Merge remote-tracking branch 'upstream/master'

This commit is contained in:
dP
2025-05-14 18:41:13 +05:00
994 changed files with 38759 additions and 34518 deletions

View File

@@ -1,17 +0,0 @@
14.1 (2024-05-03)
------------------------------------------------------------------------
Add: Check that towns can build roads before generating map (#12503)
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
Fix #12433: Width of unit number display was too narrow (#12534)
Fix #12502: Desync related to vehicle replacement (#12512)
Fix #12506: Desync after new oil rig is constructed (#12511)
Fix #12584: Crash on some tar files during tar scan (#12586)
Fix: [SDL2] Keypad numbers did not function (#12596)
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
Fix: Map generation stage strings were incorrect (#12549)
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
Fix: Smooth outliers in unbunching round trip calculations (#12513)

View File

@@ -14,3 +14,7 @@ notifications:
pull-request:
issue:
tag-created:
workflow-run:
only:
- .github/workflows/release.yml
- .github/workflows/ci-nightly.yml

View File

@@ -5,8 +5,8 @@ tag=$(git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null | sed 's@\
# If we are a tag, show the part of the changelog till (but excluding) the last stable
if [ -n "$tag" ]; then
grep='^[0-9]\+\.[0-9]\+[^-]'
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
next=$(cat changelog.md | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.md | awk 'BEGIN { show="false" } /^[0-9]+.[0-9]+/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0
fi

View File

@@ -39,7 +39,6 @@ def read_language_file(filename, strings_found, errors):
skip = SkipType.NONE
length = 0
common_prefix = ""
last_tiny_string = ""
with open(filename) as fp:
for line in fp.readlines():
@@ -115,18 +114,8 @@ def read_language_file(filename, strings_found, errors):
strings_defined.append(name)
if name.startswith('CM_'):
name = name[3:]
# If a string ends on _TINY or _SMALL, it can be the {TINY} variant.
# Check for this by some fuzzy matching.
if name.endswith(("_SMALL", "_TINY")):
last_tiny_string = name
elif last_tiny_string:
matching_name = "_".join(last_tiny_string.split("_")[:-1])
if name == matching_name:
strings_found.add(last_tiny_string)
else:
last_tiny_string = ""
name = name[3:]
if skip == SkipType.EXTERNAL:
strings_found.add(name)
skip = SkipType.LENGTH

View File

@@ -1,4 +1,4 @@
name: CI
name: CI - Build
on:
pull_request:
@@ -17,416 +17,80 @@ jobs:
emscripten:
name: Emscripten
runs-on: ubuntu-20.04
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
- name: Patch Emscripten to support LZMA
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"
uses: ./.github/workflows/ci-emscripten.yml
secrets: inherit
linux:
strategy:
fail-fast: false
matrix:
include:
- name: Clang - Debug
compiler: clang-15
cxxcompiler: clang++-15
- name: Clang
compiler: clang
cxxcompiler: clang++
libraries: libsdl2-dev
- name: Clang - Release
compiler: clang-15
cxxcompiler: clang++-15
libraries: libsdl2-dev
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
- name: GCC - SDL2
compiler: gcc
cxxcompiler: g++
libraries: libsdl2-dev
- name: GCC - SDL1.2
compiler: gcc
cxxcompiler: g++
libraries: libsdl1.2-dev
- name: GCC - Dedicated
# TODO
# - name: GCC - Dedicated
# compiler: gcc
# cxxcompiler: g++
# libraries: grfcodec
# extra-cmake-parameters: -DOPTION_DEDICATED=ON -DCMAKE_CXX_FLAGS_INIT="-DRANDOM_DEBUG" -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON
# compiler: gcc
# cxxcompiler: g++
# libraries: grfcodec
# extra-cmake-parameters: -DOPTION_DEDICATED=ON -DCMAKE_CXX_FLAGS_INIT="-DRANDOM_DEBUG" -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON
# Compile without SDL / SDL2, as that should compile fine too.
name: Linux (${{ matrix.name }})
runs-on: ubuntu-latest
env:
CC: ${{ matrix.compiler }}
CXX: ${{ matrix.cxxcompiler }}
uses: ./.github/workflows/ci-linux.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
libzstd-dev \
liblzo2-dev \
${{ matrix.libraries }} \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
./vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=${GITHUB_WORKSPACE}/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ matrix.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
(
cd build
ctest -j $(nproc) --timeout 120
)
# Re-enable vcpkg.
mv vcpkg-disabled.json vcpkg.json
# Check no tracked files have been modified.
git diff --exit-code
with:
compiler: ${{ matrix.compiler }}
cxxcompiler: ${{ matrix.cxxcompiler }}
libraries: ${{ matrix.libraries }}
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
macos:
strategy:
fail-fast: false
matrix:
include:
- arch: arm64
- name: arm64 - Debug
arch: arm64
full_arch: arm64
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=Debug
- name: arm64 - Release
arch: arm64
full_arch: arm64
extra-cmake-parameters: -DCMAKE_BUILD_TYPE=RelWithDebInfo -DOPTION_USE_ASSERTS=OFF
name: Mac OS (${{ matrix.arch }})
name: Mac OS (${{ matrix.name }})
runs-on: macos-14
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
uses: ./.github/workflows/ci-macos.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
./vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents/OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ matrix.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=${GITHUB_WORKSPACE}/vcpkg/scripts/buildsystems/vcpkg.cmake \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120
with:
arch: ${{ matrix.arch }}
full_arch: ${{ matrix.full_arch }}
extra-cmake-parameters: ${{ matrix.extra-cmake-parameters }}
windows:
strategy:
fail-fast: false
matrix:
os: [windows-latest]
arch: [x86, x64]
name: Windows (${{ matrix.os }} / ${{ matrix.arch }})
runs-on: ${{ matrix.os }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg
.\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ matrix.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.arch }}
- name: Build
shell: bash
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ matrix.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="${GITHUB_WORKSPACE}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd build
ctest --timeout 120
msys2:
strategy:
fail-fast: false
matrix:
include:
- msystem: MINGW64
arch: x86_64
- msystem: MINGW32
arch: i686
- arch: x86
- arch: x64
name: MinGW (${{ matrix.arch }})
name: Windows (${{ matrix.arch }})
runs-on: windows-latest
uses: ./.github/workflows/ci-windows.yml
secrets: inherit
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.msystem }}
release: false
install: >-
git
make
mingw-w64-${{ matrix.arch }}-cmake
mingw-w64-${{ matrix.arch }}-gcc
mingw-w64-${{ matrix.arch }}-lzo2
mingw-w64-${{ matrix.arch }}-libpng
mingw-w64-${{ matrix.arch }}-lld
mingw-w64-${{ matrix.arch }}-ninja
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
shell: msys2 {0}
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: msys2 {0}
run: |
cd build
ctest --timeout 120
with:
arch: ${{ matrix.arch }}
check_annotations:
name: Check Annotations
@@ -435,7 +99,6 @@ jobs:
- linux
- macos
- windows
- msys2
if: always() && github.event_name == 'pull_request'

65
.github/workflows/ci-emscripten.yml vendored Normal file
View File

@@ -0,0 +1,65 @@
name: CI (Emscripten)
on:
workflow_call:
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
emscripten:
name: CI
runs-on: ubuntu-latest
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.57
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Fix dubious ownership
run: |
git config --global --add safe.directory ${GITHUB_WORKSPACE}
- name: Setup cache
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.57-${{ runner.os }}
- name: Add liblzma support
run: |
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
- name: Build (host tools)
run: |
mkdir build-host
cd build-host
echo "::group::CMake"
cmake .. -DOPTION_TOOLS_ONLY=ON
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target tools
echo "::endgroup::"
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
emcmake cmake .. -DHOST_BINARY_DIR=../build-host
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc) --target openttd
echo "::endgroup::"

126
.github/workflows/ci-linux.yml vendored Normal file
View File

@@ -0,0 +1,126 @@
name: CI (Linux)
on:
workflow_call:
inputs:
compiler:
required: true
type: string
cxxcompiler:
required: true
type: string
libraries:
required: true
type: string
extra-cmake-parameters:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
linux:
name: CI
runs-on: ubuntu-24.04
env:
CC: ${{ inputs.compiler }}
CXX: ${{ inputs.cxxcompiler }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
sudo apt-get update
echo "::endgroup::"
echo "::group::Install dependencies"
sudo apt-get install -y --no-install-recommends \
liballegro4-dev \
libcurl4-openssl-dev \
libfontconfig-dev \
libharfbuzz-dev \
libicu-dev \
liblzma-dev \
liblzo2-dev \
libogg-dev \
libopus-dev \
libopusfile-dev \
${{ inputs.libraries }} \
zlib1g-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
${{ runner.temp }}/vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Get OpenGFX
run: |
mkdir -p ~/.local/share/openttd/baseset
cd ~/.local/share/openttd/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake ${{ inputs.extra-cmake-parameters }}
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Test
run: |
(
cd build
ctest -j $(nproc) --timeout 120
)
# Re-enable vcpkg.
mv vcpkg-disabled.json vcpkg.json
# Check no tracked files have been modified.
git diff --exit-code

90
.github/workflows/ci-macos.yml vendored Normal file
View File

@@ -0,0 +1,90 @@
name: CI (MacOS)
on:
workflow_call:
inputs:
arch:
required: true
type: string
full_arch:
required: true
type: string
extra-cmake-parameters:
required: false
type: string
default: ""
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
macos:
name: CI
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13
steps:
- name: Setup Xcode version
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install OpenGFX
run: |
mkdir -p ~/Documents/OpenTTD/baseset
cd ~/Documents/OpenTTD/baseset
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-DCMAKE_OSX_ARCHITECTURES=${{ inputs.full_arch }} \
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-osx \
-DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake \
${{ inputs.extra-cmake-parameters }} \
# EOF
echo "::endgroup::"
echo "::group::Build"
echo "Running on $(sysctl -n hw.logicalcpu) cores"
cmake --build . -j $(sysctl -n hw.logicalcpu)
echo "::endgroup::"
- name: Test
run: |
cd build
ctest -j $(sysctl -n hw.logicalcpu) --timeout 120

86
.github/workflows/ci-mingw.yml vendored Normal file
View File

@@ -0,0 +1,86 @@
name: CI (MinGW)
on:
workflow_call:
inputs:
arch:
required: true
type: string
msystem:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
mingw:
name: CI
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup MSYS2
uses: msys2/setup-msys2@v2
with:
msystem: ${{ inputs.msystem }}
release: false
install: >-
git
make
mingw-w64-${{ inputs.arch }}-cmake
mingw-w64-${{ inputs.arch }}-gcc
mingw-w64-${{ inputs.arch }}-lzo2
mingw-w64-${{ inputs.arch }}-libpng
mingw-w64-${{ inputs.arch }}-lld
mingw-w64-${{ inputs.arch }}-ninja
mingw-w64-${{ inputs.arch }}-libogg
mingw-w64-${{ inputs.arch }}-opus
mingw-w64-${{ inputs.arch }}-opusfile
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Build
shell: msys2 {0}
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DCMAKE_CXX_FLAGS="-fuse-ld=lld" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: msys2 {0}
run: |
cd build
ctest --timeout 120

82
.github/workflows/ci-nightly.yml vendored Normal file
View File

@@ -0,0 +1,82 @@
name: CI - Nightly
on:
schedule:
- cron: '0 3 * * *'
workflow_dispatch:
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
linux:
strategy:
fail-fast: false
matrix:
include:
- name: GCC - SDL1.2
compiler: gcc
cxxcompiler: g++
libraries: libsdl1.2-dev
name: Linux (${{ matrix.name }})
uses: ./.github/workflows/ci-linux.yml
secrets: inherit
with:
compiler: ${{ matrix.compiler }}
cxxcompiler: ${{ matrix.cxxcompiler }}
libraries: ${{ matrix.libraries }}
extra-cmake-parameters:
macos:
strategy:
fail-fast: false
matrix:
include:
- arch: x64
full_arch: x86_64
name: Mac OS (${{ matrix.arch }})
uses: ./.github/workflows/ci-macos.yml
secrets: inherit
with:
arch: ${{ matrix.arch }}
full_arch: ${{ matrix.full_arch }}
mingw:
strategy:
fail-fast: false
matrix:
include:
- msystem: MINGW64
arch: x86_64
- msystem: MINGW32
arch: i686
name: MinGW (${{ matrix.arch }})
uses: ./.github/workflows/ci-mingw.yml
secrets: inherit
with:
msystem: ${{ matrix.msystem }}
arch: ${{ matrix.arch }}
check_annotations:
name: Check Annotations
needs:
- linux
- macos
- mingw
if: always()
runs-on: ubuntu-latest
steps:
- name: Check annotations
uses: OpenTTD/actions/annotation-check@v5

84
.github/workflows/ci-windows.yml vendored Normal file
View File

@@ -0,0 +1,84 @@
name: CI (Windows)
on:
workflow_call:
inputs:
arch:
required: true
type: string
env:
CTEST_OUTPUT_ON_FAILURE: 1
jobs:
windows:
name: CI
runs-on: windows-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}\vcpkg
${{ runner.temp }}\vcpkg\bootstrap-vcpkg.bat -disableMetrics
- name: Install OpenGFX
shell: bash
run: |
mkdir -p "C:/Users/Public/Documents/OpenTTD/baseset"
cd "C:/Users/Public/Documents/OpenTTD/baseset"
echo "::group::Download OpenGFX"
curl -L https://cdn.openttd.org/opengfx-releases/0.6.0/opengfx-0.6.0-all.zip -o opengfx-all.zip
echo "::endgroup::"
echo "::group::Unpack OpenGFX"
unzip opengfx-all.zip
echo "::endgroup::"
rm -f opengfx-all.zip
- name: Install MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Configure developer command prompt for ${{ inputs.arch }}
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ inputs.arch }}
- name: Build
shell: bash
env:
NINJA_STATUS: "[%f/%t -- %e] " # [finished_edges/total_edges -- elapsed_time], default value is "[%f/%t] "
run: |
mkdir build
cd build
echo "::group::CMake"
cmake .. \
-GNinja \
-DVCPKG_TARGET_TRIPLET=${{ inputs.arch }}-windows-static \
-DCMAKE_TOOLCHAIN_FILE="${{ runner.temp }}\vcpkg\scripts\buildsystems\vcpkg.cmake" \
# EOF
echo "::endgroup::"
echo "::group::Build"
cmake --build .
echo "::endgroup::"
- name: Test
shell: bash
run: |
cd build
ctest --timeout 120

View File

@@ -26,6 +26,19 @@ jobs:
- name: Checkout
uses: actions/checkout@v4
- name: Setup vcpkg caching
uses: actions/github-script@v7
with:
script: |
core.exportVariable('ACTIONS_CACHE_URL', process.env.ACTIONS_CACHE_URL || '');
core.exportVariable('ACTIONS_RUNTIME_TOKEN', process.env.ACTIONS_RUNTIME_TOKEN || '');
core.exportVariable('VCPKG_BINARY_SOURCES', 'clear;x-gha,readwrite')
- name: Install vcpkg
run: |
git clone https://github.com/microsoft/vcpkg ${{ runner.temp }}/vcpkg
${{ runner.temp }}/vcpkg/bootstrap-vcpkg.sh -disableMetrics
- name: Install dependencies
run: |
echo "::group::Update apt"
@@ -41,17 +54,34 @@ jobs:
libicu-dev \
liblzma-dev \
liblzo2-dev \
libopus-dev \
libopusfile-dev \
libsdl2-dev \
zlib1g-dev \
libzstd-dev \
# EOF
echo "::group::Install vcpkg dependencies"
# Disable vcpkg integration, as we mostly use system libraries.
mv vcpkg.json vcpkg-disabled.json
# We only use breakpad from vcpkg, as its CMake files
# are a bit special. So the Ubuntu's variant doesn't work.
${{ runner.temp }}/vcpkg/vcpkg install breakpad
echo "::endgroup::"
env:
DEBIAN_FRONTEND: noninteractive
- name: Set number of make jobs
- name: Prepare build
run: |
echo "MAKEFLAGS=-j$(nproc)" >> $GITHUB_ENV
mkdir build
cd build
echo "::group::CMake"
cmake .. -DCMAKE_TOOLCHAIN_FILE=${{ runner.temp }}/vcpkg/scripts/buildsystems/vcpkg.cmake
echo "::endgroup::"
- name: Initialize CodeQL
uses: github/codeql-action/init@v3
@@ -59,8 +89,14 @@ jobs:
languages: cpp
config-file: ./.github/codeql/codeql-config.yml
- name: Autobuild
uses: github/codeql-action/autobuild@v3
- name: Build
run: |
cd build
echo "::group::Build"
echo "Running on $(nproc) cores"
cmake --build . -j $(nproc)
echo "::endgroup::"
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v3

View File

@@ -21,7 +21,7 @@ jobs:
runs-on: ubuntu-latest
container:
# If you change this version, change the number in the cache step too.
image: emscripten/emsdk:3.1.42
image: emscripten/emsdk:3.1.57
steps:
- name: Checkout
@@ -38,12 +38,11 @@ jobs:
uses: actions/cache@v4
with:
path: /emsdk/upstream/emscripten/cache
key: 3.1.42-${{ runner.os }}
key: 3.1.57-${{ runner.os }}
- name: Patch Emscripten to support LZMA
- name: Add liblzma support
run: |
cd /emsdk/upstream/emscripten
patch -p1 < ${GITHUB_WORKSPACE}/os/emscripten/emsdk-liblzma.patch
cp ${GITHUB_WORKSPACE}/os/emscripten/ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/
- name: Build (host tools)
run: |

View File

@@ -11,7 +11,7 @@ jobs:
docs:
name: Docs
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -12,7 +12,7 @@ jobs:
macos:
name: MacOS
runs-on: macos-14
runs-on: macos-latest
env:
MACOSX_DEPLOYMENT_TARGET: 10.13

View File

@@ -18,7 +18,7 @@ jobs:
source:
name: Source
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
outputs:
version: ${{ steps.metadata.outputs.version }}
@@ -127,7 +127,7 @@ jobs:
fi
mkdir -p build/bundles
cp .changelog build/bundles/changelog.txt
cp .changelog build/bundles/changelog.md
cp .release_date build/bundles/released.txt
cp README.md build/bundles/README.md
echo "::endgroup::"

View File

@@ -11,7 +11,7 @@ jobs:
upload:
name: Upload (GOG)
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -14,7 +14,7 @@ jobs:
upload:
name: Upload (Steam)
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- name: Download source

View File

@@ -1 +1 @@
14.1 20240503 0 61342620bc4c0971b28b3578379b53d04d2f11f1 1 1 2024
15.0-beta1 20241224 0 cd0e1fc47de2095cc0642d73ad5d42db35a63d43 1 0

View File

@@ -1 +1 @@
2024-05-03 20:51 UTC
2024-12-24 13:45 UTC

View File

@@ -1 +1 @@
14.1
15.0-beta1

View File

@@ -5,7 +5,7 @@ if(NOT BINARY_NAME)
endif()
project(${BINARY_NAME}
VERSION 14.0
VERSION 15.0
LANGUAGES CXX
)
@@ -153,9 +153,10 @@ if(NOT OPTION_DEDICATED)
find_package(Fontconfig)
endif()
find_package(Harfbuzz)
find_package(ICU OPTIONAL_COMPONENTS i18n)
find_package(ICU OPTIONAL_COMPONENTS i18n uc)
endif()
endif()
find_package(OpusFile)
endif()
if(APPLE)
enable_language(OBJCXX)
@@ -332,6 +333,8 @@ if(NOT OPTION_DEDICATED)
link_package(Fontconfig TARGET Fontconfig::Fontconfig)
link_package(Harfbuzz TARGET harfbuzz::harfbuzz)
link_package(ICU_i18n)
link_package(ICU_uc)
link_package(OpusFile TARGET OpusFile::opusfile)
if(SDL2_FOUND AND OPENGL_FOUND AND UNIX)
# SDL2 dynamically loads OpenGL if needed, so do not link to OpenGL when
@@ -389,8 +392,8 @@ if(EMSCRIPTEN)
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CREDITS.md@/CREDITS.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/CONTRIBUTING.md@/CONTRIBUTING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/COPYING.md@/COPYING.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.txt@/known-bugs.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.txt@/changelog.txt")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/known-bugs.md@/known-bugs.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/changelog.md@/changelog.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/admin_network.md@/docs/admin_network.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/debugging_desyncs.md@/docs/debugging_desyncs.md")
target_link_libraries(WASM::WASM INTERFACE "--preload-file ${CMAKE_SOURCE_DIR}/docs/desync.md@/docs/desync.md")

View File

@@ -157,7 +157,7 @@ enum SomeEnumeration {
* Use curly braces and put the contained statements on their own lines (e.g., don't put them directly after the **if**).
* Opening curly bracket **{** stays on the first line, closing curly bracket **}** gets a line to itself (except for the **}** preceding an **else**, which should be on the same line as the **else**).
* When only a single statement is contained, the brackets can be omitted. In this case, put the single statement on the same line as the preceding keyword (**if**, **while**, etc.). Note that this is only allowed for if statements without an **else** clause.
* All fall throughs must be documented, using a **FALLTHROUGH** define/macro.
* Non-trivial fall throughs must be documented, using a `[[fallthrough]]` attribute.
* The NOT_REACHED() macro can be used in default constructs that should never be reached.
* Unconditional loops are written with **`for (;;) {`**
@@ -180,7 +180,7 @@ switch (a) {
case 1:
DoSomething();
FALLTHROUGH;
[[fallthrough]];
case 2:
DoMore();
@@ -191,7 +191,7 @@ switch (a) {
int r = 2;
DoEvenMore(a);
FALLTHROUGH;
[[fallthrough]];
}
case 4: {
@@ -248,12 +248,46 @@ Templates are a very powerful C++ tool, but they can easily confuse beginners. T
* Templates are to be documented in a very clear and verbose manner. Never assume anything in the documentation.
* the template keyword and the template layout get a separate line. typenames are either "T" or preceded by a "T", integers get a single capital letter or a descriptive name preceded by "T".
```c++
template <typename T, typename Tsomething, int N, byte Tnumber_of_something>
template <typename T, typename Tsomething, int N, uint8_t Tnumber_of_something>
int Func();
```
* If you are writing one or more template class in the dedicated header file, use file.hpp for its name instead of file.h. This will let others know that it is template library (includes also implementation), not just header with declarations.
### Code Comment Vertical Alignment
When adding code or comments to an existing formatted section, follow the existing style if possible without editing the preexisting lines.
If your addition cannot be aligned with existing code, do not align the comments with anything and use only a single space between the code and the comment.
Good:
```c++
enum Vehicle {
BUS, ///< Take the bus.
+ CAR, ///< Drive your car.
BIKE, ///< Ride your bike
+ TRAIN, ///< Catch the train.
}
```
"Car" is shorter than Bike which allows you to easily align the new comment. "Train" is longer. It is *NOT* desirable to change the vertical comment alignment of this enum.
Bad:
```c++
enum Vehicle {
- BUS, ///< Take the bus.
- BIKE, ///< Ride your bike
+ BUS, ///< Take the bus.
+ CAR, ///< Drive your car.
+ BIKE, ///< Ride your bike
+ TRAIN, ///< Catch the train.
}
```
OpenTTD used to vertically-align inline Doxygen comments as shown above. OpenTTD has since stopped strictly following this rule to keep diffs smaller and reduce pollution to the git blame history for non-functional changes.
### Other important rules
* Put a space before and after binary operators: "a + b", "a == b", "a & b", "a <<= b", etc.. Exceptions are ".", "->" and "[]" (no spaces) and "," (just space after it).
* Put parenthesis where it improves readability: "*(b++)" instead of "*b++", and "if ((a & b) && c == 2)" instead of "if (a & b && c == 2)".
@@ -448,7 +482,7 @@ Do not mention two keywords; if two apply, pick one that best represents the com
The `<details>` part starts with a capital and does not end with a dot.
Try to be descriptive to what the player will notice, not to what is actually being changed in the code.
See `changelog.txt` for inspiration.
See `changelog.md` for inspiration.
To further structure the changelog, you can add components. Example are:
* "Network" for network specific changes.

View File

@@ -3,6 +3,8 @@
# OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
# Doxyfile 1.9.4
#---------------------------------------------------------------------------
# Project related configuration options
#---------------------------------------------------------------------------
@@ -13,6 +15,7 @@ PROJECT_BRIEF =
PROJECT_LOGO =
OUTPUT_DIRECTORY = ${CPACK_BINARY_DIR}/docs/source/
CREATE_SUBDIRS = YES
CREATE_SUBDIRS_LEVEL = 8
ALLOW_UNICODE_NAMES = NO
OUTPUT_LANGUAGE = English
BRIEF_MEMBER_DESC = YES
@@ -35,8 +38,10 @@ STRIP_FROM_PATH = ./
STRIP_FROM_INC_PATH =
SHORT_NAMES = NO
JAVADOC_AUTOBRIEF = YES
JAVADOC_BANNER = NO
QT_AUTOBRIEF = NO
MULTILINE_CPP_IS_BRIEF = NO
PYTHON_DOCSTRING = YES
INHERIT_DOCS = YES
SEPARATE_MEMBER_PAGES = NO
TAB_SIZE = 2
@@ -45,6 +50,7 @@ OPTIMIZE_OUTPUT_FOR_C = YES
OPTIMIZE_OUTPUT_JAVA = NO
OPTIMIZE_FOR_FORTRAN = NO
OPTIMIZE_OUTPUT_VHDL = NO
OPTIMIZE_OUTPUT_SLICE = NO
EXTENSION_MAPPING =
MARKDOWN_SUPPORT = YES
TOC_INCLUDE_HEADINGS = 0
@@ -60,16 +66,19 @@ INLINE_GROUPED_CLASSES = NO
INLINE_SIMPLE_STRUCTS = NO
TYPEDEF_HIDES_STRUCT = NO
LOOKUP_CACHE_SIZE = 0
NUM_PROC_THREADS = 1
#---------------------------------------------------------------------------
# Build related configuration options
#---------------------------------------------------------------------------
EXTRACT_ALL = NO
EXTRACT_PRIVATE = YES
EXTRACT_PRIV_VIRTUAL = NO
EXTRACT_PACKAGE = NO
EXTRACT_STATIC = YES
EXTRACT_LOCAL_CLASSES = YES
EXTRACT_LOCAL_METHODS = YES
EXTRACT_ANON_NSPACES = YES
RESOLVE_UNNAMED_PARAMS = YES
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_CLASSES = NO
HIDE_FRIEND_COMPOUNDS = NO
@@ -78,6 +87,7 @@ INTERNAL_DOCS = NO
CASE_SENSE_NAMES = YES
HIDE_SCOPE_NAMES = NO
HIDE_COMPOUND_REFERENCE= NO
SHOW_HEADERFILE = YES
SHOW_INCLUDE_FILES = YES
SHOW_GROUPED_MEMB_INC = NO
FORCE_LOCAL_INCLUDES = NO
@@ -107,9 +117,11 @@ QUIET = NO
WARNINGS = YES
WARN_IF_UNDOCUMENTED = YES
WARN_IF_DOC_ERROR = YES
WARN_IF_INCOMPLETE_DOC = YES
WARN_NO_PARAMDOC = NO
WARN_AS_ERROR = NO
WARN_FORMAT = "$file:$line: $text"
WARN_LINE_FORMAT = "at line $line of file $file"
WARN_LOGFILE =
#---------------------------------------------------------------------------
# Configuration options related to the input files
@@ -150,6 +162,10 @@ REFERENCES_LINK_SOURCE = YES
SOURCE_TOOLTIPS = YES
USE_HTAGS = NO
VERBATIM_HEADERS = YES
CLANG_ASSISTED_PARSING = NO
CLANG_ADD_INC_PATHS = YES
CLANG_OPTIONS =
CLANG_DATABASE_PATH =
#---------------------------------------------------------------------------
# Configuration options related to the alphabetical class index
#---------------------------------------------------------------------------
@@ -175,6 +191,7 @@ HTML_DYNAMIC_SECTIONS = NO
HTML_INDEX_NUM_ENTRIES = 100
GENERATE_DOCSET = NO
DOCSET_FEEDNAME = "Doxygen generated docs"
DOCSET_FEEDURL =
DOCSET_BUNDLE_ID = org.doxygen.Project
DOCSET_PUBLISHER_ID = org.doxygen.Publisher
DOCSET_PUBLISHER_NAME = Publisher
@@ -197,12 +214,17 @@ GENERATE_ECLIPSEHELP = NO
ECLIPSE_DOC_ID = org.doxygen.Project
DISABLE_INDEX = NO
GENERATE_TREEVIEW = YES
FULL_SIDEBAR = NO
ENUM_VALUES_PER_LINE = 4
TREEVIEW_WIDTH = 250
EXT_LINKS_IN_WINDOW = NO
OBFUSCATE_EMAILS = YES
HTML_FORMULA_FORMAT = png
FORMULA_FONTSIZE = 10
FORMULA_TRANSPARENT = YES
FORMULA_MACROFILE =
USE_MATHJAX = NO
MATHJAX_VERSION = MathJax_2
MATHJAX_FORMAT = HTML-CSS
MATHJAX_RELPATH = https://cdnjs.cloudflare.com/ajax/libs/mathjax/2.7.2/
MATHJAX_EXTENSIONS =
@@ -221,6 +243,7 @@ GENERATE_LATEX = NO
LATEX_OUTPUT = latex
LATEX_CMD_NAME = latex
MAKEINDEX_CMD_NAME = makeindex
LATEX_MAKEINDEX_CMD = makeindex
COMPACT_LATEX = NO
PAPER_TYPE = a4
EXTRA_PACKAGES =
@@ -232,9 +255,9 @@ PDF_HYPERLINKS = NO
USE_PDFLATEX = NO
LATEX_BATCHMODE = NO
LATEX_HIDE_INDICES = NO
LATEX_SOURCE_CODE = NO
LATEX_BIB_STYLE = plain
LATEX_TIMESTAMP = NO
LATEX_EMOJI_DIRECTORY =
#---------------------------------------------------------------------------
# Configuration options related to the RTF output
#---------------------------------------------------------------------------
@@ -244,7 +267,6 @@ COMPACT_RTF = NO
RTF_HYPERLINKS = NO
RTF_STYLESHEET_FILE =
RTF_EXTENSIONS_FILE =
RTF_SOURCE_CODE = NO
#---------------------------------------------------------------------------
# Configuration options related to the man page output
#---------------------------------------------------------------------------
@@ -259,12 +281,12 @@ MAN_LINKS = NO
GENERATE_XML = NO
XML_OUTPUT = xml
XML_PROGRAMLISTING = YES
XML_NS_MEMB_FILE_SCOPE = NO
#---------------------------------------------------------------------------
# Configuration options related to the DOCBOOK output
#---------------------------------------------------------------------------
GENERATE_DOCBOOK = NO
DOCBOOK_OUTPUT = docbook
DOCBOOK_PROGRAMLISTING = NO
#---------------------------------------------------------------------------
# Configuration options for the AutoGen Definitions output
#---------------------------------------------------------------------------
@@ -312,7 +334,6 @@ EXTERNAL_PAGES = YES
#---------------------------------------------------------------------------
# Configuration options related to the dot tool
#---------------------------------------------------------------------------
CLASS_DIAGRAMS = YES
DIA_PATH =
HIDE_UNDOC_RELATIONS = YES
HAVE_DOT = NO
@@ -325,6 +346,8 @@ COLLABORATION_GRAPH = YES
GROUP_GRAPHS = YES
UML_LOOK = NO
UML_LIMIT_NUM_FIELDS = 10
DOT_UML_DETAILS = NO
DOT_WRAP_THRESHOLD = 17
TEMPLATE_RELATIONS = NO
INCLUDE_GRAPH = YES
INCLUDED_BY_GRAPH = YES
@@ -332,6 +355,7 @@ CALL_GRAPH = NO
CALLER_GRAPH = NO
GRAPHICAL_HIERARCHY = YES
DIRECTORY_GRAPH = YES
DIR_GRAPH_MAX_DEPTH = 1
DOT_IMAGE_FORMAT = png
INTERACTIVE_SVG = NO
DOT_PATH =

View File

@@ -15,6 +15,7 @@ set(AI_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_15.nut
)
foreach(AI_COMPAT_SOURCE_FILE IN LISTS AI_COMPAT_SOURCE_FILES)

View File

@@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
AILog.Info("14 API compatibility in effect.");

6
bin/ai/compat_15.nut Normal file
View File

@@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

View File

@@ -12,6 +12,7 @@ set(GS_COMPAT_SOURCE_FILES
${CMAKE_CURRENT_SOURCE_DIR}/compat_12.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_13.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_14.nut
${CMAKE_CURRENT_SOURCE_DIR}/compat_15.nut
)
foreach(GS_COMPAT_SOURCE_FILE IN LISTS GS_COMPAT_SOURCE_FILES)

View File

@@ -4,3 +4,5 @@
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
GSLog.Info("14 API compatibility in effect.");

6
bin/game/compat_15.nut Normal file
View File

@@ -0,0 +1,6 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/

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@@ -11,6 +11,7 @@ macro(compile_flags)
if(NOT CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(
/Zc:preprocessor # Needed for __VA_OPT__() in macros.
/MP # Enable multi-threaded compilation.
/FC # Display the full path of source code files passed to the compiler in diagnostics.
)
@@ -56,6 +57,11 @@ macro(compile_flags)
# This flag disables the broken optimisation to work around the bug
add_compile_options(/d2ssa-rse-)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(
-Wno-multichar
)
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" OR CMAKE_CXX_COMPILER_ID STREQUAL "Clang" OR CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
add_compile_options(
-W
@@ -75,12 +81,6 @@ macro(compile_flags)
# We use 'ABCD' multichar for SaveLoad chunks identifiers
-Wno-multichar
# Compilers complains about that we break strict-aliasing.
# On most places we don't see how to fix it, and it doesn't
# break anything. So disable strict-aliasing to make the
# compiler all happy.
-fno-strict-aliasing
)
# Ninja processes the output so the output from the compiler

37
cmake/FindOgg.cmake Normal file
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@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
find_library(Ogg_LIBRARY
NAMES ogg
)
set(Ogg_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of ogg")
set(Ogg_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of ogg")
set(Ogg_LINK_FLAGS "" CACHE STRING "Extra link flags of ogg")
find_path(Ogg_INCLUDE_PATH
NAMES ogg.h
PATH_SUFFIXES ogg
)
find_package_handle_standard_args(Ogg
REQUIRED_VARS Ogg_LIBRARY Ogg_INCLUDE_PATH
)
if (Ogg_FOUND)
set(Ogg_dirs ${Ogg_INCLUDE_PATH})
if(EXISTS "${Ogg_INCLUDE_PATH}/ogg")
list(APPEND Ogg_dirs "${Ogg_INCLUDE_PATH}/ogg")
endif()
if (NOT TARGET Ogg::ogg)
add_library(Ogg::ogg UNKNOWN IMPORTED)
set_target_properties(Ogg::ogg PROPERTIES
IMPORTED_LOCATION "${Ogg_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Ogg_dirs}"
INTERFACE_COMPILE_OPTIONS "${Ogg_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Ogg_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${Ogg_LINK_FLAGS}"
)
endif()
endif()

37
cmake/FindOpus.cmake Normal file
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@@ -0,0 +1,37 @@
include(FindPackageHandleStandardArgs)
find_library(Opus_LIBRARY
NAMES opus
)
set(Opus_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of opus")
set(Opus_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of opus")
set(Opus_LINK_FLAGS "" CACHE STRING "Extra link flags of opus")
find_path(Opus_INCLUDE_PATH
NAMES opus.h
PATH_SUFFIXES opus
)
find_package_handle_standard_args(Opus
REQUIRED_VARS Opus_LIBRARY Opus_INCLUDE_PATH
)
if (Opus_FOUND)
set(Opus_dirs ${Opus_INCLUDE_PATH})
if(EXISTS "${Opus_INCLUDE_PATH}/opus")
list(APPEND Opus_dirs "${Opus_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET Opus::opus)
add_library(Opus::opus UNKNOWN IMPORTED)
set_target_properties(Opus::opus PROPERTIES
IMPORTED_LOCATION "${Opus_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${Opus_dirs}"
INTERFACE_COMPILE_OPTIONS "${Opus_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "${Opus_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${Opus_LINK_FLAGS}"
)
endif()
endif()

40
cmake/FindOpusFile.cmake Normal file
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@@ -0,0 +1,40 @@
include(FindPackageHandleStandardArgs)
find_library(OpusFile_LIBRARY
NAMES opusfile
)
set(OpusFile_COMPILE_OPTIONS "" CACHE STRING "Extra compile options of opusfile")
set(OpusFile_LINK_LIBRARIES "" CACHE STRING "Extra link libraries of opusfile")
set(OpusFile_LINK_FLAGS "" CACHE STRING "Extra link flags of opusfile")
find_path(OpusFile_INCLUDE_PATH
NAMES opusfile.h
PATH_SUFFIXES opus
)
find_package_handle_standard_args(OpusFile
REQUIRED_VARS OpusFile_LIBRARY OpusFile_INCLUDE_PATH
)
find_package(Ogg)
find_package(Opus)
if (OpusFile_FOUND)
set(OpusFile_dirs ${OpusFile_INCLUDE_PATH})
if(EXISTS "${OpusFile_INCLUDE_PATH}/opus")
list(APPEND OpusFile_dirs "${OpusFile_INCLUDE_PATH}/opus")
endif()
if (NOT TARGET OpusFile::opusfile)
add_library(OpusFile::opusfile UNKNOWN IMPORTED)
set_target_properties(OpusFile::opusfile PROPERTIES
IMPORTED_LOCATION "${OpusFile_LIBRARY}"
INTERFACE_INCLUDE_DIRECTORIES "${OpusFile_dirs}"
INTERFACE_COMPILE_OPTIONS "${OpusFile_COMPILE_OPTIONS}"
INTERFACE_LINK_LIBRARIES "Ogg::ogg;Opus::opus;${OpusFile_LINK_LIBRARIES}"
INTERFACE_LINK_FLAGS "${OpusFile_LINK_FLAGS}"
)
endif()
endif()

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@@ -52,8 +52,8 @@ install(FILES
${CMAKE_SOURCE_DIR}/README.md
${CMAKE_SOURCE_DIR}/CREDITS.md
${CMAKE_SOURCE_DIR}/CONTRIBUTING.md
${CMAKE_SOURCE_DIR}/changelog.txt
${CMAKE_SOURCE_DIR}/known-bugs.txt
${CMAKE_SOURCE_DIR}/changelog.md
${CMAKE_SOURCE_DIR}/known-bugs.md
DESTINATION ${DOCS_DESTINATION_DIR}
COMPONENT docs)

View File

@@ -56,7 +56,7 @@ function(set_options)
option(OPTION_DEDICATED "Build dedicated server only (no GUI)" OFF)
option(OPTION_INSTALL_FHS "Install with Filesystem Hierarchy Standard folders" ${DEFAULT_OPTION_INSTALL_FHS})
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" OFF)
option(OPTION_USE_ASSERTS "Use assertions; leave enabled for nightlies, betas, and RCs" ON)
option(OPTION_USE_NSIS "Use NSIS to create windows installer; enable only for stable releases" OFF)
option(OPTION_TOOLS_ONLY "Build only tools target" OFF)
option(OPTION_DOCS_ONLY "Build only docs target" OFF)

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@@ -4,6 +4,7 @@ set(CPACK_BUNDLE_NAME "OpenTTD")
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/os/macosx/openttd.icns")
set(CPACK_BUNDLE_PLIST "${CMAKE_CURRENT_BINARY_DIR}/Info.plist")
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/os/macosx/splash.png")
set(CPACK_BUNDLE_APPLE_ENTITLEMENTS "${CMAKE_SOURCE_DIR}/os/macosx/openttd.entitlements")
set(CPACK_DMG_FORMAT "UDBZ")
# Create a temporary Info.plist.in, where we will fill in the version via

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a single baseset meta file with the correct translations.

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a single GRF file based on sprites/<grfname>.nfo and sprites/*.png

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Create a desktop file with the correct translations.

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT REV_MAJOR)
set(REV_MAJOR 0)
@@ -49,14 +49,14 @@ if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
string(SUBSTRING "${FULLHASH}" 0 10 SHORTHASH)
# Get the last commit date
execute_process(COMMAND ${GIT_EXECUTABLE} show -s --pretty=format:%ci HEAD
set(ENV{TZ} "UTC0")
execute_process(COMMAND ${GIT_EXECUTABLE} show -s --date=iso-local --pretty=format:%cd HEAD
OUTPUT_VARIABLE COMMITDATE
OUTPUT_STRIP_TRAILING_WHITESPACE
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
string(REGEX REPLACE "([0-9]+)-([0-9]+)-([0-9]+).*" "\\1\\2\\3" COMMITDATE "${COMMITDATE}")
set(REV_ISODATE "${COMMITDATE}")
string(SUBSTRING "${REV_ISODATE}" 0 4 REV_YEAR)
# Get the branch
execute_process(COMMAND ${GIT_EXECUTABLE} symbolic-ref -q HEAD
@@ -113,7 +113,6 @@ elseif(EXISTS "${CMAKE_SOURCE_DIR}/.ottdrev")
list(GET OTTDREV 3 REV_HASH)
list(GET OTTDREV 4 REV_ISTAG)
list(GET OTTDREV 5 REV_ISSTABLETAG)
list(GET OTTDREV 6 REV_YEAR)
else()
message(WARNING "No version detected; this build will NOT be network compatible")
set(REV_VERSION "norev0000")
@@ -122,14 +121,19 @@ else()
set(REV_HASH "unknown")
set(REV_ISTAG 0)
set(REV_ISSTABLETAG 0)
set(REV_YEAR "1970")
endif()
# Extract REV_YEAR and REV_DATE from REV_ISODATE
string(SUBSTRING "${REV_ISODATE}" 0 4 REV_YEAR)
string(SUBSTRING "${REV_ISODATE}" 4 4 REV_DATE)
# Drop leading 0 in REV_DATE if any
string(REGEX REPLACE "^0?([0-9]+)" "\\1" REV_DATE "${REV_DATE}")
message(STATUS "Version string: ${REV_VERSION}")
if(GENERATE_OTTDREV)
message(STATUS "Generating .ottdrev")
file(WRITE ${CMAKE_SOURCE_DIR}/.ottdrev "${REV_VERSION}\t${REV_ISODATE}\t${REV_MODIFIED}\t${REV_HASH}\t${REV_ISTAG}\t${REV_ISSTABLETAG}\t${REV_YEAR}\n")
file(WRITE ${CMAKE_SOURCE_DIR}/.ottdrev "${REV_VERSION}\t${REV_ISODATE}\t${REV_MODIFIED}\t${REV_HASH}\t${REV_ISTAG}\t${REV_ISSTABLETAG}\n")
else()
message(STATUS "Generating rev.cpp")
configure_file("${CMAKE_SOURCE_DIR}/src/rev.cpp.in"

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# CMake script to automatically generate the enums in script_window.hpp

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@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
#
# Runs a single regressoion test

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT SCRIPT_API_SOURCE_FILE)
message(FATAL_ERROR "Script needs SCRIPT_API_SOURCE_FILE defined")

View File

@@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.5)
cmake_minimum_required(VERSION 3.16)
if(NOT INCLUDES_SOURCE_FILE)
message(FATAL_ERROR "Script needs INCLUDES_SOURCE_FILE defined")

View File

@@ -1,6 +1,6 @@
# OpenTTD's admin network
Last updated: 2011-01-20
Last updated: 2024-03-26
## Table of contents
@@ -49,10 +49,29 @@ Last updated: 2011-01-20
Create a TCP connection to the server on port 3977. The application is
expected to authenticate within 10 seconds.
To authenticate send a `ADMIN_PACKET_ADMIN_JOIN` packet.
To authenticate send either an `ADMIN_PACKET_ADMIN_JOIN` or an
`ADMIN_PACKET_ADMIN_JOIN_SECURE` packet.
The server will reply with `ADMIN_PACKET_SERVER_PROTOCOL` followed directly by
`ADMIN_PACKET_SERVER_WELCOME`.
The `ADMIN_PACKET_ADMIN_JOIN` packet sends the password without any
encryption or safeguards over the connection, and as such has been disabled
by default.
The `ADMIN_PACKET_ADMIN_JOIN_SECURE` packet initiates a key exchange
authentication schema which tells te server which methods the client
supports and the server makes a choice. The server will then send an
`ADMIN_PACKET_SERVER_AUTH_REQUEST` packet to which the client has to respond
with an `ADMIN_PACKET_ADMIN_AUTH_RESPONSE` packet.
The current choices for secure authentication are authorized keys, where
the client has a private key and the server a list of authorized public
keys, and a so-called password-authenticated key exchange which allows to
authenticate using a password without actually sending the password.
The server falls back to password authentication when the client's key is
not in the list of authorized keys.
When authentication has succeeded for either of the `JOIN` schemas, the
server will reply with `ADMIN_PACKET_SERVER_PROTOCOL` followed directly
by `ADMIN_PACKET_SERVER_WELCOME`.
`ADMIN_PACKET_SERVER_PROTOCOL` contains details about the protocol version.
It is the job of your application to check this number and decide whether

View File

@@ -0,0 +1,97 @@
# Importing Town Data into OpenTTD
To aid players in scenario creation, OpenTTD's Scenario Editor can import town data from external JSON files. This enables players to use an image editing program to align town coordinates with a real-world heightmap using a map underlay, instead of guessing at the correct locations in Scenario Editor itself.
This town data consists of a JSON file storing an array of town data objects, each containing a name, location, target OpenTTD population, and whether it is marked as a city in the game.
This document describes the standard format for this JSON file and outlines a workflow for creating this data effectively.
## Table of contents
- Why load external data?
- How to use this feature
- Creating geodata
- Town data format standards
- Town data values
- Loading geodata into OpenTTD
- Tutorial: Creating town data
## Why load external data?
There are three benefits to using an image editing program to create towns instead of the OpenTTD Scenario Editor.
1. Placing towns accurately is much easier using a map underlay such as OpenStreetMap to match town locations with the corresponding heightmap.
2. Storing town data in a JSON file instead of as an OpenTTD Scenario (.scn) doesn't require choosing your NewGRF house set before placing towns.
3. Town coordinates are scaled by the map size, so you can load the data onto whatever size map you like.
## How to use this feature
### Creating geodata
Town data is a text file in the JSON format, with a list of towns, each containing a coordinate location and properties: name, population, and whether or not it should be a city in OpenTTD.
The format of this file is standardized for importing into OpenTTD and must be followed for OpenTTD to properly parse the data.
For use in OpenTTD, you will also need a matching heightmap of the terrain features, as a PNG.
#### Town data format standards
The following code sample is complete and can be used in OpenTTD.
- The list of towns is enclosed in an array marked with square brackets `[]`
- Each town is enclosed in curly braces `{}`, with a comma after each town except for the last in the list.
- The properties separated by commas except for the last.
- Property names are enclosed in double quotes `""` with a colon `:` separating it from the property value.
- The name property value is enclosed in double quotes `"London"`, while all other property values `44910`, `true`, etc., are not.
```
[
{
"name": "London",
"population": 44910,
"city": true,
"x": 0.7998046875,
"y": 0.708984375
},
{
"name": "Canterbury",
"population": 217.16,
"city": false,
"x": 0.83251953125,
"y": 0.828125
}
]
```
#### Town data values
- Population is scaled down for use in OpenTTD. It is possible to generate huge cities by using a large number, but there is a practical limit to town size. The larger the town, the longer it will take to import town data, since towns are placed at a relatively small size and then expanded until the population is greater than the player-defined target.
- X and Y coordinates are a proportion of the total map dimension, between 0 and 1. Just take the pixel coordinates of the town's location in the corresponding heightmap (more detail in the tutorial below) and divide each by the maximum value.
- For example, London is at `726, 1638` in a 1024 px by 2048 px heightmap, so `726 / 1024 = 0.7998046875` and `1638 / 2048 = 0.708984375` gives the correct coordinates for OpenTTD.
- The reason for these proportional coordinates is so the data can be used for any map size.
- 0,0 is (approximately) the very top tile in OpenTTD. You can see tile coordinates in-game with the Land Info Tool.
- In most image editing programs, 0,0 is the top-left corner of the image. You can rotate the image however you want relative to compass north to orient the map to your liking. Make sure you crop and resize the image before recording town locations.
- In OpenTTD, X and Y axis are swapped compared to most image editing programs and the standard Cartesian coordinate system. From the 0,0 origin at top left, X is the axis along the left side and Y is the axis along the right side. You can still measure X and Y coordinates in your image editing program, just swap them before importing into OpenTTD or towns won't line up with your heightmap.
### Loading geodata into OpenTTD
Using geodata to create a real-world location in OpenTTD is done in the Scenario Editor.
1. Choose the NewGRFs you want to use in the game.
2. Load the heightmap which you created in the geodata workflow. Either rotation will work, but the clockwise rotation is considered "correct" and the coordinates in the Land Info Tool will match your data; counter clockwise maps will align properly but the coordinates won't match your data.
3. In the Town Generation window, click `Load from file` and choose the .json file containing town data. The default directory to search for town data is `OpenTTD\scenario\heightmap`.
4. (Optional) Manually add industries, rivers, trees, and objects.
5. Save the game as a Scenario and exit to the main menu.
6. Load the game with Play Scenario and enjoy.
Sometimes it's not possible to place a town, such as when the heightmap is very rough and a flat tile can't be found with a 16-tile radius of the target tile. In such cases, a sign will be placed on the target tile with the name of the town. The player can then place the town manually or change the heightmap settings and try again. This fallback also helps debug errors with data creation, such as if towns end up in the ocean.
## Tutorial: Creating town data
1. Load both your heightmap and a labeled map like OpenStreetMap as layers in an image editing program. You can use a free/open-source program like QGIS to acquire, align, and export these map images, if you like.
2. Crop the image to your desired bounds, ensuring the aspect ratio is supported in OpenTTD (1:1, 1:2, 1:4, etc.).
3. Resize the image to one of OpenTTD's supported map sizes, such as 512 px by 1024 px. Some image editors let you do this part of step 2. You can always load heightmaps and town data at a reduced size, so you may want to make this larger than your intended use in case you want it later.
4. Use the labeled map layer to find the pixel coordinates of each town you'd like to include in your map. In GIMP this is displayed in the bottom left corner of the image window, and in Photoshop you need to enable the Info panel (F8) and switch to pixel units of measurement if not already.
5. Some spreadsheets including Google Sheets can export data as JSON, so you may want to record it there, to export after step 8. Or you can build the JSON file manually.
6. Adjust population numbers for OpenTTD.
7. Change coordinates from pixels to proportion (0-1) of the total dimension: `x / maximum_x` and `y / maximum_y`, as described in "Town data values" above.
8. Swap X and Y coordinates before importing to OpenTTD, since OpenTTD uses a reverse X and Y system than most image editors.
9. Save the heightmap and town data files in your `OpenTTD\scenario\heightmap` folder.

View File

@@ -721,10 +721,9 @@
</ul>
</li>
</ul>
<li>m3 bit 6 : bit 8 of house type (m4), allowing 512 different types.</li>
<li>m3 bit 5 : free</li>
<li>m3 bits 6..5 : free</li>
<li>m3 bits 4..0 : triggers activated <a href="#newhouses">(newhouses)</a></li>
<li>m4 : <a href="landscape_externals.html">town building type</a> (with m3[6] bit)</li>
<li>m4 : free</li>
<li>m5 : see m3 bit 7</li>
<li>m6 :
<ul>
@@ -740,6 +739,7 @@
</li>
</ul>
</li>
<li>m6: bits 1..0: animated tile state</li>
<li>m7 :
<ul>
<li>If <a href="#newhouses">newhouses</a> is activated
@@ -759,10 +759,12 @@
</li>
</ul>
</li>
<li>m8 bits 15..12 : free</li>
<li>m8 bits 11..0 : <a href="landscape_externals.html">town building type</a></li>
</ul>
<small><a name="newhouses"></a>Newhouses is the name englobing a newGRF feature developed by TTDPatch devs (mainly Csaboka).<br>
It allows the replacement of the properties as well as the graphics of houses in the game.<br>
To distinguish between the standard behaviour and the newGRF one, HouseID (m4 + m3[6]) is tested for anything above 110.<br>
To distinguish between the standard behaviour and the newGRF one, HouseID is tested for anything above 110.<br>
110 is the count of standard houses. So above 110 means there is a new definition of at least one house</small>
</td>
</tr>
@@ -876,6 +878,25 @@
<li>m2: index into the array of stations</li>
<li>m3 bits 7..4: persistent random data for railway stations/waypoints and airports)</li>
<li>m3 bits 7..4: <a href="#OwnershipInfo">owner</a> of tram tracks (road stop)</li>
<li>m3 bits 3..2: ground type (road waypoints)
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>on bare land</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>on grass</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>paved</td>
</tr>
</table>
</li>
<li>m3 bit 2: rail station / waypoint may have catenary pylons</li>
<li>m3 bit 1: rail station / waypoint may have catenary wires</li>
<li>m3 bit 0: rail station / waypoint is blocked</li>
<li>m4: custom station id; 0 means standard graphics</li>
<li>m4: <a href="#RoadType">Roadtype</a> for road stops</li>
<li>m5: graphics index (range from 0..255 for each station type):
@@ -956,6 +977,22 @@
</td>
</tr>
<tr>
<td nowrap valign=top><tt>04</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>road waypoints
<table>
<tr>
<td><tt>04</tt>&nbsp; </td>
<td align=left>drive through X</td>
</tr>
<tr>
<td><tt>05</tt>&nbsp; </td>
<td align=left>drive through Y</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>00</tt>..<tt>05</tt>&nbsp; </td>
<td align=left>ship dock
@@ -989,17 +1026,16 @@
</tr>
</table>
</li>
<li>m6 bit 7: rail station / waypoint may have catenary pylons</li>
<li>m6 bit 6: rail station / waypoint may have catenary wires</li>
<li>m6 bits 5..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint)</li>
<li>m6 bits 6..3: the station type (rail, airport, truck, bus, oilrig, dock, buoy, waypoint, road waypoint)</li>
<li>m6 bit 2: pbs reservation state for railway stations/waypoints</li>
<li>m6 bit 0: rail station / waypoint is blocked</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7 bits 4..0: <a href="#OwnershipInfo">owner</a> of road (road stops)</li>
<li>m7: animation frame (railway stations/waypoints, airports)</li>
<li>m8 bit 15: Snow or desert present (road waypoints)</li>
<li>m8 bits 11..6: <a href="#TramType">Tramtype</a></li>
<li>m8 bits 5..0: <a href="#TrackType">track type</a> for railway stations/waypoints</li>
<li>m8 bits 5..0: custom road stop id; 0 means standard graphics</li>
<li>m8 bits 5..0: custom road stop/waypoint id; 0 means standard graphics</li>
</ul>
</td>
</tr>
@@ -1016,99 +1052,94 @@
<li>m1 bits 6..5 : Water class (sea, canal or river)
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (for sea, rivers, and coasts normally <tt>11</tt>)</li>
<li>m2: Depot index (for depots only)</li>
<li>m3 bit 0: Non-flooding state</li>
<li>m4: Random data for canal or river tiles</li>
<li>m5: tile type:
<li>m5 bits 7..4: Water tile type:
<table>
<tr>
<td nowrap valign=top><tt>00</tt>&nbsp; </td>
<td align=left>water, canal or river</td>
</tr>
<tr>
<td nowrap valign=top><tt>01</tt>&nbsp; </td>
<td align=left>coast or riverbank</td>
</tr>
<tr>
<td nowrap valign=top><tt>10</tt>..<tt>1B</tt>&nbsp; </td>
<td align=left>canal locks
<table>
<tr>
<td nowrap valign=top><tt>10</tt>&nbsp; </td>
<td align=left>middle part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>11</tt>&nbsp; </td>
<td align=left>middle part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>12</tt>&nbsp; </td>
<td align=left>middle part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>13</tt>&nbsp; </td>
<td align=left>middle part, (SE-NW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>14</tt>&nbsp; </td>
<td align=left>lower part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>15</tt>&nbsp; </td>
<td align=left>lower part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>16</tt>&nbsp; </td>
<td align=left>lower part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>17</tt>&nbsp; </td>
<td align=left>lower part, (SE-NW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>18</tt>&nbsp; </td>
<td align=left>upper part, (SW-NE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>19</tt>&nbsp; </td>
<td align=left>upper part, (NW-SE direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>1A</tt>&nbsp; </td>
<td align=left>upper part, (NE-SW direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>1B</tt>&nbsp; </td>
<td align=left>upper part, (SE-NW direction)</td>
</tr>
</table>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>80</tt>..<tt>83</tt>&nbsp; </td>
<td align=left>ship depots
<table>
<tr>
<td nowrap valign=top><tt>80</tt>&nbsp; </td>
<td align=left>ship depot, NE part (X direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>81</tt>&nbsp; </td>
<td align=left>ship depot, SW part (X direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>82</tt>&nbsp; </td>
<td align=left>ship depot, NW part (Y direction)</td>
</tr>
<tr>
<td nowrap valign=top><tt>83</tt>&nbsp; </td>
<td align=left>ship depot, SE part (Y direction)</td>
</tr>
</table>
</td>
</tr>
</table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>water, canal or river</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>coast or riverbank</td>
</tr>
<tr>
<td nowrap valign=top><tt>2</tt>&nbsp; </td>
<td>canal lock<br>
<ul>
<li>m5 bits 3..2: Lock part
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>Middle part</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>Lower part</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>Upper part</td>
</tr>
</table>
</li>
<li>m5 bits 1..0: Lock direction
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>NE raised</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>SE raised</td>
</tr>
<tr>
<td><tt>2</tt>&nbsp; </td>
<td>SW raised</td>
</tr>
<tr>
<td><tt>3</tt>&nbsp; </td>
<td>NW raised</td>
</tr>
</table>
</li>
</ul>
</td>
</tr>
<tr>
<td nowrap valign=top><tt>3</tt>&nbsp; </td>
<td>depot<br>
<ul>
<li>m5 bit 1: Depot axis
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>X direction (NE-SW)</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>Y direction (NW-SE)</td>
</tr>
</table>
</li>
<li>m5 bit 0: Depot part
<table>
<tr>
<td><tt>0</tt>&nbsp; </td>
<td>North part</td>
</tr>
<tr>
<td><tt>1</tt>&nbsp; </td>
<td>South part</td>
</tr>
</table>
</li>
</ul>
</td>
</tr>
</table>
</li>
</li>
</ul>
</td>
@@ -1451,6 +1482,7 @@
</li>
<li>m6 bits 5..3: random triggers (NewGRF)</li>
<li>m6 bit 2: bit 8 of type (see m5)</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7: animation frame</li>
</ul>
</td>
@@ -1623,6 +1655,7 @@
<li>m2: index into the array of objects, bits 0 to 15 (upper bits in m5)</li>
<li>m3: random bits</li>
<li>m5: index into the array of objects, bits 16 to 23 (lower bits in m2)</li>
<li>m6 bits 1..0: animated tile state</li>
<li>m7: animation counter</li>
</ul>
</td>

View File

@@ -79,8 +79,8 @@ the array so you can quickly see what is used and what is not.
<tr>
<td rowspan="2">0</td>
<td class="caption">ground</td>
<td class="bits" rowspan=27><span class="used" title="Tile type">XXXX</span> <span class="used" title="Presence and direction of bridge above">XX</span> <span class="used" title="Tropic Zone: only meaningful in tropic climate. It contains the definition of the available zones">XX</span></td>
<td class="bits" rowspan=27><span class="used" title="Tile height">XXXX XXXX</span></td>
<td class="bits" rowspan=29><span class="used" title="Tile type">XXXX</span> <span class="used" title="Presence and direction of bridge above">XX</span> <span class="used" title="Tropic Zone: only meaningful in tropic climate. It contains the definition of the available zones">XX</span></td>
<td class="bits" rowspan=29><span class="used" title="Tile height">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOO</span><span class="usable" title="Owner (always OWNER_NONE)">1 OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Type of hedge on NE border">XXX</span> <span class="used" title="Snow presence">X</span><span class="free">OOOO</span></td>
@@ -130,7 +130,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="used" title="Tile type: simple road (00), level crossing (01), road depot (10)">OO</span> <span class="used" title="Disallow vehicles to go a specific direction">XX</span> <span class="used" title="Road pieces">XXXX</span></td>
<td class="bits"><span class="free">OO</span> <span class="used" title="Pavement type">XXX</span><span class="free">OOO</span></td>
<td class="bits"><span class="free">OO</span><span class="used" title="Snow/desert present">X</span> <span class="free">O</span><span class="used" title="Roadworks counter">XXXX</span></td>
<td class="bits" rowspan=1><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX<span class="free">OO OOOO</span></td>
<td class="bits" rowspan=1><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX</span><span class="free">OO OOOO</span></td>
</tr>
<tr>
<td class="caption">level crossing</td>
@@ -156,17 +156,17 @@ the array so you can quickly see what is used and what is not.
<td class="caption">finished house</td>
<td class="bits" rowspan=2><span class="used" title="House random bits">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="pool" title="Town index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="House type (m4 + m3[6])">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">1</span><span class="free">OO</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Age in years, clamped at 255">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="free">OO</span></td>
<td class="bits" rowspan=2><span class="abuse" title="Newhouses activated: periodic processing time remaining; if not, lift position for houses 04 and 05">XXXX XX</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="abuse" title="If newhouses active, m7 is the current animation frame">XXXX</span> <span class="abuse" title="If newhouses active, m7 is the current animantion frame; if not, lift behaviour for houses 04 and 05">XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=2><span class="free">OOOO</span> <span class="used" title="House type">XXXX XXXX XXXX</span></td>
</tr>
<tr>
<td class="caption">house under construction</td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span> <span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">XXX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">XX</span> <span class="used" title="Construction counter">XXX</span></td>
<td class="bits"><span class="used" title="House is complete/in construction (see m5)">O</span><span class="used" title="House type (m4 + m3[6])">X</span><span class="free">O</span><span class="usable" title="Activated triggers (bits 2..4 don't have a meaning)">X XX</span><span class="used" title="Activated triggers (bits 2..4 don't have a meaning)">XX</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Construction stage">X X</span><span class="used" title="Construction counter">XXX</span></td>
</tr>
<tr>
<td>4</td>
@@ -181,14 +181,14 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=7>5</td>
<td rowspan=8>5</td>
<td class="caption">rail station</td>
<td class="bits" rowspan=7><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=7><span class="pool" title="Station index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits" rowspan=8><span class="free">O</span><span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=8><span class="pool" title="Station index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX</span> <span class="free">O</span><span class="used" title="May have pylons">X</span><span class="used" title="May have wires">X</span><span class="used" title="Tile is blocked">X</span></td>
<td class="bits" rowspan=2><span class="used" title="Custom station specifications ID">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="Graphics index">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="May have pylons">X</span><span class="used" title="May have wires">X</span><span class="used" title="Station type">XXX</span> <span class="used" title="Reserved track">X</span><span class="free">O</span><span class="used" title="Tile is blocked">X</span></td>
<td class="bits" rowspan=2><span class="free">O</span><span class="used" title="Station type">XXX X</span><span class="used" title="Reserved track">X</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OO</span><span class="used" title="Railway type">XX XXXX</span></td>
</tr>
@@ -199,12 +199,17 @@ the array so you can quickly see what is used and what is not.
<tr>
<td class="caption">road stop</td>
<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="free">OO</span><span class="used" title="Roadtype for road stop">XX XXXX</span></td>
<td class="bits"><span class="usable" title="Graphics index">OOOO O</span><span class="used" title="Graphics index: 00 (exit towards NE), 01 (exit towards SE), 02 (exit towards SW), 03 (exit towards NW), 04 (drive through X), 05 (drive through Y)">XXX</span></td>
<td class="bits" rowspan=5><span class="free">OO</span><span class="used" title="Station type">XX X</span><span class="free">OOO</span></td>
<td class="bits"><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Roadtype for road stop">XX XXXX</span></td>
<td class="bits" rowspan=2><span class="usable" title="Graphics index">OOOO O</span><span class="used" title="Graphics index: 00 (exit towards NE), 01 (exit towards SE), 02 (exit towards SW), 03 (exit towards NW), 04 (drive through X), 05 (drive through Y)">XXX</span></td>
<td class="bits" rowspan=6><span class="free">O</span><span class="used" title="Station type">XXX X</span><span class="free">O</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="free">OOO</span><span class="used" title="Owner of road">X XXXX</span></td>
<td class="bits"><span class="free">OOOO</span> <span class="used" title="Tram type">XXXX XX</span> <span class="used" title="Custom road stops specifications ID">XXXXXX</span></td>
</tr>
<tr>
<td class="caption">road waypoint</td>
<td class="bits"><span class="used" title="Owner of tram">XXXX</span> <span class="used" title="Pavement type">XX</span><span class="free">OO</span></td>
<td class="bits"><span class="used" title="Snow/desert present">X</span><span class="free">OOO</span> <span class="used" title="Tram type">XXXX XX</span> <span class="used" title="Custom road stops specifications ID">XXXXXX</span></td>
</tr>
<tr>
<td class="caption">airport</td>
<td class="bits"><span class="used" title="Random bits">XXXX</span> <span class="free">OOOO</span></td>
@@ -235,32 +240,37 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="free">OOOO OOOO</span></td>
</tr>
<tr>
<td rowspan=4>6</td>
<td class="caption">sea, shore</td>
<td class="bits" rowspan=4><span class="used" title="Ship docking tile status">X</span> <span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=3><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOO</span><span class="used" title="Sea shore flag">X</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO</td>
<td rowspan=5>6</td>
<td class="caption">sea</td>
<td class="bits" rowspan=5><span class="used" title="Ship docking tile status">X</span> <span class="used" title="Water class">XX</span> <span class="used" title="Owner">XXXXX</span></td>
<td class="bits" rowspan=4><span class="free">OOOO OOOO OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOO</span><span class="used" title="Non-flooding state">X</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0000</span> <span class="free">OOO0</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO</span></td>
<td class="bits" rowspan=5><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
<tr>
<td class="caption">canal, river</td>
<td class="bits"><span class="used" title="Canal/river random bits">XXXX XXXX</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>O</span> <span class="free">OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0000</span> <span class="free">OOOO</span></td>
</tr>
<tr>
<td class="caption">shore</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0001</span> <span class="free">OOOO</span></td>
</tr>
<tr>
<td class="caption">lock</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">O<span class="usable">OO</span>1</span> <span class="used" title="Lock part">XX</span> <span class="used" title="Lock orientation m5[1..0]">XX</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0010</span> <span class="used" title="Lock part">XX</span><span class="used" title="Lock orientation m5[1..0]">XX</span></td>
</tr>
<tr>
<td class="caption">shipdepot</td>
<td class="bits"><span class="pool" title="Depot index on pool">XXXX XXXX XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">1<span class="usable">OOO</span></span> <span class="free">OO</span><span class="used" title="Depot axis">X</span> <span class="used" title="Depot part">X</span></td>
<td class="bits"><span class="used" title="Water tile type: coast, clear, lock, depot">0011</span> <span class="free">OO</span><span class="used" title="Depot axis">X</span><span class="used" title="Depot part">X</span></td>
</tr>
<tr>
<td rowspan=2>8</td>
@@ -270,7 +280,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits" rowspan=2><span class="used" title="Random bits">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation loop">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="used" title="Industry graphics ID (m5 + m6[2])">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Random triggers (NewGRF)">XXX</span> <span class="used" title="Industry graphics ID (m5 + m6[2])">X</span><span class="free">OO</span></td>
<td class="bits" rowspan=2><span class="free">OO</span><span class="used" title="Random triggers (NewGRF)">XXX</span> <span class="used" title="Industry graphics ID (m5 + m6[2])">X</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits" rowspan=2><span class="used" title="Animation frame">XXXX XXXX</span></td>
<td class="bits" rowspan=2><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>
@@ -303,7 +313,7 @@ the array so you can quickly see what is used and what is not.
<td class="bits"><span class="used" title="Random bits">XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="pool" title="Object index on pool (m2 + m5)">XXXX XXXX</span></td>
<td class="bits"><span class="free">OOOO OOOO</span></td>
<td class="bits"><span class="free">OOOO OO</span><span class="used" title="Animated tile state">XX</span></td>
<td class="bits"><span class="used" title="Animation counter">XXXX XXXX</span></td>
<td class="bits" rowspan=1><span class="free">OOOO OOOO OOOO OOOO</span></td>
</tr>

View File

@@ -20,7 +20,6 @@
.Op Fl M Ar musicset
.Op Fl n Ar host Ns Oo : Ns Ar port Oc Ns Op # Ns Ar company
.Op Fl p Ar password
.Op Fl P Ar password
.Op Fl q Ar savegame
.Op Fl r Ar width Ns x Ns Ar height
.Op Fl s Ar driver
@@ -100,10 +99,6 @@ play as.
Password used to join server.
Only useful with
.Fl n .
.It Fl P Ar password
Password used to join company.
Only useful with
.Fl n .
.It Fl q Ar savegame
Write some information about the specified savegame and exit.
.It Fl Q

View File

@@ -7,18 +7,20 @@ This guide is for OpenTTD developers/maintainers, to release a new version of Op
* If this is a beta version release, skip this step.
* If this is an RC1 (first Release Candidate) build, create a new branch `release/nn` where `nn` is the major version number, then apply changes similar to [PR#9573](https://github.com/OpenTTD/OpenTTD/pull/9573). You also need to forwardport the changelog, as in [PR#10113](https://github.com/OpenTTD/OpenTTD/pull/10113).
* Update CMakeLists.txt
* Add a new (empty) AI compatibility script in bin/ai/
* Add the new version to CheckAPIVersion in src/ai/ai_info.cpp + src/game/game_info.cpp
* Add the new version to src/script/api/ai_changelog.hpp + src/script/api/game_changelog.hpp
* Update the version of regression in bin/ai/regression/regression_info.nut
* Add a note to src/saveload/saveload.h about which savegame version is used in the branch.
* Update the version in `CMakeLists.txt` in the master branch, heading for the next major release, e.g. from 14.0 to 15.0.
* Add a new (empty) AI compatibility script in `bin/ai/`
* Add the new version to CheckAPIVersion in `src/ai/ai_info.cpp` and `src/game/game_info.cpp`
* Add the new version to `src/script/api/ai_changelog.hpp` and `src/script/api/game_changelog.hpp`
* Update the version of regression in `bin/ai/regression/regression_info.nut`
* Add a note to `src/saveload/saveload.h` about which savegame version is used in the branch.
* If this is a later RC or release build and the release branch already exists, you'll need to backport fixes and language from master to this branch, which were merged after the branch diverged from master. You can use these two helper scripts: https://github.com/OpenTTD/scripts/tree/main/backport
* If this is a maintenance release, update the version in `CMakeLists.txt` in the release branch, e.g. from 14.0 to 14.1.
## Step 1: Prepare changelog documentation
1. Update the [changelog](../changelog.txt) with new changes since the last release.
1. Update the [changelog](../changelog.md) with new changes since the last release.
* Changelog entries are typically PR titles, but can be edited to be more helpful without context.
* Don't include fixes to things which haven't previously been released (like fixes to features which are in the same changelog).
* Order the entries by importance: `Feature > Add > Change > Fix`, then numerically by PR number.
@@ -29,20 +31,26 @@ This guide is for OpenTTD developers/maintainers, to release a new version of Op
1. Go to https://github.com/OpenTTD/website/new/main/_posts and write a new announcement post. See a [previous example](https://github.com/OpenTTD/website/pull/238) for a template.
2. Create a new branch for this post and open a PR for it.
3. Write announcement text for socials like Forum/Discord/Twitter/Reddit and include it in the PR.
3. Write announcement text for the store pages and socials like TT-Forums / Discord / Twitter / Reddit / Fosstodon / etc., and include it in the PR.
4. Create a Steam news image for that post and include it in the PR.
5. Check the website post (preview link via checks page) and make corrections. We usually just use the GitHub web interface for this and squash the result later.
5. Check the website post ("View Deployment" link) and make corrections. We usually just use the GitHub web interface for this and squash the result later.
6. Get this PR approved, but do not merge yet.
## Step 3: Make the actual OpenTTD release
1. Go to https://github.com/OpenTTD/OpenTTD/releases/new and create a new tag matching the release number. For the body of the release, see any older release. "Set as a pre-release" for a beta or RC, set as latest for a real release.
2. Merge website PR.
3. Wait for the OpenTTD release checks to be complete.
4. Check that website links to the new release are working and correct, using the [staging website](https://www-staging.openttd.org/).
5. If this is a full release, ask orudge to update the Microsoft Store and TrueBrain to move the release from the "testing" to "default" branch on Steam.
1. Confirm that the version in `CMakeLists.txt` matches the intended release version.
2. Go to https://github.com/OpenTTD/OpenTTD/releases/new and create a new tag matching the release number. For the body of the release, copy in the changelog. "Set as a pre-release" for a beta or RC.
3. Wait for the OpenTTD release workflow to be complete.
4. If this is a full release:
* for `Steam`: under Steamworks -> SteamPipe -> Builds, set the "testing" branch live on the "default" branch. This will request 2FA validation.
* for `GOG`: under Builds, "Publish" the freshly uploaded builds to `Master`, `GOG-use only` and `Testing`.
* for `Microsoft Store`: ask orudge to publish the new release.
Access to `Steam`, `GOG` and/or `Microsoft Store` requires a developer account on that platform.
You will need access to the shared keystore in order to create such an account.
For help and/or access to either or both, please contact TrueBrain.
## Step 4: Tell the world
1. Tag and create a website release to trigger the actions that update the website.
2. After the website is live, make announcements on social media. You may need to coordinate with other developers who can make posts on Twitter, Reddit, Steam, and GOG.
1. Merge the website PR. This will publish the release post.
2. Make announcements on social media and store pages. You may need to coordinate with other developers who can make posts on TT-Forums, Twitter, Reddit, Fosstodon, Discord, Steam, GOG, Microsoft Store, etc.

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# OpenTTD's known bugs
## Table of contents
- 1.0) About
- 2.0) Known bugs
## 1.0) About
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at https://github.com/OpenTTD/OpenTTD/issues
Also check the closed bugs when searching for your bug in this system as we
might have fixed the bug in the mean time.
## 2.0) Known bugs
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
### No suitable AI can be found:
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
### After a while of playing, colours get corrupted:
In Windows 7 the background slideshow corrupts the colour mapping
of OpenTTD's 8bpp screen modes. Workarounds for this are:
* Switching to windowed mode, instead of fullscreen
* Switching off background slideshow
* Setting up the `32bpp-anim` or `32bpp-optimized` blitter
### Custom vehicle type name is incorrectly aligned:
Some NewGRFs use sprites that are bigger than normal in the "buy
vehicle" window. Due to this they have to encode an offset for
the vehicle type name. Upon renaming the vehicle type this encoded
offset is stripped from the name because the "edit box" cannot show
this encoding. As a result the custom vehicle type names will get
the default alignment. The only way to (partially) fix this is by
adding spaces to the custom name.
### Clipping problems [#119]:
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
### Mouse scrolling not possible at the edges of the screen [#383] [#3966]:
Scrolling the viewport with the mouse cursor at the edges of the screen
in the same direction of the edge will fail. If the cursor is near the
edge the scrolling will be very slow.
OpenTTD only receives cursor position updates when the cursor is inside
OpenTTD's window. It is not told how far you have moved the cursor
outside of OpenTTD's window.
### Lost trains ignore (block) exit signals [#1473]:
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the amount
of work needed to write a system that prevents the lost trains from
taking the wrong direction.
### Vehicle owner of last transfer leg gets paid for all [#2427]:
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
### Forbid 90 degree turns does not work for crossing PBS paths [#2737]:
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
### Duplicate (station) names after renaming [#3204]:
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
### Extreme CPU usage/hangs when using SDL and PulseAudio [#3294], OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU:
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This problem is seen most in Ubuntu 9.04 and higher.
This is because recent versions of the PulseAudio sound server
are configured to use timer-based audio scheduling rather than
interrupt-based audio scheduling. Configuring PulseAudio to force
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
`/etc/pulse/default.pa` file:
`load-module module-udev-detect`
to
`load-module module-udev-detect tsched=0`
Note that PulseAudio must be restarted for changes to take effect. Older
versions of PulseAudio may use the module-hal-detect module instead.
Adding tsched=0 to the end of that line will have a similar effect.
Another possible solution is selecting the "pulse" backend of SDL
by either using `SDL_AUDIODRIVER=pulse openttd` at the command
prompt or installing the `libsdl1.2debian-pulseaudio` package from
Ubuntu's Universe repository. For other distributions a similar
package needs to be installed.
### OpenTTD not properly resizing with SDL on X [#3305]:
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g. you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are GNOME's
and KDE's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
### Incorrect colours, crashes upon exit, debug warnings and smears upon window resizing with SDL on macOS [#3447]:
Video handling with (lib)SDL under macOS is known to fail on some
versions of macOS with some hardware configurations. Some of
the problems happen only under some circumstances whereas others
are always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with macOS.
### Train crashes entering same junction from block and path signals [#3928]:
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
back another train can enter the reserved path (only) via that
same two way block signal.
The reason for this has to do with optimisation; to fix this issue
the signal update has to pass all path signals until it finds either
a train or a backwards facing signal. This is a very expensive task.
The (signal) setups that allow these crashes can furthermore be
considered incorrectly signalled; one extra safe waiting point for
the train entering from path signal just after the backwards facing
signal (from the path signal train) resolves the issue.
### Crashes when run in a VM using Parallels Desktop [#4003]:
When the Windows version of OpenTTD is executed in a VM under
Parallels Desktop a privileged instruction exception may be thrown.
As OpenTTD works natively on macOS as well as natively on Windows and
these native builds both don't exhibit this behaviour this crash is
most likely due to a bug in the virtual machine, something out of
the scope of OpenTTD. Most likely this is due to Parallels Desktop
lacking support for RDTSC calls. The problem can be avoided by using
other VM-software, Wine, or running natively on macOS.
### Entry- and exit signals are not dragged [#4378]:
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more
convenient solution. There are little to no occasions where more
than one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
### (Temporary) wrong colours when switching to full screen [#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
* Setting fullscreen_bpp to 32
* Setting up the 32bpp-anim or 32bpp-optimized blitter
### Can't run OpenTTD with the -d option from a MSYS console [#4587]:
The MSYS console does not allow OpenTTD to open an extra console for
debugging output. Compiling OpenTTD with the --enable-console
configure option prevents this issue and allows the -d option to use
the MSYS console for its output.
### Unreadable characters for non-latin locales [#4607]:
OpenTTD does not ship a non-latin font in its graphics files. As a
result OpenTTD needs to acquire the font from somewhere else. What
OpenTTD does is ask the operating system, or a system library, for
the best font for a given language if the currently loaded font
does not provide all characters of the chosen translation. This
means that OpenTTD has no influence over the quality of the chosen
font; it just does the best it can do.
If the text is unreadable there are several steps that you can take
to improve this. The first step is finding a good font and configure
this in the configuration file. See section 9.0 of README.md for
more information. You can also increase the font size to make the
characters bigger and possible better readable.
If the problem is with the clarity of the font you might want to
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
settings to "true". However, anti-aliasing only works when a 32-bit
blitter has been selected, e.g. `blitter = "32bpp-anim"`, as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
### Train does not crash with itself [#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional
computational power for signals, which is not considered worth
the effort, as it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
### Aircraft coming through wall in rotated airports [#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
### Vehicles not keeping their "maximum" speed [#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle to
never come in the neighbourhood of the equilibrium and not slowing
down when near the equilibrium will cause the vehicle to never slow
down towards the equilibrium once it has come down a hill.
It is possible to calculate whether the equilibrium will be passed,
but then all acceleration calculations need to be done twice.
### Settings not saved when OpenTTD crashes [#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the wrong
thing. If you really need the configuration changes to be saved,
and you need to run a version that crashes regularly, then you can
use the `saveconfig` command in the console to save the settings.
### Not all NewGRFs, AIs, game scripts are found [#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of README.md.
### Mouse cursor going missing with SDL [#4997]:
Under certain circumstances SDL does not notify OpenTTD of changes with
respect to the mouse pointer, specifically whether the mouse pointer
is within the bounds of OpenTTD or not. For example, if you "Alt-Tab"
to another application the mouse cursor will still be shown in OpenTTD,
and when you move the mouse outside of the OpenTTD window so the cursor
gets hidden, open/move another application on top of the OpenTTD window
and then Alt-tab back into OpenTTD the cursor will not be shown.
We cannot fix this problem as SDL simply does not provide the required
information in these corner cases. This is a bug in SDL and as such
there is little that we can do about it.
### Trains might not stop at platforms that are currently being changed [#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping.
This is caused by the fact that the train is considered to already
have stopped if it's beyond its assigned stopping location. We can't
let the train stop just anywhere in the station because then it would
never leave the station if you have the same station in the order
list multiple times in a row or if there is only one station
in theorder list (see #5684).
### Some houses and industries are not affected by transparency [#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics
do not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with
the original graphics.
### Involuntary cargo exchange with cargodist via neutral station [#6114]:
When two players serve a neutral station at an industry, a cross-company
chain for cargo flow can and will be established which can only be
interrupted if one of the players stops competing for the resources of
that industry. There is an easy fix for this: If you are loading at the
shared station make the order "no unload" and if you're unloading make
it "no load". Cargodist will then figure out that it should not create
such a route.
### Incorrect ending year displayed in end of game newspaper [#8625]
The ending year of the game is configurable, but the date displayed in
the newspaper at the end of the game is part of the graphics, not text.
So to fix this would involve fixing the graphics in every baseset,
including the original. Additionally, basesets are free to put this
text in different positions (which they do), making a proper solution
to this infinitely more complex for a part of the game that fewer than
1% of players ever see.

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OpenTTD's known bugs
------------------------------------------------------------------------
Table of contents
-----------------
1.0) About
2.0) Known bugs
1.0) About
---- -----
All bugs listed below are marked as known. Please do not submit any bugs
that are the same as these. If you do, do not act surprised, because
we WILL flame you!
The current list of known bugs that we intend to fix can be found in our
bug tracking system at https://github.com/OpenTTD/OpenTTD/issues
Also check the closed bugs when searching for your bug in this system as we
might have fixed the bug in the mean time.
2.0) Known bugs
---- ----------------------------------
This section lists all known bugs that we do not intend to fix and the
reasons why we think that fixing them is infeasible. We might make some
minor improvements that reduce the scope of these bugs, but we will not
be able to completely fix them.
No suitable AI can be found:
If you have no AIs and an AI is started the so-called 'dummy' AI will
be loaded. This AI does nothing but writing a message on the AI debug
window and showing a red warning. There are basically two solutions
for this problem: Either you set the number of AI players to 0 so that
no AI is started. You find that setting at the top of the window in the
"AI / Game Scripts Settings" window.
The other solution is acquiring (downloading) some AI. The easiest way
to do this is via the "Check Online Content" button in the main (intro)
menu or directly in the "AI / Game Scripts Settings" dialogue via the
"Check Online Content" button.
After a while of playing, colours get corrupted:
In Windows 7 the background slideshow corrupts the colour mapping
of OpenTTD's 8bpp screen modes. Workarounds for this are:
a) Switching to windowed mode, instead of fullscreen
b) Switching off background slideshow
c) Setting up the 32bpp-anim or 32bpp-optimized blitter
Custom vehicle type name is incorrectly aligned:
Some NewGRFs use sprites that are bigger than normal in the "buy
vehicle" window. Due to this they have to encode an offset for
the vehicle type name. Upon renaming the vehicle type this encoded
offset is stripped from the name because the "edit box" cannot show
this encoding. As a result the custom vehicle type names will get
the default alignment. The only way to (partially) fix this is by
adding spaces to the custom name.
Clipping problems [#119]:
In some cases sprites are not drawn as one would expect. Examples of
this are aircraft that might be hidden below the runway or trees that
in some cases are rendered over vehicles.
The primary cause of this problem is that OpenTTD does not have enough
data (like a 3D model) to properly determine what needs to be drawn in
front of what. OpenTTD has bounding boxes but in lots of cases they
are either too big or too small and then cause problems with what
needs to be drawn in front of what. Also some visual tricks are used.
For example trains at 8 pixels high, the catenary needs to be drawn
above that. When you want to draw bridges on top of that, which are
only one height level (= 8 pixels) higher, you are getting into some
big problems.
We can not change the height levels; it would require us to either
redraw all vehicle or all landscape graphics. Doing so would mean we
leave the Transport Tycoon graphics, which in effect means OpenTTD
will not be a Transport Tycoon clone anymore.
Mouse scrolling not possible at the edges of the screen [#383] [#3966]:
Scrolling the viewport with the mouse cursor at the edges of the screen
in the same direction of the edge will fail. If the cursor is near the
edge the scrolling will be very slow.
OpenTTD only receives cursor position updates when the cursor is inside
OpenTTD's window. It is not told how far you have moved the cursor
outside of OpenTTD's window.
Lost trains ignore (block) exit signals [#1473]:
If trains are lost they ignore block exit signals, blocking junctions
with presignals. This is caused because the path finders cannot tell
where the train needs to go. As such a random direction is chosen at
each junction. This causes the trains to occasionally to make choices
that are unwanted from a player's point of view.
This will not be fixed because lost trains are in almost all cases a
network problem, e.g. a train can never reach a specific place. This
makes the impact of fixing the bug enormously small against the amount
of work needed to write a system that prevents the lost trains from
taking the wrong direction.
Vehicle owner of last transfer leg gets paid for all [#2427]:
When you make a transfer system that switches vehicle owners. This
is only possible with 'industry stations', e.g. the oil rig station
the owner of the vehicle that does the final delivery gets paid for
the whole trip. It is not shared amongst the different vehicle
owners that have participated in transporting the cargo.
This sharing is not done because it would enormously increase the
memory and CPU usage in big games for something that is happening
in only one corner case. We think it is not worth the effort until
sharing of stations is an official feature.
Forbid 90 degree turns does not work for crossing PBS paths [#2737]:
When you run a train through itself on a X junction with PBS turned on
the train will not obey the 'forbid 90 degree turns' setting. This is
due to the fact that we can not be sure that the setting was turned
off when the track was reserved, which means that we assume it was
turned on and that the setting does not hold at the time. We made it
this way to allow one to change the setting in-game, but it breaks
slightly when you are running your train through itself. Running a
train through means that your network is broken and is thus a user
error which OpenTTD tries to graciously handle.
Fixing this bug means that we need to record whether this particular
setting was turned on or off at the time the reservation was made. This
means adding quite a bit of data to the savegame for solving an issue
that is basically an user error. We think it is not worth the effort.
Duplicate (station) names after renaming [#3204]:
After renaming stations one can create duplicate station names. This
is done giving a station the same custom name as another station with
an automatically generated name.
The major part of this problem is that station names are translatable.
Meaning that a station is called e.g. '<TOWN> Central' in English and
'<TOWN> Centraal' in Dutch. This means that in network games the
renaming of a town could cause the rename to succeed on some clients
and fail at others. This creates an inconsistent game state that will
be seen as a 'desync'. Secondly the custom names are intended to fall
completely outside of the '<TOWN> <name>' naming of stations, so when
you rename a town all station names are updated accordingly.
As a result the decision has been made that all custom names are only
compared to the other custom names in the same class and not compared
to the automatically generated names.
Extreme CPU usage/hangs when using SDL and PulseAudio [#3294],
OpenTTD hangs/freezes when closing, OpenTTD is slow, OpenTTD uses a lot of CPU:
OpenTTD can be extremely slow/use a lot of CPU when the sound is
played via SDL and then through PulseAudio's ALSA wrapper. Under the
same configuration OpenTTD, or rather SDL, might hang when exiting
the game. This problem is seen most in Ubuntu 9.04 and higher.
This is because recent versions of the PulseAudio sound server
are configured to use timer-based audio scheduling rather than
interrupt-based audio scheduling. Configuring PulseAudio to force
use of interrupt-based scheduling may resolve sound problems for
some users. Under recent versions of Ubuntu Linux (9.04 and higher)
this can be accomplished by changing the following line in the
/etc/pulse/default.pa file:
load-module module-udev-detect
to
load-module module-udev-detect tsched=0
Note that PulseAudio must be restarted for changes to take effect. Older
versions of PulseAudio may use the module-hal-detect module instead.
Adding tsched=0 to the end of that line will have a similar effect.
Another possible solution is selecting the "pulse" backend of SDL
by either using "SDL_AUDIODRIVER=pulse openttd" at the command
prompt or installing the 'libsdl1.2debian-pulseaudio' package from
Ubuntu's Universe repository. For other distributions a similar
package needs to be installed.
OpenTTD not properly resizing with SDL on X [#3305]:
Under some X window managers OpenTTD's window does not properly
resize. You will either end up with a black bar at the right/bottom
side of the window or you cannot see the right/bottom of the window,
e.g. you cannot see the status bar. The problem is that OpenTTD does
not always receive a resize event from SDL making it impossible for
OpenTTD to know that the window was resized; sometimes moving the
window will solve the problem.
Window managers that are known to exhibit this behaviour are GNOME's
and KDE's. With the XFCE's and LXDE's window managers the resize
event is sent when the user releases the mouse.
Incorrect colours, crashes upon exit, debug warnings and smears upon
window resizing with SDL on macOS [#3447]:
Video handling with (lib)SDL under macOS is known to fail on some
versions of macOS with some hardware configurations. Some of
the problems happen only under some circumstances whereas others
are always present.
We suggest that the SDL video/sound backend is not used for OpenTTD
in combinations with macOS.
Train crashes entering same junction from block and path signals [#3928]:
When a train has reserved a path from a path signal to a two way
block signal and the reservation passes a path signal through the
back another train can enter the reserved path (only) via that
same two way block signal.
The reason for this has to do with optimisation; to fix this issue
the signal update has to pass all path signals until it finds either
a train or a backwards facing signal. This is a very expensive task.
The (signal) setups that allow these crashes can furthermore be
considered incorrectly signalled; one extra safe waiting point for
the train entering from path signal just after the backwards facing
signal (from the path signal train) resolves the issue.
Crashes when run in a VM using Parallels Desktop [#4003]:
When the Windows version of OpenTTD is executed in a VM under
Parallels Desktop a privileged instruction exception may be thrown.
As OpenTTD works natively on macOS as well as natively on Windows and
these native builds both don't exhibit this behaviour this crash is
most likely due to a bug in the virtual machine, something out of
the scope of OpenTTD. Most likely this is due to Parallels Desktop
lacking support for RDTSC calls. The problem can be avoided by using
other VM-software, Wine, or running natively on macOS.
Entry- and exit signals are not dragged [#4378]:
Unlike all other signal types, the entry- and exit signals are not
dragged but instead normal signals are placed on subsequent track
sections. This is done on purpose as this is the usually more
convenient solution. There are little to no occasions where more
than one entry or exit signal in a row are useful. This is different
for all other signal types where several in a row can serve one
purpose or another.
Station build date is incorrect [#4415]:
The tile query tool will show the date of the last (re)construction
at the station and not the date of the first construction. This is
due to compatibility reasons with NewGRFs and the fact that it is
wrong to say that the station is built in a particular year when it
was completely destroyed/rebuilt later on.
The tile query tool can be fixed by changing the "Build date" text
to "Date at which the last (re)construction took place" but this is
deemed too specific and long for that window.
(Temporary) wrong colours when switching to full screen [#4511]:
On Windows it can happen that you temporarily see wrong colours
when switching to full screen OpenTTD, either by starting
OpenTTD in full screen mode, changing to full screen mode or by
ALT-TAB-ing into a full screen OpenTTD. This is caused by the
fact that OpenTTD, by default, uses 8bpp paletted output. The
wrong colours you are seeing is a temporary effect of the video
driver switching to 8bpp palette mode.
This issue can be worked around in two ways:
a) Setting fullscreen_bpp to 32
b) Setting up the 32bpp-anim or 32bpp-optimized blitter
Can't run OpenTTD with the -d option from a MSYS console [#4587]:
The MSYS console does not allow OpenTTD to open an extra console for
debugging output. Compiling OpenTTD with the --enable-console
configure option prevents this issue and allows the -d option to use
the MSYS console for its output.
Unreadable characters for non-latin locales [#4607]:
OpenTTD does not ship a non-latin font in its graphics files. As a
result OpenTTD needs to acquire the font from somewhere else. What
OpenTTD does is ask the operating system, or a system library, for
the best font for a given language if the currently loaded font
does not provide all characters of the chosen translation. This
means that OpenTTD has no influence over the quality of the chosen
font; it just does the best it can do.
If the text is unreadable there are several steps that you can take
to improve this. The first step is finding a good font and configure
this in the configuration file. See section 9.0 of README.md for
more information. You can also increase the font size to make the
characters bigger and possible better readable.
If the problem is with the clarity of the font you might want to
enable anti-aliasing by setting the small_aa/medium_aa/large_aa
settings to "true". However, anti-aliasing only works when a 32-bit
blitter has been selected, e.g. blitter = "32bpp-anim", as with the
8 bits blitter there are not enough colours to properly perform the
anti-aliasing.
Train does not crash with itself [#4635]:
When a train drives in a circle the front engine passes through
wagons of the same train without crashing. This is intentional.
Signals are only aware of tracks, they do not consider the train
length and whether there would be enough room for a train in some
circle it might drive on. Also the path a train might take is not
necessarily known when passing a signal.
Checking all circumstances would take a lot of additional
computational power for signals, which is not considered worth
the effort, as it does not add anything to gameplay.
Nevertheless trains shall not crash in normal operation, so making
a train not crash with itself is the best solution for everyone.
Aircraft coming through wall in rotated airports [#4705]:
With rotated airports, specifically hangars, you will see that the
aircraft will show a part through the back wall of the hangar.
This can be solved by only drawing a part of the plane when being
at the back of the hangar, however then with transparency turned on
the aircraft would be shown partially which would be even weirder.
As such the current behaviour is deemed the least bad.
The same applies to overly long ships and their depots.
Vehicles not keeping their "maximum" speed [#4815]:
Vehicles that have not enough power to reach and maintain their
advertised maximum speed might be constantly jumping between two
speeds. This is due to the fact that speed and its calculations
are done with integral numbers instead of floating point numbers.
As a result of this a vehicle will never reach its equilibrium
between the drag/friction and propulsion. So in effect it will be
in a vicious circle of speeding up and slowing down due to being
just at the other side of the equilibrium.
Not speeding up when near the equilibrium will cause the vehicle to
never come in the neighbourhood of the equilibrium and not slowing
down when near the equilibrium will cause the vehicle to never slow
down towards the equilibrium once it has come down a hill.
It is possible to calculate whether the equilibrium will be passed,
but then all acceleration calculations need to be done twice.
Settings not saved when OpenTTD crashes [#4846]:
The settings are not saved when OpenTTD crashes for several reasons.
The most important is that the game state is broken and as such the
settings might contain invalid values, or the settings have not even
been loaded yet. This would cause invalid or totally wrong settings
to be written to the configuration file.
A solution to that would be saving the settings whenever one changes,
however due to the way the configuration file is saved this requires
a flush of the file to the disk and OpenTTD needs to wait till that
is finished. On some file system implementations this causes the
flush of all 'write-dirty' caches, which can be a significant amount
of data to be written. This can further be aggravated by spinning
down disks to conserve power, in which case this disk needs to be
spun up first. This means that many seconds may pass before the
configuration file is actually written, and all that time OpenTTD
will not be able to show any progress. Changing the way the
configuration file is saved is not an option as that leaves us more
vulnerable to corrupt configuration files.
Finally, crashes should not be happening. If they happen they should
be reported and fixed, so essentially fixing this is fixing the wrong
thing. If you really need the configuration changes to be saved,
and you need to run a version that crashes regularly, then you can
use the 'saveconfig' command in the console to save the settings.
Not all NewGRFs, AIs, game scripts are found [#4887]:
Under certain situations, where the path for the content within a
tar file is the same as other content on the file system or in another
tar file, it is possible that content is not found. A more thorough
explanation and solutions are described in section 4.4 of README.md.
Mouse cursor going missing with SDL [#4997]:
Under certain circumstances SDL does not notify OpenTTD of changes with
respect to the mouse pointer, specifically whether the mouse pointer
is within the bounds of OpenTTD or not. For example, if you "Alt-Tab"
to another application the mouse cursor will still be shown in OpenTTD,
and when you move the mouse outside of the OpenTTD window so the cursor
gets hidden, open/move another application on top of the OpenTTD window
and then Alt-tab back into OpenTTD the cursor will not be shown.
We cannot fix this problem as SDL simply does not provide the required
information in these corner cases. This is a bug in SDL and as such
there is little that we can do about it.
Trains might not stop at platforms that are currently being changed [#5553]:
If you add tiles to or remove tiles from a platform while a train is
approaching to stop at the same platform, that train can miss the place
where it's supposed to stop and pass the station without stopping.
This is caused by the fact that the train is considered to already
have stopped if it's beyond its assigned stopping location. We can't
let the train stop just anywhere in the station because then it would
never leave the station if you have the same station in the order
list multiple times in a row or if there is only one station
in theorder list (see #5684).
Some houses and industries are not affected by transparency [#5817]:
Some of the default houses and industries (f.e. the iron ore mine) are
not affected by the transparency options. This is because the graphics
do not (completely) separate the ground from the building.
This is a bug of the original graphics, and unfortunately cannot be
fixed with OpenGFX for the sake of maintaining compatibility with
the original graphics.
Involuntary cargo exchange with cargodist via neutral station [#6114]:
When two players serve a neutral station at an industry, a cross-company
chain for cargo flow can and will be established which can only be
interrupted if one of the players stops competing for the resources of
that industry. There is an easy fix for this: If you are loading at the
shared station make the order "no unload" and if you're unloading make
it "no load". Cargodist will then figure out that it should not create
such a route.
Incorrect ending year displayed in end of game newspaper [#8625]
The ending year of the game is configurable, but the date displayed in
the newspaper at the end of the game is part of the graphics, not text.
So to fix this would involve fixing the graphics in every baseset,
including the original. Additionally, basesets are free to put this
text in different positions (which they do), making a proper solution
to this infinitely more complex for a part of the game that fewer than
1% of players ever see.

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@@ -1 +1 @@
4f03553f614a06d86dc06376db3353c7
8bc3926cb50e19747de498357417d973

View File

@@ -20,6 +20,7 @@ if(GRFCODEC_FOUND)
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui.nfo
${CMAKE_CURRENT_SOURCE_DIR}/palette.nfo
${CMAKE_CURRENT_SOURCE_DIR}/roadstops.nfo
${CMAKE_CURRENT_SOURCE_DIR}/road_waypoints.nfo
${CMAKE_CURRENT_SOURCE_DIR}/signals.nfo
${CMAKE_CURRENT_SOURCE_DIR}/sloped_tracks.nfo
${CMAKE_CURRENT_SOURCE_DIR}/tramtracks.nfo
@@ -42,6 +43,7 @@ if(GRFCODEC_FOUND)
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui_convert_tram.png
${CMAKE_CURRENT_SOURCE_DIR}/openttdgui_group_livery.png
${CMAKE_CURRENT_SOURCE_DIR}/roadstops.png
${CMAKE_CURRENT_SOURCE_DIR}/road_waypoints.png
${CMAKE_CURRENT_SOURCE_DIR}/signals.png
${CMAKE_CURRENT_SOURCE_DIR}/sloped_tracks.png
${CMAKE_CURRENT_SOURCE_DIR}/tramtracks.png

View File

@@ -98,3 +98,4 @@
#include "mono.nfo"
#include "tunnel_portals.nfo"
#include "palette.nfo"
#include "road_waypoints.nfo"

View File

@@ -0,0 +1,14 @@
// This file is part of OpenTTD.
// OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
// OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
//
-1 * 0 0C "Road waypoints"
//@@LINT OFF
-1 * 3 05 19 04
//@@LINT ON
-1 sprites/road_waypoints.png 8bpp 10 10 64 40 -5 -22 normal
-1 sprites/road_waypoints.png 8bpp 90 10 64 40 -31 -9 normal
-1 sprites/road_waypoints.png 8bpp 170 10 64 35 -31 -4 normal
-1 sprites/road_waypoints.png 8bpp 240 10 64 35 -57 -17 normal

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After

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@@ -1,4 +1,3 @@
FROM emscripten/emsdk:3.1.42
FROM emscripten/emsdk:3.1.57
COPY emsdk-liblzma.patch /
RUN cd /emsdk/upstream/emscripten && patch -p1 < /emsdk-liblzma.patch
COPY ports/liblzma.py /emsdk/upstream/emscripten/tools/ports/contrib/liblzma.py

View File

@@ -2,8 +2,8 @@
Please use docker with the supplied `Dockerfile` to build for emscripten.
It takes care of a few things:
- Use a version of emscripten we know works
- Patch in LibLZMA support (as this is not supported by upstream)
- Use a version of emscripten we know works.
- Add LibLZMA library under contrib ports.
First, build the docker image by navigating in the folder this `README.md` is in, and executing:
```

View File

@@ -1,7 +1,7 @@
# LibLZMA is a custom addition to the emscripten SDK, so it is possible
# someone patched their SDK. Test out if the SDK supports LibLZMA.
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_FLAGS "-sUSE_LIBLZMA=1")
set(CMAKE_REQUIRED_FLAGS "--use-port=contrib.liblzma")
check_cxx_source_compiles("
#include <lzma.h>
@@ -12,9 +12,9 @@ check_cxx_source_compiles("
if (LIBLZMA_FOUND)
add_library(LibLZMA::LibLZMA INTERFACE IMPORTED)
set_target_properties(LibLZMA::LibLZMA PROPERTIES
INTERFACE_COMPILE_OPTIONS "-sUSE_LIBLZMA=1"
INTERFACE_LINK_LIBRARIES "-sUSE_LIBLZMA=1"
INTERFACE_COMPILE_OPTIONS "--use-port=contrib.liblzma"
INTERFACE_LINK_LIBRARIES "--use-port=contrib.liblzma"
)
else()
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please apply 'emsdk-liblzma.patch' to your local emsdk installation.")
message(WARNING "You are using an emscripten SDK without LibLZMA support. Many savegames won't be able to load in OpenTTD. Please copy liblzma.py to your ports/contrib folder in your local emsdk installation.")
endif()

View File

@@ -1,198 +0,0 @@
From 84d0e9112d5c87a714abd21ec8547921f46f37b5 Mon Sep 17 00:00:00 2001
From: milek7 <me@milek7.pl>
Date: Tue, 8 Dec 2020 01:03:31 +0100
Subject: [PATCH] Add liblzma port
---
src/settings.js | 4 ++
tools/ports/liblzma.py | 151 +++++++++++++++++++++++++++++++++++++++++
tools/settings.py | 1 +
3 files changed, 156 insertions(+)
create mode 100644 tools/ports/liblzma.py
diff --git a/src/settings.js b/src/settings.js
index f93140d..7b6bec9 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -1451,6 +1451,10 @@ var USE_GIFLIB = false;
// [compile+link]
var USE_LIBJPEG = false;
+// 1 = use liblzma from emscripten-ports
+// [compile+link]
+var USE_LIBLZMA = false;
+
// 1 = use libpng from emscripten-ports
// [compile+link]
var USE_LIBPNG = false;
diff --git a/tools/ports/liblzma.py b/tools/ports/liblzma.py
new file mode 100644
index 0000000..6872a8b
--- /dev/null
+++ b/tools/ports/liblzma.py
@@ -0,0 +1,151 @@
+# Copyright 2020 The Emscripten Authors. All rights reserved.
+# Emscripten is available under two separate licenses, the MIT license and the
+# University of Illinois/NCSA Open Source License. Both these licenses can be
+# found in the LICENSE file.
+
+import os
+import shutil
+import logging
+from pathlib import Path
+
+VERSION = '5.4.2'
+HASH = '149f980338bea3d66de1ff5994b2b236ae1773135eda68b62b009df0c9dcdf5467f8cb2c06da95a71b6556d60bd3d21f475feced34d5dfdb80ee95416a2f9737'
+
+
+def needed(settings):
+ return settings.USE_LIBLZMA
+
+
+def get(ports, settings, shared):
+ ports.fetch_project('liblzma', f'https://tukaani.org/xz/xz-{VERSION}.tar.gz', sha512hash=HASH)
+
+ def create(final):
+ logging.info('building port: liblzma')
+
+ ports.clear_project_build('liblzma')
+
+ source_path = os.path.join(ports.get_dir(), 'liblzma', f'xz-{VERSION}', 'src', 'liblzma')
+ ports.write_file(os.path.join(source_path, 'config.h'), config_h)
+ ports.install_headers(os.path.join(source_path, 'api'), pattern='lzma.h')
+ ports.install_headers(os.path.join(source_path, 'api', 'lzma'), pattern='*.h', target='lzma')
+
+ build_flags = ['-DHAVE_CONFIG_H', '-DTUKLIB_SYMBOL_PREFIX=lzma_', '-fvisibility=hidden']
+ exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c',
+ 'tuklib_exit.c', 'tuklib_mbstr_fw.c', 'tuklib_mbstr_width.c', 'tuklib_open_stdxxx.c', 'tuklib_progname.c']
+ include_dirs_rel = ['../common', 'api', 'check', 'common', 'delta', 'lz', 'lzma', 'rangecoder', 'simple']
+
+ include_dirs = [os.path.join(source_path, p) for p in include_dirs_rel]
+ ports.build_port(source_path, final, 'liblzma', flags=build_flags, exclude_files=exclude_files, includes=include_dirs)
+
+ return [shared.cache.get_lib('liblzma.a', create, what='port')]
+
+
+def clear(ports, settings, shared):
+ shared.cache.erase_lib('liblzma.a')
+
+
+def process_args(ports):
+ return []
+
+
+def show():
+ return 'liblzma (USE_LIBLZMA=1; public domain)'
+
+
+config_h = '''
+#define ASSUME_RAM 128
+#define ENABLE_NLS 1
+#define HAVE_CHECK_CRC32 1
+#define HAVE_CHECK_CRC64 1
+#define HAVE_CHECK_SHA256 1
+#define HAVE_CLOCK_GETTIME 1
+#define HAVE_DCGETTEXT 1
+#define HAVE_DECL_CLOCK_MONOTONIC 1
+#define HAVE_DECL_PROGRAM_INVOCATION_NAME 1
+#define HAVE_DECODERS 1
+#define HAVE_DECODER_ARM 1
+#define HAVE_DECODER_ARMTHUMB 1
+#define HAVE_DECODER_DELTA 1
+#define HAVE_DECODER_IA64 1
+#define HAVE_DECODER_LZMA1 1
+#define HAVE_DECODER_LZMA2 1
+#define HAVE_DECODER_POWERPC 1
+#define HAVE_DECODER_SPARC 1
+#define HAVE_DECODER_X86 1
+#define HAVE_DLFCN_H 1
+#define HAVE_ENCODERS 1
+#define HAVE_ENCODER_ARM 1
+#define HAVE_ENCODER_ARMTHUMB 1
+#define HAVE_ENCODER_DELTA 1
+#define HAVE_ENCODER_IA64 1
+#define HAVE_ENCODER_LZMA1 1
+#define HAVE_ENCODER_LZMA2 1
+#define HAVE_ENCODER_POWERPC 1
+#define HAVE_ENCODER_SPARC 1
+#define HAVE_ENCODER_X86 1
+#define HAVE_FCNTL_H 1
+#define HAVE_FUTIMENS 1
+#define HAVE_GETOPT_H 1
+#define HAVE_GETOPT_LONG 1
+#define HAVE_GETTEXT 1
+#define HAVE_IMMINTRIN_H 1
+#define HAVE_INTTYPES_H 1
+#define HAVE_LIMITS_H 1
+#define HAVE_MBRTOWC 1
+#define HAVE_MEMORY_H 1
+#define HAVE_MF_BT2 1
+#define HAVE_MF_BT3 1
+#define HAVE_MF_BT4 1
+#define HAVE_MF_HC3 1
+#define HAVE_MF_HC4 1
+#define HAVE_OPTRESET 1
+#define HAVE_POSIX_FADVISE 1
+#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
+#define HAVE_PTHREAD_PRIO_INHERIT 1
+#define HAVE_STDBOOL_H 1
+#define HAVE_STDINT_H 1
+#define HAVE_STDLIB_H 1
+#define HAVE_STRINGS_H 1
+#define HAVE_STRING_H 1
+#define HAVE_STRUCT_STAT_ST_ATIM_TV_NSEC 1
+#define HAVE_SYS_PARAM_H 1
+#define HAVE_SYS_STAT_H 1
+#define HAVE_SYS_TIME_H 1
+#define HAVE_SYS_TYPES_H 1
+#define HAVE_UINTPTR_T 1
+#define HAVE_UNISTD_H 1
+#define HAVE_VISIBILITY 1
+#define HAVE_WCWIDTH 1
+#define HAVE__BOOL 1
+#define HAVE___BUILTIN_ASSUME_ALIGNED 1
+#define HAVE___BUILTIN_BSWAPXX 1
+#define MYTHREAD_POSIX 1
+#define NDEBUG 1
+#define PACKAGE "xz"
+#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
+#define PACKAGE_NAME "XZ Utils"
+#define PACKAGE_STRING "XZ Utils 5.4.0"
+#define PACKAGE_TARNAME "xz"
+#define PACKAGE_VERSION "5.4.0"
+#define SIZEOF_SIZE_T 4
+#define STDC_HEADERS 1
+#define TUKLIB_CPUCORES_SYSCONF 1
+#define TUKLIB_FAST_UNALIGNED_ACCESS 1
+#define TUKLIB_PHYSMEM_SYSCONF 1
+#ifndef _ALL_SOURCE
+# define _ALL_SOURCE 1
+#endif
+#ifndef _GNU_SOURCE
+# define _GNU_SOURCE 1
+#endif
+#ifndef _POSIX_PTHREAD_SEMANTICS
+# define _POSIX_PTHREAD_SEMANTICS 1
+#endif
+#ifndef _TANDEM_SOURCE
+# define _TANDEM_SOURCE 1
+#endif
+#ifndef __EXTENSIONS__
+# define __EXTENSIONS__ 1
+#endif
+#define VERSION "5.4.0"
+'''
diff --git a/tools/settings.py b/tools/settings.py
index 10d6ca0..827e4a9 100644
--- a/tools/settings.py
+++ b/tools/settings.py
@@ -40,6 +40,7 @@ PORTS_SETTINGS = {
'USE_SDL_NET',
'USE_SDL_GFX',
'USE_LIBJPEG',
+ 'USE_LIBLZMA',
'USE_OGG',
'USE_REGAL',
'USE_BOOST_HEADERS',
--
2.34.1

View File

@@ -0,0 +1,139 @@
import os
import logging
VERSION = '5.4.6'
HASH = '495cc890d25c075c927c907b77e60d86dd8a4c377cea5b1172c8e916984149a7bb5fb32db25091f7219346b83155b47e4bc0404cc8529d992014cd7ed0c278b7'
URL = 'https://github.com/tukaani-project/xz'
DESCRIPTION = 'liblzma provides a general-purpose data-compression library.'
LICENSE = 'LGPL-2.1'
def get(ports, settings, shared):
ports.fetch_project('contrib.liblzma', f'https://github.com/tukaani-project/xz/releases/download/v{VERSION}/xz-{VERSION}.tar.xz', sha512hash=HASH)
def create(final):
logging.info('building port: contrib.liblzma')
ports.clear_project_build('contrib.liblzma')
source_path = os.path.join(ports.get_dir(), 'contrib.liblzma', f'xz-{VERSION}', 'src', 'liblzma')
ports.write_file(os.path.join(source_path, 'config.h'), config_h)
ports.install_headers(os.path.join(source_path, 'api'), pattern='lzma.h')
ports.install_headers(os.path.join(source_path, 'api', 'lzma'), pattern='*.h', target='lzma')
build_flags = ['-DHAVE_CONFIG_H', '-DTUKLIB_SYMBOL_PREFIX=lzma_', '-fvisibility=hidden']
exclude_files = ['crc32_small.c', 'crc64_small.c', 'crc32_tablegen.c', 'crc64_tablegen.c', 'price_tablegen.c', 'fastpos_tablegen.c',
'tuklib_exit.c', 'tuklib_mbstr_fw.c', 'tuklib_mbstr_width.c', 'tuklib_open_stdxxx.c', 'tuklib_progname.c']
include_dirs_rel = ['../common', 'api', 'check', 'common', 'delta', 'lz', 'lzma', 'rangecoder', 'simple']
include_dirs = [os.path.join(source_path, p) for p in include_dirs_rel]
ports.build_port(source_path, final, 'contrib.liblzma', flags=build_flags, exclude_files=exclude_files, includes=include_dirs)
return [shared.cache.get_lib('liblzma.a', create, what='port')]
def clear(ports, settings, shared):
shared.cache.erase_lib('liblzma.a')
def process_args(ports):
return []
config_h = '''
#define ASSUME_RAM 128
#define ENABLE_NLS 1
#define HAVE_CHECK_CRC32 1
#define HAVE_CHECK_CRC64 1
#define HAVE_CHECK_SHA256 1
#define HAVE_CLOCK_GETTIME 1
#define HAVE_DCGETTEXT 1
#define HAVE_DECL_CLOCK_MONOTONIC 1
#define HAVE_DECL_PROGRAM_INVOCATION_NAME 1
#define HAVE_DECODERS 1
#define HAVE_DECODER_ARM 1
#define HAVE_DECODER_ARMTHUMB 1
#define HAVE_DECODER_DELTA 1
#define HAVE_DECODER_IA64 1
#define HAVE_DECODER_LZMA1 1
#define HAVE_DECODER_LZMA2 1
#define HAVE_DECODER_POWERPC 1
#define HAVE_DECODER_SPARC 1
#define HAVE_DECODER_X86 1
#define HAVE_DLFCN_H 1
#define HAVE_ENCODERS 1
#define HAVE_ENCODER_ARM 1
#define HAVE_ENCODER_ARMTHUMB 1
#define HAVE_ENCODER_DELTA 1
#define HAVE_ENCODER_IA64 1
#define HAVE_ENCODER_LZMA1 1
#define HAVE_ENCODER_LZMA2 1
#define HAVE_ENCODER_POWERPC 1
#define HAVE_ENCODER_SPARC 1
#define HAVE_ENCODER_X86 1
#define HAVE_FCNTL_H 1
#define HAVE_FUTIMENS 1
#define HAVE_GETOPT_H 1
#define HAVE_GETOPT_LONG 1
#define HAVE_GETTEXT 1
#define HAVE_IMMINTRIN_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_LIMITS_H 1
#define HAVE_MBRTOWC 1
#define HAVE_MEMORY_H 1
#define HAVE_MF_BT2 1
#define HAVE_MF_BT3 1
#define HAVE_MF_BT4 1
#define HAVE_MF_HC3 1
#define HAVE_MF_HC4 1
#define HAVE_OPTRESET 1
#define HAVE_POSIX_FADVISE 1
#define HAVE_PTHREAD_CONDATTR_SETCLOCK 1
#define HAVE_PTHREAD_PRIO_INHERIT 1
#define HAVE_STDBOOL_H 1
#define HAVE_STDINT_H 1
#define HAVE_STDLIB_H 1
#define HAVE_STRINGS_H 1
#define HAVE_STRING_H 1
#define HAVE_STRUCT_STAT_ST_ATIM_TV_NSEC 1
#define HAVE_SYS_PARAM_H 1
#define HAVE_SYS_STAT_H 1
#define HAVE_SYS_TIME_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_UINTPTR_T 1
#define HAVE_UNISTD_H 1
#define HAVE_VISIBILITY 1
#define HAVE_WCWIDTH 1
#define HAVE__BOOL 1
#define HAVE___BUILTIN_ASSUME_ALIGNED 1
#define HAVE___BUILTIN_BSWAPXX 1
#define MYTHREAD_POSIX 1
#define NDEBUG 1
#define PACKAGE "xz"
#define PACKAGE_BUGREPORT "lasse.collin@tukaani.org"
#define PACKAGE_NAME "XZ Utils"
#define PACKAGE_STRING "XZ Utils 5.4.0"
#define PACKAGE_TARNAME "xz"
#define PACKAGE_VERSION "5.4.0"
#define SIZEOF_SIZE_T 4
#define STDC_HEADERS 1
#define TUKLIB_CPUCORES_SYSCONF 1
#define TUKLIB_FAST_UNALIGNED_ACCESS 1
#define TUKLIB_PHYSMEM_SYSCONF 1
#ifndef _ALL_SOURCE
# define _ALL_SOURCE 1
#endif
#ifndef _GNU_SOURCE
# define _GNU_SOURCE 1
#endif
#ifndef _POSIX_PTHREAD_SEMANTICS
# define _POSIX_PTHREAD_SEMANTICS 1
#endif
#ifndef _TANDEM_SOURCE
# define _TANDEM_SOURCE 1
#endif
#ifndef __EXTENSIONS__
# define __EXTENSIONS__ 1
#endif
#define VERSION "5.4.0"
'''

View File

@@ -33,5 +33,7 @@
<string>True</string>
<key>LSMinimumSystemVersion</key>
<string>10.13.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.simulation-games</string>
</dict>
</plist>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- As requested in https://partner.steamgames.com/doc/store/application/platforms, allows arbitrary plugin loads on hardened runtime -->
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
</dict>
</plist>

View File

@@ -4,7 +4,7 @@ class Regression extends AIInfo {
function GetShortName() { return "REGR"; }
function GetDescription() { return "This runs regression-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "14"; }
function GetAPIVersion() { return "15"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "Regression"; }
function UseAsRandomAI() { return false; }

View File

@@ -6093,7 +6093,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetNumEngines(): 1
GetNumEngines(): 1
GetNumEngines(): 0
GetName(): Group 0
GetName(): Group 1
GetName(): (null : 0x00000000)
AIVehicle.SellVehicle(): true
AITile.DemolishTile(): true
@@ -7510,7 +7510,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildRailDepot(): false
BuildRailDepot(): true
BuildRailDepot(): true
BuildRailDepot(): false
BuildRailDepot(): true
GetRailDepotFrontTile(): 33412
IsBuildable(): false
DepotList
@@ -7604,12 +7604,12 @@ ERROR: IsEnd() is invalid as Begin() is never called
BuildRoadDepot(): false
BuildRoadDepot(): true
BuildRoadDepot(): true
BuildRoadDepot(): false
BuildRoadDepot(): true
HasRoadType(Road): true
HasRoadType(Tram): false
GetLastError(): 259
GetLastErrorString(): ERR_ALREADY_BUILT
GetErrorCategory(): 1
GetLastError(): 0
GetLastErrorString(): ERR_NONE
GetErrorCategory(): 0
IsRoadTile(): false
GetRoadDepotFrontTile(): 33412
IsRoadDepotTile(): true
@@ -9471,7 +9471,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
IsStoppedInDepot(): false
--Accounting--
GetCosts(): -5947
Should be: -5946
Should be: -5947
GetName(): Road Vehicle #1
SetName(): true
GetName(): MyVehicleName
@@ -9485,7 +9485,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
GetAgeLeft(): 5489
GetCurrentSpeed(): 7
GetRunningCost(): 421
GetProfitThisYear(): -1
GetProfitThisYear(): 0
GetProfitLastYear(): 0
GetCurrentValue(): 5947
GetVehicleType(): 1
@@ -9604,7 +9604,7 @@ ERROR: IsEnd() is invalid as Begin() is never called
16 => 0
14 => 0
13 => 0
12 => -1
12 => 0
ProfitLastYear ListDump:
17 => 0
16 => 0

View File

@@ -4,7 +4,7 @@ class StationList extends AIInfo {
function GetShortName() { return "REGS"; }
function GetDescription() { return "This runs stationlist-tests on some commands. On the same map the result should always be the same."; }
function GetVersion() { return 1; }
function GetAPIVersion() { return "14"; }
function GetAPIVersion() { return "15"; }
function GetDate() { return "2007-03-18"; }
function CreateInstance() { return "StationList"; }
function UseAsRandomAI() { return false; }

View File

@@ -1,3 +1,5 @@
add_subdirectory(tests)
add_files(
scriptrun.cpp
scriptrun.h

View File

@@ -184,13 +184,6 @@ UBool ScriptRun::next()
parenStack[++startSP].scriptCode = scriptCode;
}
}
// if this character is a close paired character,
// pop it from the stack
if (pairIndex >= 0 && (pairIndex & 1) != 0 && parenSP >= 0) {
parenSP -= 1;
startSP -= 1;
}
} else {
// if the run broke on a surrogate pair,
// end it before the high surrogate

4
src/3rdparty/icu/tests/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,4 @@
add_test_files(
test_srtest.cpp
CONDITION ICU_i18n_FOUND
)

66
src/3rdparty/icu/tests/test_srtest.cpp vendored Normal file
View File

@@ -0,0 +1,66 @@
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
* %W% %E%
*
* (C) Copyright IBM Corp. 2001-2016 - All Rights Reserved
*
*/
/** @file test_srtest.cpp Test icu::ScriptRun result. */
#include "../../../stdafx.h"
#include "../../../3rdparty/catch2/catch.hpp"
#include "../../../3rdparty/fmt/core.h"
#include "../scriptrun.h"
#include <span>
#include <unicode/uscript.h>
static void TestScriptRun(std::span<const char16_t> testChars, std::span<const std::string_view> testResults)
{
icu::ScriptRun scriptRun(testChars.data(), 0, std::size(testChars));
size_t i = 0;
while (scriptRun.next()) {
int32_t start = scriptRun.getScriptStart();
int32_t end = scriptRun.getScriptEnd();
UScriptCode code = scriptRun.getScriptCode();
REQUIRE(i < std::size(testResults));
CHECK(fmt::format("Script '{}' from {} to {}.", uscript_getName(code), start, end) == testResults[i]);
++i;
}
REQUIRE(i == std::size(testResults));
}
TEST_CASE("ICU ScriptRun")
{
/** Example string sequence as in srtest.cpp. */
static const char16_t testChars[] = {
0x0020, 0x0946, 0x0939, 0x093F, 0x0928, 0x094D, 0x0926, 0x0940, 0x0020,
0x0627, 0x0644, 0x0639, 0x0631, 0x0628, 0x064A, 0x0629, 0x0020,
0x0420, 0x0443, 0x0441, 0x0441, 0x043A, 0x0438, 0x0439, 0x0020,
'E', 'n', 'g', 'l', 'i', 's', 'h', 0x0020,
0x6F22, 0x5B75, 0x3068, 0x3072, 0x3089, 0x304C, 0x306A, 0x3068,
0x30AB, 0x30BF, 0x30AB, 0x30CA,
0xD801, 0xDC00, 0xD801, 0xDC01, 0xD801, 0xDC02, 0xD801, 0xDC03
};
/** Expected results from script run. */
static const std::string_view testResults[] = {
"Script 'Devanagari' from 0 to 9.",
"Script 'Arabic' from 9 to 17.",
"Script 'Cyrillic' from 17 to 25.",
"Script 'Latin' from 25 to 33.",
"Script 'Han' from 33 to 35.",
"Script 'Hiragana' from 35 to 41.",
"Script 'Katakana' from 41 to 45.",
"Script 'Deseret' from 45 to 53.",
};
TestScriptRun(testChars, testResults);
}

View File

@@ -57,8 +57,8 @@
static const size_t MD5_HASH_BYTES = 16;
/** Container for storing a MD5 hash/checksum/digest. */
struct MD5Hash : std::array<byte, MD5_HASH_BYTES> {
MD5Hash() : std::array<byte, MD5_HASH_BYTES>{} {}
struct MD5Hash : std::array<uint8_t, MD5_HASH_BYTES> {
MD5Hash() : std::array<uint8_t, MD5_HASH_BYTES>{} {}
/**
* Exclusively-or the given hash into this hash.

View File

@@ -650,8 +650,7 @@ public:
_fs->AddInstruction(_OP_LOADINT, _exst._deref,_integer(constval));
}
else if(ctype == OT_FLOAT && sizeof(SQFloat) == sizeof(SQInt32)) {
SQFloat f = _float(constval);
_fs->AddInstruction(_OP_LOADFLOAT, _exst._deref,*((SQInt32 *)&f));
_fs->AddInstruction(_OP_LOADFLOAT, _exst._deref, std::bit_cast<SQInt32>(_float(constval)));
}
else {
_fs->AddInstruction(_OP_LOAD, _exst._deref, _fs->GetConstant(constval));
@@ -697,7 +696,7 @@ public:
break;
case TK_FLOAT:
if(sizeof(SQFloat) == sizeof(SQInt32)) {
_fs->AddInstruction(_OP_LOADFLOAT, _fs->PushTarget(),*((SQInt32 *)&_lex._fvalue));
_fs->AddInstruction(_OP_LOADFLOAT, _fs->PushTarget(), std::bit_cast<SQInt32>(_lex._fvalue));
}
else {
_fs->AddInstruction(_OP_LOAD, _fs->PushTarget(), _fs->GetNumericConstant(_lex._fvalue));

View File

@@ -199,7 +199,7 @@ void SQFuncState::Dump(SQFunctionProto *func)
}
}
else if(inst.op==_OP_LOADFLOAT) {
printf("[%03d] %15s %d %f %d %d\n",n,g_InstrDesc[inst.op].name,inst._arg0,*((SQFloat*)&inst._arg1),inst._arg2,inst._arg3);
printf("[%03d] %15s %d %f %d %d\n",n,g_InstrDesc[inst.op].name,inst._arg0,std::bit_cast<SQFloat>(inst._arg1),inst._arg2,inst._arg3);
}
else if(inst.op==_OP_ARITH){
printf("[%03d] %15s %d %d %d %c\n",n,g_InstrDesc[inst.op].name,inst._arg0,inst._arg1,inst._arg2,inst._arg3);
@@ -242,19 +242,20 @@ SQInteger SQFuncState::GetConstant(const SQObject &cons)
void SQFuncState::SetIntructionParams(SQInteger pos,SQInteger arg0,SQInteger arg1,SQInteger arg2,SQInteger arg3)
{
_instructions[pos]._arg0=(unsigned char)*((SQUnsignedInteger *)&arg0);
_instructions[pos]._arg1=(SQInt32)*((SQUnsignedInteger *)&arg1);
_instructions[pos]._arg2=(unsigned char)*((SQUnsignedInteger *)&arg2);
_instructions[pos]._arg3=(unsigned char)*((SQUnsignedInteger *)&arg3);
_instructions[pos]._arg0 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg0);
_instructions[pos]._arg1 = (SQInt32)std::bit_cast<SQUnsignedInteger>(arg1);
_instructions[pos]._arg2 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg2);
_instructions[pos]._arg3 = (unsigned char)std::bit_cast<SQUnsignedInteger>(arg3);
}
void SQFuncState::SetIntructionParam(SQInteger pos,SQInteger arg,SQInteger val)
{
switch(arg){
case 0:_instructions[pos]._arg0=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 1:case 4:_instructions[pos]._arg1=(SQInt32)*((SQUnsignedInteger *)&val);break;
case 2:_instructions[pos]._arg2=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 3:_instructions[pos]._arg3=(unsigned char)*((SQUnsignedInteger *)&val);break;
case 0: _instructions[pos]._arg0 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
case 1:
case 4: _instructions[pos]._arg1 = (SQInt32)std::bit_cast<SQUnsignedInteger>(val); break;
case 2: _instructions[pos]._arg2 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
case 3: _instructions[pos]._arg3 = (unsigned char)std::bit_cast<SQUnsignedInteger>(val); break;
};
}

View File

@@ -51,7 +51,7 @@ bool SQVM::BW_OP(SQUnsignedInteger op,SQObjectPtr &trg,const SQObjectPtr &o1,con
case BW_XOR: res = i1 ^ i2; break;
case BW_SHIFTL: res = i1 << i2; break;
case BW_SHIFTR: res = i1 >> i2; break;
case BW_USHIFTR:res = (SQInteger)(*((SQUnsignedInteger*)&i1) >> i2); break;
case BW_USHIFTR:res = (SQInteger)(std::bit_cast<SQUnsignedInteger>(i1) >> i2); break;
default: { Raise_Error("internal vm error bitwise op failed"); return false; }
}
}
@@ -472,10 +472,10 @@ bool SQVM::DerefInc(SQInteger op,SQObjectPtr &target, SQObjectPtr &self, SQObjec
#define arg0 (_i_._arg0)
#define arg1 (_i_._arg1)
#define sarg1 (*(const_cast<SQInt32 *>(&_i_._arg1)))
#define sarg1 (std::bit_cast<SQInt32>(_i_._arg1))
#define arg2 (_i_._arg2)
#define arg3 (_i_._arg3)
#define sarg3 ((SQInteger)*((const signed char *)&_i_._arg3))
#define sarg3 ((SQInteger)std::bit_cast<char>(_i_._arg3))
SQRESULT SQVM::Suspend()
{
@@ -764,7 +764,7 @@ exception_restore:
continue;
case _OP_LOAD: TARGET = ci->_literals[arg1]; continue;
case _OP_LOADINT: TARGET = (SQInteger)arg1; continue;
case _OP_LOADFLOAT: TARGET = *((const SQFloat *)&arg1); continue;
case _OP_LOADFLOAT: TARGET = std::bit_cast<SQFloat>(arg1); continue;
case _OP_DLOAD: TARGET = ci->_literals[arg1]; STK(arg2) = ci->_literals[arg3];continue;
case _OP_TAILCALL:
temp_reg = STK(arg1);

View File

@@ -40,6 +40,11 @@ add_files(
CONDITION ICU_i18n_FOUND AND HARFBUZZ_FOUND
)
add_files(
soundloader_opus.cpp
CONDITION OpusFile_FOUND
)
add_files(
aircraft.h
aircraft_cmd.cpp
@@ -51,8 +56,11 @@ add_files(
airport_gui.cpp
animated_tile.cpp
animated_tile_func.h
animated_tile_map.h
articulated_vehicles.cpp
articulated_vehicles.h
autocompletion.cpp
autocompletion.h
autoreplace.cpp
autoreplace_base.h
autoreplace_cmd.cpp
@@ -76,6 +84,7 @@ add_files(
bridge_map.cpp
bridge_map.h
build_vehicle_gui.cpp
cachecheck.cpp
cargo_type.h
cargoaction.cpp
cargoaction.h
@@ -137,6 +146,10 @@ add_files(
dock_gui.cpp
driver.cpp
driver.h
dropdown.cpp
dropdown_common_type.h
dropdown_func.h
dropdown_type.h
economy.cpp
economy_base.h
economy_cmd.h
@@ -249,6 +262,7 @@ add_files(
music_gui.cpp
newgrf.cpp
newgrf.h
newgrf_act5.h
newgrf_airport.cpp
newgrf_airport.h
newgrf_airporttiles.cpp
@@ -300,6 +314,7 @@ add_files(
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_text_type.h
newgrf_town.cpp
newgrf_town.h
newgrf_townname.cpp
@@ -331,8 +346,12 @@ add_files(
palette_func.h
pbs.cpp
pbs.h
picker_func.h
picker_gui.cpp
picker_gui.h
progress.cpp
progress.h
provider_manager.h
querystring_gui.h
rail.cpp
rail.h
@@ -392,6 +411,8 @@ add_files(
signs_func.h
signs_gui.cpp
signs_type.h
slider.cpp
slider_func.h
slope_func.h
slope_type.h
smallmap_gui.cpp
@@ -402,6 +423,11 @@ add_files(
sound.cpp
sound_func.h
sound_type.h
soundloader.cpp
soundloader_func.h
soundloader_type.h
soundloader_raw.cpp
soundloader_wav.cpp
sprite.cpp
sprite.h
spritecache.cpp
@@ -467,7 +493,6 @@ add_files(
tilearea_type.h
tilehighlight_func.h
tilehighlight_type.h
tilematrix_type.hpp
timetable.h
timetable_cmd.cpp
timetable_cmd.h

View File

@@ -40,7 +40,7 @@
/* Clients shouldn't start AIs */
if (_networking && !_network_server) return;
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company *c = Company::Get(company);
AIConfig *config = c->ai_config.get();
@@ -60,7 +60,7 @@
c->ai_info = info;
assert(c->ai_instance == nullptr);
c->ai_instance = new AIInstance();
c->ai_instance = std::make_unique<AIInstance>();
c->ai_instance->Initialize(info);
c->ai_instance->LoadOnStack(config->GetToLoadData());
config->SetToLoadData(nullptr);
@@ -81,7 +81,7 @@
assert(_settings_game.difficulty.competitor_speed <= 4);
if ((AI::frame_counter & ((1 << (4 - _settings_game.difficulty.competitor_speed)) - 1)) != 0) return;
Backup<CompanyID> cur_company(_current_company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company);
for (const Company *c : Company::Iterate()) {
if (c->is_ai) {
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
@@ -109,11 +109,10 @@
if (_networking && !_network_server) return;
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company *c = Company::Get(company);
delete c->ai_instance;
c->ai_instance = nullptr;
c->ai_instance.reset();
c->ai_info = nullptr;
c->ai_config.reset();
@@ -129,7 +128,7 @@
* for the server owner to unpause the script again. */
if (_network_dedicated) return;
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Pause();
cur_company.Restore();
@@ -137,7 +136,7 @@
/* static */ void AI::Unpause(CompanyID company)
{
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(company)->ai_instance->Unpause();
cur_company.Restore();
@@ -145,7 +144,7 @@
/* static */ bool AI::IsPaused(CompanyID company)
{
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
bool paused = Company::Get(company)->ai_instance->IsPaused();
cur_company.Restore();
@@ -243,37 +242,30 @@
/* static */ void AI::NewEvent(CompanyID company, ScriptEvent *event)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
ScriptObjectRef counter(event);
/* Clients should ignore events */
if (_networking && !_network_server) {
event->Release();
return;
}
/* Only AIs can have an event-queue */
if (!Company::IsValidAiID(company)) {
event->Release();
return;
}
/* Queue the event */
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
Company::Get(_current_company)->ai_instance->InsertEvent(event);
cur_company.Restore();
event->Release();
}
/* static */ void AI::BroadcastNewEvent(ScriptEvent *event, CompanyID skip_company)
{
/* AddRef() and Release() need to be called at least once, so do it here */
event->AddRef();
ScriptObjectRef counter(event);
/* Clients should ignore events */
if (_networking && !_network_server) {
event->Release();
return;
}
@@ -281,8 +273,6 @@
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (c != skip_company) AI::NewEvent(c, event);
}
event->Release();
}
/* static */ void AI::Save(CompanyID company)
@@ -293,7 +283,7 @@
/* When doing emergency saving, an AI can be not fully initialised. */
if (c->ai_instance != nullptr) {
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, company);
c->ai_instance->Save();
cur_company.Restore();
return;

View File

@@ -84,11 +84,11 @@ static constexpr NWidgetPart _nested_ai_config_widgets[] = {
};
/** Window definition for the configure AI window. */
static WindowDesc _ai_config_desc(__FILE__, __LINE__,
static WindowDesc _ai_config_desc(
WDP_CENTER, nullptr, 0, 0,
WC_GAME_OPTIONS, WC_NONE,
0,
std::begin(_nested_ai_config_widgets), std::end(_nested_ai_config_widgets)
_nested_ai_config_widgets
);
/**
@@ -99,7 +99,7 @@ struct AIConfigWindow : public Window {
int line_height; ///< Height of a single AI-name line.
Scrollbar *vscroll; ///< Cache of the vertical scrollbar.
AIConfigWindow() : Window(&_ai_config_desc)
AIConfigWindow() : Window(_ai_config_desc)
{
this->InitNested(WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
@@ -130,20 +130,20 @@ struct AIConfigWindow : public Window {
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_AIC_DECREASE_NUMBER:
case WID_AIC_INCREASE_NUMBER:
case WID_AIC_DECREASE_INTERVAL:
case WID_AIC_INCREASE_INTERVAL:
*size = maxdim(*size, NWidgetScrollbar::GetHorizontalDimension());
size = maxdim(size, NWidgetScrollbar::GetHorizontalDimension());
break;
case WID_AIC_LIST:
this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
resize->height = this->line_height;
size->height = 8 * this->line_height;
resize.height = this->line_height;
size.height = 8 * this->line_height;
break;
}
}

View File

@@ -24,7 +24,7 @@
*/
static bool CheckAPIVersion(const std::string &api_version)
{
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14" };
static const std::set<std::string> versions = { "0.7", "1.0", "1.1", "1.2", "1.3", "1.4", "1.5", "1.6", "1.7", "1.8", "1.9", "1.10", "1.11", "12", "13", "14", "15" };
return versions.find(api_version) != versions.end();
}

View File

@@ -17,12 +17,10 @@
* Base values for flight levels above ground level for 'normal' flight and holding patterns.
* Due to speed and direction, the actual flight level may be higher.
*/
enum AircraftFlyingAltitude {
AIRCRAFT_MIN_FLYING_ALTITUDE = 120, ///< Minimum flying altitude above tile.
AIRCRAFT_MAX_FLYING_ALTITUDE = 360, ///< Maximum flying altitude above tile.
PLANE_HOLD_MAX_FLYING_ALTITUDE = 150, ///< holding flying altitude above tile of planes.
HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184 ///< holding flying altitude above tile of helicopters.
};
static constexpr int AIRCRAFT_MIN_FLYING_ALTITUDE = 120; ///< Minimum flying altitude above tile.
static constexpr int AIRCRAFT_MAX_FLYING_ALTITUDE = 360; ///< Maximum flying altitude above tile.
static constexpr int PLANE_HOLD_MAX_FLYING_ALTITUDE = 150; ///< holding flying altitude above tile of planes.
static constexpr int HELICOPTER_HOLD_MAX_FLYING_ALTITUDE = 184; ///< holding flying altitude above tile of helicopters.
struct Aircraft;
@@ -73,14 +71,14 @@ struct AircraftCache {
*/
struct Aircraft final : public SpecializedVehicle<Aircraft, VEH_AIRCRAFT> {
uint16_t crashed_counter; ///< Timer for handling crash animations.
byte pos; ///< Next desired position of the aircraft.
byte previous_pos; ///< Previous desired position of the aircraft.
uint8_t pos; ///< Next desired position of the aircraft.
uint8_t previous_pos; ///< Previous desired position of the aircraft.
StationID targetairport; ///< Airport to go to next.
byte state; ///< State of the airport. @see AirportMovementStates
uint8_t state; ///< State of the airport. @see AirportMovementStates
Direction last_direction;
byte number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
byte turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
byte flags; ///< Aircraft flags. @see AirVehicleFlags
uint8_t number_consecutive_turns; ///< Protection to prevent the aircraft of making a lot of turns in order to reach a specific point.
uint8_t turn_counter; ///< Ticks between each turn to prevent > 45 degree turns.
uint8_t flags; ///< Aircraft flags. @see AirVehicleFlags
AircraftCache acache;

View File

@@ -134,7 +134,7 @@ static StationID FindNearestHangar(const Aircraft *v)
const Station *next_dest = nullptr;
if (max_range != 0) {
if (v->current_order.IsType(OT_GOTO_STATION) ||
(v->current_order.IsType(OT_GOTO_DEPOT) && v->current_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT)) {
(v->current_order.IsType(OT_GOTO_DEPOT) && (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) == 0)) {
last_dest = Station::GetIfValid(v->last_station_visited);
next_dest = Station::GetIfValid(v->current_order.GetDestination());
} else {
@@ -630,13 +630,11 @@ void UpdateAircraftCache(Aircraft *v, bool update_range)
/**
* Special velocities for aircraft
*/
enum AircraftSpeedLimits {
SPEED_LIMIT_TAXI = 50, ///< Maximum speed of an aircraft while taxiing
SPEED_LIMIT_APPROACH = 230, ///< Maximum speed of an aircraft on finals
SPEED_LIMIT_BROKEN = 320, ///< Maximum speed of an aircraft that is broken
SPEED_LIMIT_HOLD = 425, ///< Maximum speed of an aircraft that flies the holding pattern
SPEED_LIMIT_NONE = 0xFFFF, ///< No environmental speed limit. Speed limit is type dependent
};
static constexpr uint16_t SPEED_LIMIT_TAXI = 50; ///< Maximum speed of an aircraft while taxiing
static constexpr uint16_t SPEED_LIMIT_APPROACH = 230; ///< Maximum speed of an aircraft on finals
static constexpr uint16_t SPEED_LIMIT_BROKEN = 320; ///< Maximum speed of an aircraft that is broken
static constexpr uint16_t SPEED_LIMIT_HOLD = 425; ///< Maximum speed of an aircraft that flies the holding pattern
static constexpr uint16_t SPEED_LIMIT_NONE = UINT16_MAX; ///< No environmental speed limit. Speed limit is type dependent
/**
* Sets the new speed for an aircraft
@@ -655,7 +653,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
* ~ acceleration * 77 (km-ish/h / 256)
*/
uint spd = v->acceleration * 77;
byte t;
uint8_t t;
/* Adjust speed limits by plane speed factor to prevent taxiing
* and take-off speeds being too low. */
@@ -672,7 +670,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
speed_limit = v->vcache.cached_max_speed;
}
v->subspeed = (t = v->subspeed) + (byte)spd;
v->subspeed = (t = v->subspeed) + (uint8_t)spd;
/* Aircraft's current speed is used twice so that very fast planes are
* forced to slow down rapidly in the short distance needed. The magic
@@ -699,7 +697,7 @@ static int UpdateAircraftSpeed(Aircraft *v, uint speed_limit = SPEED_LIMIT_NONE,
spd = v->GetOldAdvanceSpeed(spd);
spd += v->progress;
v->progress = (byte)spd;
v->progress = (uint8_t)spd;
return spd >> 8;
}
@@ -825,7 +823,7 @@ template int GetAircraftFlightLevel(Aircraft *v, bool takeoff);
* @param rotation The rotation of the airport.
* @return The index of the entry point
*/
static byte AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
static uint8_t AircraftGetEntryPoint(const Aircraft *v, const AirportFTAClass *apc, Direction rotation)
{
assert(v != nullptr);
assert(apc != nullptr);
@@ -1288,7 +1286,7 @@ void HandleMissingAircraftOrders(Aircraft *v)
*/
const Station *st = GetTargetAirportIfValid(v);
if (st == nullptr) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
CommandCost ret = Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::None, {});
cur_company.Restore();
@@ -1322,10 +1320,10 @@ void Aircraft::MarkDirty()
uint Aircraft::Crash(bool flooded)
{
uint pass = Vehicle::Crash(flooded) + 2; // pilots
uint victims = Vehicle::Crash(flooded) + 2; // pilots
this->crashed_counter = flooded ? 9000 : 0; // max 10000, disappear pretty fast when flooded
return pass;
return victims;
}
/**
@@ -1336,8 +1334,8 @@ static void CrashAirplane(Aircraft *v)
{
CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
uint pass = v->Crash();
SetDParam(0, pass);
uint victims = v->Crash();
SetDParam(0, victims);
v->cargo.Truncate();
v->Next()->cargo.Truncate();
@@ -1351,8 +1349,8 @@ static void CrashAirplane(Aircraft *v)
newsitem = STR_NEWS_AIRCRAFT_CRASH;
}
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING));
AI::NewEvent(v->owner, new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
Game::NewEvent(new ScriptEventVehicleCrashed(v->index, vt, st == nullptr ? ScriptEventVehicleCrashed::CRASH_AIRCRAFT_NO_AIRPORT : ScriptEventVehicleCrashed::CRASH_PLANE_LANDING, victims));
NewsType newstype = NT_ACCIDENT;
if (v->owner != _local_company) {
@@ -1654,7 +1652,7 @@ static void AircraftEventHandler_HeliTakeOff(Aircraft *v, const AirportFTAClass
/* Send the helicopter to a hangar if needed for replacement */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::Service | DepotCommand::LocateHangar, {});
cur_company.Restore();
}
@@ -1669,7 +1667,7 @@ static void AircraftEventHandler_Flying(Aircraft *v, const AirportFTAClass *apc)
/* {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
* if it is an airplane, look for LANDING, for helicopter HELILANDING
* it is possible to choose from multiple landing runways, so loop until a free one is found */
byte landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
uint8_t landingtype = (v->subtype == AIR_HELICOPTER) ? HELILANDING : LANDING;
const AirportFTA *current = apc->layout[v->pos].next;
while (current != nullptr) {
if (current->heading == landingtype) {
@@ -1705,7 +1703,7 @@ static void AircraftEventHandler_Landing(Aircraft *v, const AirportFTAClass *)
/* check if the aircraft needs to be replaced or renewed and send it to a hangar if needed */
if (v->NeedsAutomaticServicing()) {
Backup<CompanyID> cur_company(_current_company, v->owner, FILE_LINE);
Backup<CompanyID> cur_company(_current_company, v->owner);
Command<CMD_SEND_VEHICLE_TO_DEPOT>::Do(DC_EXEC, v->index, DepotCommand::Service, {});
cur_company.Restore();
}
@@ -1816,8 +1814,8 @@ static bool AirportMove(Aircraft *v, const AirportFTAClass *apc)
const AirportFTA *current = &apc->layout[v->pos];
/* we have arrived in an important state (eg terminal, hangar, etc.) */
if (current->heading == v->state) {
byte prev_pos = v->pos; // location could be changed in state, so save it before-hand
byte prev_state = v->state;
uint8_t prev_pos = v->pos; // location could be changed in state, so save it before-hand
uint8_t prev_state = v->state;
_aircraft_state_handlers[v->state](v, apc);
if (v->state != FLYING) v->previous_pos = prev_pos;
if (v->state != prev_state || v->pos != prev_pos) UpdateAircraftCache(v);
@@ -1953,7 +1951,7 @@ static const MovementTerminalMapping _airport_terminal_mapping[] = {
* @param last_terminal Terminal number to stop examining.
* @return A terminal or helipad has been found, and has been assigned to the aircraft.
*/
static bool FreeTerminal(Aircraft *v, byte i, byte last_terminal)
static bool FreeTerminal(Aircraft *v, uint8_t i, uint8_t last_terminal)
{
assert(last_terminal <= lengthof(_airport_terminal_mapping));
Station *st = Station::Get(v->targetairport);

View File

@@ -98,6 +98,17 @@ void DrawAircraftImage(const Vehicle *v, const Rect &r, VehicleID selection, Eng
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
seq.Draw(x, y, pal, (v->vehstatus & VS_CRASHED) != 0);
/* Aircraft can store cargo in their shadow, show this if present. */
const Vehicle *u = v->Next();
assert(u != nullptr);
int dx = 0;
if (u->cargo_cap > 0 && u->cargo_type != v->cargo_type) {
dx = GetLargestCargoIconSize().width / 2;
DrawCargoIconOverlay(x + dx, y, u->cargo_type);
}
if (v->cargo_cap > 0) DrawCargoIconOverlay(x - dx, y, v->cargo_type);
if (helicopter) {
const Aircraft *a = Aircraft::From(v);
VehicleSpriteSeq rotor_seq;

View File

@@ -110,12 +110,12 @@ AirportMovingData RotateAirportMovingData(const AirportMovingData *orig, Directi
AirportFTAClass::AirportFTAClass(
const AirportMovingData *moving_data_,
const byte *terminals_,
const byte num_helipads_,
const byte *entry_points_,
const uint8_t *terminals_,
const uint8_t num_helipads_,
const uint8_t *entry_points_,
Flags flags_,
const AirportFTAbuildup *apFA,
byte delta_z_
uint8_t delta_z_
) :
moving_data(moving_data_),
terminals(terminals_),
@@ -204,7 +204,7 @@ static AirportFTA *AirportBuildAutomata(uint nofelements, const AirportFTAbuildu
* @param airport_type %Airport type to query FTA from. @see AirportTypes
* @return Finite state machine of the airport.
*/
const AirportFTAClass *GetAirport(const byte airport_type)
const AirportFTAClass *GetAirport(const uint8_t airport_type)
{
if (airport_type == AT_DUMMY) return &_airportfta_dummy;
return AirportSpec::Get(airport_type)->fsm;
@@ -215,7 +215,7 @@ const AirportFTAClass *GetAirport(const byte airport_type)
* @param hangar_tile The tile on which the vehicle is build
* @return The position (index in airport node array) where the aircraft ends up
*/
byte GetVehiclePosOnBuild(TileIndex hangar_tile)
uint8_t GetVehiclePosOnBuild(TileIndex hangar_tile)
{
const Station *st = Station::GetByTile(hangar_tile);
const AirportFTAClass *apc = st->airport.GetFTA();

View File

@@ -152,12 +152,12 @@ public:
AirportFTAClass(
const AirportMovingData *moving_data,
const byte *terminals,
const byte num_helipads,
const byte *entry_points,
const uint8_t *terminals,
const uint8_t num_helipads,
const uint8_t *entry_points,
Flags flags,
const AirportFTAbuildup *apFA,
byte delta_z
uint8_t delta_z
);
~AirportFTAClass();
@@ -167,7 +167,7 @@ public:
* @param position Element number to get movement data about.
* @return Pointer to the movement data.
*/
const AirportMovingData *MovingData(byte position) const
const AirportMovingData *MovingData(uint8_t position) const
{
assert(position < nofelements);
return &moving_data[position];
@@ -175,12 +175,12 @@ public:
const AirportMovingData *moving_data; ///< Movement data.
struct AirportFTA *layout; ///< state machine for airport
const byte *terminals; ///< %Array with the number of terminal groups, followed by the number of terminals in each group.
const byte num_helipads; ///< Number of helipads on this airport. When 0 helicopters will go to normal terminals.
const uint8_t *terminals; ///< %Array with the number of terminal groups, followed by the number of terminals in each group.
const uint8_t num_helipads; ///< Number of helipads on this airport. When 0 helicopters will go to normal terminals.
Flags flags; ///< Flags for this airport type.
byte nofelements; ///< number of positions the airport consists of
const byte *entry_points; ///< when an airplane arrives at this airport, enter it at position entry_point, index depends on direction
byte delta_z; ///< Z adjustment for helicopter pads
uint8_t nofelements; ///< number of positions the airport consists of
const uint8_t *entry_points; ///< when an airplane arrives at this airport, enter it at position entry_point, index depends on direction
uint8_t delta_z; ///< Z adjustment for helicopter pads
};
DECLARE_ENUM_AS_BIT_SET(AirportFTAClass::Flags)
@@ -190,12 +190,12 @@ DECLARE_ENUM_AS_BIT_SET(AirportFTAClass::Flags)
struct AirportFTA {
AirportFTA *next; ///< possible extra movement choices from this position
uint64_t block; ///< 64 bit blocks (st->airport.flags), should be enough for the most complex airports
byte position; ///< the position that an airplane is at
byte next_position; ///< next position from this position
byte heading; ///< heading (current orders), guiding an airplane to its target on an airport
uint8_t position; ///< the position that an airplane is at
uint8_t next_position; ///< next position from this position
uint8_t heading; ///< heading (current orders), guiding an airplane to its target on an airport
};
const AirportFTAClass *GetAirport(const byte airport_type);
byte GetVehiclePosOnBuild(TileIndex hangar_tile);
const AirportFTAClass *GetAirport(const uint8_t airport_type);
uint8_t GetVehiclePosOnBuild(TileIndex hangar_tile);
#endif /* AIRPORT_H */

View File

@@ -22,7 +22,8 @@
#include "station_type.h"
#include "newgrf_airport.h"
#include "newgrf_callbacks.h"
#include "widgets/dropdown_type.h"
#include "dropdown_type.h"
#include "dropdown_func.h"
#include "core/geometry_func.hpp"
#include "hotkeys.h"
#include "vehicle_func.h"
@@ -44,11 +45,11 @@
AirportClassID _selected_airport_class; ///< the currently visible airport class
int _selected_airport_index; ///< the index of the selected airport in the current class or -1
byte _selected_airport_layout; ///< selected airport layout number.
uint8_t _selected_airport_layout; ///< selected airport layout number.
static void ShowBuildAirportPicker(Window *parent);
SpriteID GetCustomAirportSprite(const AirportSpec *as, byte layout);
SpriteID GetCustomAirportSprite(const AirportSpec *as, uint8_t layout);
void CcBuildAirport(Commands, const CommandCost &result, TileIndex tile)
{
@@ -71,8 +72,8 @@ static void PlaceAirport(TileIndex tile)
if (_selected_airport_index == -1) return;
byte airport_type = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index)->GetIndex();
byte layout = _selected_airport_layout;
uint8_t airport_type = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index)->GetIndex();
uint8_t layout = _selected_airport_layout;
bool adjacent = citymania::_fn_mod;
auto proc = [=](bool test, StationID to_join) -> bool {
@@ -90,7 +91,7 @@ static void PlaceAirport(TileIndex tile)
struct BuildAirToolbarWindow : Window {
int last_user_action; // Last started user action.
BuildAirToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
BuildAirToolbarWindow(WindowDesc &desc, WindowNumber window_number) : Window(desc)
{
this->InitNested(window_number);
this->OnInvalidateData();
@@ -217,11 +218,11 @@ static constexpr NWidgetPart _nested_air_toolbar_widgets[] = {
EndContainer(),
};
static WindowDesc _air_toolbar_desc(__FILE__, __LINE__,
static WindowDesc _air_toolbar_desc(
WDP_ALIGN_TOOLBAR, "toolbar_air", 0, 0,
WC_BUILD_TOOLBAR, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_air_toolbar_widgets), std::end(_nested_air_toolbar_widgets),
_nested_air_toolbar_widgets,
&BuildAirToolbarWindow::hotkeys
);
@@ -237,7 +238,7 @@ Window *ShowBuildAirToolbar()
if (!Company::IsValidID(_local_company)) return nullptr;
CloseWindowByClass(WC_BUILD_TOOLBAR);
return AllocateWindowDescFront<BuildAirToolbarWindow>(&_air_toolbar_desc, TRANSPORT_AIR);
return AllocateWindowDescFront<BuildAirToolbarWindow>(_air_toolbar_desc, TRANSPORT_AIR);
}
class BuildAirportWindow : public PickerWindowBase {
@@ -250,15 +251,15 @@ class BuildAirportWindow : public PickerWindowBase {
{
DropDownList list;
for (uint i = 0; i < AirportClass::GetClassCount(); i++) {
list.push_back(std::make_unique<DropDownListStringItem>(AirportClass::Get((AirportClassID)i)->name, i, false));
for (const auto &cls : AirportClass::Classes()) {
list.push_back(MakeDropDownListStringItem(cls.name, cls.Index()));
}
return list;
}
public:
BuildAirportWindow(WindowDesc *desc, Window *parent) : PickerWindowBase(desc, parent)
BuildAirportWindow(WindowDesc &desc, Window *parent) : PickerWindowBase(desc, parent)
{
this->CreateNestedTree();
@@ -286,7 +287,7 @@ public:
const AirportSpec *as = ac->GetSpec(_selected_airport_index);
if (as->IsAvailable()) {
/* Ensure the airport layout is valid. */
_selected_airport_layout = Clamp(_selected_airport_layout, 0, as->num_table - 1);
_selected_airport_layout = Clamp(_selected_airport_layout, 0, static_cast<uint8_t>(as->layouts.size() - 1));
selectFirstAirport = false;
this->UpdateSelectSize();
}
@@ -315,7 +316,7 @@ public:
StringID string = GetAirportTextCallback(as, _selected_airport_layout, CBID_AIRPORT_LAYOUT_NAME);
if (string != STR_UNDEFINED) {
SetDParam(0, string);
} else if (as->num_table > 1) {
} else if (as->layouts.size() > 1) {
SetDParam(0, STR_STATION_BUILD_AIRPORT_LAYOUT_NAME);
SetDParam(1, _selected_airport_layout + 1);
}
@@ -326,17 +327,17 @@ public:
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_AP_CLASS_DROPDOWN: {
Dimension d = {0, 0};
for (uint i = 0; i < AirportClass::GetClassCount(); i++) {
d = maxdim(d, GetStringBoundingBox(AirportClass::Get((AirportClassID)i)->name));
for (const auto &cls : AirportClass::Classes()) {
d = maxdim(d, GetStringBoundingBox(cls.name));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
@@ -345,11 +346,11 @@ public:
const AirportSpec *as = AirportSpec::Get(i);
if (!as->enabled) continue;
size->width = std::max(size->width, GetStringBoundingBox(as->name).width + padding.width);
size.width = std::max(size.width, GetStringBoundingBox(as->name).width + padding.width);
}
this->line_height = GetCharacterHeight(FS_NORMAL) + padding.height;
size->height = 5 * this->line_height;
size.height = 5 * this->line_height;
break;
}
@@ -357,13 +358,13 @@ public:
for (int i = 0; i < NUM_AIRPORTS; i++) {
const AirportSpec *as = AirportSpec::Get(i);
if (!as->enabled) continue;
for (byte layout = 0; layout < as->num_table; layout++) {
for (uint8_t layout = 0; layout < static_cast<uint8_t>(as->layouts.size()); layout++) {
SpriteID sprite = GetCustomAirportSprite(as, layout);
if (sprite != 0) {
Dimension d = GetSpriteSize(sprite);
d.width += WidgetDimensions::scaled.framerect.Horizontal();
d.height += WidgetDimensions::scaled.framerect.Vertical();
*size = maxdim(d, *size);
size = maxdim(d, size);
}
}
}
@@ -373,12 +374,12 @@ public:
for (int i = NEW_AIRPORT_OFFSET; i < NUM_AIRPORTS; i++) {
const AirportSpec *as = AirportSpec::Get(i);
if (!as->enabled) continue;
for (byte layout = 0; layout < as->num_table; layout++) {
for (uint8_t layout = 0; layout < static_cast<uint8_t>(as->layouts.size()); layout++) {
StringID string = GetAirportTextCallback(as, layout, CBID_AIRPORT_ADDITIONAL_TEXT);
if (string == STR_UNDEFINED) continue;
Dimension d = GetStringMultiLineBoundingBox(string, *size);
*size = maxdim(d, *size);
Dimension d = GetStringMultiLineBoundingBox(string, size);
size = maxdim(d, size);
}
}
break;
@@ -393,13 +394,14 @@ public:
case WID_AP_AIRPORT_LIST: {
Rect row = r.WithHeight(this->line_height).Shrink(WidgetDimensions::scaled.bevel);
Rect text = r.WithHeight(this->line_height).Shrink(WidgetDimensions::scaled.matrix);
AirportClass *apclass = AirportClass::Get(_selected_airport_class);
for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < apclass->GetSpecCount(); i++) {
const AirportSpec *as = apclass->GetSpec(i);
const auto specs = AirportClass::Get(_selected_airport_class)->Specs();
auto [first, last] = this->vscroll->GetVisibleRangeIterators(specs);
for (auto it = first; it != last; ++it) {
const AirportSpec *as = *it;
if (!as->IsAvailable()) {
GfxFillRect(row, PC_BLACK, FILLRECT_CHECKER);
}
DrawString(text, as->name, ((int)i == _selected_airport_index) ? TC_WHITE : TC_BLACK);
DrawString(text, as->name, (static_cast<int>(as->index) == _selected_airport_index) ? TC_WHITE : TC_BLACK);
row = row.Translate(0, this->line_height);
text = text.Translate(0, this->line_height);
}
@@ -484,14 +486,14 @@ public:
const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(_selected_airport_index);
int w = as->size_x;
int h = as->size_y;
Direction rotation = as->rotation[_selected_airport_layout];
Direction rotation = as->layouts[_selected_airport_layout].rotation;
if (rotation == DIR_E || rotation == DIR_W) Swap(w, h);
SetTileSelectSize(w, h);
this->preview_sprite = GetCustomAirportSprite(as, _selected_airport_layout);
this->SetWidgetDisabledState(WID_AP_LAYOUT_DECREASE, _selected_airport_layout == 0);
this->SetWidgetDisabledState(WID_AP_LAYOUT_INCREASE, _selected_airport_layout + 1 >= as->num_table);
this->SetWidgetDisabledState(WID_AP_LAYOUT_INCREASE, _selected_airport_layout + 1U >= as->layouts.size());
int rad = _settings_game.station.modified_catchment ? as->catchment : (uint)CA_UNMODIFIED;
//if (_settings_client.gui.station_show_coverage) SetTileSelectBigSize(-rad, -rad, 2 * rad, 2 * rad);
@@ -507,8 +509,8 @@ public:
break;
case WID_AP_AIRPORT_LIST: {
int num_clicked = this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
if (num_clicked == INT_MAX) break;
int32_t num_clicked = this->vscroll->GetScrolledRowFromWidget(pt.y, this, widget, 0, this->line_height);
if (num_clicked == INT32_MAX) break;
const AirportSpec *as = AirportClass::Get(_selected_airport_class)->GetSpec(num_clicked);
if (as->IsAvailable()) this->SelectOtherAirport(num_clicked);
break;
@@ -547,24 +549,21 @@ public:
{
/* First try to select an airport in the selected class. */
AirportClass *sel_apclass = AirportClass::Get(_selected_airport_class);
for (uint i = 0; i < sel_apclass->GetSpecCount(); i++) {
const AirportSpec *as = sel_apclass->GetSpec(i);
for (const AirportSpec *as : sel_apclass->Specs()) {
if (as->IsAvailable()) {
this->SelectOtherAirport(i);
this->SelectOtherAirport(as->index);
return;
}
}
if (change_class) {
/* If that fails, select the first available airport
* from the first class where airports are available. */
for (AirportClassID j = APC_BEGIN; j < APC_MAX; j++) {
AirportClass *apclass = AirportClass::Get(j);
for (uint i = 0; i < apclass->GetSpecCount(); i++) {
const AirportSpec *as = apclass->GetSpec(i);
for (const auto &cls : AirportClass::Classes()) {
for (const auto &as : cls.Specs()) {
if (as->IsAvailable()) {
_selected_airport_class = j;
this->vscroll->SetCount(apclass->GetSpecCount());
this->SelectOtherAirport(i);
_selected_airport_class = cls.Index();
this->vscroll->SetCount(cls.GetSpecCount());
this->SelectOtherAirport(as->index);
return;
}
}
@@ -630,16 +629,16 @@ static constexpr NWidgetPart _nested_build_airport_widgets[] = {
EndContainer(),
};
static WindowDesc _build_airport_desc(__FILE__, __LINE__,
static WindowDesc _build_airport_desc(
WDP_AUTO, nullptr, 0, 0,
WC_BUILD_STATION, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
std::begin(_nested_build_airport_widgets), std::end(_nested_build_airport_widgets)
_nested_build_airport_widgets
);
static void ShowBuildAirportPicker(Window *parent)
{
new BuildAirportWindow(&_build_airport_desc, parent);
new BuildAirportWindow(_build_airport_desc, parent);
}
void InitializeAirportGui()

View File

@@ -8,7 +8,8 @@
/** @file animated_tile.cpp Everything related to animated tiles. */
#include "stdafx.h"
#include "core/container_func.hpp"
#include "animated_tile_func.h"
#include "animated_tile_map.h"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "framerate_type.h"
@@ -19,28 +20,53 @@
std::vector<TileIndex> _animated_tiles;
/**
* Removes the given tile from the animated tile table.
* Stops animation on the given tile.
* @param tile the tile to remove
* @param immediate immediately delete the tile from the animated tile list instead of waiting for the next tick.
*/
void DeleteAnimatedTile(TileIndex tile)
void DeleteAnimatedTile(TileIndex tile, bool immediate)
{
auto to_remove = std::find(_animated_tiles.begin(), _animated_tiles.end(), tile);
if (to_remove != _animated_tiles.end()) {
/* The order of the remaining elements must stay the same, otherwise the animation loop may miss a tile. */
_animated_tiles.erase(to_remove);
MarkTileDirtyByTile(tile);
if (immediate) {
if (GetAnimatedTileState(tile) == AnimatedTileState::None) return;
/* The tile may be switched to a non-animatable tile soon, so we should remove it from the
* animated tile list early. */
SetAnimatedTileState(tile, AnimatedTileState::None);
/* To avoid having to move everything after this tile in the animated tile list, look for this tile
* in the animated tile list and replace with last entry if not last. */
auto it = std::ranges::find(_animated_tiles, tile);
if (it == std::end(_animated_tiles)) return;
if (std::next(it) != std::end(_animated_tiles)) *it = _animated_tiles.back();
_animated_tiles.pop_back();
return;
}
/* If the tile was animated, mark it for deletion from the tile list on the next animation loop. */
if (GetAnimatedTileState(tile) == AnimatedTileState::Animated) SetAnimatedTileState(tile, AnimatedTileState::Deleted);
}
/**
* Add the given tile to the animated tile table (if it does not exist
* on that table yet). Also increases the size of the table if necessary.
* Add the given tile to the animated tile table (if it does not exist yet).
* @param tile the tile to make animated
* @param mark_dirty whether to also mark the tile dirty.
*/
void AddAnimatedTile(TileIndex tile)
void AddAnimatedTile(TileIndex tile, bool mark_dirty)
{
MarkTileDirtyByTile(tile);
include(_animated_tiles, tile);
if (mark_dirty) MarkTileDirtyByTile(tile);
const AnimatedTileState state = GetAnimatedTileState(tile);
/* Tile is already animated so nothing needs to happen. */
if (state == AnimatedTileState::Animated) return;
/* Tile has no previous animation state, so add to the tile list. If the state is anything
* other than None (e.g. Deleted) then the tile will still be in the list and does not need to be added again. */
if (state == AnimatedTileState::None) _animated_tiles.push_back(tile);
SetAnimatedTileState(tile, AnimatedTileState::Animated);
}
/**
@@ -48,22 +74,29 @@ void AddAnimatedTile(TileIndex tile)
*/
void AnimateAnimatedTiles()
{
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
PerformanceAccumulator landscape_framerate(PFE_GL_LANDSCAPE);
const TileIndex *ti = _animated_tiles.data();
while (ti < _animated_tiles.data() + _animated_tiles.size()) {
const TileIndex curr = *ti;
AnimateTile(curr);
/* During the AnimateTile call, DeleteAnimatedTile could have been called,
* deleting an element we've already processed and pushing the rest one
* slot to the left. We can detect this by checking whether the index
* in the current slot has changed - if it has, an element has been deleted,
* and we should process the current slot again instead of going forward.
* NOTE: this will still break if more than one animated tile is being
* deleted during the same AnimateTile call, but no code seems to
* be doing this anyway.
*/
if (*ti == curr) ++ti;
for (auto it = std::begin(_animated_tiles); it != std::end(_animated_tiles); /* nothing */) {
TileIndex &tile = *it;
if (GetAnimatedTileState(tile) != AnimatedTileState::Animated) {
/* Tile should not be animated any more, mark it as not animated and erase it from the list. */
SetAnimatedTileState(tile, AnimatedTileState::None);
/* Removing the last entry, no need to swap and continue. */
if (std::next(it) == std::end(_animated_tiles)) {
_animated_tiles.pop_back();
break;
}
/* Replace the current list entry with the back of the list to avoid moving elements. */
*it = _animated_tiles.back();
_animated_tiles.pop_back();
continue;
}
AnimateTile(tile);
++it;
}
}

View File

@@ -12,8 +12,8 @@
#include "tile_type.h"
void AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AddAnimatedTile(TileIndex tile, bool mark_dirty = true);
void DeleteAnimatedTile(TileIndex tile, bool immediate = false);
void AnimateAnimatedTiles();
void InitializeAnimatedTiles();

44
src/animated_tile_map.h Normal file
View File

@@ -0,0 +1,44 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file animated_tile_map.h Maps accessors for animated tiles. */
#ifndef ANIMATED_TILE_MAP_H
#define ANIMATED_TILE_MAP_H
#include "core/bitmath_func.hpp"
#include "map_func.h"
/**
* Animation state of a possibly-animated tile.
*/
enum class AnimatedTileState : uint8_t {
None = 0, ///< Tile is not animated.
Deleted = 1, ///< Tile was animated but should be removed.
Animated = 3, ///< Tile is animated.
};
/**
* Get the animated state of a tile.
* @param t The tile.
* @returns true iff the tile is animated.
*/
inline AnimatedTileState GetAnimatedTileState(Tile t)
{
return static_cast<AnimatedTileState>(GB(t.m6(), 0, 2));
}
/**
* Set the animated state of a tile.
* @param t The tile.
*/
inline void SetAnimatedTileState(Tile t, AnimatedTileState state)
{
SB(t.m6(), 0, 2, to_underlying(state));
}
#endif /* ANIMATED_TILE_MAP_H */

View File

@@ -99,18 +99,15 @@ uint CountArticulatedParts(EngineID engine_type, bool purchase_window)
/**
* Returns the default (non-refitted) capacity of a specific EngineID.
* Returns the default (non-refitted) cargo and capacity of a specific EngineID.
* @param engine the EngineID of interest
* @param cargo_type returns the default cargo type, if needed
* @return capacity
* @return cargo and capacity
*/
static inline uint16_t GetVehicleDefaultCapacity(EngineID engine, CargoID *cargo_type)
static inline std::pair<CargoID, uint16_t> GetVehicleDefaultCapacity(EngineID engine)
{
const Engine *e = Engine::Get(engine);
CargoID cargo = (e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO);
if (cargo_type != nullptr) *cargo_type = cargo;
if (!IsValidCargoID(cargo)) return 0;
return e->GetDisplayDefaultCapacity();
CargoID cargo = e->CanCarryCargo() ? e->GetDefaultCargoType() : INVALID_CARGO;
return {cargo, IsValidCargoID(cargo) ? e->GetDisplayDefaultCapacity() : 0};
}
/**
@@ -143,9 +140,9 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
CargoArray capacity{};
const Engine *e = Engine::Get(engine);
CargoID cargo_type;
uint16_t cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
if (cargo_type < NUM_CARGO) capacity[cargo_type] = cargo_capacity;
if (auto [cargo, cap] = GetVehicleDefaultCapacity(engine); IsValidCargoID(cargo)) {
capacity[cargo] = cap;
}
if (!e->IsGroundVehicle()) return capacity;
@@ -155,8 +152,9 @@ CargoArray GetCapacityOfArticulatedParts(EngineID engine)
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
if (cargo_type < NUM_CARGO) capacity[cargo_type] += cargo_capacity;
if (auto [cargo, cap] = GetVehicleDefaultCapacity(artic_engine); IsValidCargoID(cargo)) {
capacity[cargo] += cap;
}
}
return capacity;
@@ -172,9 +170,9 @@ CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
CargoTypes cargoes = 0;
const Engine *e = Engine::Get(engine);
CargoID cargo_type;
uint16_t cargo_capacity = GetVehicleDefaultCapacity(engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) SetBit(cargoes, cargo_type);
if (auto [cargo, cap] = GetVehicleDefaultCapacity(engine); IsValidCargoID(cargo) && cap > 0) {
SetBit(cargoes, cargo);
}
if (!e->IsGroundVehicle()) return cargoes;
@@ -184,8 +182,9 @@ CargoTypes GetCargoTypesOfArticulatedParts(EngineID engine)
EngineID artic_engine = GetNextArticulatedPart(i, engine);
if (artic_engine == INVALID_ENGINE) break;
cargo_capacity = GetVehicleDefaultCapacity(artic_engine, &cargo_type);
if (cargo_type < NUM_CARGO && cargo_capacity > 0) SetBit(cargoes, cargo_type);
if (auto [cargo, cap] = GetVehicleDefaultCapacity(artic_engine); IsValidCargoID(cargo) && cap > 0) {
SetBit(cargoes, cargo);
}
}
return cargoes;

66
src/autocompletion.cpp Normal file
View File

@@ -0,0 +1,66 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file autocompletion.cpp Generic auto-completion engine. */
#include "stdafx.h"
#include "autocompletion.h"
#include "console_internal.h"
#include "town.h"
#include "network/network_base.h"
#include "safeguards.h"
bool AutoCompletion::AutoComplete()
{
// We are pressing TAB for the first time after reset.
if (this->suggestions.empty()) {
this->InitSuggestions(this->textbuf->buf);
if (this->suggestions.empty()) {
return false;
}
this->ApplySuggestion(prefix, suggestions[0]);
return true;
}
// We are pressing TAB again on the same text.
if (this->current_suggestion_index + 1 < this->suggestions.size()) {
this->ApplySuggestion(prefix, this->suggestions[++this->current_suggestion_index]);
} else {
// We are out of options, restore original text.
this->textbuf->Assign(initial_buf);
this->Reset();
}
return true;
}
void AutoCompletion::Reset()
{
this->prefix = "";
this->query = "";
this->initial_buf.clear();
this->suggestions.clear();
this->current_suggestion_index = 0;
}
void AutoCompletion::InitSuggestions(std::string_view text)
{
this->initial_buf = text;
size_t space_pos = this->initial_buf.find_last_of(' ');
this->query = this->initial_buf;
if (space_pos == std::string::npos) {
this->prefix = "";
} else {
this->prefix = this->query.substr(0, space_pos + 1);
this->query.remove_prefix(space_pos + 1);
}
this->suggestions = this->GetSuggestions(prefix, query);
this->current_suggestion_index = 0;
}

46
src/autocompletion.h Normal file
View File

@@ -0,0 +1,46 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file autocompletion.h Generic auto-completion engine. */
#ifndef AUTOCOMPLETION_H
#define AUTOCOMPLETION_H
#include "textbuf_type.h"
class AutoCompletion {
protected:
Textbuf *textbuf;
private:
std::string initial_buf; ///< Value of text buffer when we started current suggestion session.
std::string_view prefix; ///< Prefix of the text before the last space.
std::string_view query; ///< Last token of the text. This is used to based the suggestions on.
std::vector<std::string> suggestions;
size_t current_suggestion_index;
public:
AutoCompletion(Textbuf *textbuf) : textbuf(textbuf)
{
this->Reset();
}
virtual ~AutoCompletion() = default;
// Returns true the textbuf was updated.
bool AutoComplete();
void Reset();
private:
void InitSuggestions(std::string_view text);
virtual std::vector<std::string> GetSuggestions(std::string_view prefix, std::string_view query) = 0;
virtual void ApplySuggestion(std::string_view prefix, std::string_view suggestion) = 0;
};
#endif /* AUTOCOMPLETION_H */

View File

@@ -362,7 +362,7 @@ static CommandCost BuildReplacementVehicle(Vehicle *old_veh, Vehicle **new_vehic
/* Refit the vehicle if needed */
if (refit_cargo != CARGO_NO_REFIT) {
byte subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
uint8_t subtype = GetBestFittingSubType(old_veh, new_veh, refit_cargo);
cost.AddCost(std::get<0>(Command<CMD_REFIT_VEHICLE>::Do(DC_EXEC, new_veh->index, refit_cargo, subtype, false, false, 0)));
assert(cost.Succeeded()); // This should be ensured by GetNewCargoTypeForReplace()

View File

@@ -24,7 +24,8 @@
#include "core/geometry_func.hpp"
#include "rail_gui.h"
#include "road_gui.h"
#include "widgets/dropdown_func.h"
#include "dropdown_type.h"
#include "dropdown_func.h"
#include "autoreplace_cmd.h"
#include "group_cmd.h"
#include "settings_cmd.h"
@@ -35,8 +36,6 @@
#include "safeguards.h"
void DrawEngineList(VehicleType type, const Rect &r, const GUIEngineList &eng_list, uint16_t min, uint16_t max, EngineID selected_id, bool show_count, GroupID selected_group);
static bool EngineNumberSorter(const GUIEngineListItem &a, const GUIEngineListItem &b)
{
return Engine::Get(a.engine_id)->list_position < Engine::Get(b.engine_id)->list_position;
@@ -74,7 +73,6 @@ void AddRemoveEngineFromAutoreplaceAndBuildWindows(VehicleType type)
static const StringID _start_replace_dropdown[] = {
STR_REPLACE_VEHICLES_NOW,
STR_REPLACE_VEHICLES_WHEN_OLD,
INVALID_STRING_ID
};
/**
@@ -87,7 +85,7 @@ class ReplaceVehicleWindow : public Window {
bool reset_sel_engine; ///< Also reset #sel_engine while updating left and/or right and no valid engine selected.
GroupID sel_group; ///< Group selected to replace.
int details_height; ///< Minimal needed height of the details panels, in text lines (found so far).
byte sort_criteria; ///< Criteria of sorting vehicles.
uint8_t sort_criteria; ///< Criteria of sorting vehicles.
bool descending_sort_order; ///< Order of sorting vehicles.
bool show_hidden_engines; ///< Whether to show the hidden engines.
RailType sel_railtype; ///< Type of rail tracks selected. #INVALID_RAILTYPE to show all.
@@ -117,27 +115,6 @@ class ReplaceVehicleWindow : public Window {
return true;
}
void AddChildren(const GUIEngineList &source, GUIEngineList &target, EngineID parent, int indent, int side)
{
for (const auto &item : source) {
if (item.variant_id != parent || item.engine_id == parent) continue;
const Engine *e = Engine::Get(item.engine_id);
EngineDisplayFlags flags = item.flags;
if (e->display_last_variant != INVALID_ENGINE) flags &= ~EngineDisplayFlags::Shaded;
target.emplace_back(e->display_last_variant == INVALID_ENGINE ? item.engine_id : e->display_last_variant, item.engine_id, flags, indent);
/* Add variants if not folded */
if ((item.flags & (EngineDisplayFlags::HasVariants | EngineDisplayFlags::IsFolded)) == EngineDisplayFlags::HasVariants) {
/* Add this engine again as a child */
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) {
target.emplace_back(item.engine_id, item.engine_id, EngineDisplayFlags::None, indent + 1);
}
AddChildren(source, target, item.engine_id, indent + 1, side);
}
}
}
/**
* Generate an engines list
* @param draw_left true if generating the left list, otherwise false
@@ -147,7 +124,7 @@ class ReplaceVehicleWindow : public Window {
std::vector<EngineID> variants;
EngineID selected_engine = INVALID_ENGINE;
VehicleType type = (VehicleType)this->window_number;
byte side = draw_left ? 0 : 1;
uint8_t side = draw_left ? 0 : 1;
GUIEngineList list;
this->cm_num_hidden_engines = 0;
@@ -199,7 +176,7 @@ class ReplaceVehicleWindow : public Window {
if (side == 1) {
/* ensure primary engine of variant group is in list */
for (const auto &variant : variants) {
if (std::find(list.begin(), list.end(), variant) == list.end()) {
if (std::ranges::find(list, variant, &GUIEngineListItem::engine_id) == list.end()) {
const Engine *e = Engine::Get(variant);
list.emplace_back(variant, e->info.variant_id, e->display_flags | EngineDisplayFlags::Shaded, 0);
}
@@ -216,7 +193,7 @@ class ReplaceVehicleWindow : public Window {
this->engines[side].clear();
if (side == 1) {
AddChildren(list, this->engines[side], INVALID_ENGINE, 0, side);
GUIEngineListAddChildren(this->engines[side], list);
} else {
this->engines[side].swap(list);
}
@@ -295,7 +272,7 @@ class ReplaceVehicleWindow : public Window {
}
public:
ReplaceVehicleWindow(WindowDesc *desc, VehicleType vehicletype, GroupID id_g) : Window(desc)
ReplaceVehicleWindow(WindowDesc &desc, VehicleType vehicletype, GroupID id_g) : Window(desc)
{
this->sel_railtype = INVALID_RAILTYPE;
this->sel_roadtype = INVALID_ROADTYPE;
@@ -324,26 +301,26 @@ public:
this->sel_group = id_g;
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
{
switch (widget) {
case WID_RV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
case WID_RV_LEFT_MATRIX:
case WID_RV_RIGHT_MATRIX:
resize->height = GetEngineListHeight((VehicleType)this->window_number);
size->height = (this->window_number <= VEH_ROAD ? 8 : 4) * resize->height;
resize.height = GetEngineListHeight((VehicleType)this->window_number);
size.height = (this->window_number <= VEH_ROAD ? 8 : 4) * resize.height;
break;
case WID_RV_LEFT_DETAILS:
case WID_RV_RIGHT_DETAILS:
size->height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
size.height = GetCharacterHeight(FS_NORMAL) * this->details_height + padding.height;
break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
@@ -354,7 +331,7 @@ public:
d = maxdim(d, GetStringBoundingBox(str));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
@@ -363,7 +340,7 @@ public:
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_WAGONS));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
@@ -372,7 +349,7 @@ public:
d = maxdim(d, GetStringBoundingBox(STR_REPLACE_NOT_REPLACING_VEHICLE_SELECTED));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
@@ -383,7 +360,7 @@ public:
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
@@ -394,18 +371,16 @@ public:
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
case WID_RV_START_REPLACE: {
Dimension d = GetStringBoundingBox(STR_REPLACE_VEHICLES_START);
for (int i = 0; _start_replace_dropdown[i] != INVALID_STRING_ID; i++) {
d = maxdim(d, GetStringBoundingBox(_start_replace_dropdown[i]));
}
d = maxdim(d, GetStringListBoundingBox(_start_replace_dropdown));
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
size = maxdim(size, d);
break;
}
}
@@ -433,7 +408,7 @@ public:
break;
case WID_RV_SORT_DROPDOWN:
SetDParam(0, _engine_sort_listing[this->window_number][this->sort_criteria]);
SetDParam(0, std::data(_engine_sort_listing[this->window_number])[this->sort_criteria]);
break;
case WID_RV_TRAIN_WAGONREMOVE_TOGGLE: {
@@ -500,11 +475,9 @@ public:
case WID_RV_LEFT_MATRIX:
case WID_RV_RIGHT_MATRIX: {
int side = (widget == WID_RV_LEFT_MATRIX) ? 0 : 1;
EngineID start = static_cast<EngineID>(this->vscroll[side]->GetPosition()); // what is the offset for the start (scrolling)
EngineID end = static_cast<EngineID>(std::min<size_t>(this->vscroll[side]->GetCapacity() + start, this->engines[side].size()));
/* Do the actual drawing */
DrawEngineList((VehicleType)this->window_number, r, this->engines[side], start, end, this->sel_engine[side], side == 0, this->sel_group);
DrawEngineList((VehicleType)this->window_number, r, this->engines[side], *this->vscroll[side], this->sel_engine[side], side == 0, this->sel_group);
break;
}
}
@@ -588,8 +561,8 @@ public:
case WID_RV_TRAIN_ENGINEWAGON_DROPDOWN: {
DropDownList list;
list.push_back(std::make_unique<DropDownListStringItem>(STR_REPLACE_ENGINES, 1, false));
list.push_back(std::make_unique<DropDownListStringItem>(STR_REPLACE_WAGONS, 0, false));
list.push_back(MakeDropDownListStringItem(STR_REPLACE_ENGINES, 1));
list.push_back(MakeDropDownListStringItem(STR_REPLACE_WAGONS, 0));
ShowDropDownList(this, std::move(list), this->replace_engines ? 1 : 0, WID_RV_TRAIN_ENGINEWAGON_DROPDOWN);
break;
}
@@ -632,7 +605,7 @@ public:
case WID_RV_LEFT_MATRIX:
case WID_RV_RIGHT_MATRIX: {
byte click_side;
uint8_t click_side;
if (widget == WID_RV_LEFT_MATRIX) {
click_side = 0;
} else {
@@ -644,7 +617,7 @@ public:
if (it != this->engines[click_side].end()) {
const auto &item = *it;
const Rect r = this->GetWidget<NWidgetBase>(widget)->GetCurrentRect().Shrink(WidgetDimensions::scaled.matrix).WithWidth(WidgetDimensions::scaled.hsep_indent * (item.indent + 1), _current_text_dir == TD_RTL);
if ((item.flags & EngineDisplayFlags::HasVariants) != EngineDisplayFlags::None && IsInsideMM(r.left, r.right, pt.x)) {
if (HasFlag(item.flags, EngineDisplayFlags::HasVariants) && IsInsideMM(r.left, r.right, pt.x)) {
/* toggle folded flag on engine */
assert(item.variant_id != INVALID_ENGINE);
Engine *engine = Engine::Get(item.variant_id);
@@ -654,7 +627,7 @@ public:
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // The build windows needs updating as well
return;
}
if ((item.flags & EngineDisplayFlags::Shaded) == EngineDisplayFlags::None) e = item.engine_id;
if (!HasFlag(item.flags, EngineDisplayFlags::Shaded)) e = item.engine_id;
}
/* If Ctrl is pressed on the left side and we don't have any engines of the selected type, stop autoreplacing.
@@ -765,10 +738,10 @@ static constexpr NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
@@ -812,11 +785,11 @@ static constexpr NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
EndContainer(),
};
static WindowDesc _replace_rail_vehicle_desc(__FILE__, __LINE__,
static WindowDesc _replace_rail_vehicle_desc(
WDP_AUTO, "replace_vehicle_train", 500, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_replace_rail_vehicle_widgets), std::end(_nested_replace_rail_vehicle_widgets)
_nested_replace_rail_vehicle_widgets
);
static constexpr NWidgetPart _nested_replace_road_vehicle_widgets[] = {
@@ -829,10 +802,10 @@ static constexpr NWidgetPart _nested_replace_road_vehicle_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
@@ -870,11 +843,11 @@ static constexpr NWidgetPart _nested_replace_road_vehicle_widgets[] = {
EndContainer(),
};
static WindowDesc _replace_road_vehicle_desc(__FILE__, __LINE__,
static WindowDesc _replace_road_vehicle_desc(
WDP_AUTO, "replace_vehicle_road", 500, 140,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_replace_road_vehicle_widgets), std::end(_nested_replace_road_vehicle_widgets)
_nested_replace_road_vehicle_widgets
);
static constexpr NWidgetPart _nested_replace_vehicle_widgets[] = {
@@ -887,10 +860,10 @@ static constexpr NWidgetPart _nested_replace_vehicle_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_VEHICLES_IN_USE, STR_REPLACE_VEHICLE_VEHICLES_IN_USE_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalSize(0, 12), SetResize(1, 0),
NWidget(WWT_LABEL, COLOUR_GREY), SetDataTip(STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES, STR_REPLACE_VEHICLE_AVAILABLE_VEHICLES_TOOLTIP), SetFill(1, 1), SetMinimalTextLines(1, WidgetDimensions::unscaled.framerect.Vertical()), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
@@ -924,11 +897,11 @@ static constexpr NWidgetPart _nested_replace_vehicle_widgets[] = {
EndContainer(),
};
static WindowDesc _replace_vehicle_desc(__FILE__, __LINE__,
static WindowDesc _replace_vehicle_desc(
WDP_AUTO, "replace_vehicle", 456, 118,
WC_REPLACE_VEHICLE, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_replace_vehicle_widgets), std::end(_nested_replace_vehicle_widgets)
_nested_replace_vehicle_widgets
);
/**
@@ -939,11 +912,9 @@ static WindowDesc _replace_vehicle_desc(__FILE__, __LINE__,
void ShowReplaceGroupVehicleWindow(GroupID id_g, VehicleType vehicletype)
{
CloseWindowById(WC_REPLACE_VEHICLE, vehicletype);
WindowDesc *desc;
switch (vehicletype) {
case VEH_TRAIN: desc = &_replace_rail_vehicle_desc; break;
case VEH_ROAD: desc = &_replace_road_vehicle_desc; break;
default: desc = &_replace_vehicle_desc; break;
case VEH_TRAIN: new ReplaceVehicleWindow(_replace_rail_vehicle_desc, vehicletype, id_g); break;
case VEH_ROAD: new ReplaceVehicleWindow(_replace_road_vehicle_desc, vehicletype, id_g); break;
default: new ReplaceVehicleWindow(_replace_vehicle_desc, vehicletype, id_g); break;
}
new ReplaceVehicleWindow(desc, vehicletype, id_g);
}

View File

@@ -16,7 +16,7 @@
/**
* Autoslope check for tiles with an entrance on an edge.
* E.g. depots and non-drive-through-road-stops.
* E.g. depots and bay road-stops.
*
* The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
*
@@ -34,6 +34,27 @@ inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, int z_new, Slope tileh
return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
}
/**
* Autoslope check for tiles with something built along an axis.
* E.g. railway stations and drive through road stops.
*
* The test succeeds if the slope is not steep and at least one corner at either of the entrance edges is on the TileMaxZ() level.
*
* @note The test does not check if autoslope is enabled at all.
*
* @param tile The tile.
* @param z_new New TileZ.
* @param tileh_new New TileSlope.
* @param axis The axis.
* @return true iff terraforming is allowed.
*/
inline bool AutoslopeCheckForAxis(TileIndex tile, int z_new, Slope tileh_new, Axis axis)
{
DiagDirection direction = AxisToDiagDir(axis);
return AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, direction) &&
AutoslopeCheckForEntranceEdge(tile, z_new, tileh_new, ReverseDiagDir(direction));
}
/**
* Tests if autoslope is enabled for _current_company.
*

View File

@@ -158,8 +158,8 @@ struct BaseSet {
*/
std::optional<std::string> GetTextfile(TextfileType type) const
{
for (uint i = 0; i < NUM_FILES; i++) {
auto textfile = ::GetTextfile(type, BASESET_DIR, this->files[i].filename);
for (const auto &file : this->files) {
auto textfile = ::GetTextfile(type, BASESET_DIR, file.filename);
if (textfile.has_value()) {
return textfile;
}
@@ -313,8 +313,8 @@ static const uint NUM_SONGS_AVAILABLE = 1 + NUM_SONG_CLASSES * NUM_SONGS_CLASS;
static const uint NUM_SONGS_PLAYLIST = 32;
/* Functions to read DOS music CAT files, similar to but not quite the same as sound effect CAT files */
char *GetMusicCatEntryName(const std::string &filename, size_t entrynum);
byte *GetMusicCatEntryData(const std::string &filename, size_t entrynum, size_t &entrylen);
std::optional<std::string> GetMusicCatEntryName(const std::string &filename, size_t entrynum);
std::optional<std::vector<uint8_t>> GetMusicCatEntryData(const std::string &filename, size_t entrynum);
enum MusicTrackType {
MTT_STANDARDMIDI, ///< Standard MIDI file
@@ -324,7 +324,7 @@ enum MusicTrackType {
/** Metadata about a music track. */
struct MusicSongInfo {
std::string songname; ///< name of song displayed in UI
byte tracknr; ///< track number of song displayed in UI
uint8_t tracknr; ///< track number of song displayed in UI
std::string filename; ///< file on disk containing song (when used in MusicSet class)
MusicTrackType filetype; ///< decoder required for song file
int cat_index; ///< entry index in CAT file, for filetype==MTT_MPSMIDI
@@ -338,7 +338,7 @@ struct MusicSet : BaseSet<MusicSet, NUM_SONGS_AVAILABLE, false> {
/** Data about individual songs in set. */
MusicSongInfo songinfo[NUM_SONGS_AVAILABLE];
/** Number of valid songs in set. */
byte num_available;
uint8_t num_available;
bool FillSetDetails(const IniFile &ini, const std::string &path, const std::string &full_filename);
};

View File

@@ -325,8 +325,8 @@ template <class Tbase_set> const char *TryGetBaseSetFile(const ContentInfo *ci,
if (!md5sum) return s->files[0].filename.c_str();
MD5Hash md5;
for (uint i = 0; i < Tbase_set::NUM_FILES; i++) {
md5 ^= s->files[i].hash;
for (const auto &file : s->files) {
md5 ^= file.hash;
}
if (md5 == ci->md5sum) return s->files[0].filename.c_str();
}

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