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@@ -1,139 +1,23 @@
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1.10.0 (2020-04-01)
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1.10.2 (2020-06-01)
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------------------------------------------------------------------------
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Change: Open company window when clicking on a company goal (#8033)
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Change: [SDL2] Support pasting from clipboard on Linux (#8004)
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Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
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Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
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Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
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Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
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Fix: Ignore clicks on non-applicable global goals (#8035)
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Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
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Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
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Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
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Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
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Fix: Station with multiple docks had the wrong tile area (#8014)
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Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
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Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
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Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
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Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
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Fix #7958: Custom catenary missing on road bridges (#7991)
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Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
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1.10.0-RC1 (2020-02-09)
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------------------------------------------------------------------------
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Feature: Allow server to supply a reason to kicked/banned clients (#7859)
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Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
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Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
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Feature: Highlight the item under mouse cursor in file browser (#7900)
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Feature: [GS] Methods to change town rating of companies (#7898)
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Feature: [NewGRF] Callback profiling command (#7868)
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Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
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Feature: Ability to filter industry directory window by cargo (#7843)
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Feature: Minimap screenshot type (#7817)
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Feature: [GS] Methods to control engine availability of a specific company (#7791)
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Feature: Configurable game ending year (#7747)
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Feature: Separate window for taking screenshots (#7550)
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Change: Move autorenew setting to basic category (#7984)
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Change: Improved algorithm for transfer feeder payments (#7935)
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Change: Show volume sliders with wedges instead of boxy slider (#7902)
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Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
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Change: Improve readability of integer lists saved to config files (#7396)
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Fix #7976: Crash when attempting to kick the host via rcon (#7985)
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Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
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Fix: Station rating effects affecting too large area (#7977)
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Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
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Fix #7969: Crash when executing a recursive console alias (#7973)
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Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
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Fix #7952: Crash when switching input languages (#7953)
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Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
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Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
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Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
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Fix: Invalid string usage within music window (#7928)
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Fix: Non-deterministic name sorting in industry directory window (#7915)
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Fix #7899: Various issues with town list window sorting (#7906, #7916)
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Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
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Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
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Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
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Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
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Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
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Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
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Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
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Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
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Fix: Missing keycodes for hotkeys.cfg (#7850)
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Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
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Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
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1.10.0-beta2 (2019-12-25)
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------------------------------------------------------------------------
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- Feature: [Script] More error mappings (#7857)
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- Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle's group (#7800)
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- Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800)
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- Feature: Add a button to the vehicle advisory news window to open the vehicle's group window (#7800)
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- Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group (#7800)
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- Fix: Custom sea level default value is now equal to minimum value (#7866)
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- Fix: [NewGRF] Various tracktype fixes (#7863)
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- Fix: Infrastructure total update when removing tram road stop (#7856)
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- Fix #7847: Use ViewportSign coordinates for sign Kdtree coordinates (#7849)
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- Fix #7836: Check coherency of NewGRF parameter min/max (#7840)
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- Fix #7673: [Script] Allow removal of custom town text (#7834)
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- Fix: Crash when displaying an error message at map edges (#7833)
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- Fix #7783, #7816: [SDL2] Fix input handling in edit context (#7825)
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- Fix #7697: Tile query on HQs did not display cargo correctly (#7824)
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- Fix #7820: Possible game crash when removing oil rig (#7821)
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- Fix #7606: Rare crash when trying to clean up a crashed script (#7819)
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- Fix #7784: [SDL2] up/down/home/end key behaviour (#7815)
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- Fix #7631: 16 out cargo support for industry directory (#7809)
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- Fix #7646: Crash on random map generation failure (#7805)
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- Fix #7430: Only reset time since pickup when train visits station if it has room to load (#7595)
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- Fix #5405: Aircraft could route to depots outside their range (#7104)
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1.10.0-beta1 (2019-10-29)
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------------------------------------------------------------------------
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- Feature: Configurable minimum age for companies before allowing share trading (#7780)
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- Feature: Filter on town list window (#7621)
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- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
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- Feature: Show coverage area for stations and towns (#7446)
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- Feature: Collapsible vehicle groups (#7417)
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- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
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- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
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- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
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- Feature: Improved performance for road vehicle pathfinding (#7261)
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- Feature: Option to show local authority boundary of towns (#7025)
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- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
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- Feature: [NewGRF] RoadTypes (NRT) (#6811)
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- Add: [Win32] Select MIDI device by port name (#7666)
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- Add: 'getsysdate' console command (#7658)
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- Add: Currencies NTD, CNY, HKD (#7596)
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- Add: Icons to vehicle construction drop down lists (#7358, #7485)
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- Add: Security warning to players that company passwords are not truly secure (#7351)
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- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
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- Add: SDL2 video driver (#7086)
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- Change: Inactive industries do not make sound effects (#7752)
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- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
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- Change: Scale oil refinery edge distance limit by map size (#7514)
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- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
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- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
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- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
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- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
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- Change: Keep town growth rate in sync with house count (#6777)
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- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
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- Fix #6407: Show snowy ground sprites for train depots (#7671)
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- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
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- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
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- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
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- Fix: Incorrect display of industry production around tiles (#7426)
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- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
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- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
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- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
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- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
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- Fix #7062: Remove ship max order distance (#7279)
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- Fix #7189: Fluidsynth volume gain too high (#7253)
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- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
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- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
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- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
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- Remove: Original Path Finder (#7245)
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Add: Ubuntu 20.04 packages (#8127)
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Fix: [OSX] Possible crash on failure to set colourspace (#8181)
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Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
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Fix #8024: Make Online Content GUI more responsive while loading (#8179)
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Fix #7970: Disable event loop when generating crash dump (#8176)
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Fix: [Build] Compatibility with modern Visual Studio (#8170)
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Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
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Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
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Fix: Desync after house replacement (#8151)
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Fix #8137: New clients can't join (desync) after funding an industry (#8140)
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Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
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Fix: Stop gamelog when recovering from a savegame load error (#8133)
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Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
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Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
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Fix #8117: Memory leak for incoming admin port packets (#8122)
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Fix: Non-roadbridges potentially had roadtype information set (#8111)
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Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
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Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
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Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
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