Updated readme

This commit is contained in:
pelya
2010-07-12 17:54:10 +03:00
parent e43e527eab
commit 4c50ee2115

View File

@@ -19,7 +19,7 @@ Note that you may use Volume up/down and Camera keys as game inputs -
you'll have to redefine them in game keyconfig menu.
Keys Home, Search and End Call will force application quit, and because
of a bug in my SDL implementation application will crash.
Back key is mapped to Escape, and both Menu and cursor keys center / trackball click are mapped to Enter.
Back key is mapped to Escape, and Menu is mapped to Enter.
Newer Android phones like HTC Evo have no keyboard at all, so there are just 3 usable keys -
Menu, Volume Up and Volume Down (and Escape of course).
Because of that the accelerometer is configured to trigger cursor key events.
@@ -69,6 +69,8 @@ So it's best to debug with code like:
__android_log_print(ANDROID_LOG_INFO, "My App", "We somehow reached execution point #224");
and then watching "adb logcat" output.
Known bugs:
0. Revert to widely-used SDL 1.2, backport changes that enable hardware acceleration from SDL 1.3