Updated readme

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pelya
2010-12-28 14:38:45 +00:00
parent 046ea391f2
commit 3fdcecc38c

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@@ -41,6 +41,8 @@ and generally it will take a lot of effort to port pure OpenGL application to GL
How to compile your own application
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You may find quick Android game porting manual at http://anddev.at.ua/src/porting_manual.txt
If you're porting existing app which uses SDL 1.2 please always use SW mode:
neither SDL_SetVideoMode() call nor SDL_CreateRGBSurface() etc functions shall contain SDL_HWSURFACE flags.
The BPP in SDL_SetVideoMode() shall be set to 16, and audio format - to AUDIO_S8 or AUDIO_S16.