From 3fdcecc38ceceff46dcc52feb1e2fa2d509f8f77 Mon Sep 17 00:00:00 2001 From: pelya Date: Tue, 28 Dec 2010 14:38:45 +0000 Subject: [PATCH] Updated readme --- readme.txt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/readme.txt b/readme.txt index 6ebaf6c35..8b753565e 100644 --- a/readme.txt +++ b/readme.txt @@ -41,6 +41,8 @@ and generally it will take a lot of effort to port pure OpenGL application to GL How to compile your own application =================================== +You may find quick Android game porting manual at http://anddev.at.ua/src/porting_manual.txt + If you're porting existing app which uses SDL 1.2 please always use SW mode: neither SDL_SetVideoMode() call nor SDL_CreateRGBSurface() etc functions shall contain SDL_HWSURFACE flags. The BPP in SDL_SetVideoMode() shall be set to 16, and audio format - to AUDIO_S8 or AUDIO_S16.