Updated readme
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@@ -19,7 +19,7 @@ Note that you may use Volume up/down and Camera keys as game inputs -
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you'll have to redefine them in game keyconfig menu.
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Keys Home, Search and End Call will force application quit, and because
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of a bug in my SDL implementation application will crash.
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Back key is mapped to Escape, and both Menu and cursor keys center / trackball click are mapped to Enter.
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Back key is mapped to Escape, and Menu is mapped to Enter.
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Newer Android phones like HTC Evo have no keyboard at all, so there are just 3 usable keys -
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Menu, Volume Up and Volume Down (and Escape of course).
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Because of that the accelerometer is configured to trigger cursor key events.
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@@ -69,6 +69,8 @@ So it's best to debug with code like:
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__android_log_print(ANDROID_LOG_INFO, "My App", "We somehow reached execution point #224");
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and then watching "adb logcat" output.
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Known bugs:
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0. Revert to widely-used SDL 1.2, backport changes that enable hardware acceleration from SDL 1.3
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