Add cmloadcommands console command to replay commands from file
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@@ -10,9 +10,14 @@
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#include "../fileio_type.h"
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#include "../map_type.h"
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#include "../map_func.h"
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#include "../strings_func.h"
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#include "../town.h"
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#include "../tree_map.h"
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#include <fstream>
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#include <sstream>
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#include <queue>
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#include "../safeguards.h"
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bool ReadHeightMap(DetailedFileType dft, const char *filename, uint *x, uint *y, byte **map);
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@@ -113,9 +118,8 @@ extern void (*UpdateTownGrowthRate)(Town *t);
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bool ConResetTownGrowth(byte argc, char *argv[]) {
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if (argc == 0) {
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IConsoleHelp("Loads heighmap-like file and plants trees according to it, values 0-256 ore scaled to 0-4 trees.");
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IConsoleHelp("Usage: 'cmtreemap <file>'");
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IConsoleHelp("Default lookup path is in scenario/heightmap in your openttd directory");
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IConsoleHelp("Resets growth to normal for all towns.");
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IConsoleHelp("Usage: 'cmresettowngrowth'");
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return true;
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}
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@@ -128,4 +132,69 @@ bool ConResetTownGrowth(byte argc, char *argv[]) {
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return true;
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}
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struct FakeCommand {
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Date date;
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DateFract date_fract;
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uint company_id;
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uint cmd;
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TileIndex tile;
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uint32 p1, p2;
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std::string text;
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};
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static std::queue<FakeCommand> _fake_commands;
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void ExecuteFakeCommands(Date date, DateFract date_fract) {
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auto backup_company = _current_company;
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while (!_fake_commands.empty() && _fake_commands.front().date <= date && _fake_commands.front().date_fract <= date_fract) {
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auto &x = _fake_commands.front();
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if (x.date < date || x.date_fract < date_fract) IConsolePrintF(CC_WARNING,
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"Queued command is earlier than execution date: %d/%hu vs %d/%hu",
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x.date, x.date_fract, date, date_fract);
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fprintf(stderr, "Executing command: company=%u cmd=%u tile=%u p1=%u p2=%u text=%s ... ", x.company_id, x.cmd, x.tile, x.p1, x.p2, x.text.c_str());
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_current_company = (CompanyID)x.company_id;
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auto res = DoCommandPInternal(x.tile, x.p1, x.p2, x.cmd | CMD_NETWORK_COMMAND, nullptr, x.text.c_str(), false, false);
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if (res.Failed()) {
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if (res.GetErrorMessage() != INVALID_STRING_ID) {
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char buf[DRAW_STRING_BUFFER];
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GetString(buf, res.GetErrorMessage(), lastof(buf));
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fprintf(stderr, "%s\n", buf);
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} else {
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fprintf(stderr, "FAIL\n");
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}
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} else {
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fprintf(stderr, "OK\n");
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}
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_fake_commands.pop();
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}
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_current_company = backup_company;
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}
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bool ConLoadCommands(byte argc, char *argv[]) {
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if (argc == 0) {
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IConsoleHelp("Loads a file with command queue to execute");
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IConsoleHelp("Usage: 'cmloadcommands <file>'");
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return true;
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}
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if (argc != 2) return false;
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std::queue<FakeCommand>().swap(_fake_commands); // clear queue
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std::ifstream file(argv[1], std::ios::in);
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std::string str;
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while(std::getline(file, str))
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{
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std::istringstream ss(str);
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FakeCommand cmd;
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ss >> cmd.date >> cmd.date_fract >> cmd.company_id >> cmd.cmd >> cmd.p1 >> cmd.p2 >> cmd.tile;
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std::string s;
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ss.get();
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std::getline(ss, cmd.text);
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// fprintf(stderr, "PARSED: company=%u cmd=%u tile=%u p1=%u p2=%u text=%s\n", cmd.company_id, cmd.cmd, cmd.tile, cmd.p1, cmd.p2, cmd.text.c_str());
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_fake_commands.push(cmd);
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}
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return true;
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}
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} // namespace citymania
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@@ -1,12 +1,16 @@
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#ifndef CM_CONSOLE_CMDS_HPP
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#define CM_CONSOLE_CMDS_HPP
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#include "../date_type.h"
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namespace citymania {
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bool ConStep(byte argc, char *argv[]);
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bool ConExport(byte argc, char *argv[]);
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bool ConTreeMap(byte argc, char *argv[]);
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bool ConResetTownGrowth(byte argc, char *argv[]);
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bool ConLoadCommands(byte argc, char *argv[]);
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void ExecuteFakeCommands(Date date, DateFract date_fract);
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} // namespace citymania
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@@ -2215,4 +2215,5 @@ void IConsoleStdLibRegister()
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IConsoleCmdRegister("cmexport", citymania::ConExport);
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IConsoleCmdRegister("cmtreemap", citymania::ConTreeMap, ConHookNoNetwork);
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IConsoleCmdRegister("cmresettowngrowth", citymania::ConResetTownGrowth, ConHookNoNetwork);
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IConsoleCmdRegister("cmloadcommands", citymania::ConLoadCommands, ConHookNoNetwork);
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}
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@@ -70,6 +70,7 @@
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#include "citymania/cm_highlight.hpp"
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#include "citymania/cm_main.hpp"
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#include "citymania/cm_console_cmds.hpp"
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#include <stdarg.h>
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#include <system_error>
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@@ -1526,6 +1527,7 @@ void GameLoop()
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* We do this here, because it means that the network is really closed */
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
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}
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citymania::ExecuteFakeCommands(_date, _date_fract);
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/* Singleplayer */
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StateGameLoop();
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}
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