Remove vehicle measurements from framerate counter

This commit is contained in:
Pavel Stupnikov
2019-04-01 03:26:58 +03:00
parent d308f529a3
commit 7f9d104dee
5 changed files with 9 additions and 9 deletions

View File

@@ -2055,7 +2055,7 @@ bool Aircraft::Tick()
{
if (!this->IsNormalAircraft()) return true;
PerformanceAccumulator framerate(PFE_GL_AIRCRAFT);
// PerformanceAccumulator framerate(PFE_GL_AIRCRAFT);
this->tick_counter++;

View File

@@ -305,13 +305,13 @@ void PerformanceAccumulator::Reset(PerformanceElement elem)
void ShowFrametimeGraphWindow(PerformanceElement elem);
static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX - 4] = {
PFE_GAMELOOP,
PFE_GL_ECONOMY,
PFE_GL_TRAINS,
PFE_GL_ROADVEHS,
PFE_GL_SHIPS,
PFE_GL_AIRCRAFT,
// PFE_GL_TRAINS,
// PFE_GL_ROADVEHS,
// PFE_GL_SHIPS,
// PFE_GL_AIRCRAFT,
PFE_GL_LANDSCAPE,
PFE_ALLSCRIPTS,
PFE_GAMESCRIPT,

View File

@@ -1588,7 +1588,7 @@ Money RoadVehicle::GetRunningCost() const
bool RoadVehicle::Tick()
{
PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
// PerformanceAccumulator framerate(PFE_GL_ROADVEHS);
this->tick_counter++;

View File

@@ -793,7 +793,7 @@ reverse_direction:
bool Ship::Tick()
{
PerformanceAccumulator framerate(PFE_GL_SHIPS);
// PerformanceAccumulator framerate(PFE_GL_SHIPS);
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;

View File

@@ -3901,7 +3901,7 @@ Money Train::GetRunningCost() const
*/
bool Train::Tick()
{
PerformanceAccumulator framerate(PFE_GL_TRAINS);
// PerformanceAccumulator framerate(PFE_GL_TRAINS);
this->tick_counter++;