Draw border highlight as ground sprites instead of a sortable ones

This commit is contained in:
Pavel Stupnikov
2020-02-04 01:38:22 +03:00
parent d10a631d93
commit a3890d4e5f
5 changed files with 93 additions and 9 deletions

View File

@@ -10,6 +10,15 @@
#include "../viewport_func.h"
#include "../zoning.h"
/** Enumeration of multi-part foundations */
enum FoundationPart {
FOUNDATION_PART_NONE = 0xFF, ///< Neither foundation nor groundsprite drawn yet.
FOUNDATION_PART_NORMAL = 0, ///< First part (normal foundation or no foundation)
FOUNDATION_PART_HALFTILE = 1, ///< Second part (halftile foundation)
FOUNDATION_PART_END
};
extern void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part); // viewport.cpp
namespace citymania {
struct TileZoning {
@@ -18,6 +27,54 @@ struct TileZoning {
TileZoning *_mz = nullptr;
const byte _tileh_to_sprite[32] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 0,
0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 17, 0, 15, 18, 0,
};
void DrawBorderSprites(const TileInfo *ti, ZoningBorder border, SpriteID color) {
auto b = (uint8)border & 15;
auto tile_sprite = SPR_BORDER_HIGHLIGHT_BASE + _tileh_to_sprite[ti->tileh] * 19;
if (b) {
DrawSelectionSprite(tile_sprite + b - 1, color, ti, 7, FOUNDATION_PART_NORMAL);
}
if (border & ZoningBorder::TOP_CORNER)
DrawSelectionSprite(tile_sprite + 15, color, ti, 7, FOUNDATION_PART_NORMAL);
if (border & ZoningBorder::RIGHT_CORNER)
DrawSelectionSprite(tile_sprite + 16, color, ti, 7, FOUNDATION_PART_NORMAL);
if (border & ZoningBorder::BOTTOM_CORNER)
DrawSelectionSprite(tile_sprite + 17, color, ti, 7, FOUNDATION_PART_NORMAL);
if (border & ZoningBorder::LEFT_CORNER)
DrawSelectionSprite(tile_sprite + 18, color, ti, 7, FOUNDATION_PART_NORMAL);
}
TileHighlight GetTileHighlight(const TileInfo *ti) {
TileHighlight th;
if (_zoning.outer == CHECKTOWNZONES) {
auto p = GetTownZoneBorder(ti->tile);
th.border = p.first;
switch (p.second) {
default: th.border_color = SPR_PALETTE_ZONING_WHITE; break; // Tz0
case 2: th.border_color = SPR_PALETTE_ZONING_YELLOW; break; // Tz1
case 3: th.border_color = SPR_PALETTE_ZONING_ORANGE; break; // Tz2
case 4: th.border_color = SPR_PALETTE_ZONING_ORANGE; break; // Tz3
case 5: th.border_color = SPR_PALETTE_ZONING_RED; break; // Tz4 - center
};
} else if (_zoning.outer == CHECKBULUNSER || _zoning.outer == CHECKINDUNSER) {
// handled in house drawing
} else if (_zoning.outer == CHECKSTACATCH) {
th.border = citymania::GetAnyStationCatchmentBorder(ti->tile);
th.border_color = SPR_PALETTE_ZONING_LIGHT_BLUE;
}
return th;
}
void DrawTileSelection(const TileInfo *ti, const TileHighlight &th) {
if (th.border != ZoningBorder::NONE)
DrawBorderSprites(ti, th.border, th.border_color);
}
void AllocateZoningMap(uint map_size) {
free(_mz);
_mz = CallocT<TileZoning>(map_size);

View File

@@ -4,9 +4,12 @@
#include "../core/enum_type.hpp"
#include "../gfx_type.h"
#include "../industry_type.h"
#include "../tile_cmd.h"
#include "../tile_type.h"
#include "../town_type.h"
#include "../table/sprites.h"
namespace citymania {
////enum class ZoningBorder : unt8 {
@@ -22,6 +25,14 @@ enum ZoningBorder: uint8 {
LEFT_CORNER = 128,
};
class TileHighlight {
public:
SpriteID ground_pal = PAL_NONE;
SpriteID structure_pal = PAL_NONE;
ZoningBorder border = ZoningBorder::NONE;
SpriteID border_color;
};
DECLARE_ENUM_AS_BIT_SET(ZoningBorder);
// enum class AdvertisementZone: uint8 {
@@ -32,6 +43,9 @@ DECLARE_ENUM_AS_BIT_SET(ZoningBorder);
// };
TileHighlight GetTileHighlight(const TileInfo *ti);
void DrawTileSelection(const TileInfo *ti, const TileHighlight &th);
void AllocateZoningMap(uint map_size);
void InitializeZoningMap();
@@ -44,6 +58,8 @@ ZoningBorder GetAnyStationCatchmentBorder(TileIndex tlie);
//
SpriteID GetTownTileZoningPalette(TileIndex tile);
SpriteID GetIndustryTileZoningPalette(TileIndex tile, Industry *ind);
} // namespace citymania
#endif

View File

@@ -83,4 +83,4 @@ const byte _openttd_revision_tagged = 1;
const uint32 _openttd_newgrf_version = 1 << 28 | 10 << 24 | 0 << 20 | 0 << 19 | 28004;
const char _citymania_version[] = "!!VERSION!! !!DATE!!";
const char _citymania_version[] = "20200203-master-md10a631d93 03.02.20";

View File

@@ -99,6 +99,8 @@
#include "zoning.h"
#include "industry_type.h"
#include "citymania/zoning.hpp"
#include "safeguards.h"
Point _tile_fract_coords;
@@ -202,6 +204,8 @@ struct ViewportDrawer {
FoundationPart foundation_part; ///< Currently active foundation for ground sprite drawing.
int *last_foundation_child[FOUNDATION_PART_END]; ///< Tail of ChildSprite list of the foundations. (index into child_screen_sprites_to_draw)
Point foundation_offset[FOUNDATION_PART_END]; ///< Pixel offset for ground sprites on the foundations.
citymania::TileHighlight zoning;
};
static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom);
@@ -557,7 +561,7 @@ static void AddTileSpriteToDraw(SpriteID image, PaletteID pal, int32 x, int32 y,
* @param extra_offs_x Pixel X offset for the sprite position.
* @param extra_offs_y Pixel Y offset for the sprite position.
*/
static void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
void AddChildSpriteToFoundation(SpriteID image, PaletteID pal, const SubSprite *sub, FoundationPart foundation_part, int extra_offs_x, int extra_offs_y)
{
assert(IsInsideMM(foundation_part, 0, FOUNDATION_PART_END));
assert(_vd.foundation[foundation_part] != -1);
@@ -911,7 +915,7 @@ static void AddStringToDraw(int x, int y, StringID string, uint64 params_1, uint
* @param z_offset Z offset relative to the groundsprite. Only used for the sprite position, not for sprite sorting.
* @param foundation_part Foundation part the sprite belongs to.
*/
static void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
void DrawSelectionSprite(SpriteID image, PaletteID pal, const TileInfo *ti, int z_offset, FoundationPart foundation_part)
{
/* FIXME: This is not totally valid for some autorail highlights that extend over the edges of the tile. */
if (_vd.foundation[foundation_part] == -1) {
@@ -1114,6 +1118,9 @@ static void DrawTileSelection(const TileInfo *ti)
/* Highlight tiles insede local authority of selected towns. */
HighlightTownLocalAuthorityTiles(ti);
auto cmth = citymania::GetTileHighlight(ti);
citymania::DrawTileSelection(ti, cmth);
/* Draw a red error square? */
bool is_redsq = _thd.redsq == ti->tile;
if (is_redsq) DrawTileSelectionRect(ti, PALETTE_TILE_RED_PULSATING);

View File

@@ -418,19 +418,23 @@ void DrawBorderSprites(const TileInfo *ti, citymania::ZoningBorder border, Sprit
* the tile to draw on.
*/
void DrawTileZoning(const TileInfo *ti) {
// AddSortableSpriteToDraw((SPR_FLAT_BARE_LAND|(1U << PALETTE_MODIFIER_TRANSPARENT)) + _tileh_to_sprite[ti->tileh],
// SPR_RECOLOUR_RED, ti->x, ti->y, 0x10, 0x10, 1, ti->z);
// AddSortableSpriteToDraw(SPR_FLAT_BARE_LAND + _tileh_to_sprite[ti->tileh], SPR_RECOLOUR_RED, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7, false);
if(_zoning.outer == CHECKNOTHING && _zoning.inner == CHECKNOTHING) return; //nothing to do
if (_game_mode != GM_NORMAL || ti->tile >= MapSize() || IsTileType(ti->tile, MP_VOID)) return; //check invalid
if (_zoning.outer != CHECKNOTHING){
if (_zoning.outer == CHECKTOWNZONES) {
auto p = citymania::GetTownZoneBorder(ti->tile);
if (p.first && p.second) {
DrawBorderSprites(ti, p.first, GetTownZoneBorderColor(p.second));
}
// auto p = citymania::GetTownZoneBorder(ti->tile);
// if (p.first && p.second) {
// DrawBorderSprites(ti, p.first, GetTownZoneBorderColor(p.second));
// }
} else if (_zoning.outer == CHECKBULUNSER || _zoning.outer == CHECKINDUNSER) {
// handled in house drawing
} else if (_zoning.outer == CHECKSTACATCH) {
auto b = citymania::GetAnyStationCatchmentBorder(ti->tile);
DrawBorderSprites(ti, b, SPR_PALETTE_ZONING_LIGHT_BLUE);
// auto b = citymania::GetAnyStationCatchmentBorder(ti->tile);
// DrawBorderSprites(ti, b, SPR_PALETTE_ZONING_LIGHT_BLUE);
} else {
DrawZoningSprites(SPR_SELECT_TILE, TileZoningSpriteEvaluation(ti->tile, _local_company, _zoning.outer), ti);
}