diff --git a/alienblaster/readme.txt b/alienblaster/readme.txt index 9627808f3..71a7e5ba0 100644 --- a/alienblaster/readme.txt +++ b/alienblaster/readme.txt @@ -19,7 +19,7 @@ Note that you may use Volume up/down and Camera keys as game inputs - you'll have to redefine them in game keyconfig menu. Keys Home, Search and End Call will force application quit, and because of a bug in my SDL implementation application will crash. -Back key is mapped to Escape, and both Menu and cursor keys center / trackball click are mapped to Enter. +Back key is mapped to Escape, and Menu is mapped to Enter. Newer Android phones like HTC Evo have no keyboard at all, so there are just 3 usable keys - Menu, Volume Up and Volume Down (and Escape of course). Because of that the accelerometer is configured to trigger cursor key events. @@ -69,6 +69,8 @@ So it's best to debug with code like: __android_log_print(ANDROID_LOG_INFO, "My App", "We somehow reached execution point #224"); and then watching "adb logcat" output. + + Known bugs: 0. Revert to widely-used SDL 1.2, backport changes that enable hardware acceleration from SDL 1.3