Updated readme
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@@ -41,6 +41,8 @@ and generally it will take a lot of effort to port pure OpenGL application to GL
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How to compile your own application
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===================================
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You may find quick Android game porting manual at http://anddev.at.ua/src/porting_manual.txt
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If you're porting existing app which uses SDL 1.2 please always use SW mode:
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neither SDL_SetVideoMode() call nor SDL_CreateRGBSurface() etc functions shall contain SDL_HWSURFACE flags.
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The BPP in SDL_SetVideoMode() shall be set to 16, and audio format - to AUDIO_S8 or AUDIO_S16.
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