diff --git a/src/aircraft_cmd.cpp b/src/aircraft_cmd.cpp index 08c634ba20..ff97be524f 100644 --- a/src/aircraft_cmd.cpp +++ b/src/aircraft_cmd.cpp @@ -2055,7 +2055,7 @@ bool Aircraft::Tick() { if (!this->IsNormalAircraft()) return true; - PerformanceAccumulator framerate(PFE_GL_AIRCRAFT); + // PerformanceAccumulator framerate(PFE_GL_AIRCRAFT); this->tick_counter++; diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp index 060b19a4a1..7a5650dfc0 100644 --- a/src/framerate_gui.cpp +++ b/src/framerate_gui.cpp @@ -305,13 +305,13 @@ void PerformanceAccumulator::Reset(PerformanceElement elem) void ShowFrametimeGraphWindow(PerformanceElement elem); -static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = { +static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX - 4] = { PFE_GAMELOOP, PFE_GL_ECONOMY, - PFE_GL_TRAINS, - PFE_GL_ROADVEHS, - PFE_GL_SHIPS, - PFE_GL_AIRCRAFT, + // PFE_GL_TRAINS, + // PFE_GL_ROADVEHS, + // PFE_GL_SHIPS, + // PFE_GL_AIRCRAFT, PFE_GL_LANDSCAPE, PFE_ALLSCRIPTS, PFE_GAMESCRIPT, diff --git a/src/roadveh_cmd.cpp b/src/roadveh_cmd.cpp index 9704770016..68ba372352 100644 --- a/src/roadveh_cmd.cpp +++ b/src/roadveh_cmd.cpp @@ -1588,7 +1588,7 @@ Money RoadVehicle::GetRunningCost() const bool RoadVehicle::Tick() { - PerformanceAccumulator framerate(PFE_GL_ROADVEHS); + // PerformanceAccumulator framerate(PFE_GL_ROADVEHS); this->tick_counter++; diff --git a/src/ship_cmd.cpp b/src/ship_cmd.cpp index 786375689b..e85e5f9c3b 100644 --- a/src/ship_cmd.cpp +++ b/src/ship_cmd.cpp @@ -793,7 +793,7 @@ reverse_direction: bool Ship::Tick() { - PerformanceAccumulator framerate(PFE_GL_SHIPS); + // PerformanceAccumulator framerate(PFE_GL_SHIPS); if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++; diff --git a/src/train_cmd.cpp b/src/train_cmd.cpp index 29b2e543e0..801e02a9df 100644 --- a/src/train_cmd.cpp +++ b/src/train_cmd.cpp @@ -3901,7 +3901,7 @@ Money Train::GetRunningCost() const */ bool Train::Tick() { - PerformanceAccumulator framerate(PFE_GL_TRAINS); +// PerformanceAccumulator framerate(PFE_GL_TRAINS); this->tick_counter++;