Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
dP
cd2da419a5
Add CM_ prefix to all CityMania sprite constants and new icon for c&p
2021-09-28 23:15:50 +03:00
dP
239ff976da
Merge remote-tracking branch 'upstream/master'
2021-09-27 19:53:01 +03:00
dP
4eb8b29dbf
Update to 12.0-RC1
2021-09-26 20:30:12 +03:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
...
This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org >
2021-09-18 20:27:56 +02:00
dP
1e6b6bde88
Add new company/spectate option back to the company toolbar dropdown
2021-09-01 22:28:14 +03:00
dP
a38dc30bf6
Merge remote-tracking branch 'upstream/master'
2021-08-16 01:58:47 +03:00
dP
9df4f2c4fc
Update to 12.0-beta1
2021-08-15 14:57:29 +03:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
dP
1859af4a63
Merge branch 'master' into 1.11
2021-03-24 23:07:53 +03:00
dP
6f8e0c144b
Add two more minimap zoom levels
2021-03-24 15:15:09 +03:00
dP
5d512a4445
Add tool type to _thd when placing objects
2021-03-19 22:23:23 +03:00
dP
c36ef2b3f3
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-03-15 20:11:52 +03:00
dP
595606287d
Update to 1.11.0-RC1
2021-03-15 12:57:26 +03:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
...
By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
dP
c47930887b
Merge remote-tracking branch 'upstream/1.11' into 1.11
2021-01-25 22:53:44 +03:00
dP
5e4506f493
Update to 1.11.0-beta1
2021-01-23 17:31:11 +03:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
...
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
dP
aeb264bf5a
Enable funding window in toolbar menu for spectators
2020-07-31 16:46:25 +03:00
dP
eaa4fb477f
Add cm_ prefix to all citymania source files
2020-07-31 16:23:39 +03:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
dP
a671d46961
Add hotkey to toggle minimap
2020-07-05 23:17:27 +03:00
TechGeekNZ
3c8d0aa354
Cleanup: Give TakeScreenshot a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
dP
9fe35a49a1
Add hotkeys to remember locations and scroll back to them
2020-05-20 00:19:52 +03:00
dP
f9699294a9
Fix checkboxes in toolbar menu items
2020-05-19 20:08:42 +03:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
...
- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
dP
5201c504f4
Add experimental station building mechanics
2020-03-18 01:40:40 +03:00
dP
9b9a850d0b
Merge 1.10.0-RC1
2020-02-18 20:56:38 +03:00
dP
d4ae6a1d91
Update to 1.10.0-RC1
2020-02-18 18:13:33 +03:00
dP
1492a22027
Update to 1.10.0-beta2
2020-01-06 19:06:51 +03:00
dP
c7c3966eec
Update to 1.10.0-beta2
2020-01-06 18:49:34 +03:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
2019-12-21 20:13:03 +01:00
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
2019-11-10 17:59:20 +00:00
dP
ceea4c88be
Merge 1.10.0-beta1
2019-11-01 16:08:44 +03:00
dP
599ccf0c2b
Update to 1.10.0-beta1
2019-10-31 22:24:28 +03:00
dP
b84a475e14
Initialize with OpenTTD 1.9.3
2019-10-31 21:58:04 +03:00
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
2019-05-01 21:36:27 +02:00
Peter Nelson
21edf67f89
Codechange: Untangle game and scenario toolbars.
2019-05-01 21:36:27 +02:00
pnda
8cc6ee60ed
Add: Icons on air/water/landscape construction menus ( #7485 )
2019-04-29 18:42:00 +01:00
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00