diff --git a/project/jni/application/openarena/AndroidAppSettings.cfg b/project/jni/application/openarena/AndroidAppSettings.cfg index f3339172f..0fac6e1f0 100644 --- a/project/jni/application/openarena/AndroidAppSettings.cfg +++ b/project/jni/application/openarena/AndroidAppSettings.cfg @@ -17,7 +17,9 @@ AppVersionName="0.8.8.40" # If the URL in in the form ':dir/file.dat:http://URL/' it will be downloaded as binary BLOB to the application dir and not unzipped # If the URL does not contain 'http://' or 'https://', it is treated as file from 'project/jni/application/src/AndroidData' dir - # these files are put inside .apk package by the build system -# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for obb file +# You can specify Google Play expansion files in the form 'obb:main.12345' or 'obb:patch.12345' where 12345 is the app version for the obb file +# You can mount expansion files created with jobb tool if you put 'mnt:main.12345' or 'mnt:patch.12345' +# The mount directory will be returned by calling getenv("ANDROID_OBB_MOUNT_DIR") # You can use .zip.xz archives for better compression, but you need to add 'lzma' to CompiledLibraries # Generate .zip.xz files like this: zip -0 -r data.zip your-data/* ; xz -8 data.zip AppDataDownloadUrl="!Game data|mnt:main.8839|obb:main.8828|https://github.com/pelya/openarena-engine/releases/download/0.8.8.39/data-0.8.8.zip|https://sourceforge.net/projects/libsdl-android/files/OpenArena/data-0.8.8.28.zip/download^!Game logic|:baseoa/pak7-android.pk3:pak7-android.pk3" @@ -26,7 +28,7 @@ AppDataDownloadUrl="!Game data|mnt:main.8839|obb:main.8828|https://github.com/pe ResetSdlConfigForThisVersion=y # Delete application data files when upgrading (specify file/dir paths separated by spaces) -DeleteFilesOnUpgrade="libsdl-DownloadFinished-1.flag libsdl-DownloadFinished-0.flag" +DeleteFilesOnUpgrade="libsdl-DownloadFinished-1.flag" # Here you may type readme text, which will be shown during startup. Format is: # Text in English, use \\\\n to separate lines (that's four backslashes)^de:Text in Deutsch^ru:Text in Russian^button:Button that will open some URL:http://url-to-open/ @@ -210,14 +212,17 @@ NonBlockingSwapBuffers=n # Keys: TOUCHSCREEN (works only when AppUsesMouse=n), DPAD_CENTER/SEARCH, VOLUMEUP, VOLUMEDOWN, MENU, BACK, CAMERA RedefinedKeys="SPACE SPACE NO_REMAP NO_REMAP RETURN ESCAPE LCTRL" -# Number of virtual keyboard keys (currently 6 is maximum) +# Number of virtual keyboard keys - currently 12 keys is the maximum AppTouchscreenKeyboardKeysAmount=8 -# Redefine on-screen keyboard keys to SDL keysyms - 6 keyboard keys + 4 multitouch gestures (zoom in/out and rotate left/right) -RedefinedKeysScreenKb="SLASH BACKSPACE TAB END LCTRL SPACE UNKNOWN UNKNOWN UNKNOWN UNKNOWN T BACKQUOTE" +# Define SDL keysyms for multitouch gestures - pinch-zoom in, pinch-zoom out, rotate left, rotate right +RedefinedKeysScreenGestures="UNKNOWN UNKNOWN UNKNOWN UNKNOWN " + +# Redefine on-screen keyboard keys to SDL keysyms - currently 12 keys is the maximum +RedefinedKeysScreenKb="SLASH BACKSPACE TAB END LCTRL SPACE T BACKQUOTE " # Names for on-screen keyboard keys, such as Fire, Jump, Run etc, separated by spaces, they are used in SDL config menu -RedefinedKeysScreenKbNames="Change_weapon Sniper_view Show_scores Quick_rotate Fire Jump Chat Console" +RedefinedKeysScreenKbNames="Change_weapon Sniper_view Show_scores Rotate_camera Fire Jump Chat Console" # On-screen keys theme # 0 = Ultimate Droid by Sean Stieber (green, with cross joystick) @@ -273,7 +278,6 @@ APP_PLATFORM= # Specify architectures to compile, 'all' or 'y' to compile for all architectures. # Available architectures: armeabi-v7a arm64-v8a x86 x86_64 MultiABI='armeabi-v7a arm64-v8a x86 x86_64' -#MultiABI='arm64-v8a' # Optional shared libraries to compile - removing some of them will save space # MP3 patents are expired, but libmad license is GPL, not LGPL