Remove vehicle measurements from framerate counter
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@@ -793,7 +793,7 @@ reverse_direction:
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bool Ship::Tick()
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{
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PerformanceAccumulator framerate(PFE_GL_SHIPS);
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// PerformanceAccumulator framerate(PFE_GL_SHIPS);
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if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
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