OpenArena: updated project file
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@@ -17,7 +17,9 @@ AppVersionName="0.8.8.40"
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# If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped
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# If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir -
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# these files are put inside .apk package by the build system
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for obb file
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# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file
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# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345'
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# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR")
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# You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries
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# Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip
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AppDataDownloadUrl="!Game data|mnt:main.8839|obb:main.8828|https://github.com/pelya/openarena-engine/releases/download/0.8.8.39/data-0.8.8.zip|https://sourceforge.net/projects/libsdl-android/files/OpenArena/data-0.8.8.28.zip/download^!Game logic|:baseoa/pak7-android.pk3:pak7-android.pk3"
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@@ -26,7 +28,7 @@ AppDataDownloadUrl="!Game data|mnt:main.8839|obb:main.8828|https://github.com/pe
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ResetSdlConfigForThisVersion=y
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# Delete application data files when upgrading (specify file/dir paths separated by spaces)
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DeleteFilesOnUpgrade="libsdl-DownloadFinished-1.flag libsdl-DownloadFinished-0.flag"
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DeleteFilesOnUpgrade="libsdl-DownloadFinished-1.flag"
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# Here you may type readme text, which will be shown during startup. Format is:
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# Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/
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@@ -210,14 +212,17 @@ NonBlockingSwapBuffers=n
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# Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA
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RedefinedKeys="SPACE SPACE NO_REMAP NO_REMAP RETURN ESCAPE LCTRL"
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# Number of virtual keyboard keys (currently 6 is maximum)
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# Number of virtual keyboard keys - currently 12 keys is the maximum
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AppTouchscreenKeyboardKeysAmount=8
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# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right)
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RedefinedKeysScreenKb="SLASH BACKSPACE TAB END LCTRL SPACE UNKNOWN UNKNOWN UNKNOWN UNKNOWN T BACKQUOTE"
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# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right
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RedefinedKeysScreenGestures="UNKNOWN UNKNOWN UNKNOWN UNKNOWN "
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# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum
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RedefinedKeysScreenKb="SLASH BACKSPACE TAB END LCTRL SPACE T BACKQUOTE "
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# Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu
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RedefinedKeysScreenKbNames="Change_weapon Sniper_view Show_scores Quick_rotate Fire Jump Chat Console"
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RedefinedKeysScreenKbNames="Change_weapon Sniper_view Show_scores Rotate_camera Fire Jump Chat Console"
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# On-screen keys theme
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# 0 = Ultimate Droid by Sean Stieber (green, with cross joystick)
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@@ -273,7 +278,6 @@ APP_PLATFORM=
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# Specify architectures to compile, 'all' or 'y' to compile for all architectures.
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# Available architectures: armeabi-v7a arm64-v8a x86 x86_64
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MultiABI='armeabi-v7a arm64-v8a x86 x86_64'
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#MultiABI='arm64-v8a'
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# Optional shared libraries to compile - removing some of them will save space
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# MP3 patents are expired, but libmad license is GPL, not LGPL
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