some issues with Batch mode) + * Added back GL_TEXTURE_RECTANGLE_ARB handling (and using npot texture, even limited, if available) * Added tracking of Lights and Materials * Fixed (Added in fact) support for Multisampling on the GLX Context creation (a bit hacky, but seems to works) * Added LIBGL_NODOWNSAMPLING and associated Hint diff --git a/project/jni/gl4es/spec/build b/project/jni/gl4es/spec/build index cf8d0eaed..034696062 100755 --- a/project/jni/gl4es/spec/build +++ b/project/jni/gl4es/spec/build @@ -2,18 +2,16 @@ cd "$(dirname "$0")" base=../src/ -gles1=$(ls -1 yml/*-1.1.yml | tr '\n' ',' | sed -e 's/,$//') +if [ -e yml/gles-1.1-full.yml ]; then rm yml/gles-1.1-full.yml ;fi +touch yml/gles-1.1-full.yml +cat yml/*-1.1.yml >> yml/gles-1.1-full.yml +gles1=$(ls -1 yml/*-1.1-full.yml | tr '\n' ',' | sed -e 's/,$//') gles=$(ls -1 yml/*es-1.1.yml | tr '\n' ',' | sed -e 's/,$//') glext=$(ls -1 yml/*ext-1.1.yml | tr '\n' ',' | sed -e 's/,$//') -#gles2=$(ls -1 yml/*-2.0.yml | tr '\n' ',' | sed -e 's/,$//') -./gen.py "$gles" --ifndef USE_ES2 gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c" -./gen.py "$glext" --ifndef USE_ES2 glextwrap.c.j2 glextwrap.c gles.h > "$base/gl/wrap/glesext.c" -./gen.py "$gles1" --ifndef USE_ES2 glwrap.h.j2 gleswrap.h ../gl.h > "$base/gl/wrap/gles.h" -./gen.py "$gles1" --ifndef USE_ES2 glxfuncs.j2 glxfuncs.inc ../gl/gl.h > "$base/glx/glesfuncs.inc" +#./gen.py "$gles" gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c" +#./gen.py "$glext" glextwrap.c.j2 glextwrap.c gles.h > "$base/gl/wrap/glesext.c" +./gen.py "$gles1" gleswrap.c.j2 gleswrap.c gles.h > "$base/gl/wrap/gles.c" +./gen.py "$gles1" glwrap.h.j2 gleswrap.h ../gl.h > "$base/gl/wrap/gles.h" +./gen.py "$gles1" glxfuncs.j2 glxfuncs.inc ../gl/gl.h > "$base/glx/glesfuncs.inc" -#./gen.py "$gles2" --ifdef USE_ES2 gleswrap.c.j2 gles2wrap.c gles2.h > "$base/gl/wrap/gles2.c" -#./gen.py "$gles2" --ifdef USE_ES2 glwrap.h.j2 gles2wrap.h ../gl.h > "$base/gl/wrap/gles2.h" -#./gen.py "$gles2" --ifdef USE_ES2 glxfuncs.j2 gles2funcs.inc ../gl/gl.h > "$base/glx/gles2funcs.inc" - -# ./gen.py "yml/egl.yml" eglwrap.c.j2 eglwrap.c "" > "$base/gl/wrap/egl.c" & diff --git a/project/jni/gl4es/spec/gen.py b/project/jni/gl4es/spec/gen.py index cc0ab3e55..576620626 100755 --- a/project/jni/gl4es/spec/gen.py +++ b/project/jni/gl4es/spec/gen.py @@ -91,6 +91,11 @@ def gen(files, template, guard_name, headers, else: ret = 'void' + loadlib = 'LOAD_GLES' + if name.endswith('_OES_'): + loadlib = 'LOAD_GLES_OES' + name = name[:-5] + args = [split_arg(arg) for arg in args if not arg == 'void'] if any(arg.get('type') == 'unknown' for arg in args): continue @@ -112,6 +117,7 @@ def gen(files, template, guard_name, headers, 'args': args, 'types': types, 'void': ret == 'void', + 'loadlib': loadlib, }) if not types in unique_formats: unique_formats.add(types) diff --git a/project/jni/gl4es/spec/template/base/wrap.c.j2 b/project/jni/gl4es/spec/template/base/wrap.c.j2 index 944fb1508..a87b8888e 100755 --- a/project/jni/gl4es/spec/template/base/wrap.c.j2 +++ b/project/jni/gl4es/spec/template/base/wrap.c.j2 @@ -3,7 +3,7 @@ {% include "base/headers.j2" %} {% for func in functions %} {% block definition scoped %} -{{ func.return }} glshim_{{ func.name }}({{ func.args|args }}) { +{{ func.return }} gl4es_{{ func.name }}({{ func.args|args }}) { {% block load scoped %}{% endblock %} {% block call scoped %} {% if not func.void %}return {% endif %}{% block prefix %}wrap{% endblock %}_{{ func.name }}({{ func.args|args(0) }}); diff --git a/project/jni/gl4es/spec/template/gleswrap.c.j2 b/project/jni/gl4es/spec/template/gleswrap.c.j2 index bb6669b95..b9a1d527d 100755 --- a/project/jni/gl4es/spec/template/gleswrap.c.j2 +++ b/project/jni/gl4es/spec/template/gleswrap.c.j2 @@ -18,7 +18,7 @@ #endif {% endblock %} {% block load %} - LOAD_GLES({{ func.name }}); + {{ func.loadlib }}({{ func.name }}); {% endblock %} {% block call %} #ifndef direct_{{ func.name }} diff --git a/project/jni/gl4es/spec/template/glextwrap.c.j2 b/project/jni/gl4es/spec/template/glextwrap.c.j2 index d4df290f1..6f01c3e3b 100755 --- a/project/jni/gl4es/spec/template/glextwrap.c.j2 +++ b/project/jni/gl4es/spec/template/glextwrap.c.j2 @@ -9,7 +9,7 @@ #endif {% endblock %} {% block load %} - LOAD_GLES_OES({{ func.name }}); + {{ func.loadlib }}({{ func.name }}); {% endblock %} {% block call %} #ifndef direct_{{ func.name }} diff --git a/project/jni/gl4es/spec/template/glwrap.h.j2 b/project/jni/gl4es/spec/template/glwrap.h.j2 index 49e470137..a892e0c46 100755 --- a/project/jni/gl4es/spec/template/glwrap.h.j2 +++ b/project/jni/gl4es/spec/template/glwrap.h.j2 @@ -7,7 +7,7 @@ #define push_{{ func.name }}({{ func.args|args(0) }}) { \ {{ func.name }}_PACKED *packed_data = malloc(sizeof({{ func.name }}_PACKED)); \ packed_data->format = {{ func.name }}_FORMAT; \ - packed_data->func = glshim_{{ func.name }}; \ + packed_data->func = gl4es_{{ func.name }}; \ {% if func.args %} {% for arg in func.args %} packed_data->args.a{{ loop.index }} = ({{ arg.type|unconst }}){{ arg.name }}; \ diff --git a/project/jni/gl4es/spec/yml/glext-1.1.yml b/project/jni/gl4es/spec/yml/glext-1.1.yml index 87630ef23..c10e0789c 100755 --- a/project/jni/gl4es/spec/yml/glext-1.1.yml +++ b/project/jni/gl4es/spec/yml/glext-1.1.yml @@ -1,30 +1,30 @@ -glBlendColor: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] -glBlendEquation: [void, GLenum mode] -glBlendEquationSeparate: [void, GLenum modeRGB, GLenum modeA] -glBlendFuncSeparate: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha] -# glTexGenfOES: [void, GLenum coord, GLenum pname, GLfloat param] -glTexGenfv: [void, GLenum coord, GLenum pname, "const GLfloat *params"] -glTexGeni: [void, GLenum coord, GLenum pname, GLint param] -# glTexGenivOES: [void, GLenum coord, GLenum pname, "const GLint *params"] +glBlendColor_OES_: [void, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha] +glBlendEquation_OES_: [void, GLenum mode] +glBlendEquationSeparate_OES_: [void, GLenum modeRGB, GLenum modeA] +glBlendFuncSeparate_OES_: [void, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha] +# glTexGenfOES_OES_: [void, GLenum coord, GLenum pname, GLfloat param] +glTexGenfv_OES_: [void, GLenum coord, GLenum pname, "const GLfloat *params"] +glTexGeni_OES_: [void, GLenum coord, GLenum pname, GLint param] +# glTexGenivOES_OES_: [void, GLenum coord, GLenum pname, "const GLint *params"] -glGenFramebuffers: [void, GLsizei n, "GLuint *ids"] -glDeleteFramebuffers: [void, GLsizei n, "GLuint *framebuffers"] -glIsFramebuffer: [GLboolean, GLuint framebuffer] -glCheckFramebufferStatus: [GLenum, GLenum target] -glBindFramebuffer: [void, GLenum target, GLuint framebuffer] -glFramebufferTexture2D: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level] -glGenRenderbuffers: [void, GLsizei n, "GLuint *renderbuffers"] -glFramebufferRenderbuffer: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer] -glDeleteRenderbuffers: [void, GLsizei n, "GLuint *renderbuffers"] -glRenderbufferStorage: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height] -glBindRenderbuffer: [void, GLenum target, GLuint renderbuffer] -glIsRenderbuffer: [GLboolean, GLuint renderbuffer] -glGenerateMipmap: [void, GLenum target] -glGetFramebufferAttachmentParameteriv: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"] -glGetRenderbufferParameteriv: [void, GLenum target, GLenum pname, "GLint * params"] +glGenFramebuffers_OES_: [void, GLsizei n, "GLuint *ids"] +glDeleteFramebuffers_OES_: [void, GLsizei n, "GLuint *framebuffers"] +glIsFramebuffer_OES_: [GLboolean, GLuint framebuffer] +glCheckFramebufferStatus_OES_: [GLenum, GLenum target] +glBindFramebuffer_OES_: [void, GLenum target, GLuint framebuffer] +glFramebufferTexture2D_OES_: [void, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level] +glGenRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"] +glFramebufferRenderbuffer_OES_: [void, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer] +glDeleteRenderbuffers_OES_: [void, GLsizei n, "GLuint *renderbuffers"] +glRenderbufferStorage_OES_: [void, GLenum target, GLenum internalformat, GLsizei width, GLsizei height] +glBindRenderbuffer_OES_: [void, GLenum target, GLuint renderbuffer] +glIsRenderbuffer_OES_: [GLboolean, GLuint renderbuffer] +glGenerateMipmap_OES_: [void, GLenum target] +glGetFramebufferAttachmentParameteriv_OES_: [void, GLenum target, GLenum attachment, GLenum pname, "GLint *params"] +glGetRenderbufferParameteriv_OES_: [void, GLenum target, GLenum pname, "GLint * params"] -glDrawTexi: [void, GLint x, GLint y, GLint z, GLint width, GLint height] -glDrawTexf: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height] +glDrawTexi_OES_: [void, GLint x, GLint y, GLint z, GLint width, GLint height] +glDrawTexf_OES_: [void, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height] -glMultiDrawArrays: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount] -glMultiDrawElements: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount] +glMultiDrawArrays_OES_: [void, GLenum mode, "const GLint *first", "const GLsizei *count", GLsizei primcount] +glMultiDrawElements_OES_: [void, GLenum mode, "GLsizei *count", GLenum type, "const void * const *indices", GLsizei primcount] diff --git a/project/jni/gl4es/src/CMakeLists.txt b/project/jni/gl4es/src/CMakeLists.txt index 29152b34c..1254a671a 100755 --- a/project/jni/gl4es/src/CMakeLists.txt +++ b/project/jni/gl4es/src/CMakeLists.txt @@ -28,8 +28,6 @@ SET(GL_SRC gl/texture.c gl/wrap/gl.c gl/wrap/gles.c - gl/wrap/gles2.c - gl/wrap/glesext.c gl/wrap/glstub.c gl/math/eval.c ) @@ -67,7 +65,6 @@ SET(GL_H gl/texture.h gl/math/eval.h gl/wrap/es.h - gl/wrap/gles2.h gl/wrap/gles.h gl/wrap/gl.h gl/wrap/stub.h diff --git a/project/jni/gl4es/src/gl/const.h b/project/jni/gl4es/src/gl/const.h index a8705409e..7514cfc7d 100755 --- a/project/jni/gl4es/src/gl/const.h +++ b/project/jni/gl4es/src/gl/const.h @@ -10,6 +10,7 @@ #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_ENV_COLOR 0x2201 diff --git a/project/jni/gl4es/src/gl/getter.c b/project/jni/gl4es/src/gl/getter.c index 1ffb2955e..e417a3375 100755 --- a/project/jni/gl4es/src/gl/getter.c +++ b/project/jni/gl4es/src/gl/getter.c @@ -303,6 +303,9 @@ void gl4es_glGetIntegerv(GLenum pname, GLint *params) { for (dummy=0; dummy<4; dummy++) params[dummy]=glstate->light.ambient[dummy]; break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: + *params=hardext.maxsize; + break; case GL_SHRINK_HINT_GL4ES: *params=globals4es.texshrink; break; @@ -473,6 +476,9 @@ void gl4es_glGetFloatv(GLenum pname, GLfloat *params) { case GL_LIGHT_MODEL_AMBIENT: memcpy(params, glstate->light.ambient, 4*sizeof(GLfloat)); break; + case GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: + *params=hardext.maxsize; + break; case GL_SHRINK_HINT_GL4ES: *params=globals4es.texshrink; break; diff --git a/project/jni/gl4es/src/gl/gl.c b/project/jni/gl4es/src/gl/gl.c index 32cd0e3c8..90780e7ad 100755 --- a/project/jni/gl4es/src/gl/gl.c +++ b/project/jni/gl4es/src/gl/gl.c @@ -264,6 +264,12 @@ static void proxy_glEnable(GLenum cap, bool enable, void (*next)(GLenum)) { else glstate->enable.texture[glstate->texture.active] &= ~(1<enable.texture[glstate->texture.active] |= (1<enable.texture[glstate->texture.active] &= ~(1<enable.texture[glstate->texture.active] |= (1<enable.texture[aa]); if (itarget>=0) { - if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D) { + if (!IS_TEX2D(glstate->enable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) { TEXTURE(aa); gles_glEnable(GL_TEXTURE_2D); } @@ -824,7 +830,7 @@ void gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) { // get 1st enabled target const GLint itarget = get_target(glstate->enable.texture[aa]); if(itarget>=0) { - if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D) { + if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D || itarget==ENABLED_TEXTURE_RECTANGLE) { TEXTURE(aa); gles_glEnable(GL_TEXTURE_2D); } @@ -846,7 +852,8 @@ void gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) { gles_glDrawArrays(mode, first, count); for (int aa=0; aaenable.texture[aa]) && (IS_ANYTEX(glstate->enable.texture[aa]))) { + const GLint itarget = get_target(glstate->enable.texture[aa]); + if (itarget==ENABLED_TEX1D || itarget==ENABLED_TEX3D || itarget==ENABLED_TEXTURE_RECTANGLE) { TEXTURE(aa); gles_glDisable(GL_TEXTURE_2D); } diff --git a/project/jni/gl4es/src/gl/light.c b/project/jni/gl4es/src/gl/light.c index dbb2e88a5..375b67f5c 100755 --- a/project/jni/gl4es/src/gl/light.c +++ b/project/jni/gl4es/src/gl/light.c @@ -232,11 +232,12 @@ void gl4es_glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { } - if (face!=GL_FRONT_AND_BACK) { - face=GL_FRONT_AND_BACK; - } LOAD_GLES(glMaterialfv); - gles_glMaterialfv(face, pname, params); + if(face==GL_BACK) { // lets ignore GL_BACK in GLES 1.1 + noerrorShim(); + return; + } + gles_glMaterialfv(GL_FRONT_AND_BACK, pname, params); errorGL(); } } @@ -264,10 +265,11 @@ void gl4es_glMaterialf(GLenum face, GLenum pname, const GLfloat param) { glstate->material.back.shininess = param; LOAD_GLES(glMaterialf); - if (face!=GL_FRONT_AND_BACK) { - face=GL_FRONT_AND_BACK; - } - gles_glMaterialf(face, pname, param); + if(face==GL_BACK) { // lets ignore GL_BACK in GLES 1.1 + noerrorShim(); + return; + } + gles_glMaterialf(GL_FRONT_AND_BACK, pname, param); errorGL(); } } diff --git a/project/jni/gl4es/src/gl/list.c b/project/jni/gl4es/src/gl/list.c index cacedf794..37553a737 100755 --- a/project/jni/gl4es/src/gl/list.c +++ b/project/jni/gl4es/src/gl/list.c @@ -454,6 +454,8 @@ renderlist_t *extend_renderlist(renderlist_t *list) { // just in case memcpy(new->lastNormal, list->lastNormal, 3*sizeof(GLfloat)); memcpy(new->lastSecondaryColors, list->lastSecondaryColors, 3*sizeof(GLfloat)); + memcpy(new->lastColors, list->lastColors, 4*sizeof(GLfloat)); + new->lastColorsSet = list->lastColorsSet; // detach list->prev = NULL; // free list now @@ -821,10 +823,10 @@ void draw_renderlist(renderlist_t *list) { kh_foreach_value(map, m, switch (m->pname) { case GL_SHININESS: - gl4es_glMaterialf(GL_FRONT_AND_BACK, m->pname, m->color[0]); + gl4es_glMaterialf(m->face, m->pname, m->color[0]); break; default: - gl4es_glMaterialfv(GL_FRONT_AND_BACK, m->pname, m->color); + gl4es_glMaterialfv(m->face, m->pname, m->color); } ) } diff --git a/project/jni/gl4es/src/gl/pixel.c b/project/jni/gl4es/src/gl/pixel.c index 56326dfe2..6aa208d0a 100755 --- a/project/jni/gl4es/src/gl/pixel.c +++ b/project/jni/gl4es/src/gl/pixel.c @@ -1129,6 +1129,41 @@ bool pixel_quarterscale(const GLvoid *old, GLvoid **new, return true; } +bool pixel_doublescale(const GLvoid *old, GLvoid **new, + GLuint width, GLuint height, + GLenum format, GLenum type) { + GLuint pixel_size, new_width, new_height; + new_width = width * 2; + new_height = height * 2; + //printf("LIBGL: doublescaling %ux%u -> %ux%u (%s / %s)\n", width, height, new_width, new_height, PrintEnum(format), PrintEnum(type)); + const colorlayout_t *src_color; + src_color = get_color_map(format); + GLvoid *dst; + uintptr_t src, pos, pix0, pix1, pix2, pix3; + + pixel_size = pixel_sizeof(format, type); + dst = malloc(pixel_size * new_width * new_height); + src = (uintptr_t)old; + pos = (uintptr_t)dst; + const int dx = (width>1)?1:0; + const int dy = (height>1)?1:0; + for (int y = 0; y+1 < new_height; y+=2) { + for (int x = 0; x+1 < new_width; x+=2) { + pix0 = src + ((x / 2) + + (y / 2) * width) * pixel_size; + memcpy((void*)pos, (void*)pix0, pixel_size); + memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size); + pos += pixel_size; + memcpy((void*)pos, (void*)pix0, pixel_size); + memcpy((void*)(pos+new_width*pixel_size), (void*)pix0, pixel_size); + pos += pixel_size; + } + pos += new_width*pixel_size; + } + *new = dst; + return true; +} + bool pixel_to_ppm(const GLvoid *pixels, GLuint width, GLuint height, GLenum format, GLenum type, GLuint name) { if (! pixels) diff --git a/project/jni/gl4es/src/gl/pixel.h b/project/jni/gl4es/src/gl/pixel.h index 96ba9341c..798d856b7 100755 --- a/project/jni/gl4es/src/gl/pixel.h +++ b/project/jni/gl4es/src/gl/pixel.h @@ -39,6 +39,10 @@ bool pixel_quarterscale(const GLvoid *src, GLvoid **dst, GLuint width, GLuint height, GLenum format, GLenum type); +bool pixel_doublescale(const GLvoid *src, GLvoid **dst, + GLuint width, GLuint height, + GLenum format, GLenum type); + bool pixel_to_ppm(const GLvoid *pixels, GLuint width, GLuint height, GLenum format, GLenum type, GLuint name); diff --git a/project/jni/gl4es/src/gl/texture.c b/project/jni/gl4es/src/gl/texture.c index 84318fdde..e3806b486 100755 --- a/project/jni/gl4es/src/gl/texture.c +++ b/project/jni/gl4es/src/gl/texture.c @@ -533,9 +533,15 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, //printf("glTexImage2D on target=%s with unpack_row_length(%i), size(%i,%i) and skip(%i,%i), format(internal)=%s(%s), type=%s, data=%08x, level=%i (mipmap_need=%i, mipmap_auto=%i) => texture=%u (streamed=%i), glstate->list.compiling=%d\n", PrintEnum(target), glstate->texture.unpack_row_length, width, height, glstate->texture.unpack_skip_pixels, glstate->texture.unpack_skip_rows, PrintEnum(format), PrintEnum(internalformat), PrintEnum(type), data, level, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_need:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->mipmap_auto:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->texture:0, (glstate->texture.bound[glstate->texture.active][what_target(target)])?glstate->texture.bound[glstate->texture.active][what_target(target)]->streamed:0, glstate->list.compiling); // proxy case - if (target == GL_PROXY_TEXTURE_2D || target == GL_PROXY_TEXTURE_1D || target == GL_PROXY_TEXTURE_3D) { - proxy_width = ((width<(globals4es.texshrink>=8)?8192:2048)?0:width; - proxy_height = ((height<(globals4es.texshrink>=8)?8192:2048)?0:height; + + const GLuint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); + + if (rtarget == GL_PROXY_TEXTURE_2D) { + int max1=hardext.maxsize; + if (globals4es.texshrink>=8 && max1>8192) max1=8192; + proxy_width = ((width<max1)?0:width; + proxy_height = ((height<max1)?0:height; proxy_intformat = swizzle_internalformat(&internalformat); return; } @@ -546,8 +552,6 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, glstate->gl_batch = 0; } - GLuint itarget = what_target(target); - GLvoid *datab = (GLvoid*)data; if (glstate->vao->unpack) @@ -698,6 +702,10 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, { GLsizei nheight = (hardext.npot==2)?height:npot(height), nwidth = (hardext.npot==2)?width:npot(width); + if(target==GL_TEXTURE_RECTANGLE_ARB && hardext.npot==1) { + nheight = height; + nwidth = width; + } #ifdef PANDORA #define NO_1x1 #endif @@ -724,48 +732,105 @@ void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, } if ((bound) && (globals4es.automipmap==4) && (nwidth!=nheight)) bound->mipmap_auto = 0; - + + if((bound) && (target==GL_TEXTURE_RECTANGLE_ARB && hardext.npot==1)) { + gl4es_glTexParameteri(rtarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl4es_glTexParameteri(rtarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + } + if (!(globals4es.texstream && bound && bound->streamed)) { - if (bound && ((bound->mipmap_need && (globals4es.automipmap!=3)) || (bound->mipmap_auto))) - gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_TRUE ); + if (bound && (target!=GL_TEXTURE_RECTANGLE_ARB) && ((bound->mipmap_need && (globals4es.automipmap!=3)) || (bound->mipmap_auto))) + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE ); else { - if(itarget!=ENABLED_CUBE_MAP) gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE ); - if ((bound) && (bound->mipmap_need)) { + //if(target!=GL_TEXTURE_RECTANGLE_ARB) gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE ); + if ((bound) && (itarget!=ENABLED_CUBE_MAP && target!=GL_TEXTURE_RECTANGLE_ARB) && (bound->mipmap_need)) { // remove the need for mipmap... bound->mipmap_need = 0; - gl4es_glTexParameteri(target, GL_TEXTURE_MIN_FILTER, bound->min_filter); - gl4es_glTexParameteri(target, GL_TEXTURE_MAG_FILTER, bound->mag_filter); + gl4es_glTexParameteri(rtarget, GL_TEXTURE_MIN_FILTER, bound->min_filter); + gl4es_glTexParameteri(rtarget, GL_TEXTURE_MAG_FILTER, bound->mag_filter); } } if (height != nheight || width != nwidth) { - gles_glTexImage2D(target, level, format, nwidth, nheight, border, + gles_glTexImage2D(rtarget, level, format, nwidth, nheight, border, format, type, NULL); - if (pixels) gles_glTexSubImage2D(target, level, 0, 0, width, height, + if (pixels) gles_glTexSubImage2D(rtarget, level, 0, 0, width, height, format, type, pixels); errorGL(); #ifdef NO_1x1 if(level==0 && (width==1 || height==1 && pixels)) { - // complete the texture, juste in ase it use GL_REPEAT + // complete the texture, juste in case it use GL_REPEAT // also, don't keep the fact we have resized, the non-adjusted coordinates will work (as the texture is enlarged) - if(width==1) {gles_glTexSubImage2D(target, level, 1, 0, width, height, format, type, pixels); nwidth=1;} - if(height==1) {gles_glTexSubImage2D(target, level, 0, 1, width, height, format, type, pixels); nheight=1;} + if(width==1) {gles_glTexSubImage2D(rtarget, level, 1, 0, width, height, format, type, pixels); nwidth=1;} + if(height==1) {gles_glTexSubImage2D(rtarget, level, 0, 1, width, height, format, type, pixels); nheight=1;} if(width==1 && height==1) { // create a manual mipmap just in case_state - gles_glTexSubImage2D(target, level, 1, 1, width, height, format, type, pixels); - gles_glTexImage2D(target, 1, format, 1, 1, 0, format, type, pixels); + gles_glTexSubImage2D(rtarget, level, 1, 1, width, height, format, type, pixels); + gles_glTexImage2D(rtarget, 1, format, 1, 1, 0, format, type, pixels); } } #endif } else { - gles_glTexImage2D(target, level, format, width, height, border, + gles_glTexImage2D(rtarget, level, format, width, height, border, format, type, pixels); errorGL(); } + // check if base_level is set... and calculate lower level mipmap + if(bound->base_level == level) { + int leveln = level, nw = width, nh = height, nww=nwidth, nhh=nheight; + int pot = (nh==nhh && nw==nww); + void *ndata = pixels; + while(leveln) { + if(pixels) { + GLvoid *out = ndata; + pixel_doublescale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw <<= 1; + nh <<= 1; + nww <<= 1; + nhh <<= 1; + --leveln; + gles_glTexImage2D(rtarget, leveln, format, nww, nhh, border, + format, type, (pot)?ndata:NULL); + if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + // check if max_level is set... and calculate highr level mipmap + if(bound->max_level == level) { + int leveln = level, nw = nwidth, nh = nheight, nww=width, nhh=height; + int pot = (nh==nhh && nw==nww); + void *ndata = pixels; + while(nw!=1 && nh!=1) { + if(pixels) { + GLvoid *out = ndata; + pixel_halfscale(ndata, &out, nww, nhh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw = nlevel(nw, 1); + nh = nlevel(nh, 1); + nww = nlevel(nww, 1); + nhh = nlevel(nhh, 1); + ++leveln; + gles_glTexImage2D(rtarget, leveln, format, nw, nh, border, + format, type, (pot)?ndata:NULL); + if(!pot && pixels) gles_glTexSubImage2D(rtarget, leveln, 0, 0, nww, nhh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } /*if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3)) - gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE );*/ + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/ } else { if (pixels) - gl4es_glTexSubImage2D(target, level, 0, 0, width, height, format, type, pixels); // (should never happens) updload the 1st data... + gl4es_glTexSubImage2D(rtarget, level, 0, 0, width, height, format, type, pixels); // (should never happens) updload the 1st data... } } if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && bound && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) { @@ -803,6 +868,7 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff GLvoid *pixels = (GLvoid*)datab; const GLuint itarget = what_target(target); + const GLuint rtarget = map_tex_target(target); LOAD_GLES(glTexSubImage2D); LOAD_GLES(glTexParameteri); @@ -812,7 +878,6 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff glstate->gl_batch = old_glbatch; return; } - target = map_tex_target(target); gltexture_t *bound = glstate->texture.bound[glstate->texture.active][itarget]; if (globals4es.automipmap) { @@ -927,7 +992,7 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff } if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3) && (!globals4es.texstream || (globals4es.texstream && !bound->streamed))) - gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_TRUE ); + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_TRUE ); if (bound && globals4es.texstream && bound->streamed) { /* // copy the texture to the buffer @@ -936,13 +1001,60 @@ void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoff memcpy(tmp+((yy+yoffset)*bound->width+xoffset)*2, pixels+(yy*width)*2, width*2); }*/ } else { - gles_glTexSubImage2D(target, level, xoffset, yoffset, + gles_glTexSubImage2D(rtarget, level, xoffset, yoffset, width, height, format, type, pixels); errorGL(); + // check if base_level is set... and calculate lower level mipmap + if(bound->base_level == level) { + int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset; + void *ndata = pixels; + while(leveln) { + if(pixels) { + GLvoid *out = ndata; + pixel_doublescale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw <<= 1; + nh <<= 1; + xx <<= 1; + yy <<= 1; + --leveln; + gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + // check if max_level is set... and calculate highr level mipmap + if(bound->max_level == level) { + int leveln = level, nw = width, nh = height, xx=xoffset, yy=yoffset; + void *ndata = pixels; + while(nw!=1 && nh!=1) { + if(pixels) { + GLvoid *out = ndata; + pixel_halfscale(ndata, &out, nw, nh, format, type); + if (out != ndata && ndata!=pixels) + free(ndata); + ndata = out; + } + nw = nlevel(nw, 1); + nh = nlevel(nh, 1); + xx = nlevel(xx, 1); + yy = nlevel(yy, 1); + ++leveln; + gles_glTexSubImage2D(rtarget, leveln, xx, yy, nw, nh, + format, type, ndata); + } + if (ndata!=pixels) + free(ndata); + } + } /*if (bound && bound->mipmap_need && !bound->mipmap_auto && (globals4es.automipmap!=3) && (!globals4es.texstream || (globals4es.texstream && !bound->streamed))) - gles_glTexParameteri( target, GL_GENERATE_MIPMAP, GL_FALSE );*/ + gles_glTexParameteri( rtarget, GL_GENERATE_MIPMAP, GL_FALSE );*/ if ((target==GL_TEXTURE_2D) && globals4es.texcopydata && bound && ((globals4es.texstream && !bound->streamed) || !globals4es.texstream)) { //printf("*texcopy* glTexSubImage2D, xy=%i,%i, size=%i,%i=>%i,%i, format=%s, type=%s, tex=%u\n", xoffset, yoffset, width, height, bound->width, bound->height, PrintEnum(format), PrintEnum(type), bound->glname); @@ -1174,7 +1286,7 @@ tex_changed=1; // seems buggy, temporary disabling that... } #endif - target = map_tex_target(target); + const GLuint rtarget = map_tex_target(target); glstate->texture.bound[glstate->texture.active][itarget] = tex; @@ -1189,7 +1301,7 @@ tex_changed=1; // seems buggy, temporary disabling that... } else #endif { - gles_glBindTexture(target, texture); + gles_glBindTexture(rtarget, texture); errorGL(); } } @@ -1202,7 +1314,7 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { PUSH_IF_COMPILING(glTexParameteri); LOAD_GLES(glTexParameteri); const GLint itarget = what_target(target); - target = map_tex_target(target); + const GLuint rtarget = map_tex_target(target); gltexture_t *texture = glstate->texture.bound[glstate->texture.active][itarget]; switch (pname) { case GL_TEXTURE_MIN_FILTER: @@ -1239,11 +1351,17 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { if (pname==GL_TEXTURE_WRAP_S) if (texture) texture->wrap_s = param; if (pname==GL_TEXTURE_WRAP_T) if (texture) texture->wrap_t = param; break; + case GL_TEXTURE_WRAP_R: + // ignore it on GLES... + break; case GL_TEXTURE_MAX_LEVEL: if (texture) - texture->mipmap_auto = (param)?1:0; + texture->max_level = param; return; // not on GLES case GL_TEXTURE_BASE_LEVEL: + if (texture) + texture->base_level = param; + return; // not on GLES case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_LOD_BIAS: @@ -1255,9 +1373,10 @@ void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { default_tex_mipmap = texture->mipmap_auto; } else default_tex_mipmap = (param)?1:0; // default? - return; // We control the behavour later + //return; // We control the behavour later + break; } - gles_glTexParameteri(target, pname, param); + gles_glTexParameteri(rtarget, pname, param); errorGL(); } @@ -1338,6 +1457,8 @@ void gl4es_glGenTextures(GLsizei n, GLuint * textures) { tex->mipmap_auto = 0; tex->mipmap_need = 0; tex->streamingID = -1; + tex->base_level = -1; + tex->max_level = -1; tex->streamed = false; tex->alpha = true; tex->compressed = false; @@ -1367,11 +1488,11 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL *params = 0; noerrorShim(); const GLuint itarget = what_target(target); - target = map_tex_target(target); + const GLuint rtarget = map_tex_target(target); gltexture_t* bound = glstate->texture.bound[glstate->texture.active][itarget]; switch (pname) { case GL_TEXTURE_WIDTH: - if (target==GL_PROXY_TEXTURE_2D) + if (rtarget==GL_PROXY_TEXTURE_2D) (*params) = nlevel(proxy_width,level); else { (*params) = nlevel((bound)?bound->width:2048,level); @@ -1380,7 +1501,7 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL } break; case GL_TEXTURE_HEIGHT: - if (target==GL_PROXY_TEXTURE_2D) + if (rtarget==GL_PROXY_TEXTURE_2D) (*params) = nlevel(proxy_height,level); else { (*params) = nlevel((bound)?bound->height:2048,level); @@ -1389,7 +1510,7 @@ void gl4es_glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GL } break; case GL_TEXTURE_INTERNAL_FORMAT: - if (target==GL_PROXY_TEXTURE_2D) + if (rtarget==GL_PROXY_TEXTURE_2D) (*params) = proxy_intformat; else { if (bound && bound->compressed) @@ -1494,7 +1615,7 @@ void gl4es_glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, //printf("STUBBED glGetTexImage with level=%i\n", level); void* tmp = malloc(width*height*pixel_sizeof(format, type)); // tmp space... void* tmp2; - gl4es_glGetTexImage(target, 0, format, type, tmp); + gl4es_glGetTexImage(map_tex_target(target), 0, format, type, tmp); for (int i=0; i2048)?0:width; proxy_height = (height>2048)?0:height; @@ -2030,7 +2151,7 @@ void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor gl4es_glGetIntegerv(GL_UNPACK_ALIGNMENT, &oldalign); if (oldalign!=1) gl4es_glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - gl4es_glTexImage2D(target, level, format==GL_RGBA?GL_COMPRESSED_RGBA:GL_COMPRESSED_RGB, nlevel(width,fact), nlevel(height,fact), border, format, type, half); + gl4es_glTexImage2D(rtarget, level, format==GL_RGBA?GL_COMPRESSED_RGBA:GL_COMPRESSED_RGB, nlevel(width,fact), nlevel(height,fact), border, format, type, half); // re-update bounded texture info bound->compressed = true; bound->internalformat = internalformat; @@ -2046,7 +2167,7 @@ void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalfor bound->type = GL_UNSIGNED_BYTE; bound->internalformat = internalformat; bound->compressed = true; - gles_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, datab); + gles_glCompressedTexImage2D(rtarget, level, internalformat, width, height, border, imageSize, datab); } glstate->vao->unpack = unpack; glstate->gl_batch = old_glbatch; diff --git a/project/jni/gl4es/src/gl/texture.h b/project/jni/gl4es/src/gl/texture.h index 9ddcef64e..a7d0f4f70 100755 --- a/project/jni/gl4es/src/gl/texture.h +++ b/project/jni/gl4es/src/gl/texture.h @@ -126,6 +126,8 @@ typedef struct { GLboolean compressed; GLboolean streamed; int streamingID; + int base_level; + int max_level; GLvoid *data; // in case we want to keep a copy of it (it that case, always RGBA/GL_UNSIGNED_BYTE } gltexture_t; @@ -140,6 +142,7 @@ static inline GLenum map_tex_target(GLenum target) { break; case GL_PROXY_TEXTURE_1D: case GL_PROXY_TEXTURE_3D: + case GL_PROXY_TEXTURE_RECTANGLE_ARB: target = GL_PROXY_TEXTURE_2D; break; } @@ -184,7 +187,7 @@ static inline GLenum to_target(GLuint itarget) { } } #define IS_TEX2D(T) (T&(1<func(args.a1, args.a2); break; } + case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { + PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } case FORMAT_void_GLenum_GLenum: { PACKED_void_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum *)packed; ARGS_void_GLenum_GLenum args = unpacked->args; unpacked->func(args.a1, args.a2); break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLenum: { + PACKED_void_GLenum_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: { PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *unpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *)packed; ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args = unpacked->args; @@ -1494,18 +1755,18 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2, args.a3, args.a4); break; } + case FORMAT_GLenum_GLenum: { + PACKED_GLenum_GLenum *unpacked = (PACKED_GLenum_GLenum *)packed; + ARGS_GLenum_GLenum args = unpacked->args; + unpacked->func(args.a1); + break; + } case FORMAT_void_GLbitfield: { PACKED_void_GLbitfield *unpacked = (PACKED_void_GLbitfield *)packed; ARGS_void_GLbitfield args = unpacked->args; unpacked->func(args.a1); break; } - case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { - PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } case FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx: { PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *unpacked = (PACKED_void_GLclampx_GLclampx_GLclampx_GLclampx *)packed; ARGS_void_GLclampx_GLclampx_GLclampx_GLclampx args = unpacked->args; @@ -1602,6 +1863,12 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2); break; } + case FORMAT_void_GLsizei_GLuint___GENPT__: { + PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed; + ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2); + break; + } case FORMAT_void_GLboolean: { PACKED_void_GLboolean *unpacked = (PACKED_void_GLboolean *)packed; ARGS_void_GLboolean args = unpacked->args; @@ -1632,6 +1899,18 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2, args.a3, args.a4); break; } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint_GLint: { + PACKED_void_GLint_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint *)packed; + ARGS_void_GLint_GLint_GLint_GLint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } case FORMAT_void: { PACKED_void *unpacked = (PACKED_void *)packed; unpacked->func(); @@ -1649,6 +1928,18 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2); break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint: { + PACKED_void_GLenum_GLenum_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLuint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: { + PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *)packed; ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; @@ -1661,12 +1952,6 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6); break; } - case FORMAT_void_GLsizei_GLuint___GENPT__: { - PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed; - ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } case FORMAT_void_GLenum_GLboolean___GENPT__: { PACKED_void_GLenum_GLboolean___GENPT__ *unpacked = (PACKED_void_GLenum_GLboolean___GENPT__ *)packed; ARGS_void_GLenum_GLboolean___GENPT__ args = unpacked->args; @@ -1696,6 +1981,12 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(); break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: { + PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *)packed; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } case FORMAT_void_GLenum_GLint___GENPT__: { PACKED_void_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLint___GENPT__ *)packed; ARGS_void_GLenum_GLint___GENPT__ args = unpacked->args; @@ -1786,6 +2077,18 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1); break; } + case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: { + PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *)packed; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } + case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: { + PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *unpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *)packed; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); + break; + } case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: { PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *)packed; ARGS_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; @@ -1840,6 +2143,12 @@ void glPackedCall(const packed_call_t *packed) { unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7); break; } + case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: { + PACKED_void_GLenum_GLenum_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei *)packed; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args = unpacked->args; + unpacked->func(args.a1, args.a2, args.a3, args.a4); + break; + } case FORMAT_void_GLclampf_GLboolean: { PACKED_void_GLclampf_GLboolean *unpacked = (PACKED_void_GLclampf_GLboolean *)packed; ARGS_void_GLclampf_GLboolean args = unpacked->args; @@ -1933,6 +2242,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { + int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf); + PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLenum_GLenum: { int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum); PACKED_void_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum*)malloc(sizeofpacked); @@ -1940,6 +2256,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLenum); + PACKED_void_GLenum_GLenum_GLenum_GLenum *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: { int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum); PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *newpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum*)malloc(sizeofpacked); @@ -1954,16 +2277,16 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } - case FORMAT_void_GLbitfield: { - int sizeofpacked = sizeof(PACKED_void_GLbitfield); - PACKED_void_GLbitfield *newpacked = (PACKED_void_GLbitfield*)malloc(sizeofpacked); + case FORMAT_GLenum_GLenum: { + int sizeofpacked = sizeof(PACKED_GLenum_GLenum); + PACKED_GLenum_GLenum *newpacked = (PACKED_GLenum_GLenum*)malloc(sizeofpacked); memcpy(newpacked, packed, sizeofpacked); return (packed_call_t*)newpacked; break; } - case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { - int sizeofpacked = sizeof(PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf); - PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *newpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf*)malloc(sizeofpacked); + case FORMAT_void_GLbitfield: { + int sizeofpacked = sizeof(PACKED_void_GLbitfield); + PACKED_void_GLbitfield *newpacked = (PACKED_void_GLbitfield*)malloc(sizeofpacked); memcpy(newpacked, packed, sizeofpacked); return (packed_call_t*)newpacked; break; @@ -2080,6 +2403,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLsizei_GLuint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLsizei_GLuint___GENPT__); + PACKED_void_GLsizei_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_GLuint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLboolean: { int sizeofpacked = sizeof(PACKED_void_GLboolean); PACKED_void_GLboolean *newpacked = (PACKED_void_GLboolean*)malloc(sizeofpacked); @@ -2115,6 +2445,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { + int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat); + PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLint_GLint_GLint_GLint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLint_GLint_GLint_GLint_GLint); + PACKED_void_GLint_GLint_GLint_GLint_GLint *newpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void: { int sizeofpacked = sizeof(PACKED_void); PACKED_void *newpacked = (PACKED_void*)malloc(sizeofpacked); @@ -2136,6 +2480,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint); + PACKED_void_GLenum_GLenum_GLenum_GLuint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint); + PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat: { int sizeofpacked = sizeof(PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat); PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); @@ -2150,13 +2508,6 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } - case FORMAT_void_GLsizei_GLuint___GENPT__: { - int sizeofpacked = sizeof(PACKED_void_GLsizei_GLuint___GENPT__); - PACKED_void_GLsizei_GLuint___GENPT__ *newpacked = (PACKED_void_GLsizei_GLuint___GENPT__*)malloc(sizeofpacked); - memcpy(newpacked, packed, sizeofpacked); - return (packed_call_t*)newpacked; - break; - } case FORMAT_void_GLenum_GLboolean___GENPT__: { int sizeofpacked = sizeof(PACKED_void_GLenum_GLboolean___GENPT__); PACKED_void_GLenum_GLboolean___GENPT__ *newpacked = (PACKED_void_GLenum_GLboolean___GENPT__*)malloc(sizeofpacked); @@ -2192,6 +2543,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__); + PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLenum_GLint___GENPT__: { int sizeofpacked = sizeof(PACKED_void_GLenum_GLint___GENPT__); PACKED_void_GLenum_GLint___GENPT__ *newpacked = (PACKED_void_GLenum_GLint___GENPT__*)malloc(sizeofpacked); @@ -2297,6 +2655,20 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei); + PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } + case FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei); + PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei *newpacked = (PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat: { int sizeofpacked = sizeof(PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat); PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat *newpacked = (PACKED_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat*)malloc(sizeofpacked); @@ -2360,6 +2732,13 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { return (packed_call_t*)newpacked; break; } + case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: { + int sizeofpacked = sizeof(PACKED_void_GLenum_GLenum_GLsizei_GLsizei); + PACKED_void_GLenum_GLenum_GLsizei_GLsizei *newpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei*)malloc(sizeofpacked); + memcpy(newpacked, packed, sizeofpacked); + return (packed_call_t*)newpacked; + break; + } case FORMAT_void_GLclampf_GLboolean: { int sizeofpacked = sizeof(PACKED_void_GLclampf_GLboolean); PACKED_void_GLclampf_GLboolean *newpacked = (PACKED_void_GLclampf_GLboolean*)malloc(sizeofpacked); @@ -2432,5 +2811,3 @@ packed_call_t* glCopyPackedCall(const packed_call_t *packed) { } } }*/ - -#endif diff --git a/project/jni/gl4es/src/gl/wrap/gles.h b/project/jni/gl4es/src/gl/wrap/gles.h old mode 100755 new mode 100644 index b15aca615..b3a77332d --- a/project/jni/gl4es/src/gl/wrap/gles.h +++ b/project/jni/gl4es/src/gl/wrap/gles.h @@ -1,4 +1,3 @@ -#ifndef USE_ES2 #include "../gl.h" #ifndef GLESWRAP_H @@ -20,11 +19,13 @@ enum FORMAT { FORMAT_void_GLenum_GLclampf, FORMAT_void_GLenum_GLclampx, FORMAT_void_GLenum_GLuint, + FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf, FORMAT_void_GLenum_GLenum, + FORMAT_void_GLenum_GLenum_GLenum_GLenum, FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum, FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__, + FORMAT_GLenum_GLenum, FORMAT_void_GLbitfield, - FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf, FORMAT_void_GLclampx_GLclampx_GLclampx_GLclampx, FORMAT_void_GLclampf, FORMAT_void_GLclampx, @@ -41,22 +42,27 @@ enum FORMAT { FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint, FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei, FORMAT_void_GLsizei_const_GLuint___GENPT__, + FORMAT_void_GLsizei_GLuint___GENPT__, FORMAT_void_GLboolean, FORMAT_void_GLclampf_GLclampf, FORMAT_void_GLclampx_GLclampx, FORMAT_void_GLenum_GLint_GLsizei, FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__, + FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat, + FORMAT_void_GLint_GLint_GLint_GLint_GLint, FORMAT_void, FORMAT_void_GLenum_GLfloat, FORMAT_void_GLenum_GLfixed, + FORMAT_void_GLenum_GLenum_GLenum_GLuint, + FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint, FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat, FORMAT_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed, - FORMAT_void_GLsizei_GLuint___GENPT__, FORMAT_void_GLenum_GLboolean___GENPT__, FORMAT_void_GLenum_GLenum_GLint___GENPT__, FORMAT_void_GLenum_GLfloat___GENPT__, FORMAT_void_GLenum_GLfixed___GENPT__, FORMAT_GLenum, + FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__, FORMAT_void_GLenum_GLint___GENPT__, FORMAT_void_GLenum_GLenum_GLfloat___GENPT__, FORMAT_void_GLenum_GLenum_GLfixed___GENPT__, @@ -72,6 +78,8 @@ enum FORMAT { FORMAT_void_GLfixed, FORMAT_void_const_GLfloat___GENPT__, FORMAT_void_const_GLfixed___GENPT__, + FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei, + FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei, FORMAT_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat, FORMAT_void_GLenum_GLfixed_GLfixed_GLfixed_GLfixed, FORMAT_void_GLfloat_GLfloat_GLfloat, @@ -81,6 +89,7 @@ enum FORMAT { FORMAT_void_GLfloat_GLfloat, FORMAT_void_GLfixed_GLfixed, FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__, + FORMAT_void_GLenum_GLenum_GLsizei_GLsizei, FORMAT_void_GLclampf_GLboolean, FORMAT_void_GLclampx_GLboolean, FORMAT_void_GLint_GLint_GLsizei_GLsizei, @@ -91,16 +100,6 @@ enum FORMAT { FORMAT_void_GLenum_GLenum_const_GLint___GENPT__, FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__, FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__, - FORMAT_void_GLenum_GLenum_GLenum_GLenum, - FORMAT_GLenum_GLenum, - FORMAT_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat, - FORMAT_void_GLint_GLint_GLint_GLint_GLint, - FORMAT_void_GLenum_GLenum_GLenum_GLuint, - FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint, - FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__, - FORMAT_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei, - FORMAT_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei, - FORMAT_void_GLenum_GLenum_GLsizei_GLsizei, }; typedef void (*FUNC_void_GLenum)(GLenum texture); @@ -158,7 +157,23 @@ typedef struct { int func; ARGS_void_GLenum_GLuint args; } INDEXED_void_GLenum_GLuint; -typedef void (*FUNC_void_GLenum_GLenum)(GLenum sfactor, GLenum dfactor); +typedef void (*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef struct { + GLclampf a1; + GLclampf a2; + GLclampf a3; + GLclampf a4; +} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef struct { + int format; + FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; +} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef struct { + int func; + ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; +} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf; +typedef void (*FUNC_void_GLenum_GLenum)(GLenum modeRGB, GLenum modeA); typedef struct { GLenum a1; GLenum a2; @@ -172,6 +187,22 @@ typedef struct { int func; ARGS_void_GLenum_GLenum args; } INDEXED_void_GLenum_GLenum; +typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLenum a4; +} ARGS_void_GLenum_GLenum_GLenum_GLenum; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLenum func; + ARGS_void_GLenum_GLenum_GLenum_GLenum args; +} PACKED_void_GLenum_GLenum_GLenum_GLenum; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLenum args; +} INDEXED_void_GLenum_GLenum_GLenum_GLenum; typedef void (*FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); typedef struct { GLenum a1; @@ -204,6 +235,19 @@ typedef struct { int func; ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args; } INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; +typedef GLenum (*FUNC_GLenum_GLenum)(GLenum target); +typedef struct { + GLenum a1; +} ARGS_GLenum_GLenum; +typedef struct { + int format; + FUNC_GLenum_GLenum func; + ARGS_GLenum_GLenum args; +} PACKED_GLenum_GLenum; +typedef struct { + int func; + ARGS_GLenum_GLenum args; +} INDEXED_GLenum_GLenum; typedef void (*FUNC_void_GLbitfield)(GLbitfield mask); typedef struct { GLbitfield a1; @@ -217,22 +261,6 @@ typedef struct { int func; ARGS_void_GLbitfield args; } INDEXED_void_GLbitfield; -typedef void (*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef struct { - GLclampf a1; - GLclampf a2; - GLclampf a3; - GLclampf a4; -} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf; -typedef struct { - int format; - FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; -} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf; -typedef struct { - int func; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; -} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf; typedef void (*FUNC_void_GLclampx_GLclampx_GLclampx_GLclampx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); typedef struct { GLclampx a1; @@ -491,6 +519,20 @@ typedef struct { int func; ARGS_void_GLsizei_const_GLuint___GENPT__ args; } INDEXED_void_GLsizei_const_GLuint___GENPT__; +typedef void (*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * framebuffers); +typedef struct { + GLsizei a1; + GLuint * a2; +} ARGS_void_GLsizei_GLuint___GENPT__; +typedef struct { + int format; + FUNC_void_GLsizei_GLuint___GENPT__ func; + ARGS_void_GLsizei_GLuint___GENPT__ args; +} PACKED_void_GLsizei_GLuint___GENPT__; +typedef struct { + int func; + ARGS_void_GLsizei_GLuint___GENPT__ args; +} INDEXED_void_GLsizei_GLuint___GENPT__; typedef void (*FUNC_void_GLboolean)(GLboolean flag); typedef struct { GLboolean a1; @@ -563,6 +605,40 @@ typedef struct { int func; ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args; } INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; +typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); +typedef struct { + GLfloat a1; + GLfloat a2; + GLfloat a3; + GLfloat a4; + GLfloat a5; +} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int format; + FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef struct { + int func; + ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; +} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; +typedef void (*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint x, GLint y, GLint z, GLint width, GLint height); +typedef struct { + GLint a1; + GLint a2; + GLint a3; + GLint a4; + GLint a5; +} ARGS_void_GLint_GLint_GLint_GLint_GLint; +typedef struct { + int format; + FUNC_void_GLint_GLint_GLint_GLint_GLint func; + ARGS_void_GLint_GLint_GLint_GLint_GLint args; +} PACKED_void_GLint_GLint_GLint_GLint_GLint; +typedef struct { + int func; + ARGS_void_GLint_GLint_GLint_GLint_GLint args; +} INDEXED_void_GLint_GLint_GLint_GLint_GLint; typedef void (*FUNC_void)(); typedef struct { int format; @@ -599,6 +675,39 @@ typedef struct { int func; ARGS_void_GLenum_GLfixed args; } INDEXED_void_GLenum_GLfixed; +typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLuint a4; +} ARGS_void_GLenum_GLenum_GLenum_GLuint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLuint func; + ARGS_void_GLenum_GLenum_GLenum_GLuint args; +} PACKED_void_GLenum_GLenum_GLenum_GLuint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLuint args; +} INDEXED_void_GLenum_GLenum_GLenum_GLuint; +typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLuint a4; + GLint a5; +} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; +} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; +} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint; typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far); typedef struct { GLfloat a1; @@ -635,20 +744,6 @@ typedef struct { int func; ARGS_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed args; } INDEXED_void_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed_GLfixed; -typedef void (*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * buffers); -typedef struct { - GLsizei a1; - GLuint * a2; -} ARGS_void_GLsizei_GLuint___GENPT__; -typedef struct { - int format; - FUNC_void_GLsizei_GLuint___GENPT__ func; - ARGS_void_GLsizei_GLuint___GENPT__ args; -} PACKED_void_GLsizei_GLuint___GENPT__; -typedef struct { - int func; - ARGS_void_GLsizei_GLuint___GENPT__ args; -} INDEXED_void_GLsizei_GLuint___GENPT__; typedef void (*FUNC_void_GLenum_GLboolean___GENPT__)(GLenum pname, GLboolean * params); typedef struct { GLenum a1; @@ -714,6 +809,22 @@ typedef struct { typedef struct { int func; } INDEXED_GLenum; +typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params); +typedef struct { + GLenum a1; + GLenum a2; + GLenum a3; + GLint * a4; +} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; +} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; +} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__; typedef void (*FUNC_void_GLenum_GLint___GENPT__)(GLenum pname, GLint * params); typedef struct { GLenum a1; @@ -923,6 +1034,39 @@ typedef struct { int func; ARGS_void_const_GLfixed___GENPT__ args; } INDEXED_void_const_GLfixed___GENPT__; +typedef void (*FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); +typedef struct { + GLenum a1; + GLint * a2; + GLsizei * a3; + GLsizei a4; +} ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei func; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; +} PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; +} INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; +typedef void (*FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei)(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount); +typedef struct { + GLenum a1; + GLsizei * a2; + GLenum a3; + void * * a4; + GLsizei a5; +} ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei func; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; +} PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; +} INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; typedef void (*FUNC_void_GLenum_GLfloat_GLfloat_GLfloat_GLfloat)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef struct { GLenum a1; @@ -1063,6 +1207,22 @@ typedef struct { int func; ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args; } INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; +typedef void (*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef struct { + GLenum a1; + GLenum a2; + GLsizei a3; + GLsizei a4; +} ARGS_void_GLenum_GLenum_GLsizei_GLsizei; +typedef struct { + int format; + FUNC_void_GLenum_GLenum_GLsizei_GLsizei func; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; +} PACKED_void_GLenum_GLenum_GLsizei_GLsizei; +typedef struct { + int func; + ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; +} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei; typedef void (*FUNC_void_GLclampf_GLboolean)(GLclampf value, GLboolean invert); typedef struct { GLclampf a1; @@ -1222,167 +1382,6 @@ typedef struct { int func; ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args; } INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLenum a4; -} ARGS_void_GLenum_GLenum_GLenum_GLenum; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLenum func; - ARGS_void_GLenum_GLenum_GLenum_GLenum args; -} PACKED_void_GLenum_GLenum_GLenum_GLenum; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLenum args; -} INDEXED_void_GLenum_GLenum_GLenum_GLenum; -typedef GLenum (*FUNC_GLenum_GLenum)(GLenum target); -typedef struct { - GLenum a1; -} ARGS_GLenum_GLenum; -typedef struct { - int format; - FUNC_GLenum_GLenum func; - ARGS_GLenum_GLenum args; -} PACKED_GLenum_GLenum; -typedef struct { - int func; - ARGS_GLenum_GLenum args; -} INDEXED_GLenum_GLenum; -typedef void (*FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); -typedef struct { - GLfloat a1; - GLfloat a2; - GLfloat a3; - GLfloat a4; - GLfloat a5; -} ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat func; - ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; -} PACKED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat args; -} INDEXED_void_GLfloat_GLfloat_GLfloat_GLfloat_GLfloat; -typedef void (*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint x, GLint y, GLint z, GLint width, GLint height); -typedef struct { - GLint a1; - GLint a2; - GLint a3; - GLint a4; - GLint a5; -} ARGS_void_GLint_GLint_GLint_GLint_GLint; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLint_GLint_GLint func; - ARGS_void_GLint_GLint_GLint_GLint_GLint args; -} PACKED_void_GLint_GLint_GLint_GLint_GLint; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLint_GLint_GLint args; -} INDEXED_void_GLint_GLint_GLint_GLint_GLint; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLuint a4; -} ARGS_void_GLenum_GLenum_GLenum_GLuint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLuint func; - ARGS_void_GLenum_GLenum_GLenum_GLuint args; -} PACKED_void_GLenum_GLenum_GLenum_GLuint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLuint args; -} INDEXED_void_GLenum_GLenum_GLenum_GLuint; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLuint a4; - GLint a5; -} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func; - ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; -} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; -} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLint * a4; -} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func; - ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; -} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; -} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef void (*FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount); -typedef struct { - GLenum a1; - GLint * a2; - GLsizei * a3; - GLsizei a4; -} ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei func; - ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; -} PACKED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei args; -} INDEXED_void_GLenum_const_GLint___GENPT___const_GLsizei___GENPT___GLsizei; -typedef void (*FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei)(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount); -typedef struct { - GLenum a1; - GLsizei * a2; - GLenum a3; - void * * a4; - GLsizei a5; -} ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei func; - ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; -} PACKED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei args; -} INDEXED_void_GLenum_GLsizei___GENPT___GLenum_const_void___GENPT___const___GENPT___GLsizei; -typedef void (*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef struct { - GLenum a1; - GLenum a2; - GLsizei a3; - GLsizei a4; -} ARGS_void_GLenum_GLenum_GLsizei_GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLsizei_GLsizei func; - ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; -} PACKED_void_GLenum_GLenum_GLsizei_GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; -} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei; extern void glPushCall(void *data); void glPackedCall(const packed_call_t *packed); @@ -4744,5 +4743,3 @@ typedef void (*glViewport_PTR)(glViewport_ARG_EXPAND); } #endif #endif - -#endif diff --git a/project/jni/gl4es/src/gl/wrap/gles2.c b/project/jni/gl4es/src/gl/wrap/gles2.c deleted file mode 100755 index 2ece64651..000000000 --- a/project/jni/gl4es/src/gl/wrap/gles2.c +++ /dev/null @@ -1,1934 +0,0 @@ -#ifdef USE_ES2 -#include "gles2.h" -#ifndef skip_glActiveTexture -void gl4es_glActiveTexture(GLenum texture) { - LOAD_GLES(glActiveTexture); -#ifndef direct_glActiveTexture - PUSH_IF_COMPILING(glActiveTexture) -#endif - gles_glActiveTexture(texture); -} -void glActiveTexture(GLenum texture) __attribute__((alias("gl4es_glActiveTexture"))); -#endif -#ifndef skip_glAttachShader -void gl4es_glAttachShader(GLuint program, GLuint shader) { - LOAD_GLES(glAttachShader); -#ifndef direct_glAttachShader - PUSH_IF_COMPILING(glAttachShader) -#endif - gles_glAttachShader(program, shader); -} -void glAttachShader(GLuint program, GLuint shader) __attribute__((alias("gl4es_glAttachShader"))); -#endif -#ifndef skip_glBindAttribLocation -void gl4es_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) { - LOAD_GLES(glBindAttribLocation); -#ifndef direct_glBindAttribLocation - PUSH_IF_COMPILING(glBindAttribLocation) -#endif - gles_glBindAttribLocation(program, index, name); -} -void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) __attribute__((alias("gl4es_glBindAttribLocation"))); -#endif -#ifndef skip_glBindBuffer -void gl4es_glBindBuffer(GLenum target, GLuint buffer) { - LOAD_GLES(glBindBuffer); -#ifndef direct_glBindBuffer - PUSH_IF_COMPILING(glBindBuffer) -#endif - gles_glBindBuffer(target, buffer); -} -void glBindBuffer(GLenum target, GLuint buffer) __attribute__((alias("gl4es_glBindBuffer"))); -#endif -#ifndef skip_glBindFramebuffer -void gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) { - LOAD_GLES(glBindFramebuffer); -#ifndef direct_glBindFramebuffer - PUSH_IF_COMPILING(glBindFramebuffer) -#endif - gles_glBindFramebuffer(target, framebuffer); -} -void glBindFramebuffer(GLenum target, GLuint framebuffer) __attribute__((alias("gl4es_glBindFramebuffer"))); -#endif -#ifndef skip_glBindRenderbuffer -void gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { - LOAD_GLES(glBindRenderbuffer); -#ifndef direct_glBindRenderbuffer - PUSH_IF_COMPILING(glBindRenderbuffer) -#endif - gles_glBindRenderbuffer(target, renderbuffer); -} -void glBindRenderbuffer(GLenum target, GLuint renderbuffer) __attribute__((alias("gl4es_glBindRenderbuffer"))); -#endif -#ifndef skip_glBindTexture -void gl4es_glBindTexture(GLenum target, GLuint texture) { - LOAD_GLES(glBindTexture); -#ifndef direct_glBindTexture - PUSH_IF_COMPILING(glBindTexture) -#endif - gles_glBindTexture(target, texture); -} -void glBindTexture(GLenum target, GLuint texture) __attribute__((alias("gl4es_glBindTexture"))); -#endif -#ifndef skip_glBlendColor -void gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - LOAD_GLES(glBlendColor); -#ifndef direct_glBlendColor - PUSH_IF_COMPILING(glBlendColor) -#endif - gles_glBlendColor(red, green, blue, alpha); -} -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __attribute__((alias("gl4es_glBlendColor"))); -#endif -#ifndef skip_glBlendEquation -void gl4es_glBlendEquation(GLenum mode) { - LOAD_GLES(glBlendEquation); -#ifndef direct_glBlendEquation - PUSH_IF_COMPILING(glBlendEquation) -#endif - gles_glBlendEquation(mode); -} -void glBlendEquation(GLenum mode) __attribute__((alias("gl4es_glBlendEquation"))); -#endif -#ifndef skip_glBlendEquationSeparate -void gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) { - LOAD_GLES(glBlendEquationSeparate); -#ifndef direct_glBlendEquationSeparate - PUSH_IF_COMPILING(glBlendEquationSeparate) -#endif - gles_glBlendEquationSeparate(modeRGB, modeA); -} -void glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) __attribute__((alias("gl4es_glBlendEquationSeparate"))); -#endif -#ifndef skip_glBlendFunc -void gl4es_glBlendFunc(GLenum sfactor, GLenum dfactor) { - LOAD_GLES(glBlendFunc); -#ifndef direct_glBlendFunc - PUSH_IF_COMPILING(glBlendFunc) -#endif - gles_glBlendFunc(sfactor, dfactor); -} -void glBlendFunc(GLenum sfactor, GLenum dfactor) __attribute__((alias("gl4es_glBlendFunc"))); -#endif -#ifndef skip_glBlendFuncSeparate -void gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - LOAD_GLES(glBlendFuncSeparate); -#ifndef direct_glBlendFuncSeparate - PUSH_IF_COMPILING(glBlendFuncSeparate) -#endif - gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} -void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) __attribute__((alias("gl4es_glBlendFuncSeparate"))); -#endif -#ifndef skip_glBufferData -void gl4es_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) { - LOAD_GLES(glBufferData); -#ifndef direct_glBufferData - PUSH_IF_COMPILING(glBufferData) -#endif - gles_glBufferData(target, size, data, usage); -} -void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) __attribute__((alias("gl4es_glBufferData"))); -#endif -#ifndef skip_glBufferSubData -void gl4es_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) { - LOAD_GLES(glBufferSubData); -#ifndef direct_glBufferSubData - PUSH_IF_COMPILING(glBufferSubData) -#endif - gles_glBufferSubData(target, offset, size, data); -} -void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) __attribute__((alias("gl4es_glBufferSubData"))); -#endif -#ifndef skip_glCheckFramebufferStatus -GLenum gl4es_glCheckFramebufferStatus(GLenum target) { - LOAD_GLES(glCheckFramebufferStatus); -#ifndef direct_glCheckFramebufferStatus - PUSH_IF_COMPILING(glCheckFramebufferStatus) -#endif - return gles_glCheckFramebufferStatus(target); -} -GLenum glCheckFramebufferStatus(GLenum target) __attribute__((alias("gl4es_glCheckFramebufferStatus"))); -#endif -#ifndef skip_glClear -void gl4es_glClear(GLbitfield mask) { - LOAD_GLES(glClear); -#ifndef direct_glClear - PUSH_IF_COMPILING(glClear) -#endif - gles_glClear(mask); -} -void glClear(GLbitfield mask) __attribute__((alias("gl4es_glClear"))); -#endif -#ifndef skip_glClearColor -void gl4es_glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - LOAD_GLES(glClearColor); -#ifndef direct_glClearColor - PUSH_IF_COMPILING(glClearColor) -#endif - gles_glClearColor(red, green, blue, alpha); -} -void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __attribute__((alias("gl4es_glClearColor"))); -#endif -#ifndef skip_glClearDepthf -void gl4es_glClearDepthf(GLclampf depth) { - LOAD_GLES(glClearDepthf); -#ifndef direct_glClearDepthf - PUSH_IF_COMPILING(glClearDepthf) -#endif - gles_glClearDepthf(depth); -} -void glClearDepthf(GLclampf depth) __attribute__((alias("gl4es_glClearDepthf"))); -#endif -#ifndef skip_glClearStencil -void gl4es_glClearStencil(GLint s) { - LOAD_GLES(glClearStencil); -#ifndef direct_glClearStencil - PUSH_IF_COMPILING(glClearStencil) -#endif - gles_glClearStencil(s); -} -void glClearStencil(GLint s) __attribute__((alias("gl4es_glClearStencil"))); -#endif -#ifndef skip_glColorMask -void gl4es_glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { - LOAD_GLES(glColorMask); -#ifndef direct_glColorMask - PUSH_IF_COMPILING(glColorMask) -#endif - gles_glColorMask(red, green, blue, alpha); -} -void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) __attribute__((alias("gl4es_glColorMask"))); -#endif -#ifndef skip_glCompileShader -void gl4es_glCompileShader(GLuint shader) { - LOAD_GLES(glCompileShader); -#ifndef direct_glCompileShader - PUSH_IF_COMPILING(glCompileShader) -#endif - gles_glCompileShader(shader); -} -void glCompileShader(GLuint shader) __attribute__((alias("gl4es_glCompileShader"))); -#endif -#ifndef skip_glCompressedTexImage2D -void gl4es_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) { - LOAD_GLES(glCompressedTexImage2D); -#ifndef direct_glCompressedTexImage2D - PUSH_IF_COMPILING(glCompressedTexImage2D) -#endif - gles_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); -} -void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) __attribute__((alias("gl4es_glCompressedTexImage2D"))); -#endif -#ifndef skip_glCompressedTexSubImage2D -void gl4es_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) { - LOAD_GLES(glCompressedTexSubImage2D); -#ifndef direct_glCompressedTexSubImage2D - PUSH_IF_COMPILING(glCompressedTexSubImage2D) -#endif - gles_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); -} -void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) __attribute__((alias("gl4es_glCompressedTexSubImage2D"))); -#endif -#ifndef skip_glCopyTexImage2D -void gl4es_glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { - LOAD_GLES(glCopyTexImage2D); -#ifndef direct_glCopyTexImage2D - PUSH_IF_COMPILING(glCopyTexImage2D) -#endif - gles_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); -} -void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) __attribute__((alias("gl4es_glCopyTexImage2D"))); -#endif -#ifndef skip_glCopyTexSubImage2D -void gl4es_glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { - LOAD_GLES(glCopyTexSubImage2D); -#ifndef direct_glCopyTexSubImage2D - PUSH_IF_COMPILING(glCopyTexSubImage2D) -#endif - gles_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); -} -void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glCopyTexSubImage2D"))); -#endif -#ifndef skip_glCreateProgram -GLuint gl4es_glCreateProgram() { - LOAD_GLES(glCreateProgram); -#ifndef direct_glCreateProgram - PUSH_IF_COMPILING(glCreateProgram) -#endif - return gles_glCreateProgram(); -} -GLuint glCreateProgram() __attribute__((alias("gl4es_glCreateProgram"))); -#endif -#ifndef skip_glCreateShader -GLuint gl4es_glCreateShader(GLenum type) { - LOAD_GLES(glCreateShader); -#ifndef direct_glCreateShader - PUSH_IF_COMPILING(glCreateShader) -#endif - return gles_glCreateShader(type); -} -GLuint glCreateShader(GLenum type) __attribute__((alias("gl4es_glCreateShader"))); -#endif -#ifndef skip_glCullFace -void gl4es_glCullFace(GLenum mode) { - LOAD_GLES(glCullFace); -#ifndef direct_glCullFace - PUSH_IF_COMPILING(glCullFace) -#endif - gles_glCullFace(mode); -} -void glCullFace(GLenum mode) __attribute__((alias("gl4es_glCullFace"))); -#endif -#ifndef skip_glDeleteBuffers -void gl4es_glDeleteBuffers(GLsizei n, const GLuint * buffer) { - LOAD_GLES(glDeleteBuffers); -#ifndef direct_glDeleteBuffers - PUSH_IF_COMPILING(glDeleteBuffers) -#endif - gles_glDeleteBuffers(n, buffer); -} -void glDeleteBuffers(GLsizei n, const GLuint * buffer) __attribute__((alias("gl4es_glDeleteBuffers"))); -#endif -#ifndef skip_glDeleteFramebuffers -void gl4es_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) { - LOAD_GLES(glDeleteFramebuffers); -#ifndef direct_glDeleteFramebuffers - PUSH_IF_COMPILING(glDeleteFramebuffers) -#endif - gles_glDeleteFramebuffers(n, framebuffers); -} -void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) __attribute__((alias("gl4es_glDeleteFramebuffers"))); -#endif -#ifndef skip_glDeleteProgram -void gl4es_glDeleteProgram(GLuint program) { - LOAD_GLES(glDeleteProgram); -#ifndef direct_glDeleteProgram - PUSH_IF_COMPILING(glDeleteProgram) -#endif - gles_glDeleteProgram(program); -} -void glDeleteProgram(GLuint program) __attribute__((alias("gl4es_glDeleteProgram"))); -#endif -#ifndef skip_glDeleteRenderbuffers -void gl4es_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) { - LOAD_GLES(glDeleteRenderbuffers); -#ifndef direct_glDeleteRenderbuffers - PUSH_IF_COMPILING(glDeleteRenderbuffers) -#endif - gles_glDeleteRenderbuffers(n, renderbuffers); -} -void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) __attribute__((alias("gl4es_glDeleteRenderbuffers"))); -#endif -#ifndef skip_glDeleteShader -void gl4es_glDeleteShader(GLuint program) { - LOAD_GLES(glDeleteShader); -#ifndef direct_glDeleteShader - PUSH_IF_COMPILING(glDeleteShader) -#endif - gles_glDeleteShader(program); -} -void glDeleteShader(GLuint program) __attribute__((alias("gl4es_glDeleteShader"))); -#endif -#ifndef skip_glDeleteTextures -void gl4es_glDeleteTextures(GLsizei n, const GLuint * textures) { - LOAD_GLES(glDeleteTextures); -#ifndef direct_glDeleteTextures - PUSH_IF_COMPILING(glDeleteTextures) -#endif - gles_glDeleteTextures(n, textures); -} -void glDeleteTextures(GLsizei n, const GLuint * textures) __attribute__((alias("gl4es_glDeleteTextures"))); -#endif -#ifndef skip_glDepthFunc -void gl4es_glDepthFunc(GLenum func) { - LOAD_GLES(glDepthFunc); -#ifndef direct_glDepthFunc - PUSH_IF_COMPILING(glDepthFunc) -#endif - gles_glDepthFunc(func); -} -void glDepthFunc(GLenum func) __attribute__((alias("gl4es_glDepthFunc"))); -#endif -#ifndef skip_glDepthMask -void gl4es_glDepthMask(GLboolean flag) { - LOAD_GLES(glDepthMask); -#ifndef direct_glDepthMask - PUSH_IF_COMPILING(glDepthMask) -#endif - gles_glDepthMask(flag); -} -void glDepthMask(GLboolean flag) __attribute__((alias("gl4es_glDepthMask"))); -#endif -#ifndef skip_glDepthRangef -void gl4es_glDepthRangef(GLclampf zNear, GLclampf zFar) { - LOAD_GLES(glDepthRangef); -#ifndef direct_glDepthRangef - PUSH_IF_COMPILING(glDepthRangef) -#endif - gles_glDepthRangef(zNear, zFar); -} -void glDepthRangef(GLclampf zNear, GLclampf zFar) __attribute__((alias("gl4es_glDepthRangef"))); -#endif -#ifndef skip_glDetachShader -void gl4es_glDetachShader(GLuint program, GLuint shader) { - LOAD_GLES(glDetachShader); -#ifndef direct_glDetachShader - PUSH_IF_COMPILING(glDetachShader) -#endif - gles_glDetachShader(program, shader); -} -void glDetachShader(GLuint program, GLuint shader) __attribute__((alias("gl4es_glDetachShader"))); -#endif -#ifndef skip_glDisable -void gl4es_glDisable(GLenum cap) { - LOAD_GLES(glDisable); -#ifndef direct_glDisable - PUSH_IF_COMPILING(glDisable) -#endif - gles_glDisable(cap); -} -void glDisable(GLenum cap) __attribute__((alias("gl4es_glDisable"))); -#endif -#ifndef skip_glDisableVertexAttribArray -void gl4es_glDisableVertexAttribArray(GLuint index) { - LOAD_GLES(glDisableVertexAttribArray); -#ifndef direct_glDisableVertexAttribArray - PUSH_IF_COMPILING(glDisableVertexAttribArray) -#endif - gles_glDisableVertexAttribArray(index); -} -void glDisableVertexAttribArray(GLuint index) __attribute__((alias("gl4es_glDisableVertexAttribArray"))); -#endif -#ifndef skip_glDrawArrays -void gl4es_glDrawArrays(GLenum mode, GLint first, GLsizei count) { - LOAD_GLES(glDrawArrays); -#ifndef direct_glDrawArrays - PUSH_IF_COMPILING(glDrawArrays) -#endif - gles_glDrawArrays(mode, first, count); -} -void glDrawArrays(GLenum mode, GLint first, GLsizei count) __attribute__((alias("gl4es_glDrawArrays"))); -#endif -#ifndef skip_glDrawElements -void gl4es_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) { - LOAD_GLES(glDrawElements); -#ifndef direct_glDrawElements - PUSH_IF_COMPILING(glDrawElements) -#endif - gles_glDrawElements(mode, count, type, indices); -} -void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) __attribute__((alias("gl4es_glDrawElements"))); -#endif -#ifndef skip_glEnable -void gl4es_glEnable(GLenum cap) { - LOAD_GLES(glEnable); -#ifndef direct_glEnable - PUSH_IF_COMPILING(glEnable) -#endif - gles_glEnable(cap); -} -void glEnable(GLenum cap) __attribute__((alias("gl4es_glEnable"))); -#endif -#ifndef skip_glEnableVertexAttribArray -void gl4es_glEnableVertexAttribArray(GLuint index) { - LOAD_GLES(glEnableVertexAttribArray); -#ifndef direct_glEnableVertexAttribArray - PUSH_IF_COMPILING(glEnableVertexAttribArray) -#endif - gles_glEnableVertexAttribArray(index); -} -void glEnableVertexAttribArray(GLuint index) __attribute__((alias("gl4es_glEnableVertexAttribArray"))); -#endif -#ifndef skip_glFinish -void gl4es_glFinish() { - LOAD_GLES(glFinish); -#ifndef direct_glFinish - PUSH_IF_COMPILING(glFinish) -#endif - gles_glFinish(); -} -void glFinish() __attribute__((alias("gl4es_glFinish"))); -#endif -#ifndef skip_glFlush -void gl4es_glFlush() { - LOAD_GLES(glFlush); -#ifndef direct_glFlush - PUSH_IF_COMPILING(glFlush) -#endif - gles_glFlush(); -} -void glFlush() __attribute__((alias("gl4es_glFlush"))); -#endif -#ifndef skip_glFramebufferRenderbuffer -void gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - LOAD_GLES(glFramebufferRenderbuffer); -#ifndef direct_glFramebufferRenderbuffer - PUSH_IF_COMPILING(glFramebufferRenderbuffer) -#endif - gles_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} -void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) __attribute__((alias("gl4es_glFramebufferRenderbuffer"))); -#endif -#ifndef skip_glFramebufferTexture2D -void gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - LOAD_GLES(glFramebufferTexture2D); -#ifndef direct_glFramebufferTexture2D - PUSH_IF_COMPILING(glFramebufferTexture2D) -#endif - gles_glFramebufferTexture2D(target, attachment, textarget, texture, level); -} -void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) __attribute__((alias("gl4es_glFramebufferTexture2D"))); -#endif -#ifndef skip_glFrontFace -void gl4es_glFrontFace(GLenum mode) { - LOAD_GLES(glFrontFace); -#ifndef direct_glFrontFace - PUSH_IF_COMPILING(glFrontFace) -#endif - gles_glFrontFace(mode); -} -void glFrontFace(GLenum mode) __attribute__((alias("gl4es_glFrontFace"))); -#endif -#ifndef skip_glGenBuffers -void gl4es_glGenBuffers(GLsizei n, GLuint * buffer) { - LOAD_GLES(glGenBuffers); -#ifndef direct_glGenBuffers - PUSH_IF_COMPILING(glGenBuffers) -#endif - gles_glGenBuffers(n, buffer); -} -void glGenBuffers(GLsizei n, GLuint * buffer) __attribute__((alias("gl4es_glGenBuffers"))); -#endif -#ifndef skip_glGenFramebuffers -void gl4es_glGenFramebuffers(GLsizei n, GLuint * framebuffers) { - LOAD_GLES(glGenFramebuffers); -#ifndef direct_glGenFramebuffers - PUSH_IF_COMPILING(glGenFramebuffers) -#endif - gles_glGenFramebuffers(n, framebuffers); -} -void glGenFramebuffers(GLsizei n, GLuint * framebuffers) __attribute__((alias("gl4es_glGenFramebuffers"))); -#endif -#ifndef skip_glGenRenderbuffers -void gl4es_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { - LOAD_GLES(glGenRenderbuffers); -#ifndef direct_glGenRenderbuffers - PUSH_IF_COMPILING(glGenRenderbuffers) -#endif - gles_glGenRenderbuffers(n, renderbuffers); -} -void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glGenRenderbuffers"))); -#endif -#ifndef skip_glGenTextures -void gl4es_glGenTextures(GLsizei n, GLuint * textures) { - LOAD_GLES(glGenTextures); -#ifndef direct_glGenTextures - PUSH_IF_COMPILING(glGenTextures) -#endif - gles_glGenTextures(n, textures); -} -void glGenTextures(GLsizei n, GLuint * textures) __attribute__((alias("gl4es_glGenTextures"))); -#endif -#ifndef skip_glGenerateMipmap -void gl4es_glGenerateMipmap(GLenum target) { - LOAD_GLES(glGenerateMipmap); -#ifndef direct_glGenerateMipmap - PUSH_IF_COMPILING(glGenerateMipmap) -#endif - gles_glGenerateMipmap(target); -} -void glGenerateMipmap(GLenum target) __attribute__((alias("gl4es_glGenerateMipmap"))); -#endif -#ifndef skip_glGetActiveAttrib -void gl4es_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { - LOAD_GLES(glGetActiveAttrib); -#ifndef direct_glGetActiveAttrib - PUSH_IF_COMPILING(glGetActiveAttrib) -#endif - gles_glGetActiveAttrib(program, index, bufSize, length, size, type, name); -} -void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) __attribute__((alias("gl4es_glGetActiveAttrib"))); -#endif -#ifndef skip_glGetActiveUniform -void gl4es_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) { - LOAD_GLES(glGetActiveUniform); -#ifndef direct_glGetActiveUniform - PUSH_IF_COMPILING(glGetActiveUniform) -#endif - gles_glGetActiveUniform(program, index, bufSize, length, size, type, name); -} -void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) __attribute__((alias("gl4es_glGetActiveUniform"))); -#endif -#ifndef skip_glGetAttachedShaders -void gl4es_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) { - LOAD_GLES(glGetAttachedShaders); -#ifndef direct_glGetAttachedShaders - PUSH_IF_COMPILING(glGetAttachedShaders) -#endif - gles_glGetAttachedShaders(program, maxCount, count, obj); -} -void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) __attribute__((alias("gl4es_glGetAttachedShaders"))); -#endif -#ifndef skip_glGetAttribLocation -GLint gl4es_glGetAttribLocation(GLuint program, const GLchar * name) { - LOAD_GLES(glGetAttribLocation); -#ifndef direct_glGetAttribLocation - PUSH_IF_COMPILING(glGetAttribLocation) -#endif - return gles_glGetAttribLocation(program, name); -} -GLint glGetAttribLocation(GLuint program, const GLchar * name) __attribute__((alias("gl4es_glGetAttribLocation"))); -#endif -#ifndef skip_glGetBooleanv -void gl4es_glGetBooleanv(GLenum pname, GLboolean * params) { - LOAD_GLES(glGetBooleanv); -#ifndef direct_glGetBooleanv - PUSH_IF_COMPILING(glGetBooleanv) -#endif - gles_glGetBooleanv(pname, params); -} -void glGetBooleanv(GLenum pname, GLboolean * params) __attribute__((alias("gl4es_glGetBooleanv"))); -#endif -#ifndef skip_glGetBufferParameteriv -void gl4es_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) { - LOAD_GLES(glGetBufferParameteriv); -#ifndef direct_glGetBufferParameteriv - PUSH_IF_COMPILING(glGetBufferParameteriv) -#endif - gles_glGetBufferParameteriv(target, pname, params); -} -void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetBufferParameteriv"))); -#endif -#ifndef skip_glGetError -GLenum gl4es_glGetError() { - LOAD_GLES(glGetError); -#ifndef direct_glGetError - PUSH_IF_COMPILING(glGetError) -#endif - return gles_glGetError(); -} -GLenum glGetError() __attribute__((alias("gl4es_glGetError"))); -#endif -#ifndef skip_glGetFloatv -void gl4es_glGetFloatv(GLenum pname, GLfloat * params) { - LOAD_GLES(glGetFloatv); -#ifndef direct_glGetFloatv - PUSH_IF_COMPILING(glGetFloatv) -#endif - gles_glGetFloatv(pname, params); -} -void glGetFloatv(GLenum pname, GLfloat * params) __attribute__((alias("gl4es_glGetFloatv"))); -#endif -#ifndef skip_glGetFramebufferAttachmentParameteriv -void gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { - LOAD_GLES(glGetFramebufferAttachmentParameteriv); -#ifndef direct_glGetFramebufferAttachmentParameteriv - PUSH_IF_COMPILING(glGetFramebufferAttachmentParameteriv) -#endif - gles_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} -void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetFramebufferAttachmentParameteriv"))); -#endif -#ifndef skip_glGetIntegerv -void gl4es_glGetIntegerv(GLenum pname, GLint * params) { - LOAD_GLES(glGetIntegerv); -#ifndef direct_glGetIntegerv - PUSH_IF_COMPILING(glGetIntegerv) -#endif - gles_glGetIntegerv(pname, params); -} -void glGetIntegerv(GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetIntegerv"))); -#endif -#ifndef skip_glGetProgramInfoLog -void gl4es_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { - LOAD_GLES(glGetProgramInfoLog); -#ifndef direct_glGetProgramInfoLog - PUSH_IF_COMPILING(glGetProgramInfoLog) -#endif - gles_glGetProgramInfoLog(program, bufSize, length, infoLog); -} -void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) __attribute__((alias("gl4es_glGetProgramInfoLog"))); -#endif -#ifndef skip_glGetProgramiv -void gl4es_glGetProgramiv(GLuint program, GLenum pname, GLint * params) { - LOAD_GLES(glGetProgramiv); -#ifndef direct_glGetProgramiv - PUSH_IF_COMPILING(glGetProgramiv) -#endif - gles_glGetProgramiv(program, pname, params); -} -void glGetProgramiv(GLuint program, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetProgramiv"))); -#endif -#ifndef skip_glGetRenderbufferParameteriv -void gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { - LOAD_GLES(glGetRenderbufferParameteriv); -#ifndef direct_glGetRenderbufferParameteriv - PUSH_IF_COMPILING(glGetRenderbufferParameteriv) -#endif - gles_glGetRenderbufferParameteriv(target, pname, params); -} -void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetRenderbufferParameteriv"))); -#endif -#ifndef skip_glGetShaderInfoLog -void gl4es_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) { - LOAD_GLES(glGetShaderInfoLog); -#ifndef direct_glGetShaderInfoLog - PUSH_IF_COMPILING(glGetShaderInfoLog) -#endif - gles_glGetShaderInfoLog(shader, bufSize, length, infoLog); -} -void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) __attribute__((alias("gl4es_glGetShaderInfoLog"))); -#endif -#ifndef skip_glGetShaderPrecisionFormat -void gl4es_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { - LOAD_GLES(glGetShaderPrecisionFormat); -#ifndef direct_glGetShaderPrecisionFormat - PUSH_IF_COMPILING(glGetShaderPrecisionFormat) -#endif - gles_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); -} -void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) __attribute__((alias("gl4es_glGetShaderPrecisionFormat"))); -#endif -#ifndef skip_glGetShaderSource -void gl4es_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) { - LOAD_GLES(glGetShaderSource); -#ifndef direct_glGetShaderSource - PUSH_IF_COMPILING(glGetShaderSource) -#endif - gles_glGetShaderSource(shader, bufSize, length, source); -} -void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) __attribute__((alias("gl4es_glGetShaderSource"))); -#endif -#ifndef skip_glGetShaderiv -void gl4es_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) { - LOAD_GLES(glGetShaderiv); -#ifndef direct_glGetShaderiv - PUSH_IF_COMPILING(glGetShaderiv) -#endif - gles_glGetShaderiv(shader, pname, params); -} -void glGetShaderiv(GLuint shader, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetShaderiv"))); -#endif -#ifndef skip_glGetString -const GLubyte * gl4es_glGetString(GLenum name) { - LOAD_GLES(glGetString); -#ifndef direct_glGetString - PUSH_IF_COMPILING(glGetString) -#endif - return gles_glGetString(name); -} -const GLubyte * glGetString(GLenum name) __attribute__((alias("gl4es_glGetString"))); -#endif -#ifndef skip_glGetTexParameterfv -void gl4es_glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) { - LOAD_GLES(glGetTexParameterfv); -#ifndef direct_glGetTexParameterfv - PUSH_IF_COMPILING(glGetTexParameterfv) -#endif - gles_glGetTexParameterfv(target, pname, params); -} -void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) __attribute__((alias("gl4es_glGetTexParameterfv"))); -#endif -#ifndef skip_glGetTexParameteriv -void gl4es_glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) { - LOAD_GLES(glGetTexParameteriv); -#ifndef direct_glGetTexParameteriv - PUSH_IF_COMPILING(glGetTexParameteriv) -#endif - gles_glGetTexParameteriv(target, pname, params); -} -void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetTexParameteriv"))); -#endif -#ifndef skip_glGetUniformLocation -GLint gl4es_glGetUniformLocation(GLuint program, const GLchar * name) { - LOAD_GLES(glGetUniformLocation); -#ifndef direct_glGetUniformLocation - PUSH_IF_COMPILING(glGetUniformLocation) -#endif - return gles_glGetUniformLocation(program, name); -} -GLint glGetUniformLocation(GLuint program, const GLchar * name) __attribute__((alias("gl4es_glGetUniformLocation"))); -#endif -#ifndef skip_glGetUniformfv -void gl4es_glGetUniformfv(GLuint program, GLint location, GLfloat * params) { - LOAD_GLES(glGetUniformfv); -#ifndef direct_glGetUniformfv - PUSH_IF_COMPILING(glGetUniformfv) -#endif - gles_glGetUniformfv(program, location, params); -} -void glGetUniformfv(GLuint program, GLint location, GLfloat * params) __attribute__((alias("gl4es_glGetUniformfv"))); -#endif -#ifndef skip_glGetUniformiv -void gl4es_glGetUniformiv(GLuint program, GLint location, GLint * params) { - LOAD_GLES(glGetUniformiv); -#ifndef direct_glGetUniformiv - PUSH_IF_COMPILING(glGetUniformiv) -#endif - gles_glGetUniformiv(program, location, params); -} -void glGetUniformiv(GLuint program, GLint location, GLint * params) __attribute__((alias("gl4es_glGetUniformiv"))); -#endif -#ifndef skip_glGetVertexAttribPointerv -void gl4es_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) { - LOAD_GLES(glGetVertexAttribPointerv); -#ifndef direct_glGetVertexAttribPointerv - PUSH_IF_COMPILING(glGetVertexAttribPointerv) -#endif - gles_glGetVertexAttribPointerv(index, pname, pointer); -} -void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid ** pointer) __attribute__((alias("gl4es_glGetVertexAttribPointerv"))); -#endif -#ifndef skip_glGetVertexAttribfv -void gl4es_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) { - LOAD_GLES(glGetVertexAttribfv); -#ifndef direct_glGetVertexAttribfv - PUSH_IF_COMPILING(glGetVertexAttribfv) -#endif - gles_glGetVertexAttribfv(index, pname, params); -} -void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) __attribute__((alias("gl4es_glGetVertexAttribfv"))); -#endif -#ifndef skip_glGetVertexAttribiv -void gl4es_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) { - LOAD_GLES(glGetVertexAttribiv); -#ifndef direct_glGetVertexAttribiv - PUSH_IF_COMPILING(glGetVertexAttribiv) -#endif - gles_glGetVertexAttribiv(index, pname, params); -} -void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetVertexAttribiv"))); -#endif -#ifndef skip_glHint -void gl4es_glHint(GLenum target, GLenum mode) { - LOAD_GLES(glHint); -#ifndef direct_glHint - PUSH_IF_COMPILING(glHint) -#endif - gles_glHint(target, mode); -} -void glHint(GLenum target, GLenum mode) __attribute__((alias("gl4es_glHint"))); -#endif -#ifndef skip_glIsBuffer -GLboolean gl4es_glIsBuffer(GLuint buffer) { - LOAD_GLES(glIsBuffer); -#ifndef direct_glIsBuffer - PUSH_IF_COMPILING(glIsBuffer) -#endif - return gles_glIsBuffer(buffer); -} -GLboolean glIsBuffer(GLuint buffer) __attribute__((alias("gl4es_glIsBuffer"))); -#endif -#ifndef skip_glIsEnabled -GLboolean gl4es_glIsEnabled(GLenum cap) { - LOAD_GLES(glIsEnabled); -#ifndef direct_glIsEnabled - PUSH_IF_COMPILING(glIsEnabled) -#endif - return gles_glIsEnabled(cap); -} -GLboolean glIsEnabled(GLenum cap) __attribute__((alias("gl4es_glIsEnabled"))); -#endif -#ifndef skip_glIsFramebuffer -GLboolean gl4es_glIsFramebuffer(GLuint framebuffer) { - LOAD_GLES(glIsFramebuffer); -#ifndef direct_glIsFramebuffer - PUSH_IF_COMPILING(glIsFramebuffer) -#endif - return gles_glIsFramebuffer(framebuffer); -} -GLboolean glIsFramebuffer(GLuint framebuffer) __attribute__((alias("gl4es_glIsFramebuffer"))); -#endif -#ifndef skip_glIsProgram -GLboolean gl4es_glIsProgram(GLuint program) { - LOAD_GLES(glIsProgram); -#ifndef direct_glIsProgram - PUSH_IF_COMPILING(glIsProgram) -#endif - return gles_glIsProgram(program); -} -GLboolean glIsProgram(GLuint program) __attribute__((alias("gl4es_glIsProgram"))); -#endif -#ifndef skip_glIsRenderbuffer -GLboolean gl4es_glIsRenderbuffer(GLuint renderbuffer) { - LOAD_GLES(glIsRenderbuffer); -#ifndef direct_glIsRenderbuffer - PUSH_IF_COMPILING(glIsRenderbuffer) -#endif - return gles_glIsRenderbuffer(renderbuffer); -} -GLboolean glIsRenderbuffer(GLuint renderbuffer) __attribute__((alias("gl4es_glIsRenderbuffer"))); -#endif -#ifndef skip_glIsShader -GLboolean gl4es_glIsShader(GLuint shader) { - LOAD_GLES(glIsShader); -#ifndef direct_glIsShader - PUSH_IF_COMPILING(glIsShader) -#endif - return gles_glIsShader(shader); -} -GLboolean glIsShader(GLuint shader) __attribute__((alias("gl4es_glIsShader"))); -#endif -#ifndef skip_glIsTexture -GLboolean gl4es_glIsTexture(GLuint texture) { - LOAD_GLES(glIsTexture); -#ifndef direct_glIsTexture - PUSH_IF_COMPILING(glIsTexture) -#endif - return gles_glIsTexture(texture); -} -GLboolean glIsTexture(GLuint texture) __attribute__((alias("gl4es_glIsTexture"))); -#endif -#ifndef skip_glLineWidth -void gl4es_glLineWidth(GLfloat width) { - LOAD_GLES(glLineWidth); -#ifndef direct_glLineWidth - PUSH_IF_COMPILING(glLineWidth) -#endif - gles_glLineWidth(width); -} -void glLineWidth(GLfloat width) __attribute__((alias("gl4es_glLineWidth"))); -#endif -#ifndef skip_glLinkProgram -void gl4es_glLinkProgram(GLuint program) { - LOAD_GLES(glLinkProgram); -#ifndef direct_glLinkProgram - PUSH_IF_COMPILING(glLinkProgram) -#endif - gles_glLinkProgram(program); -} -void glLinkProgram(GLuint program) __attribute__((alias("gl4es_glLinkProgram"))); -#endif -#ifndef skip_glPixelStorei -void gl4es_glPixelStorei(GLenum pname, GLint param) { - LOAD_GLES(glPixelStorei); -#ifndef direct_glPixelStorei - PUSH_IF_COMPILING(glPixelStorei) -#endif - gles_glPixelStorei(pname, param); -} -void glPixelStorei(GLenum pname, GLint param) __attribute__((alias("gl4es_glPixelStorei"))); -#endif -#ifndef skip_glPolygonOffset -void gl4es_glPolygonOffset(GLfloat factor, GLfloat units) { - LOAD_GLES(glPolygonOffset); -#ifndef direct_glPolygonOffset - PUSH_IF_COMPILING(glPolygonOffset) -#endif - gles_glPolygonOffset(factor, units); -} -void glPolygonOffset(GLfloat factor, GLfloat units) __attribute__((alias("gl4es_glPolygonOffset"))); -#endif -#ifndef skip_glReadPixels -void gl4es_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) { - LOAD_GLES(glReadPixels); -#ifndef direct_glReadPixels - PUSH_IF_COMPILING(glReadPixels) -#endif - gles_glReadPixels(x, y, width, height, format, type, pixels); -} -void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) __attribute__((alias("gl4es_glReadPixels"))); -#endif -#ifndef skip_glReleaseShaderCompiler -void gl4es_glReleaseShaderCompiler() { - LOAD_GLES(glReleaseShaderCompiler); -#ifndef direct_glReleaseShaderCompiler - PUSH_IF_COMPILING(glReleaseShaderCompiler) -#endif - gles_glReleaseShaderCompiler(); -} -void glReleaseShaderCompiler() __attribute__((alias("gl4es_glReleaseShaderCompiler"))); -#endif -#ifndef skip_glRenderbufferStorage -void gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - LOAD_GLES(glRenderbufferStorage); -#ifndef direct_glRenderbufferStorage - PUSH_IF_COMPILING(glRenderbufferStorage) -#endif - gles_glRenderbufferStorage(target, internalformat, width, height); -} -void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glRenderbufferStorage"))); -#endif -#ifndef skip_glSampleCoverage -void gl4es_glSampleCoverage(GLclampf value, GLboolean invert) { - LOAD_GLES(glSampleCoverage); -#ifndef direct_glSampleCoverage - PUSH_IF_COMPILING(glSampleCoverage) -#endif - gles_glSampleCoverage(value, invert); -} -void glSampleCoverage(GLclampf value, GLboolean invert) __attribute__((alias("gl4es_glSampleCoverage"))); -#endif -#ifndef skip_glScissor -void gl4es_glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { - LOAD_GLES(glScissor); -#ifndef direct_glScissor - PUSH_IF_COMPILING(glScissor) -#endif - gles_glScissor(x, y, width, height); -} -void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glScissor"))); -#endif -#ifndef skip_glShaderBinary -void gl4es_glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) { - LOAD_GLES(glShaderBinary); -#ifndef direct_glShaderBinary - PUSH_IF_COMPILING(glShaderBinary) -#endif - gles_glShaderBinary(n, shaders, binaryformat, binary, length); -} -void glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) __attribute__((alias("gl4es_glShaderBinary"))); -#endif -#ifndef skip_glShaderSource -void gl4es_glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) { - LOAD_GLES(glShaderSource); -#ifndef direct_glShaderSource - PUSH_IF_COMPILING(glShaderSource) -#endif - gles_glShaderSource(shader, count, string, length); -} -void glShaderSource(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length) __attribute__((alias("gl4es_glShaderSource"))); -#endif -#ifndef skip_glStencilFunc -void gl4es_glStencilFunc(GLenum func, GLint ref, GLuint mask) { - LOAD_GLES(glStencilFunc); -#ifndef direct_glStencilFunc - PUSH_IF_COMPILING(glStencilFunc) -#endif - gles_glStencilFunc(func, ref, mask); -} -void glStencilFunc(GLenum func, GLint ref, GLuint mask) __attribute__((alias("gl4es_glStencilFunc"))); -#endif -#ifndef skip_glStencilFuncSeparate -void gl4es_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { - LOAD_GLES(glStencilFuncSeparate); -#ifndef direct_glStencilFuncSeparate - PUSH_IF_COMPILING(glStencilFuncSeparate) -#endif - gles_glStencilFuncSeparate(face, func, ref, mask); -} -void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) __attribute__((alias("gl4es_glStencilFuncSeparate"))); -#endif -#ifndef skip_glStencilMask -void gl4es_glStencilMask(GLuint mask) { - LOAD_GLES(glStencilMask); -#ifndef direct_glStencilMask - PUSH_IF_COMPILING(glStencilMask) -#endif - gles_glStencilMask(mask); -} -void glStencilMask(GLuint mask) __attribute__((alias("gl4es_glStencilMask"))); -#endif -#ifndef skip_glStencilMaskSeparate -void gl4es_glStencilMaskSeparate(GLenum face, GLuint mask) { - LOAD_GLES(glStencilMaskSeparate); -#ifndef direct_glStencilMaskSeparate - PUSH_IF_COMPILING(glStencilMaskSeparate) -#endif - gles_glStencilMaskSeparate(face, mask); -} -void glStencilMaskSeparate(GLenum face, GLuint mask) __attribute__((alias("gl4es_glStencilMaskSeparate"))); -#endif -#ifndef skip_glStencilOp -void gl4es_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { - LOAD_GLES(glStencilOp); -#ifndef direct_glStencilOp - PUSH_IF_COMPILING(glStencilOp) -#endif - gles_glStencilOp(fail, zfail, zpass); -} -void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) __attribute__((alias("gl4es_glStencilOp"))); -#endif -#ifndef skip_glStencilOpSeparate -void gl4es_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) { - LOAD_GLES(glStencilOpSeparate); -#ifndef direct_glStencilOpSeparate - PUSH_IF_COMPILING(glStencilOpSeparate) -#endif - gles_glStencilOpSeparate(face, sfail, zfail, zpass); -} -void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) __attribute__((alias("gl4es_glStencilOpSeparate"))); -#endif -#ifndef skip_glTexImage2D -void gl4es_glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) { - LOAD_GLES(glTexImage2D); -#ifndef direct_glTexImage2D - PUSH_IF_COMPILING(glTexImage2D) -#endif - gles_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); -} -void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) __attribute__((alias("gl4es_glTexImage2D"))); -#endif -#ifndef skip_glTexParameterf -void gl4es_glTexParameterf(GLenum target, GLenum pname, GLfloat param) { - LOAD_GLES(glTexParameterf); -#ifndef direct_glTexParameterf - PUSH_IF_COMPILING(glTexParameterf) -#endif - gles_glTexParameterf(target, pname, param); -} -void glTexParameterf(GLenum target, GLenum pname, GLfloat param) __attribute__((alias("gl4es_glTexParameterf"))); -#endif -#ifndef skip_glTexParameterfv -void gl4es_glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) { - LOAD_GLES(glTexParameterfv); -#ifndef direct_glTexParameterfv - PUSH_IF_COMPILING(glTexParameterfv) -#endif - gles_glTexParameterfv(target, pname, params); -} -void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) __attribute__((alias("gl4es_glTexParameterfv"))); -#endif -#ifndef skip_glTexParameteri -void gl4es_glTexParameteri(GLenum target, GLenum pname, GLint param) { - LOAD_GLES(glTexParameteri); -#ifndef direct_glTexParameteri - PUSH_IF_COMPILING(glTexParameteri) -#endif - gles_glTexParameteri(target, pname, param); -} -void glTexParameteri(GLenum target, GLenum pname, GLint param) __attribute__((alias("gl4es_glTexParameteri"))); -#endif -#ifndef skip_glTexParameteriv -void gl4es_glTexParameteriv(GLenum target, GLenum pname, const GLint * params) { - LOAD_GLES(glTexParameteriv); -#ifndef direct_glTexParameteriv - PUSH_IF_COMPILING(glTexParameteriv) -#endif - gles_glTexParameteriv(target, pname, params); -} -void glTexParameteriv(GLenum target, GLenum pname, const GLint * params) __attribute__((alias("gl4es_glTexParameteriv"))); -#endif -#ifndef skip_glTexSubImage2D -void gl4es_glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) { - LOAD_GLES(glTexSubImage2D); -#ifndef direct_glTexSubImage2D - PUSH_IF_COMPILING(glTexSubImage2D) -#endif - gles_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); -} -void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) __attribute__((alias("gl4es_glTexSubImage2D"))); -#endif -#ifndef skip_glUniform1f -void gl4es_glUniform1f(GLint location, GLfloat v0) { - LOAD_GLES(glUniform1f); -#ifndef direct_glUniform1f - PUSH_IF_COMPILING(glUniform1f) -#endif - gles_glUniform1f(location, v0); -} -void glUniform1f(GLint location, GLfloat v0) __attribute__((alias("gl4es_glUniform1f"))); -#endif -#ifndef skip_glUniform1fv -void gl4es_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) { - LOAD_GLES(glUniform1fv); -#ifndef direct_glUniform1fv - PUSH_IF_COMPILING(glUniform1fv) -#endif - gles_glUniform1fv(location, count, value); -} -void glUniform1fv(GLint location, GLsizei count, const GLfloat * value) __attribute__((alias("gl4es_glUniform1fv"))); -#endif -#ifndef skip_glUniform1i -void gl4es_glUniform1i(GLint location, GLint v0) { - LOAD_GLES(glUniform1i); -#ifndef direct_glUniform1i - PUSH_IF_COMPILING(glUniform1i) -#endif - gles_glUniform1i(location, v0); -} -void glUniform1i(GLint location, GLint v0) __attribute__((alias("gl4es_glUniform1i"))); -#endif -#ifndef skip_glUniform1iv -void gl4es_glUniform1iv(GLint location, GLsizei count, const GLint * value) { - LOAD_GLES(glUniform1iv); -#ifndef direct_glUniform1iv - PUSH_IF_COMPILING(glUniform1iv) -#endif - gles_glUniform1iv(location, count, value); -} -void glUniform1iv(GLint location, GLsizei count, const GLint * value) __attribute__((alias("gl4es_glUniform1iv"))); -#endif -#ifndef skip_glUniform2f -void gl4es_glUniform2f(GLint location, GLfloat v0, GLfloat v1) { - LOAD_GLES(glUniform2f); -#ifndef direct_glUniform2f - PUSH_IF_COMPILING(glUniform2f) -#endif - gles_glUniform2f(location, v0, v1); -} -void glUniform2f(GLint location, GLfloat v0, GLfloat v1) __attribute__((alias("gl4es_glUniform2f"))); -#endif -#ifndef skip_glUniform2fv -void gl4es_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) { - LOAD_GLES(glUniform2fv); -#ifndef direct_glUniform2fv - PUSH_IF_COMPILING(glUniform2fv) -#endif - gles_glUniform2fv(location, count, value); -} -void glUniform2fv(GLint location, GLsizei count, const GLfloat * value) __attribute__((alias("gl4es_glUniform2fv"))); -#endif -#ifndef skip_glUniform2i -void gl4es_glUniform2i(GLint location, GLint v0, GLint v1) { - LOAD_GLES(glUniform2i); -#ifndef direct_glUniform2i - PUSH_IF_COMPILING(glUniform2i) -#endif - gles_glUniform2i(location, v0, v1); -} -void glUniform2i(GLint location, GLint v0, GLint v1) __attribute__((alias("gl4es_glUniform2i"))); -#endif -#ifndef skip_glUniform2iv -void gl4es_glUniform2iv(GLint location, GLsizei count, const GLint * value) { - LOAD_GLES(glUniform2iv); -#ifndef direct_glUniform2iv - PUSH_IF_COMPILING(glUniform2iv) -#endif - gles_glUniform2iv(location, count, value); -} -void glUniform2iv(GLint location, GLsizei count, const GLint * value) __attribute__((alias("gl4es_glUniform2iv"))); -#endif -#ifndef skip_glUniform3f -void gl4es_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { - LOAD_GLES(glUniform3f); -#ifndef direct_glUniform3f - PUSH_IF_COMPILING(glUniform3f) -#endif - gles_glUniform3f(location, v0, v1, v2); -} -void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) __attribute__((alias("gl4es_glUniform3f"))); -#endif -#ifndef skip_glUniform3fv -void gl4es_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) { - LOAD_GLES(glUniform3fv); -#ifndef direct_glUniform3fv - PUSH_IF_COMPILING(glUniform3fv) -#endif - gles_glUniform3fv(location, count, value); -} -void glUniform3fv(GLint location, GLsizei count, const GLfloat * value) __attribute__((alias("gl4es_glUniform3fv"))); -#endif -#ifndef skip_glUniform3i -void gl4es_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { - LOAD_GLES(glUniform3i); -#ifndef direct_glUniform3i - PUSH_IF_COMPILING(glUniform3i) -#endif - gles_glUniform3i(location, v0, v1, v2); -} -void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) __attribute__((alias("gl4es_glUniform3i"))); -#endif -#ifndef skip_glUniform3iv -void gl4es_glUniform3iv(GLint location, GLsizei count, const GLint * value) { - LOAD_GLES(glUniform3iv); -#ifndef direct_glUniform3iv - PUSH_IF_COMPILING(glUniform3iv) -#endif - gles_glUniform3iv(location, count, value); -} -void glUniform3iv(GLint location, GLsizei count, const GLint * value) __attribute__((alias("gl4es_glUniform3iv"))); -#endif -#ifndef skip_glUniform4f -void gl4es_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { - LOAD_GLES(glUniform4f); -#ifndef direct_glUniform4f - PUSH_IF_COMPILING(glUniform4f) -#endif - gles_glUniform4f(location, v0, v1, v2, v3); -} -void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) __attribute__((alias("gl4es_glUniform4f"))); -#endif -#ifndef skip_glUniform4fv -void gl4es_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) { - LOAD_GLES(glUniform4fv); -#ifndef direct_glUniform4fv - PUSH_IF_COMPILING(glUniform4fv) -#endif - gles_glUniform4fv(location, count, value); -} -void glUniform4fv(GLint location, GLsizei count, const GLfloat * value) __attribute__((alias("gl4es_glUniform4fv"))); -#endif -#ifndef skip_glUniform4i -void gl4es_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { - LOAD_GLES(glUniform4i); -#ifndef direct_glUniform4i - PUSH_IF_COMPILING(glUniform4i) -#endif - gles_glUniform4i(location, v0, v1, v2, v3); -} -void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) __attribute__((alias("gl4es_glUniform4i"))); -#endif -#ifndef skip_glUniform4iv -void gl4es_glUniform4iv(GLint location, GLsizei count, const GLint * value) { - LOAD_GLES(glUniform4iv); -#ifndef direct_glUniform4iv - PUSH_IF_COMPILING(glUniform4iv) -#endif - gles_glUniform4iv(location, count, value); -} -void glUniform4iv(GLint location, GLsizei count, const GLint * value) __attribute__((alias("gl4es_glUniform4iv"))); -#endif -#ifndef skip_glUniformMatrix2fv -void gl4es_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - LOAD_GLES(glUniformMatrix2fv); -#ifndef direct_glUniformMatrix2fv - PUSH_IF_COMPILING(glUniformMatrix2fv) -#endif - gles_glUniformMatrix2fv(location, count, transpose, value); -} -void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) __attribute__((alias("gl4es_glUniformMatrix2fv"))); -#endif -#ifndef skip_glUniformMatrix3fv -void gl4es_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - LOAD_GLES(glUniformMatrix3fv); -#ifndef direct_glUniformMatrix3fv - PUSH_IF_COMPILING(glUniformMatrix3fv) -#endif - gles_glUniformMatrix3fv(location, count, transpose, value); -} -void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) __attribute__((alias("gl4es_glUniformMatrix3fv"))); -#endif -#ifndef skip_glUniformMatrix4fv -void gl4es_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { - LOAD_GLES(glUniformMatrix4fv); -#ifndef direct_glUniformMatrix4fv - PUSH_IF_COMPILING(glUniformMatrix4fv) -#endif - gles_glUniformMatrix4fv(location, count, transpose, value); -} -void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) __attribute__((alias("gl4es_glUniformMatrix4fv"))); -#endif -#ifndef skip_glUseProgram -void gl4es_glUseProgram(GLuint program) { - LOAD_GLES(glUseProgram); -#ifndef direct_glUseProgram - PUSH_IF_COMPILING(glUseProgram) -#endif - gles_glUseProgram(program); -} -void glUseProgram(GLuint program) __attribute__((alias("gl4es_glUseProgram"))); -#endif -#ifndef skip_glValidateProgram -void gl4es_glValidateProgram(GLuint program) { - LOAD_GLES(glValidateProgram); -#ifndef direct_glValidateProgram - PUSH_IF_COMPILING(glValidateProgram) -#endif - gles_glValidateProgram(program); -} -void glValidateProgram(GLuint program) __attribute__((alias("gl4es_glValidateProgram"))); -#endif -#ifndef skip_glVertexAttrib1f -void gl4es_glVertexAttrib1f(GLuint index, GLfloat x) { - LOAD_GLES(glVertexAttrib1f); -#ifndef direct_glVertexAttrib1f - PUSH_IF_COMPILING(glVertexAttrib1f) -#endif - gles_glVertexAttrib1f(index, x); -} -void glVertexAttrib1f(GLuint index, GLfloat x) __attribute__((alias("gl4es_glVertexAttrib1f"))); -#endif -#ifndef skip_glVertexAttrib1fv -void gl4es_glVertexAttrib1fv(GLuint index, const GLfloat * v) { - LOAD_GLES(glVertexAttrib1fv); -#ifndef direct_glVertexAttrib1fv - PUSH_IF_COMPILING(glVertexAttrib1fv) -#endif - gles_glVertexAttrib1fv(index, v); -} -void glVertexAttrib1fv(GLuint index, const GLfloat * v) __attribute__((alias("gl4es_glVertexAttrib1fv"))); -#endif -#ifndef skip_glVertexAttrib2f -void gl4es_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) { - LOAD_GLES(glVertexAttrib2f); -#ifndef direct_glVertexAttrib2f - PUSH_IF_COMPILING(glVertexAttrib2f) -#endif - gles_glVertexAttrib2f(index, x, y); -} -void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) __attribute__((alias("gl4es_glVertexAttrib2f"))); -#endif -#ifndef skip_glVertexAttrib2fv -void gl4es_glVertexAttrib2fv(GLuint index, const GLfloat * v) { - LOAD_GLES(glVertexAttrib2fv); -#ifndef direct_glVertexAttrib2fv - PUSH_IF_COMPILING(glVertexAttrib2fv) -#endif - gles_glVertexAttrib2fv(index, v); -} -void glVertexAttrib2fv(GLuint index, const GLfloat * v) __attribute__((alias("gl4es_glVertexAttrib2fv"))); -#endif -#ifndef skip_glVertexAttrib3f -void gl4es_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) { - LOAD_GLES(glVertexAttrib3f); -#ifndef direct_glVertexAttrib3f - PUSH_IF_COMPILING(glVertexAttrib3f) -#endif - gles_glVertexAttrib3f(index, x, y, z); -} -void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) __attribute__((alias("gl4es_glVertexAttrib3f"))); -#endif -#ifndef skip_glVertexAttrib3fv -void gl4es_glVertexAttrib3fv(GLuint index, const GLfloat * v) { - LOAD_GLES(glVertexAttrib3fv); -#ifndef direct_glVertexAttrib3fv - PUSH_IF_COMPILING(glVertexAttrib3fv) -#endif - gles_glVertexAttrib3fv(index, v); -} -void glVertexAttrib3fv(GLuint index, const GLfloat * v) __attribute__((alias("gl4es_glVertexAttrib3fv"))); -#endif -#ifndef skip_glVertexAttrib4f -void gl4es_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { - LOAD_GLES(glVertexAttrib4f); -#ifndef direct_glVertexAttrib4f - PUSH_IF_COMPILING(glVertexAttrib4f) -#endif - gles_glVertexAttrib4f(index, x, y, z, w); -} -void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) __attribute__((alias("gl4es_glVertexAttrib4f"))); -#endif -#ifndef skip_glVertexAttrib4fv -void gl4es_glVertexAttrib4fv(GLuint index, const GLfloat * v) { - LOAD_GLES(glVertexAttrib4fv); -#ifndef direct_glVertexAttrib4fv - PUSH_IF_COMPILING(glVertexAttrib4fv) -#endif - gles_glVertexAttrib4fv(index, v); -} -void glVertexAttrib4fv(GLuint index, const GLfloat * v) __attribute__((alias("gl4es_glVertexAttrib4fv"))); -#endif -#ifndef skip_glVertexAttribPointer -void gl4es_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) { - LOAD_GLES(glVertexAttribPointer); -#ifndef direct_glVertexAttribPointer - PUSH_IF_COMPILING(glVertexAttribPointer) -#endif - gles_glVertexAttribPointer(index, size, type, normalized, stride, pointer); -} -void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) __attribute__((alias("gl4es_glVertexAttribPointer"))); -#endif -#ifndef skip_glViewport -void gl4es_glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { - LOAD_GLES(glViewport); -#ifndef direct_glViewport - PUSH_IF_COMPILING(glViewport) -#endif - gles_glViewport(x, y, width, height); -} -void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glViewport"))); -#endif -void glPackedCall(const packed_call_t *packed) { - switch (packed->format) { - case FORMAT_void_GLenum: { - PACKED_void_GLenum *unpacked = (PACKED_void_GLenum *)packed; - ARGS_void_GLenum args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLuint_GLuint: { - PACKED_void_GLuint_GLuint *unpacked = (PACKED_void_GLuint_GLuint *)packed; - ARGS_void_GLuint_GLuint args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__: { - PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ *)packed; - ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLuint: { - PACKED_void_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLuint *)packed; - ARGS_void_GLenum_GLuint args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf: { - PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf *)packed; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLenum: { - PACKED_void_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum *)packed; - ARGS_void_GLenum_GLenum args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLenum_GLenum_GLenum_GLenum: { - PACKED_void_GLenum_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLenum *)packed; - ARGS_void_GLenum_GLenum_GLenum_GLenum args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum: { - PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *unpacked = (PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum *)packed; - ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_GLenum_GLenum: { - PACKED_GLenum_GLenum *unpacked = (PACKED_GLenum_GLenum *)packed; - ARGS_GLenum_GLenum args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLbitfield: { - PACKED_void_GLbitfield *unpacked = (PACKED_void_GLbitfield *)packed; - ARGS_void_GLbitfield args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLclampf: { - PACKED_void_GLclampf *unpacked = (PACKED_void_GLclampf *)packed; - ARGS_void_GLclampf args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLint: { - PACKED_void_GLint *unpacked = (PACKED_void_GLint *)packed; - ARGS_void_GLint args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean: { - PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean *unpacked = (PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean *)packed; - ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLuint: { - PACKED_void_GLuint *unpacked = (PACKED_void_GLuint *)packed; - ARGS_void_GLuint args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); - break; - } - case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); - break; - } - case FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint: { - PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint *unpacked = (PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint *)packed; - ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); - break; - } - case FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei: { - PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei *)packed; - ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8); - break; - } - case FORMAT_GLuint: { - PACKED_GLuint *unpacked = (PACKED_GLuint *)packed; - unpacked->func(); - break; - } - case FORMAT_GLuint_GLenum: { - PACKED_GLuint_GLenum *unpacked = (PACKED_GLuint_GLenum *)packed; - ARGS_GLuint_GLenum args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLsizei_const_GLuint___GENPT__: { - PACKED_void_GLsizei_const_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_const_GLuint___GENPT__ *)packed; - ARGS_void_GLsizei_const_GLuint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLboolean: { - PACKED_void_GLboolean *unpacked = (PACKED_void_GLboolean *)packed; - ARGS_void_GLboolean args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLclampf_GLclampf: { - PACKED_void_GLclampf_GLclampf *unpacked = (PACKED_void_GLclampf_GLclampf *)packed; - ARGS_void_GLclampf_GLclampf args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLenum_GLint_GLsizei: { - PACKED_void_GLenum_GLint_GLsizei *unpacked = (PACKED_void_GLenum_GLint_GLsizei *)packed; - ARGS_void_GLenum_GLint_GLsizei args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void: { - PACKED_void *unpacked = (PACKED_void *)packed; - unpacked->func(); - break; - } - case FORMAT_void_GLenum_GLenum_GLenum_GLuint: { - PACKED_void_GLenum_GLenum_GLenum_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint *)packed; - ARGS_void_GLenum_GLenum_GLenum_GLuint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint: { - PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint *)packed; - ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); - break; - } - case FORMAT_void_GLsizei_GLuint___GENPT__: { - PACKED_void_GLsizei_GLuint___GENPT__ *unpacked = (PACKED_void_GLsizei_GLuint___GENPT__ *)packed; - ARGS_void_GLsizei_GLuint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__: { - PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ *)packed; - ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7); - break; - } - case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__: { - PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ *)packed; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_GLint_GLuint_const_GLchar___GENPT__: { - PACKED_GLint_GLuint_const_GLchar___GENPT__ *unpacked = (PACKED_GLint_GLuint_const_GLchar___GENPT__ *)packed; - ARGS_GLint_GLuint_const_GLchar___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLenum_GLboolean___GENPT__: { - PACKED_void_GLenum_GLboolean___GENPT__ *unpacked = (PACKED_void_GLenum_GLboolean___GENPT__ *)packed; - ARGS_void_GLenum_GLboolean___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLenum_GLenum_GLint___GENPT__: { - PACKED_void_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_GLenum: { - PACKED_GLenum *unpacked = (PACKED_GLenum *)packed; - unpacked->func(); - break; - } - case FORMAT_void_GLenum_GLfloat___GENPT__: { - PACKED_void_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLfloat___GENPT__ *)packed; - ARGS_void_GLenum_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__: { - PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLint___GENPT__: { - PACKED_void_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLint___GENPT__ *)packed; - ARGS_void_GLenum_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__: { - PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ *)packed; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLuint_GLenum_GLint___GENPT__: { - PACKED_void_GLuint_GLenum_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLint___GENPT__ *)packed; - ARGS_void_GLuint_GLenum_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__: { - PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_const_GLubyte___GENPT___GLenum: { - PACKED_const_GLubyte___GENPT___GLenum *unpacked = (PACKED_const_GLubyte___GENPT___GLenum *)packed; - ARGS_const_GLubyte___GENPT___GLenum args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLenum_GLenum_GLfloat___GENPT__: { - PACKED_void_GLenum_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_GLfloat___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLuint_GLint_GLfloat___GENPT__: { - PACKED_void_GLuint_GLint_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLfloat___GENPT__ *)packed; - ARGS_void_GLuint_GLint_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLuint_GLint_GLint___GENPT__: { - PACKED_void_GLuint_GLint_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLint___GENPT__ *)packed; - ARGS_void_GLuint_GLint_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__: { - PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ *)packed; - ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLuint_GLenum_GLfloat___GENPT__: { - PACKED_void_GLuint_GLenum_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_GLenum_GLfloat___GENPT__ *)packed; - ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_GLboolean_GLuint: { - PACKED_GLboolean_GLuint *unpacked = (PACKED_GLboolean_GLuint *)packed; - ARGS_GLboolean_GLuint args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_GLboolean_GLenum: { - PACKED_GLboolean_GLenum *unpacked = (PACKED_GLboolean_GLenum *)packed; - ARGS_GLboolean_GLenum args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLfloat: { - PACKED_void_GLfloat *unpacked = (PACKED_void_GLfloat *)packed; - ARGS_void_GLfloat args = unpacked->args; - unpacked->func(args.a1); - break; - } - case FORMAT_void_GLenum_GLint: { - PACKED_void_GLenum_GLint *unpacked = (PACKED_void_GLenum_GLint *)packed; - ARGS_void_GLenum_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLfloat_GLfloat: { - PACKED_void_GLfloat_GLfloat *unpacked = (PACKED_void_GLfloat_GLfloat *)packed; - ARGS_void_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__: { - PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ *unpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ *)packed; - ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7); - break; - } - case FORMAT_void_GLenum_GLenum_GLsizei_GLsizei: { - PACKED_void_GLenum_GLenum_GLsizei_GLsizei *unpacked = (PACKED_void_GLenum_GLenum_GLsizei_GLsizei *)packed; - ARGS_void_GLenum_GLenum_GLsizei_GLsizei args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLclampf_GLboolean: { - PACKED_void_GLclampf_GLboolean *unpacked = (PACKED_void_GLclampf_GLboolean *)packed; - ARGS_void_GLclampf_GLboolean args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLint_GLint_GLsizei_GLsizei: { - PACKED_void_GLint_GLint_GLsizei_GLsizei *unpacked = (PACKED_void_GLint_GLint_GLsizei_GLsizei *)packed; - ARGS_void_GLint_GLint_GLsizei_GLsizei args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei: { - PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei *unpacked = (PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei *)packed; - ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); - break; - } - case FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__: { - PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ *unpacked = (PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ *)packed; - ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLint_GLuint: { - PACKED_void_GLenum_GLint_GLuint *unpacked = (PACKED_void_GLenum_GLint_GLuint *)packed; - ARGS_void_GLenum_GLint_GLuint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLenum_GLint_GLuint: { - PACKED_void_GLenum_GLenum_GLint_GLuint *unpacked = (PACKED_void_GLenum_GLenum_GLint_GLuint *)packed; - ARGS_void_GLenum_GLenum_GLint_GLuint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLenum_GLenum_GLenum: { - PACKED_void_GLenum_GLenum_GLenum *unpacked = (PACKED_void_GLenum_GLenum_GLenum *)packed; - ARGS_void_GLenum_GLenum_GLenum args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); - break; - } - case FORMAT_void_GLenum_GLenum_GLfloat: { - PACKED_void_GLenum_GLenum_GLfloat *unpacked = (PACKED_void_GLenum_GLenum_GLfloat *)packed; - ARGS_void_GLenum_GLenum_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__: { - PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLenum_GLint: { - PACKED_void_GLenum_GLenum_GLint *unpacked = (PACKED_void_GLenum_GLenum_GLint *)packed; - ARGS_void_GLenum_GLenum_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLenum_const_GLint___GENPT__: { - PACKED_void_GLenum_GLenum_const_GLint___GENPT__ *unpacked = (PACKED_void_GLenum_GLenum_const_GLint___GENPT__ *)packed; - ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__: { - PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6, args.a7, args.a8, args.a9); - break; - } - case FORMAT_void_GLint_GLfloat: { - PACKED_void_GLint_GLfloat *unpacked = (PACKED_void_GLint_GLfloat *)packed; - ARGS_void_GLint_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__: { - PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ *)packed; - ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLint_GLint: { - PACKED_void_GLint_GLint *unpacked = (PACKED_void_GLint_GLint *)packed; - ARGS_void_GLint_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLint_GLsizei_const_GLint___GENPT__: { - PACKED_void_GLint_GLsizei_const_GLint___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_const_GLint___GENPT__ *)packed; - ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLint_GLfloat_GLfloat: { - PACKED_void_GLint_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat *)packed; - ARGS_void_GLint_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLint_GLint_GLint: { - PACKED_void_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint *)packed; - ARGS_void_GLint_GLint_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat: { - PACKED_void_GLint_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat *)packed; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLint_GLint_GLint_GLint: { - PACKED_void_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint *)packed; - ARGS_void_GLint_GLint_GLint_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat: { - PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat *)packed; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); - break; - } - case FORMAT_void_GLint_GLint_GLint_GLint_GLint: { - PACKED_void_GLint_GLint_GLint_GLint_GLint *unpacked = (PACKED_void_GLint_GLint_GLint_GLint_GLint *)packed; - ARGS_void_GLint_GLint_GLint_GLint_GLint args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); - break; - } - case FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__: { - PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ *)packed; - ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLuint_GLfloat: { - PACKED_void_GLuint_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat *)packed; - ARGS_void_GLuint_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLuint_const_GLfloat___GENPT__: { - PACKED_void_GLuint_const_GLfloat___GENPT__ *unpacked = (PACKED_void_GLuint_const_GLfloat___GENPT__ *)packed; - ARGS_void_GLuint_const_GLfloat___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2); - break; - } - case FORMAT_void_GLuint_GLfloat_GLfloat: { - PACKED_void_GLuint_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat *)packed; - ARGS_void_GLuint_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3); - break; - } - case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat: { - PACKED_void_GLuint_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat *)packed; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4); - break; - } - case FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat: { - PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat *unpacked = (PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat *)packed; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5); - break; - } - case FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__: { - PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ *unpacked = (PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ *)packed; - ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args = unpacked->args; - unpacked->func(args.a1, args.a2, args.a3, args.a4, args.a5, args.a6); - break; - } - } -} -#endif diff --git a/project/jni/gl4es/src/gl/wrap/gles2.h b/project/jni/gl4es/src/gl/wrap/gles2.h deleted file mode 100755 index faeed1b67..000000000 --- a/project/jni/gl4es/src/gl/wrap/gles2.h +++ /dev/null @@ -1,4214 +0,0 @@ -#ifdef USE_ES2 -#include "../gl.h" - -#ifndef GLES2WRAP_H -#define GLES2WRAP_H - -typedef struct { - int format; - void *func; - void *args; -} packed_call_t; - -typedef struct { - int func; - void *args; -} indexed_call_t; - -enum FORMAT { - FORMAT_void_GLenum, - FORMAT_void_GLuint_GLuint, - FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__, - FORMAT_void_GLenum_GLuint, - FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf, - FORMAT_void_GLenum_GLenum, - FORMAT_void_GLenum_GLenum_GLenum_GLenum, - FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum, - FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__, - FORMAT_GLenum_GLenum, - FORMAT_void_GLbitfield, - FORMAT_void_GLclampf, - FORMAT_void_GLint, - FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean, - FORMAT_void_GLuint, - FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__, - FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__, - FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint, - FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei, - FORMAT_GLuint, - FORMAT_GLuint_GLenum, - FORMAT_void_GLsizei_const_GLuint___GENPT__, - FORMAT_void_GLboolean, - FORMAT_void_GLclampf_GLclampf, - FORMAT_void_GLenum_GLint_GLsizei, - FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__, - FORMAT_void, - FORMAT_void_GLenum_GLenum_GLenum_GLuint, - FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint, - FORMAT_void_GLsizei_GLuint___GENPT__, - FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__, - FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__, - FORMAT_GLint_GLuint_const_GLchar___GENPT__, - FORMAT_void_GLenum_GLboolean___GENPT__, - FORMAT_void_GLenum_GLenum_GLint___GENPT__, - FORMAT_GLenum, - FORMAT_void_GLenum_GLfloat___GENPT__, - FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__, - FORMAT_void_GLenum_GLint___GENPT__, - FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__, - FORMAT_void_GLuint_GLenum_GLint___GENPT__, - FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__, - FORMAT_const_GLubyte___GENPT___GLenum, - FORMAT_void_GLenum_GLenum_GLfloat___GENPT__, - FORMAT_void_GLuint_GLint_GLfloat___GENPT__, - FORMAT_void_GLuint_GLint_GLint___GENPT__, - FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__, - FORMAT_void_GLuint_GLenum_GLfloat___GENPT__, - FORMAT_GLboolean_GLuint, - FORMAT_GLboolean_GLenum, - FORMAT_void_GLfloat, - FORMAT_void_GLenum_GLint, - FORMAT_void_GLfloat_GLfloat, - FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__, - FORMAT_void_GLenum_GLenum_GLsizei_GLsizei, - FORMAT_void_GLclampf_GLboolean, - FORMAT_void_GLint_GLint_GLsizei_GLsizei, - FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei, - FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__, - FORMAT_void_GLenum_GLint_GLuint, - FORMAT_void_GLenum_GLenum_GLint_GLuint, - FORMAT_void_GLenum_GLenum_GLenum, - FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__, - FORMAT_void_GLenum_GLenum_GLfloat, - FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__, - FORMAT_void_GLenum_GLenum_GLint, - FORMAT_void_GLenum_GLenum_const_GLint___GENPT__, - FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__, - FORMAT_void_GLint_GLfloat, - FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__, - FORMAT_void_GLint_GLint, - FORMAT_void_GLint_GLsizei_const_GLint___GENPT__, - FORMAT_void_GLint_GLfloat_GLfloat, - FORMAT_void_GLint_GLint_GLint, - FORMAT_void_GLint_GLfloat_GLfloat_GLfloat, - FORMAT_void_GLint_GLint_GLint_GLint, - FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat, - FORMAT_void_GLint_GLint_GLint_GLint_GLint, - FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__, - FORMAT_void_GLuint_GLfloat, - FORMAT_void_GLuint_const_GLfloat___GENPT__, - FORMAT_void_GLuint_GLfloat_GLfloat, - FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat, - FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat, - FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__, -}; - -typedef void (*FUNC_void_GLenum)(GLenum texture); -typedef struct { - GLenum a1; -} ARGS_void_GLenum; -typedef struct { - int format; - FUNC_void_GLenum func; - ARGS_void_GLenum args; -} PACKED_void_GLenum; -typedef struct { - int func; - ARGS_void_GLenum args; -} INDEXED_void_GLenum; -typedef void (*FUNC_void_GLuint_GLuint)(GLuint program, GLuint shader); -typedef struct { - GLuint a1; - GLuint a2; -} ARGS_void_GLuint_GLuint; -typedef struct { - int format; - FUNC_void_GLuint_GLuint func; - ARGS_void_GLuint_GLuint args; -} PACKED_void_GLuint_GLuint; -typedef struct { - int func; - ARGS_void_GLuint_GLuint args; -} INDEXED_void_GLuint_GLuint; -typedef void (*FUNC_void_GLuint_GLuint_const_GLchar___GENPT__)(GLuint program, GLuint index, const GLchar * name); -typedef struct { - GLuint a1; - GLuint a2; - GLchar * a3; -} ARGS_void_GLuint_GLuint_const_GLchar___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLuint_const_GLchar___GENPT__ func; - ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args; -} PACKED_void_GLuint_GLuint_const_GLchar___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLuint_const_GLchar___GENPT__ args; -} INDEXED_void_GLuint_GLuint_const_GLchar___GENPT__; -typedef void (*FUNC_void_GLenum_GLuint)(GLenum target, GLuint buffer); -typedef struct { - GLenum a1; - GLuint a2; -} ARGS_void_GLenum_GLuint; -typedef struct { - int format; - FUNC_void_GLenum_GLuint func; - ARGS_void_GLenum_GLuint args; -} PACKED_void_GLenum_GLuint; -typedef struct { - int func; - ARGS_void_GLenum_GLuint args; -} INDEXED_void_GLenum_GLuint; -typedef void (*FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef struct { - GLclampf a1; - GLclampf a2; - GLclampf a3; - GLclampf a4; -} ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf; -typedef struct { - int format; - FUNC_void_GLclampf_GLclampf_GLclampf_GLclampf func; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; -} PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf; -typedef struct { - int func; - ARGS_void_GLclampf_GLclampf_GLclampf_GLclampf args; -} INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf; -typedef void (*FUNC_void_GLenum_GLenum)(GLenum modeRGB, GLenum modeA); -typedef struct { - GLenum a1; - GLenum a2; -} ARGS_void_GLenum_GLenum; -typedef struct { - int format; - FUNC_void_GLenum_GLenum func; - ARGS_void_GLenum_GLenum args; -} PACKED_void_GLenum_GLenum; -typedef struct { - int func; - ARGS_void_GLenum_GLenum args; -} INDEXED_void_GLenum_GLenum; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLenum)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLenum a4; -} ARGS_void_GLenum_GLenum_GLenum_GLenum; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLenum func; - ARGS_void_GLenum_GLenum_GLenum_GLenum args; -} PACKED_void_GLenum_GLenum_GLenum_GLenum; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLenum args; -} INDEXED_void_GLenum_GLenum_GLenum_GLenum; -typedef void (*FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); -typedef struct { - GLenum a1; - GLsizeiptr a2; - GLvoid * a3; - GLenum a4; -} ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; -typedef struct { - int format; - FUNC_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum func; - ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args; -} PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; -typedef struct { - int func; - ARGS_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum args; -} INDEXED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum; -typedef void (*FUNC_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); -typedef struct { - GLenum a1; - GLintptr a2; - GLsizeiptr a3; - GLvoid * a4; -} ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__; -typedef GLenum (*FUNC_GLenum_GLenum)(GLenum target); -typedef struct { - GLenum a1; -} ARGS_GLenum_GLenum; -typedef struct { - int format; - FUNC_GLenum_GLenum func; - ARGS_GLenum_GLenum args; -} PACKED_GLenum_GLenum; -typedef struct { - int func; - ARGS_GLenum_GLenum args; -} INDEXED_GLenum_GLenum; -typedef void (*FUNC_void_GLbitfield)(GLbitfield mask); -typedef struct { - GLbitfield a1; -} ARGS_void_GLbitfield; -typedef struct { - int format; - FUNC_void_GLbitfield func; - ARGS_void_GLbitfield args; -} PACKED_void_GLbitfield; -typedef struct { - int func; - ARGS_void_GLbitfield args; -} INDEXED_void_GLbitfield; -typedef void (*FUNC_void_GLclampf)(GLclampf depth); -typedef struct { - GLclampf a1; -} ARGS_void_GLclampf; -typedef struct { - int format; - FUNC_void_GLclampf func; - ARGS_void_GLclampf args; -} PACKED_void_GLclampf; -typedef struct { - int func; - ARGS_void_GLclampf args; -} INDEXED_void_GLclampf; -typedef void (*FUNC_void_GLint)(GLint s); -typedef struct { - GLint a1; -} ARGS_void_GLint; -typedef struct { - int format; - FUNC_void_GLint func; - ARGS_void_GLint args; -} PACKED_void_GLint; -typedef struct { - int func; - ARGS_void_GLint args; -} INDEXED_void_GLint; -typedef void (*FUNC_void_GLboolean_GLboolean_GLboolean_GLboolean)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef struct { - GLboolean a1; - GLboolean a2; - GLboolean a3; - GLboolean a4; -} ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean; -typedef struct { - int format; - FUNC_void_GLboolean_GLboolean_GLboolean_GLboolean func; - ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args; -} PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean; -typedef struct { - int func; - ARGS_void_GLboolean_GLboolean_GLboolean_GLboolean args; -} INDEXED_void_GLboolean_GLboolean_GLboolean_GLboolean; -typedef void (*FUNC_void_GLuint)(GLuint shader); -typedef struct { - GLuint a1; -} ARGS_void_GLuint; -typedef struct { - int format; - FUNC_void_GLuint func; - ARGS_void_GLuint args; -} PACKED_void_GLuint; -typedef struct { - int func; - ARGS_void_GLuint args; -} INDEXED_void_GLuint; -typedef void (*FUNC_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data); -typedef struct { - GLenum a1; - GLint a2; - GLenum a3; - GLsizei a4; - GLsizei a5; - GLint a6; - GLsizei a7; - GLvoid * a8; -} ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__; -typedef void (*FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data); -typedef struct { - GLenum a1; - GLint a2; - GLint a3; - GLint a4; - GLsizei a5; - GLsizei a6; - GLenum a7; - GLsizei a8; - GLvoid * a9; -} ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__; -typedef void (*FUNC_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef struct { - GLenum a1; - GLint a2; - GLenum a3; - GLint a4; - GLint a5; - GLsizei a6; - GLsizei a7; - GLint a8; -} ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint func; - ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args; -} PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint args; -} INDEXED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint; -typedef void (*FUNC_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef struct { - GLenum a1; - GLint a2; - GLint a3; - GLint a4; - GLint a5; - GLint a6; - GLsizei a7; - GLsizei a8; -} ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei func; - ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args; -} PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei args; -} INDEXED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei; -typedef GLuint (*FUNC_GLuint)(); -typedef struct { - int format; - FUNC_GLuint func; -} PACKED_GLuint; -typedef struct { - int func; -} INDEXED_GLuint; -typedef GLuint (*FUNC_GLuint_GLenum)(GLenum type); -typedef struct { - GLenum a1; -} ARGS_GLuint_GLenum; -typedef struct { - int format; - FUNC_GLuint_GLenum func; - ARGS_GLuint_GLenum args; -} PACKED_GLuint_GLenum; -typedef struct { - int func; - ARGS_GLuint_GLenum args; -} INDEXED_GLuint_GLenum; -typedef void (*FUNC_void_GLsizei_const_GLuint___GENPT__)(GLsizei n, const GLuint * buffer); -typedef struct { - GLsizei a1; - GLuint * a2; -} ARGS_void_GLsizei_const_GLuint___GENPT__; -typedef struct { - int format; - FUNC_void_GLsizei_const_GLuint___GENPT__ func; - ARGS_void_GLsizei_const_GLuint___GENPT__ args; -} PACKED_void_GLsizei_const_GLuint___GENPT__; -typedef struct { - int func; - ARGS_void_GLsizei_const_GLuint___GENPT__ args; -} INDEXED_void_GLsizei_const_GLuint___GENPT__; -typedef void (*FUNC_void_GLboolean)(GLboolean flag); -typedef struct { - GLboolean a1; -} ARGS_void_GLboolean; -typedef struct { - int format; - FUNC_void_GLboolean func; - ARGS_void_GLboolean args; -} PACKED_void_GLboolean; -typedef struct { - int func; - ARGS_void_GLboolean args; -} INDEXED_void_GLboolean; -typedef void (*FUNC_void_GLclampf_GLclampf)(GLclampf zNear, GLclampf zFar); -typedef struct { - GLclampf a1; - GLclampf a2; -} ARGS_void_GLclampf_GLclampf; -typedef struct { - int format; - FUNC_void_GLclampf_GLclampf func; - ARGS_void_GLclampf_GLclampf args; -} PACKED_void_GLclampf_GLclampf; -typedef struct { - int func; - ARGS_void_GLclampf_GLclampf args; -} INDEXED_void_GLclampf_GLclampf; -typedef void (*FUNC_void_GLenum_GLint_GLsizei)(GLenum mode, GLint first, GLsizei count); -typedef struct { - GLenum a1; - GLint a2; - GLsizei a3; -} ARGS_void_GLenum_GLint_GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLsizei func; - ARGS_void_GLenum_GLint_GLsizei args; -} PACKED_void_GLenum_GLint_GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLsizei args; -} INDEXED_void_GLenum_GLint_GLsizei; -typedef void (*FUNC_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); -typedef struct { - GLenum a1; - GLsizei a2; - GLenum a3; - GLvoid * a4; -} ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__; -typedef void (*FUNC_void)(); -typedef struct { - int format; - FUNC_void func; -} PACKED_void; -typedef struct { - int func; -} INDEXED_void; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLuint a4; -} ARGS_void_GLenum_GLenum_GLenum_GLuint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLuint func; - ARGS_void_GLenum_GLenum_GLenum_GLuint args; -} PACKED_void_GLenum_GLenum_GLenum_GLuint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLuint args; -} INDEXED_void_GLenum_GLenum_GLenum_GLuint; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLuint a4; - GLint a5; -} ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLuint_GLint func; - ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; -} PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLuint_GLint args; -} INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint; -typedef void (*FUNC_void_GLsizei_GLuint___GENPT__)(GLsizei n, GLuint * buffer); -typedef struct { - GLsizei a1; - GLuint * a2; -} ARGS_void_GLsizei_GLuint___GENPT__; -typedef struct { - int format; - FUNC_void_GLsizei_GLuint___GENPT__ func; - ARGS_void_GLsizei_GLuint___GENPT__ args; -} PACKED_void_GLsizei_GLuint___GENPT__; -typedef struct { - int func; - ARGS_void_GLsizei_GLuint___GENPT__ args; -} INDEXED_void_GLsizei_GLuint___GENPT__; -typedef void (*FUNC_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); -typedef struct { - GLuint a1; - GLuint a2; - GLsizei a3; - GLsizei * a4; - GLint * a5; - GLenum * a6; - GLchar * a7; -} ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ func; - ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args; -} PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ args; -} INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__; -typedef void (*FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj); -typedef struct { - GLuint a1; - GLsizei a2; - GLsizei * a3; - GLuint * a4; -} ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ func; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args; -} PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ args; -} INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__; -typedef GLint (*FUNC_GLint_GLuint_const_GLchar___GENPT__)(GLuint program, const GLchar * name); -typedef struct { - GLuint a1; - GLchar * a2; -} ARGS_GLint_GLuint_const_GLchar___GENPT__; -typedef struct { - int format; - FUNC_GLint_GLuint_const_GLchar___GENPT__ func; - ARGS_GLint_GLuint_const_GLchar___GENPT__ args; -} PACKED_GLint_GLuint_const_GLchar___GENPT__; -typedef struct { - int func; - ARGS_GLint_GLuint_const_GLchar___GENPT__ args; -} INDEXED_GLint_GLuint_const_GLchar___GENPT__; -typedef void (*FUNC_void_GLenum_GLboolean___GENPT__)(GLenum pname, GLboolean * params); -typedef struct { - GLenum a1; - GLboolean * a2; -} ARGS_void_GLenum_GLboolean___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLboolean___GENPT__ func; - ARGS_void_GLenum_GLboolean___GENPT__ args; -} PACKED_void_GLenum_GLboolean___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLboolean___GENPT__ args; -} INDEXED_void_GLenum_GLboolean___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum pname, GLint * params); -typedef struct { - GLenum a1; - GLenum a2; - GLint * a3; -} ARGS_void_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLint___GENPT__ func; - ARGS_void_GLenum_GLenum_GLint___GENPT__ args; -} PACKED_void_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLint___GENPT__ args; -} INDEXED_void_GLenum_GLenum_GLint___GENPT__; -typedef GLenum (*FUNC_GLenum)(); -typedef struct { - int format; - FUNC_GLenum func; -} PACKED_GLenum; -typedef struct { - int func; -} INDEXED_GLenum; -typedef void (*FUNC_void_GLenum_GLfloat___GENPT__)(GLenum pname, GLfloat * params); -typedef struct { - GLenum a1; - GLfloat * a2; -} ARGS_void_GLenum_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLfloat___GENPT__ func; - ARGS_void_GLenum_GLfloat___GENPT__ args; -} PACKED_void_GLenum_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLfloat___GENPT__ args; -} INDEXED_void_GLenum_GLfloat___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__)(GLenum target, GLenum attachment, GLenum pname, GLint * params); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; - GLint * a4; -} ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum_GLint___GENPT__ func; - ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; -} PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum_GLint___GENPT__ args; -} INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__; -typedef void (*FUNC_void_GLenum_GLint___GENPT__)(GLenum pname, GLint * params); -typedef struct { - GLenum a1; - GLint * a2; -} ARGS_void_GLenum_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLint___GENPT__ func; - ARGS_void_GLenum_GLint___GENPT__ args; -} PACKED_void_GLenum_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLint___GENPT__ args; -} INDEXED_void_GLenum_GLint___GENPT__; -typedef void (*FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); -typedef struct { - GLuint a1; - GLsizei a2; - GLsizei * a3; - GLchar * a4; -} ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ func; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args; -} PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ args; -} INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__; -typedef void (*FUNC_void_GLuint_GLenum_GLint___GENPT__)(GLuint program, GLenum pname, GLint * params); -typedef struct { - GLuint a1; - GLenum a2; - GLint * a3; -} ARGS_void_GLuint_GLenum_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLenum_GLint___GENPT__ func; - ARGS_void_GLuint_GLenum_GLint___GENPT__ args; -} PACKED_void_GLuint_GLenum_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLenum_GLint___GENPT__ args; -} INDEXED_void_GLuint_GLenum_GLint___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); -typedef struct { - GLenum a1; - GLenum a2; - GLint * a3; - GLint * a4; -} ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ func; - ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args; -} PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ args; -} INDEXED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__; -typedef const GLubyte * (*FUNC_const_GLubyte___GENPT___GLenum)(GLenum name); -typedef struct { - GLenum a1; -} ARGS_const_GLubyte___GENPT___GLenum; -typedef struct { - int format; - FUNC_const_GLubyte___GENPT___GLenum func; - ARGS_const_GLubyte___GENPT___GLenum args; -} PACKED_const_GLubyte___GENPT___GLenum; -typedef struct { - int func; - ARGS_const_GLubyte___GENPT___GLenum args; -} INDEXED_const_GLubyte___GENPT___GLenum; -typedef void (*FUNC_void_GLenum_GLenum_GLfloat___GENPT__)(GLenum target, GLenum pname, GLfloat * params); -typedef struct { - GLenum a1; - GLenum a2; - GLfloat * a3; -} ARGS_void_GLenum_GLenum_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLfloat___GENPT__ func; - ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args; -} PACKED_void_GLenum_GLenum_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLfloat___GENPT__ args; -} INDEXED_void_GLenum_GLenum_GLfloat___GENPT__; -typedef void (*FUNC_void_GLuint_GLint_GLfloat___GENPT__)(GLuint program, GLint location, GLfloat * params); -typedef struct { - GLuint a1; - GLint a2; - GLfloat * a3; -} ARGS_void_GLuint_GLint_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLint_GLfloat___GENPT__ func; - ARGS_void_GLuint_GLint_GLfloat___GENPT__ args; -} PACKED_void_GLuint_GLint_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLint_GLfloat___GENPT__ args; -} INDEXED_void_GLuint_GLint_GLfloat___GENPT__; -typedef void (*FUNC_void_GLuint_GLint_GLint___GENPT__)(GLuint program, GLint location, GLint * params); -typedef struct { - GLuint a1; - GLint a2; - GLint * a3; -} ARGS_void_GLuint_GLint_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLint_GLint___GENPT__ func; - ARGS_void_GLuint_GLint_GLint___GENPT__ args; -} PACKED_void_GLuint_GLint_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLint_GLint___GENPT__ args; -} INDEXED_void_GLuint_GLint_GLint___GENPT__; -typedef void (*FUNC_void_GLuint_GLenum_GLvoid___GENPT____GENPT__)(GLuint index, GLenum pname, GLvoid ** pointer); -typedef struct { - GLuint a1; - GLenum a2; - GLvoid ** a3; -} ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ func; - ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args; -} PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ args; -} INDEXED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__; -typedef void (*FUNC_void_GLuint_GLenum_GLfloat___GENPT__)(GLuint index, GLenum pname, GLfloat * params); -typedef struct { - GLuint a1; - GLenum a2; - GLfloat * a3; -} ARGS_void_GLuint_GLenum_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLenum_GLfloat___GENPT__ func; - ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args; -} PACKED_void_GLuint_GLenum_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLenum_GLfloat___GENPT__ args; -} INDEXED_void_GLuint_GLenum_GLfloat___GENPT__; -typedef GLboolean (*FUNC_GLboolean_GLuint)(GLuint buffer); -typedef struct { - GLuint a1; -} ARGS_GLboolean_GLuint; -typedef struct { - int format; - FUNC_GLboolean_GLuint func; - ARGS_GLboolean_GLuint args; -} PACKED_GLboolean_GLuint; -typedef struct { - int func; - ARGS_GLboolean_GLuint args; -} INDEXED_GLboolean_GLuint; -typedef GLboolean (*FUNC_GLboolean_GLenum)(GLenum cap); -typedef struct { - GLenum a1; -} ARGS_GLboolean_GLenum; -typedef struct { - int format; - FUNC_GLboolean_GLenum func; - ARGS_GLboolean_GLenum args; -} PACKED_GLboolean_GLenum; -typedef struct { - int func; - ARGS_GLboolean_GLenum args; -} INDEXED_GLboolean_GLenum; -typedef void (*FUNC_void_GLfloat)(GLfloat width); -typedef struct { - GLfloat a1; -} ARGS_void_GLfloat; -typedef struct { - int format; - FUNC_void_GLfloat func; - ARGS_void_GLfloat args; -} PACKED_void_GLfloat; -typedef struct { - int func; - ARGS_void_GLfloat args; -} INDEXED_void_GLfloat; -typedef void (*FUNC_void_GLenum_GLint)(GLenum pname, GLint param); -typedef struct { - GLenum a1; - GLint a2; -} ARGS_void_GLenum_GLint; -typedef struct { - int format; - FUNC_void_GLenum_GLint func; - ARGS_void_GLenum_GLint args; -} PACKED_void_GLenum_GLint; -typedef struct { - int func; - ARGS_void_GLenum_GLint args; -} INDEXED_void_GLenum_GLint; -typedef void (*FUNC_void_GLfloat_GLfloat)(GLfloat factor, GLfloat units); -typedef struct { - GLfloat a1; - GLfloat a2; -} ARGS_void_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLfloat_GLfloat func; - ARGS_void_GLfloat_GLfloat args; -} PACKED_void_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLfloat_GLfloat args; -} INDEXED_void_GLfloat_GLfloat; -typedef void (*FUNC_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels); -typedef struct { - GLint a1; - GLint a2; - GLsizei a3; - GLsizei a4; - GLenum a5; - GLenum a6; - GLvoid * a7; -} ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ func; - ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args; -} PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ args; -} INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLsizei_GLsizei)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); -typedef struct { - GLenum a1; - GLenum a2; - GLsizei a3; - GLsizei a4; -} ARGS_void_GLenum_GLenum_GLsizei_GLsizei; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLsizei_GLsizei func; - ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; -} PACKED_void_GLenum_GLenum_GLsizei_GLsizei; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLsizei_GLsizei args; -} INDEXED_void_GLenum_GLenum_GLsizei_GLsizei; -typedef void (*FUNC_void_GLclampf_GLboolean)(GLclampf value, GLboolean invert); -typedef struct { - GLclampf a1; - GLboolean a2; -} ARGS_void_GLclampf_GLboolean; -typedef struct { - int format; - FUNC_void_GLclampf_GLboolean func; - ARGS_void_GLclampf_GLboolean args; -} PACKED_void_GLclampf_GLboolean; -typedef struct { - int func; - ARGS_void_GLclampf_GLboolean args; -} INDEXED_void_GLclampf_GLboolean; -typedef void (*FUNC_void_GLint_GLint_GLsizei_GLsizei)(GLint x, GLint y, GLsizei width, GLsizei height); -typedef struct { - GLint a1; - GLint a2; - GLsizei a3; - GLsizei a4; -} ARGS_void_GLint_GLint_GLsizei_GLsizei; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLsizei_GLsizei func; - ARGS_void_GLint_GLint_GLsizei_GLsizei args; -} PACKED_void_GLint_GLint_GLsizei_GLsizei; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLsizei_GLsizei args; -} INDEXED_void_GLint_GLint_GLsizei_GLsizei; -typedef void (*FUNC_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); -typedef struct { - GLsizei a1; - GLuint * a2; - GLenum a3; - GLvoid * a4; - GLsizei a5; -} ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; -typedef struct { - int format; - FUNC_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei func; - ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args; -} PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; -typedef struct { - int func; - ARGS_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei args; -} INDEXED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei; -typedef void (*FUNC_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__)(GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length); -typedef struct { - GLuint a1; - GLsizei a2; - GLchar * * a3; - GLint * a4; -} ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ func; - ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args; -} PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ args; -} INDEXED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__; -typedef void (*FUNC_void_GLenum_GLint_GLuint)(GLenum func, GLint ref, GLuint mask); -typedef struct { - GLenum a1; - GLint a2; - GLuint a3; -} ARGS_void_GLenum_GLint_GLuint; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLuint func; - ARGS_void_GLenum_GLint_GLuint args; -} PACKED_void_GLenum_GLint_GLuint; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLuint args; -} INDEXED_void_GLenum_GLint_GLuint; -typedef void (*FUNC_void_GLenum_GLenum_GLint_GLuint)(GLenum face, GLenum func, GLint ref, GLuint mask); -typedef struct { - GLenum a1; - GLenum a2; - GLint a3; - GLuint a4; -} ARGS_void_GLenum_GLenum_GLint_GLuint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLint_GLuint func; - ARGS_void_GLenum_GLenum_GLint_GLuint args; -} PACKED_void_GLenum_GLenum_GLint_GLuint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLint_GLuint args; -} INDEXED_void_GLenum_GLenum_GLint_GLuint; -typedef void (*FUNC_void_GLenum_GLenum_GLenum)(GLenum fail, GLenum zfail, GLenum zpass); -typedef struct { - GLenum a1; - GLenum a2; - GLenum a3; -} ARGS_void_GLenum_GLenum_GLenum; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLenum func; - ARGS_void_GLenum_GLenum_GLenum args; -} PACKED_void_GLenum_GLenum_GLenum; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLenum args; -} INDEXED_void_GLenum_GLenum_GLenum; -typedef void (*FUNC_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels); -typedef struct { - GLenum a1; - GLint a2; - GLint a3; - GLsizei a4; - GLsizei a5; - GLint a6; - GLenum a7; - GLenum a8; - GLvoid * a9; -} ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLfloat)(GLenum target, GLenum pname, GLfloat param); -typedef struct { - GLenum a1; - GLenum a2; - GLfloat a3; -} ARGS_void_GLenum_GLenum_GLfloat; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLfloat func; - ARGS_void_GLenum_GLenum_GLfloat args; -} PACKED_void_GLenum_GLenum_GLfloat; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLfloat args; -} INDEXED_void_GLenum_GLenum_GLfloat; -typedef void (*FUNC_void_GLenum_GLenum_const_GLfloat___GENPT__)(GLenum target, GLenum pname, const GLfloat * params); -typedef struct { - GLenum a1; - GLenum a2; - GLfloat * a3; -} ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_const_GLfloat___GENPT__ func; - ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args; -} PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_const_GLfloat___GENPT__ args; -} INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__; -typedef void (*FUNC_void_GLenum_GLenum_GLint)(GLenum target, GLenum pname, GLint param); -typedef struct { - GLenum a1; - GLenum a2; - GLint a3; -} ARGS_void_GLenum_GLenum_GLint; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_GLint func; - ARGS_void_GLenum_GLenum_GLint args; -} PACKED_void_GLenum_GLenum_GLint; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_GLint args; -} INDEXED_void_GLenum_GLenum_GLint; -typedef void (*FUNC_void_GLenum_GLenum_const_GLint___GENPT__)(GLenum target, GLenum pname, const GLint * params); -typedef struct { - GLenum a1; - GLenum a2; - GLint * a3; -} ARGS_void_GLenum_GLenum_const_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLenum_const_GLint___GENPT__ func; - ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args; -} PACKED_void_GLenum_GLenum_const_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLenum_const_GLint___GENPT__ args; -} INDEXED_void_GLenum_GLenum_const_GLint___GENPT__; -typedef void (*FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); -typedef struct { - GLenum a1; - GLint a2; - GLint a3; - GLint a4; - GLsizei a5; - GLsizei a6; - GLenum a7; - GLenum a8; - GLvoid * a9; -} ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ func; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args; -} PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ args; -} INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__; -typedef void (*FUNC_void_GLint_GLfloat)(GLint location, GLfloat v0); -typedef struct { - GLint a1; - GLfloat a2; -} ARGS_void_GLint_GLfloat; -typedef struct { - int format; - FUNC_void_GLint_GLfloat func; - ARGS_void_GLint_GLfloat args; -} PACKED_void_GLint_GLfloat; -typedef struct { - int func; - ARGS_void_GLint_GLfloat args; -} INDEXED_void_GLint_GLfloat; -typedef void (*FUNC_void_GLint_GLsizei_const_GLfloat___GENPT__)(GLint location, GLsizei count, const GLfloat * value); -typedef struct { - GLint a1; - GLsizei a2; - GLfloat * a3; -} ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLint_GLsizei_const_GLfloat___GENPT__ func; - ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args; -} PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLint_GLsizei_const_GLfloat___GENPT__ args; -} INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__; -typedef void (*FUNC_void_GLint_GLint)(GLint location, GLint v0); -typedef struct { - GLint a1; - GLint a2; -} ARGS_void_GLint_GLint; -typedef struct { - int format; - FUNC_void_GLint_GLint func; - ARGS_void_GLint_GLint args; -} PACKED_void_GLint_GLint; -typedef struct { - int func; - ARGS_void_GLint_GLint args; -} INDEXED_void_GLint_GLint; -typedef void (*FUNC_void_GLint_GLsizei_const_GLint___GENPT__)(GLint location, GLsizei count, const GLint * value); -typedef struct { - GLint a1; - GLsizei a2; - GLint * a3; -} ARGS_void_GLint_GLsizei_const_GLint___GENPT__; -typedef struct { - int format; - FUNC_void_GLint_GLsizei_const_GLint___GENPT__ func; - ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args; -} PACKED_void_GLint_GLsizei_const_GLint___GENPT__; -typedef struct { - int func; - ARGS_void_GLint_GLsizei_const_GLint___GENPT__ args; -} INDEXED_void_GLint_GLsizei_const_GLint___GENPT__; -typedef void (*FUNC_void_GLint_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1); -typedef struct { - GLint a1; - GLfloat a2; - GLfloat a3; -} ARGS_void_GLint_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLint_GLfloat_GLfloat func; - ARGS_void_GLint_GLfloat_GLfloat args; -} PACKED_void_GLint_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLint_GLfloat_GLfloat args; -} INDEXED_void_GLint_GLfloat_GLfloat; -typedef void (*FUNC_void_GLint_GLint_GLint)(GLint location, GLint v0, GLint v1); -typedef struct { - GLint a1; - GLint a2; - GLint a3; -} ARGS_void_GLint_GLint_GLint; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLint func; - ARGS_void_GLint_GLint_GLint args; -} PACKED_void_GLint_GLint_GLint; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLint args; -} INDEXED_void_GLint_GLint_GLint; -typedef void (*FUNC_void_GLint_GLfloat_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef struct { - GLint a1; - GLfloat a2; - GLfloat a3; - GLfloat a4; -} ARGS_void_GLint_GLfloat_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLint_GLfloat_GLfloat_GLfloat func; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat args; -} PACKED_void_GLint_GLfloat_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat args; -} INDEXED_void_GLint_GLfloat_GLfloat_GLfloat; -typedef void (*FUNC_void_GLint_GLint_GLint_GLint)(GLint location, GLint v0, GLint v1, GLint v2); -typedef struct { - GLint a1; - GLint a2; - GLint a3; - GLint a4; -} ARGS_void_GLint_GLint_GLint_GLint; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLint_GLint func; - ARGS_void_GLint_GLint_GLint_GLint args; -} PACKED_void_GLint_GLint_GLint_GLint; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLint_GLint args; -} INDEXED_void_GLint_GLint_GLint_GLint; -typedef void (*FUNC_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef struct { - GLint a1; - GLfloat a2; - GLfloat a3; - GLfloat a4; - GLfloat a5; -} ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat func; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args; -} PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat args; -} INDEXED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef void (*FUNC_void_GLint_GLint_GLint_GLint_GLint)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef struct { - GLint a1; - GLint a2; - GLint a3; - GLint a4; - GLint a5; -} ARGS_void_GLint_GLint_GLint_GLint_GLint; -typedef struct { - int format; - FUNC_void_GLint_GLint_GLint_GLint_GLint func; - ARGS_void_GLint_GLint_GLint_GLint_GLint args; -} PACKED_void_GLint_GLint_GLint_GLint_GLint; -typedef struct { - int func; - ARGS_void_GLint_GLint_GLint_GLint_GLint args; -} INDEXED_void_GLint_GLint_GLint_GLint_GLint; -typedef void (*FUNC_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); -typedef struct { - GLint a1; - GLsizei a2; - GLboolean a3; - GLfloat * a4; -} ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ func; - ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args; -} PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ args; -} INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__; -typedef void (*FUNC_void_GLuint_GLfloat)(GLuint index, GLfloat x); -typedef struct { - GLuint a1; - GLfloat a2; -} ARGS_void_GLuint_GLfloat; -typedef struct { - int format; - FUNC_void_GLuint_GLfloat func; - ARGS_void_GLuint_GLfloat args; -} PACKED_void_GLuint_GLfloat; -typedef struct { - int func; - ARGS_void_GLuint_GLfloat args; -} INDEXED_void_GLuint_GLfloat; -typedef void (*FUNC_void_GLuint_const_GLfloat___GENPT__)(GLuint index, const GLfloat * v); -typedef struct { - GLuint a1; - GLfloat * a2; -} ARGS_void_GLuint_const_GLfloat___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_const_GLfloat___GENPT__ func; - ARGS_void_GLuint_const_GLfloat___GENPT__ args; -} PACKED_void_GLuint_const_GLfloat___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_const_GLfloat___GENPT__ args; -} INDEXED_void_GLuint_const_GLfloat___GENPT__; -typedef void (*FUNC_void_GLuint_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y); -typedef struct { - GLuint a1; - GLfloat a2; - GLfloat a3; -} ARGS_void_GLuint_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLuint_GLfloat_GLfloat func; - ARGS_void_GLuint_GLfloat_GLfloat args; -} PACKED_void_GLuint_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLuint_GLfloat_GLfloat args; -} INDEXED_void_GLuint_GLfloat_GLfloat; -typedef void (*FUNC_void_GLuint_GLfloat_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef struct { - GLuint a1; - GLfloat a2; - GLfloat a3; - GLfloat a4; -} ARGS_void_GLuint_GLfloat_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLuint_GLfloat_GLfloat_GLfloat func; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args; -} PACKED_void_GLuint_GLfloat_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat args; -} INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat; -typedef void (*FUNC_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef struct { - GLuint a1; - GLfloat a2; - GLfloat a3; - GLfloat a4; - GLfloat a5; -} ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int format; - FUNC_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat func; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args; -} PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef struct { - int func; - ARGS_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat args; -} INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat; -typedef void (*FUNC_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer); -typedef struct { - GLuint a1; - GLint a2; - GLenum a3; - GLboolean a4; - GLsizei a5; - GLvoid * a6; -} ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int format; - FUNC_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ func; - ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args; -} PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; -typedef struct { - int func; - ARGS_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ args; -} INDEXED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__; - -extern void glPushCall(void *data); -void glPackedCall(const packed_call_t *packed); -void glIndexedCall(const indexed_call_t *packed, void *ret_v); - -#define glActiveTexture_INDEX 1 -#define glActiveTexture_RETURN void -#define glActiveTexture_ARG_NAMES texture -#define glActiveTexture_ARG_EXPAND GLenum texture -#define glActiveTexture_PACKED PACKED_void_GLenum -#define glActiveTexture_INDEXED INDEXED_void_GLenum -#define glActiveTexture_FORMAT FORMAT_void_GLenum -#define glAttachShader_INDEX 2 -#define glAttachShader_RETURN void -#define glAttachShader_ARG_NAMES program, shader -#define glAttachShader_ARG_EXPAND GLuint program, GLuint shader -#define glAttachShader_PACKED PACKED_void_GLuint_GLuint -#define glAttachShader_INDEXED INDEXED_void_GLuint_GLuint -#define glAttachShader_FORMAT FORMAT_void_GLuint_GLuint -#define glBindAttribLocation_INDEX 3 -#define glBindAttribLocation_RETURN void -#define glBindAttribLocation_ARG_NAMES program, index, name -#define glBindAttribLocation_ARG_EXPAND GLuint program, GLuint index, const GLchar * name -#define glBindAttribLocation_PACKED PACKED_void_GLuint_GLuint_const_GLchar___GENPT__ -#define glBindAttribLocation_INDEXED INDEXED_void_GLuint_GLuint_const_GLchar___GENPT__ -#define glBindAttribLocation_FORMAT FORMAT_void_GLuint_GLuint_const_GLchar___GENPT__ -#define glBindBuffer_INDEX 4 -#define glBindBuffer_RETURN void -#define glBindBuffer_ARG_NAMES target, buffer -#define glBindBuffer_ARG_EXPAND GLenum target, GLuint buffer -#define glBindBuffer_PACKED PACKED_void_GLenum_GLuint -#define glBindBuffer_INDEXED INDEXED_void_GLenum_GLuint -#define glBindBuffer_FORMAT FORMAT_void_GLenum_GLuint -#define glBindFramebuffer_INDEX 5 -#define glBindFramebuffer_RETURN void -#define glBindFramebuffer_ARG_NAMES target, framebuffer -#define glBindFramebuffer_ARG_EXPAND GLenum target, GLuint framebuffer -#define glBindFramebuffer_PACKED PACKED_void_GLenum_GLuint -#define glBindFramebuffer_INDEXED INDEXED_void_GLenum_GLuint -#define glBindFramebuffer_FORMAT FORMAT_void_GLenum_GLuint -#define glBindRenderbuffer_INDEX 6 -#define glBindRenderbuffer_RETURN void -#define glBindRenderbuffer_ARG_NAMES target, renderbuffer -#define glBindRenderbuffer_ARG_EXPAND GLenum target, GLuint renderbuffer -#define glBindRenderbuffer_PACKED PACKED_void_GLenum_GLuint -#define glBindRenderbuffer_INDEXED INDEXED_void_GLenum_GLuint -#define glBindRenderbuffer_FORMAT FORMAT_void_GLenum_GLuint -#define glBindTexture_INDEX 7 -#define glBindTexture_RETURN void -#define glBindTexture_ARG_NAMES target, texture -#define glBindTexture_ARG_EXPAND GLenum target, GLuint texture -#define glBindTexture_PACKED PACKED_void_GLenum_GLuint -#define glBindTexture_INDEXED INDEXED_void_GLenum_GLuint -#define glBindTexture_FORMAT FORMAT_void_GLenum_GLuint -#define glBlendColor_INDEX 8 -#define glBlendColor_RETURN void -#define glBlendColor_ARG_NAMES red, green, blue, alpha -#define glBlendColor_ARG_EXPAND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha -#define glBlendColor_PACKED PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glBlendColor_INDEXED INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glBlendColor_FORMAT FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glBlendEquation_INDEX 9 -#define glBlendEquation_RETURN void -#define glBlendEquation_ARG_NAMES mode -#define glBlendEquation_ARG_EXPAND GLenum mode -#define glBlendEquation_PACKED PACKED_void_GLenum -#define glBlendEquation_INDEXED INDEXED_void_GLenum -#define glBlendEquation_FORMAT FORMAT_void_GLenum -#define glBlendEquationSeparate_INDEX 10 -#define glBlendEquationSeparate_RETURN void -#define glBlendEquationSeparate_ARG_NAMES modeRGB, modeA -#define glBlendEquationSeparate_ARG_EXPAND GLenum modeRGB, GLenum modeA -#define glBlendEquationSeparate_PACKED PACKED_void_GLenum_GLenum -#define glBlendEquationSeparate_INDEXED INDEXED_void_GLenum_GLenum -#define glBlendEquationSeparate_FORMAT FORMAT_void_GLenum_GLenum -#define glBlendFunc_INDEX 11 -#define glBlendFunc_RETURN void -#define glBlendFunc_ARG_NAMES sfactor, dfactor -#define glBlendFunc_ARG_EXPAND GLenum sfactor, GLenum dfactor -#define glBlendFunc_PACKED PACKED_void_GLenum_GLenum -#define glBlendFunc_INDEXED INDEXED_void_GLenum_GLenum -#define glBlendFunc_FORMAT FORMAT_void_GLenum_GLenum -#define glBlendFuncSeparate_INDEX 12 -#define glBlendFuncSeparate_RETURN void -#define glBlendFuncSeparate_ARG_NAMES sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha -#define glBlendFuncSeparate_ARG_EXPAND GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha -#define glBlendFuncSeparate_PACKED PACKED_void_GLenum_GLenum_GLenum_GLenum -#define glBlendFuncSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLenum -#define glBlendFuncSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLenum -#define glBufferData_INDEX 13 -#define glBufferData_RETURN void -#define glBufferData_ARG_NAMES target, size, data, usage -#define glBufferData_ARG_EXPAND GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage -#define glBufferData_PACKED PACKED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum -#define glBufferData_INDEXED INDEXED_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum -#define glBufferData_FORMAT FORMAT_void_GLenum_GLsizeiptr_const_GLvoid___GENPT___GLenum -#define glBufferSubData_INDEX 14 -#define glBufferSubData_RETURN void -#define glBufferSubData_ARG_NAMES target, offset, size, data -#define glBufferSubData_ARG_EXPAND GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data -#define glBufferSubData_PACKED PACKED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ -#define glBufferSubData_INDEXED INDEXED_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ -#define glBufferSubData_FORMAT FORMAT_void_GLenum_GLintptr_GLsizeiptr_const_GLvoid___GENPT__ -#define glCheckFramebufferStatus_INDEX 15 -#define glCheckFramebufferStatus_RETURN GLenum -#define glCheckFramebufferStatus_ARG_NAMES target -#define glCheckFramebufferStatus_ARG_EXPAND GLenum target -#define glCheckFramebufferStatus_PACKED PACKED_GLenum_GLenum -#define glCheckFramebufferStatus_INDEXED INDEXED_GLenum_GLenum -#define glCheckFramebufferStatus_FORMAT FORMAT_GLenum_GLenum -#define glClear_INDEX 16 -#define glClear_RETURN void -#define glClear_ARG_NAMES mask -#define glClear_ARG_EXPAND GLbitfield mask -#define glClear_PACKED PACKED_void_GLbitfield -#define glClear_INDEXED INDEXED_void_GLbitfield -#define glClear_FORMAT FORMAT_void_GLbitfield -#define glClearColor_INDEX 17 -#define glClearColor_RETURN void -#define glClearColor_ARG_NAMES red, green, blue, alpha -#define glClearColor_ARG_EXPAND GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha -#define glClearColor_PACKED PACKED_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glClearColor_INDEXED INDEXED_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glClearColor_FORMAT FORMAT_void_GLclampf_GLclampf_GLclampf_GLclampf -#define glClearDepthf_INDEX 18 -#define glClearDepthf_RETURN void -#define glClearDepthf_ARG_NAMES depth -#define glClearDepthf_ARG_EXPAND GLclampf depth -#define glClearDepthf_PACKED PACKED_void_GLclampf -#define glClearDepthf_INDEXED INDEXED_void_GLclampf -#define glClearDepthf_FORMAT FORMAT_void_GLclampf -#define glClearStencil_INDEX 19 -#define glClearStencil_RETURN void -#define glClearStencil_ARG_NAMES s -#define glClearStencil_ARG_EXPAND GLint s -#define glClearStencil_PACKED PACKED_void_GLint -#define glClearStencil_INDEXED INDEXED_void_GLint -#define glClearStencil_FORMAT FORMAT_void_GLint -#define glColorMask_INDEX 20 -#define glColorMask_RETURN void -#define glColorMask_ARG_NAMES red, green, blue, alpha -#define glColorMask_ARG_EXPAND GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha -#define glColorMask_PACKED PACKED_void_GLboolean_GLboolean_GLboolean_GLboolean -#define glColorMask_INDEXED INDEXED_void_GLboolean_GLboolean_GLboolean_GLboolean -#define glColorMask_FORMAT FORMAT_void_GLboolean_GLboolean_GLboolean_GLboolean -#define glCompileShader_INDEX 21 -#define glCompileShader_RETURN void -#define glCompileShader_ARG_NAMES shader -#define glCompileShader_ARG_EXPAND GLuint shader -#define glCompileShader_PACKED PACKED_void_GLuint -#define glCompileShader_INDEXED INDEXED_void_GLuint -#define glCompileShader_FORMAT FORMAT_void_GLuint -#define glCompressedTexImage2D_INDEX 22 -#define glCompressedTexImage2D_RETURN void -#define glCompressedTexImage2D_ARG_NAMES target, level, internalformat, width, height, border, imageSize, data -#define glCompressedTexImage2D_ARG_EXPAND GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data -#define glCompressedTexImage2D_PACKED PACKED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ -#define glCompressedTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ -#define glCompressedTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLenum_GLsizei_GLsizei_GLint_GLsizei_const_GLvoid___GENPT__ -#define glCompressedTexSubImage2D_INDEX 23 -#define glCompressedTexSubImage2D_RETURN void -#define glCompressedTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, width, height, format, imageSize, data -#define glCompressedTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data -#define glCompressedTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ -#define glCompressedTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ -#define glCompressedTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLsizei_const_GLvoid___GENPT__ -#define glCopyTexImage2D_INDEX 24 -#define glCopyTexImage2D_RETURN void -#define glCopyTexImage2D_ARG_NAMES target, level, internalformat, x, y, width, height, border -#define glCopyTexImage2D_ARG_EXPAND GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border -#define glCopyTexImage2D_PACKED PACKED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint -#define glCopyTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint -#define glCopyTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLenum_GLint_GLint_GLsizei_GLsizei_GLint -#define glCopyTexSubImage2D_INDEX 25 -#define glCopyTexSubImage2D_RETURN void -#define glCopyTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, x, y, width, height -#define glCopyTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height -#define glCopyTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei -#define glCopyTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei -#define glCopyTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLint_GLint_GLsizei_GLsizei -#define glCreateProgram_INDEX 26 -#define glCreateProgram_RETURN GLuint -#define glCreateProgram_ARG_NAMES -#define glCreateProgram_ARG_EXPAND -#define glCreateProgram_PACKED PACKED_GLuint -#define glCreateProgram_INDEXED INDEXED_GLuint -#define glCreateProgram_FORMAT FORMAT_GLuint -#define glCreateShader_INDEX 27 -#define glCreateShader_RETURN GLuint -#define glCreateShader_ARG_NAMES type -#define glCreateShader_ARG_EXPAND GLenum type -#define glCreateShader_PACKED PACKED_GLuint_GLenum -#define glCreateShader_INDEXED INDEXED_GLuint_GLenum -#define glCreateShader_FORMAT FORMAT_GLuint_GLenum -#define glCullFace_INDEX 28 -#define glCullFace_RETURN void -#define glCullFace_ARG_NAMES mode -#define glCullFace_ARG_EXPAND GLenum mode -#define glCullFace_PACKED PACKED_void_GLenum -#define glCullFace_INDEXED INDEXED_void_GLenum -#define glCullFace_FORMAT FORMAT_void_GLenum -#define glDeleteBuffers_INDEX 29 -#define glDeleteBuffers_RETURN void -#define glDeleteBuffers_ARG_NAMES n, buffer -#define glDeleteBuffers_ARG_EXPAND GLsizei n, const GLuint * buffer -#define glDeleteBuffers_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteBuffers_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteBuffers_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteFramebuffers_INDEX 30 -#define glDeleteFramebuffers_RETURN void -#define glDeleteFramebuffers_ARG_NAMES n, framebuffers -#define glDeleteFramebuffers_ARG_EXPAND GLsizei n, const GLuint * framebuffers -#define glDeleteFramebuffers_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteFramebuffers_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteFramebuffers_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteProgram_INDEX 31 -#define glDeleteProgram_RETURN void -#define glDeleteProgram_ARG_NAMES program -#define glDeleteProgram_ARG_EXPAND GLuint program -#define glDeleteProgram_PACKED PACKED_void_GLuint -#define glDeleteProgram_INDEXED INDEXED_void_GLuint -#define glDeleteProgram_FORMAT FORMAT_void_GLuint -#define glDeleteRenderbuffers_INDEX 32 -#define glDeleteRenderbuffers_RETURN void -#define glDeleteRenderbuffers_ARG_NAMES n, renderbuffers -#define glDeleteRenderbuffers_ARG_EXPAND GLsizei n, const GLuint * renderbuffers -#define glDeleteRenderbuffers_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteRenderbuffers_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteRenderbuffers_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteShader_INDEX 33 -#define glDeleteShader_RETURN void -#define glDeleteShader_ARG_NAMES program -#define glDeleteShader_ARG_EXPAND GLuint program -#define glDeleteShader_PACKED PACKED_void_GLuint -#define glDeleteShader_INDEXED INDEXED_void_GLuint -#define glDeleteShader_FORMAT FORMAT_void_GLuint -#define glDeleteTextures_INDEX 34 -#define glDeleteTextures_RETURN void -#define glDeleteTextures_ARG_NAMES n, textures -#define glDeleteTextures_ARG_EXPAND GLsizei n, const GLuint * textures -#define glDeleteTextures_PACKED PACKED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteTextures_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT__ -#define glDeleteTextures_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT__ -#define glDepthFunc_INDEX 35 -#define glDepthFunc_RETURN void -#define glDepthFunc_ARG_NAMES func -#define glDepthFunc_ARG_EXPAND GLenum func -#define glDepthFunc_PACKED PACKED_void_GLenum -#define glDepthFunc_INDEXED INDEXED_void_GLenum -#define glDepthFunc_FORMAT FORMAT_void_GLenum -#define glDepthMask_INDEX 36 -#define glDepthMask_RETURN void -#define glDepthMask_ARG_NAMES flag -#define glDepthMask_ARG_EXPAND GLboolean flag -#define glDepthMask_PACKED PACKED_void_GLboolean -#define glDepthMask_INDEXED INDEXED_void_GLboolean -#define glDepthMask_FORMAT FORMAT_void_GLboolean -#define glDepthRangef_INDEX 37 -#define glDepthRangef_RETURN void -#define glDepthRangef_ARG_NAMES zNear, zFar -#define glDepthRangef_ARG_EXPAND GLclampf zNear, GLclampf zFar -#define glDepthRangef_PACKED PACKED_void_GLclampf_GLclampf -#define glDepthRangef_INDEXED INDEXED_void_GLclampf_GLclampf -#define glDepthRangef_FORMAT FORMAT_void_GLclampf_GLclampf -#define glDetachShader_INDEX 38 -#define glDetachShader_RETURN void -#define glDetachShader_ARG_NAMES program, shader -#define glDetachShader_ARG_EXPAND GLuint program, GLuint shader -#define glDetachShader_PACKED PACKED_void_GLuint_GLuint -#define glDetachShader_INDEXED INDEXED_void_GLuint_GLuint -#define glDetachShader_FORMAT FORMAT_void_GLuint_GLuint -#define glDisable_INDEX 39 -#define glDisable_RETURN void -#define glDisable_ARG_NAMES cap -#define glDisable_ARG_EXPAND GLenum cap -#define glDisable_PACKED PACKED_void_GLenum -#define glDisable_INDEXED INDEXED_void_GLenum -#define glDisable_FORMAT FORMAT_void_GLenum -#define glDisableVertexAttribArray_INDEX 40 -#define glDisableVertexAttribArray_RETURN void -#define glDisableVertexAttribArray_ARG_NAMES index -#define glDisableVertexAttribArray_ARG_EXPAND GLuint index -#define glDisableVertexAttribArray_PACKED PACKED_void_GLuint -#define glDisableVertexAttribArray_INDEXED INDEXED_void_GLuint -#define glDisableVertexAttribArray_FORMAT FORMAT_void_GLuint -#define glDrawArrays_INDEX 41 -#define glDrawArrays_RETURN void -#define glDrawArrays_ARG_NAMES mode, first, count -#define glDrawArrays_ARG_EXPAND GLenum mode, GLint first, GLsizei count -#define glDrawArrays_PACKED PACKED_void_GLenum_GLint_GLsizei -#define glDrawArrays_INDEXED INDEXED_void_GLenum_GLint_GLsizei -#define glDrawArrays_FORMAT FORMAT_void_GLenum_GLint_GLsizei -#define glDrawElements_INDEX 42 -#define glDrawElements_RETURN void -#define glDrawElements_ARG_NAMES mode, count, type, indices -#define glDrawElements_ARG_EXPAND GLenum mode, GLsizei count, GLenum type, const GLvoid * indices -#define glDrawElements_PACKED PACKED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ -#define glDrawElements_INDEXED INDEXED_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ -#define glDrawElements_FORMAT FORMAT_void_GLenum_GLsizei_GLenum_const_GLvoid___GENPT__ -#define glEnable_INDEX 43 -#define glEnable_RETURN void -#define glEnable_ARG_NAMES cap -#define glEnable_ARG_EXPAND GLenum cap -#define glEnable_PACKED PACKED_void_GLenum -#define glEnable_INDEXED INDEXED_void_GLenum -#define glEnable_FORMAT FORMAT_void_GLenum -#define glEnableVertexAttribArray_INDEX 44 -#define glEnableVertexAttribArray_RETURN void -#define glEnableVertexAttribArray_ARG_NAMES index -#define glEnableVertexAttribArray_ARG_EXPAND GLuint index -#define glEnableVertexAttribArray_PACKED PACKED_void_GLuint -#define glEnableVertexAttribArray_INDEXED INDEXED_void_GLuint -#define glEnableVertexAttribArray_FORMAT FORMAT_void_GLuint -#define glFinish_INDEX 45 -#define glFinish_RETURN void -#define glFinish_ARG_NAMES -#define glFinish_ARG_EXPAND -#define glFinish_PACKED PACKED_void -#define glFinish_INDEXED INDEXED_void -#define glFinish_FORMAT FORMAT_void -#define glFlush_INDEX 46 -#define glFlush_RETURN void -#define glFlush_ARG_NAMES -#define glFlush_ARG_EXPAND -#define glFlush_PACKED PACKED_void -#define glFlush_INDEXED INDEXED_void -#define glFlush_FORMAT FORMAT_void -#define glFramebufferRenderbuffer_INDEX 47 -#define glFramebufferRenderbuffer_RETURN void -#define glFramebufferRenderbuffer_ARG_NAMES target, attachment, renderbuffertarget, renderbuffer -#define glFramebufferRenderbuffer_ARG_EXPAND GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer -#define glFramebufferRenderbuffer_PACKED PACKED_void_GLenum_GLenum_GLenum_GLuint -#define glFramebufferRenderbuffer_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLuint -#define glFramebufferRenderbuffer_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLuint -#define glFramebufferTexture2D_INDEX 48 -#define glFramebufferTexture2D_RETURN void -#define glFramebufferTexture2D_ARG_NAMES target, attachment, textarget, texture, level -#define glFramebufferTexture2D_ARG_EXPAND GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level -#define glFramebufferTexture2D_PACKED PACKED_void_GLenum_GLenum_GLenum_GLuint_GLint -#define glFramebufferTexture2D_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLuint_GLint -#define glFramebufferTexture2D_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLuint_GLint -#define glFrontFace_INDEX 49 -#define glFrontFace_RETURN void -#define glFrontFace_ARG_NAMES mode -#define glFrontFace_ARG_EXPAND GLenum mode -#define glFrontFace_PACKED PACKED_void_GLenum -#define glFrontFace_INDEXED INDEXED_void_GLenum -#define glFrontFace_FORMAT FORMAT_void_GLenum -#define glGenBuffers_INDEX 50 -#define glGenBuffers_RETURN void -#define glGenBuffers_ARG_NAMES n, buffer -#define glGenBuffers_ARG_EXPAND GLsizei n, GLuint * buffer -#define glGenBuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ -#define glGenBuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ -#define glGenBuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ -#define glGenFramebuffers_INDEX 51 -#define glGenFramebuffers_RETURN void -#define glGenFramebuffers_ARG_NAMES n, framebuffers -#define glGenFramebuffers_ARG_EXPAND GLsizei n, GLuint * framebuffers -#define glGenFramebuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ -#define glGenFramebuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ -#define glGenFramebuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ -#define glGenRenderbuffers_INDEX 52 -#define glGenRenderbuffers_RETURN void -#define glGenRenderbuffers_ARG_NAMES n, renderbuffers -#define glGenRenderbuffers_ARG_EXPAND GLsizei n, GLuint * renderbuffers -#define glGenRenderbuffers_PACKED PACKED_void_GLsizei_GLuint___GENPT__ -#define glGenRenderbuffers_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ -#define glGenRenderbuffers_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ -#define glGenTextures_INDEX 53 -#define glGenTextures_RETURN void -#define glGenTextures_ARG_NAMES n, textures -#define glGenTextures_ARG_EXPAND GLsizei n, GLuint * textures -#define glGenTextures_PACKED PACKED_void_GLsizei_GLuint___GENPT__ -#define glGenTextures_INDEXED INDEXED_void_GLsizei_GLuint___GENPT__ -#define glGenTextures_FORMAT FORMAT_void_GLsizei_GLuint___GENPT__ -#define glGenerateMipmap_INDEX 54 -#define glGenerateMipmap_RETURN void -#define glGenerateMipmap_ARG_NAMES target -#define glGenerateMipmap_ARG_EXPAND GLenum target -#define glGenerateMipmap_PACKED PACKED_void_GLenum -#define glGenerateMipmap_INDEXED INDEXED_void_GLenum -#define glGenerateMipmap_FORMAT FORMAT_void_GLenum -#define glGetActiveAttrib_INDEX 55 -#define glGetActiveAttrib_RETURN void -#define glGetActiveAttrib_ARG_NAMES program, index, bufSize, length, size, type, name -#define glGetActiveAttrib_ARG_EXPAND GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name -#define glGetActiveAttrib_PACKED PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetActiveAttrib_INDEXED INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetActiveAttrib_FORMAT FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetActiveUniform_INDEX 56 -#define glGetActiveUniform_RETURN void -#define glGetActiveUniform_ARG_NAMES program, index, bufSize, length, size, type, name -#define glGetActiveUniform_ARG_EXPAND GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name -#define glGetActiveUniform_PACKED PACKED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetActiveUniform_INDEXED INDEXED_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetActiveUniform_FORMAT FORMAT_void_GLuint_GLuint_GLsizei_GLsizei___GENPT___GLint___GENPT___GLenum___GENPT___GLchar___GENPT__ -#define glGetAttachedShaders_INDEX 57 -#define glGetAttachedShaders_RETURN void -#define glGetAttachedShaders_ARG_NAMES program, maxCount, count, obj -#define glGetAttachedShaders_ARG_EXPAND GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj -#define glGetAttachedShaders_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ -#define glGetAttachedShaders_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ -#define glGetAttachedShaders_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLuint___GENPT__ -#define glGetAttribLocation_INDEX 58 -#define glGetAttribLocation_RETURN GLint -#define glGetAttribLocation_ARG_NAMES program, name -#define glGetAttribLocation_ARG_EXPAND GLuint program, const GLchar * name -#define glGetAttribLocation_PACKED PACKED_GLint_GLuint_const_GLchar___GENPT__ -#define glGetAttribLocation_INDEXED INDEXED_GLint_GLuint_const_GLchar___GENPT__ -#define glGetAttribLocation_FORMAT FORMAT_GLint_GLuint_const_GLchar___GENPT__ -#define glGetBooleanv_INDEX 59 -#define glGetBooleanv_RETURN void -#define glGetBooleanv_ARG_NAMES pname, params -#define glGetBooleanv_ARG_EXPAND GLenum pname, GLboolean * params -#define glGetBooleanv_PACKED PACKED_void_GLenum_GLboolean___GENPT__ -#define glGetBooleanv_INDEXED INDEXED_void_GLenum_GLboolean___GENPT__ -#define glGetBooleanv_FORMAT FORMAT_void_GLenum_GLboolean___GENPT__ -#define glGetBufferParameteriv_INDEX 60 -#define glGetBufferParameteriv_RETURN void -#define glGetBufferParameteriv_ARG_NAMES target, pname, params -#define glGetBufferParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params -#define glGetBufferParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetBufferParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetBufferParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ -#define glGetError_INDEX 61 -#define glGetError_RETURN GLenum -#define glGetError_ARG_NAMES -#define glGetError_ARG_EXPAND -#define glGetError_PACKED PACKED_GLenum -#define glGetError_INDEXED INDEXED_GLenum -#define glGetError_FORMAT FORMAT_GLenum -#define glGetFloatv_INDEX 62 -#define glGetFloatv_RETURN void -#define glGetFloatv_ARG_NAMES pname, params -#define glGetFloatv_ARG_EXPAND GLenum pname, GLfloat * params -#define glGetFloatv_PACKED PACKED_void_GLenum_GLfloat___GENPT__ -#define glGetFloatv_INDEXED INDEXED_void_GLenum_GLfloat___GENPT__ -#define glGetFloatv_FORMAT FORMAT_void_GLenum_GLfloat___GENPT__ -#define glGetFramebufferAttachmentParameteriv_INDEX 63 -#define glGetFramebufferAttachmentParameteriv_RETURN void -#define glGetFramebufferAttachmentParameteriv_ARG_NAMES target, attachment, pname, params -#define glGetFramebufferAttachmentParameteriv_ARG_EXPAND GLenum target, GLenum attachment, GLenum pname, GLint * params -#define glGetFramebufferAttachmentParameteriv_PACKED PACKED_void_GLenum_GLenum_GLenum_GLint___GENPT__ -#define glGetFramebufferAttachmentParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLint___GENPT__ -#define glGetFramebufferAttachmentParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLint___GENPT__ -#define glGetIntegerv_INDEX 64 -#define glGetIntegerv_RETURN void -#define glGetIntegerv_ARG_NAMES pname, params -#define glGetIntegerv_ARG_EXPAND GLenum pname, GLint * params -#define glGetIntegerv_PACKED PACKED_void_GLenum_GLint___GENPT__ -#define glGetIntegerv_INDEXED INDEXED_void_GLenum_GLint___GENPT__ -#define glGetIntegerv_FORMAT FORMAT_void_GLenum_GLint___GENPT__ -#define glGetProgramInfoLog_INDEX 65 -#define glGetProgramInfoLog_RETURN void -#define glGetProgramInfoLog_ARG_NAMES program, bufSize, length, infoLog -#define glGetProgramInfoLog_ARG_EXPAND GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog -#define glGetProgramInfoLog_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetProgramInfoLog_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetProgramInfoLog_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetProgramiv_INDEX 66 -#define glGetProgramiv_RETURN void -#define glGetProgramiv_ARG_NAMES program, pname, params -#define glGetProgramiv_ARG_EXPAND GLuint program, GLenum pname, GLint * params -#define glGetProgramiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetProgramiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetProgramiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ -#define glGetRenderbufferParameteriv_INDEX 67 -#define glGetRenderbufferParameteriv_RETURN void -#define glGetRenderbufferParameteriv_ARG_NAMES target, pname, params -#define glGetRenderbufferParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params -#define glGetRenderbufferParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetRenderbufferParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetRenderbufferParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ -#define glGetShaderInfoLog_INDEX 68 -#define glGetShaderInfoLog_RETURN void -#define glGetShaderInfoLog_ARG_NAMES shader, bufSize, length, infoLog -#define glGetShaderInfoLog_ARG_EXPAND GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog -#define glGetShaderInfoLog_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderInfoLog_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderInfoLog_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderPrecisionFormat_INDEX 69 -#define glGetShaderPrecisionFormat_RETURN void -#define glGetShaderPrecisionFormat_ARG_NAMES shadertype, precisiontype, range, precision -#define glGetShaderPrecisionFormat_ARG_EXPAND GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision -#define glGetShaderPrecisionFormat_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ -#define glGetShaderPrecisionFormat_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ -#define glGetShaderPrecisionFormat_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT___GLint___GENPT__ -#define glGetShaderSource_INDEX 70 -#define glGetShaderSource_RETURN void -#define glGetShaderSource_ARG_NAMES shader, bufSize, length, source -#define glGetShaderSource_ARG_EXPAND GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source -#define glGetShaderSource_PACKED PACKED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderSource_INDEXED INDEXED_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderSource_FORMAT FORMAT_void_GLuint_GLsizei_GLsizei___GENPT___GLchar___GENPT__ -#define glGetShaderiv_INDEX 71 -#define glGetShaderiv_RETURN void -#define glGetShaderiv_ARG_NAMES shader, pname, params -#define glGetShaderiv_ARG_EXPAND GLuint shader, GLenum pname, GLint * params -#define glGetShaderiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetShaderiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetShaderiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ -#define glGetString_INDEX 72 -#define glGetString_RETURN const GLubyte * -#define glGetString_ARG_NAMES name -#define glGetString_ARG_EXPAND GLenum name -#define glGetString_PACKED PACKED_const_GLubyte___GENPT___GLenum -#define glGetString_INDEXED INDEXED_const_GLubyte___GENPT___GLenum -#define glGetString_FORMAT FORMAT_const_GLubyte___GENPT___GLenum -#define glGetTexParameterfv_INDEX 73 -#define glGetTexParameterfv_RETURN void -#define glGetTexParameterfv_ARG_NAMES target, pname, params -#define glGetTexParameterfv_ARG_EXPAND GLenum target, GLenum pname, GLfloat * params -#define glGetTexParameterfv_PACKED PACKED_void_GLenum_GLenum_GLfloat___GENPT__ -#define glGetTexParameterfv_INDEXED INDEXED_void_GLenum_GLenum_GLfloat___GENPT__ -#define glGetTexParameterfv_FORMAT FORMAT_void_GLenum_GLenum_GLfloat___GENPT__ -#define glGetTexParameteriv_INDEX 74 -#define glGetTexParameteriv_RETURN void -#define glGetTexParameteriv_ARG_NAMES target, pname, params -#define glGetTexParameteriv_ARG_EXPAND GLenum target, GLenum pname, GLint * params -#define glGetTexParameteriv_PACKED PACKED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetTexParameteriv_INDEXED INDEXED_void_GLenum_GLenum_GLint___GENPT__ -#define glGetTexParameteriv_FORMAT FORMAT_void_GLenum_GLenum_GLint___GENPT__ -#define glGetUniformLocation_INDEX 75 -#define glGetUniformLocation_RETURN GLint -#define glGetUniformLocation_ARG_NAMES program, name -#define glGetUniformLocation_ARG_EXPAND GLuint program, const GLchar * name -#define glGetUniformLocation_PACKED PACKED_GLint_GLuint_const_GLchar___GENPT__ -#define glGetUniformLocation_INDEXED INDEXED_GLint_GLuint_const_GLchar___GENPT__ -#define glGetUniformLocation_FORMAT FORMAT_GLint_GLuint_const_GLchar___GENPT__ -#define glGetUniformfv_INDEX 76 -#define glGetUniformfv_RETURN void -#define glGetUniformfv_ARG_NAMES program, location, params -#define glGetUniformfv_ARG_EXPAND GLuint program, GLint location, GLfloat * params -#define glGetUniformfv_PACKED PACKED_void_GLuint_GLint_GLfloat___GENPT__ -#define glGetUniformfv_INDEXED INDEXED_void_GLuint_GLint_GLfloat___GENPT__ -#define glGetUniformfv_FORMAT FORMAT_void_GLuint_GLint_GLfloat___GENPT__ -#define glGetUniformiv_INDEX 77 -#define glGetUniformiv_RETURN void -#define glGetUniformiv_ARG_NAMES program, location, params -#define glGetUniformiv_ARG_EXPAND GLuint program, GLint location, GLint * params -#define glGetUniformiv_PACKED PACKED_void_GLuint_GLint_GLint___GENPT__ -#define glGetUniformiv_INDEXED INDEXED_void_GLuint_GLint_GLint___GENPT__ -#define glGetUniformiv_FORMAT FORMAT_void_GLuint_GLint_GLint___GENPT__ -#define glGetVertexAttribPointerv_INDEX 78 -#define glGetVertexAttribPointerv_RETURN void -#define glGetVertexAttribPointerv_ARG_NAMES index, pname, pointer -#define glGetVertexAttribPointerv_ARG_EXPAND GLuint index, GLenum pname, GLvoid ** pointer -#define glGetVertexAttribPointerv_PACKED PACKED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ -#define glGetVertexAttribPointerv_INDEXED INDEXED_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ -#define glGetVertexAttribPointerv_FORMAT FORMAT_void_GLuint_GLenum_GLvoid___GENPT____GENPT__ -#define glGetVertexAttribfv_INDEX 79 -#define glGetVertexAttribfv_RETURN void -#define glGetVertexAttribfv_ARG_NAMES index, pname, params -#define glGetVertexAttribfv_ARG_EXPAND GLuint index, GLenum pname, GLfloat * params -#define glGetVertexAttribfv_PACKED PACKED_void_GLuint_GLenum_GLfloat___GENPT__ -#define glGetVertexAttribfv_INDEXED INDEXED_void_GLuint_GLenum_GLfloat___GENPT__ -#define glGetVertexAttribfv_FORMAT FORMAT_void_GLuint_GLenum_GLfloat___GENPT__ -#define glGetVertexAttribiv_INDEX 80 -#define glGetVertexAttribiv_RETURN void -#define glGetVertexAttribiv_ARG_NAMES index, pname, params -#define glGetVertexAttribiv_ARG_EXPAND GLuint index, GLenum pname, GLint * params -#define glGetVertexAttribiv_PACKED PACKED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetVertexAttribiv_INDEXED INDEXED_void_GLuint_GLenum_GLint___GENPT__ -#define glGetVertexAttribiv_FORMAT FORMAT_void_GLuint_GLenum_GLint___GENPT__ -#define glHint_INDEX 81 -#define glHint_RETURN void -#define glHint_ARG_NAMES target, mode -#define glHint_ARG_EXPAND GLenum target, GLenum mode -#define glHint_PACKED PACKED_void_GLenum_GLenum -#define glHint_INDEXED INDEXED_void_GLenum_GLenum -#define glHint_FORMAT FORMAT_void_GLenum_GLenum -#define glIsBuffer_INDEX 82 -#define glIsBuffer_RETURN GLboolean -#define glIsBuffer_ARG_NAMES buffer -#define glIsBuffer_ARG_EXPAND GLuint buffer -#define glIsBuffer_PACKED PACKED_GLboolean_GLuint -#define glIsBuffer_INDEXED INDEXED_GLboolean_GLuint -#define glIsBuffer_FORMAT FORMAT_GLboolean_GLuint -#define glIsEnabled_INDEX 83 -#define glIsEnabled_RETURN GLboolean -#define glIsEnabled_ARG_NAMES cap -#define glIsEnabled_ARG_EXPAND GLenum cap -#define glIsEnabled_PACKED PACKED_GLboolean_GLenum -#define glIsEnabled_INDEXED INDEXED_GLboolean_GLenum -#define glIsEnabled_FORMAT FORMAT_GLboolean_GLenum -#define glIsFramebuffer_INDEX 84 -#define glIsFramebuffer_RETURN GLboolean -#define glIsFramebuffer_ARG_NAMES framebuffer -#define glIsFramebuffer_ARG_EXPAND GLuint framebuffer -#define glIsFramebuffer_PACKED PACKED_GLboolean_GLuint -#define glIsFramebuffer_INDEXED INDEXED_GLboolean_GLuint -#define glIsFramebuffer_FORMAT FORMAT_GLboolean_GLuint -#define glIsProgram_INDEX 85 -#define glIsProgram_RETURN GLboolean -#define glIsProgram_ARG_NAMES program -#define glIsProgram_ARG_EXPAND GLuint program -#define glIsProgram_PACKED PACKED_GLboolean_GLuint -#define glIsProgram_INDEXED INDEXED_GLboolean_GLuint -#define glIsProgram_FORMAT FORMAT_GLboolean_GLuint -#define glIsRenderbuffer_INDEX 86 -#define glIsRenderbuffer_RETURN GLboolean -#define glIsRenderbuffer_ARG_NAMES renderbuffer -#define glIsRenderbuffer_ARG_EXPAND GLuint renderbuffer -#define glIsRenderbuffer_PACKED PACKED_GLboolean_GLuint -#define glIsRenderbuffer_INDEXED INDEXED_GLboolean_GLuint -#define glIsRenderbuffer_FORMAT FORMAT_GLboolean_GLuint -#define glIsShader_INDEX 87 -#define glIsShader_RETURN GLboolean -#define glIsShader_ARG_NAMES shader -#define glIsShader_ARG_EXPAND GLuint shader -#define glIsShader_PACKED PACKED_GLboolean_GLuint -#define glIsShader_INDEXED INDEXED_GLboolean_GLuint -#define glIsShader_FORMAT FORMAT_GLboolean_GLuint -#define glIsTexture_INDEX 88 -#define glIsTexture_RETURN GLboolean -#define glIsTexture_ARG_NAMES texture -#define glIsTexture_ARG_EXPAND GLuint texture -#define glIsTexture_PACKED PACKED_GLboolean_GLuint -#define glIsTexture_INDEXED INDEXED_GLboolean_GLuint -#define glIsTexture_FORMAT FORMAT_GLboolean_GLuint -#define glLineWidth_INDEX 89 -#define glLineWidth_RETURN void -#define glLineWidth_ARG_NAMES width -#define glLineWidth_ARG_EXPAND GLfloat width -#define glLineWidth_PACKED PACKED_void_GLfloat -#define glLineWidth_INDEXED INDEXED_void_GLfloat -#define glLineWidth_FORMAT FORMAT_void_GLfloat -#define glLinkProgram_INDEX 90 -#define glLinkProgram_RETURN void -#define glLinkProgram_ARG_NAMES program -#define glLinkProgram_ARG_EXPAND GLuint program -#define glLinkProgram_PACKED PACKED_void_GLuint -#define glLinkProgram_INDEXED INDEXED_void_GLuint -#define glLinkProgram_FORMAT FORMAT_void_GLuint -#define glPixelStorei_INDEX 91 -#define glPixelStorei_RETURN void -#define glPixelStorei_ARG_NAMES pname, param -#define glPixelStorei_ARG_EXPAND GLenum pname, GLint param -#define glPixelStorei_PACKED PACKED_void_GLenum_GLint -#define glPixelStorei_INDEXED INDEXED_void_GLenum_GLint -#define glPixelStorei_FORMAT FORMAT_void_GLenum_GLint -#define glPolygonOffset_INDEX 92 -#define glPolygonOffset_RETURN void -#define glPolygonOffset_ARG_NAMES factor, units -#define glPolygonOffset_ARG_EXPAND GLfloat factor, GLfloat units -#define glPolygonOffset_PACKED PACKED_void_GLfloat_GLfloat -#define glPolygonOffset_INDEXED INDEXED_void_GLfloat_GLfloat -#define glPolygonOffset_FORMAT FORMAT_void_GLfloat_GLfloat -#define glReadPixels_INDEX 93 -#define glReadPixels_RETURN void -#define glReadPixels_ARG_NAMES x, y, width, height, format, type, pixels -#define glReadPixels_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels -#define glReadPixels_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ -#define glReadPixels_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ -#define glReadPixels_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_GLvoid___GENPT__ -#define glReleaseShaderCompiler_INDEX 94 -#define glReleaseShaderCompiler_RETURN void -#define glReleaseShaderCompiler_ARG_NAMES -#define glReleaseShaderCompiler_ARG_EXPAND -#define glReleaseShaderCompiler_PACKED PACKED_void -#define glReleaseShaderCompiler_INDEXED INDEXED_void -#define glReleaseShaderCompiler_FORMAT FORMAT_void -#define glRenderbufferStorage_INDEX 95 -#define glRenderbufferStorage_RETURN void -#define glRenderbufferStorage_ARG_NAMES target, internalformat, width, height -#define glRenderbufferStorage_ARG_EXPAND GLenum target, GLenum internalformat, GLsizei width, GLsizei height -#define glRenderbufferStorage_PACKED PACKED_void_GLenum_GLenum_GLsizei_GLsizei -#define glRenderbufferStorage_INDEXED INDEXED_void_GLenum_GLenum_GLsizei_GLsizei -#define glRenderbufferStorage_FORMAT FORMAT_void_GLenum_GLenum_GLsizei_GLsizei -#define glSampleCoverage_INDEX 96 -#define glSampleCoverage_RETURN void -#define glSampleCoverage_ARG_NAMES value, invert -#define glSampleCoverage_ARG_EXPAND GLclampf value, GLboolean invert -#define glSampleCoverage_PACKED PACKED_void_GLclampf_GLboolean -#define glSampleCoverage_INDEXED INDEXED_void_GLclampf_GLboolean -#define glSampleCoverage_FORMAT FORMAT_void_GLclampf_GLboolean -#define glScissor_INDEX 97 -#define glScissor_RETURN void -#define glScissor_ARG_NAMES x, y, width, height -#define glScissor_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height -#define glScissor_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei -#define glScissor_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei -#define glScissor_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei -#define glShaderBinary_INDEX 98 -#define glShaderBinary_RETURN void -#define glShaderBinary_ARG_NAMES n, shaders, binaryformat, binary, length -#define glShaderBinary_ARG_EXPAND GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length -#define glShaderBinary_PACKED PACKED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei -#define glShaderBinary_INDEXED INDEXED_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei -#define glShaderBinary_FORMAT FORMAT_void_GLsizei_const_GLuint___GENPT___GLenum_const_GLvoid___GENPT___GLsizei -#define glShaderSource_INDEX 99 -#define glShaderSource_RETURN void -#define glShaderSource_ARG_NAMES shader, count, string, length -#define glShaderSource_ARG_EXPAND GLuint shader, GLsizei count, const GLchar * const * string, const GLint * length -#define glShaderSource_PACKED PACKED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ -#define glShaderSource_INDEXED INDEXED_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ -#define glShaderSource_FORMAT FORMAT_void_GLuint_GLsizei_const_GLchar___GENPT___const___GENPT___const_GLint___GENPT__ -#define glStencilFunc_INDEX 100 -#define glStencilFunc_RETURN void -#define glStencilFunc_ARG_NAMES func, ref, mask -#define glStencilFunc_ARG_EXPAND GLenum func, GLint ref, GLuint mask -#define glStencilFunc_PACKED PACKED_void_GLenum_GLint_GLuint -#define glStencilFunc_INDEXED INDEXED_void_GLenum_GLint_GLuint -#define glStencilFunc_FORMAT FORMAT_void_GLenum_GLint_GLuint -#define glStencilFuncSeparate_INDEX 101 -#define glStencilFuncSeparate_RETURN void -#define glStencilFuncSeparate_ARG_NAMES face, func, ref, mask -#define glStencilFuncSeparate_ARG_EXPAND GLenum face, GLenum func, GLint ref, GLuint mask -#define glStencilFuncSeparate_PACKED PACKED_void_GLenum_GLenum_GLint_GLuint -#define glStencilFuncSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLint_GLuint -#define glStencilFuncSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLint_GLuint -#define glStencilMask_INDEX 102 -#define glStencilMask_RETURN void -#define glStencilMask_ARG_NAMES mask -#define glStencilMask_ARG_EXPAND GLuint mask -#define glStencilMask_PACKED PACKED_void_GLuint -#define glStencilMask_INDEXED INDEXED_void_GLuint -#define glStencilMask_FORMAT FORMAT_void_GLuint -#define glStencilMaskSeparate_INDEX 103 -#define glStencilMaskSeparate_RETURN void -#define glStencilMaskSeparate_ARG_NAMES face, mask -#define glStencilMaskSeparate_ARG_EXPAND GLenum face, GLuint mask -#define glStencilMaskSeparate_PACKED PACKED_void_GLenum_GLuint -#define glStencilMaskSeparate_INDEXED INDEXED_void_GLenum_GLuint -#define glStencilMaskSeparate_FORMAT FORMAT_void_GLenum_GLuint -#define glStencilOp_INDEX 104 -#define glStencilOp_RETURN void -#define glStencilOp_ARG_NAMES fail, zfail, zpass -#define glStencilOp_ARG_EXPAND GLenum fail, GLenum zfail, GLenum zpass -#define glStencilOp_PACKED PACKED_void_GLenum_GLenum_GLenum -#define glStencilOp_INDEXED INDEXED_void_GLenum_GLenum_GLenum -#define glStencilOp_FORMAT FORMAT_void_GLenum_GLenum_GLenum -#define glStencilOpSeparate_INDEX 105 -#define glStencilOpSeparate_RETURN void -#define glStencilOpSeparate_ARG_NAMES face, sfail, zfail, zpass -#define glStencilOpSeparate_ARG_EXPAND GLenum face, GLenum sfail, GLenum zfail, GLenum zpass -#define glStencilOpSeparate_PACKED PACKED_void_GLenum_GLenum_GLenum_GLenum -#define glStencilOpSeparate_INDEXED INDEXED_void_GLenum_GLenum_GLenum_GLenum -#define glStencilOpSeparate_FORMAT FORMAT_void_GLenum_GLenum_GLenum_GLenum -#define glTexImage2D_INDEX 106 -#define glTexImage2D_RETURN void -#define glTexImage2D_ARG_NAMES target, level, internalformat, width, height, border, format, type, pixels -#define glTexImage2D_ARG_EXPAND GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels -#define glTexImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ -#define glTexImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ -#define glTexImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLsizei_GLsizei_GLint_GLenum_GLenum_const_GLvoid___GENPT__ -#define glTexParameterf_INDEX 107 -#define glTexParameterf_RETURN void -#define glTexParameterf_ARG_NAMES target, pname, param -#define glTexParameterf_ARG_EXPAND GLenum target, GLenum pname, GLfloat param -#define glTexParameterf_PACKED PACKED_void_GLenum_GLenum_GLfloat -#define glTexParameterf_INDEXED INDEXED_void_GLenum_GLenum_GLfloat -#define glTexParameterf_FORMAT FORMAT_void_GLenum_GLenum_GLfloat -#define glTexParameterfv_INDEX 108 -#define glTexParameterfv_RETURN void -#define glTexParameterfv_ARG_NAMES target, pname, params -#define glTexParameterfv_ARG_EXPAND GLenum target, GLenum pname, const GLfloat * params -#define glTexParameterfv_PACKED PACKED_void_GLenum_GLenum_const_GLfloat___GENPT__ -#define glTexParameterfv_INDEXED INDEXED_void_GLenum_GLenum_const_GLfloat___GENPT__ -#define glTexParameterfv_FORMAT FORMAT_void_GLenum_GLenum_const_GLfloat___GENPT__ -#define glTexParameteri_INDEX 109 -#define glTexParameteri_RETURN void -#define glTexParameteri_ARG_NAMES target, pname, param -#define glTexParameteri_ARG_EXPAND GLenum target, GLenum pname, GLint param -#define glTexParameteri_PACKED PACKED_void_GLenum_GLenum_GLint -#define glTexParameteri_INDEXED INDEXED_void_GLenum_GLenum_GLint -#define glTexParameteri_FORMAT FORMAT_void_GLenum_GLenum_GLint -#define glTexParameteriv_INDEX 110 -#define glTexParameteriv_RETURN void -#define glTexParameteriv_ARG_NAMES target, pname, params -#define glTexParameteriv_ARG_EXPAND GLenum target, GLenum pname, const GLint * params -#define glTexParameteriv_PACKED PACKED_void_GLenum_GLenum_const_GLint___GENPT__ -#define glTexParameteriv_INDEXED INDEXED_void_GLenum_GLenum_const_GLint___GENPT__ -#define glTexParameteriv_FORMAT FORMAT_void_GLenum_GLenum_const_GLint___GENPT__ -#define glTexSubImage2D_INDEX 111 -#define glTexSubImage2D_RETURN void -#define glTexSubImage2D_ARG_NAMES target, level, xoffset, yoffset, width, height, format, type, pixels -#define glTexSubImage2D_ARG_EXPAND GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels -#define glTexSubImage2D_PACKED PACKED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ -#define glTexSubImage2D_INDEXED INDEXED_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ -#define glTexSubImage2D_FORMAT FORMAT_void_GLenum_GLint_GLint_GLint_GLsizei_GLsizei_GLenum_GLenum_const_GLvoid___GENPT__ -#define glUniform1f_INDEX 112 -#define glUniform1f_RETURN void -#define glUniform1f_ARG_NAMES location, v0 -#define glUniform1f_ARG_EXPAND GLint location, GLfloat v0 -#define glUniform1f_PACKED PACKED_void_GLint_GLfloat -#define glUniform1f_INDEXED INDEXED_void_GLint_GLfloat -#define glUniform1f_FORMAT FORMAT_void_GLint_GLfloat -#define glUniform1fv_INDEX 113 -#define glUniform1fv_RETURN void -#define glUniform1fv_ARG_NAMES location, count, value -#define glUniform1fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value -#define glUniform1fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform1fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform1fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform1i_INDEX 114 -#define glUniform1i_RETURN void -#define glUniform1i_ARG_NAMES location, v0 -#define glUniform1i_ARG_EXPAND GLint location, GLint v0 -#define glUniform1i_PACKED PACKED_void_GLint_GLint -#define glUniform1i_INDEXED INDEXED_void_GLint_GLint -#define glUniform1i_FORMAT FORMAT_void_GLint_GLint -#define glUniform1iv_INDEX 115 -#define glUniform1iv_RETURN void -#define glUniform1iv_ARG_NAMES location, count, value -#define glUniform1iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value -#define glUniform1iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform1iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform1iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform2f_INDEX 116 -#define glUniform2f_RETURN void -#define glUniform2f_ARG_NAMES location, v0, v1 -#define glUniform2f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1 -#define glUniform2f_PACKED PACKED_void_GLint_GLfloat_GLfloat -#define glUniform2f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat -#define glUniform2f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat -#define glUniform2fv_INDEX 117 -#define glUniform2fv_RETURN void -#define glUniform2fv_ARG_NAMES location, count, value -#define glUniform2fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value -#define glUniform2fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform2fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform2fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform2i_INDEX 118 -#define glUniform2i_RETURN void -#define glUniform2i_ARG_NAMES location, v0, v1 -#define glUniform2i_ARG_EXPAND GLint location, GLint v0, GLint v1 -#define glUniform2i_PACKED PACKED_void_GLint_GLint_GLint -#define glUniform2i_INDEXED INDEXED_void_GLint_GLint_GLint -#define glUniform2i_FORMAT FORMAT_void_GLint_GLint_GLint -#define glUniform2iv_INDEX 119 -#define glUniform2iv_RETURN void -#define glUniform2iv_ARG_NAMES location, count, value -#define glUniform2iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value -#define glUniform2iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform2iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform2iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform3f_INDEX 120 -#define glUniform3f_RETURN void -#define glUniform3f_ARG_NAMES location, v0, v1, v2 -#define glUniform3f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1, GLfloat v2 -#define glUniform3f_PACKED PACKED_void_GLint_GLfloat_GLfloat_GLfloat -#define glUniform3f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat_GLfloat -#define glUniform3f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat_GLfloat -#define glUniform3fv_INDEX 121 -#define glUniform3fv_RETURN void -#define glUniform3fv_ARG_NAMES location, count, value -#define glUniform3fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value -#define glUniform3fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform3fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform3fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform3i_INDEX 122 -#define glUniform3i_RETURN void -#define glUniform3i_ARG_NAMES location, v0, v1, v2 -#define glUniform3i_ARG_EXPAND GLint location, GLint v0, GLint v1, GLint v2 -#define glUniform3i_PACKED PACKED_void_GLint_GLint_GLint_GLint -#define glUniform3i_INDEXED INDEXED_void_GLint_GLint_GLint_GLint -#define glUniform3i_FORMAT FORMAT_void_GLint_GLint_GLint_GLint -#define glUniform3iv_INDEX 123 -#define glUniform3iv_RETURN void -#define glUniform3iv_ARG_NAMES location, count, value -#define glUniform3iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value -#define glUniform3iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform3iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform3iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform4f_INDEX 124 -#define glUniform4f_RETURN void -#define glUniform4f_ARG_NAMES location, v0, v1, v2, v3 -#define glUniform4f_ARG_EXPAND GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 -#define glUniform4f_PACKED PACKED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat -#define glUniform4f_INDEXED INDEXED_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat -#define glUniform4f_FORMAT FORMAT_void_GLint_GLfloat_GLfloat_GLfloat_GLfloat -#define glUniform4fv_INDEX 125 -#define glUniform4fv_RETURN void -#define glUniform4fv_ARG_NAMES location, count, value -#define glUniform4fv_ARG_EXPAND GLint location, GLsizei count, const GLfloat * value -#define glUniform4fv_PACKED PACKED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform4fv_INDEXED INDEXED_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform4fv_FORMAT FORMAT_void_GLint_GLsizei_const_GLfloat___GENPT__ -#define glUniform4i_INDEX 126 -#define glUniform4i_RETURN void -#define glUniform4i_ARG_NAMES location, v0, v1, v2, v3 -#define glUniform4i_ARG_EXPAND GLint location, GLint v0, GLint v1, GLint v2, GLint v3 -#define glUniform4i_PACKED PACKED_void_GLint_GLint_GLint_GLint_GLint -#define glUniform4i_INDEXED INDEXED_void_GLint_GLint_GLint_GLint_GLint -#define glUniform4i_FORMAT FORMAT_void_GLint_GLint_GLint_GLint_GLint -#define glUniform4iv_INDEX 127 -#define glUniform4iv_RETURN void -#define glUniform4iv_ARG_NAMES location, count, value -#define glUniform4iv_ARG_EXPAND GLint location, GLsizei count, const GLint * value -#define glUniform4iv_PACKED PACKED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform4iv_INDEXED INDEXED_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniform4iv_FORMAT FORMAT_void_GLint_GLsizei_const_GLint___GENPT__ -#define glUniformMatrix2fv_INDEX 128 -#define glUniformMatrix2fv_RETURN void -#define glUniformMatrix2fv_ARG_NAMES location, count, transpose, value -#define glUniformMatrix2fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value -#define glUniformMatrix2fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix2fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix2fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix3fv_INDEX 129 -#define glUniformMatrix3fv_RETURN void -#define glUniformMatrix3fv_ARG_NAMES location, count, transpose, value -#define glUniformMatrix3fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value -#define glUniformMatrix3fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix3fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix3fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix4fv_INDEX 130 -#define glUniformMatrix4fv_RETURN void -#define glUniformMatrix4fv_ARG_NAMES location, count, transpose, value -#define glUniformMatrix4fv_ARG_EXPAND GLint location, GLsizei count, GLboolean transpose, const GLfloat * value -#define glUniformMatrix4fv_PACKED PACKED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix4fv_INDEXED INDEXED_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUniformMatrix4fv_FORMAT FORMAT_void_GLint_GLsizei_GLboolean_const_GLfloat___GENPT__ -#define glUseProgram_INDEX 131 -#define glUseProgram_RETURN void -#define glUseProgram_ARG_NAMES program -#define glUseProgram_ARG_EXPAND GLuint program -#define glUseProgram_PACKED PACKED_void_GLuint -#define glUseProgram_INDEXED INDEXED_void_GLuint -#define glUseProgram_FORMAT FORMAT_void_GLuint -#define glValidateProgram_INDEX 132 -#define glValidateProgram_RETURN void -#define glValidateProgram_ARG_NAMES program -#define glValidateProgram_ARG_EXPAND GLuint program -#define glValidateProgram_PACKED PACKED_void_GLuint -#define glValidateProgram_INDEXED INDEXED_void_GLuint -#define glValidateProgram_FORMAT FORMAT_void_GLuint -#define glVertexAttrib1f_INDEX 133 -#define glVertexAttrib1f_RETURN void -#define glVertexAttrib1f_ARG_NAMES index, x -#define glVertexAttrib1f_ARG_EXPAND GLuint index, GLfloat x -#define glVertexAttrib1f_PACKED PACKED_void_GLuint_GLfloat -#define glVertexAttrib1f_INDEXED INDEXED_void_GLuint_GLfloat -#define glVertexAttrib1f_FORMAT FORMAT_void_GLuint_GLfloat -#define glVertexAttrib1fv_INDEX 134 -#define glVertexAttrib1fv_RETURN void -#define glVertexAttrib1fv_ARG_NAMES index, v -#define glVertexAttrib1fv_ARG_EXPAND GLuint index, const GLfloat * v -#define glVertexAttrib1fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib1fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib1fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib2f_INDEX 135 -#define glVertexAttrib2f_RETURN void -#define glVertexAttrib2f_ARG_NAMES index, x, y -#define glVertexAttrib2f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y -#define glVertexAttrib2f_PACKED PACKED_void_GLuint_GLfloat_GLfloat -#define glVertexAttrib2f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat -#define glVertexAttrib2f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat -#define glVertexAttrib2fv_INDEX 136 -#define glVertexAttrib2fv_RETURN void -#define glVertexAttrib2fv_ARG_NAMES index, v -#define glVertexAttrib2fv_ARG_EXPAND GLuint index, const GLfloat * v -#define glVertexAttrib2fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib2fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib2fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib3f_INDEX 137 -#define glVertexAttrib3f_RETURN void -#define glVertexAttrib3f_ARG_NAMES index, x, y, z -#define glVertexAttrib3f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y, GLfloat z -#define glVertexAttrib3f_PACKED PACKED_void_GLuint_GLfloat_GLfloat_GLfloat -#define glVertexAttrib3f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat -#define glVertexAttrib3f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat -#define glVertexAttrib3fv_INDEX 138 -#define glVertexAttrib3fv_RETURN void -#define glVertexAttrib3fv_ARG_NAMES index, v -#define glVertexAttrib3fv_ARG_EXPAND GLuint index, const GLfloat * v -#define glVertexAttrib3fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib3fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib3fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib4f_INDEX 139 -#define glVertexAttrib4f_RETURN void -#define glVertexAttrib4f_ARG_NAMES index, x, y, z, w -#define glVertexAttrib4f_ARG_EXPAND GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w -#define glVertexAttrib4f_PACKED PACKED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat -#define glVertexAttrib4f_INDEXED INDEXED_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat -#define glVertexAttrib4f_FORMAT FORMAT_void_GLuint_GLfloat_GLfloat_GLfloat_GLfloat -#define glVertexAttrib4fv_INDEX 140 -#define glVertexAttrib4fv_RETURN void -#define glVertexAttrib4fv_ARG_NAMES index, v -#define glVertexAttrib4fv_ARG_EXPAND GLuint index, const GLfloat * v -#define glVertexAttrib4fv_PACKED PACKED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib4fv_INDEXED INDEXED_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttrib4fv_FORMAT FORMAT_void_GLuint_const_GLfloat___GENPT__ -#define glVertexAttribPointer_INDEX 141 -#define glVertexAttribPointer_RETURN void -#define glVertexAttribPointer_ARG_NAMES index, size, type, normalized, stride, pointer -#define glVertexAttribPointer_ARG_EXPAND GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer -#define glVertexAttribPointer_PACKED PACKED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ -#define glVertexAttribPointer_INDEXED INDEXED_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ -#define glVertexAttribPointer_FORMAT FORMAT_void_GLuint_GLint_GLenum_GLboolean_GLsizei_const_GLvoid___GENPT__ -#define glViewport_INDEX 142 -#define glViewport_RETURN void -#define glViewport_ARG_NAMES x, y, width, height -#define glViewport_ARG_EXPAND GLint x, GLint y, GLsizei width, GLsizei height -#define glViewport_PACKED PACKED_void_GLint_GLint_GLsizei_GLsizei -#define glViewport_INDEXED INDEXED_void_GLint_GLint_GLsizei_GLsizei -#define glViewport_FORMAT FORMAT_void_GLint_GLint_GLsizei_GLsizei - -void gl4es_glActiveTexture(glActiveTexture_ARG_EXPAND); -typedef void (*glActiveTexture_PTR)(glActiveTexture_ARG_EXPAND); -void gl4es_glAttachShader(glAttachShader_ARG_EXPAND); -typedef void (*glAttachShader_PTR)(glAttachShader_ARG_EXPAND); -void gl4es_glBindAttribLocation(glBindAttribLocation_ARG_EXPAND); -typedef void (*glBindAttribLocation_PTR)(glBindAttribLocation_ARG_EXPAND); -void gl4es_glBindBuffer(glBindBuffer_ARG_EXPAND); -typedef void (*glBindBuffer_PTR)(glBindBuffer_ARG_EXPAND); -void gl4es_glBindFramebuffer(glBindFramebuffer_ARG_EXPAND); -typedef void (*glBindFramebuffer_PTR)(glBindFramebuffer_ARG_EXPAND); -void gl4es_glBindRenderbuffer(glBindRenderbuffer_ARG_EXPAND); -typedef void (*glBindRenderbuffer_PTR)(glBindRenderbuffer_ARG_EXPAND); -void gl4es_glBindTexture(glBindTexture_ARG_EXPAND); -typedef void (*glBindTexture_PTR)(glBindTexture_ARG_EXPAND); -void gl4es_glBlendColor(glBlendColor_ARG_EXPAND); -typedef void (*glBlendColor_PTR)(glBlendColor_ARG_EXPAND); -void gl4es_glBlendEquation(glBlendEquation_ARG_EXPAND); -typedef void (*glBlendEquation_PTR)(glBlendEquation_ARG_EXPAND); -void gl4es_glBlendEquationSeparate(glBlendEquationSeparate_ARG_EXPAND); -typedef void (*glBlendEquationSeparate_PTR)(glBlendEquationSeparate_ARG_EXPAND); -void gl4es_glBlendFunc(glBlendFunc_ARG_EXPAND); -typedef void (*glBlendFunc_PTR)(glBlendFunc_ARG_EXPAND); -void gl4es_glBlendFuncSeparate(glBlendFuncSeparate_ARG_EXPAND); -typedef void (*glBlendFuncSeparate_PTR)(glBlendFuncSeparate_ARG_EXPAND); -void gl4es_glBufferData(glBufferData_ARG_EXPAND); -typedef void (*glBufferData_PTR)(glBufferData_ARG_EXPAND); -void gl4es_glBufferSubData(glBufferSubData_ARG_EXPAND); -typedef void (*glBufferSubData_PTR)(glBufferSubData_ARG_EXPAND); -GLenum gl4es_glCheckFramebufferStatus(glCheckFramebufferStatus_ARG_EXPAND); -typedef GLenum (*glCheckFramebufferStatus_PTR)(glCheckFramebufferStatus_ARG_EXPAND); -void gl4es_glClear(glClear_ARG_EXPAND); -typedef void (*glClear_PTR)(glClear_ARG_EXPAND); -void gl4es_glClearColor(glClearColor_ARG_EXPAND); -typedef void (*glClearColor_PTR)(glClearColor_ARG_EXPAND); -void gl4es_glClearDepthf(glClearDepthf_ARG_EXPAND); -typedef void (*glClearDepthf_PTR)(glClearDepthf_ARG_EXPAND); -void gl4es_glClearStencil(glClearStencil_ARG_EXPAND); -typedef void (*glClearStencil_PTR)(glClearStencil_ARG_EXPAND); -void gl4es_glColorMask(glColorMask_ARG_EXPAND); -typedef void (*glColorMask_PTR)(glColorMask_ARG_EXPAND); -void gl4es_glCompileShader(glCompileShader_ARG_EXPAND); -typedef void (*glCompileShader_PTR)(glCompileShader_ARG_EXPAND); -void gl4es_glCompressedTexImage2D(glCompressedTexImage2D_ARG_EXPAND); -typedef void (*glCompressedTexImage2D_PTR)(glCompressedTexImage2D_ARG_EXPAND); -void gl4es_glCompressedTexSubImage2D(glCompressedTexSubImage2D_ARG_EXPAND); -typedef void (*glCompressedTexSubImage2D_PTR)(glCompressedTexSubImage2D_ARG_EXPAND); -void gl4es_glCopyTexImage2D(glCopyTexImage2D_ARG_EXPAND); -typedef void (*glCopyTexImage2D_PTR)(glCopyTexImage2D_ARG_EXPAND); -void gl4es_glCopyTexSubImage2D(glCopyTexSubImage2D_ARG_EXPAND); -typedef void (*glCopyTexSubImage2D_PTR)(glCopyTexSubImage2D_ARG_EXPAND); -GLuint gl4es_glCreateProgram(glCreateProgram_ARG_EXPAND); -typedef GLuint (*glCreateProgram_PTR)(glCreateProgram_ARG_EXPAND); -GLuint gl4es_glCreateShader(glCreateShader_ARG_EXPAND); -typedef GLuint (*glCreateShader_PTR)(glCreateShader_ARG_EXPAND); -void gl4es_glCullFace(glCullFace_ARG_EXPAND); -typedef void (*glCullFace_PTR)(glCullFace_ARG_EXPAND); -void gl4es_glDeleteBuffers(glDeleteBuffers_ARG_EXPAND); -typedef void (*glDeleteBuffers_PTR)(glDeleteBuffers_ARG_EXPAND); -void gl4es_glDeleteFramebuffers(glDeleteFramebuffers_ARG_EXPAND); -typedef void (*glDeleteFramebuffers_PTR)(glDeleteFramebuffers_ARG_EXPAND); -void gl4es_glDeleteProgram(glDeleteProgram_ARG_EXPAND); -typedef void (*glDeleteProgram_PTR)(glDeleteProgram_ARG_EXPAND); -void gl4es_glDeleteRenderbuffers(glDeleteRenderbuffers_ARG_EXPAND); -typedef void (*glDeleteRenderbuffers_PTR)(glDeleteRenderbuffers_ARG_EXPAND); -void gl4es_glDeleteShader(glDeleteShader_ARG_EXPAND); -typedef void (*glDeleteShader_PTR)(glDeleteShader_ARG_EXPAND); -void gl4es_glDeleteTextures(glDeleteTextures_ARG_EXPAND); -typedef void (*glDeleteTextures_PTR)(glDeleteTextures_ARG_EXPAND); -void gl4es_glDepthFunc(glDepthFunc_ARG_EXPAND); -typedef void (*glDepthFunc_PTR)(glDepthFunc_ARG_EXPAND); -void gl4es_glDepthMask(glDepthMask_ARG_EXPAND); -typedef void (*glDepthMask_PTR)(glDepthMask_ARG_EXPAND); -void gl4es_glDepthRangef(glDepthRangef_ARG_EXPAND); -typedef void (*glDepthRangef_PTR)(glDepthRangef_ARG_EXPAND); -void gl4es_glDetachShader(glDetachShader_ARG_EXPAND); -typedef void (*glDetachShader_PTR)(glDetachShader_ARG_EXPAND); -void gl4es_glDisable(glDisable_ARG_EXPAND); -typedef void (*glDisable_PTR)(glDisable_ARG_EXPAND); -void gl4es_glDisableVertexAttribArray(glDisableVertexAttribArray_ARG_EXPAND); -typedef void (*glDisableVertexAttribArray_PTR)(glDisableVertexAttribArray_ARG_EXPAND); -void gl4es_glDrawArrays(glDrawArrays_ARG_EXPAND); -typedef void (*glDrawArrays_PTR)(glDrawArrays_ARG_EXPAND); -void gl4es_glDrawElements(glDrawElements_ARG_EXPAND); -typedef void (*glDrawElements_PTR)(glDrawElements_ARG_EXPAND); -void gl4es_glEnable(glEnable_ARG_EXPAND); -typedef void (*glEnable_PTR)(glEnable_ARG_EXPAND); -void gl4es_glEnableVertexAttribArray(glEnableVertexAttribArray_ARG_EXPAND); -typedef void (*glEnableVertexAttribArray_PTR)(glEnableVertexAttribArray_ARG_EXPAND); -void gl4es_glFinish(glFinish_ARG_EXPAND); -typedef void (*glFinish_PTR)(glFinish_ARG_EXPAND); -void gl4es_glFlush(glFlush_ARG_EXPAND); -typedef void (*glFlush_PTR)(glFlush_ARG_EXPAND); -void gl4es_glFramebufferRenderbuffer(glFramebufferRenderbuffer_ARG_EXPAND); -typedef void (*glFramebufferRenderbuffer_PTR)(glFramebufferRenderbuffer_ARG_EXPAND); -void gl4es_glFramebufferTexture2D(glFramebufferTexture2D_ARG_EXPAND); -typedef void (*glFramebufferTexture2D_PTR)(glFramebufferTexture2D_ARG_EXPAND); -void gl4es_glFrontFace(glFrontFace_ARG_EXPAND); -typedef void (*glFrontFace_PTR)(glFrontFace_ARG_EXPAND); -void gl4es_glGenBuffers(glGenBuffers_ARG_EXPAND); -typedef void (*glGenBuffers_PTR)(glGenBuffers_ARG_EXPAND); -void gl4es_glGenFramebuffers(glGenFramebuffers_ARG_EXPAND); -typedef void (*glGenFramebuffers_PTR)(glGenFramebuffers_ARG_EXPAND); -void gl4es_glGenRenderbuffers(glGenRenderbuffers_ARG_EXPAND); -typedef void (*glGenRenderbuffers_PTR)(glGenRenderbuffers_ARG_EXPAND); -void gl4es_glGenTextures(glGenTextures_ARG_EXPAND); -typedef void (*glGenTextures_PTR)(glGenTextures_ARG_EXPAND); -void gl4es_glGenerateMipmap(glGenerateMipmap_ARG_EXPAND); -typedef void (*glGenerateMipmap_PTR)(glGenerateMipmap_ARG_EXPAND); -void gl4es_glGetActiveAttrib(glGetActiveAttrib_ARG_EXPAND); -typedef void (*glGetActiveAttrib_PTR)(glGetActiveAttrib_ARG_EXPAND); -void gl4es_glGetActiveUniform(glGetActiveUniform_ARG_EXPAND); -typedef void (*glGetActiveUniform_PTR)(glGetActiveUniform_ARG_EXPAND); -void gl4es_glGetAttachedShaders(glGetAttachedShaders_ARG_EXPAND); -typedef void (*glGetAttachedShaders_PTR)(glGetAttachedShaders_ARG_EXPAND); -GLint gl4es_glGetAttribLocation(glGetAttribLocation_ARG_EXPAND); -typedef GLint (*glGetAttribLocation_PTR)(glGetAttribLocation_ARG_EXPAND); -void gl4es_glGetBooleanv(glGetBooleanv_ARG_EXPAND); -typedef void (*glGetBooleanv_PTR)(glGetBooleanv_ARG_EXPAND); -void gl4es_glGetBufferParameteriv(glGetBufferParameteriv_ARG_EXPAND); -typedef void (*glGetBufferParameteriv_PTR)(glGetBufferParameteriv_ARG_EXPAND); -GLenum gl4es_glGetError(glGetError_ARG_EXPAND); -typedef GLenum (*glGetError_PTR)(glGetError_ARG_EXPAND); -void gl4es_glGetFloatv(glGetFloatv_ARG_EXPAND); -typedef void (*glGetFloatv_PTR)(glGetFloatv_ARG_EXPAND); -void gl4es_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_ARG_EXPAND); -typedef void (*glGetFramebufferAttachmentParameteriv_PTR)(glGetFramebufferAttachmentParameteriv_ARG_EXPAND); -void gl4es_glGetIntegerv(glGetIntegerv_ARG_EXPAND); -typedef void (*glGetIntegerv_PTR)(glGetIntegerv_ARG_EXPAND); -void gl4es_glGetProgramInfoLog(glGetProgramInfoLog_ARG_EXPAND); -typedef void (*glGetProgramInfoLog_PTR)(glGetProgramInfoLog_ARG_EXPAND); -void gl4es_glGetProgramiv(glGetProgramiv_ARG_EXPAND); -typedef void (*glGetProgramiv_PTR)(glGetProgramiv_ARG_EXPAND); -void gl4es_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_ARG_EXPAND); -typedef void (*glGetRenderbufferParameteriv_PTR)(glGetRenderbufferParameteriv_ARG_EXPAND); -void gl4es_glGetShaderInfoLog(glGetShaderInfoLog_ARG_EXPAND); -typedef void (*glGetShaderInfoLog_PTR)(glGetShaderInfoLog_ARG_EXPAND); -void gl4es_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_ARG_EXPAND); -typedef void (*glGetShaderPrecisionFormat_PTR)(glGetShaderPrecisionFormat_ARG_EXPAND); -void gl4es_glGetShaderSource(glGetShaderSource_ARG_EXPAND); -typedef void (*glGetShaderSource_PTR)(glGetShaderSource_ARG_EXPAND); -void gl4es_glGetShaderiv(glGetShaderiv_ARG_EXPAND); -typedef void (*glGetShaderiv_PTR)(glGetShaderiv_ARG_EXPAND); -const GLubyte * gl4es_glGetString(glGetString_ARG_EXPAND); -typedef const GLubyte * (*glGetString_PTR)(glGetString_ARG_EXPAND); -void gl4es_glGetTexParameterfv(glGetTexParameterfv_ARG_EXPAND); -typedef void (*glGetTexParameterfv_PTR)(glGetTexParameterfv_ARG_EXPAND); -void gl4es_glGetTexParameteriv(glGetTexParameteriv_ARG_EXPAND); -typedef void (*glGetTexParameteriv_PTR)(glGetTexParameteriv_ARG_EXPAND); -GLint gl4es_glGetUniformLocation(glGetUniformLocation_ARG_EXPAND); -typedef GLint (*glGetUniformLocation_PTR)(glGetUniformLocation_ARG_EXPAND); -void gl4es_glGetUniformfv(glGetUniformfv_ARG_EXPAND); -typedef void (*glGetUniformfv_PTR)(glGetUniformfv_ARG_EXPAND); -void gl4es_glGetUniformiv(glGetUniformiv_ARG_EXPAND); -typedef void (*glGetUniformiv_PTR)(glGetUniformiv_ARG_EXPAND); -void gl4es_glGetVertexAttribPointerv(glGetVertexAttribPointerv_ARG_EXPAND); -typedef void (*glGetVertexAttribPointerv_PTR)(glGetVertexAttribPointerv_ARG_EXPAND); -void gl4es_glGetVertexAttribfv(glGetVertexAttribfv_ARG_EXPAND); -typedef void (*glGetVertexAttribfv_PTR)(glGetVertexAttribfv_ARG_EXPAND); -void gl4es_glGetVertexAttribiv(glGetVertexAttribiv_ARG_EXPAND); -typedef void (*glGetVertexAttribiv_PTR)(glGetVertexAttribiv_ARG_EXPAND); -void gl4es_glHint(glHint_ARG_EXPAND); -typedef void (*glHint_PTR)(glHint_ARG_EXPAND); -GLboolean gl4es_glIsBuffer(glIsBuffer_ARG_EXPAND); -typedef GLboolean (*glIsBuffer_PTR)(glIsBuffer_ARG_EXPAND); -GLboolean gl4es_glIsEnabled(glIsEnabled_ARG_EXPAND); -typedef GLboolean (*glIsEnabled_PTR)(glIsEnabled_ARG_EXPAND); -GLboolean gl4es_glIsFramebuffer(glIsFramebuffer_ARG_EXPAND); -typedef GLboolean (*glIsFramebuffer_PTR)(glIsFramebuffer_ARG_EXPAND); -GLboolean gl4es_glIsProgram(glIsProgram_ARG_EXPAND); -typedef GLboolean (*glIsProgram_PTR)(glIsProgram_ARG_EXPAND); -GLboolean gl4es_glIsRenderbuffer(glIsRenderbuffer_ARG_EXPAND); -typedef GLboolean (*glIsRenderbuffer_PTR)(glIsRenderbuffer_ARG_EXPAND); -GLboolean gl4es_glIsShader(glIsShader_ARG_EXPAND); -typedef GLboolean (*glIsShader_PTR)(glIsShader_ARG_EXPAND); -GLboolean gl4es_glIsTexture(glIsTexture_ARG_EXPAND); -typedef GLboolean (*glIsTexture_PTR)(glIsTexture_ARG_EXPAND); -void gl4es_glLineWidth(glLineWidth_ARG_EXPAND); -typedef void (*glLineWidth_PTR)(glLineWidth_ARG_EXPAND); -void gl4es_glLinkProgram(glLinkProgram_ARG_EXPAND); -typedef void (*glLinkProgram_PTR)(glLinkProgram_ARG_EXPAND); -void gl4es_glPixelStorei(glPixelStorei_ARG_EXPAND); -typedef void (*glPixelStorei_PTR)(glPixelStorei_ARG_EXPAND); -void gl4es_glPolygonOffset(glPolygonOffset_ARG_EXPAND); -typedef void (*glPolygonOffset_PTR)(glPolygonOffset_ARG_EXPAND); -void gl4es_glReadPixels(glReadPixels_ARG_EXPAND); -typedef void (*glReadPixels_PTR)(glReadPixels_ARG_EXPAND); -void gl4es_glReleaseShaderCompiler(glReleaseShaderCompiler_ARG_EXPAND); -typedef void (*glReleaseShaderCompiler_PTR)(glReleaseShaderCompiler_ARG_EXPAND); -void gl4es_glRenderbufferStorage(glRenderbufferStorage_ARG_EXPAND); -typedef void (*glRenderbufferStorage_PTR)(glRenderbufferStorage_ARG_EXPAND); -void gl4es_glSampleCoverage(glSampleCoverage_ARG_EXPAND); -typedef void (*glSampleCoverage_PTR)(glSampleCoverage_ARG_EXPAND); -void gl4es_glScissor(glScissor_ARG_EXPAND); -typedef void (*glScissor_PTR)(glScissor_ARG_EXPAND); -void gl4es_glShaderBinary(glShaderBinary_ARG_EXPAND); -typedef void (*glShaderBinary_PTR)(glShaderBinary_ARG_EXPAND); -void gl4es_glShaderSource(glShaderSource_ARG_EXPAND); -typedef void (*glShaderSource_PTR)(glShaderSource_ARG_EXPAND); -void gl4es_glStencilFunc(glStencilFunc_ARG_EXPAND); -typedef void (*glStencilFunc_PTR)(glStencilFunc_ARG_EXPAND); -void gl4es_glStencilFuncSeparate(glStencilFuncSeparate_ARG_EXPAND); -typedef void (*glStencilFuncSeparate_PTR)(glStencilFuncSeparate_ARG_EXPAND); -void gl4es_glStencilMask(glStencilMask_ARG_EXPAND); -typedef void (*glStencilMask_PTR)(glStencilMask_ARG_EXPAND); -void gl4es_glStencilMaskSeparate(glStencilMaskSeparate_ARG_EXPAND); -typedef void (*glStencilMaskSeparate_PTR)(glStencilMaskSeparate_ARG_EXPAND); -void gl4es_glStencilOp(glStencilOp_ARG_EXPAND); -typedef void (*glStencilOp_PTR)(glStencilOp_ARG_EXPAND); -void gl4es_glStencilOpSeparate(glStencilOpSeparate_ARG_EXPAND); -typedef void (*glStencilOpSeparate_PTR)(glStencilOpSeparate_ARG_EXPAND); -void gl4es_glTexImage2D(glTexImage2D_ARG_EXPAND); -typedef void (*glTexImage2D_PTR)(glTexImage2D_ARG_EXPAND); -void gl4es_glTexParameterf(glTexParameterf_ARG_EXPAND); -typedef void (*glTexParameterf_PTR)(glTexParameterf_ARG_EXPAND); -void gl4es_glTexParameterfv(glTexParameterfv_ARG_EXPAND); -typedef void (*glTexParameterfv_PTR)(glTexParameterfv_ARG_EXPAND); -void gl4es_glTexParameteri(glTexParameteri_ARG_EXPAND); -typedef void (*glTexParameteri_PTR)(glTexParameteri_ARG_EXPAND); -void gl4es_glTexParameteriv(glTexParameteriv_ARG_EXPAND); -typedef void (*glTexParameteriv_PTR)(glTexParameteriv_ARG_EXPAND); -void gl4es_glTexSubImage2D(glTexSubImage2D_ARG_EXPAND); -typedef void (*glTexSubImage2D_PTR)(glTexSubImage2D_ARG_EXPAND); -void gl4es_glUniform1f(glUniform1f_ARG_EXPAND); -typedef void (*glUniform1f_PTR)(glUniform1f_ARG_EXPAND); -void gl4es_glUniform1fv(glUniform1fv_ARG_EXPAND); -typedef void (*glUniform1fv_PTR)(glUniform1fv_ARG_EXPAND); -void gl4es_glUniform1i(glUniform1i_ARG_EXPAND); -typedef void (*glUniform1i_PTR)(glUniform1i_ARG_EXPAND); -void gl4es_glUniform1iv(glUniform1iv_ARG_EXPAND); -typedef void (*glUniform1iv_PTR)(glUniform1iv_ARG_EXPAND); -void gl4es_glUniform2f(glUniform2f_ARG_EXPAND); -typedef void (*glUniform2f_PTR)(glUniform2f_ARG_EXPAND); -void gl4es_glUniform2fv(glUniform2fv_ARG_EXPAND); -typedef void (*glUniform2fv_PTR)(glUniform2fv_ARG_EXPAND); -void gl4es_glUniform2i(glUniform2i_ARG_EXPAND); -typedef void (*glUniform2i_PTR)(glUniform2i_ARG_EXPAND); -void gl4es_glUniform2iv(glUniform2iv_ARG_EXPAND); -typedef void (*glUniform2iv_PTR)(glUniform2iv_ARG_EXPAND); -void gl4es_glUniform3f(glUniform3f_ARG_EXPAND); -typedef void (*glUniform3f_PTR)(glUniform3f_ARG_EXPAND); -void gl4es_glUniform3fv(glUniform3fv_ARG_EXPAND); -typedef void (*glUniform3fv_PTR)(glUniform3fv_ARG_EXPAND); -void gl4es_glUniform3i(glUniform3i_ARG_EXPAND); -typedef void (*glUniform3i_PTR)(glUniform3i_ARG_EXPAND); -void gl4es_glUniform3iv(glUniform3iv_ARG_EXPAND); -typedef void (*glUniform3iv_PTR)(glUniform3iv_ARG_EXPAND); -void gl4es_glUniform4f(glUniform4f_ARG_EXPAND); -typedef void (*glUniform4f_PTR)(glUniform4f_ARG_EXPAND); -void gl4es_glUniform4fv(glUniform4fv_ARG_EXPAND); -typedef void (*glUniform4fv_PTR)(glUniform4fv_ARG_EXPAND); -void gl4es_glUniform4i(glUniform4i_ARG_EXPAND); -typedef void (*glUniform4i_PTR)(glUniform4i_ARG_EXPAND); -void gl4es_glUniform4iv(glUniform4iv_ARG_EXPAND); -typedef void (*glUniform4iv_PTR)(glUniform4iv_ARG_EXPAND); -void gl4es_glUniformMatrix2fv(glUniformMatrix2fv_ARG_EXPAND); -typedef void (*glUniformMatrix2fv_PTR)(glUniformMatrix2fv_ARG_EXPAND); -void gl4es_glUniformMatrix3fv(glUniformMatrix3fv_ARG_EXPAND); -typedef void (*glUniformMatrix3fv_PTR)(glUniformMatrix3fv_ARG_EXPAND); -void gl4es_glUniformMatrix4fv(glUniformMatrix4fv_ARG_EXPAND); -typedef void (*glUniformMatrix4fv_PTR)(glUniformMatrix4fv_ARG_EXPAND); -void gl4es_glUseProgram(glUseProgram_ARG_EXPAND); -typedef void (*glUseProgram_PTR)(glUseProgram_ARG_EXPAND); -void gl4es_glValidateProgram(glValidateProgram_ARG_EXPAND); -typedef void (*glValidateProgram_PTR)(glValidateProgram_ARG_EXPAND); -void gl4es_glVertexAttrib1f(glVertexAttrib1f_ARG_EXPAND); -typedef void (*glVertexAttrib1f_PTR)(glVertexAttrib1f_ARG_EXPAND); -void gl4es_glVertexAttrib1fv(glVertexAttrib1fv_ARG_EXPAND); -typedef void (*glVertexAttrib1fv_PTR)(glVertexAttrib1fv_ARG_EXPAND); -void gl4es_glVertexAttrib2f(glVertexAttrib2f_ARG_EXPAND); -typedef void (*glVertexAttrib2f_PTR)(glVertexAttrib2f_ARG_EXPAND); -void gl4es_glVertexAttrib2fv(glVertexAttrib2fv_ARG_EXPAND); -typedef void (*glVertexAttrib2fv_PTR)(glVertexAttrib2fv_ARG_EXPAND); -void gl4es_glVertexAttrib3f(glVertexAttrib3f_ARG_EXPAND); -typedef void (*glVertexAttrib3f_PTR)(glVertexAttrib3f_ARG_EXPAND); -void gl4es_glVertexAttrib3fv(glVertexAttrib3fv_ARG_EXPAND); -typedef void (*glVertexAttrib3fv_PTR)(glVertexAttrib3fv_ARG_EXPAND); -void gl4es_glVertexAttrib4f(glVertexAttrib4f_ARG_EXPAND); -typedef void (*glVertexAttrib4f_PTR)(glVertexAttrib4f_ARG_EXPAND); -void gl4es_glVertexAttrib4fv(glVertexAttrib4fv_ARG_EXPAND); -typedef void (*glVertexAttrib4fv_PTR)(glVertexAttrib4fv_ARG_EXPAND); -void gl4es_glVertexAttribPointer(glVertexAttribPointer_ARG_EXPAND); -typedef void (*glVertexAttribPointer_PTR)(glVertexAttribPointer_ARG_EXPAND); -void gl4es_glViewport(glViewport_ARG_EXPAND); -typedef void (*glViewport_PTR)(glViewport_ARG_EXPAND); - - - -#ifndef direct_glActiveTexture -#define push_glActiveTexture(texture) { \ - glActiveTexture_PACKED *packed_data = malloc(sizeof(glActiveTexture_PACKED)); \ - packed_data->format = glActiveTexture_FORMAT; \ - packed_data->func = gl4es_glActiveTexture; \ - packed_data->args.a1 = (GLenum)texture; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glAttachShader -#define push_glAttachShader(program, shader) { \ - glAttachShader_PACKED *packed_data = malloc(sizeof(glAttachShader_PACKED)); \ - packed_data->format = glAttachShader_FORMAT; \ - packed_data->func = gl4es_glAttachShader; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLuint)shader; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBindAttribLocation -#define push_glBindAttribLocation(program, index, name) { \ - glBindAttribLocation_PACKED *packed_data = malloc(sizeof(glBindAttribLocation_PACKED)); \ - packed_data->format = glBindAttribLocation_FORMAT; \ - packed_data->func = gl4es_glBindAttribLocation; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLuint)index; \ - packed_data->args.a3 = (GLchar *)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBindBuffer -#define push_glBindBuffer(target, buffer) { \ - glBindBuffer_PACKED *packed_data = malloc(sizeof(glBindBuffer_PACKED)); \ - packed_data->format = glBindBuffer_FORMAT; \ - packed_data->func = gl4es_glBindBuffer; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLuint)buffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBindFramebuffer -#define push_glBindFramebuffer(target, framebuffer) { \ - glBindFramebuffer_PACKED *packed_data = malloc(sizeof(glBindFramebuffer_PACKED)); \ - packed_data->format = glBindFramebuffer_FORMAT; \ - packed_data->func = gl4es_glBindFramebuffer; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLuint)framebuffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBindRenderbuffer -#define push_glBindRenderbuffer(target, renderbuffer) { \ - glBindRenderbuffer_PACKED *packed_data = malloc(sizeof(glBindRenderbuffer_PACKED)); \ - packed_data->format = glBindRenderbuffer_FORMAT; \ - packed_data->func = gl4es_glBindRenderbuffer; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLuint)renderbuffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBindTexture -#define push_glBindTexture(target, texture) { \ - glBindTexture_PACKED *packed_data = malloc(sizeof(glBindTexture_PACKED)); \ - packed_data->format = glBindTexture_FORMAT; \ - packed_data->func = gl4es_glBindTexture; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLuint)texture; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBlendColor -#define push_glBlendColor(red, green, blue, alpha) { \ - glBlendColor_PACKED *packed_data = malloc(sizeof(glBlendColor_PACKED)); \ - packed_data->format = glBlendColor_FORMAT; \ - packed_data->func = gl4es_glBlendColor; \ - packed_data->args.a1 = (GLclampf)red; \ - packed_data->args.a2 = (GLclampf)green; \ - packed_data->args.a3 = (GLclampf)blue; \ - packed_data->args.a4 = (GLclampf)alpha; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBlendEquation -#define push_glBlendEquation(mode) { \ - glBlendEquation_PACKED *packed_data = malloc(sizeof(glBlendEquation_PACKED)); \ - packed_data->format = glBlendEquation_FORMAT; \ - packed_data->func = gl4es_glBlendEquation; \ - packed_data->args.a1 = (GLenum)mode; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBlendEquationSeparate -#define push_glBlendEquationSeparate(modeRGB, modeA) { \ - glBlendEquationSeparate_PACKED *packed_data = malloc(sizeof(glBlendEquationSeparate_PACKED)); \ - packed_data->format = glBlendEquationSeparate_FORMAT; \ - packed_data->func = gl4es_glBlendEquationSeparate; \ - packed_data->args.a1 = (GLenum)modeRGB; \ - packed_data->args.a2 = (GLenum)modeA; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBlendFunc -#define push_glBlendFunc(sfactor, dfactor) { \ - glBlendFunc_PACKED *packed_data = malloc(sizeof(glBlendFunc_PACKED)); \ - packed_data->format = glBlendFunc_FORMAT; \ - packed_data->func = gl4es_glBlendFunc; \ - packed_data->args.a1 = (GLenum)sfactor; \ - packed_data->args.a2 = (GLenum)dfactor; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBlendFuncSeparate -#define push_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) { \ - glBlendFuncSeparate_PACKED *packed_data = malloc(sizeof(glBlendFuncSeparate_PACKED)); \ - packed_data->format = glBlendFuncSeparate_FORMAT; \ - packed_data->func = gl4es_glBlendFuncSeparate; \ - packed_data->args.a1 = (GLenum)sfactorRGB; \ - packed_data->args.a2 = (GLenum)dfactorRGB; \ - packed_data->args.a3 = (GLenum)sfactorAlpha; \ - packed_data->args.a4 = (GLenum)dfactorAlpha; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBufferData -#define push_glBufferData(target, size, data, usage) { \ - glBufferData_PACKED *packed_data = malloc(sizeof(glBufferData_PACKED)); \ - packed_data->format = glBufferData_FORMAT; \ - packed_data->func = gl4es_glBufferData; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLsizeiptr)size; \ - packed_data->args.a3 = (GLvoid *)data; \ - packed_data->args.a4 = (GLenum)usage; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glBufferSubData -#define push_glBufferSubData(target, offset, size, data) { \ - glBufferSubData_PACKED *packed_data = malloc(sizeof(glBufferSubData_PACKED)); \ - packed_data->format = glBufferSubData_FORMAT; \ - packed_data->func = gl4es_glBufferSubData; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLintptr)offset; \ - packed_data->args.a3 = (GLsizeiptr)size; \ - packed_data->args.a4 = (GLvoid *)data; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCheckFramebufferStatus -#define push_glCheckFramebufferStatus(target) { \ - glCheckFramebufferStatus_PACKED *packed_data = malloc(sizeof(glCheckFramebufferStatus_PACKED)); \ - packed_data->format = glCheckFramebufferStatus_FORMAT; \ - packed_data->func = gl4es_glCheckFramebufferStatus; \ - packed_data->args.a1 = (GLenum)target; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glClear -#define push_glClear(mask) { \ - glClear_PACKED *packed_data = malloc(sizeof(glClear_PACKED)); \ - packed_data->format = glClear_FORMAT; \ - packed_data->func = gl4es_glClear; \ - packed_data->args.a1 = (GLbitfield)mask; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glClearColor -#define push_glClearColor(red, green, blue, alpha) { \ - glClearColor_PACKED *packed_data = malloc(sizeof(glClearColor_PACKED)); \ - packed_data->format = glClearColor_FORMAT; \ - packed_data->func = gl4es_glClearColor; \ - packed_data->args.a1 = (GLclampf)red; \ - packed_data->args.a2 = (GLclampf)green; \ - packed_data->args.a3 = (GLclampf)blue; \ - packed_data->args.a4 = (GLclampf)alpha; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glClearDepthf -#define push_glClearDepthf(depth) { \ - glClearDepthf_PACKED *packed_data = malloc(sizeof(glClearDepthf_PACKED)); \ - packed_data->format = glClearDepthf_FORMAT; \ - packed_data->func = gl4es_glClearDepthf; \ - packed_data->args.a1 = (GLclampf)depth; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glClearStencil -#define push_glClearStencil(s) { \ - glClearStencil_PACKED *packed_data = malloc(sizeof(glClearStencil_PACKED)); \ - packed_data->format = glClearStencil_FORMAT; \ - packed_data->func = gl4es_glClearStencil; \ - packed_data->args.a1 = (GLint)s; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glColorMask -#define push_glColorMask(red, green, blue, alpha) { \ - glColorMask_PACKED *packed_data = malloc(sizeof(glColorMask_PACKED)); \ - packed_data->format = glColorMask_FORMAT; \ - packed_data->func = gl4es_glColorMask; \ - packed_data->args.a1 = (GLboolean)red; \ - packed_data->args.a2 = (GLboolean)green; \ - packed_data->args.a3 = (GLboolean)blue; \ - packed_data->args.a4 = (GLboolean)alpha; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCompileShader -#define push_glCompileShader(shader) { \ - glCompileShader_PACKED *packed_data = malloc(sizeof(glCompileShader_PACKED)); \ - packed_data->format = glCompileShader_FORMAT; \ - packed_data->func = gl4es_glCompileShader; \ - packed_data->args.a1 = (GLuint)shader; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCompressedTexImage2D -#define push_glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) { \ - glCompressedTexImage2D_PACKED *packed_data = malloc(sizeof(glCompressedTexImage2D_PACKED)); \ - packed_data->format = glCompressedTexImage2D_FORMAT; \ - packed_data->func = gl4es_glCompressedTexImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLenum)internalformat; \ - packed_data->args.a4 = (GLsizei)width; \ - packed_data->args.a5 = (GLsizei)height; \ - packed_data->args.a6 = (GLint)border; \ - packed_data->args.a7 = (GLsizei)imageSize; \ - packed_data->args.a8 = (GLvoid *)data; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCompressedTexSubImage2D -#define push_glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) { \ - glCompressedTexSubImage2D_PACKED *packed_data = malloc(sizeof(glCompressedTexSubImage2D_PACKED)); \ - packed_data->format = glCompressedTexSubImage2D_FORMAT; \ - packed_data->func = gl4es_glCompressedTexSubImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLint)xoffset; \ - packed_data->args.a4 = (GLint)yoffset; \ - packed_data->args.a5 = (GLsizei)width; \ - packed_data->args.a6 = (GLsizei)height; \ - packed_data->args.a7 = (GLenum)format; \ - packed_data->args.a8 = (GLsizei)imageSize; \ - packed_data->args.a9 = (GLvoid *)data; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCopyTexImage2D -#define push_glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) { \ - glCopyTexImage2D_PACKED *packed_data = malloc(sizeof(glCopyTexImage2D_PACKED)); \ - packed_data->format = glCopyTexImage2D_FORMAT; \ - packed_data->func = gl4es_glCopyTexImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLenum)internalformat; \ - packed_data->args.a4 = (GLint)x; \ - packed_data->args.a5 = (GLint)y; \ - packed_data->args.a6 = (GLsizei)width; \ - packed_data->args.a7 = (GLsizei)height; \ - packed_data->args.a8 = (GLint)border; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCopyTexSubImage2D -#define push_glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) { \ - glCopyTexSubImage2D_PACKED *packed_data = malloc(sizeof(glCopyTexSubImage2D_PACKED)); \ - packed_data->format = glCopyTexSubImage2D_FORMAT; \ - packed_data->func = gl4es_glCopyTexSubImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLint)xoffset; \ - packed_data->args.a4 = (GLint)yoffset; \ - packed_data->args.a5 = (GLint)x; \ - packed_data->args.a6 = (GLint)y; \ - packed_data->args.a7 = (GLsizei)width; \ - packed_data->args.a8 = (GLsizei)height; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCreateProgram -#define push_glCreateProgram() { \ - glCreateProgram_PACKED *packed_data = malloc(sizeof(glCreateProgram_PACKED)); \ - packed_data->format = glCreateProgram_FORMAT; \ - packed_data->func = gl4es_glCreateProgram; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCreateShader -#define push_glCreateShader(type) { \ - glCreateShader_PACKED *packed_data = malloc(sizeof(glCreateShader_PACKED)); \ - packed_data->format = glCreateShader_FORMAT; \ - packed_data->func = gl4es_glCreateShader; \ - packed_data->args.a1 = (GLenum)type; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glCullFace -#define push_glCullFace(mode) { \ - glCullFace_PACKED *packed_data = malloc(sizeof(glCullFace_PACKED)); \ - packed_data->format = glCullFace_FORMAT; \ - packed_data->func = gl4es_glCullFace; \ - packed_data->args.a1 = (GLenum)mode; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteBuffers -#define push_glDeleteBuffers(n, buffer) { \ - glDeleteBuffers_PACKED *packed_data = malloc(sizeof(glDeleteBuffers_PACKED)); \ - packed_data->format = glDeleteBuffers_FORMAT; \ - packed_data->func = gl4es_glDeleteBuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)buffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteFramebuffers -#define push_glDeleteFramebuffers(n, framebuffers) { \ - glDeleteFramebuffers_PACKED *packed_data = malloc(sizeof(glDeleteFramebuffers_PACKED)); \ - packed_data->format = glDeleteFramebuffers_FORMAT; \ - packed_data->func = gl4es_glDeleteFramebuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)framebuffers; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteProgram -#define push_glDeleteProgram(program) { \ - glDeleteProgram_PACKED *packed_data = malloc(sizeof(glDeleteProgram_PACKED)); \ - packed_data->format = glDeleteProgram_FORMAT; \ - packed_data->func = gl4es_glDeleteProgram; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteRenderbuffers -#define push_glDeleteRenderbuffers(n, renderbuffers) { \ - glDeleteRenderbuffers_PACKED *packed_data = malloc(sizeof(glDeleteRenderbuffers_PACKED)); \ - packed_data->format = glDeleteRenderbuffers_FORMAT; \ - packed_data->func = gl4es_glDeleteRenderbuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)renderbuffers; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteShader -#define push_glDeleteShader(program) { \ - glDeleteShader_PACKED *packed_data = malloc(sizeof(glDeleteShader_PACKED)); \ - packed_data->format = glDeleteShader_FORMAT; \ - packed_data->func = gl4es_glDeleteShader; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDeleteTextures -#define push_glDeleteTextures(n, textures) { \ - glDeleteTextures_PACKED *packed_data = malloc(sizeof(glDeleteTextures_PACKED)); \ - packed_data->format = glDeleteTextures_FORMAT; \ - packed_data->func = gl4es_glDeleteTextures; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)textures; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDepthFunc -#define push_glDepthFunc(func) { \ - glDepthFunc_PACKED *packed_data = malloc(sizeof(glDepthFunc_PACKED)); \ - packed_data->format = glDepthFunc_FORMAT; \ - packed_data->func = gl4es_glDepthFunc; \ - packed_data->args.a1 = (GLenum)func; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDepthMask -#define push_glDepthMask(flag) { \ - glDepthMask_PACKED *packed_data = malloc(sizeof(glDepthMask_PACKED)); \ - packed_data->format = glDepthMask_FORMAT; \ - packed_data->func = gl4es_glDepthMask; \ - packed_data->args.a1 = (GLboolean)flag; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDepthRangef -#define push_glDepthRangef(zNear, zFar) { \ - glDepthRangef_PACKED *packed_data = malloc(sizeof(glDepthRangef_PACKED)); \ - packed_data->format = glDepthRangef_FORMAT; \ - packed_data->func = gl4es_glDepthRangef; \ - packed_data->args.a1 = (GLclampf)zNear; \ - packed_data->args.a2 = (GLclampf)zFar; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDetachShader -#define push_glDetachShader(program, shader) { \ - glDetachShader_PACKED *packed_data = malloc(sizeof(glDetachShader_PACKED)); \ - packed_data->format = glDetachShader_FORMAT; \ - packed_data->func = gl4es_glDetachShader; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLuint)shader; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDisable -#define push_glDisable(cap) { \ - glDisable_PACKED *packed_data = malloc(sizeof(glDisable_PACKED)); \ - packed_data->format = glDisable_FORMAT; \ - packed_data->func = gl4es_glDisable; \ - packed_data->args.a1 = (GLenum)cap; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDisableVertexAttribArray -#define push_glDisableVertexAttribArray(index) { \ - glDisableVertexAttribArray_PACKED *packed_data = malloc(sizeof(glDisableVertexAttribArray_PACKED)); \ - packed_data->format = glDisableVertexAttribArray_FORMAT; \ - packed_data->func = gl4es_glDisableVertexAttribArray; \ - packed_data->args.a1 = (GLuint)index; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDrawArrays -#define push_glDrawArrays(mode, first, count) { \ - glDrawArrays_PACKED *packed_data = malloc(sizeof(glDrawArrays_PACKED)); \ - packed_data->format = glDrawArrays_FORMAT; \ - packed_data->func = gl4es_glDrawArrays; \ - packed_data->args.a1 = (GLenum)mode; \ - packed_data->args.a2 = (GLint)first; \ - packed_data->args.a3 = (GLsizei)count; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glDrawElements -#define push_glDrawElements(mode, count, type, indices) { \ - glDrawElements_PACKED *packed_data = malloc(sizeof(glDrawElements_PACKED)); \ - packed_data->format = glDrawElements_FORMAT; \ - packed_data->func = gl4es_glDrawElements; \ - packed_data->args.a1 = (GLenum)mode; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLenum)type; \ - packed_data->args.a4 = (GLvoid *)indices; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glEnable -#define push_glEnable(cap) { \ - glEnable_PACKED *packed_data = malloc(sizeof(glEnable_PACKED)); \ - packed_data->format = glEnable_FORMAT; \ - packed_data->func = gl4es_glEnable; \ - packed_data->args.a1 = (GLenum)cap; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glEnableVertexAttribArray -#define push_glEnableVertexAttribArray(index) { \ - glEnableVertexAttribArray_PACKED *packed_data = malloc(sizeof(glEnableVertexAttribArray_PACKED)); \ - packed_data->format = glEnableVertexAttribArray_FORMAT; \ - packed_data->func = gl4es_glEnableVertexAttribArray; \ - packed_data->args.a1 = (GLuint)index; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glFinish -#define push_glFinish() { \ - glFinish_PACKED *packed_data = malloc(sizeof(glFinish_PACKED)); \ - packed_data->format = glFinish_FORMAT; \ - packed_data->func = gl4es_glFinish; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glFlush -#define push_glFlush() { \ - glFlush_PACKED *packed_data = malloc(sizeof(glFlush_PACKED)); \ - packed_data->format = glFlush_FORMAT; \ - packed_data->func = gl4es_glFlush; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glFramebufferRenderbuffer -#define push_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) { \ - glFramebufferRenderbuffer_PACKED *packed_data = malloc(sizeof(glFramebufferRenderbuffer_PACKED)); \ - packed_data->format = glFramebufferRenderbuffer_FORMAT; \ - packed_data->func = gl4es_glFramebufferRenderbuffer; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)attachment; \ - packed_data->args.a3 = (GLenum)renderbuffertarget; \ - packed_data->args.a4 = (GLuint)renderbuffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glFramebufferTexture2D -#define push_glFramebufferTexture2D(target, attachment, textarget, texture, level) { \ - glFramebufferTexture2D_PACKED *packed_data = malloc(sizeof(glFramebufferTexture2D_PACKED)); \ - packed_data->format = glFramebufferTexture2D_FORMAT; \ - packed_data->func = gl4es_glFramebufferTexture2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)attachment; \ - packed_data->args.a3 = (GLenum)textarget; \ - packed_data->args.a4 = (GLuint)texture; \ - packed_data->args.a5 = (GLint)level; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glFrontFace -#define push_glFrontFace(mode) { \ - glFrontFace_PACKED *packed_data = malloc(sizeof(glFrontFace_PACKED)); \ - packed_data->format = glFrontFace_FORMAT; \ - packed_data->func = gl4es_glFrontFace; \ - packed_data->args.a1 = (GLenum)mode; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGenBuffers -#define push_glGenBuffers(n, buffer) { \ - glGenBuffers_PACKED *packed_data = malloc(sizeof(glGenBuffers_PACKED)); \ - packed_data->format = glGenBuffers_FORMAT; \ - packed_data->func = gl4es_glGenBuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)buffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGenFramebuffers -#define push_glGenFramebuffers(n, framebuffers) { \ - glGenFramebuffers_PACKED *packed_data = malloc(sizeof(glGenFramebuffers_PACKED)); \ - packed_data->format = glGenFramebuffers_FORMAT; \ - packed_data->func = gl4es_glGenFramebuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)framebuffers; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGenRenderbuffers -#define push_glGenRenderbuffers(n, renderbuffers) { \ - glGenRenderbuffers_PACKED *packed_data = malloc(sizeof(glGenRenderbuffers_PACKED)); \ - packed_data->format = glGenRenderbuffers_FORMAT; \ - packed_data->func = gl4es_glGenRenderbuffers; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)renderbuffers; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGenTextures -#define push_glGenTextures(n, textures) { \ - glGenTextures_PACKED *packed_data = malloc(sizeof(glGenTextures_PACKED)); \ - packed_data->format = glGenTextures_FORMAT; \ - packed_data->func = gl4es_glGenTextures; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)textures; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGenerateMipmap -#define push_glGenerateMipmap(target) { \ - glGenerateMipmap_PACKED *packed_data = malloc(sizeof(glGenerateMipmap_PACKED)); \ - packed_data->format = glGenerateMipmap_FORMAT; \ - packed_data->func = gl4es_glGenerateMipmap; \ - packed_data->args.a1 = (GLenum)target; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetActiveAttrib -#define push_glGetActiveAttrib(program, index, bufSize, length, size, type, name) { \ - glGetActiveAttrib_PACKED *packed_data = malloc(sizeof(glGetActiveAttrib_PACKED)); \ - packed_data->format = glGetActiveAttrib_FORMAT; \ - packed_data->func = gl4es_glGetActiveAttrib; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLuint)index; \ - packed_data->args.a3 = (GLsizei)bufSize; \ - packed_data->args.a4 = (GLsizei *)length; \ - packed_data->args.a5 = (GLint *)size; \ - packed_data->args.a6 = (GLenum *)type; \ - packed_data->args.a7 = (GLchar *)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetActiveUniform -#define push_glGetActiveUniform(program, index, bufSize, length, size, type, name) { \ - glGetActiveUniform_PACKED *packed_data = malloc(sizeof(glGetActiveUniform_PACKED)); \ - packed_data->format = glGetActiveUniform_FORMAT; \ - packed_data->func = gl4es_glGetActiveUniform; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLuint)index; \ - packed_data->args.a3 = (GLsizei)bufSize; \ - packed_data->args.a4 = (GLsizei *)length; \ - packed_data->args.a5 = (GLint *)size; \ - packed_data->args.a6 = (GLenum *)type; \ - packed_data->args.a7 = (GLchar *)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetAttachedShaders -#define push_glGetAttachedShaders(program, maxCount, count, obj) { \ - glGetAttachedShaders_PACKED *packed_data = malloc(sizeof(glGetAttachedShaders_PACKED)); \ - packed_data->format = glGetAttachedShaders_FORMAT; \ - packed_data->func = gl4es_glGetAttachedShaders; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLsizei)maxCount; \ - packed_data->args.a3 = (GLsizei *)count; \ - packed_data->args.a4 = (GLuint *)obj; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetAttribLocation -#define push_glGetAttribLocation(program, name) { \ - glGetAttribLocation_PACKED *packed_data = malloc(sizeof(glGetAttribLocation_PACKED)); \ - packed_data->format = glGetAttribLocation_FORMAT; \ - packed_data->func = gl4es_glGetAttribLocation; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLchar *)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetBooleanv -#define push_glGetBooleanv(pname, params) { \ - glGetBooleanv_PACKED *packed_data = malloc(sizeof(glGetBooleanv_PACKED)); \ - packed_data->format = glGetBooleanv_FORMAT; \ - packed_data->func = gl4es_glGetBooleanv; \ - packed_data->args.a1 = (GLenum)pname; \ - packed_data->args.a2 = (GLboolean *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetBufferParameteriv -#define push_glGetBufferParameteriv(target, pname, params) { \ - glGetBufferParameteriv_PACKED *packed_data = malloc(sizeof(glGetBufferParameteriv_PACKED)); \ - packed_data->format = glGetBufferParameteriv_FORMAT; \ - packed_data->func = gl4es_glGetBufferParameteriv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetError -#define push_glGetError() { \ - glGetError_PACKED *packed_data = malloc(sizeof(glGetError_PACKED)); \ - packed_data->format = glGetError_FORMAT; \ - packed_data->func = gl4es_glGetError; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetFloatv -#define push_glGetFloatv(pname, params) { \ - glGetFloatv_PACKED *packed_data = malloc(sizeof(glGetFloatv_PACKED)); \ - packed_data->format = glGetFloatv_FORMAT; \ - packed_data->func = gl4es_glGetFloatv; \ - packed_data->args.a1 = (GLenum)pname; \ - packed_data->args.a2 = (GLfloat *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetFramebufferAttachmentParameteriv -#define push_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) { \ - glGetFramebufferAttachmentParameteriv_PACKED *packed_data = malloc(sizeof(glGetFramebufferAttachmentParameteriv_PACKED)); \ - packed_data->format = glGetFramebufferAttachmentParameteriv_FORMAT; \ - packed_data->func = gl4es_glGetFramebufferAttachmentParameteriv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)attachment; \ - packed_data->args.a3 = (GLenum)pname; \ - packed_data->args.a4 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetIntegerv -#define push_glGetIntegerv(pname, params) { \ - glGetIntegerv_PACKED *packed_data = malloc(sizeof(glGetIntegerv_PACKED)); \ - packed_data->format = glGetIntegerv_FORMAT; \ - packed_data->func = gl4es_glGetIntegerv; \ - packed_data->args.a1 = (GLenum)pname; \ - packed_data->args.a2 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetProgramInfoLog -#define push_glGetProgramInfoLog(program, bufSize, length, infoLog) { \ - glGetProgramInfoLog_PACKED *packed_data = malloc(sizeof(glGetProgramInfoLog_PACKED)); \ - packed_data->format = glGetProgramInfoLog_FORMAT; \ - packed_data->func = gl4es_glGetProgramInfoLog; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLsizei)bufSize; \ - packed_data->args.a3 = (GLsizei *)length; \ - packed_data->args.a4 = (GLchar *)infoLog; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetProgramiv -#define push_glGetProgramiv(program, pname, params) { \ - glGetProgramiv_PACKED *packed_data = malloc(sizeof(glGetProgramiv_PACKED)); \ - packed_data->format = glGetProgramiv_FORMAT; \ - packed_data->func = gl4es_glGetProgramiv; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetRenderbufferParameteriv -#define push_glGetRenderbufferParameteriv(target, pname, params) { \ - glGetRenderbufferParameteriv_PACKED *packed_data = malloc(sizeof(glGetRenderbufferParameteriv_PACKED)); \ - packed_data->format = glGetRenderbufferParameteriv_FORMAT; \ - packed_data->func = gl4es_glGetRenderbufferParameteriv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetShaderInfoLog -#define push_glGetShaderInfoLog(shader, bufSize, length, infoLog) { \ - glGetShaderInfoLog_PACKED *packed_data = malloc(sizeof(glGetShaderInfoLog_PACKED)); \ - packed_data->format = glGetShaderInfoLog_FORMAT; \ - packed_data->func = gl4es_glGetShaderInfoLog; \ - packed_data->args.a1 = (GLuint)shader; \ - packed_data->args.a2 = (GLsizei)bufSize; \ - packed_data->args.a3 = (GLsizei *)length; \ - packed_data->args.a4 = (GLchar *)infoLog; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetShaderPrecisionFormat -#define push_glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) { \ - glGetShaderPrecisionFormat_PACKED *packed_data = malloc(sizeof(glGetShaderPrecisionFormat_PACKED)); \ - packed_data->format = glGetShaderPrecisionFormat_FORMAT; \ - packed_data->func = gl4es_glGetShaderPrecisionFormat; \ - packed_data->args.a1 = (GLenum)shadertype; \ - packed_data->args.a2 = (GLenum)precisiontype; \ - packed_data->args.a3 = (GLint *)range; \ - packed_data->args.a4 = (GLint *)precision; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetShaderSource -#define push_glGetShaderSource(shader, bufSize, length, source) { \ - glGetShaderSource_PACKED *packed_data = malloc(sizeof(glGetShaderSource_PACKED)); \ - packed_data->format = glGetShaderSource_FORMAT; \ - packed_data->func = gl4es_glGetShaderSource; \ - packed_data->args.a1 = (GLuint)shader; \ - packed_data->args.a2 = (GLsizei)bufSize; \ - packed_data->args.a3 = (GLsizei *)length; \ - packed_data->args.a4 = (GLchar *)source; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetShaderiv -#define push_glGetShaderiv(shader, pname, params) { \ - glGetShaderiv_PACKED *packed_data = malloc(sizeof(glGetShaderiv_PACKED)); \ - packed_data->format = glGetShaderiv_FORMAT; \ - packed_data->func = gl4es_glGetShaderiv; \ - packed_data->args.a1 = (GLuint)shader; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetString -#define push_glGetString(name) { \ - glGetString_PACKED *packed_data = malloc(sizeof(glGetString_PACKED)); \ - packed_data->format = glGetString_FORMAT; \ - packed_data->func = gl4es_glGetString; \ - packed_data->args.a1 = (GLenum)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetTexParameterfv -#define push_glGetTexParameterfv(target, pname, params) { \ - glGetTexParameterfv_PACKED *packed_data = malloc(sizeof(glGetTexParameterfv_PACKED)); \ - packed_data->format = glGetTexParameterfv_FORMAT; \ - packed_data->func = gl4es_glGetTexParameterfv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLfloat *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetTexParameteriv -#define push_glGetTexParameteriv(target, pname, params) { \ - glGetTexParameteriv_PACKED *packed_data = malloc(sizeof(glGetTexParameteriv_PACKED)); \ - packed_data->format = glGetTexParameteriv_FORMAT; \ - packed_data->func = gl4es_glGetTexParameteriv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetUniformLocation -#define push_glGetUniformLocation(program, name) { \ - glGetUniformLocation_PACKED *packed_data = malloc(sizeof(glGetUniformLocation_PACKED)); \ - packed_data->format = glGetUniformLocation_FORMAT; \ - packed_data->func = gl4es_glGetUniformLocation; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLchar *)name; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetUniformfv -#define push_glGetUniformfv(program, location, params) { \ - glGetUniformfv_PACKED *packed_data = malloc(sizeof(glGetUniformfv_PACKED)); \ - packed_data->format = glGetUniformfv_FORMAT; \ - packed_data->func = gl4es_glGetUniformfv; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLint)location; \ - packed_data->args.a3 = (GLfloat *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetUniformiv -#define push_glGetUniformiv(program, location, params) { \ - glGetUniformiv_PACKED *packed_data = malloc(sizeof(glGetUniformiv_PACKED)); \ - packed_data->format = glGetUniformiv_FORMAT; \ - packed_data->func = gl4es_glGetUniformiv; \ - packed_data->args.a1 = (GLuint)program; \ - packed_data->args.a2 = (GLint)location; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetVertexAttribPointerv -#define push_glGetVertexAttribPointerv(index, pname, pointer) { \ - glGetVertexAttribPointerv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribPointerv_PACKED)); \ - packed_data->format = glGetVertexAttribPointerv_FORMAT; \ - packed_data->func = gl4es_glGetVertexAttribPointerv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLvoid **)pointer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetVertexAttribfv -#define push_glGetVertexAttribfv(index, pname, params) { \ - glGetVertexAttribfv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribfv_PACKED)); \ - packed_data->format = glGetVertexAttribfv_FORMAT; \ - packed_data->func = gl4es_glGetVertexAttribfv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLfloat *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glGetVertexAttribiv -#define push_glGetVertexAttribiv(index, pname, params) { \ - glGetVertexAttribiv_PACKED *packed_data = malloc(sizeof(glGetVertexAttribiv_PACKED)); \ - packed_data->format = glGetVertexAttribiv_FORMAT; \ - packed_data->func = gl4es_glGetVertexAttribiv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glHint -#define push_glHint(target, mode) { \ - glHint_PACKED *packed_data = malloc(sizeof(glHint_PACKED)); \ - packed_data->format = glHint_FORMAT; \ - packed_data->func = gl4es_glHint; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)mode; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsBuffer -#define push_glIsBuffer(buffer) { \ - glIsBuffer_PACKED *packed_data = malloc(sizeof(glIsBuffer_PACKED)); \ - packed_data->format = glIsBuffer_FORMAT; \ - packed_data->func = gl4es_glIsBuffer; \ - packed_data->args.a1 = (GLuint)buffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsEnabled -#define push_glIsEnabled(cap) { \ - glIsEnabled_PACKED *packed_data = malloc(sizeof(glIsEnabled_PACKED)); \ - packed_data->format = glIsEnabled_FORMAT; \ - packed_data->func = gl4es_glIsEnabled; \ - packed_data->args.a1 = (GLenum)cap; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsFramebuffer -#define push_glIsFramebuffer(framebuffer) { \ - glIsFramebuffer_PACKED *packed_data = malloc(sizeof(glIsFramebuffer_PACKED)); \ - packed_data->format = glIsFramebuffer_FORMAT; \ - packed_data->func = gl4es_glIsFramebuffer; \ - packed_data->args.a1 = (GLuint)framebuffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsProgram -#define push_glIsProgram(program) { \ - glIsProgram_PACKED *packed_data = malloc(sizeof(glIsProgram_PACKED)); \ - packed_data->format = glIsProgram_FORMAT; \ - packed_data->func = gl4es_glIsProgram; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsRenderbuffer -#define push_glIsRenderbuffer(renderbuffer) { \ - glIsRenderbuffer_PACKED *packed_data = malloc(sizeof(glIsRenderbuffer_PACKED)); \ - packed_data->format = glIsRenderbuffer_FORMAT; \ - packed_data->func = gl4es_glIsRenderbuffer; \ - packed_data->args.a1 = (GLuint)renderbuffer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsShader -#define push_glIsShader(shader) { \ - glIsShader_PACKED *packed_data = malloc(sizeof(glIsShader_PACKED)); \ - packed_data->format = glIsShader_FORMAT; \ - packed_data->func = gl4es_glIsShader; \ - packed_data->args.a1 = (GLuint)shader; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glIsTexture -#define push_glIsTexture(texture) { \ - glIsTexture_PACKED *packed_data = malloc(sizeof(glIsTexture_PACKED)); \ - packed_data->format = glIsTexture_FORMAT; \ - packed_data->func = gl4es_glIsTexture; \ - packed_data->args.a1 = (GLuint)texture; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glLineWidth -#define push_glLineWidth(width) { \ - glLineWidth_PACKED *packed_data = malloc(sizeof(glLineWidth_PACKED)); \ - packed_data->format = glLineWidth_FORMAT; \ - packed_data->func = gl4es_glLineWidth; \ - packed_data->args.a1 = (GLfloat)width; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glLinkProgram -#define push_glLinkProgram(program) { \ - glLinkProgram_PACKED *packed_data = malloc(sizeof(glLinkProgram_PACKED)); \ - packed_data->format = glLinkProgram_FORMAT; \ - packed_data->func = gl4es_glLinkProgram; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glPixelStorei -#define push_glPixelStorei(pname, param) { \ - glPixelStorei_PACKED *packed_data = malloc(sizeof(glPixelStorei_PACKED)); \ - packed_data->format = glPixelStorei_FORMAT; \ - packed_data->func = gl4es_glPixelStorei; \ - packed_data->args.a1 = (GLenum)pname; \ - packed_data->args.a2 = (GLint)param; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glPolygonOffset -#define push_glPolygonOffset(factor, units) { \ - glPolygonOffset_PACKED *packed_data = malloc(sizeof(glPolygonOffset_PACKED)); \ - packed_data->format = glPolygonOffset_FORMAT; \ - packed_data->func = gl4es_glPolygonOffset; \ - packed_data->args.a1 = (GLfloat)factor; \ - packed_data->args.a2 = (GLfloat)units; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glReadPixels -#define push_glReadPixels(x, y, width, height, format, type, pixels) { \ - glReadPixels_PACKED *packed_data = malloc(sizeof(glReadPixels_PACKED)); \ - packed_data->format = glReadPixels_FORMAT; \ - packed_data->func = gl4es_glReadPixels; \ - packed_data->args.a1 = (GLint)x; \ - packed_data->args.a2 = (GLint)y; \ - packed_data->args.a3 = (GLsizei)width; \ - packed_data->args.a4 = (GLsizei)height; \ - packed_data->args.a5 = (GLenum)format; \ - packed_data->args.a6 = (GLenum)type; \ - packed_data->args.a7 = (GLvoid *)pixels; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glReleaseShaderCompiler -#define push_glReleaseShaderCompiler() { \ - glReleaseShaderCompiler_PACKED *packed_data = malloc(sizeof(glReleaseShaderCompiler_PACKED)); \ - packed_data->format = glReleaseShaderCompiler_FORMAT; \ - packed_data->func = gl4es_glReleaseShaderCompiler; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glRenderbufferStorage -#define push_glRenderbufferStorage(target, internalformat, width, height) { \ - glRenderbufferStorage_PACKED *packed_data = malloc(sizeof(glRenderbufferStorage_PACKED)); \ - packed_data->format = glRenderbufferStorage_FORMAT; \ - packed_data->func = gl4es_glRenderbufferStorage; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)internalformat; \ - packed_data->args.a3 = (GLsizei)width; \ - packed_data->args.a4 = (GLsizei)height; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glSampleCoverage -#define push_glSampleCoverage(value, invert) { \ - glSampleCoverage_PACKED *packed_data = malloc(sizeof(glSampleCoverage_PACKED)); \ - packed_data->format = glSampleCoverage_FORMAT; \ - packed_data->func = gl4es_glSampleCoverage; \ - packed_data->args.a1 = (GLclampf)value; \ - packed_data->args.a2 = (GLboolean)invert; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glScissor -#define push_glScissor(x, y, width, height) { \ - glScissor_PACKED *packed_data = malloc(sizeof(glScissor_PACKED)); \ - packed_data->format = glScissor_FORMAT; \ - packed_data->func = gl4es_glScissor; \ - packed_data->args.a1 = (GLint)x; \ - packed_data->args.a2 = (GLint)y; \ - packed_data->args.a3 = (GLsizei)width; \ - packed_data->args.a4 = (GLsizei)height; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glShaderBinary -#define push_glShaderBinary(n, shaders, binaryformat, binary, length) { \ - glShaderBinary_PACKED *packed_data = malloc(sizeof(glShaderBinary_PACKED)); \ - packed_data->format = glShaderBinary_FORMAT; \ - packed_data->func = gl4es_glShaderBinary; \ - packed_data->args.a1 = (GLsizei)n; \ - packed_data->args.a2 = (GLuint *)shaders; \ - packed_data->args.a3 = (GLenum)binaryformat; \ - packed_data->args.a4 = (GLvoid *)binary; \ - packed_data->args.a5 = (GLsizei)length; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glShaderSource -#define push_glShaderSource(shader, count, string, length) { \ - glShaderSource_PACKED *packed_data = malloc(sizeof(glShaderSource_PACKED)); \ - packed_data->format = glShaderSource_FORMAT; \ - packed_data->func = gl4es_glShaderSource; \ - packed_data->args.a1 = (GLuint)shader; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLchar * *)string; \ - packed_data->args.a4 = (GLint *)length; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilFunc -#define push_glStencilFunc(func, ref, mask) { \ - glStencilFunc_PACKED *packed_data = malloc(sizeof(glStencilFunc_PACKED)); \ - packed_data->format = glStencilFunc_FORMAT; \ - packed_data->func = gl4es_glStencilFunc; \ - packed_data->args.a1 = (GLenum)func; \ - packed_data->args.a2 = (GLint)ref; \ - packed_data->args.a3 = (GLuint)mask; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilFuncSeparate -#define push_glStencilFuncSeparate(face, func, ref, mask) { \ - glStencilFuncSeparate_PACKED *packed_data = malloc(sizeof(glStencilFuncSeparate_PACKED)); \ - packed_data->format = glStencilFuncSeparate_FORMAT; \ - packed_data->func = gl4es_glStencilFuncSeparate; \ - packed_data->args.a1 = (GLenum)face; \ - packed_data->args.a2 = (GLenum)func; \ - packed_data->args.a3 = (GLint)ref; \ - packed_data->args.a4 = (GLuint)mask; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilMask -#define push_glStencilMask(mask) { \ - glStencilMask_PACKED *packed_data = malloc(sizeof(glStencilMask_PACKED)); \ - packed_data->format = glStencilMask_FORMAT; \ - packed_data->func = gl4es_glStencilMask; \ - packed_data->args.a1 = (GLuint)mask; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilMaskSeparate -#define push_glStencilMaskSeparate(face, mask) { \ - glStencilMaskSeparate_PACKED *packed_data = malloc(sizeof(glStencilMaskSeparate_PACKED)); \ - packed_data->format = glStencilMaskSeparate_FORMAT; \ - packed_data->func = gl4es_glStencilMaskSeparate; \ - packed_data->args.a1 = (GLenum)face; \ - packed_data->args.a2 = (GLuint)mask; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilOp -#define push_glStencilOp(fail, zfail, zpass) { \ - glStencilOp_PACKED *packed_data = malloc(sizeof(glStencilOp_PACKED)); \ - packed_data->format = glStencilOp_FORMAT; \ - packed_data->func = gl4es_glStencilOp; \ - packed_data->args.a1 = (GLenum)fail; \ - packed_data->args.a2 = (GLenum)zfail; \ - packed_data->args.a3 = (GLenum)zpass; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glStencilOpSeparate -#define push_glStencilOpSeparate(face, sfail, zfail, zpass) { \ - glStencilOpSeparate_PACKED *packed_data = malloc(sizeof(glStencilOpSeparate_PACKED)); \ - packed_data->format = glStencilOpSeparate_FORMAT; \ - packed_data->func = gl4es_glStencilOpSeparate; \ - packed_data->args.a1 = (GLenum)face; \ - packed_data->args.a2 = (GLenum)sfail; \ - packed_data->args.a3 = (GLenum)zfail; \ - packed_data->args.a4 = (GLenum)zpass; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexImage2D -#define push_glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) { \ - glTexImage2D_PACKED *packed_data = malloc(sizeof(glTexImage2D_PACKED)); \ - packed_data->format = glTexImage2D_FORMAT; \ - packed_data->func = gl4es_glTexImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLint)internalformat; \ - packed_data->args.a4 = (GLsizei)width; \ - packed_data->args.a5 = (GLsizei)height; \ - packed_data->args.a6 = (GLint)border; \ - packed_data->args.a7 = (GLenum)format; \ - packed_data->args.a8 = (GLenum)type; \ - packed_data->args.a9 = (GLvoid *)pixels; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexParameterf -#define push_glTexParameterf(target, pname, param) { \ - glTexParameterf_PACKED *packed_data = malloc(sizeof(glTexParameterf_PACKED)); \ - packed_data->format = glTexParameterf_FORMAT; \ - packed_data->func = gl4es_glTexParameterf; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLfloat)param; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexParameterfv -#define push_glTexParameterfv(target, pname, params) { \ - glTexParameterfv_PACKED *packed_data = malloc(sizeof(glTexParameterfv_PACKED)); \ - packed_data->format = glTexParameterfv_FORMAT; \ - packed_data->func = gl4es_glTexParameterfv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLfloat *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexParameteri -#define push_glTexParameteri(target, pname, param) { \ - glTexParameteri_PACKED *packed_data = malloc(sizeof(glTexParameteri_PACKED)); \ - packed_data->format = glTexParameteri_FORMAT; \ - packed_data->func = gl4es_glTexParameteri; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint)param; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexParameteriv -#define push_glTexParameteriv(target, pname, params) { \ - glTexParameteriv_PACKED *packed_data = malloc(sizeof(glTexParameteriv_PACKED)); \ - packed_data->format = glTexParameteriv_FORMAT; \ - packed_data->func = gl4es_glTexParameteriv; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLenum)pname; \ - packed_data->args.a3 = (GLint *)params; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glTexSubImage2D -#define push_glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { \ - glTexSubImage2D_PACKED *packed_data = malloc(sizeof(glTexSubImage2D_PACKED)); \ - packed_data->format = glTexSubImage2D_FORMAT; \ - packed_data->func = gl4es_glTexSubImage2D; \ - packed_data->args.a1 = (GLenum)target; \ - packed_data->args.a2 = (GLint)level; \ - packed_data->args.a3 = (GLint)xoffset; \ - packed_data->args.a4 = (GLint)yoffset; \ - packed_data->args.a5 = (GLsizei)width; \ - packed_data->args.a6 = (GLsizei)height; \ - packed_data->args.a7 = (GLenum)format; \ - packed_data->args.a8 = (GLenum)type; \ - packed_data->args.a9 = (GLvoid *)pixels; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform1f -#define push_glUniform1f(location, v0) { \ - glUniform1f_PACKED *packed_data = malloc(sizeof(glUniform1f_PACKED)); \ - packed_data->format = glUniform1f_FORMAT; \ - packed_data->func = gl4es_glUniform1f; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLfloat)v0; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform1fv -#define push_glUniform1fv(location, count, value) { \ - glUniform1fv_PACKED *packed_data = malloc(sizeof(glUniform1fv_PACKED)); \ - packed_data->format = glUniform1fv_FORMAT; \ - packed_data->func = gl4es_glUniform1fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform1i -#define push_glUniform1i(location, v0) { \ - glUniform1i_PACKED *packed_data = malloc(sizeof(glUniform1i_PACKED)); \ - packed_data->format = glUniform1i_FORMAT; \ - packed_data->func = gl4es_glUniform1i; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLint)v0; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform1iv -#define push_glUniform1iv(location, count, value) { \ - glUniform1iv_PACKED *packed_data = malloc(sizeof(glUniform1iv_PACKED)); \ - packed_data->format = glUniform1iv_FORMAT; \ - packed_data->func = gl4es_glUniform1iv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLint *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform2f -#define push_glUniform2f(location, v0, v1) { \ - glUniform2f_PACKED *packed_data = malloc(sizeof(glUniform2f_PACKED)); \ - packed_data->format = glUniform2f_FORMAT; \ - packed_data->func = gl4es_glUniform2f; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLfloat)v0; \ - packed_data->args.a3 = (GLfloat)v1; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform2fv -#define push_glUniform2fv(location, count, value) { \ - glUniform2fv_PACKED *packed_data = malloc(sizeof(glUniform2fv_PACKED)); \ - packed_data->format = glUniform2fv_FORMAT; \ - packed_data->func = gl4es_glUniform2fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform2i -#define push_glUniform2i(location, v0, v1) { \ - glUniform2i_PACKED *packed_data = malloc(sizeof(glUniform2i_PACKED)); \ - packed_data->format = glUniform2i_FORMAT; \ - packed_data->func = gl4es_glUniform2i; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLint)v0; \ - packed_data->args.a3 = (GLint)v1; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform2iv -#define push_glUniform2iv(location, count, value) { \ - glUniform2iv_PACKED *packed_data = malloc(sizeof(glUniform2iv_PACKED)); \ - packed_data->format = glUniform2iv_FORMAT; \ - packed_data->func = gl4es_glUniform2iv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLint *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform3f -#define push_glUniform3f(location, v0, v1, v2) { \ - glUniform3f_PACKED *packed_data = malloc(sizeof(glUniform3f_PACKED)); \ - packed_data->format = glUniform3f_FORMAT; \ - packed_data->func = gl4es_glUniform3f; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLfloat)v0; \ - packed_data->args.a3 = (GLfloat)v1; \ - packed_data->args.a4 = (GLfloat)v2; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform3fv -#define push_glUniform3fv(location, count, value) { \ - glUniform3fv_PACKED *packed_data = malloc(sizeof(glUniform3fv_PACKED)); \ - packed_data->format = glUniform3fv_FORMAT; \ - packed_data->func = gl4es_glUniform3fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform3i -#define push_glUniform3i(location, v0, v1, v2) { \ - glUniform3i_PACKED *packed_data = malloc(sizeof(glUniform3i_PACKED)); \ - packed_data->format = glUniform3i_FORMAT; \ - packed_data->func = gl4es_glUniform3i; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLint)v0; \ - packed_data->args.a3 = (GLint)v1; \ - packed_data->args.a4 = (GLint)v2; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform3iv -#define push_glUniform3iv(location, count, value) { \ - glUniform3iv_PACKED *packed_data = malloc(sizeof(glUniform3iv_PACKED)); \ - packed_data->format = glUniform3iv_FORMAT; \ - packed_data->func = gl4es_glUniform3iv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLint *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform4f -#define push_glUniform4f(location, v0, v1, v2, v3) { \ - glUniform4f_PACKED *packed_data = malloc(sizeof(glUniform4f_PACKED)); \ - packed_data->format = glUniform4f_FORMAT; \ - packed_data->func = gl4es_glUniform4f; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLfloat)v0; \ - packed_data->args.a3 = (GLfloat)v1; \ - packed_data->args.a4 = (GLfloat)v2; \ - packed_data->args.a5 = (GLfloat)v3; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform4fv -#define push_glUniform4fv(location, count, value) { \ - glUniform4fv_PACKED *packed_data = malloc(sizeof(glUniform4fv_PACKED)); \ - packed_data->format = glUniform4fv_FORMAT; \ - packed_data->func = gl4es_glUniform4fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform4i -#define push_glUniform4i(location, v0, v1, v2, v3) { \ - glUniform4i_PACKED *packed_data = malloc(sizeof(glUniform4i_PACKED)); \ - packed_data->format = glUniform4i_FORMAT; \ - packed_data->func = gl4es_glUniform4i; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLint)v0; \ - packed_data->args.a3 = (GLint)v1; \ - packed_data->args.a4 = (GLint)v2; \ - packed_data->args.a5 = (GLint)v3; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniform4iv -#define push_glUniform4iv(location, count, value) { \ - glUniform4iv_PACKED *packed_data = malloc(sizeof(glUniform4iv_PACKED)); \ - packed_data->format = glUniform4iv_FORMAT; \ - packed_data->func = gl4es_glUniform4iv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLint *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniformMatrix2fv -#define push_glUniformMatrix2fv(location, count, transpose, value) { \ - glUniformMatrix2fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix2fv_PACKED)); \ - packed_data->format = glUniformMatrix2fv_FORMAT; \ - packed_data->func = gl4es_glUniformMatrix2fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLboolean)transpose; \ - packed_data->args.a4 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniformMatrix3fv -#define push_glUniformMatrix3fv(location, count, transpose, value) { \ - glUniformMatrix3fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix3fv_PACKED)); \ - packed_data->format = glUniformMatrix3fv_FORMAT; \ - packed_data->func = gl4es_glUniformMatrix3fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLboolean)transpose; \ - packed_data->args.a4 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUniformMatrix4fv -#define push_glUniformMatrix4fv(location, count, transpose, value) { \ - glUniformMatrix4fv_PACKED *packed_data = malloc(sizeof(glUniformMatrix4fv_PACKED)); \ - packed_data->format = glUniformMatrix4fv_FORMAT; \ - packed_data->func = gl4es_glUniformMatrix4fv; \ - packed_data->args.a1 = (GLint)location; \ - packed_data->args.a2 = (GLsizei)count; \ - packed_data->args.a3 = (GLboolean)transpose; \ - packed_data->args.a4 = (GLfloat *)value; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glUseProgram -#define push_glUseProgram(program) { \ - glUseProgram_PACKED *packed_data = malloc(sizeof(glUseProgram_PACKED)); \ - packed_data->format = glUseProgram_FORMAT; \ - packed_data->func = gl4es_glUseProgram; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glValidateProgram -#define push_glValidateProgram(program) { \ - glValidateProgram_PACKED *packed_data = malloc(sizeof(glValidateProgram_PACKED)); \ - packed_data->format = glValidateProgram_FORMAT; \ - packed_data->func = gl4es_glValidateProgram; \ - packed_data->args.a1 = (GLuint)program; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib1f -#define push_glVertexAttrib1f(index, x) { \ - glVertexAttrib1f_PACKED *packed_data = malloc(sizeof(glVertexAttrib1f_PACKED)); \ - packed_data->format = glVertexAttrib1f_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib1f; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat)x; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib1fv -#define push_glVertexAttrib1fv(index, v) { \ - glVertexAttrib1fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib1fv_PACKED)); \ - packed_data->format = glVertexAttrib1fv_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib1fv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat *)v; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib2f -#define push_glVertexAttrib2f(index, x, y) { \ - glVertexAttrib2f_PACKED *packed_data = malloc(sizeof(glVertexAttrib2f_PACKED)); \ - packed_data->format = glVertexAttrib2f_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib2f; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat)x; \ - packed_data->args.a3 = (GLfloat)y; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib2fv -#define push_glVertexAttrib2fv(index, v) { \ - glVertexAttrib2fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib2fv_PACKED)); \ - packed_data->format = glVertexAttrib2fv_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib2fv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat *)v; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib3f -#define push_glVertexAttrib3f(index, x, y, z) { \ - glVertexAttrib3f_PACKED *packed_data = malloc(sizeof(glVertexAttrib3f_PACKED)); \ - packed_data->format = glVertexAttrib3f_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib3f; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat)x; \ - packed_data->args.a3 = (GLfloat)y; \ - packed_data->args.a4 = (GLfloat)z; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib3fv -#define push_glVertexAttrib3fv(index, v) { \ - glVertexAttrib3fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib3fv_PACKED)); \ - packed_data->format = glVertexAttrib3fv_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib3fv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat *)v; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib4f -#define push_glVertexAttrib4f(index, x, y, z, w) { \ - glVertexAttrib4f_PACKED *packed_data = malloc(sizeof(glVertexAttrib4f_PACKED)); \ - packed_data->format = glVertexAttrib4f_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib4f; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat)x; \ - packed_data->args.a3 = (GLfloat)y; \ - packed_data->args.a4 = (GLfloat)z; \ - packed_data->args.a5 = (GLfloat)w; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttrib4fv -#define push_glVertexAttrib4fv(index, v) { \ - glVertexAttrib4fv_PACKED *packed_data = malloc(sizeof(glVertexAttrib4fv_PACKED)); \ - packed_data->format = glVertexAttrib4fv_FORMAT; \ - packed_data->func = gl4es_glVertexAttrib4fv; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLfloat *)v; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glVertexAttribPointer -#define push_glVertexAttribPointer(index, size, type, normalized, stride, pointer) { \ - glVertexAttribPointer_PACKED *packed_data = malloc(sizeof(glVertexAttribPointer_PACKED)); \ - packed_data->format = glVertexAttribPointer_FORMAT; \ - packed_data->func = gl4es_glVertexAttribPointer; \ - packed_data->args.a1 = (GLuint)index; \ - packed_data->args.a2 = (GLint)size; \ - packed_data->args.a3 = (GLenum)type; \ - packed_data->args.a4 = (GLboolean)normalized; \ - packed_data->args.a5 = (GLsizei)stride; \ - packed_data->args.a6 = (GLvoid *)pointer; \ - glPushCall((void *)packed_data); \ -} -#endif -#ifndef direct_glViewport -#define push_glViewport(x, y, width, height) { \ - glViewport_PACKED *packed_data = malloc(sizeof(glViewport_PACKED)); \ - packed_data->format = glViewport_FORMAT; \ - packed_data->func = gl4es_glViewport; \ - packed_data->args.a1 = (GLint)x; \ - packed_data->args.a2 = (GLint)y; \ - packed_data->args.a3 = (GLsizei)width; \ - packed_data->args.a4 = (GLsizei)height; \ - glPushCall((void *)packed_data); \ -} -#endif -#endif - -#endif diff --git a/project/jni/gl4es/src/gl/wrap/glesext.c b/project/jni/gl4es/src/gl/wrap/glesext.c deleted file mode 100755 index 846ec7d78..000000000 --- a/project/jni/gl4es/src/gl/wrap/glesext.c +++ /dev/null @@ -1,253 +0,0 @@ -#ifndef USE_ES2 -#include "gles.h" -#ifndef skip_glBindFramebuffer -void gl4es_glBindFramebuffer(GLenum target, GLuint framebuffer) { - LOAD_GLES_OES(glBindFramebuffer); -#ifndef direct_glBindFramebuffer - PUSH_IF_COMPILING(glBindFramebuffer) -#endif - gles_glBindFramebuffer(target, framebuffer); -} -void glBindFramebuffer(GLenum target, GLuint framebuffer) __attribute__((alias("gl4es_glBindFramebuffer"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glBindRenderbuffer -void gl4es_glBindRenderbuffer(GLenum target, GLuint renderbuffer) { - LOAD_GLES_OES(glBindRenderbuffer); -#ifndef direct_glBindRenderbuffer - PUSH_IF_COMPILING(glBindRenderbuffer) -#endif - gles_glBindRenderbuffer(target, renderbuffer); -} -void glBindRenderbuffer(GLenum target, GLuint renderbuffer) __attribute__((alias("gl4es_glBindRenderbuffer"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glBlendColor -void gl4es_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { - LOAD_GLES_OES(glBlendColor); -#ifndef direct_glBlendColor - PUSH_IF_COMPILING(glBlendColor) -#endif - gles_glBlendColor(red, green, blue, alpha); -} -void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) __attribute__((alias("gl4es_glBlendColor"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glBlendEquation -void gl4es_glBlendEquation(GLenum mode) { - LOAD_GLES_OES(glBlendEquation); -#ifndef direct_glBlendEquation - PUSH_IF_COMPILING(glBlendEquation) -#endif - gles_glBlendEquation(mode); -} -void glBlendEquation(GLenum mode) __attribute__((alias("gl4es_glBlendEquation"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glBlendEquationSeparate -void gl4es_glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) { - LOAD_GLES_OES(glBlendEquationSeparate); -#ifndef direct_glBlendEquationSeparate - PUSH_IF_COMPILING(glBlendEquationSeparate) -#endif - gles_glBlendEquationSeparate(modeRGB, modeA); -} -void glBlendEquationSeparate(GLenum modeRGB, GLenum modeA) __attribute__((alias("gl4es_glBlendEquationSeparate"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glBlendFuncSeparate -void gl4es_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) { - LOAD_GLES_OES(glBlendFuncSeparate); -#ifndef direct_glBlendFuncSeparate - PUSH_IF_COMPILING(glBlendFuncSeparate) -#endif - gles_glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); -} -void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) __attribute__((alias("gl4es_glBlendFuncSeparate"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glCheckFramebufferStatus -GLenum gl4es_glCheckFramebufferStatus(GLenum target) { - LOAD_GLES_OES(glCheckFramebufferStatus); -#ifndef direct_glCheckFramebufferStatus - PUSH_IF_COMPILING(glCheckFramebufferStatus) -#endif - return gles_glCheckFramebufferStatus(target); -} -GLenum glCheckFramebufferStatus(GLenum target) __attribute__((alias("gl4es_glCheckFramebufferStatus"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glDeleteFramebuffers -void gl4es_glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) { - LOAD_GLES_OES(glDeleteFramebuffers); -#ifndef direct_glDeleteFramebuffers - PUSH_IF_COMPILING(glDeleteFramebuffers) -#endif - gles_glDeleteFramebuffers(n, framebuffers); -} -void glDeleteFramebuffers(GLsizei n, GLuint * framebuffers) __attribute__((alias("gl4es_glDeleteFramebuffers"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glDeleteRenderbuffers -void gl4es_glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) { - LOAD_GLES_OES(glDeleteRenderbuffers); -#ifndef direct_glDeleteRenderbuffers - PUSH_IF_COMPILING(glDeleteRenderbuffers) -#endif - gles_glDeleteRenderbuffers(n, renderbuffers); -} -void glDeleteRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glDeleteRenderbuffers"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glDrawTexf -void gl4es_glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) { - LOAD_GLES_OES(glDrawTexf); -#ifndef direct_glDrawTexf - PUSH_IF_COMPILING(glDrawTexf) -#endif - gles_glDrawTexf(x, y, z, width, height); -} -void glDrawTexf(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) __attribute__((alias("gl4es_glDrawTexf"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glDrawTexi -void gl4es_glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) { - LOAD_GLES_OES(glDrawTexi); -#ifndef direct_glDrawTexi - PUSH_IF_COMPILING(glDrawTexi) -#endif - gles_glDrawTexi(x, y, z, width, height); -} -void glDrawTexi(GLint x, GLint y, GLint z, GLint width, GLint height) __attribute__((alias("gl4es_glDrawTexi"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glFramebufferRenderbuffer -void gl4es_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { - LOAD_GLES_OES(glFramebufferRenderbuffer); -#ifndef direct_glFramebufferRenderbuffer - PUSH_IF_COMPILING(glFramebufferRenderbuffer) -#endif - gles_glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); -} -void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) __attribute__((alias("gl4es_glFramebufferRenderbuffer"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glFramebufferTexture2D -void gl4es_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { - LOAD_GLES_OES(glFramebufferTexture2D); -#ifndef direct_glFramebufferTexture2D - PUSH_IF_COMPILING(glFramebufferTexture2D) -#endif - gles_glFramebufferTexture2D(target, attachment, textarget, texture, level); -} -void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) __attribute__((alias("gl4es_glFramebufferTexture2D"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glGenFramebuffers -void gl4es_glGenFramebuffers(GLsizei n, GLuint * ids) { - LOAD_GLES_OES(glGenFramebuffers); -#ifndef direct_glGenFramebuffers - PUSH_IF_COMPILING(glGenFramebuffers) -#endif - gles_glGenFramebuffers(n, ids); -} -void glGenFramebuffers(GLsizei n, GLuint * ids) __attribute__((alias("gl4es_glGenFramebuffers"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glGenRenderbuffers -void gl4es_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) { - LOAD_GLES_OES(glGenRenderbuffers); -#ifndef direct_glGenRenderbuffers - PUSH_IF_COMPILING(glGenRenderbuffers) -#endif - gles_glGenRenderbuffers(n, renderbuffers); -} -void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) __attribute__((alias("gl4es_glGenRenderbuffers"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glGenerateMipmap -void gl4es_glGenerateMipmap(GLenum target) { - LOAD_GLES_OES(glGenerateMipmap); -#ifndef direct_glGenerateMipmap - PUSH_IF_COMPILING(glGenerateMipmap) -#endif - gles_glGenerateMipmap(target); -} -void glGenerateMipmap(GLenum target) __attribute__((alias("gl4es_glGenerateMipmap"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glGetFramebufferAttachmentParameteriv -void gl4es_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) { - LOAD_GLES_OES(glGetFramebufferAttachmentParameteriv); -#ifndef direct_glGetFramebufferAttachmentParameteriv - PUSH_IF_COMPILING(glGetFramebufferAttachmentParameteriv) -#endif - gles_glGetFramebufferAttachmentParameteriv(target, attachment, pname, params); -} -void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetFramebufferAttachmentParameteriv"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glGetRenderbufferParameteriv -void gl4es_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) { - LOAD_GLES_OES(glGetRenderbufferParameteriv); -#ifndef direct_glGetRenderbufferParameteriv - PUSH_IF_COMPILING(glGetRenderbufferParameteriv) -#endif - gles_glGetRenderbufferParameteriv(target, pname, params); -} -void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) __attribute__((alias("gl4es_glGetRenderbufferParameteriv"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glIsFramebuffer -GLboolean gl4es_glIsFramebuffer(GLuint framebuffer) { - LOAD_GLES_OES(glIsFramebuffer); -#ifndef direct_glIsFramebuffer - PUSH_IF_COMPILING(glIsFramebuffer) -#endif - return gles_glIsFramebuffer(framebuffer); -} -GLboolean glIsFramebuffer(GLuint framebuffer) __attribute__((alias("gl4es_glIsFramebuffer"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glIsRenderbuffer -GLboolean gl4es_glIsRenderbuffer(GLuint renderbuffer) { - LOAD_GLES_OES(glIsRenderbuffer); -#ifndef direct_glIsRenderbuffer - PUSH_IF_COMPILING(glIsRenderbuffer) -#endif - return gles_glIsRenderbuffer(renderbuffer); -} -GLboolean glIsRenderbuffer(GLuint renderbuffer) __attribute__((alias("gl4es_glIsRenderbuffer"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glMultiDrawArrays -void gl4es_glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) { - LOAD_GLES_OES(glMultiDrawArrays); -#ifndef direct_glMultiDrawArrays - PUSH_IF_COMPILING(glMultiDrawArrays) -#endif - gles_glMultiDrawArrays(mode, first, count, primcount); -} -void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawArrays"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glMultiDrawElements -void gl4es_glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) { - LOAD_GLES_OES(glMultiDrawElements); -#ifndef direct_glMultiDrawElements - PUSH_IF_COMPILING(glMultiDrawElements) -#endif - gles_glMultiDrawElements(mode, count, type, indices, primcount); -} -void glMultiDrawElements(GLenum mode, GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount) __attribute__((alias("gl4es_glMultiDrawElements"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glRenderbufferStorage -void gl4es_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { - LOAD_GLES_OES(glRenderbufferStorage); -#ifndef direct_glRenderbufferStorage - PUSH_IF_COMPILING(glRenderbufferStorage) -#endif - gles_glRenderbufferStorage(target, internalformat, width, height); -} -void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) __attribute__((alias("gl4es_glRenderbufferStorage"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glTexGenfv -void gl4es_glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) { - LOAD_GLES_OES(glTexGenfv); -#ifndef direct_glTexGenfv - PUSH_IF_COMPILING(glTexGenfv) -#endif - gles_glTexGenfv(coord, pname, params); -} -void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) __attribute__((alias("gl4es_glTexGenfv"))) __attribute__((visibility("default"))); -#endif -#ifndef skip_glTexGeni -void gl4es_glTexGeni(GLenum coord, GLenum pname, GLint param) { - LOAD_GLES_OES(glTexGeni); -#ifndef direct_glTexGeni - PUSH_IF_COMPILING(glTexGeni) -#endif - gles_glTexGeni(coord, pname, param); -} -void glTexGeni(GLenum coord, GLenum pname, GLint param) __attribute__((alias("gl4es_glTexGeni"))) __attribute__((visibility("default"))); -#endif -#endif diff --git a/project/jni/gl4es/version.h b/project/jni/gl4es/version.h index 422ec3521..60cb729aa 100755 --- a/project/jni/gl4es/version.h +++ b/project/jni/gl4es/version.h @@ -3,6 +3,6 @@ #define MAJOR 0 #define MINOR 9 -#define REVISION 3 +#define REVISION 4 -#endif //_GL4ES_VERSION_H \ No newline at end of file +#endif //_GL4ES_VERSION_H