Send cmclient info in join packet instead of identify
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@@ -303,6 +303,16 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
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auto p = std::make_unique<Packet>(my_client, PACKET_CLIENT_JOIN);
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p->Send_string(GetNetworkRevisionString());
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p->Send_uint32(_openttd_newgrf_version);
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/* CityMania additional fields, vanilla servers just ignore them */
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p->Send_uint8 ('C'); // CMclient join marker
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p->Send_uint8 ('M'); // CMclient join marker
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p->Send_string(_citymania_survey_key);
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p->Send_string(_openttd_build_date);
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p->Send_string(_citymania_revision_hash);
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p->Send_uint8 (_citymania_revision_modified);
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/* End CityMania fields */
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my_client->SendPacket(std::move(p));
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return NETWORK_RECV_STATUS_OKAY;
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@@ -318,12 +328,6 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendIdentify()
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/* CityMania additional fields, vanilla servers just ignore them */
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p->Send_uint8 (citymania::GetAvailableLoadFormats()); // Compressinon formats that we can decompress
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p->Send_uint8 ('C'); // CMclient join marker
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p->Send_uint8 ('M'); // CMclient join marker
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p->Send_string(_citymania_survey_key);
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p->Send_string(_openttd_build_date);
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p->Send_string(_citymania_revision_hash);
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p->Send_uint8 (_citymania_revision_modified);
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/* End CityMania fields */
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my_client->SendPacket(std::move(p));
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