Merge remote-tracking branch 'upstream/master'
This commit is contained in:
433
.changelog
433
.changelog
@@ -1,422 +1,17 @@
|
||||
14.0 (2024-04-13)
|
||||
14.1 (2024-05-03)
|
||||
------------------------------------------------------------------------
|
||||
Update: New title game for 14.0
|
||||
Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478)
|
||||
Fix #12233: Mini order list overlaps vehicle group name (#12423)
|
||||
Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424)
|
||||
Fix #12395: Ensure president name widget is tall enough (#12419)
|
||||
Fix #12415: Incorrect payment for aircraft secondary cargo (#12416)
|
||||
Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check)
|
||||
Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389)
|
||||
Fix #12368: Incorrect offset for click position within industry chain window (#12370)
|
||||
Fix: Aircraft can float above the ground when crashed (#12425)
|
||||
Fix: Segfault when using -q without providing a . character (#12418)
|
||||
Fix: Wrong scrolling dropdown list position with RTL (#12412)
|
||||
Fix: [Win32] Force font mapper to only use TrueType fonts (#12406)
|
||||
Fix: "-q" displays NewGRF IDs in the wrong byte-order (#12397)
|
||||
Fix: Do not send chat to clients that have not authorized yet (#12377)
|
||||
Fix: [NewGRF] Label for fruit incorrectly changed to `FRUI` from `FRUT` (#12367)
|
||||
Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372)
|
||||
Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362)
|
||||
|
||||
|
||||
14.0-RC3 (2024-03-23)
|
||||
------------------------------------------------------------------------
|
||||
Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348)
|
||||
Fix #12319: Some SSE blitters were broken due to ODR violations (#12322)
|
||||
Fix #12302: Allow empty train engines to use an invalid cargo type (#12325)
|
||||
Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313)
|
||||
Fix #12166: Crash when opening tram road stop build window (#12168)
|
||||
Fix #12092: Incorrect x-axis in cargo payment graph window (#12359)
|
||||
Fix: Crash when attempting to join a company while not joined (#12353)
|
||||
Change: Show unbunching action in timetable window (#12351)
|
||||
Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292)
|
||||
|
||||
|
||||
14.0-RC2 (2024-03-16)
|
||||
------------------------------------------------------------------------
|
||||
Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276)
|
||||
Update: Developer credits (#12173, #12235)
|
||||
Change: Use (at least) standard toolbar button size for signal selection buttons (#12265)
|
||||
Change: [Script] Match FormatString behaviour more closely (#12205)
|
||||
Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238)
|
||||
Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226)
|
||||
Fix #12203: When unbunching at a depot, don't overlook implicit orders (#12220)
|
||||
Fix #12196: Always show selected content, even when filtering and disable "select upgrade" button when filtering (#12201)
|
||||
Fix #12195: Reset cursor when no Object is selected (#12207)
|
||||
Fix #12176: Ships are circling in one place (#12181)
|
||||
Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158)
|
||||
Fix #12148: Do not draw decimals when number of digits is 0 (#12150)
|
||||
Fix #12147: Reset all saved settings to their default before loading a game (#12210)
|
||||
Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146)
|
||||
Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139)
|
||||
Fix #12133: [Script] Don't crash when emergency saving (#12138)
|
||||
Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132)
|
||||
Fix #12119: Remove red warning text when maximum loan is zero (#12141)
|
||||
Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136)
|
||||
Fix #12076: Do not allow 'join' command on dedicated servers (#12208)
|
||||
Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142)
|
||||
Fix: Improved ship movement when no path to destination is found (#12285, #12286)
|
||||
Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184)
|
||||
Fix: [Script] Only show debug script window at the end of savegame loading (#12135)
|
||||
Fix: [Script] Broken ScriptText circular reference detection (#12187)
|
||||
Fix: Ordering of command per tick limit and pause mode filtering (#12126)
|
||||
Fix: Only reset unbunching departure data in the correct depot (#12155)
|
||||
Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143)
|
||||
Fix: Missing savegame conversion for current_order (#12188)
|
||||
Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172)
|
||||
Fix: Don't show "insert order" errors in the console (#12245)
|
||||
Fix: Don't defer OnResize() after ReInit() (#12174)
|
||||
Remove: [Script] random_deviation from setting description table (#12221)
|
||||
Revert #11993: New number format system does not and cannot work for CJK languages (#12157)
|
||||
Revert #11606: Don't auto-build past tunnelbridge ends (#12244)
|
||||
|
||||
|
||||
14.0-RC1 (2024-02-18)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Fully user configurable number format and abbreviations (#11993)
|
||||
Add: Show cargo icons on subsidy list window (#12079)
|
||||
Add: [Script] GetAirportNumHelipads (#12085)
|
||||
Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090)
|
||||
Change: Show cargo icons on Industry View window (#12071)
|
||||
Change: Improve performance of finding free pool slots (#12055)
|
||||
Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048)
|
||||
Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023)
|
||||
Change: Store running AI config inside Company (#12003)
|
||||
Change: Show speed before destination in vehicle status bar (#11932)
|
||||
Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552)
|
||||
Change: [Script] Use company randomizer when adding random deviation (#12065)
|
||||
Fix #12074: Don't allow "part" command for dedicated servers (#12075)
|
||||
Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053)
|
||||
Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080)
|
||||
Fix #12041: Tarball extraction failing due to incorrect filename (#12044)
|
||||
Fix #12037: Blurry OpenTTD font on Mac OS (#12047)
|
||||
Fix #12029: Don't show Sandbox Options in multiplayer (#12032)
|
||||
Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025)
|
||||
Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042)
|
||||
Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021)
|
||||
Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021)
|
||||
Fix #12014: Remove water when area clearing ship depot (#12030)
|
||||
Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031)
|
||||
Fix #10983: [AdminPort] Correct order of messages (#11140)
|
||||
Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887)
|
||||
Fix #10079: Don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
|
||||
Fix: Shadows of individual character glyphs could be drawn over other characters (#12115)
|
||||
Fix: Don't invalidate station list on vehicle load/unload (#12112)
|
||||
Fix: NewGRF roadstops were ignored if only in default class (#12089)
|
||||
Fix: Visually also disable vsync when not using HW acceleration (#12066)
|
||||
Fix: Industry tiles and houses could accept incorrect cargo types (#12062)
|
||||
Fix: Redraw orders when a station feature is added/removed (#12061)
|
||||
Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056)
|
||||
Fix: Don't issue autoreplace failed news message for command test mode (#12026)
|
||||
Remove: Setting "no_http_content_downloads" (#12058)
|
||||
|
||||
|
||||
14.0-beta3 (2024-02-06)
|
||||
------------------------------------------------------------------------
|
||||
Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015)
|
||||
Change: Update OpenTTD TTF fonts to v0.5 (#11994)
|
||||
Fix #12012: Crash when opening orders of another company (#12013)
|
||||
Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006)
|
||||
Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007)
|
||||
Fix: Focus hotkey in road/tram stop building window (#12008)
|
||||
Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005)
|
||||
Fix: Missing default vehicles and industry acceptance/production (#12000)
|
||||
Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016)
|
||||
Fix: [Script] Don't kill GS misusing GSText (#12009)
|
||||
|
||||
|
||||
14.0-beta2 (2024-02-04)
|
||||
------------------------------------------------------------------------
|
||||
Change: [NewGRF] Improved support for redefining default cargo types (#11719)
|
||||
Fix #11982: Crash when trying to place signals on things other than plain rails (#11977)
|
||||
Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976)
|
||||
Fix #11972: Year cut off in graph windows (#11974)
|
||||
Fix #11968: Crash when opening orders window of new vehicles (#11973)
|
||||
Fix #11966: Monospace text in windows may not have been fully scrollable (#11981)
|
||||
Fix #11802: Made determining water region edge traversability more robust (#11986)
|
||||
Fix: Second colour vehicle-type default liveries were not being updated (#11971)
|
||||
|
||||
|
||||
14.0-beta1 (2024-02-03)
|
||||
------------------------------------------------------------------------
|
||||
Feature: Order option to unbunch vehicles at depot (#11945)
|
||||
Feature: Infinite money mode (#11902)
|
||||
Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682)
|
||||
Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628)
|
||||
Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593)
|
||||
Feature: Toyland-specific river graphics (#11523)
|
||||
Feature: Add zoom level buttons to sprite aligner (#11518)
|
||||
Feature: Add shading to river slopes (#11491)
|
||||
Feature: Place cargo icon on cargo filter dropdowns (#11487)
|
||||
Feature: Mode to display timetable in seconds (#11435)
|
||||
Feature: Setting to influence how many minutes a calendar year takes (#11428)
|
||||
Feature: Base graphics can offer parameters for additional settings (#11347)
|
||||
Feature: Sandbox option to lock station ratings at 100% (#11346)
|
||||
Feature: Setting to use real-time "wallclock" as timekeeping units (#11341)
|
||||
Feature: Setting to automatically restart server based on hours played (#11142)
|
||||
Feature: Add config option to set default company secondary colour for new games (#11068)
|
||||
Feature: Transparency option for cost and income indicators (#11001)
|
||||
Feature: Create group of vehicles from manage vehicle list button (#10890)
|
||||
Feature: Show coverage highlight the same as stations when adding waypoints (#10875)
|
||||
Feature: Show the number of industries already built in the Fund New Industry window (#10806)
|
||||
Feature: Add search filter and name text to build waypoint window (#10786)
|
||||
Feature: Setting to disallow level crossings with competitors (#10755)
|
||||
Feature: Opt-in survey when leaving a game (#10719)
|
||||
Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914)
|
||||
Feature: Settings to scale cargo production of towns and industries (#10606)
|
||||
Feature: Separate rail/road and sea/air velocity units, and add knots (#10594)
|
||||
Feature: Region-based pathfinder for ships (#10543)
|
||||
Feature: Filter engine build menu by name and NewGRF extra text (#10519)
|
||||
Feature: Industry directory text filter (#10518)
|
||||
Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464)
|
||||
Feature: Orientation of rail and road depots can be changed (#9642)
|
||||
Feature: Display help and manuals in-game (#7786)
|
||||
Feature: [NewGRF] Town production effect and multiplier (#11947)
|
||||
Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489)
|
||||
Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282)
|
||||
Feature: [NewGRF] Allow higher max speeds for ships (#10734)
|
||||
Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672)
|
||||
Feature: [NewGRF] Road stops (#10144)
|
||||
Feature: [Script] Goal destination can be updated (#10817)
|
||||
Add: Argument for console command "restart" to use either current or newgame settings (#11962, #11963)
|
||||
Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921)
|
||||
Add: Show in multiplayer the amount of hours a game has been unpaused (#11886)
|
||||
Add: Allow loading heightmaps from command-line (#11870)
|
||||
Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867)
|
||||
Add: Latvian Lats currency (#11691)
|
||||
Add: Horizontal scroll for script debug log (#11597)
|
||||
Add: GUI options to select sprite font and AA mode for all fonts (#11593)
|
||||
Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512)
|
||||
Add: [Emscripten] Support for bootstrapping (#11109)
|
||||
Add: Hotkey to focus town / industry directory filter box (#11030)
|
||||
Add: Maximum number of companies allowed to the client list (#10523)
|
||||
Add: Use specific error message when vehicle cannot go to station/waypoint (#10494)
|
||||
Add: Show NewGRF name in NewGRF-created errors (#10457)
|
||||
Add: Alternative setting for right-click close window option to exclude pinned windows (#10204)
|
||||
Add: Allow autoreplace with same model vehicle (#7729)
|
||||
Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323)
|
||||
Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953)
|
||||
Add: [NewGRF] String code "9A 21" to display force from textstack (#10782)
|
||||
Add: [NewGRF] Station property 1C/1D to set name/classname (#10672)
|
||||
Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663)
|
||||
Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603)
|
||||
Add: [Script] Allow to set max loan for each company separately (#11224)
|
||||
Add: [Script] GSIndustry.GetConstructionDate() method (#11145)
|
||||
Add: [Script] Game script control of industry production level and news messages (#11141)
|
||||
Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913)
|
||||
Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529)
|
||||
Add: [Script] Allow GS to found town with random road layout (#10442)
|
||||
Add: [Script] Create own Randomizer per instance (#10349)
|
||||
Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows
|
||||
Change: Allow configuring AI slots above the current maximum number of competitors (#11961)
|
||||
Change: Forcefully enable prefixing logs with date (#11930)
|
||||
Change: Position error window closer to cursor on large screens (#11923)
|
||||
Change: Only open story-book in center when a GS does it (#11916)
|
||||
Change: Rebrand Cheats as Sandbox Options (#11874)
|
||||
Change: Make smooth-scrolling based on actual time (#11865)
|
||||
Change: Set smooth-scrolling on by default (#11860)
|
||||
Change: Disable building rail infrastructure if train build limit is zero (#11847)
|
||||
Change: Invalidate music volume when restarting music playback on Windows (#11836)
|
||||
Change: Make street lights transparent with houses (#11828)
|
||||
Change: Redesign script debug window (#11782)
|
||||
Change: Reorganize Settings menu items (#11683)
|
||||
Change: Set amount of smoke/sparks to "realistic" by default (#11624)
|
||||
Change: Show a message in livery window if vehicle type has no groups (#11617)
|
||||
Change: Add distinct tooltips for vehicle group colour schemes (#11617)
|
||||
Change: Move colour selection dropdowns to bottom of window (#11617)
|
||||
Change: Support custom transparency remaps with 32bpp blitters (#11616)
|
||||
Change: Make "middle" the default stopping location for trains in platforms (#11605)
|
||||
Change: Scale sprites to requested highest resolution level (#11600)
|
||||
Change: Allow opening multiple script debug windows by holding Ctrl (#11592)
|
||||
Change: Don't show scoring year in high score table (#11546)
|
||||
Change: Revert pressed-button content shifting introduced in r2161 (#11542)
|
||||
Change: Show rating in station list even with no cargo waiting (#11540)
|
||||
Change: Hide unused cargos from vehicle cargo filter (#11533)
|
||||
Change: Don't restart playback when toggling playlist shuffle (#11504)
|
||||
Change: Increase finance window lines (and underlines) with interface scale (#11459)
|
||||
Change: Move baseset missing/corrupted files label to list item (#11455)
|
||||
Change: Add horizontal scrollbar to Industry Directory window (#11434)
|
||||
Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430)
|
||||
Change: Display cargo lists in sorted cargo order (#11383)
|
||||
Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378)
|
||||
Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378)
|
||||
Change: Towns generate cargo based on town production effect (#11378)
|
||||
Change: Always allow expanding towns in Scenario Editor to build new roads (#11377)
|
||||
Change: Don't set vehicle on time if timetable not started (#11359)
|
||||
Change: Store station blocked/wires/pylons flags in map (#11337)
|
||||
Change: Recover when possible from crashes during a crash (#11238)
|
||||
Change: Store crash logs in JSON format (#11232)
|
||||
Change: Remove autosave from settings window; it is already in the Game Options (#11218)
|
||||
Change: Enable "Forbid 90 degree turns" setting by default (#11160)
|
||||
Change: Do not allow mixing road/tram types in powered road type list (#11148)
|
||||
Change: Only show platform stopping location in orders when other than default (#11102)
|
||||
Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089)
|
||||
Change: Only allow buying Exclusive Transport Rights when no one has them (#11076)
|
||||
Change: Remove currency code/symbol suffix from language files (#11061)
|
||||
Change: Add separate setting for server sent commands per frame limit (#11023)
|
||||
Change: Cargo flow legend only shows defined cargo (#10872)
|
||||
Change: Use "Via-Destination-Source" as default station cargodist display (#10851)
|
||||
Change: Preserve orders and related settings where possible when moving engines around in a train (#10799)
|
||||
Change: Standardise unit conversions and allow decimal places (#10795)
|
||||
Change: Use separate names for default stations/roadstops (#10786)
|
||||
Change: [MacOS] Require at least 10.15 to run the game (#10745)
|
||||
Change: Hide all variants from UI when (display) parent is hidden (#10708)
|
||||
Change: Split Game options into General, Graphics and Sound tabs (#10674)
|
||||
Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672)
|
||||
Change: Base autosaves intervals on real time (instead of game time) (#10655)
|
||||
Change: Allow overbuilding station and waypoint tiles (#10618)
|
||||
Change: Use realtime for Linkgraph update settings (#10610)
|
||||
Change: Make tick length 27 milliseconds (#10607)
|
||||
Change: Increase max cargo age and let min cargo payment approach zero (#10596)
|
||||
Change: Show buy company dialog window even when playing in the AI company (#10459)
|
||||
Change: Use HTTPS for content-service connections (#10448)
|
||||
Change: Big UFO disaster targets current location of a random train (#10290)
|
||||
Change: Remove land generator setting from World Generation GUI (#10093)
|
||||
Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637)
|
||||
Change: Allow dedicated server to use threaded saves (#10787)
|
||||
Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701)
|
||||
Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672)
|
||||
Change: [NewGRF] Make Action 3 debug messages more consistent (#10672)
|
||||
Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666)
|
||||
Change: [Script] Replace easy/medium/hard values with default value (#11959)
|
||||
Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670)
|
||||
Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642)
|
||||
Change: [Script] Improve ScriptText validation error messages (#10545)
|
||||
Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492)
|
||||
Change: [Script] Validate ScriptText parameters type and amount (#10492)
|
||||
Change: [Script] Automate the ScriptObject reference counting (#10492)
|
||||
Change: [Script] Extract params info from GS strings (#10492)
|
||||
Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483)
|
||||
Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375)
|
||||
Fix #11918: Houses should only build next to road stops, not any station type (#11919)
|
||||
Fix #11827: Make text layouter aware of ligatures (#11831)
|
||||
Fix #11752: Characters could be repeated when wrapping multi-line text (#11761)
|
||||
Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749)
|
||||
Fix #11629: Crash when getting the nearest town for rotated airports (#11631)
|
||||
Fix #11516: Adjust window size by interface scale during ReInit (#11517)
|
||||
Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615)
|
||||
Fix #11442: "Default" colour in group colour window is not updated when changing master colour (#11614)
|
||||
Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446)
|
||||
Fix #11413: Incorrect sorting by industry production (#11414)
|
||||
Fix #11407: Don't steal focus from dropdown menus (#11484)
|
||||
Fix #11402: Make string filter locale-aware (#11426)
|
||||
Fix #11329: Don't assert vehicle list length is non-zero when only asked to set string parameter (#11330)
|
||||
Fix #11315: Sort industries and cargoes by name in industry chain window (#11317)
|
||||
Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311)
|
||||
Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344)
|
||||
Fix #11230: Sort by button in group list window could be misaligned (#11231)
|
||||
Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217)
|
||||
Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204)
|
||||
Fix #11180: Aircraft crashes could point to the wrong tile (#11184)
|
||||
Fix #11164: Don't create duplicate town names when using 'Many random towns' in the scenario editor (#11165)
|
||||
Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163)
|
||||
Fix #11115: Focus the abandon game/exit game windows (#11125)
|
||||
Fix #11096: Increase priority of error and confirmation windows (#11104)
|
||||
Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091)
|
||||
Fix #11054: Prevent translation of currency codes (#11061)
|
||||
Fix #11026: Use real engine name instead of default name for filtering (#11033)
|
||||
Fix #10982: No help text for gamelog command (#10984)
|
||||
Fix #10880: Crash in object window due to incorrect parameter order (#10881)
|
||||
Fix #10868: Crash when Script tries to load large savegame data (#11029)
|
||||
Fix #10811: Allow dragging vehicle in depot to any free row (#11508)
|
||||
Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668)
|
||||
Fix #10619: Crash loading linkgraph for older savegames (#10620)
|
||||
Fix #10600: 'Replace Vehicles' didn't show numbers >999 (#10680)
|
||||
Fix #10578: Allow to select any version of AI/GS from GUI (#10604)
|
||||
Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524)
|
||||
Fix #10511: Don't search for depot every tick if one cannot be found (#11548)
|
||||
Fix #10478: Clarify airport noise control setting texts (#11169)
|
||||
Fix #10452: Prevent long stalls during river generation (#11544)
|
||||
Fix #10430: Display chain window causing assert (#10431)
|
||||
Fix #10343: Don't extend town-disallowed roadtypes (#10347)
|
||||
Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207)
|
||||
Fix #10222: Adjust line drawing algorithm (#10491)
|
||||
Fix #10131: Actually cancel downloads when pressing cancel (#10485)
|
||||
Fix #10118: Cycle through current signal group, not just path signals (#11798)
|
||||
Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892)
|
||||
Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888)
|
||||
Fix #9865: Removing files with the console always failed
|
||||
Fix #9810: Rebuilding a through road stop costs money (#9852)
|
||||
Fix #9722: Crash when pressing hotkeys early in world generation (#11858)
|
||||
Fix #9697: Limit the default width of the Online Players window (#11936)
|
||||
Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229)
|
||||
Fix #9545: Crash when all cargo types are disabled (#11432)
|
||||
Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348)
|
||||
Fix #8253: Improve profit graph when having lots of money (#11915)
|
||||
Fix #6377: Two tarballs with the same folder in them were considered as one (#11855)
|
||||
Fix #5713: Ships could be sent to unreachable depots (#11768)
|
||||
Fix #4575: Use Latin 'l' in English translation of zloty (#11090)
|
||||
Fix #4415: Land info build date is also renovation date (#11759)
|
||||
Fix: Display rank correctly with more than 15 companies in a league table (#11940)
|
||||
Fix: Extra refit button when train/RV is in a depot (#11904)
|
||||
Fix: Update server listing as offline when unexpected disconnect during refresh (#11891)
|
||||
Fix: Horizontal scale of framerate window switched excessively (#11813)
|
||||
Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779)
|
||||
Fix: Build button text when train purchase window using "Engines" filter (#11755)
|
||||
Fix: One-way state remained after removing road from road and tram tile (#11745)
|
||||
Fix: Draw video driver info at the correct size and text wrap (#10716)
|
||||
Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697)
|
||||
Fix: Spurious cancellations of HTTP content downloads (#11668)
|
||||
Fix: Calculation of initial engine age was inaccurate (#11660)
|
||||
Fix: Prevent underflow if engine base life is less than 8 years (#11635)
|
||||
Fix: Changing default livery did not propagate to group liveries (#11633)
|
||||
Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598)
|
||||
Fix: Don't crash when saving a crashlog save with no main window open (#11586)
|
||||
Fix: Prevent overflow when calculating max town noise (#11564)
|
||||
Fix: Deleting towns did not check for waypoints referencing the town (#11513)
|
||||
Fix: Invalidate playlist window when (un)shuffling playlist (#11504)
|
||||
Fix: Restore original cargo legend 'blob' dimensions (#11480)
|
||||
Fix: Extmidi did not move on to next song after playing ends (#11469)
|
||||
Fix: Server password length in the UI was unnecessarily limited (#11408)
|
||||
Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398)
|
||||
Fix: Scale minimum width for server name by interface scale (#11381)
|
||||
Fix: Server connection was not closed when relay window was closed (#11366)
|
||||
Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348)
|
||||
Fix: Check for engine variant loops during NewGRF initialization (#11343)
|
||||
Fix: Don't allow industries to produce invalid cargo (#11314)
|
||||
Fix: Also apply cargo filters on shared groups in vehicle listing (#11294)
|
||||
Fix: Only count distance traveled in vehicles for cargo payment (#11283)
|
||||
Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281)
|
||||
Fix: Crash when opening a damaged base-graphics (#11275)
|
||||
Fix: Trivial autoreplace of mixed cargo articulated engines (#11253)
|
||||
Fix: [Emscripten] Config not saved on exit (#11248)
|
||||
Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213)
|
||||
Fix: No fast forward in network was ensured only from GUI side (#11206)
|
||||
Fix: Crash when not passing command-line parameter for -n (#11153)
|
||||
Fix: [Bootstrap] Don't crash when failing to connect to content server (#11122)
|
||||
Fix: Crash when failing to load a game into a dedicated server at startup (#11021)
|
||||
Fix: Don't allow changing settings over the network that are marked as local settings (#11009)
|
||||
Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762)
|
||||
Fix: Extra viewport could not be scrolled with right-click-close (#10644)
|
||||
Fix: Specify units for value of share trading age setting (#10612)
|
||||
Fix: Road type is not available before its introduction date (#10585)
|
||||
Fix: Do not update a RV's Z-position when stationary while turning (#10570)
|
||||
Fix: Don't (briefly) switch from title-only playlist on menu screen (#10553)
|
||||
Fix: Reset content download progress to zero if falling back to TCP (#10485)
|
||||
Fix: Make script goals work with the whole range of ClientIDs (#10435)
|
||||
Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373)
|
||||
Fix: [NewGRF] House class mappings were not reset between games (#11279)
|
||||
Fix: [NewGRF] Profile didn't stop if there were no events yet (#10816)
|
||||
Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793)
|
||||
Fix: [NewGRF] Var68 for station and roadstop was broken (#10784)
|
||||
Fix: [NewGRF] Object and road stop ignore property handlers (#10525)
|
||||
Fix: [Script] Apply random deviation to settings only at script start (#11944)
|
||||
Fix: [Script] Improve ScriptText validation (#11721)
|
||||
Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250)
|
||||
Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589)
|
||||
Fix: [Script] Don't list unavailable road types for game scripts (#10585)
|
||||
Fix: [Script] Game scripts were able to build with non-existing road types (#10539)
|
||||
Fix: [Script] Inconsistent precondition failure return values (#10533)
|
||||
Fix: [Script] Crash when companies disappear (#10529)
|
||||
Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443)
|
||||
Fix: [Script] Incorrect value for GOAL_INVALID (#10436)
|
||||
Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386)
|
||||
Remove: "generation_seed" from config, as it was a write-only value (#11927)
|
||||
Remove: Debug redirect over network (#11776)
|
||||
Remove: Officially mark Vista as no longer supported (#11531)
|
||||
Remove: OS/2 and SunOS ports (#11018, #11210)
|
||||
Remove: Obsolete NewGRF text unprinting (#10884)
|
||||
Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942)
|
||||
Add: Check that towns can build roads before generating map (#12503)
|
||||
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
|
||||
Fix #12433: Width of unit number display was too narrow (#12534)
|
||||
Fix #12502: Desync related to vehicle replacement (#12512)
|
||||
Fix #12506: Desync after new oil rig is constructed (#12511)
|
||||
Fix #12584: Crash on some tar files during tar scan (#12586)
|
||||
Fix: [SDL2] Keypad numbers did not function (#12596)
|
||||
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
|
||||
Fix: Map generation stage strings were incorrect (#12549)
|
||||
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
|
||||
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
|
||||
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
|
||||
Fix: Smooth outliers in unbunching round trip calculations (#12513)
|
||||
|
||||
|
||||
|
||||
2
.ottdrev
2
.ottdrev
@@ -1 +1 @@
|
||||
14.0 20240413 0 b3c704a6306027de4aad575c8e394a2d8a1878f9 1 1 2024
|
||||
14.1 20240503 0 61342620bc4c0971b28b3578379b53d04d2f11f1 1 1 2024
|
||||
|
||||
@@ -1 +1 @@
|
||||
2024-04-13 12:55 UTC
|
||||
2024-05-03 20:51 UTC
|
||||
|
||||
@@ -344,7 +344,7 @@ if(NOT OPTION_DEDICATED)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CheckAtomic)
|
||||
include(3rdparty/llvm/CheckAtomic)
|
||||
|
||||
if(APPLE)
|
||||
link_package(Iconv TARGET Iconv::Iconv)
|
||||
|
||||
12
COMPILING.md
12
COMPILING.md
@@ -29,7 +29,7 @@ open most older savegames or use the content downloading system.
|
||||
|
||||
## Windows
|
||||
|
||||
You need Microsoft Visual Studio 2017 or more recent.
|
||||
You need Microsoft Visual Studio 2022 or more recent.
|
||||
|
||||
You can download the free Visual Studio Community Edition from Microsoft at
|
||||
https://visualstudio.microsoft.com/vs/community/.
|
||||
@@ -65,7 +65,7 @@ To install both the x64 (64bit) and x86 (32bit) variants (though only one is nec
|
||||
|
||||
You can open the folder (as a CMake project). CMake will be detected, and you can compile from there.
|
||||
If libraries are installed but not found, you need to set VCPKG_TARGET_TRIPLET in CMake parameters.
|
||||
For Visual Studio 2017 you also need to set CMAKE_TOOLCHAIN_FILE.
|
||||
For Visual Studio 2022 you also need to set CMAKE_TOOLCHAIN_FILE.
|
||||
(Typical values are shown in the MSVC project file command line example)
|
||||
|
||||
Alternatively, you can create a MSVC project file via CMake. For this
|
||||
@@ -75,7 +75,7 @@ that comes with vcpkg. After that, you can run something similar to this:
|
||||
```powershell
|
||||
mkdir build
|
||||
cd build
|
||||
cmake.exe .. -G"Visual Studio 16 2019" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
|
||||
cmake.exe .. -G"Visual Studio 17 2022" -DCMAKE_TOOLCHAIN_FILE="<location of vcpkg>\vcpkg\scripts\buildsystems\vcpkg.cmake" -DVCPKG_TARGET_TRIPLET="x64-windows-static"
|
||||
```
|
||||
|
||||
Change `<location of vcpkg>` to where you have installed vcpkg. After this
|
||||
@@ -83,7 +83,7 @@ in the build folder are MSVC project files. MSVC can rebuild the project
|
||||
files himself via the `ZERO_CHECK` project.
|
||||
|
||||
## All other platforms
|
||||
Minimum required version of CMake is 3.9.
|
||||
Minimum required version of CMake is 3.16.
|
||||
By default this produces a Debug build with assertations enabled.
|
||||
This is a far slower build than release builds.
|
||||
|
||||
@@ -115,9 +115,9 @@ builds.
|
||||
|
||||
## Supported compilers
|
||||
|
||||
Every compiler that is supported by CMake and supports C++17, should be
|
||||
Every compiler that is supported by CMake and supports C++20, should be
|
||||
able to compile OpenTTD. As the exact list of compilers changes constantly,
|
||||
we refer to the compiler manual to see if it supports C++17, and to CMake
|
||||
we refer to the compiler manual to see if it supports C++20, and to CMake
|
||||
to see if it supports your compiler.
|
||||
|
||||
## Compilation of base sets
|
||||
|
||||
@@ -212,6 +212,9 @@ See `src/3rdparty/monocypher/LICENSE.md` for the complete license text.
|
||||
The OpenTTD Social Integration API in `src/3rdparty/openttd_social_integration_api` is licensed under the MIT license.
|
||||
See `src/3rdparty/openttd_social_integration_api/LICENSE` for the complete license text.
|
||||
|
||||
The atomic datatype support detection in `cmake/3rdparty/llvm/CheckAtomic.cmake` is licensed under the Apache 2.0 license.
|
||||
See `cmake/3rdparty/llvm/LICENSE.txt` for the complete license text.
|
||||
|
||||
## 4.0 Credits
|
||||
|
||||
See [CREDITS.md](./CREDITS.md)
|
||||
|
||||
@@ -1,3 +1,20 @@
|
||||
14.1 (2024-05-03)
|
||||
------------------------------------------------------------------------
|
||||
Add: Check that towns can build roads before generating map (#12503)
|
||||
Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474)
|
||||
Fix #12433: Width of unit number display was too narrow (#12534)
|
||||
Fix #12502: Desync related to vehicle replacement (#12512)
|
||||
Fix #12506: Desync after new oil rig is constructed (#12511)
|
||||
Fix #12584: Crash on some tar files during tar scan (#12586)
|
||||
Fix: [SDL2] Keypad numbers did not function (#12596)
|
||||
Fix: Houses and industry tiles could accept incorrect cargo (#12547)
|
||||
Fix: Map generation stage strings were incorrect (#12549)
|
||||
Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545)
|
||||
Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516)
|
||||
Fix: Do not show train waiting for unbunching as waiting for free path (#12515)
|
||||
Fix: Smooth outliers in unbunching round trip calculations (#12513)
|
||||
|
||||
|
||||
14.0 (2024-04-13)
|
||||
------------------------------------------------------------------------
|
||||
Update: New title game for 14.0
|
||||
|
||||
@@ -1,3 +1,11 @@
|
||||
#
|
||||
# This was originally part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
|
||||
# See (https://llvm.org/)LICENSE.txt for license information.
|
||||
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
|
||||
#
|
||||
# Modifications have been made to suit building OpenTTD.
|
||||
#
|
||||
|
||||
# atomic builtins are required for threading support.
|
||||
|
||||
INCLUDE(CheckCXXSourceCompiles)
|
||||
@@ -48,6 +56,8 @@ else()
|
||||
check_working_cxx_atomics(HAVE_CXX_ATOMICS_WITHOUT_LIB)
|
||||
# If not, check if the library exists, and atomics work with it.
|
||||
if(NOT HAVE_CXX_ATOMICS_WITHOUT_LIB)
|
||||
# check_library_exists requires the C-compiler as the atomic functions are built-in declared.
|
||||
enable_language(C)
|
||||
check_library_exists(atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC)
|
||||
if(HAVE_LIBATOMIC)
|
||||
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")
|
||||
@@ -69,6 +79,8 @@ else()
|
||||
check_working_cxx_atomics64(HAVE_CXX_ATOMICS64_WITHOUT_LIB)
|
||||
# If not, check if the library exists, and atomics work with it.
|
||||
if(NOT HAVE_CXX_ATOMICS64_WITHOUT_LIB)
|
||||
# check_library_exists requires the C-compiler as the atomic functions are built-in declared.
|
||||
enable_language(C)
|
||||
check_library_exists(atomic __atomic_load_8 "" HAVE_CXX_LIBATOMICS64)
|
||||
if(HAVE_CXX_LIBATOMICS64)
|
||||
list(APPEND CMAKE_REQUIRED_LIBRARIES "atomic")
|
||||
279
cmake/3rdparty/llvm/LICENSE.txt
vendored
Normal file
279
cmake/3rdparty/llvm/LICENSE.txt
vendored
Normal file
@@ -0,0 +1,279 @@
|
||||
==============================================================================
|
||||
The LLVM Project is under the Apache License v2.0 with LLVM Exceptions:
|
||||
==============================================================================
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
other entities that control, are controlled by, or are under common
|
||||
control with that entity. For the purposes of this definition,
|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
direction or management of such entity, whether by contract or
|
||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
|
||||
|
||||
"Source" form shall mean the preferred form for making modifications,
|
||||
including but not limited to software source code, documentation
|
||||
source, and configuration files.
|
||||
|
||||
"Object" form shall mean any form resulting from mechanical
|
||||
transformation or translation of a Source form, including but
|
||||
not limited to compiled object code, generated documentation,
|
||||
and conversions to other media types.
|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
Object form, made available under the License, as indicated by a
|
||||
copyright notice that is included in or attached to the work
|
||||
(an example is provided in the Appendix below).
|
||||
|
||||
"Derivative Works" shall mean any work, whether in Source or Object
|
||||
form, that is based on (or derived from) the Work and for which the
|
||||
editorial revisions, annotations, elaborations, or other modifications
|
||||
represent, as a whole, an original work of authorship. For the purposes
|
||||
of this License, Derivative Works shall not include works that remain
|
||||
separable from, or merely link (or bind by name) to the interfaces of,
|
||||
the Work and Derivative Works thereof.
|
||||
|
||||
"Contribution" shall mean any work of authorship, including
|
||||
the original version of the Work and any modifications or additions
|
||||
to that Work or Derivative Works thereof, that is intentionally
|
||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||
or by an individual or Legal Entity authorized to submit on behalf of
|
||||
the copyright owner. For the purposes of this definition, "submitted"
|
||||
means any form of electronic, verbal, or written communication sent
|
||||
to the Licensor or its representatives, including but not limited to
|
||||
communication on electronic mailing lists, source code control systems,
|
||||
and issue tracking systems that are managed by, or on behalf of, the
|
||||
Licensor for the purpose of discussing and improving the Work, but
|
||||
excluding communication that is conspicuously marked or otherwise
|
||||
designated in writing by the copyright owner as "Not a Contribution."
|
||||
|
||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||
on behalf of whom a Contribution has been received by Licensor and
|
||||
subsequently incorporated within the Work.
|
||||
|
||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
copyright license to reproduce, prepare Derivative Works of,
|
||||
publicly display, publicly perform, sublicense, and distribute the
|
||||
Work and such Derivative Works in Source or Object form.
|
||||
|
||||
3. Grant of Patent License. Subject to the terms and conditions of
|
||||
this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
||||
institute patent litigation against any entity (including a
|
||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
||||
Work or Derivative Works thereof in any medium, with or without
|
||||
modifications, and in Source or Object form, provided that You
|
||||
meet the following conditions:
|
||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
|
||||
|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
|
||||
attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
the Derivative Works; and
|
||||
|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
||||
pertain to any part of the Derivative Works, in at least one
|
||||
of the following places: within a NOTICE text file distributed
|
||||
as part of the Derivative Works; within the Source form or
|
||||
documentation, if provided along with the Derivative Works; or,
|
||||
within a display generated by the Derivative Works, if and
|
||||
wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
||||
that such additional attribution notices cannot be construed
|
||||
as modifying the License.
|
||||
|
||||
You may add Your own copyright statement to Your modifications and
|
||||
may provide additional or different license terms and conditions
|
||||
for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
||||
|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
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||||
agreed to in writing, Licensor provides the Work (and each
|
||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied, including, without limitation, any warranties or conditions
|
||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
||||
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|
||||
|
||||
8. Limitation of Liability. In no event and under no legal theory,
|
||||
whether in tort (including negligence), contract, or otherwise,
|
||||
unless required by applicable law (such as deliberate and grossly
|
||||
negligent acts) or agreed to in writing, shall any Contributor be
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||||
liable to You for damages, including any direct, indirect, special,
|
||||
incidental, or consequential damages of any character arising as a
|
||||
result of this License or out of the use or inability to use the
|
||||
Work (including but not limited to damages for loss of goodwill,
|
||||
work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
|
||||
has been advised of the possibility of such damages.
|
||||
|
||||
9. Accepting Warranty or Additional Liability. While redistributing
|
||||
the Work or Derivative Works thereof, You may choose to offer,
|
||||
and charge a fee for, acceptance of support, warranty, indemnity,
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||||
or other liability obligations and/or rights consistent with this
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||||
License. However, in accepting such obligations, You may act only
|
||||
on Your own behalf and on Your sole responsibility, not on behalf
|
||||
of any other Contributor, and only if You agree to indemnify,
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||||
defend, and hold each Contributor harmless for any liability
|
||||
incurred by, or claims asserted against, such Contributor by reason
|
||||
of your accepting any such warranty or additional liability.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
|
||||
|
||||
To apply the Apache License to your work, attach the following
|
||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||
replaced with your own identifying information. (Don't include
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||||
the brackets!) The text should be enclosed in the appropriate
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||||
comment syntax for the file format. We also recommend that a
|
||||
file or class name and description of purpose be included on the
|
||||
same "printed page" as the copyright notice for easier
|
||||
identification within third-party archives.
|
||||
|
||||
Copyright [yyyy] [name of copyright owner]
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
|
||||
---- LLVM Exceptions to the Apache 2.0 License ----
|
||||
|
||||
As an exception, if, as a result of your compiling your source code, portions
|
||||
of this Software are embedded into an Object form of such source code, you
|
||||
may redistribute such embedded portions in such Object form without complying
|
||||
with the conditions of Sections 4(a), 4(b) and 4(d) of the License.
|
||||
|
||||
In addition, if you combine or link compiled forms of this Software with
|
||||
software that is licensed under the GPLv2 ("Combined Software") and if a
|
||||
court of competent jurisdiction determines that the patent provision (Section
|
||||
3), the indemnity provision (Section 9) or other Section of the License
|
||||
conflicts with the conditions of the GPLv2, you may retroactively and
|
||||
prospectively choose to deem waived or otherwise exclude such Section(s) of
|
||||
the License, but only in their entirety and only with respect to the Combined
|
||||
Software.
|
||||
|
||||
==============================================================================
|
||||
Software from third parties included in the LLVM Project:
|
||||
==============================================================================
|
||||
The LLVM Project contains third party software which is under different license
|
||||
terms. All such code will be identified clearly using at least one of two
|
||||
mechanisms:
|
||||
1) It will be in a separate directory tree with its own `LICENSE.txt` or
|
||||
`LICENSE` file at the top containing the specific license and restrictions
|
||||
which apply to that software, or
|
||||
2) It will contain specific license and restriction terms at the top of every
|
||||
file.
|
||||
|
||||
==============================================================================
|
||||
Legacy LLVM License (https://llvm.org/docs/DeveloperPolicy.html#legacy):
|
||||
==============================================================================
|
||||
University of Illinois/NCSA
|
||||
Open Source License
|
||||
|
||||
Copyright (c) 2003-2019 University of Illinois at Urbana-Champaign.
|
||||
All rights reserved.
|
||||
|
||||
Developed by:
|
||||
|
||||
LLVM Team
|
||||
|
||||
University of Illinois at Urbana-Champaign
|
||||
|
||||
http://llvm.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal with
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
of the Software, and to permit persons to whom the Software is furnished to do
|
||||
so, subject to the following conditions:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimers.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimers in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
* Neither the names of the LLVM Team, University of Illinois at
|
||||
Urbana-Champaign, nor the names of its contributors may be used to
|
||||
endorse or promote products derived from this Software without specific
|
||||
prior written permission.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
|
||||
SOFTWARE.
|
||||
|
||||
@@ -195,10 +195,11 @@ Last updated: 2014-02-23
|
||||
'src/network/network_func.h'.
|
||||
(DEBUG_FAILED_DUMP_COMMANDS is explained later)
|
||||
- Put the 'commands-out.log' into the root save folder, and rename
|
||||
it to 'commands.log'.
|
||||
- Run 'openttd -D -d desync=3 -g startsavegame.sav'.
|
||||
This replays the server log and creates new 'commands-out.log'
|
||||
and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
it to 'commands.log'. Strip everything and including the "newgame"
|
||||
entry from the log.
|
||||
- Run 'openttd -D -d desync=0 -g startsavegame.sav'.
|
||||
This replays the server log. Use "-d desync=3" to also create a
|
||||
new 'commands-out.log' and 'dmp_cmds_*.sav' in your autosave folder.
|
||||
|
||||
## 3.2) Evaluation of the replay
|
||||
|
||||
@@ -226,7 +227,7 @@ Last updated: 2014-02-23
|
||||
savegames with your own ones from the replay. You can also comment/disable
|
||||
the 'NOT_REACHED' mentioned above, to get another 'dmp_cmds_*.sav' from
|
||||
the replay after the mismatch has already been detected.
|
||||
See Section 3.2 on how to compare savegames.
|
||||
See Section 3.3 on how to compare savegames.
|
||||
If the saves differ you have located the Desync between the last dmp_cmds
|
||||
that match and the first one that does not. The difference of the saves
|
||||
may point you in the direction of what causes it.
|
||||
@@ -252,16 +253,14 @@ Last updated: 2014-02-23
|
||||
are replayed. Their internal state will thus not change in the
|
||||
replay and will differ.
|
||||
|
||||
To compare savegame more semantically, there exist some ugly hackish
|
||||
tools at:
|
||||
http://devs.openttd.org/~frosch/texts/zpipe.c
|
||||
http://devs.openttd.org/~frosch/texts/printhunk.c
|
||||
To compare savegame more semantically, easiest is to first export them
|
||||
to a JSON format with for example:
|
||||
|
||||
The first one decompresses OpenTTD savegames. The second one creates
|
||||
a textual representation of an uncompressed savegame, by parsing hunks
|
||||
and arrays and such. With both tools you need to be a bit careful
|
||||
since they work on stdin and stdout, which may not deal well with
|
||||
binary data.
|
||||
https://github.com/TrueBrain/OpenTTD-savegame-reader
|
||||
|
||||
If you have the textual representation of the savegames, you can
|
||||
compare them with regular diff tools.
|
||||
By running:
|
||||
|
||||
python -m savegame_reader --export-json dmp_cmds_NNN.sav | jq . > NNN.json
|
||||
|
||||
Now you can use any (JSON) diff tool to compare the two savegames in a
|
||||
somewhat human readable way.
|
||||
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
};
|
||||
|
||||
class BitIStreamUnexpectedEnd: public std::exception {
|
||||
const char* what() const throw() override {
|
||||
const char* what() const noexcept override {
|
||||
return "Unexpected end of bit input stream";
|
||||
}
|
||||
};
|
||||
|
||||
@@ -31,7 +31,7 @@ Game::Game() {
|
||||
this->towns_growth_tiles.clear();
|
||||
});
|
||||
|
||||
this->events.listen<event::TownBuilt>(event::Slot::GAME, [this] (const event::TownBuilt &event) {
|
||||
this->events.listen<event::TownBuilt>(event::Slot::GAME, [] (const event::TownBuilt &event) {
|
||||
auto t = event.town;
|
||||
t->cm.hs_total = t->cm.hs_last_month = t->cm.hs_this_month = 0;
|
||||
t->cm.cs_total = t->cm.cs_last_month = t->cm.cs_this_month = 0;
|
||||
@@ -68,13 +68,13 @@ Game::Game() {
|
||||
this->set_town_growth_tile(event.town, event.tile, TownGrowthTileState::NEW_HOUSE);
|
||||
});
|
||||
|
||||
this->events.listen<event::HouseCleared>(event::Slot::GAME, [this] (const event::HouseCleared &event) {
|
||||
this->events.listen<event::HouseCleared>(event::Slot::GAME, [] (const event::HouseCleared &event) {
|
||||
if (!event.was_completed)
|
||||
event.town->cm.houses_constructing--;
|
||||
event.town->cm.real_population -= event.house_spec->population;
|
||||
});
|
||||
|
||||
this->events.listen<event::HouseCompleted>(event::Slot::GAME, [this] (const event::HouseCompleted &event) {
|
||||
this->events.listen<event::HouseCompleted>(event::Slot::GAME, [] (const event::HouseCompleted &event) {
|
||||
event.town->cm.houses_constructing--;
|
||||
});
|
||||
|
||||
@@ -86,7 +86,7 @@ Game::Game() {
|
||||
}
|
||||
});
|
||||
|
||||
this->events.listen<event::TownCachesRebuilt>(event::Slot::GAME, [this] ([[maybe_unused]] const event::TownCachesRebuilt &event) {
|
||||
this->events.listen<event::TownCachesRebuilt>(event::Slot::GAME, [this] (const event::TownCachesRebuilt&) {
|
||||
this->towns_growth_tiles.clear();
|
||||
this->towns_growth_tiles_last_month.clear();
|
||||
for (Town *town : Town::Iterate()) {
|
||||
@@ -109,7 +109,7 @@ Game::Game() {
|
||||
}
|
||||
});
|
||||
|
||||
this->events.listen<event::CargoAccepted>(event::Slot::GAME, [this] (const event::CargoAccepted &event) {
|
||||
this->events.listen<event::CargoAccepted>(event::Slot::GAME, [] (const event::CargoAccepted &event) {
|
||||
event.company->cur_economy.cm.cargo_income[event.cargo_type] += event.profit;
|
||||
});
|
||||
}
|
||||
@@ -119,4 +119,4 @@ void Game::set_town_growth_tile(Town *town, TileIndex tile, TownGrowthTileState
|
||||
if (town->cm.growth_tiles[tile] < state) town->cm.growth_tiles[tile] = state;
|
||||
}
|
||||
|
||||
} // namespace citymania
|
||||
} // namespace citymania
|
||||
|
||||
@@ -644,7 +644,7 @@ Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY)
|
||||
}
|
||||
|
||||
/** Start a new competitor company if possible. */
|
||||
TimeoutTimer<TimerGameTick> _new_competitor_timeout(0, []() {
|
||||
TimeoutTimer<TimerGameTick> _new_competitor_timeout({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, 0 }, []() {
|
||||
if (_game_mode == GM_MENU || !AI::CanStartNew()) return;
|
||||
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return;
|
||||
|
||||
@@ -785,7 +785,7 @@ void OnTick_Companies()
|
||||
/* Randomize a bit when the AI is actually going to start; ranges from 87.5% .. 112.5% of indicated value. */
|
||||
timeout += ScriptObject::GetRandomizer(OWNER_NONE).Next(timeout / 4) - timeout / 8;
|
||||
|
||||
_new_competitor_timeout.Reset(std::max(1, timeout));
|
||||
_new_competitor_timeout.Reset({ TimerGameTick::Priority::COMPETITOR_TIMEOUT, static_cast<uint>(std::max(1, timeout)) });
|
||||
}
|
||||
|
||||
_cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES;
|
||||
|
||||
@@ -113,7 +113,7 @@ void RandomBytesWithFallback(std::span<uint8_t> buf)
|
||||
#if defined(_WIN32)
|
||||
auto res = BCryptGenRandom(nullptr, static_cast<PUCHAR>(buf.data()), static_cast<ULONG>(buf.size()), BCRYPT_USE_SYSTEM_PREFERRED_RNG);
|
||||
if (res >= 0) return;
|
||||
#elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__)
|
||||
#elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__) || defined(__OpenBSD__)
|
||||
arc4random_buf(buf.data(), buf.size());
|
||||
return;
|
||||
#elif defined(__GLIBC__) && ((__GLIBC__ > 2) || ((__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 25)))
|
||||
|
||||
@@ -110,7 +110,7 @@ void DumpDebugFacilityNames(std::back_insert_iterator<std::string> &output_itera
|
||||
*/
|
||||
void DebugPrint(const char *category, int level, const std::string &message)
|
||||
{
|
||||
if (strcmp(category, "desync") == 0) {
|
||||
if (strcmp(category, "desync") == 0 && level != 0) {
|
||||
static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
|
||||
if (f == nullptr) return;
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
#include <unistd.h>
|
||||
#include <pwd.h>
|
||||
#endif
|
||||
#include <charconv>
|
||||
#include <sys/stat.h>
|
||||
#include <sstream>
|
||||
#include <filesystem>
|
||||
@@ -570,7 +571,16 @@ bool TarScanner::AddFile(const std::string &filename, size_t, [[maybe_unused]] c
|
||||
|
||||
/* The size of the file, for some strange reason, this is stored as a string in octals. */
|
||||
std::string size = ExtractString(th.size, lengthof(th.size));
|
||||
size_t skip = size.empty() ? 0 : std::stoul(size, nullptr, 8);
|
||||
size_t skip = 0;
|
||||
if (!size.empty()) {
|
||||
StrTrimInPlace(size);
|
||||
auto [_, err] = std::from_chars(size.data(), size.data() + size.size(), skip, 8);
|
||||
if (err != std::errc()) {
|
||||
Debug(misc, 0, "The file '{}' has an invalid size for '{}'", filename, name);
|
||||
fclose(f);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (th.typeflag) {
|
||||
case '\0':
|
||||
|
||||
@@ -102,6 +102,10 @@ static void _GenerateWorld()
|
||||
IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
|
||||
/* Must start economy early because of the costs. */
|
||||
StartupEconomy();
|
||||
if (!CheckTownRoadTypes()) {
|
||||
HandleGeneratingWorldAbortion();
|
||||
return;
|
||||
}
|
||||
|
||||
bool landscape_generated = false;
|
||||
|
||||
|
||||
@@ -1358,11 +1358,11 @@ static GenWorldStatus _gws;
|
||||
|
||||
static const StringID _generation_class_table[] = {
|
||||
STR_GENERATION_WORLD_GENERATION,
|
||||
STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION,
|
||||
STR_GENERATION_LANDSCAPE_GENERATION,
|
||||
STR_GENERATION_RIVER_GENERATION,
|
||||
STR_GENERATION_CLEARING_TILES,
|
||||
STR_SCENEDIT_TOOLBAR_TOWN_GENERATION,
|
||||
STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION,
|
||||
STR_GENERATION_TOWN_GENERATION,
|
||||
STR_GENERATION_INDUSTRY_GENERATION,
|
||||
STR_GENERATION_OBJECT_GENERATION,
|
||||
STR_GENERATION_TREE_GENERATION,
|
||||
STR_GENERATION_SETTINGUP_GAME,
|
||||
|
||||
@@ -2913,9 +2913,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Wêreld generasie
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Rivier generasie
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Ru en rotserig area generasie
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Onbeweegbaar generasie
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Boom generasie
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Stel speletjie op
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Hardloop teël-herhaling
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lopende skrif
|
||||
@@ -4628,6 +4628,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Verander
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Geen voertuie is op die oomblik beskikbaar nie
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Begin na {DATE_SHORT} of gebruik 'n NewGRF wat voertuie vroeër beskikbaar stel
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan nie trein forseer om sein te vermy op gevaar...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan nie rigting van trein verander nie...
|
||||
|
||||
@@ -2774,9 +2774,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK} مولد الخريطة
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}مولد الانهار
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK} مولد الشجر
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}صانع الخامات
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}مولد المناطق الخشنة والصخرية
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}صانع الخامات
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK} مولد الشجر
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}تجهيز لعبة
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK} تشغيل المتكررة
|
||||
STR_GENERATION_PREPARING_GAME :{BLACK}يُجَهِز اللعبه
|
||||
@@ -4422,6 +4422,7 @@ STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... لي
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}لن تتوافر اى وسائل نقل على اﻹطلاق
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}لا تتوافر اى آليه نقل بعد
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}لا يمكن السماح للقطار بالعبور من الاشارة في وضع الخطر
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}لا يمكن عكس اتجاة القطار...
|
||||
|
||||
@@ -93,7 +93,7 @@ STR_CARGO_SINGULAR_FIZZY_DRINK :Edari Burbuilat
|
||||
|
||||
# Quantity of cargo
|
||||
STR_QUANTITY_NOTHING :
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}bidaiari{P "" ak}
|
||||
STR_QUANTITY_PASSENGERS :{COMMA}{NBSP}bidaiari
|
||||
STR_QUANTITY_COAL :{WEIGHT_LONG} ikatz
|
||||
STR_QUANTITY_MAIL :{COMMA}{NBSP}posta zaku
|
||||
STR_QUANTITY_OIL :{VOLUME_LONG} petroleo
|
||||
@@ -162,23 +162,23 @@ STR_ABBREV_FIZZY_DRINKS :EB
|
||||
STR_ABBREV_ALL :DEN
|
||||
|
||||
# 'Mode' of transport for cargoes
|
||||
STR_PASSENGERS :{COMMA}{NBSP}bidaiari{P "" ak}
|
||||
STR_BAGS :{COMMA}{NBSP}zaku{P "" ak}
|
||||
STR_TONS :{COMMA}{NBSP}tona{P "" k}
|
||||
STR_LITERS :{COMMA}{NBSP}litro{P "" ak}
|
||||
STR_ITEMS :{COMMA}{NBSP}objektu{P "" ak}
|
||||
STR_CRATES :{COMMA}{NBSP}kaxa{P "" k}
|
||||
STR_PASSENGERS :{COMMA}{NBSP}bidaiari
|
||||
STR_BAGS :{COMMA}{NBSP}zaku
|
||||
STR_TONS :{COMMA}{NBSP}tona
|
||||
STR_LITERS :{COMMA}{NBSP}litro
|
||||
STR_ITEMS :{COMMA}{NBSP}objektu
|
||||
STR_CRATES :{COMMA}{NBSP}kaxa
|
||||
|
||||
STR_COLOUR_DEFAULT :Lehenetsia
|
||||
###length 17
|
||||
STR_COLOUR_DARK_BLUE :Urdin Iluna
|
||||
STR_COLOUR_PALE_GREEN :Berde Zurbila
|
||||
STR_COLOUR_DARK_BLUE :Urdin iluna
|
||||
STR_COLOUR_PALE_GREEN :Berde zurbila
|
||||
STR_COLOUR_PINK :Larrosa
|
||||
STR_COLOUR_YELLOW :Horia
|
||||
STR_COLOUR_RED :Gorria
|
||||
STR_COLOUR_LIGHT_BLUE :Urdin Argia
|
||||
STR_COLOUR_LIGHT_BLUE :Urdin argia
|
||||
STR_COLOUR_GREEN :Berdea
|
||||
STR_COLOUR_DARK_GREEN :Berde Iluna
|
||||
STR_COLOUR_DARK_GREEN :Berde iluna
|
||||
STR_COLOUR_BLUE :Urdina
|
||||
STR_COLOUR_CREAM :Krema
|
||||
STR_COLOUR_MAUVE :Malba
|
||||
@@ -205,16 +205,16 @@ STR_UNITS_WEIGHT_SHORT_IMPERIAL :{DECIMAL}{NBSP}
|
||||
STR_UNITS_WEIGHT_SHORT_METRIC :{DECIMAL}{NBSP}t
|
||||
STR_UNITS_WEIGHT_SHORT_SI :{DECIMAL}{NBSP}kg
|
||||
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{DECIMAL}{NBSP}tona{P "" k}
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{DECIMAL}{NBSP}tona{P "" k}
|
||||
STR_UNITS_WEIGHT_LONG_IMPERIAL :{DECIMAL}{NBSP}tona
|
||||
STR_UNITS_WEIGHT_LONG_METRIC :{DECIMAL}{NBSP}tona
|
||||
STR_UNITS_WEIGHT_LONG_SI :{DECIMAL}{NBSP}kg
|
||||
|
||||
STR_UNITS_VOLUME_SHORT_IMPERIAL :{DECIMAL}{NBSP}gal
|
||||
STR_UNITS_VOLUME_SHORT_METRIC :{DECIMAL}{NBSP}l
|
||||
STR_UNITS_VOLUME_SHORT_SI :{DECIMAL}{NBSP}m³
|
||||
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{DECIMAL}{NBSP}galoi{P "" ak}
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{DECIMAL}{NBSP}litro{P "" ak}
|
||||
STR_UNITS_VOLUME_LONG_IMPERIAL :{DECIMAL}{NBSP}galoi
|
||||
STR_UNITS_VOLUME_LONG_METRIC :{DECIMAL}{NBSP}litro
|
||||
STR_UNITS_VOLUME_LONG_SI :{DECIMAL}{NBSP}m³
|
||||
|
||||
STR_UNITS_FORCE_IMPERIAL :{DECIMAL}{NBSP}lbf
|
||||
@@ -230,9 +230,9 @@ STR_UNITS_HEIGHT_SI :{DECIMAL}{NBSP}
|
||||
|
||||
|
||||
# Common window strings
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Lokarri iragazkia:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Sartu lokarri iragazkia
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Sartu hitz bat iragazkian zerrendan aurkitzeko
|
||||
STR_LIST_FILTER_TITLE :{BLACK}Iragazi:
|
||||
STR_LIST_FILTER_OSKTITLE :{BLACK}Idatzi hitzen bat zerrenda iragazteko
|
||||
STR_LIST_FILTER_TOOLTIP :{BLACK}Idatzi hitzen bat zerrenda iragazteko
|
||||
|
||||
STR_TOOLTIP_GROUP_ORDER :{BLACK}Aukeratu taldekatzeko ordena
|
||||
STR_TOOLTIP_SORT_ORDER :{BLACK}Hautatu agertze ordena (deszendientea/aszendientea)
|
||||
@@ -240,7 +240,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Aukeratu
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Aukeratu iragazki irizpideak
|
||||
STR_BUTTON_SORT_BY :{BLACK}Ordenatu
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Lehioa itxi
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Itxi leihoa
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Leiho izena - Arrastatu hau leihoa mugitzeko
|
||||
STR_TOOLTIP_SHADE :{BLACK}Itzal leihoa - titulu barra bakarrik ikusten da
|
||||
STR_TOOLTIP_DEBUG :{BLACK}NewGRF garbiketa informazioa ikusi
|
||||
@@ -253,14 +253,14 @@ STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC :{BLACK}Eraikina
|
||||
|
||||
# Show engines button
|
||||
###length VEHICLE_TYPES
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Ezkutuak erakutsi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Ezkutuak erakutsi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Ezkutuak erakutsi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Ezkutuak erakutsi
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Erakutsi ezkutukoak
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Erakutsi ezkutukoak
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Erakutsi ezkutukoak
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Erakutsi ezkutukoak
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Botoi hau gaituz, ezkutuak dauden trenak erakusten dira
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Botoi hau gaituz, ezkutuko itsasontziak ere erakusten dira
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP :{BLACK}Botoi hau sakatuz, ezkutuko trenak erakusten dira
|
||||
STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP_TOOLTIP :{BLACK}Botoi hau sakatuz, ezkutuko itsasontziak ere erakusten dira
|
||||
|
||||
# Query window
|
||||
STR_BUTTON_DEFAULT :{BLACK}Lehenetsia
|
||||
@@ -275,7 +275,7 @@ STR_OSK_KEYBOARD_LAYOUT_CAPS :ª!"·$%&/()=?
|
||||
STR_MEASURE_LENGTH :{BLACK}Luzera: {NUM}
|
||||
STR_MEASURE_AREA :{BLACK}Area: {NUM} x {NUM}
|
||||
STR_MEASURE_LENGTH_HEIGHTDIFF :{BLACK}Luzera: {NUM}{}Garaiera diferentzia: {HEIGHT}
|
||||
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Goratasun diferentzia: {HEIGHT}
|
||||
STR_MEASURE_AREA_HEIGHTDIFF :{BLACK}Area: {NUM} x {NUM}{}Garaiera diferentzia: {HEIGHT}
|
||||
|
||||
|
||||
# These are used in buttons
|
||||
@@ -321,11 +321,11 @@ STR_SORT_BY_RATING :Balorazioa
|
||||
|
||||
# Tooltips for the main toolbar
|
||||
###length 31
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Jokoa pausatu
|
||||
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Jokoa bizkortu
|
||||
STR_TOOLBAR_TOOLTIP_PAUSE_GAME :{BLACK}Pausatu jokoa
|
||||
STR_TOOLBAR_TOOLTIP_FORWARD :{BLACK}Bizkortu jokoa
|
||||
STR_TOOLBAR_TOOLTIP_OPTIONS :{BLACK}Ezarpenak
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Jokoa gorde, joko honetatik irten, jokotik irten
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Erakutsi mapa, ikuspegi extra edo kartelen zerrenda
|
||||
STR_TOOLBAR_TOOLTIP_SAVE_GAME_ABANDON_GAME :{BLACK}Gorde, kargatu edo utzi jokoa, irten programatik
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_MAP :{BLACK}Mapa, ikuspegi gehigarria, zama-mugimenduak edo kartelen zerrenda ikusi
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_TOWN_DIRECTORY :{BLACK}Erakutsi herri zerrenda
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_SUBSIDIES :{BLACK}Subsidioak erakutsi
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_STATIONS :{BLACK}Erakutsi konpainien geltokien zerrenda
|
||||
@@ -395,7 +395,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Geltoki errotul
|
||||
|
||||
# File menu
|
||||
STR_FILE_MENU_SAVE_GAME :Jokoa gorde
|
||||
STR_FILE_MENU_LOAD_GAME :Jokoa kargatu
|
||||
STR_FILE_MENU_LOAD_GAME :Kargatu joko bat
|
||||
STR_FILE_MENU_QUIT_GAME :Jokoa utzi
|
||||
STR_FILE_MENU_EXIT :Irten
|
||||
|
||||
@@ -1783,8 +1783,8 @@ STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}Memoriaz
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
|
||||
STR_INTRO_NEW_GAME :{BLACK}Joko Berria
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Jokoa Kargatu
|
||||
STR_INTRO_NEW_GAME :{BLACK}Joko berria
|
||||
STR_INTRO_LOAD_GAME :{BLACK}Kargatu joko bat
|
||||
STR_INTRO_PLAY_SCENARIO :{BLACK}Eszenarioa Jokatu
|
||||
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Garaiera mapa jokatu
|
||||
STR_INTRO_SCENARIO_EDITOR :{BLACK}Eszenario Editorea
|
||||
@@ -1795,6 +1795,7 @@ STR_INTRO_HIGHSCORE :{BLACK}Puntuazi
|
||||
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Ezarpenak
|
||||
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF-ren Ezarpenak
|
||||
STR_INTRO_ONLINE_CONTENT :{BLACK}Edukiak Online Kontsultatu
|
||||
STR_INTRO_AI_SETTINGS :{BLACK}AAren ezarpenak
|
||||
STR_INTRO_QUIT :{BLACK}Irten
|
||||
|
||||
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Joko berria hasi. Krtl+klik mapa konfigurazioa desgaitzen du
|
||||
@@ -2752,9 +2753,9 @@ STR_GENERATION_PROGRESS :{WHITE} %{NUM}
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Mundua sortu
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Erreka sorkuntza
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK} Zuhaitzak sortu
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektu sorkuntza
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Eremu zakarra eta haitzez beteta sortu
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektu sorkuntza
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK} Zuhaitzak sortu
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Jokoaren ezarpenak
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lauki buelta abiarazten
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Scripta abiarazten
|
||||
@@ -3294,6 +3295,7 @@ STR_GROUP_REMOVE_ALL_VEHICLES :Ibilgailu guzti
|
||||
|
||||
STR_GROUP_RENAME_CAPTION :{BLACK}Taldea berrizendatu
|
||||
|
||||
STR_GROUP_PROFIT_THIS_YEAR :Aurtengo irabaziak:
|
||||
|
||||
# Build vehicle window
|
||||
###length 4
|
||||
@@ -3911,7 +3913,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Urtea au
|
||||
STR_AI_DEBUG :{WHITE}IA/Joko Script Garbitzailea
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Script-aren izena
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}IA-ren Ezarpenak
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}AAren ezarpenak
|
||||
STR_AI_DEBUG_SETTINGS_TOOLTIP :{BLACK}IA-ren hautaketak aldatu
|
||||
STR_AI_DEBUG_RELOAD :{BLACK}IA birkargatu
|
||||
STR_AI_DEBUG_RELOAD_TOOLTIP :{BLACK}IA kendu, script-a birkargatu, eta IA berrabiarazi
|
||||
@@ -4373,6 +4375,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Ez da ib
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Aldatu zure NewGRF konfigurazioa
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ez dago ibilgailu erabilgarririk oraindik
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Ezin da trena seinalea pasatzera behartu, istripu arriskua...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ezin da trenaren norabidea aldatu...
|
||||
|
||||
@@ -3724,9 +3724,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Стварэньне сусьвету
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Стварэньне рэк
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высаджваньне лясоў
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ґенэрацыя нерухомасьці
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Расстаноўка дэкарацыяў і камянёў
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ґенэрацыя нерухомасьці
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высаджваньне лясоў
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Наладка гульні
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Падрыхтоўка да запуску...
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Выконваецца скрыпт
|
||||
@@ -5635,6 +5635,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Зьмя
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма даступных транспартных сродкаў
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Пачніце гульню пасьля {DATE_SHORT} або падключыце NewGRF з транспартам адпаведных часоў.
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Немагчыма іґнараваць сыґнал. Небясьпечна...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Не атрымалася завярнуць цягнік...
|
||||
|
||||
@@ -278,7 +278,7 @@ STR_TOOLTIP_SORT_CRITERIA :{BLACK}Escolher
|
||||
STR_TOOLTIP_FILTER_CRITERIA :{BLACK}Escolher o critério de seleção
|
||||
STR_BUTTON_SORT_BY :{BLACK}Ordenar por
|
||||
STR_BUTTON_CATCHMENT :{BLACK}Cobertura
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}Mostrar/Ocultar área de cobertura
|
||||
STR_TOOLTIP_CATCHMENT :{BLACK}Mostrar área de cobertura
|
||||
|
||||
STR_TOOLTIP_CLOSE_WINDOW :{BLACK}Fechar janela
|
||||
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS :{BLACK}Título da janela - arraste isto para mover a janela
|
||||
@@ -446,7 +446,7 @@ STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Configurações
|
||||
STR_SETTINGS_MENU_AI_SETTINGS :Configurações de IA
|
||||
STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS :Configurações de Script de Jogo
|
||||
STR_SETTINGS_MENU_NEWGRF_SETTINGS :Configurações de NewGRF
|
||||
STR_SETTINGS_MENU_SANDBOX_OPTIONS :Opções de trapaças
|
||||
STR_SETTINGS_MENU_SANDBOX_OPTIONS :Opções da sandbox
|
||||
STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS :Opções de transparência
|
||||
STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED :Mostrar nomes de localidades
|
||||
STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED :Mostrar nomes de estações
|
||||
@@ -792,7 +792,7 @@ STR_SMALLMAP_LEGENDA_INDUSTRIES :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLACK}Deserto
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Neve
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar/Ocultar nomes das localidades no mapa
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Mostrar nomes das localidades no mapa
|
||||
STR_SMALLMAP_CENTER :{BLACK}Centralizar o minimapa na localização atual
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
@@ -803,7 +803,7 @@ STR_SMALLMAP_ENABLE_ALL :{BLACK}Ativar t
|
||||
STR_SMALLMAP_SHOW_HEIGHT :{BLACK}Mostrar altitudes
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_INDUSTRIES :{BLACK}Não mostrar indústrias no mapa
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_INDUSTRIES :{BLACK}Mostrar todas as indústrias no mapa
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar/Ocultar mapa de altitudes
|
||||
STR_SMALLMAP_TOOLTIP_SHOW_HEIGHT :{BLACK}Mostrar mapa de altitudes
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_COMPANIES :{BLACK}Mostrar no mapa as propriedades que não pertencem às empresas
|
||||
STR_SMALLMAP_TOOLTIP_ENABLE_ALL_COMPANIES :{BLACK}Mostrar no mapa as propriedades de todas as empresas
|
||||
STR_SMALLMAP_TOOLTIP_DISABLE_ALL_CARGOS :{BLACK}Não mostrar as cargas no mapa
|
||||
@@ -2169,7 +2169,7 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Falha ao
|
||||
# Video initalization errors
|
||||
STR_VIDEO_DRIVER_ERROR :{WHITE}Erro nas configurações de vídeo...
|
||||
STR_VIDEO_DRIVER_ERROR_NO_HARDWARE_ACCELERATION :{WHITE}... nenhuma GPU compatível encontrada. Aceleração por hardware desativada
|
||||
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... controlador gráfico (GPU) travou o jogo. Aceleração por hardware desativada
|
||||
STR_VIDEO_DRIVER_ERROR_HARDWARE_ACCELERATION_CRASH :{WHITE}... controlador gráfico travou o jogo. Aceleração por hardware desativada
|
||||
|
||||
# Intro window
|
||||
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
|
||||
@@ -2241,7 +2241,7 @@ STR_HELP_WINDOW_BUGTRACKER :{BLACK}Relatar
|
||||
STR_HELP_WINDOW_COMMUNITY :{BLACK}Comunidade
|
||||
|
||||
# Cheat window
|
||||
STR_CHEATS :{WHITE}Trapaças
|
||||
STR_CHEATS :{WHITE}Opções da Sandbox
|
||||
STR_CHEAT_MONEY :{LTBLUE}Aumentar dinheiro em {CURRENCY_LONG}
|
||||
STR_CHEAT_CHANGE_COMPANY :{LTBLUE}Jogando como empresa: {ORANGE}{COMMA}
|
||||
STR_CHEAT_EXTRA_DYNAMITE :{LTBLUE}Escavadeira mágica (remove indústrias, objetos estáticos): {ORANGE}{STRING}
|
||||
@@ -2322,7 +2322,7 @@ STR_FACE_FACECODE :{BLACK}Número
|
||||
STR_FACE_FACECODE_TOOLTIP :{BLACK}Ver e/ou definir o número de face do presidente da empresa
|
||||
STR_FACE_FACECODE_CAPTION :{WHITE}Ver e/ou definir número de face do presidente
|
||||
STR_FACE_FACECODE_SET :{WHITE}Novo código de número de face foi definido
|
||||
STR_FACE_FACECODE_ERR :{WHITE}Não foi possível alterar o número de face do presidente - deve ser um número entre 0 e 4,294,967,295!
|
||||
STR_FACE_FACECODE_ERR :{WHITE}Não foi possível definir o número de face do presidente - deve ser um número entre 0 e 4,294,967,295!
|
||||
STR_FACE_SAVE :{BLACK}Salvar
|
||||
STR_FACE_SAVE_TOOLTIP :{BLACK}Salvar face favorita
|
||||
STR_FACE_SAVE_DONE :{WHITE}Esta face será armazenada como sua favorita no arquivo de configuração do OpenTTD
|
||||
@@ -2372,7 +2372,7 @@ STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Nome
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Nome do jogo
|
||||
STR_NETWORK_SERVER_LIST_GENERAL_ONLINE :{BLACK}{COMMA}/{COMMA} - {COMMA}/{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION :{BLACK}Clientes
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clientes conectados / máx. clientes{}Empresas / máx. empresas
|
||||
STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP :{BLACK}Clientes conectados / máx. clientes{}Empresas ativas / máx. empresas
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT :{BLACK}{COMMA}x{COMMA}
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Tamanho do mapa
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Tamanho do mapa do jogo{}Clique para ordenar por área
|
||||
@@ -2728,15 +2728,15 @@ STR_MISSING_GRAPHICS_ERROR_QUIT :{BLACK}Sair do
|
||||
|
||||
# Transparency settings window
|
||||
STR_TRANSPARENCY_CAPTION :{WHITE}Opções de Transparência
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar/Desativar transparência para placas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar/Desativar transparência para árvores. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar/Desativar transparência para casas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar/Desativar transparência para indústrias. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar/Desativar transparência para construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar/Desativar transparência para pontes. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar/Desativar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar/Desativar transparência para catenária. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar/Desativar transparência para textos de carregamento e custo/receita. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_SIGNS_TOOLTIP :{BLACK}Ativar transparência para placas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_TREES_TOOLTIP :{BLACK}Ativar transparência para árvores. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_HOUSES_TOOLTIP :{BLACK}Ativar transparência para casas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_INDUSTRIES_TOOLTIP :{BLACK}Ativar transparência para indústrias. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_BUILDINGS_TOOLTIP :{BLACK}Ativar transparência para construções como estações, depósitos e pontos de controle. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_BRIDGES_TOOLTIP :{BLACK}Ativar transparência para pontes. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_STRUCTURES_TOOLTIP :{BLACK}Ativar transparência para estruturas como faróis e antenas. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_CATENARY_TOOLTIP :{BLACK}Ativar transparência para catenária. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_TEXT_TOOLTIP :{BLACK}Ativar transparência para textos de carregamento e custo/receita. Ctrl+Clique para travar
|
||||
STR_TRANSPARENT_INVISIBLE_TOOLTIP :{BLACK}Definir objetos como invisíveis ao invés de transparentes
|
||||
|
||||
# Linkgraph legend window
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Você q
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% completo
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Geração de mundo
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Geração de paisagem
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Geração de rios
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração de objetos
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Geração de áreas irregulares e rochosas
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Geração de localidades
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Geração de indústrias
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração de objetos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Geração de árvores
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando o jogo
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Preparando o terreno
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executando o script
|
||||
@@ -3454,7 +3457,7 @@ STR_NEWGRF_SETTINGS_INCOMPATIBLE :{RED}Incompatí
|
||||
|
||||
# NewGRF save preset window
|
||||
STR_SAVE_PRESET_CAPTION :{WHITE}Salvar predefinição
|
||||
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista de predefinições disponíveis, selecione uma para copiar o nome e usar na gravação abaixo
|
||||
STR_SAVE_PRESET_LIST_TOOLTIP :{BLACK}Lista de predefinições disponíveis, selecione uma para usar o nome na gravação abaixo
|
||||
STR_SAVE_PRESET_TITLE :{BLACK}Introduza um nome para a predefinição
|
||||
STR_SAVE_PRESET_EDITBOX_TOOLTIP :{BLACK}Nome que está selecionado para salvar a predefinição
|
||||
STR_SAVE_PRESET_CANCEL :{BLACK}Cancelar
|
||||
@@ -3654,7 +3657,7 @@ STR_LOCAL_AUTHORITY_ACTION_MEDIUM_ADVERTISING_CAMPAIGN :Campanha public
|
||||
STR_LOCAL_AUTHORITY_ACTION_LARGE_ADVERTISING_CAMPAIGN :Campanha publicitária grande
|
||||
STR_LOCAL_AUTHORITY_ACTION_ROAD_RECONSTRUCTION :Financiar a reconstrução das estradas locais
|
||||
STR_LOCAL_AUTHORITY_ACTION_STATUE_OF_COMPANY :Construir estátua do proprietário da empresa
|
||||
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novos edifícios
|
||||
STR_LOCAL_AUTHORITY_ACTION_NEW_BUILDINGS :Financiar novas construções
|
||||
STR_LOCAL_AUTHORITY_ACTION_EXCLUSIVE_TRANSPORT :Comprar direitos exclusivos de transporte
|
||||
STR_LOCAL_AUTHORITY_ACTION_BRIBE :Subornar a autoridade local
|
||||
###next-name-looks-similar
|
||||
@@ -4006,7 +4009,7 @@ STR_VEHICLE_LIST_SEND_AIRCRAFT_TO_HANGAR :Enviar para um
|
||||
|
||||
STR_VEHICLE_LIST_MASS_STOP_LIST_TOOLTIP :{BLACK}Clique para parar todos os veículos desta lista
|
||||
STR_VEHICLE_LIST_MASS_START_LIST_TOOLTIP :{BLACK}Clique para iniciar todos os veículos desta lista
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver a lista de modelos disponíveis para esta classe de veículo
|
||||
STR_VEHICLE_LIST_AVAILABLE_ENGINES_TOOLTIP :{BLACK}Ver lista de modelos disponíveis para esta classe de veículo
|
||||
|
||||
STR_VEHICLE_LIST_SHARED_ORDERS_LIST_CAPTION :{WHITE}Ordens compartilhadas de {COMMA} Veículo{P "" s}
|
||||
|
||||
@@ -4254,11 +4257,11 @@ STR_ENGINE_PREVIEW_CAPTION :{WHITE}Mensagem
|
||||
STR_ENGINE_PREVIEW_MESSAGE :{GOLD}Desenvolvemos um novo modelo de {STRING} - você gostaria de ter um ano de uso exclusivo deste veículo, para que possamos avaliar o desempenho dele antes de ser globalmente disponibilizado?
|
||||
|
||||
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE :{G=f}locomotiva ferroviária
|
||||
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :{G=f}locomotiva ferroviária elétrica
|
||||
STR_ENGINE_PREVIEW_ELRAIL_LOCOMOTIVE :{G=f}locomotiva elétrica
|
||||
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :{G=f}locomotiva monotrilho
|
||||
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :{G=f}locomotiva maglev
|
||||
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}veículo rodoviário
|
||||
STR_ENGINE_PREVIEW_ROAD_VEHICLE :{G=m}veículo
|
||||
STR_ENGINE_PREVIEW_TRAM_VEHICLE :{G=m}bonde
|
||||
|
||||
STR_ENGINE_PREVIEW_AIRCRAFT :{G=f}aeronave
|
||||
@@ -4522,7 +4525,7 @@ STR_REFIT_AIRCRAFT_REFIT_TOOLTIP :{BLACK}Adaptar
|
||||
# Order view
|
||||
STR_ORDERS_CAPTION :{WHITE}{VEHICLE} (Ordens)
|
||||
STR_ORDERS_TIMETABLE_VIEW :{BLACK}Horários
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Mudar para a visualização de horários
|
||||
STR_ORDERS_TIMETABLE_VIEW_TOOLTIP :{BLACK}Mudar para visualização de horários
|
||||
|
||||
STR_ORDERS_LIST_TOOLTIP :{BLACK}Lista de ordens - clique numa ordem para selecioná-la. Ctrl+Clique para mostrar o destino da ordem
|
||||
STR_ORDER_INDEX :{COMMA}:{NBSP}
|
||||
@@ -4694,7 +4697,7 @@ STR_INVALID_ORDER :{RED} (Ordem In
|
||||
# Time table window
|
||||
STR_TIMETABLE_TITLE :{WHITE}{VEHICLE} (Horários)
|
||||
STR_TIMETABLE_ORDER_VIEW :{BLACK}Ordens
|
||||
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Mudar para a visualização de ordens
|
||||
STR_TIMETABLE_ORDER_VIEW_TOOLTIP :{BLACK}Mudar para visualização de ordens
|
||||
|
||||
STR_TIMETABLE_TOOLTIP :{BLACK}Horários - clique numa ordem para selecioná-la
|
||||
|
||||
@@ -4739,7 +4742,7 @@ STR_TIMETABLE_CLEAR_SPEED :{BLACK}Remover
|
||||
STR_TIMETABLE_CLEAR_SPEED_TOOLTIP :{BLACK}Apagar a velocidade máxima de viagem da ordem selecionada. Ctrl+Clique para apagar a velocidade de todas as ordens
|
||||
|
||||
STR_TIMETABLE_RESET_LATENESS :{BLACK}Reiniciar Contador de Atrasos
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atrasos para o veículo ficar pontual. Ctrl+Clique para reiniciar todo o grupo e, com isso, fazer o veículo mais atrasado ficar no horário e todos os outros ficarem adiantados
|
||||
STR_TIMETABLE_RESET_LATENESS_TOOLTIP :{BLACK}Reiniciar o contador de atrasos para o veículo ficar pontual. Ctrl+Clique para reiniciar todo o grupo e, com isso, fazer o veículo mais atrasado ficar pontual e todos os outros ficarem adiantados
|
||||
|
||||
STR_TIMETABLE_AUTOFILL :{BLACK}Preencher automaticamente
|
||||
STR_TIMETABLE_AUTOFILL_TOOLTIP :{BLACK}Preencher o horário automaticamente com os valores da próxima viagem. Ctrl+Clique para tentar manter os tempos de espera
|
||||
@@ -4914,8 +4917,8 @@ STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Geraçã
|
||||
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... não existem localidades neste cenário
|
||||
|
||||
STR_ERROR_PNGMAP :{WHITE}Não foi possível carregar paisagem de PNG...
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... arquivo não encontrado
|
||||
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... não foi possível converter o tipo de imagem. A imagem deve ser PNG de 8 ou 24-bit
|
||||
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... arquivo não foi encontrado
|
||||
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... não foi possível converter o tipo de imagem. A imagem precisa ser PNG de 8 ou 24-bit
|
||||
STR_ERROR_PNGMAP_MISC :{WHITE}... alguma coisa deu errado (provavelmente arquivo corrompido)
|
||||
|
||||
STR_ERROR_BMPMAP :{WHITE}Não foi possível carregar paisagem de BMP...
|
||||
@@ -4945,10 +4948,10 @@ STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY :{YELLOW}Mensage
|
||||
STR_ERROR_OFF_EDGE_OF_MAP :{WHITE}Fora do mapa
|
||||
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP :{WHITE}Muito perto da borda do mapa
|
||||
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY :{WHITE}Dinheiro insuficiente - é necessário {CURRENCY_LONG}
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}O terreno deve ser plano
|
||||
STR_ERROR_FLAT_LAND_REQUIRED :{WHITE}O terreno precisa ser plano
|
||||
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION :{WHITE}Terreno inclinado na direção errada
|
||||
STR_ERROR_CAN_T_DO_THIS :{WHITE}Não é possível fazer isto...
|
||||
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}A construção deve ser demolida primeiro
|
||||
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED :{WHITE}A construção precisa ser demolida primeiro
|
||||
STR_ERROR_CAN_T_CLEAR_THIS_AREA :{WHITE}Não é possível limpar esta área...
|
||||
STR_ERROR_SITE_UNSUITABLE :{WHITE}... local não adequado
|
||||
STR_ERROR_ALREADY_BUILT :{WHITE}... já construído
|
||||
@@ -5275,11 +5278,16 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... veí
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... nem todos os veículos são idênticos
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Não haverá veículos disponíveis
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Nenhum veículo estará disponível
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifique a sua configuração de NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Não existem veículos disponíveis ainda
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicie um novo jogo depois de {DATE_SHORT} ou utilize um NewGRF que forneça veículos iniciais
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Nenhum tipo de estrada urbana está disponível
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifique a sua configuração de NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Não existem tipos de estrada urbana disponíveis ainda
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicie um novo jogo depois de {DATE_SHORT} ou utilize um NewGRF que forneça estradas urbanas iniciais
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Não é possível fazer o trem passar o sinal em perigo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Não é possível inverter a direção do trem...
|
||||
|
||||
@@ -2964,9 +2964,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Генерация на свят
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Създаване на река
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Генерация на дърва
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерация на статични
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Създаване на твърда и скална повърност
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерация на статични
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Генерация на дърва
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Настройка на играта
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Изпълняване цикъл на плочките
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Пускане на програмен език
|
||||
@@ -4658,6 +4658,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Пром
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Няма налични превозни средства все още
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Започни нова игра след {DATE_SHORT} или използвай NewGRF , който показва ранни превозни средства
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Влака не може да пропусне сигнала при опасност...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Не може да обърне посоката на влак...
|
||||
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Realmen
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% complet
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generació del món
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Generació del terreny
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generació de rius
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generació d'arbres
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generació inamovible
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generació d'una àrea escarpada i rocosa
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Generació de poblacions
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Generació d'indústries
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generació inamovible
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generació d'arbres
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurant la partida
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Passant el bucle de cel·les
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executant l'script
|
||||
@@ -5280,6 +5283,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvia l
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Encara no hi ha vehicles disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Inicieu una partida nova després de {DATE_SHORT} o useu un NewGRF que proporcioni vehicles primerencs.
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Les poblacions no disposen de tipus de carretera que puguin construir.
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Canvieu la configuració dels NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Encara no hi ha tipus de carretera disponibles per a les poblacions.
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Comenceu una partida nova després del {DATE_SHORT} o feu servir un NewGRF que proporcioni tipus de carretera que puguin construir les poblacions.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No pots fer que un tren passi d'una senyal amb perill...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No es pot invertir la direcció del tren...
|
||||
|
||||
@@ -1709,6 +1709,7 @@ STR_ERROR_OBJECT_IN_THE_WAY :{WHITE}Ҫул
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
|
||||
|
||||
|
||||
@@ -3081,9 +3081,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% g
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Izrada svijeta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generiranje rijeka
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generiranje drveća
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nepomično generiranje
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generiranje grubog i stjenovitog područja
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nepomično generiranje
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generiranje drveća
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Pripremam igru
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Izvršavam tile-petlju
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Izvođenje skripte u tijeku
|
||||
@@ -4816,6 +4816,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Promijen
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Još nema dostupnih vozila
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pokreni novu igru nakon {DATE_SHORT} ili upotrijebi NewGRF koji daje vrlo rana vozila
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nije moguće natjerati vlak da ignorira signale dok traje opasnost...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nije moguće promijeniti smjer vlaka...
|
||||
|
||||
@@ -3481,9 +3481,9 @@ STR_GENERATION_PROGRESS :{WHITE}Z{NBSP}{
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Tvorba krajiny
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generování řek
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Výsadba stromů
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Výstavba nepřesunutelných objektů
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Tvorba členitého a kamenitého území
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Výstavba nepřesunutelných objektů
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Výsadba stromů
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavování hry
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spouštění tile-loopu (cyklus na dílcích mapy)
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Rozbíhání skriptu
|
||||
@@ -5380,6 +5380,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmeň na
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Zatím nejsou dostupná žádná vozidla
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Začít hru po {DATE_SHORT} nebo použít NewGRF, která zajistí dřívější vozidla
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nelze nechat vlak projet semafory v nebezpečí...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nelze obrátit vlak...
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vil du
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% færdig
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Verdensgenerering
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskabs generering
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Flod-generering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trægenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikke-flytbar generering
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generer råt og stenet område
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}By generation
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industri generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikke-flytbar generering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trægenerering
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargør spil
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kører felt-løkken
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kørende script
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Skift di
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen køretøjer er tilgængelige endnu
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nyt spil efter {DATE_SHORT} eller brug en NewGRF der giver tidlige køretøjer
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Der findes ingen vejtyper, der kan bygges i by
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Skift din NewGRF konfiguration
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Der er endnu ingen tilgængelige vejtyper, der kan bygges i byer
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nyt spil efter{DATE_SHORT} eller brug en NewGRF, der leverer vejtyper, der kan bygges tidligt i byen
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke få toget til at passere signalet...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan ikke vende retningen af toget...
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% compleet
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Wereldontwikkeling
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landschap genereren
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Rivierplaatsing
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Ontwikkeling van ruig en rotsachtig gebied
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Steden genereren
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industrieën genereren
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ontwikkeling van onverplaatsbare objecten
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bosplaatsing
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spel wordt geconfigureerd
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Bezig met tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script loopt
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pas je N
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nog geen voertuigen beschikbaar
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE} Start een nieuw spel na {DATE_SHORT} of gebruik een NewGRF dat in vroege voertuigen voorziet
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Geen wegtypen beschikbaar voor in de stad
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Wijzig je NewGRF-configuratie
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Er zijn nog geen wegtypen beschikbaar voor steden
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start een nieuw spel na {DATE_SHORT} of gebruik een NewGRF met wegtypen die al vroeg in steden gebruikt kunnen worden
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan trein niet het sein laten passeren bij gevaar...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan de richting van de trein niet omdraaien...
|
||||
|
||||
@@ -3392,10 +3392,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
||||
@@ -5282,6 +5285,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change y
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}No town-buildable road types are available
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}No town-buildable road types are available yet
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early town-buildable road types
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change y
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF which provides early vehicles
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}No town-buildable road types are available
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}No town-buildable road types are available yet
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early town-buildable road types
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Do you
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% complete
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}World generation
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landscape generation
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}River generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Rough and rocky area generation
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Town generation
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industry generation
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Object generation
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tree generation
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Setting up game
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change y
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}No vehicles are available yet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early vehicles
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}No town-buildable road types are available
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Change your NewGRF configuration
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}No town-buildable road types are available yet
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start a new game after {DATE_SHORT} or use a NewGRF that provides early town-buildable road types
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Can't make train pass signal at danger...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Can't reverse direction of train...
|
||||
|
||||
@@ -3332,9 +3332,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Mondgenerado
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Rivergenerado
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Arba generado
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nemoveblaĵa generado
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generado de malglataj kaj rokaj regionoj
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nemoveblaĵa generado
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Arba generado
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Agordante ludon
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Trakurante kvadratojn
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Ruligas la skripton
|
||||
@@ -5145,6 +5145,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Ŝanĝu
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Neniuj veturiloj dume haveblas
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Komencu novan ludon post {DATE_SHORT} aŭ uzu NewGRF-on kiu havebligas frutempajn veturilojn
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Ne povas igi vagonaron transiri signalon je danĝero...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ne povas inversigi direkton de vagonaro...
|
||||
|
||||
@@ -3448,9 +3448,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% v
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Maailma tekitamine
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Jõgede tekitamine
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Puude tekitamine
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekti tekitamine
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Mägise ja kivise maa-ala tekitamine
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekti tekitamine
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Puude tekitamine
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Mängu seadistamine
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ruudustiku töötlemine
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Täitmisel olev skript
|
||||
@@ -5338,6 +5338,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Muuda Ne
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Sõidukeid ei ole veel saadaval
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Alusta mängu pärast {DATE_SHORT} või kasuta NewGRF-i, milles on varasemaid sõidukeid
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Rongi ei saa ohu korral sundida signaale eirama...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ei saa rongi ümber pöörata.
|
||||
|
||||
@@ -2584,9 +2584,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% l
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Heims framleiðsla
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Løks framleiðsla
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Træ framleiðsla
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Luta framleiðsla
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Framleiðsa av harrendum og grýtutum øki
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Luta framleiðsla
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Træ framleiðsla
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ger spæli klárt
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Koyrir punta sloyfu
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Koyrir skript
|
||||
@@ -4028,6 +4028,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... akfa
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann ikki fáa tok at fara framvið jarnbreytatekin tá vandi er...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kann ikki venda toki vi...
|
||||
|
||||
@@ -1310,7 +1310,7 @@ STR_CONFIG_SETTING_RECESSIONS :Lamat: {STRING}
|
||||
STR_CONFIG_SETTING_RECESSIONS_HELPTEXT :Mikäli käytössä, taloudellinen lama voi ilmaantua ajoittain. Laman aikana kaikki tuotanto on huomattavasti alhaisempaa (palautuu normaalille tasolle laman päätyttyä)
|
||||
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING :Estä junien kääntyminen asemilla: {STRING}
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Mikäli käytössä, junat eivät käänny läpiajettavilla asemilla vaikka kääntymisen jälkeen saatavilla olisi lyhempi reitti
|
||||
STR_CONFIG_SETTING_TRAIN_REVERSING_HELPTEXT :Mikäli käytössä, junat eivät käänny läpiajettavilla asemilla vaikka kääntymisen jälkeen tarjolla olisi lyhempi reitti
|
||||
|
||||
STR_CONFIG_SETTING_DISASTERS :Onnettomuudet: {STRING}
|
||||
STR_CONFIG_SETTING_DISASTERS_HELPTEXT :Ottaa käyttöön onnettomuudet jotka saattavat ajoittain estää tai tuhota liikennettä tai infrastruktuuria
|
||||
@@ -1525,7 +1525,7 @@ STR_CONFIG_SETTING_AUTORENEW_MONEY :Vähimmäisraha
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Vähimmäisrahamäärä, jonka on jäätävä pankkiin kulkuneuvoja automaattisesti uudistettaessa
|
||||
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Virheilmoitusten näyttöaika: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Aika virheilmoitusten näyttämiseen punaisessa ikkunassa. Huomaa, että jotkut (kriittiset) virheilmoitukset eivät sulkeudu automaattisesti tämän ajan jälkeen, vaan ne on suljettava käsin
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Aika virheilmoitusten näyttämiseen punaisessa ikkunassa. Huomaa, että jotkin (kriittiset) virheilmoitukset eivät sulkeudu automaattisesti tämän ajan jälkeen, vaan ne on suljettava käsin
|
||||
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :Näytä työkaluvihjeet: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Viive ennen työkaluvihjeen näyttämistä, kun hiiren osoitinta pidetään käyttöliittymäelementin päällä. Vaihtoehtoisesti työkaluvihjeen saa myös näkyviin painamalla hiiren oikeaa painiketta, kun arvoksi on määritetty 0
|
||||
@@ -2365,7 +2365,7 @@ STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY :Vain kutsutut
|
||||
# Network server list
|
||||
STR_NETWORK_SERVER_LIST_CAPTION :{WHITE}Moninpeli
|
||||
STR_NETWORK_SERVER_LIST_PLAYER_NAME :{BLACK}Pelaajan nimi
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Pelaajat tunnistetaan ja erotetaan toisistaan nimien avulla
|
||||
STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP :{BLACK}Nimi, jolla muut pelaajat tunnistavat sinut
|
||||
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME :{BLACK}Nimi
|
||||
STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP :{BLACK}Pelin nimi
|
||||
@@ -2377,9 +2377,9 @@ STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION :{BLACK}Kartan k
|
||||
STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP :{BLACK}Kartan koko{}Valitse lajitellaksesi koon mukaan
|
||||
STR_NETWORK_SERVER_LIST_DATE_CAPTION :{BLACK}Päiväys
|
||||
STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP :{BLACK}Nykyinen päivämäärä
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}h {NUM}min
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME_SHORT :{BLACK}{NUM}{NBSP}h {NUM}{NBSP}min
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION :{BLACK}Peliaika
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Peliaika, kun peli{}ei ollut pysäytettynä
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME_CAPTION_TOOLTIP :{BLACK}Pelaamisaika, kun{}peli ei ole ollut pysäytettynä
|
||||
STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP :{BLACK}Kieli, palvelimen versio, jne.
|
||||
|
||||
STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT :{BLACK}Napsauta peliä luettelossa valitaksesi
|
||||
@@ -2395,7 +2395,7 @@ STR_NETWORK_SERVER_LIST_SERVER_ADDRESS :{SILVER}Palveli
|
||||
STR_NETWORK_SERVER_LIST_INVITE_CODE :{SILVER}Kutsukoodi: {WHITE}{STRING}
|
||||
STR_NETWORK_SERVER_LIST_START_DATE :{SILVER}Aloitusvuosi: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_CURRENT_DATE :{SILVER}Päivämäärä: {WHITE}{DATE_SHORT}
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Peliaika: {WHITE}{NUM}h {NUM}min
|
||||
STR_NETWORK_SERVER_LIST_PLAY_TIME :{SILVER}Peliaika: {WHITE}{NUM}{NBSP}h {NUM}{NBSP}min
|
||||
STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Peliskripti: {WHITE}{STRING} (v.{NBSP}{NUM})
|
||||
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Salasanasuojattu!
|
||||
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}PALVELIN KIINNI
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Haluatk
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% valmiina
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Maailman luominen
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Maaston luominen
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Jokien luominen
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Puiden luominen
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Siirtämättömän luominen
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Karun ja kivisen alueen luominen
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Kuntien luominen
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Tuotantolaitosten luominen
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Siirtämättömän luominen
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Puiden luominen
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Valmistellaan peliä
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ajetaan tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Suoritetaan skriptiä
|
||||
@@ -4458,7 +4461,7 @@ STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Lyhennä
|
||||
|
||||
STR_SERVICE_INTERVAL_DROPDOWN_TOOLTIP :{BLACK}Muuta huoltovälien tyyppiä
|
||||
STR_VEHICLE_DETAILS_DEFAULT :Oletus
|
||||
STR_VEHICLE_DETAILS_DAYS :Päiviä
|
||||
STR_VEHICLE_DETAILS_DAYS :Vuorokausia
|
||||
STR_VEHICLE_DETAILS_MINUTES :Minuutteja
|
||||
STR_VEHICLE_DETAILS_PERCENT :Prosentteja
|
||||
|
||||
@@ -4909,7 +4912,7 @@ STR_GAME_SAVELOAD_NOT_AVAILABLE :<ei saatavilla>
|
||||
STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Peli tallennettiin versiossa, joka ei tue raitiovaunuja. Kaikki raitiovaunut on poistettu
|
||||
|
||||
# Map generation messages
|
||||
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan generointi peruutettu...{}... ei kelvollisia kuntien sijainteja
|
||||
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kartan luominen peruutettu…{}… ei kelvollisia kuntien sijainteja
|
||||
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... tässä skenaariossa ei ole yhtään kuntaa
|
||||
|
||||
STR_ERROR_PNGMAP :{WHITE}Maastoa ei voida ladata PNG-tiedostosta...
|
||||
@@ -5274,10 +5277,15 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kulk
|
||||
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}… kaikki kulkuneuvot eivät ole identtisiä
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Yhtään kulkuneuvoa ei ole saatavilla
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Yhtään kulkuneuvoa ei ole käytettävissä
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Muuta NewGRF-asetuksiasi
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kulkuneuvoja ei ole vielä saatavilla
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Aloita peli {DATE_SHORT} jälkeen tai käytä NewGRF:ää joka tarjoaa aikaisempia kulkuneuvoja
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Aloita uusi peli {DATE_SHORT} jälkeen tai käytä NewGRF:ää, joka tarjoaa varhaisia kulkuneuvoja
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Yhtään kunnan rakennettavissa olevaa tietyyppiä ei ole käytettävissä
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Muuta NewGRF-asetuksia
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Kunnan rakennettavissa olevia tietyyppejä ei ole vielä saatavilla
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Aloita uusi peli {DATE_SHORT} jälkeen tai käytä NewGRF:ää, joka tarjoaa varhaisia kunnan rakennettavissa olevia tietyyppejä
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Junaa ei voi pakottaa jatkamaan punaisen opastimen ohi...
|
||||
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Voulez-
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% réalisé{P "" s}
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Création du monde
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Génération du terrain
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Création des rivières
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Création des zones rugueuses et rocheuses
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Génération des villes
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Génération des industries
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Création des objets inamovibles
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Création des arbres
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configuration du jeu
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Rafraîchissement du terrain
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Exécution du script
|
||||
@@ -5280,6 +5283,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifier
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Il n'y a pas encore de véhicules disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Commencer un nouvelle partie après {DATE_SHORT} ou utiliser un NewGRF qui propose des véhicules plus tôt
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Aucun type de route disponible pour les villes
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Modifiez votre configuration NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Aucun type de route pour les villes disponible pour le moment
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Commencez une nouvelle partie après {DATE_SHORT} ou utilisez un NewGRF pourvoyant des routes plus tôt pour les villes.
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Impossible de forcer le train à avancer sous le danger...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Impossible de faire faire demi-tour...
|
||||
|
||||
@@ -2719,9 +2719,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Wrâldgeneraasje
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Riviergeneraasje
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bostgeneraasje
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekt meitsje
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Rûchtes en rotsen generearje
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekt meitsje
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bostgeneraasje
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Set spul klear
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Trochrint tegellus
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Fiert skript út
|
||||
@@ -4208,6 +4208,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Feroarje
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Der binne noch gjin fiertugen beskikber
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Begjin in nij spul nei {DATE_SHORT} of brûk in NewGRF dy't earder fiertugen beskikber stelt
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kin trein gjin sein foarby ride litte at dizze gefaar oanjout...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kin rydrjochting fan de trein net oanpasse
|
||||
|
||||
@@ -3098,9 +3098,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Gin saoghal
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Gin aibhnichean
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gin craobhan
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Gin oibseactan
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Gin raon garbh is creagach
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Gin oibseactan
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gin craobhan
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}A' suidheachadh a' gheama
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}A' ruith lùb-lice
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}A' ruith sgriobt
|
||||
@@ -4765,6 +4765,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Atharrai
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Chan eil carbad ri fhaighinn fhathast
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Tòisich geama ùr às dèidh {DATE_SHORT} no chleachd NewGRF a bheir carbadan tràtha dhut
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Chan urrainn dhut toirt air trèanaichean dol seachad air comharra fo chunnart...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Chan urrainn dhan trèana tilleadh...
|
||||
|
||||
@@ -1054,9 +1054,9 @@ STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Escalar
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Marca esta caixa para escalar os biseles segundo o tamaño da interface
|
||||
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Usar a fonte tradicional dos sprites
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marca esta opción se prefires usar a fonte tradicional de tamaño fixo dos sprites.
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Marca esta opción se prefires usar a fonte tradicional de tamaño fixo dos sprites
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Suavizar fontes
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marca esta opción para suavizar as fontes redimensionables.
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Marca esta opción para suavizar as fontes redimensionables
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
@@ -1275,7 +1275,7 @@ STR_CONFIG_SETTING_INFINITE_MONEY :Cartos infinito
|
||||
STR_CONFIG_SETTING_INFINITE_MONEY_HELPTEXT :Permite o gasto ilimitado e desactiva a bancarrota das compañías
|
||||
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN :Crédito máximo inicial: {STRING}
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación). Se se configura "Sen prestamo", non haberá cartos dispoñibles a non ser que os proporcione un script de xogo ou a configuración de "cartos infinitos".
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_HELPTEXT :Cantidade máxima de cartos que unha compañía pode pedir (sen ter en conta a inflación). Se se configura "Sen prestamo", non haberá cartos dispoñibles a non ser que os proporcione un script de xogo ou a configuración de "cartos infinitos"
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_VALUE :{CURRENCY_LONG}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MAXIMUM_INITIAL_LOAN_DISABLED :Sen empréstitos.
|
||||
@@ -1359,7 +1359,7 @@ STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Inclinación da
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Inclinación dun cadro en pendente para un vehículo de carretera. Valores máis elevados dificultan ascender unha colina
|
||||
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Prohibir xiros de 90° a trens: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Os xiros de 90 graos ocorren cando unha vía horizontal vai seguida directamente dun tramo vertical no cadro adxancete, facendo que o tren vire 90 graos cando pasa o límite do cadro en vez dos 45 graos habituais noutras combinacións de vías.
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Os xiros de 90 graos ocorren cando unha vía horizontal vai seguida directamente dun tramo vertical no cadro adxancete, facendo que o tren vire 90 graos cando pasa o límite do cadro en vez dos 45 graos habituais noutras combinacións de vías
|
||||
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Permitir a unión de estacións non adxacentes {STRING}
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS_HELPTEXT :Permite engadir partes a unha estación sen que estén en contacto directo coas partes existente facendo Ctrl+Clic ao colocar as partes novas
|
||||
@@ -1471,7 +1471,7 @@ STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Cor inicial da
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolle a cor inicial da túa compañía
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY :Cor secundaria inicial da compañía: {STRING}
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escoller a cor secundaria de inicio da compañía, se utilizas un NewGRF que o permita.
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT :Escoller a cor secundaria de inicio da compañía, se utilizas un NewGRF que o permita
|
||||
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Os aeroportos nunca caducan: {STRING}
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activar esta opción fai que cada tipo de aeroporto siga estando dispoñíbel para sempre dende a súa aparición
|
||||
@@ -1495,22 +1495,22 @@ STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES :Os vehículos n
|
||||
STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES_HELPTEXT :Cando se activa, tódolos modelos de vehículos seguen a estar dispoñíbeis para sempre dende a súa aparición
|
||||
|
||||
STR_CONFIG_SETTING_TIMEKEEPING_UNITS :Cronometraxe: {STRING}
|
||||
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona as unidades de cronometraxe do xogo. Isto non se pode mudar despois.{}{}A experiencia clásica de OpenTTD é basada en calendario, cun ano que consite de 12 meses e cada mes ten 28-31 días.{}{}No tempo baseado no reloxo, a producción de mercadorías e as finanzas baseanse en minutos, sendo o que dura aproximadamente un mes de 30 días no modo de Calendario. Estes agrúpanse en períodos de 12 minutos, equivalente o ano no modo de Calendario.{}{}En ambos modos hai sempre un calendario clásico, que se utiliza para a data de introdución de vehículos, casas e outras infraestruturas.
|
||||
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_HELPTEXT :Selecciona as unidades de cronometraxe do xogo. Isto non se pode mudar despois.{}{}A experiencia clásica de OpenTTD é basada en calendario, cun ano que consite de 12 meses e cada mes ten 28-31 días.{}{}No tempo baseado no reloxo, a producción de mercadorías e as finanzas baseanse en minutos, sendo o que dura aproximadamente un mes de 30 días no modo de Calendario. Estes agrúpanse en períodos de 12 minutos, equivalente o ano no modo de Calendario.{}{}En ambos modos hai sempre un calendario clásico, que se utiliza para a data de introdución de vehículos, casas e outras infraestruturas
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_CALENDAR :Calendario
|
||||
STR_CONFIG_SETTING_TIMEKEEPING_UNITS_WALLCLOCK :Reloxo
|
||||
|
||||
STR_CONFIG_SETTING_MINUTES_PER_YEAR :Minutos por ano: {STRING}
|
||||
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Selecciona o número de minutos dun ano do calendario. Por defecto son 12 minutos. Fíxao en 0 para para conxelar o calendario. Este axuste non afecta a simulación da economía do xogo, e só está dispoñible cando se usa o modo reloxo de cronometraxe.
|
||||
STR_CONFIG_SETTING_MINUTES_PER_YEAR_HELPTEXT :Selecciona o número de minutos dun ano do calendario. Por defecto son 12 minutos. Fíxao en 0 para para conxelar o calendario. Este axuste non afecta a simulación da economía do xogo, e só está dispoñible cando se usa o modo reloxo de cronometraxe
|
||||
|
||||
STR_CONFIG_SETTING_MINUTES_PER_YEAR_VALUE :{NUM}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_MINUTES_PER_YEAR_FROZEN :0 (calendario conxelado)
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_CARGO_SCALE :Escala da produción de mercadorías das vilas: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escala a produción de mercadorías das vilas nesta porcentaxe.
|
||||
STR_CONFIG_SETTING_TOWN_CARGO_SCALE_HELPTEXT :Escala a produción de mercadorías das vilas nesta porcentaxe
|
||||
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE :Escala da produción industrial de mercadorías: {STRING}
|
||||
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escala a produción de mercadorías das industrias nesta porcentaxe.
|
||||
STR_CONFIG_SETTING_INDUSTRY_CARGO_SCALE_HELPTEXT :Escala a produción de mercadorías das industrias nesta porcentaxe
|
||||
STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Autorenova-los vehículos cando vaian vellos: {STRING}
|
||||
@@ -1541,8 +1541,8 @@ STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS :Grosor das liñ
|
||||
STR_CONFIG_SETTING_GRAPH_LINE_THICKNESS_HELPTEXT :Ancho de liña nos gráficos. Unha liña fina lese con máis precisión, unha liña grosa é máis doada de ver e as cores son máis fáciles de distinguir
|
||||
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME :Amosar o nome do NewGRF na fiestra de comprar vehículos: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Engade unha liña a fiestra de compra de vehículos, amosando de que NewGRF ven o vehículo.
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Amosa as cargas que os vehículos poden levar nas fiestras de listas {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_NEWGRF_NAME_HELPTEXT :Engade unha liña a fiestra de compra de vehículos, amosando de que NewGRF ven o vehículo
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS :Amosa as cargas que os vehículos poden levar nas fiestras de listas: {STRING}
|
||||
STR_CONFIG_SETTING_SHOW_CARGO_IN_LISTS_HELPTEXT :Cando se activa, a carga transportable polo vehículo aparece enriba súa na lista de vehículos
|
||||
|
||||
STR_CONFIG_SETTING_LANDSCAPE :Paisaxe: {STRING}
|
||||
@@ -1561,13 +1561,13 @@ STR_CONFIG_SETTING_INDUSTRY_DENSITY :Densidade indus
|
||||
STR_CONFIG_SETTING_INDUSTRY_DENSITY_HELPTEXT :Establece cantas industrias deben xerarse e que nivel se debe manter durante o xogo
|
||||
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE :Distancia máxima das refinarías ao borde do mundo: {STRING}
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a qué distancia dos bordes do mundo as refinerías e pozos petrolíferos poden construirse. En mapas con illas asegura que estean situadas preto da costa. En mapas maiores de 256 unidades, o valor escálase acorde ao tamaño do mapa.
|
||||
STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE_HELPTEXT :Limita a qué distancia dos bordes do mundo as refinerías e pozos petrolíferos poden construirse. En mapas con illas asegura que estean situadas preto da costa. En mapas maiores de 256 unidades, o valor escálase acorde ao tamaño do mapa
|
||||
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT :Cota de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOWLINE_HEIGHT_HELPTEXT :Escolle a que altitude comeza a nevar en paisaxes subárticas. A neve afecta tamén á xeración industrial e aos requirimentos de crecemento dos pobos. Só se pode modificar no Editor de Escenarios ou se non calcúlase a través da "cobertura de neve".
|
||||
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE :Cobertura de neve: {STRING}
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolle a cantidade aproximada de neve nas paisaxes subárticas. A neve afecta tamén á xeración industrial e aos requirimentos de crecemento dos pobos. Só se usa durante a xeración do mapa. O terreo costeiro e o nivel do mar nunca ten neve.
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_HELPTEXT :Escolle a cantidade aproximada de neve nas paisaxes subárticas. A neve afecta tamén á xeración industrial e aos requirimentos de crecemento dos pobos. Só se usa durante a xeración do mapa. O terreo costeiro e o nivel do mar nunca ten neve
|
||||
STR_CONFIG_SETTING_SNOW_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE :Cobertura do deserto: {STRING}
|
||||
@@ -1575,7 +1575,7 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_HELPTEXT :Controla a cant
|
||||
STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Desigualdade do terreo (só TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Escolle a forma e frequencia de montes: As paixases suaves teñen menos montes e máis españñados, mentres que as escarpadas teñen máis e pequenos outeiros.
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Escolle a forma e frequencia de montes: As paixases suaves teñen menos montes e máis españñados, mentres que as escarpadas teñen máis e pequenos outeiros
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Moi suave
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Suave
|
||||
@@ -1583,7 +1583,7 @@ STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Escabroso
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Moi escabroso
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Distribución da variedade: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Escolle se o mapa contén áreas montañosas ou chás. Canta máis variedade, maiores diferencias en elevación entre as zonas montañosas e chás.
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Escolle se o mapa contén áreas montañosas ou chás. Canta máis variedade, maiores diferencias en elevación entre as zonas montañosas e chás
|
||||
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT :Cantidade de ríos: {STRING}
|
||||
STR_CONFIG_SETTING_RIVER_AMOUNT_HELPTEXT :Escolle cantos ríos xerar
|
||||
@@ -1630,7 +1630,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Verde escuro
|
||||
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Violeta
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS :Cores superpostas do fluxo de carga: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Fixa o esquema de cor utilizado para a superposición do fluxo de carga.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_HELPTEXT :Fixa o esquema de cor utilizado para a superposición do fluxo de carga
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_RED :Verde a vermello(orixinal)
|
||||
STR_CONFIG_SETTING_LINKGRAPH_COLOURS_GREEN_TO_BLUE :Verde a azul
|
||||
@@ -1751,10 +1751,10 @@ STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS :Mante-las ferra
|
||||
STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS_HELPTEXT :Mante-las ferramentas de construción abertas para pontes, túneis, etc. tralo uso
|
||||
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS :orrar automáticamente as sinais durante a construción de ferrocarrís: {STRING}
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Borrar automáticamente as sinais durante a construción de ferrocarrís se as sinais están no medio. Teña en conta que isto pode levar a accidentes de tren.
|
||||
STR_CONFIG_SETTING_AUTO_REMOVE_SIGNALS_HELPTEXT :Borrar automáticamente as sinais durante a construción de ferrocarrís se as sinais están no medio. Teña en conta que isto pode levar a accidentes de tren
|
||||
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT :Límite de velocidade do avance rápido: {STRING}
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite o rápido que vai o xogo cando se activa o avance rápido. 0 = sen límite (tanto como permita o teu equipo). Os valores por debaixo do 100% ralentizan o xogo. O límite superior depende das especificacións do teu ordenador e pode variar dependendo do xogo.
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_HELPTEXT :Limite o rápido que vai o xogo cando se activa o avance rápido. 0 = sen límite (tanto como permita o teu equipo). Os valores por debaixo do 100% ralentizan o xogo. O límite superior depende das especificacións do teu ordenador e pode variar dependendo do xogo
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_VAL :{NUM}% velocidade normal de xogo
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_FAST_FORWARD_SPEED_LIMIT_ZERO :Sen límite (tan rápido como permita o teu equipo)
|
||||
@@ -1840,7 +1840,7 @@ STR_CONFIG_SETTING_NOSERVICE :Deshabilita-lo
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Cando estea activado, os vehículos non teñen mantemento no caso de que non poidan ter avarías
|
||||
|
||||
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Penalización na velocidade de carga dos trens máis longos que a estación: {STRING}
|
||||
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Cando se habilita, os trens que son demasiados longos para a estación cargaranse máis lentamente que un tren que entra na estación. Este axuste non afecta a búsqueda de rutas.
|
||||
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY_HELPTEXT :Cando se habilita, os trens que son demasiados longos para a estación cargaranse máis lentamente que un tren que entra na estación. Este axuste non afecta a búsqueda de rutas
|
||||
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS :Activa-los límites de velocidade dos vagóns: {STRING}
|
||||
STR_CONFIG_SETTING_WAGONSPEEDLIMITS_HELPTEXT :Cando estea activado, usar tamén os límites de velocidade dos vagóns para decidir a máxima velocidade do tren
|
||||
@@ -1905,13 +1905,13 @@ STR_CONFIG_SETTING_COLOURED_NEWS_YEAR_HELPTEXT :Ano no que os a
|
||||
STR_CONFIG_SETTING_STARTING_YEAR :Data de comezo: {STRING}
|
||||
|
||||
STR_CONFIG_SETTING_ENDING_YEAR :Ano da puntuación final: {STRING}
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :O ano no que remate o xogo a efectos de puntiacións. Ao final deste ano, gárdase cal é a compañía con máis puntuación e amosase a pantalla de puntuacións, pero os xogadores poden seguir xogando despois disto.{}Se é anterior a data de inicio, a pantalla de puntuacións nunca se amosa.
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_HELPTEXT :O ano no que remate o xogo a efectos de puntiacións. Ao final deste ano, gárdase cal é a compañía con máis puntuación e amosase a pantalla de puntuacións, pero os xogadores poden seguir xogando despois disto.{}Se é anterior a data de inicio, a pantalla de puntuacións nunca se amosa
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_VALUE :{NUM}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_ENDING_YEAR_ZERO :Nunca
|
||||
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE :Tipo de economía: {STRING}
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economía suave fai cambios de produción máis a miúdo, e en pequenos pasos. As economías conxeladas paran os cambios de produción e as industrias pechan. Esta configuración non ten efecto se non se provén industrias por un NewGRF.
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_HELPTEXT :A economía suave fai cambios de produción máis a miúdo, e en pequenos pasos. As economías conxeladas paran os cambios de produción e as industrias pechan. Esta configuración non ten efecto se non se provén industrias por un NewGRF
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_ORIGINAL :Orixinal
|
||||
STR_CONFIG_SETTING_ECONOMY_TYPE_SMOOTH :Suave
|
||||
@@ -1966,7 +1966,7 @@ STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED :Permitido
|
||||
STR_CONFIG_SETTING_TOWN_FOUNDING_ALLOWED_CUSTOM_LAYOUT :Permitido, patrón de estradas personalizado
|
||||
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE :Xeración de mercadorías da vila: {STRING}
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Cantidade de mercadorías producidas nas casas da vila, segundo a poboación total da mesma.{}Crecemento cadrático: Unha vila o dobre de grande produce catro veces máis pasaxeiros.{}Linear growth: Unha vila o dobre de grande produce dúas veces máis pasaxeiros.
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_HELPTEXT :Cantidade de mercadorías producidas nas casas da vila, segundo a poboación total da mesma.{}Crecemento cadrático: Unha vila o dobre de grande produce catro veces máis pasaxeiros.{}Linear growth: Unha vila o dobre de grande produce dúas veces máis pasaxeiros
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_ORIGINAL :Cadrático (orixinal)
|
||||
STR_CONFIG_SETTING_TOWN_CARGOGENMODE_BITCOUNT :Lineal
|
||||
@@ -2007,7 +2007,7 @@ STR_CONFIG_SETTING_ZOOM_LVL_OUT_4X :4x
|
||||
STR_CONFIG_SETTING_ZOOM_LVL_OUT_8X :8x
|
||||
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN :Resolución máis alta a usar nos sprites: {STRING}
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite a resolución máxima a usar nos sprites. Limitar a resolución dos sprites impide que se usen os gráficos de alta resolución incluso cando están dispoñibles. Isto axuda o xogo a manter unha apariencia unificada cando se usan distintos arquivos GRF con e sen gráficos de alta resolución.
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_MIN_HELPTEXT :Limite a resolución máxima a usar nos sprites. Limitar a resolución dos sprites impide que se usen os gráficos de alta resolución incluso cando están dispoñibles. Isto axuda o xogo a manter unha apariencia unificada cando se usan distintos arquivos GRF con e sen gráficos de alta resolución
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_MIN :4x
|
||||
STR_CONFIG_SETTING_SPRITE_ZOOM_LVL_IN_2X :2x
|
||||
@@ -2031,33 +2031,33 @@ STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER :Multiplicador i
|
||||
STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER_HELPTEXT :Relación entre o tamaño medio das cidades e o dos pobos ao inicio da partida
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL :Actualizar o grafo de distribución cada {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos sucesivos do grafo de ligazóns. Cada recálculo calcula os plans para un compoñente do grafo. Iso significa que un valor X para esta configuración non significa que o grafo completo sexa actualizado cada X segundos. Só algúns compoñentes o serán. Canto máis curto sexa o tempo establecido, máis tempo de CPU será necesario para calculalo. Canto máis longo sexa o tempo establecido, máis tempo levará ata que a distribución de carga comece a percorrer novas rutas.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_INTERVAL_HELPTEXT :Tempo entre recálculos sucesivos do grafo de ligazóns. Cada recálculo calcula os plans para un compoñente do grafo. Iso significa que un valor X para esta configuración non significa que o grafo completo sexa actualizado cada X segundos. Só algúns compoñentes o serán. Canto máis curto sexa o tempo establecido, máis tempo de CPU será necesario para calculalo. Canto máis longo sexa o tempo establecido, máis tempo levará ata que a distribución de carga comece a percorrer novas rutas
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME :Toma {STRING} para o recálculo do gráfico de distribución.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo necesario para cada recalculación dun compoñente do grafo de ligazóns. Cando se inicia unha recalculación, abrese un fío que se pode executar durante este número de segundos. Canto máis curto o establezas, máis probable é que o fío non remate cando se supón que debe facelo. Entón, o xogo detense ata que o fío remata («lag»). Canto máis longo o estabelezas, máis tempo levará actualizar a distribución cando cambien as rutas.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_RECALC_TIME_HELPTEXT :Tempo necesario para cada recalculación dun compoñente do grafo de ligazóns. Cando se inicia unha recalculación, abrese un fío que se pode executar durante este número de segundos. Canto máis curto o establezas, máis probable é que o fío non remate cando se supón que debe facelo. Entón, o xogo detense ata que o fío remata («lag»). Canto máis longo o estabelezas, máis tempo levará actualizar a distribución cando cambien as rutas
|
||||
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX :Modo de distribución para pasaxeiros: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que máis ou menos o mesmo número de pasaxeiros irán dende a estación A cada a estación B e tamén da B cara a A. "Asimétrico" significa que calquera número de pasaxeiros pode ir en calquera dirección. "manual" significa que non haberá distribución automática para os pasaxeiros.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_PAX_HELPTEXT :"Simétrico" significa que máis ou menos o mesmo número de pasaxeiros irán dende a estación A cada a estación B e tamén da B cara a A. "Asimétrico" significa que calquera número de pasaxeiros pode ir en calquera dirección. "manual" significa que non haberá distribución automática para os pasaxeiros
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL :Modo de distribución para correo: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que máis ou menos a mesma cantidade de correo vai ser enviada da estación A cara a estación B como da estación B cara a A. "Asimétrico" signigica que calquera cantidade de correo pode ser enviado en calquera dirección. "Manual" significa que non hai distribución automática para o correo.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MAIL_HELPTEXT :"Simétrico" significa que máis ou menos a mesma cantidade de correo vai ser enviada da estación A cara a estación B como da estación B cara a A. "Asimétrico" signigica que calquera cantidade de correo pode ser enviado en calquera dirección. "Manual" significa que non hai distribución automática para o correo
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED :Modo de disitribución para o tipo de mercadoría BLINDADO: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A clase de mercadoría BLINDADA contén obxectos de valor nos clima morno, diamantes no subtropical ou ouro no clima subártico. Os NewGRFs poden cambiar isto. "Simétrico" significa que máis ou menos a mesma cantidade de esta mercadoría será enviadas dende a estación A cara a estación B así como da estación B para a A. "Asimétrico" significa que calquera cantidade de esta mercadoría pode ser enviada en calquera dirección. "manual" significa que non haberá distribución automática para esta mercadoría. Recoméndase elixir asimétrico ou manual cando se xoguen mapas subárticos ou subtropicais, xa que os bancos só reciben carga nestos climas. Para os climas mornos podes escoller simétrico xa que os bancos enviarán carga de volta o banco orixinal.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ARMOURED_HELPTEXT :A clase de mercadoría BLINDADA contén obxectos de valor nos clima morno, diamantes no subtropical ou ouro no clima subártico. Os NewGRFs poden cambiar isto. "Simétrico" significa que máis ou menos a mesma cantidade de esta mercadoría será enviadas dende a estación A cara a estación B así como da estación B para a A. "Asimétrico" significa que calquera cantidade de esta mercadoría pode ser enviada en calquera dirección. "manual" significa que non haberá distribución automática para esta mercadoría. Recoméndase elixir asimétrico ou manual cando se xoguen mapas subárticos ou subtropicais, xa que os bancos só reciben carga nestos climas. Para os climas mornos podes escoller simétrico xa que os bancos enviarán carga de volta o banco orixinal
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT :Xeito de distribución para outros tipos de mercadoría: {STRING}
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías.
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_DEFAULT_HELPTEXT :"Asimétrico" significa que calquera cantidade de mercadorías pode ser enviada en calquera dirección. "Manual" significa que non haberá distribución automática para estas mercadorías
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_MANUAL :manual
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_ASYMMETRIC :asimétrica
|
||||
STR_CONFIG_SETTING_DISTRIBUTION_SYMMETRIC :simétrica
|
||||
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY :Precisión da distribución: {STRING}
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres.
|
||||
STR_CONFIG_SETTING_LINKGRAPH_ACCURACY_HELPTEXT :Canto máis alto sexa o valor, máis tempo de CPU levará o cálculo de distribución. Se leva demasiado tempo podes experimentar retraso. Se sen embargo o fixas nun valor baixo, a distribución será imprecisa, e pode que a carga non sexa enviada aos destinos que ti queres
|
||||
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE :Efecto da distancia na demanda: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se o fixas nunha cantidade maior que 0, a distancia entre a estación de orixe A dalgunha carga e o posíbel destino B influirá na cantidade de carga enviada de A a B. Canto máis lonxe estea B de A, menos carga será enviada. Canto máis alto sexa o valor, menos carga será enviada a estacións lonxanas e máis a estacións cercanas.
|
||||
STR_CONFIG_SETTING_DEMAND_DISTANCE_HELPTEXT :Se o fixas nunha cantidade maior que 0, a distancia entre a estación de orixe A dalgunha carga e o posíbel destino B influirá na cantidade de carga enviada de A a B. Canto máis lonxe estea B de A, menos carga será enviada. Canto máis alto sexa o valor, menos carga será enviada a estacións lonxanas e máis a estacións cercanas
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE :Cantidade de carga a retornar en modo simétrico: {STRING}
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Fixar esta opción a menos do 100% fai que a distribución simétrica se comporte máis coma a asimétrica. Enviarase menos cantidade de carga de volta á forza se unha certa cantidade se envía a unha estación. Se o fixas no 0% a distribución simétrica compórtase coma a asimétrica.
|
||||
STR_CONFIG_SETTING_DEMAND_SIZE_HELPTEXT :Fixar esta opción a menos do 100% fai que a distribución simétrica se comporte máis coma a asimétrica. Enviarase menos cantidade de carga de volta á forza se unha certa cantidade se envía a unha estación. Se o fixas no 0% a distribución simétrica compórtase coma a asimétrica
|
||||
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION :Saturación de rutas curtas antes de empregar rutas con capacidade: {STRING}
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frecuentemente hai múltiples rutas posíbeis entre dúas estacións dadas. En primero lugar intentarase satura-la ruta máis curta, para posteriormente satura-la segunda máis curta e así sucesivamente. A saturación está determinada por unha estimación de capacidade e uso planificado. Unha vez saturadas tódalas rutas, se aínda queda demanda, sobrecargaranse as rutas comezando por aquelas de maior capacidade. A maior parte das veces, o algoritmo non estimará a capacidade con precisión. Esta opción permite especificar ata que porcentaxe de saturación pode ter unha ruta curta na primeira volta do algoritmo antes de escolle-la seguinte máis curta. Fíxao en menos do 100% para evitar estacións sobrecargadas no caso de que se sobreestime a capacidade.
|
||||
STR_CONFIG_SETTING_SHORT_PATH_SATURATION_HELPTEXT :Frecuentemente hai múltiples rutas posíbeis entre dúas estacións dadas. En primero lugar intentarase satura-la ruta máis curta, para posteriormente satura-la segunda máis curta e así sucesivamente. A saturación está determinada por unha estimación de capacidade e uso planificado. Unha vez saturadas tódalas rutas, se aínda queda demanda, sobrecargaranse as rutas comezando por aquelas de maior capacidade. A maior parte das veces, o algoritmo non estimará a capacidade con precisión. Esta opción permite especificar ata que porcentaxe de saturación pode ter unha ruta curta na primeira volta do algoritmo antes de escolle-la seguinte máis curta. Fíxao en menos do 100% para evitar estacións sobrecargadas no caso de que se sobreestime a capacidade
|
||||
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY :Unidades de velocidade (terra): {STRING}
|
||||
STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_NAUTICAL :Unidade de velocidade (náutica): {STRING}
|
||||
@@ -2979,11 +2979,11 @@ STR_TREES_RANDOM_TYPE_TOOLTIP :{BLACK}Colocar
|
||||
STR_TREES_RANDOM_TREES_BUTTON :{BLACK}Árbores aleatorias
|
||||
STR_TREES_RANDOM_TREES_TOOLTIP :{BLACK}Plantar árbores aleatoriamente sobre a paisaxe
|
||||
STR_TREES_MODE_NORMAL_BUTTON :{BLACK}Normal
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta árbores individuais arrastrando sobre a paisaxe.
|
||||
STR_TREES_MODE_NORMAL_TOOLTIP :{BLACK}Planta árbores individuais arrastrando sobre a paisaxe
|
||||
STR_TREES_MODE_FOREST_SM_BUTTON :{BLACK}Arboreda
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenos bosques arrastrando sobre a paisaxe.
|
||||
STR_TREES_MODE_FOREST_SM_TOOLTIP :{BLACK}Planta pequenos bosques arrastrando sobre a paisaxe
|
||||
STR_TREES_MODE_FOREST_LG_BUTTON :{BLACK}Bosque
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar bosques arrastrando sobre a paisaxe.
|
||||
STR_TREES_MODE_FOREST_LG_TOOLTIP :{BLACK}Plantar bosques arrastrando sobre a paisaxe
|
||||
|
||||
# Land generation window (SE)
|
||||
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION :{WHITE}Xeración de terreo
|
||||
@@ -3197,11 +3197,11 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
|
||||
STR_FRAMERATE_CAPTION :{WHITE}Imaxes por segundo
|
||||
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
|
||||
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocidade de simulación: {STRING}
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de ticks do xogo simulados por segundo.
|
||||
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Número de ticks do xogo simulados por segundo
|
||||
STR_FRAMERATE_RATE_BLITTER :{BLACK}Imaxes por segundo: {STRING}
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de frames renderizados por segundo.
|
||||
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Número de frames renderizados por segundo
|
||||
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocidade do xogo actual: {DECIMAL}x
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Como de rápido está a correr o xogo, comparado coa velocidade esperada a unha velocidade de simulación normal.
|
||||
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Como de rápido está a correr o xogo, comparado coa velocidade esperada a unha velocidade de simulación normal
|
||||
STR_FRAMERATE_CURRENT :{WHITE}Actual
|
||||
STR_FRAMERATE_AVERAGE :{WHITE}Media
|
||||
STR_FRAMERATE_MEMORYUSE :{WHITE}Memoria
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Estás
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% completado
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Xeración do mundo
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Xeración da paisaxe
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Xeración de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Xeración de árbores
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Xeración de obxectos
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Xeración de áreas rochosas e escarpadas
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Xeración de vilas
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Xeración da industria
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Xeración de obxectos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Xeración de árbores
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando partida
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Executando bucle de cadros
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Executando script
|
||||
@@ -3730,7 +3733,7 @@ STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Historia
|
||||
STR_STORY_BOOK_SPECTATOR :Álbum global
|
||||
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
|
||||
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Páxina {NUM}
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Vai a unha páxina específica seleccionandoa nesta lista despregable.
|
||||
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Vai a unha páxina específica seleccionandoa nesta lista despregable
|
||||
STR_STORY_BOOK_PREV_PAGE :{BLACK}Anterior
|
||||
STR_STORY_BOOK_PREV_PAGE_TOOLTIP :{BLACK}Ir á páxina anterior
|
||||
STR_STORY_BOOK_NEXT_PAGE :{BLACK}Seguinte
|
||||
@@ -4030,7 +4033,7 @@ STR_GROUP_CREATE_TOOLTIP :{BLACK}Pincha p
|
||||
STR_GROUP_DELETE_TOOLTIP :{BLACK}Borrar o grupo seleccionado
|
||||
STR_GROUP_RENAME_TOOLTIP :{BLACK}Renomear o grupo seleccionado
|
||||
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Mudar o deseño do grupo seleccionado
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Pincha para protexer a este grupo da autosubstitución global. Ctrl+Click para protexer tamén os subgrupos.
|
||||
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Pincha para protexer a este grupo da autosubstitución global. Ctrl+Click para protexer tamén os subgrupos
|
||||
|
||||
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Borrar Grupo
|
||||
STR_GROUP_DELETE_QUERY_TEXT :{WHITE}Seguro que queres borrar este grupo e calquera descendente?
|
||||
@@ -4446,10 +4449,10 @@ STR_VEHICLE_INFO_CAPACITY_CAPACITY :{BLACK}Capacida
|
||||
STR_VEHICLE_INFO_FEEDER_CARGO_VALUE :{BLACK}Créditos de transferencia: {LTBLUE}{CURRENCY_LONG}
|
||||
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS :{BLACK}Intervalo de servizo: {LTBLUE}{COMMA}{NBSP}días{BLACK} {STRING}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Intervalo de servizo: {LTBLUE}{COMMA}{NBSP}minutos{BLACK} {STRING}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_MINUTES :{BLACK}Intervalo de servizo: {LTBLUE}{COMMA}{NBSP}minuto{P "" s}{BLACK} {STRING}
|
||||
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT :{BLACK}Intervalo de servizo: {LTBLUE}{COMMA}%{BLACK} {STRING}
|
||||
STR_VEHICLE_DETAILS_LAST_SERVICE_DATE :Último servizo: {LTBLUE}{DATE_LONG}
|
||||
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Último servizo: {LTBLUE}fai {NUM} minutos
|
||||
STR_VEHICLE_DETAILS_LAST_SERVICE_MINUTES_AGO :Último servizo: {LTBLUE}Fai {NUM} minuto{P "" s}
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_DAYS :{BLACK}Incrementar o intervalo de servizo en 10 días. Ctrl+Click para incrementar o intervalo de servizo en 5 días.
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_MINUTES :{BLACK}Incrementar o intervalo de servizo en 5 minutos. Ctrl+Click para incrementar o intervalo de servizo en 1 minuto
|
||||
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP_PERCENT :{BLACK}Incrementar o intervalo de servizo nun 10%. Ctrl+Click para incrementar o intervalo de servizo en 5%.
|
||||
@@ -4992,7 +4995,7 @@ STR_ERROR_CAN_T_BUY_COMPANY :{WHITE}Non se p
|
||||
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS :{WHITE}Non se pode construí-la sede
|
||||
|
||||
# Town related errors
|
||||
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Non se poden construír cidades
|
||||
STR_ERROR_CAN_T_GENERATE_TOWN :{WHITE}Non se poden construír cidades...
|
||||
STR_ERROR_CAN_T_RENAME_TOWN :{WHITE}Non se pode renomear a cidade...
|
||||
STR_ERROR_CAN_T_FOUND_TOWN_HERE :{WHITE}Non se pode construír a cidade aquí...
|
||||
STR_ERROR_CAN_T_EXPAND_TOWN :{WHITE}Non se pode expandi-la vila
|
||||
@@ -5280,6 +5283,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Cambia a
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Aínda non hai vehículos dispoñíbeis
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Comezar unha partida nova a partires de {DATE_SHORT} ou empregar un NewGRF que proporcione vehículos antigos
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Non hai estradas dispoñibles que as vilas podan construír
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Cambia a túa configuración NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Aínda non hai estradas dispoñibles que as vilas podan construír
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Comeza unha nova partida despois do {DATE_SHORT} ou utiliza NewGRF que engadan tipos de estradas que as vilan podan construír antes
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Non se pode facer que o tren rebase un sinal en perigo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se pode cambia-lo sentido do tren...
|
||||
|
||||
@@ -3392,10 +3392,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Soll di
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% abgeschlossen
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Spielfeld wird erzeugt
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landschaftserzeugung
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Flussgenerierung
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bäume werden erzeugt
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegliche Objekte werden erzeugt
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Raue, felsige Landschaft wird erzeugt
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Stadterzeugung
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industrieerzeugung
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Unbewegliche Objekte werden erzeugt
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Bäume werden erzeugt
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spiel wird vorbereitet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spielfeld wird belebt
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Führe Skript aus
|
||||
@@ -5283,6 +5286,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Bitte di
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Noch keine Fahrzeuge verfügbar
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ein neues Spiel nach {DATE_SHORT} beginnen oder ein NewGRF-Fahrzeugset mit früher verfügbaren Fahrzeugen verwenden
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Der Zug kann das Signal nicht gefahrlos passieren ...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Die Zugbewegung kann nicht umgekehrt werden ...
|
||||
|
||||
@@ -44,7 +44,7 @@ STR_CARGO_PLURAL_WOOD :{G=f}Ξυλεί
|
||||
STR_CARGO_PLURAL_WOOD.geniki :Ξυλείας
|
||||
STR_CARGO_PLURAL_IRON_ORE :{G=n}Σιδηρομεταλλεύματα
|
||||
STR_CARGO_PLURAL_IRON_ORE.geniki :Σιδηρομεταλλευμάτων
|
||||
STR_CARGO_PLURAL_STEEL :{G=m}Χάλυβες
|
||||
STR_CARGO_PLURAL_STEEL :{G=m}Χάλυβα
|
||||
STR_CARGO_PLURAL_STEEL.geniki :Χάλυβα
|
||||
STR_CARGO_PLURAL_VALUABLES :{G=n}Πολύτιμα είδη
|
||||
STR_CARGO_PLURAL_VALUABLES.geniki :Πολύτιμων ειδών
|
||||
@@ -65,7 +65,7 @@ STR_CARGO_PLURAL_GOLD.geniki :Χρυσού
|
||||
STR_CARGO_PLURAL_WATER :{G=n}Νερά
|
||||
STR_CARGO_PLURAL_WATER.geniki :Νερών
|
||||
STR_CARGO_PLURAL_WHEAT :Σιτάρια
|
||||
STR_CARGO_PLURAL_WHEAT.geniki :Σιταριών
|
||||
STR_CARGO_PLURAL_WHEAT.geniki :Σιτάρι
|
||||
STR_CARGO_PLURAL_RUBBER :{G=n}Λάστιχα
|
||||
STR_CARGO_PLURAL_RUBBER.geniki :Λάστιχων
|
||||
STR_CARGO_PLURAL_SUGAR :{G=f}Ζάχαρη
|
||||
@@ -228,7 +228,7 @@ STR_BAGS :{COMMA}{NBSP}σ
|
||||
STR_TONS :{COMMA}{NBSP}τόνο{P ς οι}
|
||||
STR_LITERS :{COMMA}{NBSP}λίτρ{P ο α}
|
||||
STR_ITEMS :{COMMA}{NBSP}αντικείμεν{P ο α}
|
||||
STR_CRATES :{COMMA}{NBSP}κουτ{P ί ιά}
|
||||
STR_CRATES :{COMMA}{NBSP}κιβώτι{P ο α}
|
||||
|
||||
STR_COLOUR_DEFAULT :Προεπιλογή
|
||||
###length 17
|
||||
@@ -267,7 +267,7 @@ STR_COLOUR_SECONDARY_ORANGE :Πορτοκα
|
||||
STR_COLOUR_SECONDARY_BROWN :Καφέ
|
||||
STR_COLOUR_SECONDARY_GREY :Γκρι
|
||||
STR_COLOUR_SECONDARY_WHITE :Άσπρο
|
||||
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Ίδιο με το πρωταρχικό
|
||||
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY :Ίδιο με το Αρχικό
|
||||
|
||||
|
||||
# Units used in OpenTTD
|
||||
@@ -346,7 +346,7 @@ STR_TOOLTIP_SHADE :{BLACK}Σκία
|
||||
STR_TOOLTIP_DEBUG :{BLACK}Εμφάνιση πληροφοριών αποσφαλμάτωσης για NewGRF
|
||||
STR_TOOLTIP_DEFSIZE :{BLACK}Κλιμακώνει το παράθυρο στο προκαθορισμένο μέγεθος. Με Ctrl+Κλικ αποθηκεύεται το τρέχον μέγεθος ως προκαθορισμένο
|
||||
STR_TOOLTIP_STICKY :{BLACK}Σημειώστε αυτό το παραθύρο ωστέ να μην κλείνει από το πλήκτρο «Κλείσιμο Όλων των Παραθύρων». Πατήστε Ctrl+Κλικ για να αποθηκεύσετε την κατάσταση απο επιλογή
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Κάντε κλίκ και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
|
||||
STR_TOOLTIP_RESIZE :{BLACK}Πατήστε και σύρετε για να αλλάξετε το μέγεθος του παραθύρου
|
||||
STR_TOOLTIP_TOGGLE_LARGE_SMALL_WINDOW :{BLACK}Εναλλαγή μεγάλου/μικρού παραθύρου
|
||||
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα Κύλισης - μετακινεί την λίστα πάνω/κάτω
|
||||
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST :{BLACK}Μπάρα κίνησης - κινεί τη λίστα αριστερά/δεξιά
|
||||
@@ -526,7 +526,7 @@ STR_FILE_MENU_EXIT :Έξοδος
|
||||
|
||||
# Map menu
|
||||
STR_MAP_MENU_MAP_OF_WORLD :Χάρτης του κόσμου
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :Πρόσθετη εμφάνιση
|
||||
STR_MAP_MENU_EXTRA_VIEWPORT :Πρόσθετο παράθυρο προβολής
|
||||
STR_MAP_MENU_LINGRAPH_LEGEND :Υπόμνημα ροής φορτίου
|
||||
STR_MAP_MENU_SIGN_LIST :Λίστα πινακίδων
|
||||
|
||||
@@ -590,7 +590,7 @@ STR_ABOUT_MENU_HELP :Βοήθεια
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Εναλλαγή κονσόλας
|
||||
STR_ABOUT_MENU_AI_DEBUG :Αποσφαλμάτωση AI και δέσμης ενεργειών παιχνιδιού
|
||||
STR_ABOUT_MENU_SCREENSHOT :Στιγμιότυπο οθόνης
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Εμφάνιση ρυθμού καρέ
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Ρυθμός εμφάνισης καρέ
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Σχετικά με το 'OpenTTD'
|
||||
STR_ABOUT_MENU_SPRITE_ALIGNER :Ευθυγραμμιστής στοιχεών
|
||||
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Εναλλαγή πλαισίου οριοθέτησης
|
||||
@@ -884,7 +884,7 @@ STR_SMALLMAP_LEGENDA_DESERT :{TINY_FONT}{BLA
|
||||
STR_SMALLMAP_LEGENDA_SNOW :{TINY_FONT}{BLACK}Χιόνι
|
||||
|
||||
STR_SMALLMAP_TOOLTIP_TOGGLE_TOWN_NAMES_ON_OFF :{BLACK}Εναλλαγή ονομάτων πόλεων στον χάρτη
|
||||
STR_SMALLMAP_CENTER :{BLACK}Κεντράρισμα του μικρού χάρτη στη τρέχουσα θέση
|
||||
STR_SMALLMAP_CENTER :{BLACK}Κεντράρισμα του μικρού χάρτη στην τρέχουσα θέση
|
||||
STR_SMALLMAP_INDUSTRY :{TINY_FONT}{STRING} ({NUM})
|
||||
STR_SMALLMAP_LINKSTATS :{TINY_FONT}{STRING}
|
||||
STR_SMALLMAP_COMPANY :{TINY_FONT}{COMPANY}
|
||||
@@ -1026,7 +1026,7 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MONTHS :{BIG_FONT}{BLAC
|
||||
STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION_MINUTES :{BIG_FONT}{BLACK}Η τοπική αρχή της {TOWN} υπογράφει σύμβαση με την {STRING} για 12 λεπτά αποκλειστικών δικαιωμάτων μεταφοράς!
|
||||
|
||||
# Extra view window
|
||||
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Εμφάνιση {COMMA}
|
||||
STR_EXTRA_VIEWPORT_TITLE :{WHITE}Προβολή {COMMA}
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Αντιγραφή στο παράθυρο εμφάνισης
|
||||
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Αντιγραφή της τοποθεσίας της κύριας προβολής σε αυτό το παράθυρο εμφάνισης
|
||||
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Επικόλληση από παράθυρο εμφάνισης
|
||||
@@ -1134,11 +1134,11 @@ STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Η ρύ
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}VSync
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτί για να ενεργοποιήσετε το v-sync στην οθόνη. Η αλλαγή αυτή θα εφαρμοστεί μετά από επανεκκίνηση του παιχνιδιού. Λειτουργεί μόνο με ενεργοποιημένη την επιτάχυνση υλικού
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Τρέχον οδηγός: {STRING}
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Τρέχων οδηγός: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Μέγεθος διεπαφής
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Σύρετε το κουμπί για να ορίσετε το μέγεθος του περιβάλλοντος διεπαφής. Ctrl+Σύρσιμο για συνεχή προσαρμογή
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Αυτόματη εντόπιση μεγέθους
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Αυτόματος εντοπισμός μεγέθους
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Τσεκάρετε αυτό το κουτάκι για να ανιχνεύεται το μέγεθος της διεπαφής αυτόματα
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Κλίση κλίμακας
|
||||
@@ -1182,7 +1182,7 @@ STR_GAME_OPTIONS_BASE_MUSIC :{BLACK}Βασι
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP :{BLACK}Επιλέξτε το βασικό σετ μουσικής για χρήση
|
||||
STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP :{BLACK}Επιπλέον πληροφορίες σχετικά με το βασικό σετ μουσικής
|
||||
|
||||
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(δεν έχουν εγκατασταθεί plugins για ενοποίηση με πλατφόρμες κοινωνικής δικτύωσης)
|
||||
STR_GAME_OPTIONS_SOCIAL_PLUGINS_NONE :{LTBLUE}(δεν έχουν εγκατασταθεί plugins για διασύνδεση με πλατφόρμες κοινωνικής δικτύωσης)
|
||||
|
||||
STR_GAME_OPTIONS_SOCIAL_PLUGIN_TITLE :{BLACK}{STRING} ({STRING})
|
||||
STR_GAME_OPTIONS_SOCIAL_PLUGIN_PLATFORM :{BLACK}Πλατφόρμα:
|
||||
@@ -1199,15 +1199,15 @@ STR_GAME_OPTIONS_SOCIAL_PLUGIN_STATE_INVALID_SIGNATURE :{RED}Άκυρη
|
||||
STR_BASESET_STATUS :{STRING} {RED}({NUM} λείπει/κατεστραμμένο αρχεί{P ο α})
|
||||
|
||||
STR_ERROR_RESOLUTION_LIST_FAILED :{WHITE}Αποτυχία ανάκτησης λίστας υποστηριζόμενων αναλύσεων
|
||||
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Θέση του παιχνιδιού σε λειτουργία πλήρης οθόνης απέτυχε
|
||||
STR_ERROR_FULLSCREEN_FAILED :{WHITE}Απέτυχε η λειτουργία πλήρους οθόνης
|
||||
|
||||
# Custom currency window
|
||||
|
||||
STR_CURRENCY_WINDOW :{WHITE}Προσαρμοσμένο νόμισμα
|
||||
STR_CURRENCY_EXCHANGE_RATE :{LTBLUE}Ισοτιμία: {ORANGE}{CURRENCY_LONG} = £ {COMMA}
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Μείωση του ποσού της ισοτιμίας σας για μία λίρα (£)
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Αυξήστε το ποσό της ισοτιμίας σας για μία Λίρα (£)
|
||||
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ρυθμίστε τη συναλλαγματική ισοτιμία του νομίσματος για μια λίρα (£)
|
||||
STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Μείωση του ποσού του νομίσματός σας για μία λίρα (£)
|
||||
STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP :{BLACK}Αύξηση του ποσού του νομίσματός σας για μία Λίρα (£)
|
||||
STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP :{BLACK}Ορίστε τη συναλλαγματική ισοτιμία του νομίσματος σας για μια λίρα (£)
|
||||
|
||||
STR_CURRENCY_SEPARATOR :{LTBLUE}Διαχωριστής: {ORANGE}{STRING}
|
||||
STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP :{BLACK}Ορίστε το διαχωριστικό για το νόμισμά σας
|
||||
@@ -1224,7 +1224,7 @@ STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Να γ
|
||||
STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP :{BLACK}Να γίνει η μετάβαση σε Ευρώ αργότερα
|
||||
|
||||
STR_CURRENCY_PREVIEW :{LTBLUE}Προεπισκόπιση: {ORANGE}{CURRENCY_LONG}
|
||||
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10000 λίρες (£) στο νόμισμά σας
|
||||
STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP :{BLACK}10.000 λίρες (£) στο νόμισμά σας
|
||||
STR_CURRENCY_CHANGE_PARAMETER :{BLACK}Αλλαγή παραμέτρων προσαρμοσμένου νομίσματος
|
||||
|
||||
STR_NONE :Κανένα
|
||||
@@ -1292,12 +1292,12 @@ STR_TERRAIN_TYPE_CUSTOM :Προσαρμ
|
||||
STR_TERRAIN_TYPE_CUSTOM_VALUE :Προσαρμοσμένο ύψος ({NUM})
|
||||
|
||||
###length 4
|
||||
STR_CITY_APPROVAL_LENIENT :Ήπειο
|
||||
STR_CITY_APPROVAL_LENIENT :Ήπια
|
||||
STR_CITY_APPROVAL_TOLERANT :Υπομονετική
|
||||
STR_CITY_APPROVAL_HOSTILE :Εχθρική
|
||||
STR_CITY_APPROVAL_PERMISSIVE :Ανεκτική (χωρίς επίδραση σε ενέργειες της εταιρίας)
|
||||
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν είναι διαθέσιμο κανένα κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου»
|
||||
STR_WARNING_NO_SUITABLE_AI :{WHITE}Δεν υπάρχει διαθέσιμο κατάλληλο Al...{}Μπορείτε να κατεβάσετε AIs μέσω του συστήματος «Διαδικτυακού Περιεχομένου»
|
||||
|
||||
# Settings tree window
|
||||
STR_CONFIG_SETTING_TREE_CAPTION :{WHITE}Ρυθμίσεις
|
||||
@@ -1342,8 +1342,8 @@ STR_CONFIG_SETTING_CATEGORY_AND_TYPE_HIDES :{BLACK}Εμφά
|
||||
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_OFF :Ανενεργό
|
||||
STR_CONFIG_SETTING_ON :Ενεργή
|
||||
STR_CONFIG_SETTING_DISABLED :Ανένεργη
|
||||
STR_CONFIG_SETTING_ON :Ενεργό
|
||||
STR_CONFIG_SETTING_DISABLED :Ανένεργο
|
||||
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_COMPANIES_OFF :Ανένεργο
|
||||
@@ -1380,8 +1380,8 @@ STR_CONFIG_SETTING_RUNNING_COSTS_HELPTEXT :Θέτει το
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED :Ταχύτητα οικοδόμησης: {STRING}
|
||||
STR_CONFIG_SETTING_CONSTRUCTION_SPEED_HELPTEXT :Περιορίζει το ποσοστό των οικοδομήμσεων από τα ΑΙ
|
||||
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Καταρρεύσεις οχημάτων: {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Ελέγχει πόσο συχνά καταρρέουν τα ανεπαρκώς συντηρημένα οχήματα
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS :Βλάβες οχημάτων: {STRING}
|
||||
STR_CONFIG_SETTING_VEHICLE_BREAKDOWNS_HELPTEXT :Ελέγχει πόσο συχνά παθαίνουν βλάβες τα ανεπαρκώς συντηρημένα οχήματα
|
||||
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER :Πολλαπλασιαστής επιδότησης: {STRING}
|
||||
STR_CONFIG_SETTING_SUBSIDY_MULTIPLIER_HELPTEXT :Θέστε πόσο ξεπληρώνεται για επιδοτημένες συνδέσεις
|
||||
@@ -1433,7 +1433,7 @@ STR_CONFIG_SETTING_TRAIN_LENGTH :Μέγιστο
|
||||
STR_CONFIG_SETTING_TRAIN_LENGTH_HELPTEXT :Ορίστε το μέγιστο μήκος των τρένων
|
||||
STR_CONFIG_SETTING_TILE_LENGTH :{COMMA} τετραγωνίδι{P 0 ο α}
|
||||
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Ποσότητα καπνού/σπινθύρων οχήματος: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT :Ποσότητα καπνού/σπινθήρων οχήματος: {STRING}
|
||||
STR_CONFIG_SETTING_SMOKE_AMOUNT_HELPTEXT :Ορίστε τον όγκο του καπνού ή τον αριθμό των σπιθών που παράγονται από τα οχήματα
|
||||
|
||||
STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL :Μοντέλο επιτάχυνσης τρένων: {STRING}
|
||||
@@ -1449,7 +1449,7 @@ STR_CONFIG_SETTING_PERCENTAGE :{COMMA}%
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS :Κλίση εδάφους για τα οδικά οχήματα: {STRING}
|
||||
STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS_HELPTEXT :Η κλίση ενός κεκλιμένου τετραγωνίδιου για τα οδικά οχήματα. Μεγαλύτερες τιμές καθιστούν δυσκολότερο το ανέβασμα λόφων
|
||||
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Απαγόρευση στα τρένα να κάνουν στροφές 90°: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG :Απαγορεύεται στα τρένα να κάνουν στροφές 90°: {STRING}
|
||||
STR_CONFIG_SETTING_FORBID_90_DEG_HELPTEXT :Στροφές 90 μοιρών προκύπτουν όταν μια οριζόντια σιδηροτροχιά ακολουθείται από μια κάθετη στο επόμενο τετραγωνίδιο, κάνοντας το τρένο να στρίψει κατά 90 μοίρες όταν αλλάζει τετραγωνίδιο, αντί για τις συνηθισμένες 45 μοίρες σε άλλους συνδυασμούς σιδηροτροχιών
|
||||
|
||||
STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS :Να επιτρέπεται η συνένωση μη παρακείμενων σταθμών: {STRING}
|
||||
@@ -1495,10 +1495,10 @@ STR_CONFIG_SETTING_SHOWFINANCES_PERIOD :Εμφάνισ
|
||||
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT :Όταν ενεργοποιείται, το παράθυρο των οικονομικών πληροφοριών εμφανίζεται στο τέλος κάθε χρόνου για ευκολότερο έλεγχο της οικονομικής κατάστασης της εταιρείας
|
||||
STR_CONFIG_SETTING_SHOWFINANCES_HELPTEXT_PERIOD :Εάν είναι ενεργοποιημένο, το παράθυρο οικονομικών αναδύεται στο τέλος κάθε περιόδου για να επιτρέψει την εύκολη επιθεώρηση της οικονομικής κατάστασης της εταιρείας
|
||||
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Οι νέες οδηγίες είναι «χωρίς στάση» από προεπιλογή: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT :Οι νέες οδηγίες είναι «χωρίς στάση» εξ' ορισμού: {STRING}
|
||||
STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT_HELPTEXT :Κανονικά, τα οχήματα σταματούν σε κάθε σταθμό που περνούν. Ενεργοποιώντας αυτήν τη ρύθμιση, δεν θα σταματούν σε κανένα σταθμό που θα βρει στη διαδρομή τους προς τον τελικό προορισμό. Σημείωστε πως αυτή η ρύθμιση ορίζει μόνο μια καθορισμένη τιμή για νέες εντολές. Ειδικές εντολές μπορούν να δοθούν για οποιαδήποτε συμπεριφορά, άσχετα από την προκαθορισμένη
|
||||
|
||||
STR_CONFIG_SETTING_STOP_LOCATION :Οι εντόλες νέων τρένων διορίζουν ότι σταματάνε εξ ορισμού στο {STRING} της πλατφόρμας
|
||||
STR_CONFIG_SETTING_STOP_LOCATION :Οι νέες εντόλες τρένων έχουν στάση εξ' ορισμού στο {STRING} της πλατφόρμας
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_HELPTEXT :Ορισμός προεπιλεγμένου σημείου που θα σταματούν τα τρένα στην πλατφόρμα. Το «κοντινό άκρο» σημαίνει κοντά στο σημείο εισόδου, «μέση» σημαίνει στο μέσο της πλατφόρμας και «μακρινό άκρο» σημαίνει στο άλλο άκρο από το σημείο εισόδου. Σημειώστε ότι αυτή η ρύθμιση ορίζει μόνο την προεπιλεγμένη τιμή για νέες εντολές. Οι μεμονωμένες εντολές μπορούν να έχουν τη δική τους θέση στάσης κάνοντας κλικ πάνω στο κείμενο της εντολής
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_STOP_LOCATION_NEAR_END :κοντινό άκρο
|
||||
@@ -1508,10 +1508,10 @@ STR_CONFIG_SETTING_STOP_LOCATION_FAR_END :μακρινό
|
||||
STR_CONFIG_SETTING_AUTOSCROLL :Μετακίνηση παραθύρου όταν το ποντίκι είναι στην άκρη: {STRING}
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_HELPTEXT :Όταν είναι ενεργή, η εμφάνιση θα κυλά όταν το ποντίκι είναι κοντά στην άκρη του παραθύρου
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Απενεργοποιημένη
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Κύρια εμφάνιση, μόνο σε πλήρη οθόνη
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Κύρια εμφάνιση
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Κάθε εμφάνιση
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_DISABLED :Απενεργοποιημένο
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT_FULLSCREEN :Κύριο παράθυρο προβολής, μόνο σε πλήρη οθόνη
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_MAIN_VIEWPORT :Κύριο παράθυρο προβολής
|
||||
STR_CONFIG_SETTING_AUTOSCROLL_EVERY_VIEWPORT :Κάθε παράθυρο προβολής
|
||||
|
||||
STR_CONFIG_SETTING_BRIBE :Επιτρέπεται η δωροδοκία της τοπικής αρχής: {STRING}
|
||||
###length 2
|
||||
@@ -1539,7 +1539,7 @@ STR_CONFIG_SETTING_PLANE_SPEED :Παράγον
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_HELPTEXT :Ορίζεται η σχετική ταχύτητα των αεροπλάνων συγκριτικά με τους άλλους τύπους οχημάτων, ώστε να μειώνεται το ποσό του εισοδήματος από μεταφορές με αεροσκάφη
|
||||
STR_CONFIG_SETTING_PLANE_SPEED_VALUE :1 / {COMMA}
|
||||
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Αριθμός των αεροπορικών ατυχημάτων: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES :Αριθμός αεροπορικών ατυχημάτων: {STRING}
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_HELPTEXT :Ορίστε την πιθανότητα συντριβής ενός τυχαίου αεροσκάφους.{}* Μεγάλα αεροσκάφη πάντα έχουν ένα ρίσκο συντριβής όταν προσγειώνονται σε μικρά αεροδρόμια.
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_PLANE_CRASHES_NONE :Κανένα*
|
||||
@@ -1556,7 +1556,7 @@ STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD_HELPTEXT :Επιτρέπ
|
||||
STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Δεν είναι δυνατή η αλλαγή αυτής της ρύθμισης όταν υπάρχουν οχήματα.
|
||||
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Συντήρηση υποδομής: {STRING}
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένη, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει δυσανάλογα με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες
|
||||
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Όταν είναι ενεργοποιημένο, οι υποδομές προκαλούν έξοδα συντήρησης. Το κόστος μεγαλώνει υπεραναλογικά με το μέγεθος του δικτύου, επηρεάζοντας έτσι τις μεγάλες εταιρείες περισσότερο από τις μικρότερες
|
||||
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Αρχικό χρώμα εταιρίας: {STRING}
|
||||
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Επιλογή του αρχικού χρώματος της εταιρίας
|
||||
@@ -1607,21 +1607,21 @@ STR_CONFIG_SETTING_CARGO_SCALE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE :Αυτόματη ανανέωση όταν ένα όχημα παλιώνει: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_VEHICLE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα που πλησιάζουν το τέλος της ζωής τους αντικαθίσταται αυτόματα όταν πληρούνται οι προϋποθέσεις αντικατάστασής του
|
||||
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Αυτόματη αντικατάστηση όταν το όχημα είναι {STRING} μέγιστης ηλικίας
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS :Αυτόματη αντικατάστηση όταν το όχημα είναι {STRING} την μέγιστη ηλικία
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_HELPTEXT :Σχετική ηλικία κατά την οποία κάποιο όχημα θα πρέπει να εξεταστεί για αυτόματη ανανέωση
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} μήν{P 0 α ες} πριν
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} μήν{P 0 α ες} μετά
|
||||
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY :Αυτόματη ανανέωση με τα ελάχιστα απαιτούμενα χρήματα: {STRING}
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Ελάχιστο χρηματικό ποσό που θα πρέπει να υπολείπεται στην τράπεζα πριν εξεταστεί η αυτόματη ανανέωση των οχημάτων
|
||||
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Ελάχιστο χρηματικό ποσό που θα πρέπει να απομείνει στην τράπεζα πριν εξεταστεί η αυτόματη ανανέωση των οχημάτων
|
||||
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION :Διάρκεια μηνύματος σφάλματος: {STRING}
|
||||
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Διάρκεια εμφάνισης μηνύματων σφάλματος σε κόκκινο παράθυρο. Σημειώστε ότι μερικά (κρίσιμα) μηνύματα σφάλματος δεν κλείνουν αυτόματα μετά από αυτόν τον χρόνο, αλλά πρέπει να κλείσουν χειροκίνητα
|
||||
|
||||
STR_CONFIG_SETTING_HOVER_DELAY :Εμφάνιση αναδυόμενων μηνυμάτων: {STRING}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Καθυστέρηση πριν την εμφάνιση των επεξηγήσεων όταν ο δείκτης του ποντικιού βρίσκεται πάνω από κάποιο στοιχείο της διεπαφής. Εναλλακτικά, οι επεξηγήσεις συνδέονται με το δεξί κουμπί του ποντικιού όταν η τιμή αυτού του πεδίου είναι 0
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Ο δείκτης του ποντικιού να βρίσκεται από πάνω για {COMMA} δευτερόλεπτ{P 0 ο α}
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Ο δείκτης του ποντικιού να βρίσκεται από πάνω για {COMMA} χιλιοστά του δευτερολέπτου
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_HOVER_DELAY_DISABLED :Δεξί κουμπί
|
||||
|
||||
@@ -1668,10 +1668,10 @@ STR_CONFIG_SETTING_DESERT_COVERAGE_VALUE :{NUM}%
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN :Ανωμαλία επιφάνειας (μόνο με TerraGenesis) : {STRING}
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_HELPTEXT :Επιλογή του σχήματος και του αριθμού των λόφων: Τα λεία τοπία έχουν λιγότερους, πιο πλατείς λόφους, ενώ τα τραχιά τοπία έχουν πολλούς και μικρούς λόφους
|
||||
###length 4
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Απαλή
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Απαλή
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Ανώμαλη
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Ανώμαλη
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Πολύ Λεία
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH :Λεία
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH :Τραχιά
|
||||
STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Πολύ Τραχιά
|
||||
|
||||
STR_CONFIG_SETTING_VARIETY :Διανομή ποικιλομορφίας: {STRING}
|
||||
STR_CONFIG_SETTING_VARIETY_HELPTEXT :Επιλέξτε αν ο χάρτης περιέχει και βουνά και επίπεδες περιοχές. Όσο μεγαλύτερη είναι η ποικιλία, τόσο περισσότερες οι υψομετρικές διαφορές μεταξύ ορεινών και επίπεδων περιοχών
|
||||
@@ -1690,8 +1690,8 @@ STR_CONFIG_SETTING_ROAD_SIDE :Οχήματα
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_HELPTEXT :Επιλέξτε την πλευρά οδήγησης
|
||||
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Οδηγούν από αριστερά
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Οδηγούν από δεξιά
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_LEFT :Οδήγηση από αριστερά
|
||||
STR_CONFIG_SETTING_ROAD_SIDE_RIGHT :Οδήγηση από δεξιά
|
||||
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION :Περιστροφή χάρτη υψομετρίας: {STRING}
|
||||
STR_CONFIG_SETTING_HEIGHTMAP_ROTATION_TOOLTIP :Επιλέξτε με ποιον τρόπο θα περιστραφεί η εικόνα του ύψους χάρτη, για να ταιριάζει στον κόσμο του παιχνιδιού
|
||||
@@ -1745,7 +1745,7 @@ STR_CONFIG_SETTING_MEASURE_TOOLTIP_HELPTEXT :Εμφάνισ
|
||||
STR_CONFIG_SETTING_LIVERIES :Εμφάνιση χρωμάτων των εταιριών: {STRING}
|
||||
STR_CONFIG_SETTING_LIVERIES_HELPTEXT :Ελέγξτε τη χρήση του χρωματικού μοτίβου των τύπων των οχημάτων για τα οχήματα (σε αντίθεση με τα εταιρικά)
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Κανένας
|
||||
STR_CONFIG_SETTING_LIVERIES_NONE :Κανένα
|
||||
STR_CONFIG_SETTING_LIVERIES_OWN :Η εταιρία μου
|
||||
STR_CONFIG_SETTING_LIVERIES_ALL :Όλες οι εταιρίες
|
||||
|
||||
@@ -1791,7 +1791,7 @@ STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_NO :Όχι
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES :Ναι
|
||||
STR_CONFIG_SETTING_RIGHT_MOUSE_WND_CLOSE_YES_EXCEPT_STICKY :Ναι, εκτός από το καρφιτσωμένο
|
||||
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της {STRING} ημερολογιακής μορφής στα ονόματα αποθηκευμένων παιχνιδιών
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES :Χρήση της ημερολογιακής μορφής {STRING} στα ονόματα αποθηκευμένων παιχνιδιών
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_HELPTEXT :Μορφή της ημερομηνίας στα αρχεία αποθήκευσης παιχνιδιών
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES_LONG :μακριά (31 Δεκ 2008)
|
||||
@@ -1864,10 +1864,10 @@ STR_CONFIG_SETTING_SOUND_NEW_PERIOD :Τέλος πε
|
||||
STR_CONFIG_SETTING_SOUND_NEW_YEAR_HELPTEXT :Παίζει ηχητικό εφέ στο τέλος του χρόνου που συνοψίζει την επίδοση της εταιρείας κατά την διάρκεια αυτού του χρόνου σε σχέση με τον προηγούμενο χρόνο
|
||||
STR_CONFIG_SETTING_SOUND_NEW_PERIOD_HELPTEXT :Παίζει ηχητικό εφέ στο τέλος του χρόνου που συνοψίζει την επίδοση της εταιρείας κατά την διάρκεια αυτής της περιόδου σε σχέση με την προηγούμεη περίοδο
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Οικοδομή: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM :Κατασκευή: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CONFIRM_HELPTEXT :Παίζει ηχητικό εφέ σε επιτυχής οικοδομές ή άλλες δράσεις
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :πατήματα κουμπιού: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CLICK :Πατήματα κουμπιού: {STRING}
|
||||
STR_CONFIG_SETTING_SOUND_CLICK_HELPTEXT :Παίζει ήχο όταν γίνεται κλικ σε κουμπιά
|
||||
|
||||
STR_CONFIG_SETTING_SOUND_DISASTER :Καταστροφές/ατυχήματα: {STRING}
|
||||
@@ -1927,7 +1927,7 @@ STR_CONFIG_SETTING_SERVINT_VALUE :{COMMA}{NBSP}Η
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_SERVINT_DISABLED :Απενεργοποιημένο
|
||||
|
||||
STR_CONFIG_SETTING_NOSERVICE :Απενεργοποίηση επισκευών όταν οι καταρρεύσεις είναι απενεργοποιημένες: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE :Απενεργοποίηση επισκευών όταν οι βλάβες είναι απενεργοποιημένες: {STRING}
|
||||
STR_CONFIG_SETTING_NOSERVICE_HELPTEXT :Όταν είναι ενεργοποιημένη, τα οχήματα δεν συντηρούνται όταν δεν είναι δυνατό να χαλάσουν
|
||||
|
||||
STR_CONFIG_SETTING_STATION_LENGTH_LOADING_PENALTY :Ποινή ταχύτητας φόρτωσης για τρένα που είναι μεγαλύτερα από τον σταθμό: {STRING}
|
||||
@@ -1966,7 +1966,7 @@ STR_CONFIG_SETTING_NEWS_ECONOMY_CHANGES_HELPTEXT :Εμφάνισ
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY :Αλλαγή της παραγωγής των βιομηχανιών που εξυπηρετούνται από την εταιρία: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_COMPANY_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από την εταιρία
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή(-ές): {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER :Διαφοροποιήσεις στην παραγωγή των βιομηχανιών που εξυπηρετούνται από ανταγωνιστή/ές: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_OTHER_HELPTEXT :Εμφάνιση εφημερίδας όταν μεταβάλλεται η παραγωγικότητα μιας βιομηχανίας που εξυπηρετείται από ανταγωνιστές
|
||||
|
||||
STR_CONFIG_SETTING_NEWS_INDUSTRY_CHANGES_UNSERVED :Άλλες διαφοροποιήσεις στη παραγωγή: {STRING}
|
||||
@@ -1987,7 +1987,7 @@ STR_CONFIG_SETTING_NEWS_SUBSIDIES_HELPTEXT :Πρόβαλλ
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION :Γενικές πληροφορίες: {STRING}
|
||||
STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT :Εμφάνιση εφημερίδας σε γενικά συμβάντα, όπως αγορά αποκλειστικών δικαιωμάτων ή χρηματοδότηση ανακατασκευής δρόμων
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένα
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_OFF :Απενεργοποιημένο
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_SUMMARY :Περιλήψεις
|
||||
STR_CONFIG_SETTING_NEWS_MESSAGES_FULL :Ολόκληρα
|
||||
|
||||
@@ -2079,7 +2079,7 @@ STR_CONFIG_SETTING_SNAP_RADIUS_HELPTEXT :Απόστασ
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_VALUE :{COMMA} εικονοστοιχεί{P 0 ο α}
|
||||
###setting-zero-is-special
|
||||
STR_CONFIG_SETTING_SNAP_RADIUS_DISABLED :Απενεργοποιημένη
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Μέγιστο όριο μη καρφωμένων παραθύρων: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT :Μέγιστο όριο μη καρφιτσωμένων παραθύρων: {STRING}
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_HELPTEXT :Αριθμός μη μόνιμων ανοικτών παράθυρων πριν παλαιότερα παράθυρα κλείσουν αυτόματα για να κάνουν χώρα για τα νεότερα
|
||||
STR_CONFIG_SETTING_SOFT_LIMIT_VALUE :{COMMA}
|
||||
###setting-zero-is-special
|
||||
@@ -2233,7 +2233,7 @@ STR_CONFIG_SETTING_REVERSE_AT_SIGNALS :Αυτόματ
|
||||
STR_CONFIG_SETTING_REVERSE_AT_SIGNALS_HELPTEXT :Επιτρέπεται στα τρένα να αντιστραφούν σε σήμα, εάν περιμένουν εκεί για πολύ ώρα
|
||||
###length 2
|
||||
STR_CONFIG_SETTING_PATHFINDER_NPF :NPF
|
||||
STR_CONFIG_SETTING_PATHFINDER_YAPF :YAPF {BLUE}(Συνίσταται)
|
||||
STR_CONFIG_SETTING_PATHFINDER_YAPF :YAPF {BLUE}(Συνιστάται)
|
||||
|
||||
STR_CONFIG_SETTING_QUERY_CAPTION :{WHITE}Αλλαγή τιμής ρύθμισης
|
||||
|
||||
@@ -2739,22 +2739,22 @@ STR_NETWORK_ERROR_COORDINATOR_ISOLATED :{WHITE}Ο serve
|
||||
STR_NETWORK_ERROR_COORDINATOR_ISOLATED_DETAIL :{WHITE}Οι άλλοι παίκτες δεν θα μπορούν να συνδεθούν στον server σας
|
||||
|
||||
# Content downloading window
|
||||
STR_CONTENT_TITLE :{WHITE}Περιεχόμενο κατεβαίνει
|
||||
STR_CONTENT_TITLE :{WHITE}Λαμβάνεται το περιεχόμενο
|
||||
STR_CONTENT_TYPE_CAPTION :{BLACK}Τύπος
|
||||
STR_CONTENT_TYPE_CAPTION_TOOLTIP :{BLACK}Τύπος περιεχόμενου
|
||||
STR_CONTENT_NAME_CAPTION :{BLACK}Όνομα
|
||||
STR_CONTENT_NAME_CAPTION_TOOLTIP :{BLACK}Το όνομα του περιεχομένου
|
||||
STR_CONTENT_MATRIX_TOOLTIP :{BLACK}Πατήστε σε μια γραμμή για να δείτε λεπτομέρειες{}Πατήστε στο κουτάκι για το επιλέξετε για κατέβασμα
|
||||
STR_CONTENT_SELECT_ALL_CAPTION :{BLACK}Επιλογή όλων
|
||||
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Μαρκάρισμα όλων των περιεχομένων για κατέβασμα
|
||||
STR_CONTENT_SELECT_ALL_CAPTION_TOOLTIP :{BLACK}Μαρκάρισμα όλων των περιεχομένων για λήψη
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION :{BLACK}Επιλέξτε αναβαθμίσεις
|
||||
STR_CONTENT_SELECT_UPDATES_CAPTION_TOOLTIP :{BLACK}Μαρκάρισμα όλων των περιεχόμενων που είναι για αναβάθμιση υπαρχόντων περιεχόμενων για κατέβασμα
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION :{BLACK}Αποεπιλογή όλων
|
||||
STR_CONTENT_UNSELECT_ALL_CAPTION_TOOLTIP :{BLACK}Σημείωση όλων των περιεχομένων να μην κατέβουν
|
||||
STR_CONTENT_SEARCH_EXTERNAL :{BLACK}Αναζήτηση εξωτερικών ιστοσελίδων
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Αναζήτηση για περιεχόμενο που δεν είναι διαθέσιμο μέσω την υπηρεσία λήψης περιεχομένου του OpenTTD σε ιστοσελίδες που δεν σχετίζονται με το OpenTTD
|
||||
STR_CONTENT_SEARCH_EXTERNAL_TOOLTIP :{BLACK}Αναζήτηση για περιεχόμενο που δεν είναι διαθέσιμο μέσω της υπηρεσίας λήψης περιεχομένου του OpenTTD σε ιστοσελίδες που δεν σχετίζονται με το OpenTTD
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER_CAPTION :{WHITE}Φεύγετε από το OpenTTD!
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Οι όροι και προϋποθέσεις για τη λήψη περιεχομένου από εξωτερικές ιστοσελίδες διαφέρουν.{}Θα πρέπει να αναφερθείτε στις εξωτερικές ιστοσελίδες για οδηγίες περί της εγκατάστασης του περιεχομένου στο OpenTTD.{}Θέλετε να συνεχίσετε;
|
||||
STR_CONTENT_SEARCH_EXTERNAL_DISCLAIMER :{WHITE}Οι όροι και προϋποθέσεις για τη λήψη περιεχομένου από εξωτερικές ιστοσελίδες διαφέρουν.{}Θα πρέπει να ανατρέξετε σε αυτές για οδηγίες σχετικά με την εγκατάσταση του περιεχομένου στο OpenTTD.{}Θέλετε να συνεχίσετε;
|
||||
STR_CONTENT_FILTER_TITLE :{BLACK}Ετικέτα/όνομα φίλτρου:
|
||||
STR_CONTENT_OPEN_URL :{BLACK}Ιστοσελίδα
|
||||
STR_CONTENT_OPEN_URL_TOOLTIP :{BLACK}Επισκεφθείτε την ιστοσελίδα αυτού του περιεχομένου
|
||||
@@ -2864,7 +2864,7 @@ STR_JOIN_STATION_CAPTION :{WHITE}Συνέ
|
||||
STR_JOIN_STATION_CREATE_SPLITTED_STATION :{YELLOW}Κατασκευάστε ένα ξεχωριστό σταθμό
|
||||
|
||||
STR_JOIN_WAYPOINT_CAPTION :{WHITE}Συνένωση σημείου καθοδήγησης
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}κατασκευή ενός ξεχωριστού σημείου καθοδήγησης
|
||||
STR_JOIN_WAYPOINT_CREATE_SPLITTED_WAYPOINT :{YELLOW}Κατασκευή ενός ξεχωριστού σημείου καθοδήγησης
|
||||
|
||||
# Generic toolbar
|
||||
STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE :{BLACK}Απενεργοποιημένο διότι δεν υπάρχουν διαθέσιμα οχήματα για αυτή την υποδομή
|
||||
@@ -2917,7 +2917,7 @@ STR_STATION_CLASS_DFLT :Προεπιλ
|
||||
STR_STATION_CLASS_DFLT_STATION :Προεπιλεγμένος σταθμός
|
||||
STR_STATION_CLASS_DFLT_ROADSTOP :Προεπιλεγμένη οδική στάση
|
||||
STR_STATION_CLASS_WAYP :Σημείο καθοδηγήσης
|
||||
STR_STATION_CLASS_WAYP_WAYPOINT :Προεπιλεγμένο σημείο διαδρομής
|
||||
STR_STATION_CLASS_WAYP_WAYPOINT :Προεπιλεγμένο σημείο καθοδήγησης
|
||||
|
||||
# Signal window
|
||||
STR_BUILD_SIGNAL_CAPTION :{WHITE}Επιλογή Σηματοδότη
|
||||
@@ -2934,7 +2934,7 @@ STR_BUILD_SIGNAL_ELECTRIC_EXIT_TOOLTIP :{BLACK}Σημα
|
||||
STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Συνδυαστικός Σηματοδότης (ηλεκτρικός){}Ο συνδυαστικός σηματοδότης δουλεύει απλά ως σηματοδότης εισόδου και εξόδου ταυτόχρονα. Αυτό σας επιτρέπει την κατασκευή μεγάλων «δέντρων» με προ-σηματοδότες
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Κανονικοί σηματοδότες τροχιάς μπορούν να περαστούν από την πίσω πλευρά
|
||||
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Μονόδρομος Σηματοδότης Τροχιάς (ηλεκτρικός){}Ένας σηματοδότης τροχιάς επιτρέπει σε περισσότερα από ένα τρένο να είναι σε ένα κομμάτι ελέγχου την ίδια στιγμή, εάν το τρένο μπορεί να δεσμεύσει τροχιά σε ασφαλές σημείο στάσης. Μονόδρομοι σηματοδότες τροχιάς δεν μπορούν να περαστούν από την πίσω πλευρά
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπή σήματος{}Κάντε κλικ σε ένα υπάρχον σήμα για να το μετατρέψετε στον επιλεγμένο τύπο και παραλλαγή. Ctrl+Κλικ για εναλλαγή της υπάρχουσας παραλλαγής. Το Shift+Κλικ εμφανίζει το εκτιμώμενο κόστος μετατροπής
|
||||
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Μετατροπή σήματος{}Πατήστε σε ένα υπάρχον σήμα για να το μετατρέψετε στον επιλεγμένο τύπο και παραλλαγή. Ctrl+Κλικ για εναλλαγή της υπάρχουσας παραλλαγής. Το Shift+Κλικ εμφανίζει το εκτιμώμενο κόστος μετατροπής
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Απόσταση μεταξύ σηματοδοτών με σύρσιμο
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Μείωση απόστασης μεταξύ σηματοδοτών με σύρσιμο
|
||||
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Αύξηση απόστασης μεταξύ σηματοδοτών με σύρσιμο
|
||||
@@ -3349,7 +3349,7 @@ STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Αποθ
|
||||
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Φόρτωση Σεναρίου
|
||||
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Φόρτωση Χάρτη Υψομετρίας
|
||||
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Αποθήκευση Χάρτη Υψομετρίας
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Πατήστε εδώ για να πάτε στον τρέχων φάκελο αποθήκευσης
|
||||
STR_SAVELOAD_HOME_BUTTON :{BLACK}Πατήστε εδώ για να μεταβείτε στον τρέχοντα φάκελο αποθήκευσης/φόρτωσης
|
||||
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} ελεύθερα
|
||||
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Λίστα δισκών, φακέλων και αποθηκευμένων παιχνιδιών
|
||||
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Τρέχον επιλεγμένο όνομα για το αποθηκευμένο παιχνίδι
|
||||
@@ -3481,10 +3481,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Σίγ
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% ολοκληρώθηκε
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Δημιουργία κόσμου
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Δημιουργία τοπίου
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Δημιουργία ποταμού
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Δημιουργία δέντρων
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Δημιουργία άγριας και πετρώδης περιοχής
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Δημιουργία πόλης
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Δημιουργία βιομηχανίας
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Δημιουργία μη μετακινούμενων
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Δημιουργία δέντρων
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ρύθμιση παιχνιδιού
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Εκτέλεση βρόχου τετραγωνίδιων
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Τρέχουσα δέσμη ενεργειών
|
||||
@@ -3995,7 +3998,7 @@ STR_COMPANY_VIEW_INFRASTRUCTURE_TOOLTIP :{BLACK}Προβ
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_BUTTON :{BLACK}Δώστε χρήματα
|
||||
STR_COMPANY_VIEW_GIVE_MONEY_TOOLTIP :{BLACK}Δώστε χρήματα σε αυτή την εταρία
|
||||
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_BUTTON :{BLACK}Εχθρική εξαγορά
|
||||
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Κάντε μια εχθρική εξαγορά αυτής της εταιρείας
|
||||
STR_COMPANY_VIEW_HOSTILE_TAKEOVER_TOOLTIP :{BLACK}Κάντε εχθρική εξαγορά αυτής της εταιρείας
|
||||
|
||||
STR_COMPANY_VIEW_NEW_FACE_BUTTON :{BLACK}Νέο Πρόσωπο
|
||||
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP :{BLACK}Επιλογή νέου προσώπου διευθυντή
|
||||
@@ -4275,9 +4278,9 @@ STR_DEPOT_AIRCRAFT_LIST_TOOLTIP :{BLACK}Αερο
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_DEPOT_TRAIN_SELL_TOOLTIP :{BLACK}Τραβήξτε το όχημα τρένου εδώ για να το πουλήσετε
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Τραβήξτε το όχημα δρόμου εδώ για να το πουλήσετε
|
||||
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP :{BLACK}Σύρετε το όχημα δρόμου εδώ για να το πουλήσετε
|
||||
STR_DEPOT_SHIP_SELL_TOOLTIP :{BLACK}Τραβήξτε το πλοίο εδώ για να το πουλήσετε
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Τραβήξτε το αεροσκάφος εδώ για να το πουλήσετε
|
||||
STR_DEPOT_AIRCRAFT_SELL_TOOLTIP :{BLACK}Σύρετε το αεροσκάφος εδώ για να το πουλήσετε
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TOOLTIP :{BLACK}Πουλήστε όλα τα τρένα στο αμαξοστάσιο
|
||||
@@ -4289,7 +4292,7 @@ STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TOOLTIP :{BLACK}Πουλ
|
||||
STR_DEPOT_AUTOREPLACE_TRAIN_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των τρένων στο αμαξοστάσιο
|
||||
STR_DEPOT_AUTOREPLACE_ROAD_VEHICLE_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των οχημάτων στο αμαξοστάσιο
|
||||
STR_DEPOT_AUTOREPLACE_SHIP_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των πλοίων στο ναυπηγείο
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των αεροσκαφών του υποστέγου
|
||||
STR_DEPOT_AUTOREPLACE_AIRCRAFT_TOOLTIP :{BLACK}Αυτόματη αντικατάσταση όλων των αεροσκαφών στο υπόστεγο
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_DEPOT_TRAIN_NEW_VEHICLES_BUTTON :{BLACK}Νέα Οχήματα
|
||||
@@ -4310,7 +4313,7 @@ STR_DEPOT_CLONE_SHIP :{BLACK}Κλων
|
||||
STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Κλωνοποίηση Αεροσκάφους
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αγορά αντιγράφου ενός τρένου μαζί με τα όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Ctrl+Κλικ για διαμοιρασμό εντολών. Επιπρόσθετα, με Shift εμφανίζεται εκτίμηση κόστους μόνο
|
||||
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Αγορά αντιγράφου ενός τρένου μαζί με όλα τα βαγόνια. Πατήστε αυτό το κουμπί και μετά σε κάποιο τρένο μέσα ή έξω από το αμαξοστάσιο. Ctrl+Κλικ για διαμοιρασμό εντολών. Επιπρόσθετα, με Shift εμφανίζεται εκτίμηση κόστους μόνο
|
||||
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Αγορά αντιγράφου ενός οχήματος δρόμου. Πατήστε αυτό το κουμπί και μετά σε κάποιο όχημα μέσα ή έξω από το αμαξοστάσιο. Ctrl+Κλικ για διαμοιρασμό εντολών. Επιπρόσθετα, με Shift εμφανίζεται εκτίμηση κόστους μόνο
|
||||
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Αγορά αντιγράφου ενός πλοίου. Πατήστε αυτό το κουμπί και μετά σε κάποιο πλοίο μέσα ή έξω από το ναυπηγείο. Ctrl+Κλικ για διαμοιρασμό εντολών. Επιπρόσθετα, με Shift εμφανίζεται εκτίμηση κόστους μόνο
|
||||
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Αγορά αντιγράφου του αεροσκάφους. Πατήστε αυτό το κουμπί και μετά σε κάποιο αεροσκάφος μέσα ή έξω από το υπόστεγο. Με Ctrl+Κλικ θα διαμοιραστούν τις εντολές. Επιπρόσθετα, με Shift εμφανίζεται εκτίμηση κόστους μόνο
|
||||
@@ -4339,7 +4342,7 @@ STR_DEPOT_MASS_START_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Πατή
|
||||
STR_DEPOT_MASS_START_DEPOT_SHIP_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα πλοία μέσα στο ναυπηγείο
|
||||
STR_DEPOT_MASS_START_HANGAR_TOOLTIP :{BLACK}Πατήστε για να ξεκινήσουν όλα τα αεροσκάφη μέσα στο υπόστεγο
|
||||
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Τραβήξτε τη μηχανή του τρένου εδώ για να πουληθεί ολόκληρο το τρένο
|
||||
STR_DEPOT_DRAG_WHOLE_TRAIN_TO_SELL_TOOLTIP :{BLACK}Σύρετε τη μηχανή του τρένου εδώ για να πουληθεί ολόκληρο το τρένο
|
||||
STR_DEPOT_SELL_CONFIRMATION_TEXT :{YELLOW}Πρόκειται να πουλήσετε όλα τα οχήματα στο αμαξοστάσιο. Είσαστε σίγουροι;
|
||||
|
||||
# Engine preview window
|
||||
@@ -4472,10 +4475,10 @@ STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφά
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP :{BLACK}Εμφάνιση λεπτομερειών αεροσκάφους
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχουσα δράση τρένου - κάντε κλικ για να σταματήσετε/ξεκινήσετε το τρένο
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχων ενέργεια οχήματος - κάντε κλικ για να σταματήσετε/ξεκινήσετε το όχημα
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια πλοίου - κάντε κλικ για να σταματήσετε/ξεκινήσετε το πλοίο
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχουσα δράση αεροσκάφους - κάντε κλικ για να σταματήσετε/ξεκινήσετε το αεροσκάφος
|
||||
STR_VEHICLE_VIEW_TRAIN_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχουσα δράση τρένου - πατήστε για να σταματήσετε/ξεκινήσετε το τρένο
|
||||
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια οχήματος - πατήστε για να σταματήσετε/ξεκινήσετε το όχημα
|
||||
STR_VEHICLE_VIEW_SHIP_STATE_STATUS_STOP_TOOLTIP :{BLACK}Τρέχουσα ενέργεια πλοίου - πατήστε για να σταματήσετε/ξεκινήσετε το πλοίο
|
||||
STR_VEHICLE_VIEW_AIRCRAFT_STATUS_START_STOP_TOOLTIP :{BLACK}Τρέχουσα δράση αεροσκάφους - πατήστε για να σταματήσετε/ξεκινήσετε το αεροσκάφος
|
||||
|
||||
# Messages in the start stop button in the vehicle view
|
||||
STR_VEHICLE_STATUS_LOADING_UNLOADING :{LTBLUE}Φόρτωση / Εκφόρτωση
|
||||
@@ -4534,7 +4537,7 @@ STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR :{BLACK}Κέρδ
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR_MIN_PERFORMANCE :{BLACK}Φετινό κέρδος: {LTBLUE}{CURRENCY_LONG} (Περσινό: {CURRENCY_LONG}) {BLACK}Ελάχιστη απόδοση: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD :{BLACK}Κέρδος αυτή την περίοδο: {LTBLUE}{CURRENCY_LONG} (τελευταία περίοδο: {CURRENCY_LONG})
|
||||
STR_VEHICLE_INFO_PROFIT_THIS_PERIOD_LAST_PERIOD_MIN_PERFORMANCE :{BLACK}Κέρδος αυτή την περίοδο: {LTBLUE}{CURRENCY_LONG} (τελευταία περίοδο: {CURRENCY_LONG}) {BLACK}Ελάχ. απόδοση: {LTBLUE}{POWER_TO_WEIGHT}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Αξιοπιστία: {LTBLUE}{COMMA}% {BLACK}Καταρρεύσεις μετά από την τελευταία επισκευή: {LTBLUE}{COMMA}
|
||||
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS :{BLACK}Αξιοπιστία: {LTBLUE}{COMMA}% {BLACK}Βλάβες μετά από την τελευταία επισκευή: {LTBLUE}{COMMA}
|
||||
|
||||
STR_VEHICLE_INFO_BUILT_VALUE :{LTBLUE}{ENGINE} {BLACK}Κατασκευή: {LTBLUE}{NUM}{BLACK} Αξία: {LTBLUE}{CURRENCY_LONG}
|
||||
STR_VEHICLE_INFO_NO_CAPACITY :{BLACK}Χωρητικότητα: {LTBLUE}Τίποτα{STRING}
|
||||
@@ -4598,7 +4601,7 @@ STR_REFIT_NEW_CAPACITY_COST_OF_REFIT :{BLACK}Νέα
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}{}{BLACK}Κέρδος από τη μετατροπή: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_COST_OF_AIRCRAFT_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Κόστος μετατροπής: {RED}{CURRENCY_LONG}
|
||||
STR_REFIT_NEW_CAPACITY_INCOME_FROM_AIRCRAFT_REFIT :{BLACK}Νέα χωρητικότητα: {GOLD}{CARGO_LONG}, {GOLD}{CARGO_LONG}{}{BLACK}Κέρδος από τη μετατροπή: {GREEN}{CURRENCY_LONG}
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Επιλέξτε τα οχήματα για μετατροπή. Κλικ+Σύρσιμο για επιλογή πολλαπλών οχημάτων. Κάντε κλικ σε έναν κενό χώρο για να επιλέξετε ολόκληρο το όχημα. Ctrl+Κλικ για να επιλέξετε ένα όχημα και την ακόλουθη αλυσίδα
|
||||
STR_REFIT_SELECT_VEHICLES_TOOLTIP :{BLACK}Επιλέξτε τα οχήματα για μετατροπή. Κλικ+Σύρσιμο για επιλογή πολλαπλών οχημάτων. Πατήστε σε κενό χώρο για να επιλέξετε ολόκληρο το όχημα. Ctrl+Κλικ για να επιλέξετε κάποιο όχημα και την ακόλουθη αλυσίδα
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
STR_REFIT_TRAIN_LIST_TOOLTIP :{BLACK}Επιλέξτε τον τύπο εμπορεύματος που θα μεταφέρει το τρένο
|
||||
@@ -4713,7 +4716,7 @@ STR_ORDER_GO_TO_NEAREST_DEPOT :Πήγαινε
|
||||
STR_ORDER_GO_TO_NEAREST_HANGAR :Πήγαινε στο κοντινότερο υπόστεγο
|
||||
STR_ORDER_CONDITIONAL :Εκτέλεση εντόλης υπο προυπόθεση
|
||||
STR_ORDER_SHARE :Μοίρασμα εντολών
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Εισάγετε μια νέα εντολή πριν την επιλεγμένη ή προσθέστε στο τέλος της λίστας. Ctrl+Κλικ σε έναν σταθμό για ορισμό εντολής σε "πλήρης φόρτωση οποιουδήποτε εμπορεύματος", σε σημείο διαδρομής για αντιστροφή εντολής "χωρίς στάση εξ ορισμού" ή σε αμαξοστάσιο για "αποσύνδεση". Κάντε κλικ σε άλλο όχημα για να αντιγράψετε τις εντολές του ή Ctrl+Κλικ για διαμοιρασμό εντολών. Μια εντολή αμαξοστασίου απενεργοποιεί την αυτόματη συντήρηση του οχήματος
|
||||
STR_ORDERS_GO_TO_TOOLTIP :{BLACK}Εισαγάγετε νέα εντολή πριν την επιλεγμένη ή προσθέστε στο τέλος της λίστας. Ctrl+Κλικ σε σταθμό για «πλήρη φόρτωση οποιουδήποτε εμπορεύματος», σε σημείο διαδρομής για αντιστροφή της εντολής «προεπιλογή χωρίς στάση» ή σε αμαξοστάσιο για «αποσύνδεση». Πατήστε σε άλλο όχημα για να αντιγράψετε τις εντολές του ή Ctrl+Κλικ για διαμοιρασμό εντολών. Η εντολή για αμαξοστάσιο απενεργοποιεί την αυτόματη συντήρηση του οχήματος
|
||||
|
||||
STR_ORDERS_VEH_WITH_SHARED_ORDERS_LIST_TOOLTIP :{BLACK}Εμφάνιση όλων των οχημάτων που μοιράζονται αυτό το δρομολόγιο
|
||||
|
||||
@@ -4883,7 +4886,7 @@ STR_AI_GAME_SCRIPT :{BLACK}Δέσμ
|
||||
STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Έλεγχος ιστορικού δέσμης ενεργειών παιχνιδιού. Ctrl+Κλικ για άνοιγμα σε νέο παράθυρο
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Δεν βρέθηκε κατάλληλη AI για φόρτωση.{}Αυτή η AI είναι ψεύτικη και δεν θα κάνει τίποτα.{}Μπορείτε να κατεβάσετε διάφορες AΙ από το σύστημα Διαδικτυακού Περιεχομένου.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια τρέχουσα δέσμη ενεργειών τερμάτισε απότομα. Παρακαλώ ενημερώστε τον συγγραφέα της δέσμης ενεργειών με ένα στιγμιότυπο οθόνης από το παράθυρο αποσφαλμάτωσης AI/Παιχνιδιού
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Μια από τις δέσμες ενεργειών που εκτελούνται τερμάτισε απότομα. Παρακαλώ ενημερώστε τον συγγραφέα της δέσμης ενεργειών με ένα στιγμιότυπο οθόνης από το παράθυρο αποσφαλμάτωσης AI/Παιχνιδιού
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}Το παράθυρο αποσφαλμάτωσης ΑΙ και δέσμης ενεργειών είναι διαθέσιμο μόνο για τον διακομιστή
|
||||
|
||||
# AI configuration window
|
||||
@@ -5023,10 +5026,10 @@ STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... δε
|
||||
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... η εικόνα είναι πολύ μεγάλη
|
||||
|
||||
STR_WARNING_HEIGHTMAP_SCALE_CAPTION :{WHITE}Προειδοποίηση κλίμακας
|
||||
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Αλλαγή μεγέθους του πηγαίου χάρτη δεν συνίσταται. Να προχωρήσει η δημιουργία;
|
||||
STR_WARNING_HEIGHTMAP_SCALE_MESSAGE :{YELLOW}Αλλαγή μεγέθους του πηγαίου χάρτη δεν συνιστάται. Να προχωρήσει η δημιουργία;
|
||||
|
||||
# Soundset messages
|
||||
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Βρέθηκε μόνο εφεδρικό σετ ήχου. Αν θέλετε ήχους, εγκαταστήστε ένα πακέτο ήχων μέσω του συστήματος μεταφόρτωσης υλικού
|
||||
STR_WARNING_FALLBACK_SOUNDSET :{WHITE}Βρέθηκε μόνο εφεδρικό πακέτο ήχων. Αν θέλετε ήχους, εγκαταστήστε πακέτο ήχων μέσω του συστήματος μεταφόρτωσης υλικού
|
||||
|
||||
# Screenshot related messages
|
||||
STR_WARNING_SCREENSHOT_SIZE_CAPTION :{WHITE}Τεράστιο στιγμιότυπο οθόνης
|
||||
@@ -5146,23 +5149,23 @@ STR_ERROR_TOO_MANY_TRUCK_STOPS :{WHITE}Πάρα
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK :{WHITE}Πολύ κοντά σε άλλη αποβάθρα
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT :{WHITE}Πολύ κοντά σε άλλο αεροδρόμιο
|
||||
STR_ERROR_CAN_T_RENAME_STATION :{WHITE}Δεν μπορεί να μετονομαστεί ο σταθμός...
|
||||
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... δρόμος ιδιοκτησία μιας πόλης
|
||||
STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... δρόμος ιδιοκτησία κάποιας πόλης
|
||||
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... ο δρόμος βλέπει σε λάθος κατεύθυνση
|
||||
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν στροφές
|
||||
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... οι μη τερματικοί σταθμοί δε μπορούν να έχουν διασταυρώσεις
|
||||
|
||||
# Station destruction related errors
|
||||
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί μέρος του σταθμού...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Πρέπει πρώτα να αφαιρέσετε τον σταθμό σιδηροδρόμου
|
||||
STR_ERROR_MUST_REMOVE_RAILWAY_STATION_FIRST :{WHITE}Πρέπει να αφαιρεθεί ο σταθμός σιδηροδρόμου πρώτα
|
||||
STR_ERROR_CAN_T_REMOVE_BUS_STATION :{WHITE}Αδύνατο να αφαιρεθεί η στάση λεωφορείων...
|
||||
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί ο σταθμός φορτηγών...
|
||||
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί η στάση επιβατών τραμ...
|
||||
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION :{WHITE}Δεν μπορεί να αφαιρεθεί ο σταθμός εμπορευμάτων τραμ...
|
||||
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Πρέπει να γίνει αφαίρεση της στάσης οχημάτων πρώτα
|
||||
STR_ERROR_MUST_REMOVE_ROAD_STOP_FIRST :{WHITE}Πρέπει να αφαιρεθεί η στάση οχημάτων πρώτα
|
||||
STR_ERROR_THERE_IS_NO_STATION :{WHITE}... δεν υπάρχει σταθμός εδώ
|
||||
|
||||
STR_ERROR_MUST_DEMOLISH_RAILROAD :{WHITE}Πρέπει να κατεδαφιστεί ο σιδηροδρομικός σταθμός πρώτα
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί η στάσης λεωφορείου πρώτα
|
||||
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί η στάση λεωφορείου πρώτα
|
||||
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί ο σταθμός φορτηγών πρώτα
|
||||
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί ο επιβατικός σταθμός τραμ πρώτα
|
||||
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST :{WHITE}Πρέπει να κατεδαφιστεί ο εμπορευματικός σταθμός τραμ πρώτα
|
||||
@@ -5170,7 +5173,7 @@ STR_ERROR_MUST_DEMOLISH_DOCK_FIRST :{WHITE}Πρέπ
|
||||
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST :{WHITE}Πρέπει να κατεδαφιστεί το αεροδρόμιο πρώτα
|
||||
|
||||
# Waypoint related errors
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Προστίθεται σε περισσότερο από ένα υπάρχον σημείο καθοδήγησης
|
||||
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING :{WHITE}Συνενώνει περισσότερα από ένα υπάρχοντα σημεία καθοδήγησης
|
||||
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT :{WHITE}Πολύ κοντά σε άλλο σημείο καθοδήγησης
|
||||
|
||||
STR_ERROR_CAN_T_BUILD_TRAIN_WAYPOINT :{WHITE}Δεν μπορεί να κατασκευαστεί σημείο καθοδήγησης τρένου εδώ...
|
||||
@@ -5178,7 +5181,7 @@ STR_ERROR_CAN_T_POSITION_BUOY_HERE :{WHITE}Δεν
|
||||
STR_ERROR_CAN_T_CHANGE_WAYPOINT_NAME :{WHITE}Αδύνατο να αλλαχτεί το όνομα του σημείου καθοδήγησης...
|
||||
|
||||
STR_ERROR_CAN_T_REMOVE_TRAIN_WAYPOINT :{WHITE}Αδύνατο να αφαιρεθεί το σημείο καθοδήγησης τρένου από εδώ...
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Πρέπει να αφαιρεθεί πρώτα το σημείο καθοδήγησης σιδηρόδρομου
|
||||
STR_ERROR_MUST_REMOVE_RAILWAYPOINT_FIRST :{WHITE}Πρέπει να αφαιρεθεί το σημείο καθοδήγησης σιδηρόδρομου πρώτα
|
||||
STR_ERROR_BUOY_IN_THE_WAY :{WHITE}... σημαδούρα στη μέση
|
||||
STR_ERROR_BUOY_IS_IN_USE :{WHITE}... σημαδούρα σε χρήση από άλλη εταιρία!
|
||||
|
||||
@@ -5224,7 +5227,7 @@ STR_ERROR_AUTOREPLACE_INCOMPATIBLE_REFIT :{WHITE}Το κ
|
||||
|
||||
# Rail construction errors
|
||||
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Αδύνατος συνδυασμός σιδηροδρόμου
|
||||
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Πρέπει να γίνει αφαίρεση του σήματος πρώτα
|
||||
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Πρέπει να αφαιρεθεί το σήμα πρώτα
|
||||
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Μη συμβατή σιδηροτροχιά
|
||||
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Πρέπει να αφαιρεθεί ο σιδηρόδρομος πρώτα
|
||||
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Η δρόμος είναι μονόδρομος ή μπλοκαρισμένος
|
||||
@@ -5241,7 +5244,7 @@ STR_ERROR_THERE_ARE_NO_SIGNALS :{WHITE}... δε
|
||||
STR_ERROR_CAN_T_CONVERT_RAIL :{WHITE}Δε γίνεται να μετατραπεί ο τύπος της σιδηροτροχιάς εδώ...
|
||||
|
||||
# Road construction errors
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Πρέπει πρώτα να αφαιρεθεί ο δρόμος
|
||||
STR_ERROR_MUST_REMOVE_ROAD_FIRST :{WHITE}Πρέπει να αφαιρεθεί ο δρόμος πρώτα
|
||||
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION :{WHITE}... οι μονόδρομοι δεν μπορούν να έχουν διασταυρώσεις
|
||||
STR_ERROR_CAN_T_BUILD_ROAD_HERE :{WHITE}Δεν μπορεί να κατασκευαστεί δρόμος εδώ...
|
||||
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE :{WHITE}Δεν μπορεί να κατασκευαστεί τροχιοδρόμος εδώ...
|
||||
@@ -5273,7 +5276,7 @@ STR_ERROR_CAN_T_PLANT_TREE_HERE :{WHITE}Δεν
|
||||
|
||||
# Bridge related errors
|
||||
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE :{WHITE}Δεν μπορεί να κατασκευαστεί γέφυρα εδώ...
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Πρέπει πρώτα να καταστραφεί η γέφυρα
|
||||
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST :{WHITE}Πρέπει να καταστραφεί η γέφυρα πρώτα
|
||||
STR_ERROR_CAN_T_START_AND_END_ON :{WHITE}Δεν γίνεται να ξεκινάει και να τελειώνει στο ίδιο σημείο
|
||||
STR_ERROR_BRIDGEHEADS_NOT_SAME_HEIGHT :{WHITE}Η γέφυρα δεν καταλήγει στο ίδιο επίπεδο
|
||||
STR_ERROR_BRIDGE_TOO_LOW_FOR_TERRAIN :{WHITE}Η γέφυρα είναι πολύ χαμηλή για το έδαφος
|
||||
@@ -5286,7 +5289,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}Η γέ
|
||||
# Tunnel related errors
|
||||
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE :{WHITE}Δεν μπορεί να κατασκευαστεί τούνελ εδώ...
|
||||
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL :{WHITE}Ακατάλληλη τοποθεσία για είσοδο τούνελ
|
||||
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Πρέπει πρώτα να καταστραφεί το τούνελ
|
||||
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST :{WHITE}Πρέπει να καταστραφεί το τούνελ πρώτα
|
||||
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY :{WHITE}Υπάρχει άλλο τούνελ στη μέση
|
||||
STR_ERROR_TUNNEL_THROUGH_MAP_BORDER :{WHITE}Το τούνελ θα καταλήξει εκτός του χάρτη
|
||||
STR_ERROR_UNABLE_TO_EXCAVATE_LAND :{WHITE}Αδύνατο να γίνει εκσκαφή γης στην άλλη άκρη του τούνελ
|
||||
@@ -5377,7 +5380,12 @@ STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... όλ
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Δεν θα είναι κανένα όχημα διαθέσιμο
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Κανένα όχημα δεν είναι διαθέσιμο ακόμη
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι αργότερα από {DATE_SHORT} η χρησιμοποιήστε ένα NewGRF το οποίο προσφέρει νωρίτερα οχήματα
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι αργότερα από {DATE_SHORT} η χρησιμοποιήστε ένα NewGRF το οποίο προσφέρει πρώιμα οχήματα
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Δεν υπάρχουν διαθέσιμοι τύποι δρόμων που μπορούν να κατασκευαστούν από πόλη
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Αλλάξτε τις ρύθμισεις NewGRF σας
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Δεν υπάρχουν διαθέσιμοι τύποι δρόμων που μπορούν να κατασκευαστούν από πόλη ακόμη
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Ξεκινήστε ένα νέο παιχνίδι μετά από την {DATE_SHORT} ή χρησιμοποιήστε ένα NewGRF που παρέχει πρώιμους τύπους δρόμων που μπορούν να κατασκευαστούν από πόλη
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Δεν μπορεί το τρένο να περάσει σήμα με κίνδυνο...
|
||||
@@ -5420,7 +5428,7 @@ STR_ERROR_NO_STOP_COMPATIBLE_TRAM_TYPE :{WHITE}Δεν
|
||||
STR_ERROR_NO_STOP_ARTICULATED_VEHICLE :{WHITE}Δεν υπάρχουν στάσεις που να είναι κατάλληλες για αρθρωτά οδικά οχήματα.{}Τα αρθρωτά οδικά οχήματα απαιτούν μια στάση-πέρασμα (drive-through) και όχι κλειστή στάση
|
||||
STR_ERROR_AIRPORT_NO_PLANES :{WHITE}Το αεροπλάνο αυτό δεν μπορεί να προσγειωθεί σε αυτό το ελικοδρόμιο
|
||||
STR_ERROR_AIRPORT_NO_HELICOPTERS :{WHITE}Το ελικόπτερο αυτό δεν μπορεί να προσγειωθεί σε αυτό το αεροδρόμιο
|
||||
STR_ERROR_NO_RAIL_WAYPOINT :{WHITE}Δεν υπάρχει σιδηροδρομικό σημείο
|
||||
STR_ERROR_NO_RAIL_WAYPOINT :{WHITE}Δεν υπάρχει σημείο καθοδήγησης σιδηροδρόμου
|
||||
STR_ERROR_NO_BUOY :{WHITE}Δεν υπάρχει σημαδούρα
|
||||
|
||||
# Timetable related errors
|
||||
@@ -5912,10 +5920,10 @@ STR_TOWN_NAME :{TOWN}
|
||||
STR_VEHICLE_NAME :{VEHICLE}
|
||||
STR_WAYPOINT_NAME :{WAYPOINT}
|
||||
|
||||
STR_CURRENCY_SHORT_KILO :{NBSP}k
|
||||
STR_CURRENCY_SHORT_MEGA :{NBSP}m
|
||||
STR_CURRENCY_SHORT_GIGA :{NBSP}Δις
|
||||
STR_CURRENCY_SHORT_TERA :{NBSP}tn
|
||||
STR_CURRENCY_SHORT_KILO :{NBSP}χιλ.
|
||||
STR_CURRENCY_SHORT_MEGA :{NBSP}εκ.
|
||||
STR_CURRENCY_SHORT_GIGA :{NBSP}δισ.
|
||||
STR_CURRENCY_SHORT_TERA :{NBSP}τρισ.
|
||||
|
||||
STR_JUST_CARGO :{CARGO_LONG}
|
||||
STR_JUST_RIGHT_ARROW :{RIGHT_ARROW}
|
||||
|
||||
@@ -2982,9 +2982,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% :
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}יצור עולם
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}יצירת נהרות
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}יצירת עצים
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}יצירת מבנים בלתי ניידים
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}יצירת איזורים סלעיים
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}יצירת מבנים בלתי ניידים
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}יצירת עצים
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}קביעת הגדרות המשחק
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}מריץ לולאה על כל המשבצות
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}מריץ סקריפט
|
||||
@@ -4691,6 +4691,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}שנה
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}כלי תחבורה עדיין לא זמינים
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}התחל משחק חדש אחרי {DATE_SHORT} או השתמש ב-NewGRF המכיל כלי תחבורה קדומים
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}לא ניתן להכריח את הרכבת לעבור ברמזור בעת סכנה...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}לא ניתן להפוך את כיוון הנסיעה של הרכבת...
|
||||
|
||||
@@ -1574,6 +1574,7 @@ STR_ERROR_CAN_T_SELL_TRAIN :{WHITE}रे
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}ट्रेन की दिशा उलट नहीं सकते...
|
||||
|
||||
|
||||
@@ -459,7 +459,7 @@ STR_TOOLBAR_TOOLTIP_DISPLAY_COMPANY_LEAGUE :{BLACK}A válla
|
||||
STR_TOOLBAR_TOOLTIP_FUND_CONSTRUCTION_OF_NEW :{BLACK}Gazdasági épületek listázása, ipari lánc megnyitása, vagy új gazdasági épületek építése
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_TRAINS :{BLACK}Vonatlista megnyitása. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_ROAD_VEHICLES :{BLACK}Közúti járműlista megnyitása. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Hajóista megnyitása. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_SHIPS :{BLACK}Hajólista megnyitása. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
|
||||
STR_TOOLBAR_TOOLTIP_DISPLAY_LIST_OF_COMPANY_AIRCRAFT :{BLACK}Repülőgéplista megnyitása. Ctrl+kattintással válszthatsz a csoport- vagy járműlista között
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN :{BLACK}Nagyítás
|
||||
STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT :{BLACK}Kicsinyítés
|
||||
@@ -3453,10 +3453,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Tényle
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% kész
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Világ létrehozása
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Tájkép generálás
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Folyó generálás
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Fák generálása
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Mozgathatatlan létesítmények létrehozása
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Durva és köves területek generálása
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Város generálás
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Ipar generálás
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Mozgathatatlan létesítmények létrehozása
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Fák generálása
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Játék beállítása
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Mezők véglegesítése
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Futó szkript
|
||||
@@ -4453,7 +4456,7 @@ STR_VEHICLE_STATUS_TRAIN_NO_POWER :{RED}Nincs ára
|
||||
STR_VEHICLE_STATUS_TRAIN_STUCK :{ORANGE}Szabad útra vár
|
||||
STR_VEHICLE_STATUS_AIRCRAFT_TOO_FAR :{ORANGE}A következő repülőtér túl messze van
|
||||
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Ütban {0:STATION} állomás felé
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_STATION_VEL :{LTBLUE}{1:VELOCITY} - Útban {0:STATION} állomás felé
|
||||
STR_VEHICLE_STATUS_NO_ORDERS_VEL :{LTBLUE}{VELOCITY} - Nincs utasítás
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_WAYPOINT_VEL :{LTBLUE}{1:VELOCITY} - Útban {0:WAYPOINT} felé
|
||||
STR_VEHICLE_STATUS_HEADING_FOR_DEPOT_VEL :{ORANGE}{1:VELOCITY} - Útban {0:DEPOT} felé
|
||||
@@ -5343,6 +5346,10 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Változt
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Még nincsenek elérhető járművek
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Indíts új játékot {DATE_SHORT} után, vagy használj olyan NewGRF-et, ami tartalmaz megfelelően korai járműveket!
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Nincs városban építhető út-típus
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Saját NewGRF konfiguráció módosítása
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Még nem érhető el városban építhető úttípus
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nem haladhatja meg a vonat a megállj jelzést...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nem fordíthatod meg a vonatot...
|
||||
|
||||
@@ -2692,9 +2692,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% t
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Sköpun heims
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Bý til ár
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gróðursetning trjáa
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Staðsetning fastra hluta
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Hrjúft og grýtt landslag
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Staðsetning fastra hluta
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Gróðursetning trjáa
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Set upp leik
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Keyri reitalykkju
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Keyri forskrift
|
||||
@@ -4259,6 +4259,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... öku
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}Engin farartæki verða í boði
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Breyta NewGRF stillingunum þínum
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Get ekki látið lest fara framhjá hættumerki...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Get ekki snúið lest við...
|
||||
|
||||
@@ -1600,6 +1600,7 @@ STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Tro mult
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
|
||||
|
||||
|
||||
@@ -3330,9 +3330,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% s
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pembuatan Bentang Darat
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Pembuatan Sungai
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Membuat pepohonan
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Membuat objek tak bergerak
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Membersihan area
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Membuat objek tak bergerak
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Membuat pepohonan
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Mengatur permainan
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Menyiapkan area loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Menjalankan skrip
|
||||
@@ -5164,6 +5164,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Tukarkan
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Belum ada kendaraan yang tersedia saat ini
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Mulai permainan baru setelah {DATE_SHORT} atau gunakan NewGRF yang menyediakan kendaraan awal
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Tidak dapat memaksa kereta melanggar sinyal pada saat bahaya...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Tidak dapat memutar balik arah kereta...
|
||||
|
||||
@@ -3117,9 +3117,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Domhan a chruthú
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Giniúint aibhneacha
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Crainn a chruthú
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cruthú oibiachtaí
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Limistear garbh agus carraigeach a chruthú
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cruthú oibiachtaí
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Crainn a chruthú
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Cluiche á chumrú
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lúb tíleanna á rith
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script reatha
|
||||
@@ -4869,6 +4869,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Athraigh
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Níl aon fheithicil ar fáil fós
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Tosaigh cluiche nua ó {DATE_SHORT} ar aghaidh nó úsáid NewGRF lena gcuirtear feithiclí luath ar fáil
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Ní féidir iallach a chur ar thraein dul thar comhartha agus contúirt ann...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ní féidir treo na traenach a aisiompú...
|
||||
|
||||
@@ -3431,9 +3431,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generazione mondo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generazione fiumi
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generazione alberi
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generazione oggetti inamovibili
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generazione aree brulle e rocciose
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generazione oggetti inamovibili
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generazione alberi
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Impostazione partita
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Generazione caselle del terreno
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Esecuzione script
|
||||
@@ -5320,6 +5320,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Cambiare
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Non sono ancora disponibili veicoli
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Iniziare una nuova partita dopo il {DATE_SHORT} o utilizzare un NewGRF che fornisca veicoli a partire da date antecedenti
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Impossibile far passare al treno un segnale di pericolo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Impossibile invertire la direzione del treno...
|
||||
|
||||
@@ -3204,9 +3204,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}マップ生成
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}河川を生成中
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}植林中
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}灯台/電波塔配置中
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}岩石/荒地を設定中
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}灯台/電波塔配置中
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}植林中
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ゲームを設定中
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}タイルループを実行中
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}スクリプト実行中
|
||||
@@ -4992,6 +4992,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}利用可能な輸送機器がありません
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT}年以降に開始するか、これより早い時期に輸送機器が開発されるNewGRFを利用して下さい
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}赤信号を無視させることができません
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}列車を反転できません
|
||||
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}세계
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% 완료
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}지형 만드는 중
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}지형 생성
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}강 제작
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}거친 암석지대 만드는 중
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}도시 생성
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}산업시설 생성
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}움직일수 없는 객체 만드는 중
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}나무 심는 중
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}게임 설정 중
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}타일 루프 실행 중
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}스크립트 생성 중
|
||||
@@ -5276,9 +5279,14 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... 차
|
||||
STR_ERROR_CAN_T_CLONE_VEHICLE_LIST :{WHITE}... 동일한 구성이 아닌 차량이 있습니다
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}사용할 수 있는 차량이 모두 없어질 것입니다
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF 설정을 변경하십시오
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF 설정을 변경하세요
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}사용할 수 있는 차량이 하나도 없습니다
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT}년 이후에 새로운 게임을 시작하거나 차량이 더 빨리 개발되는 NewGRF을 사용하십시오.
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT}년 이후에 새로운 게임을 시작하거나 차량이 더 빨리 개발되는 NewGRF을 사용하세요
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}도시가 만들 수 있는 도로 종류가 없습니다
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF 설정을 변경하세요
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}아직 도시가 만들 수 있는 도로 종류가 없습니다
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT}년 이후에 새로운 게임을 시작하거나 도시가 더 빨리 사용할 수 있는 도로 종류를 추가하는 NewGRF를 사용하세요
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}너무 위험해서 신호를 무시할 수 없습니다...
|
||||
|
||||
@@ -3066,9 +3066,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% f
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Creatio orbis terrarum
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Creatio fluminum
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Creatio arborum
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Creatio ornamentorum
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Creatio terrarum saxosarum asperarumque
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Creatio ornamentorum
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Creatio arborum
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ludum instruens
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Tegularum cursum exsequens
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Scriptum exsequens
|
||||
@@ -4756,6 +4756,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Muta con
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nulla vehicula adhuc parabilia sunt
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Incipe ludum post {DATE_SHORT} sive eligere idoneum NewGRF quod vehicula antiqua parat
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Non licet tramen impellere post signale...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Non licet tramini cursum reflectere...
|
||||
|
||||
@@ -3395,9 +3395,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% p
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pasaules radīšana
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Upes radīšana
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Koka radīšana
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekta radīšana
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Nelīdzena un akmeņaina apvidus radīšana
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objekta radīšana
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Koka radīšana
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Iestatīt spēli
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Skrejošs nosaukums
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Strādājošs skripts
|
||||
@@ -5290,6 +5290,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mainiet
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Transportlīdzekļi vēl nav pieejami
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Sākt jaunu spēli pēc {DATE_SHORT} vai izmantot NewGRF, kas nodrošina agrīnus transporta līdzekļus
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Vilciens nevar šķērsot signālu briesmās...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Vilcienu nevar apgriezt...
|
||||
|
||||
@@ -692,7 +692,7 @@ STR_NEWS_MENU_DELETE_ALL_MESSAGES :Pašalinti visa
|
||||
STR_ABOUT_MENU_LAND_BLOCK_INFO :Žemės ploto informacija
|
||||
STR_ABOUT_MENU_HELP :Pagalba ir gidai
|
||||
STR_ABOUT_MENU_TOGGLE_CONSOLE :Perjungti konsolę
|
||||
STR_ABOUT_MENU_AI_DEBUG :AI / GameScript derinimas
|
||||
STR_ABOUT_MENU_AI_DEBUG :DI / „GameScript“ derinimas
|
||||
STR_ABOUT_MENU_SCREENSHOT :Ekrano nuotrauka
|
||||
STR_ABOUT_MENU_SHOW_FRAMERATE :Kadrų dažniai
|
||||
STR_ABOUT_MENU_ABOUT_OPENTTD :Apie „OpenTTD“
|
||||
@@ -1095,7 +1095,13 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Įkelti
|
||||
STR_GAME_OPTIONS_CAPTION :{WHITE}Pagrindinės nuostatos
|
||||
|
||||
|
||||
STR_GAME_OPTIONS_VOLUME :Tūris
|
||||
|
||||
STR_GAME_OPTIONS_VOLUME_0 :0%
|
||||
STR_GAME_OPTIONS_VOLUME_25 :25%
|
||||
STR_GAME_OPTIONS_VOLUME_50 :50%
|
||||
STR_GAME_OPTIONS_VOLUME_75 :75%
|
||||
STR_GAME_OPTIONS_VOLUME_100 :100%
|
||||
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valiuta
|
||||
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valiutos pasirinkimas
|
||||
@@ -1151,6 +1157,10 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Pasirink
|
||||
# Autosave dropdown
|
||||
###length 5
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Išjungta
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Kas 10min.
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Kas 30min.
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Kas 60min.
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_120_MINUTES :Kas 120min.
|
||||
|
||||
STR_GAME_OPTIONS_LANGUAGE :{BLACK}Kalba
|
||||
STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Pasirinkite aplinkos kalbą
|
||||
@@ -1789,6 +1799,7 @@ STR_CONFIG_SETTING_LOADING_INDICATORS :Rodyti krovos i
|
||||
STR_CONFIG_SETTING_LOADING_INDICATORS_HELPTEXT :Krovos indikatoriai rodomi virš pakraunamų bei iškraunamų tansporto priemonių
|
||||
|
||||
###length 3
|
||||
STR_CONFIG_SETTING_TIMETABLE_MODE_DAYS :Dienos
|
||||
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Rodyti arvykimą ir išvykimą tvarkaraščiuose: {STRING}
|
||||
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Tvarkaraščiuose rodyti numatomas atvykimo ir išvykimo datas
|
||||
@@ -2302,10 +2313,12 @@ STR_LIVERY_ROAD_VEHICLE_TOOLTIP :{BLACK}Rodyti a
|
||||
STR_LIVERY_SHIP_TOOLTIP :{BLACK}Rodyti laivų spalvas
|
||||
STR_LIVERY_AIRCRAFT_TOOLTIP :{BLACK}Rodyti lėktuvų spalvas
|
||||
STR_LIVERY_TRAIN_GROUP_TOOLTIP :{BLACK}Rodyti traukinių grupių spalvas
|
||||
STR_LIVERY_SHIP_GROUP_TOOLTIP :{BLACK}Rodyti laivų grupių spalvas
|
||||
STR_LIVERY_PRIMARY_TOOLTIP :{BLACK}Pasirinkite pirminę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
|
||||
STR_LIVERY_SECONDARY_TOOLTIP :{BLACK}Pasirinkite antrinę spalvą pasirinktai schemai. Spustelėjus laikant nuspaustą Ctrl klavišą, pasirinkta spava bus nustatyta visoms schemoms.
|
||||
STR_LIVERY_PANEL_TOOLTIP :{BLACK}Pasirinkite objektą, kurio spalvas norite pakeisti. Spragsint laikant nuspaustą Ctrl klavišą, galėsite pasirinkti iškart kelis objektus.
|
||||
STR_LIVERY_TRAIN_GROUP_EMPTY :Nėra nustatytų traukinių grupių
|
||||
STR_LIVERY_SHIP_GROUP_EMPTY :Nėra nustatytų laivų grupių
|
||||
|
||||
###length 23
|
||||
STR_LIVERY_DEFAULT :Numatytosios spalvos
|
||||
@@ -3291,6 +3304,7 @@ STR_MAPGEN_DESERT_COVERAGE_DOWN :{BLACK}Sumažin
|
||||
STR_MAPGEN_DESERT_COVERAGE_TEXT :{BLACK}{NUM}%
|
||||
STR_MAPGEN_TERRAIN_TYPE :{BLACK}Vietovės tipas:
|
||||
STR_MAPGEN_SEA_LEVEL :{BLACK}Jūros lygis:
|
||||
STR_MAPGEN_SEA_LEVEL_TOOLTIP :{BLACK}Pasirinkti jūros lygį
|
||||
STR_MAPGEN_QUANTITY_OF_RIVERS :{BLACK}Upių kiekis:
|
||||
STR_MAPGEN_SMOOTHNESS :{BLACK}Jautrumas:
|
||||
STR_MAPGEN_VARIETY :{BLACK}Įvairovės paskirstymas:
|
||||
@@ -3369,9 +3383,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% u
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Pasaulio generacija
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Upių generavimas
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Medžių generacija
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nejudinama generacija
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Daubų ir uolų generacija
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nejudinama generacija
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Medžių generacija
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Sukurti zaidima
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Paleidžiamas tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skriptas veikia
|
||||
@@ -4702,7 +4716,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Pasirink
|
||||
|
||||
|
||||
# AI debug window
|
||||
STR_AI_DEBUG :{WHITE}DI / GameScript derinimas
|
||||
STR_AI_DEBUG :{WHITE}DI / „GameScript“ derinimas
|
||||
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
|
||||
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Skripto pavadinimas
|
||||
STR_AI_DEBUG_SETTINGS :{BLACK}Nustatymai
|
||||
@@ -4723,9 +4737,10 @@ STR_AI_GAME_SCRIPT_TOOLTIP :{BLACK}Patikrin
|
||||
|
||||
STR_ERROR_AI_NO_AI_FOUND :Nerasta jokio tinkamo DI.{}Šis DI yra netikras ir nieko nedarys.{}Galite parsisiųsti keletą DI per 'Turinio internete' sistemą.
|
||||
STR_ERROR_AI_PLEASE_REPORT_CRASH :{WHITE}Vienas iš paleistų skriptų išsijungė. Praneškite apie tai šio skripto autoriui su skripto debug lango vaizdu
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}DI / GameScript derinimo langas yra pasiekiamas tik iš serverio
|
||||
STR_ERROR_AI_DEBUG_SERVER_ONLY :{YELLOW}DI / „GameScript“ derinimo langas yra pasiekiamas tik iš serverio
|
||||
|
||||
# AI configuration window
|
||||
STR_AI_CONFIG_CAPTION_AI :{WHITE}DI nustatymai
|
||||
STR_AI_CONFIG_GAMELIST_TOOLTIP :{BLACK}Žaidimo skriptas bus įkeltas sekančiame žaidime
|
||||
STR_AI_CONFIG_AILIST_TOOLTIP :{BLACK}DI'ai bus įkelti sekančiame žaidime
|
||||
STR_AI_CONFIG_HUMAN_PLAYER :Žaidėjas Žmogus
|
||||
@@ -4772,6 +4787,7 @@ STR_SCREENSHOT_HEIGHTMAP_SCREENSHOT :{BLACK}Teminio
|
||||
STR_SCREENSHOT_MINIMAP_SCREENSHOT :{BLACK}Mini žemėlapio kopija
|
||||
|
||||
# Script Parameters
|
||||
STR_AI_SETTINGS_CAPTION :{WHITE}{STRING} Parametrai
|
||||
STR_AI_SETTINGS_CAPTION_AI :DI
|
||||
STR_AI_SETTINGS_CLOSE :{BLACK}Uždaryti
|
||||
STR_AI_SETTINGS_RESET :{BLACK}Atstatyti
|
||||
@@ -5195,6 +5211,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Pakeiski
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Kol kas negalima įsigyti jokių transporto priemonių
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pradėkite žaidimą vėliau, nei {DATE_SHORT}, arba įdiekite plėtinių, kurie leistų įsigyti transporto priemonių šiame ankstyvame laikotarpyje
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Neįmanoma priversti traukinio važiuoti nesaugiai...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Traukinio vaziavimo krypties pakeisti negalima...
|
||||
|
||||
@@ -3390,9 +3390,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% k
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Welt-Generatioun
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generéiren vu Flëss
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generatioun vu knubbelegem a stengege Land
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objets-Generatioun
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Baam Generatioun
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Spill gëtt opgestallt
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Felder-Verdeelung
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Lafende Script
|
||||
@@ -5279,6 +5279,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Änner d
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nach keng Gefierer verfügbar
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}En neit Spill no {DATE_SHORT} ufenken oder benotz en NewGRF den al Gefierer erlaabt
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kann den Zuch net bei Gefor durch d'Signal schécken...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kann d'Richtung vum Zuch net änneren...
|
||||
|
||||
@@ -2117,6 +2117,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... во
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
|
||||
|
||||
|
||||
@@ -2588,9 +2588,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% s
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Penjanaan dunia
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Penjanaan sungai
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Penjanaan pokok
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Penjanaan objek-objek yang tidak boleh digerakkan
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Penjanaan kawasan berbatu dan tanah kasar
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Penjanaan objek-objek yang tidak boleh digerakkan
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Penjanaan pokok
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Permainan sedang diuruskan
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Lingkaran petak sedang dijalankan
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Skrip sedang berjalan
|
||||
@@ -4165,6 +4165,7 @@ STR_ERROR_VEHICLE_IS_DESTROYED :{WHITE}... kend
|
||||
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Mulakan permainan baru selepas {DATE_SHORT} atau gunakan NewGRF yang digunakan kenderaan terdahulu
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Keretapi tidak boleh melanggar isyarat kerana terdapat kemungkinan bahaya...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Keretapi tidak boleh ditukar arah...
|
||||
|
||||
@@ -1468,6 +1468,7 @@ STR_ERROR_TOO_MANY_VEHICLES_IN_GAME :{WHITE}Hemm wis
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ma tistax tbiddel id-direzzjoni tal-ferrovija...
|
||||
|
||||
|
||||
@@ -1867,6 +1867,7 @@ STR_ERROR_BRIDGE_THROUGH_MAP_BORDER :{WHITE}पू
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
|
||||
|
||||
|
||||
@@ -3391,10 +3391,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vil du
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}{NBSP}% ferdig
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generer en verden
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Skap elver
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Bygenerering
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Objektgenerering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjør spillet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kjører ruteløkke
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kjører skript
|
||||
@@ -5281,6 +5284,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre di
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ingen kjøretøyer er tilgjengelig ennå
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starte et nytt spill etter {DATE_SHORT}, eller bruke en NewGRF som inneholder tidlige kjøretøy
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Ingen veityper som kan bygges i byer er tilgjengelig
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Endre NewGRF-innstillingene dine
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Ingen veityper som kan bygges i byer er tilgjengelig ennå
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Start et nytt spill etter {DATE_SHORT} eller bruk en NewGRF som tilbyr tidlige veityper som kan bygges av byer
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikke tvinge tog til å passere signal ved fare...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan ikke reversere toget...
|
||||
|
||||
@@ -2758,9 +2758,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}{NB
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generer ei verd
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Elvgenerering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikkje-flyttbar generering
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generering av ulendt og steinete område
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ikkje-flyttbar generering
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tregenerering
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Klargjer spelet
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Køyrer rute-løkkje
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kjøyrande script
|
||||
@@ -4400,6 +4400,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Byt NewG
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Det finst ikkje nokon køyretøy enno
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Start spelet etter {DATE_SHORT} eller bruk ein GRF som har køyretøy frå tidlegare tider
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan ikkje tvinge tog til å passere signal ved fare...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan ikkje snu toget...
|
||||
|
||||
@@ -2588,9 +2588,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}ساخت دنیا
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}ساخت رودخانه
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}ساختن درخت
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}ساختن اشیاء
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}ساختن مناطق ناهموار و صخره ها
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}ساختن اشیاء
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}ساختن درخت
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}راه اندازی بازی
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}اجرای حلقه قطعه ها
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}کدهای در حال اجرا
|
||||
@@ -3751,6 +3751,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL :{WHITE}بطور
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}تنظیمات مربوط به NewGRF را تغییر دهید
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}هنوز خودرویی در دسترس نیست
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}در هنگام خطر نمی توان علامت عبور قطار را داد
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}جهت قطار را نمی شود تغییر داد...
|
||||
|
||||
@@ -3769,11 +3769,14 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Czy na
|
||||
STR_GENERATION_PROGRESS :{WHITE}Ukończono w {NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Tworzenie świata
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generator rzek
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Tworzenie drzew
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Tworzenie obiektów
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Tworzenie krajobrazu
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Tworzenie rzek
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Tworzenie terenów skalistych i nierówności
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ustawianie gry
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Tworzenie miast
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Rozmieszczanie przedsiębiorstw
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Rozmieszczanie obiektów
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Rozmieszczanie drzew
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Konfigurowanie rozgrywki
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Uaktywnianie pól
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Uruchamianie skryptu
|
||||
STR_GENERATION_PREPARING_GAME :{BLACK}Przygotowywanie gry
|
||||
@@ -5665,6 +5668,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmień k
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Obecnie żaden pojazd nie jest dostępny
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Zacznij grę po {DATE_SHORT} albo użyj zestawu NewGRF, który zawiera wczesne pojazdy
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Brak dostępnych typów dróg miejskich
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmień konfigurację NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Brak jeszcze dostępnych typów dróg miejskich
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Rozpocznij nową grę po {DATE_SHORT} roku lub użyj NewGRF, który umożliwia wczesne budowanie dróg miejskich
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nie można przepuścić pociągu za sygnał, niebezpieczeństwo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nie można odwrócić kierunku jazdy pociągu...
|
||||
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer me
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% completo
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}A gerar mundo
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Geração de paisagem
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}A gerar rios
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}A gerar árvores
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração inamovível
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}A gerar zonas rochosas e montanhosas
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Geração de localidades
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Geração de indústrias
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Geração inamovível
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}A gerar árvores
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Definindo jogo
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}A preparar o terreno
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script a correr
|
||||
@@ -5280,6 +5283,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mudar a
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nenhum veículo ainda disponível
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Começar um novo jogo depois de {DATE_SHORT} ou utilizar um NewGRF que forneça veículos iniciais
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Não está disponível nenhum tipo de estrada edificável para localidades
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Mudar a sua configuração NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Ainda não estão disponíveis tipos de estradas edificáveis para localidades
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Começar um novo jogo depois de {DATE_SHORT} ou usar um NewGRF que forneça antecipadamente tipos de estradas edificáveis em localidades
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Não é possível fazer o comboio passar o sinal com perigo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Não é possível inverter a direcção do comboio...
|
||||
|
||||
@@ -3388,9 +3388,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% e
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generare lume
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generarea râurilor
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generare arbori
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generare fixă
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generare zonă dură și pietroasă
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generare fixă
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generare arbori
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Se configurează jocul
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Initializez ciclul dalelor
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Se rulează script-ul
|
||||
@@ -5277,6 +5277,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Schimbă
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Niciun vehicul nu este disponibil încă
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Începe un joc nou după {DATE_SHORT} sau utilizează un NewGRF care oferă vehicule în avans
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nu se poate permite trenului să treacă în caz de pericol...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nu se poate schimba sensul de mers al trenului...
|
||||
|
||||
@@ -2377,7 +2377,7 @@ STR_QUIT_NO :{BLACK}Нет
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}В главное меню
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Вы действительно хотите выйти из игры?
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Вы уверены, что хотите выйти из игры?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Вы уверены, что хотите выйти из этого сценария?
|
||||
|
||||
# Help window
|
||||
@@ -3127,7 +3127,7 @@ STR_AIRPORT_CLASS_LARGE.nom :Средний
|
||||
STR_AIRPORT_CLASS_HUB :Большие аэропорты
|
||||
STR_AIRPORT_CLASS_HUB.nom :Большой
|
||||
STR_AIRPORT_CLASS_HELIPORTS :Вертолётные площадки
|
||||
STR_AIRPORT_CLASS_HELIPORTS.nom :Вертолётный
|
||||
STR_AIRPORT_CLASS_HELIPORTS.nom :Вертолётная
|
||||
|
||||
STR_STATION_BUILD_NOISE :{BLACK}Производимый шум: {GOLD}{COMMA}
|
||||
|
||||
@@ -3567,10 +3567,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Вы д
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% готово
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Создание мира
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Создание ландшафта
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Создание рек
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высадка лесов
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Создание объектов
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Расстановка декораций и камней
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Создание городов
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Создание предприятий
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Создание объектов
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Высадка лесов
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Настройка
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Подготовка к запуску...
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Выполняется скрипт
|
||||
@@ -5469,6 +5472,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Изме
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Нет доступных транспортных средств
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Начните игру не ранее {DATE_SHORT} либо подключите NewGRF, добавляющий транспортные средства, использовавшиеся в это время.
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Отсутствуют типы дорог, которые могла бы прокладывать городская администрация
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Измените конфигурацию установленных модулей NewGRF
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Пока что отсутствуют типы дорог, которые могла бы прокладывать городская администрация
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Установите дату начала игры не ранее {DATE_SHORT} или установите модуль NewGRF, добавляющий типы дорог, которые будут доступны администрациям городов на выбранную вами дату
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Невозможно игнорировать светофор. Опасно...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Невозможно развернуть поезд...
|
||||
|
||||
@@ -3521,9 +3521,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% z
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Stvaranje sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Određivanje toka reka
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Postavljanje drveća
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Postavljenje nepomičnih objekata
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Dodavanje grubih i stenovitih područja
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Postavljenje nepomičnih objekata
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Postavljanje drveća
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Podešavanje igre
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Razrađivanje pločica
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Pokretanje skripte
|
||||
@@ -5384,6 +5384,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Promeni
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Nijedno vozilo još uvek nije dostupno
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Pokreni novu igru koja počinje posle {DATE_SHORT} ili koristi NewGRF koji omogućava ranija vozila
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nemoguć je prolaz voza na signal opasnosti...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}... vozilo je uništeno
|
||||
|
||||
@@ -2160,7 +2160,7 @@ STR_CONFIG_ERROR_INVALID_GRF_UNKNOWN :未知
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL :{WHITE}... 压缩等级 '{STRING}' 无效
|
||||
STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM :{WHITE}...存档格式 '{STRING}' 不适用. 请转换成 '{STRING}'
|
||||
STR_CONFIG_ERROR_INVALID_BASE_GRAPHICS_NOT_FOUND :{WHITE}... 禁用基础图形设置 '{STRING}': 未找到
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}... 禁用基础意义设置 '{STRING}': 未找到
|
||||
STR_CONFIG_ERROR_INVALID_BASE_SOUNDS_NOT_FOUND :{WHITE}……禁用基础音效设置 '{STRING}': 未找到
|
||||
STR_CONFIG_ERROR_INVALID_BASE_MUSIC_NOT_FOUND :{WHITE}... 禁用基础音乐设置 '{STRING}': 未找到
|
||||
STR_CONFIG_ERROR_OUT_OF_MEMORY :{WHITE}内存溢出
|
||||
STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}无法分配 {BYTES} 的 Sprite 缓存。Sprite 缓存的大小已降至 {BYTES}。OpenTTD 的性能将受到影响。请尝试停用 32bpp 图形及/或减少放大倍数,以降低内存需求
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}确定
|
||||
STR_GENERATION_PROGRESS :{WHITE}已完成 {NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}地图生成
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}景观生成
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}生成河流
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}生成树木
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}生成固定设施
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}生成岩石地貌
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}城镇生成
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}工业生成
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}生成固定设施
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}生成树木
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}设置游戏
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}地貌细节生成
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}当前脚本
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}请改
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}暂时沒有可用的载具
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE_SHORT}后开始新游戏,或使用一款能提供早期载具的NewGRF
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}没有可用的城镇道路类型
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}请改动您的 NewGRF 设置
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}目前没有可用的城镇道路类型
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}在 {DATE_SHORT} 后开始新游戏,或使用一款能提供早期城镇可建造的道路类型的NewGRF
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}不能让列车冒险通过信号...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}不能命令列车调头...
|
||||
|
||||
@@ -3458,9 +3458,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% h
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generovanie sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generovanie riek
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generovanie stromov
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generovanie objektov
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generovanie nerovností a skál
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generovanie objektov
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generovanie stromov
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavovanie hry
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Spúšťanie políčkového cyklu
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Spúšťanie skriptu
|
||||
@@ -5347,6 +5347,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zmena va
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Zatiaľ nie sú dostupné žiadne vozidlá
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Začnite novú hru po {DATE_SHORT} alebo použite NewGRF, ktoré zabezpečí vozidlá v skoršom čase
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Nemožno nechať vlak prejsť návestidlo ak hrozí nebezpečenstvo...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Nemožno otočiť vlak naopak...
|
||||
|
||||
@@ -2996,9 +2996,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% n
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Ustvarjanje sveta
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Ustvarjanje reke
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ustvarjanje dreves
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ustvarjanje zgradbe
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generiranje grobih in skalnatih tal
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Ustvarjanje zgradbe
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ustvarjanje dreves
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Nastavljanje igre
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Zagnano ponavljanje polj
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Poganjam skripto
|
||||
@@ -4649,6 +4649,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Zamenjaj
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Ni še vozil na razpolago.
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Začni novo igro po {DATE_SHORT} ali uporabi NewGRF, ki vsebuje zgodnja vozila
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Ni mogoče, da vlak v nevarnosti pelje mimo signalov...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Ni mogoče spremeniti smeri vlaka...
|
||||
|
||||
@@ -3391,9 +3391,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mundo
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de inamovibles
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas ásperas o rocosas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de inamovibles
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurar juego
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Ejecutar ciclo de casillas
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Script en funcionamiento
|
||||
@@ -5280,6 +5280,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Es neces
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}En esta fecha no hay vehículos disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Comienza una nueva partida después de {DATE_SHORT} o usa un NewGRF que provea vehículos más antiguos
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}No se puede pasar la señal en peligro al tren...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede cambiar la dirección...
|
||||
|
||||
@@ -3325,9 +3325,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM}/{NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generación de mapa
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generación de ríos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de objetos
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Generación de áreas rugosas y rocosas
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generación de objetos
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generación de árboles
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Configurando partida
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Generando casillas
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Ejecutando script
|
||||
@@ -5159,6 +5159,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Se debe
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Todavía no hay vehículos disponibles
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Se debe empezar una nueva partida después de {DATE_SHORT} o usar un NewGRF que proporcione vehículos más antiguos
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}El tren no puede rebasar la señal si está en peligro...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}No se puede cambiar la dirección del tren...
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Vill du
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% färdigt
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Generera värld
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Landskapsgenerering
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Generera Flod
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generera Träd
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera objekt
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Svår och stenig markgenerering
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Stadsgenerering
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Industrigenerering
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Generera objekt
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Generera Träd
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Ställer in spel
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Kör tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Kör skript
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Ändra d
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Inga fordon är tillgängliga än
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Starta ett nytt spel efter {DATE_SHORT} eller använd en NewGRF som erbjuder tidiga fordon
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Inga vägtyper som kan byggas av städer finns tillgängliga
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Ändra din NewGRF-konfiguration
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Inga vägtyper som kan byggas av städer finns tillgängliga ännu
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Starta ett nytt spel efter {DATE_SHORT} eller använd en NewGRF som tidigt erbjuder vägtyper som städer kan bygga
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Kan inte tillåta tåg att passera signal under fara...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Kan inte byta tågets riktning...
|
||||
|
||||
@@ -3107,9 +3107,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}உலகம் உருவாக்குதல்
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}ஆறு உருவாக்குதல்
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}மரங்கள் உருவாக்குதல்
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}பொருள் உருவாக்குதல்
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}சமமில்லாத மற்றும் கல்லான பகுதி உருவாக்குதல்
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}பொருள் உருவாக்குதல்
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}மரங்கள் உருவாக்குதல்
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ஆட்டம் அமைக்கப்படுகின்றது
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}வரிவடிவம் செயல்படுத்தப்படுகின்றது
|
||||
STR_GENERATION_PREPARING_GAME :{BLACK}ஆட்டம் தயாராகிறது
|
||||
@@ -4873,6 +4873,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}தங
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}தற்போது எந்த வாகனங்களும் கிடையாது
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT} இற்கு பிறகு புதிய ஆட்டம் ஒன்றினைத் தொடங்கு அல்லது NewGRF ஒன்றினைப் பயன்படுத்தி பிற்கால வாகனங்களைப் பயன்படுத்து
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}இரயில் சிக்னலைத் தாண்டிச் செல்ல முடியாது...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}இரயில் செல்லும் திசையினை திருப்ப முடியாது...
|
||||
|
||||
@@ -2931,9 +2931,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}เครื่องมือสร้างแผนที่
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}สร้างแม่น้ำ
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}สร้างต้นไม่
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}สร้างวัตถุ
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}สร้างพื้นหิน
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}สร้างวัตถุ
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}สร้างต้นไม่
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}ตั้งค่าให้กับเกม
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Running tile-loop
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Running script
|
||||
@@ -4605,6 +4605,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}เป
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}ยังไม่มียานพาหานะให้เลือก
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}เริ่มเกมหลังจาก {DATE_SHORT} หรือเลือกใช้งาน NewGRF ของยานพาหนะที่จัดเตรียมไว้ก่อนหน้านี้
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}ไม่สามารถสั่งให้รถไฟวิ่งผ่านเสาอาณัติสัญญาณที่แสดงท่า "ห้าม"...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}ไม่สามารถกลับทิศขบวนรถไฟได้...
|
||||
|
||||
@@ -3279,9 +3279,9 @@ STR_GENERATION_PROGRESS :{WHITE}完成 {
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}產生世界
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}產生河流
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}產生樹木
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}無法移動
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}產生粗地與岩石區域
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}無法移動
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}產生樹木
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}設定遊戲
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}執行單格迴圈中
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}正在運行腳本
|
||||
@@ -5104,6 +5104,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}請修
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}未有可用的車輛
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}在{DATE_SHORT}後開始新遊戲,或使用提供早期車輛的NewGRF
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}無法讓列車通過險阻號誌...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}無法倒轉列車方向...
|
||||
|
||||
@@ -3390,10 +3390,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Oluştu
|
||||
STR_GENERATION_PROGRESS :{WHITE}%{NUM} tamamlandı
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Harita üretimi
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Peyzaj oluşumu
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Nehir oluşturma
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Engebeli ve kayalık alan oluştur
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Kasaba Oluşumu
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Endüstri Oluşumu
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Nesne oluşturma
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Ağaç üretimi
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Oyun ayarlanıyor
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}tile-loop çalıştırılıyor
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Betik çalıştırılıyor
|
||||
@@ -5280,6 +5283,9 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Yeni New
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Henüz hiçbir araç kullanılabilir değil
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}{DATE_SHORT} sonra yeni bir oyun başlat veya erken araç sağlayan NewGRF kullan
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Kasabada inşa edilebilir yol türleri mevcut değil
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}NewGRF Yapılandırma Ayarlarını Değiştir
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Tehlikedeki tren sinyali geçemez...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Tren çevrilemez...
|
||||
|
||||
@@ -1126,7 +1126,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Нідерла
|
||||
STR_GAME_OPTIONS_CURRENCY_NOK :Норвезька крона
|
||||
STR_GAME_OPTIONS_CURRENCY_PLN :Польський злотий
|
||||
STR_GAME_OPTIONS_CURRENCY_RON :Румунський лей
|
||||
STR_GAME_OPTIONS_CURRENCY_RUR :Російський рубель
|
||||
STR_GAME_OPTIONS_CURRENCY_RUR :Російський рубль
|
||||
STR_GAME_OPTIONS_CURRENCY_SIT :Словенський талер
|
||||
STR_GAME_OPTIONS_CURRENCY_SEK :Шведська крона
|
||||
STR_GAME_OPTIONS_CURRENCY_TRY :Турецька ліра
|
||||
@@ -1139,7 +1139,7 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Південн
|
||||
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Власна...
|
||||
STR_GAME_OPTIONS_CURRENCY_GEL :Грузинські ларі
|
||||
STR_GAME_OPTIONS_CURRENCY_IRR :Іранський ріал
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Російський новий рубель
|
||||
STR_GAME_OPTIONS_CURRENCY_RUB :Російський новий рубль
|
||||
STR_GAME_OPTIONS_CURRENCY_MXN :Мексиканське песо
|
||||
STR_GAME_OPTIONS_CURRENCY_NTD :Новий тайваньський долар
|
||||
STR_GAME_OPTIONS_CURRENCY_CNY :Китайські ренміні
|
||||
@@ -1154,7 +1154,7 @@ STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP :{BLACK}Вибе
|
||||
|
||||
# Autosave dropdown
|
||||
###length 5
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :вимкнено
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF :Вимкнено
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_10_MINUTES :Кожні 10 хвилин
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_30_MINUTES :Кожні 30 хвилин
|
||||
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_60_MINUTES :Кожні 60 хвилин
|
||||
@@ -1165,7 +1165,7 @@ STR_GAME_OPTIONS_LANGUAGE_TOOLTIP :{BLACK}Вибе
|
||||
STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE :{STRING} ({NUM}% виконано)
|
||||
|
||||
STR_GAME_OPTIONS_FULLSCREEN :{BLACK}Повноекранний режим
|
||||
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Натисніть цю кнопку, щоби грати в OpenTTD у повноекранному режимі
|
||||
STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP :{BLACK}Позначте цей прапорець для використання повноекранного режиму
|
||||
|
||||
STR_GAME_OPTIONS_RESOLUTION :{BLACK}Роздільна здатність екрана
|
||||
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP :{BLACK}Виберіть, яку роздільну здатність екрана використовувати
|
||||
@@ -1173,7 +1173,7 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :інша
|
||||
STR_GAME_OPTIONS_RESOLUTION_ITEM :{NUM}x{NUM}
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION :{BLACK}Апаратне прискорення
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Увімкнутий прапорець дозволить використання грою прискорення апаратного забезпечення. Налаштування запрацює тільки після перезапуску гри
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_TOOLTIP :{BLACK}Позначте цей прапорець для використання апаратного прискорення. Зміни застосуються тільки після перезапуску гри
|
||||
STR_GAME_OPTIONS_VIDEO_ACCELERATION_RESTART :{WHITE}Налаштування запрацює тільки після перезапуску гри
|
||||
|
||||
STR_GAME_OPTIONS_VIDEO_VSYNC :{BLACK}Вертикальна синхронізація
|
||||
@@ -1182,17 +1182,17 @@ STR_GAME_OPTIONS_VIDEO_VSYNC_TOOLTIP :{BLACK}Позн
|
||||
STR_GAME_OPTIONS_VIDEO_DRIVER_INFO :{BLACK}Використовуваний драйвер: {STRING}
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_FRAME :{BLACK}Розмір інтерфейсу
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Перетягніть повзунок для встановлення розміру інтерфейсу. Ctrl+протягування для точнішого перетягування
|
||||
STR_GAME_OPTIONS_GUI_SCALE_TOOLTIP :{BLACK}Потягніть повзунок для зміни розміру інтерфейсу. Ctrl+протягування для точнішого коригування
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO :{BLACK}Визначати розмір автоматично
|
||||
STR_GAME_OPTIONS_GUI_SCALE_AUTO_TOOLTIP :{BLACK}Позначте цей прапорець для того, щоби визначати розмір інтерфейсу автоматично
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Межі шкали
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :BLACK}Увімкнутий прапорець дозволить змінити розмір інтерфейсу
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS :{BLACK}Масштабування рельєфних елементів
|
||||
STR_GAME_OPTIONS_GUI_SCALE_BEVELS_TOOLTIP :{BLACK}Позначте цей прапорець для того, щоби масштабувати рельєфні елементи інтерфейсу
|
||||
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Використовувати шрифт звичайної роздільності
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Увімкніть прапорець для використання шрифтів незмінних розмірів
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE :{BLACK}Використовувати стандартний растровий шрифт
|
||||
STR_GAME_OPTIONS_GUI_FONT_SPRITE_TOOLTIP :{BLACK}Позначте цей прапорець для використання стандартних растрових шрифтів фіксованого розміру
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA :{BLACK}Згладжування шрифтів
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Увімкніть прапорець для згладження шрифтів змінних розмірів
|
||||
STR_GAME_OPTIONS_GUI_FONT_AA_TOOLTIP :{BLACK}Позначте цей прапорець для того, щоби згладжувати шрифти змінних розмірів
|
||||
|
||||
STR_GAME_OPTIONS_GUI_SCALE_1X :1x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_2X :2x
|
||||
@@ -1201,7 +1201,7 @@ STR_GAME_OPTIONS_GUI_SCALE_4X :4x
|
||||
STR_GAME_OPTIONS_GUI_SCALE_5X :5x
|
||||
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_FRAME :{BLACK}Автоматизований збір даних
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Участь в автоматизованому зборі даних
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY :{BLACK}Брати участь в автоматизованому зборі даних
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_TOOLTIP :{BLACK}Якщо увімкнено, OpenTTD передаватиме зібрані дані при виході з гри
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK :{BLACK}Про збір даних і приватність
|
||||
STR_GAME_OPTIONS_PARTICIPATE_SURVEY_LINK_TOOLTIP :{BLACK}Відкриє переглядач з детальнішою інформацією про автоматичний збір даних
|
||||
@@ -2661,7 +2661,7 @@ STR_NETWORK_ASK_RELAY_YES_ONCE :{BLACK}Так,
|
||||
STR_NETWORK_ASK_RELAY_YES_ALWAYS :{BLACK}Так, більше не питати
|
||||
|
||||
STR_NETWORK_ASK_SURVEY_CAPTION :Дозволити автоматизований збір даних?
|
||||
STR_NETWORK_ASK_SURVEY_TEXT :Бажаєте долучитись до автоматичного збору даних?{}OpenTTD передаватиме дані при виході з гри.{}Це можна будь-коли змінити в "Налаштуваннях гри".
|
||||
STR_NETWORK_ASK_SURVEY_TEXT :Бажаєте долучитися до автоматичного збору даних?{}OpenTTD передаватиме деякі дані при виході з гри.{}Це можна змінити в розділі "Налаштування гри" будь-коли.
|
||||
STR_NETWORK_ASK_SURVEY_PREVIEW :Попередній перегляд збору даних
|
||||
STR_NETWORK_ASK_SURVEY_LINK :Про збір даних і приватність
|
||||
STR_NETWORK_ASK_SURVEY_NO :Ні
|
||||
@@ -3530,9 +3530,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}%
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Створення світу
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Генерація річок
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Насадження дерев
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерація нерухомості
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Розкидати каміння
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Генерація нерухомості
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Насадження дерев
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Налаштування гри
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Виконуємо цикл
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Виконується скрипт
|
||||
@@ -5421,6 +5421,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Змін
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Жоден вид транспорту ще не став доступним
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Починайте нову гру після {DATE_SHORT} або використовуйте NewGRF, в якому транспорт з’являється раніше
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Неможливо проїхати сигнал - небезпечно...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Неможливо розвернути поїзд...
|
||||
|
||||
@@ -2881,6 +2881,7 @@ STR_ERROR_CAN_T_CHANGE_SERVICING :{WHITE}مرمت
|
||||
|
||||
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
|
||||
|
||||
|
||||
@@ -2222,7 +2222,7 @@ STR_QUIT_YES :{BLACK}Đồng
|
||||
STR_QUIT_NO :{BLACK}Không đồng ý
|
||||
|
||||
# Abandon game
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Bỏ Màn Chơi
|
||||
STR_ABANDON_GAME_CAPTION :{WHITE}Loại bỏ Game
|
||||
STR_ABANDON_GAME_QUERY :{YELLOW}Bạn có chắc chắn muốn bỏ màn chơi này không?
|
||||
STR_ABANDON_SCENARIO_QUERY :{YELLOW}Bạn có chắc bạn muốn bỏ màn chơi kịch bản này?
|
||||
|
||||
@@ -3389,10 +3389,13 @@ STR_GENERATION_ABORT_MESSAGE :{YELLOW}Bạn c
|
||||
STR_GENERATION_PROGRESS :{WHITE}{NUM}% hoàn thành
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Tạo màn
|
||||
STR_GENERATION_LANDSCAPE_GENERATION :{BLACK}Khởi tạo cảnh quan
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Khởi tạo sông suối
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trồng cây
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Sinh đối tượng cứng
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Sinh đá và sự gồ ghề
|
||||
STR_GENERATION_TOWN_GENERATION :{BLACK}Khởi tạo thị trấn
|
||||
STR_GENERATION_INDUSTRY_GENERATION :{BLACK}Khởi tạo nhà máy
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Sinh đối tượng cứng
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Trồng cây
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Thiết lập ván chơi
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Đang chạy sinh tile
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Đang chạy tập lệnh
|
||||
@@ -5279,6 +5282,11 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Thay đ
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Chưa có phương tiện nào có sẵn
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Bắt đầu một màn chơi mới sau {DATE_SHORT} hoặc sử dụng một NewGRF cung cấp sớm phương tiện
|
||||
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL :{WHITE}Không có sẵn loại đường có thể xây dựng được trong thị trấn
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Thay đổi cấu hình NewGRF của bạn
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET :{WHITE}Hiện tại chưa có các loại đường thị trấn
|
||||
STR_ERROR_NO_TOWN_ROADTYPES_AVAILABLE_YET_EXPLANATION :{WHITE}Hãy bắt đầu trò chơi mới sau {DATE_SHORT} hoặc sử dụng NewGRF khác có hỗ trợ xây dựng sớm các loại đường đô thị
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Không thể để tàu hoả qua tín hiệu đèn khi nguy hiểm...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Không thể đổi hướng đoàn tàu...
|
||||
|
||||
@@ -3390,9 +3390,9 @@ STR_GENERATION_PROGRESS :{WHITE}{NUM}% c
|
||||
STR_GENERATION_PROGRESS_NUM :{BLACK}{NUM} / {NUM}
|
||||
STR_GENERATION_WORLD_GENERATION :{BLACK}Cynhyrchu byd
|
||||
STR_GENERATION_RIVER_GENERATION :{BLACK}Cynhyrchu afonydd
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Cynhyrchu coed
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cynhyrchu gwrthrych
|
||||
STR_GENERATION_CLEARING_TILES :{BLACK}Cynhyrchu ardaloedd creigiog a chnapiog
|
||||
STR_GENERATION_OBJECT_GENERATION :{BLACK}Cynhyrchu gwrthrych
|
||||
STR_GENERATION_TREE_GENERATION :{BLACK}Cynhyrchu coed
|
||||
STR_GENERATION_SETTINGUP_GAME :{BLACK}Gosod gêm yn ei le
|
||||
STR_GENERATION_PREPARING_TILELOOP :{BLACK}Rhedeg dolen teiliau
|
||||
STR_GENERATION_PREPARING_SCRIPT :{BLACK}Rhedeg sgript
|
||||
@@ -5279,6 +5279,7 @@ STR_ERROR_NO_VEHICLES_AVAILABLE_AT_ALL_EXPLANATION :{WHITE}Newid ei
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET :{WHITE}Dim cerbydau ar gael eto
|
||||
STR_ERROR_NO_VEHICLES_AVAILABLE_YET_EXPLANATION :{WHITE}Dechreuwch gêm newydd wedi {DATE_SHORT} neu defnyddiwch NewGRF sy'n darparu cerbydau cynnar
|
||||
|
||||
|
||||
# Specific vehicle errors
|
||||
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL :{WHITE}Does dim modd gwneud i drên basio signal pan fo perygl...
|
||||
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN :{WHITE}Methu gwrthdroi'r trên...
|
||||
|
||||
@@ -20,7 +20,7 @@ bool IsValidLink(Link link);
|
||||
typedef Pool<LeagueTableElement, LeagueTableElementID, 64, 64000> LeagueTableElementPool;
|
||||
extern LeagueTableElementPool _league_table_element_pool;
|
||||
|
||||
typedef Pool<LeagueTable, LeagueTableID, 4, 256> LeagueTablePool;
|
||||
typedef Pool<LeagueTable, LeagueTableID, 4, 255> LeagueTablePool;
|
||||
extern LeagueTablePool _league_table_pool;
|
||||
|
||||
|
||||
|
||||
@@ -37,6 +37,9 @@
|
||||
#include "../gfx_func.h"
|
||||
#include "../error.h"
|
||||
#include "../misc_cmd.h"
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
# include "../fileio_func.h"
|
||||
#endif
|
||||
#include <charconv>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
@@ -47,8 +50,11 @@
|
||||
#include "../safeguards.h"
|
||||
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
#include "../fileio_func.h"
|
||||
/** When running the server till the wait point, run as fast as we can! */
|
||||
/** Helper variable to make the dedicated server go fast until the (first) join.
|
||||
* Used to load the desync debug logs, i.e. for reproducing a desync.
|
||||
* There's basically no need to ever enable this, unless you really know what
|
||||
* you are doing, i.e. debugging a desync.
|
||||
* See docs/desync.md for details. */
|
||||
bool _ddc_fastforward = true;
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
|
||||
@@ -1105,6 +1111,16 @@ void NetworkGameLoop()
|
||||
}
|
||||
}
|
||||
|
||||
/* Skip all entries in the command-log till we caught up with the current game again. */
|
||||
if (TimerGameEconomy::date > next_date || (TimerGameEconomy::date == next_date && TimerGameEconomy::date_fract > next_date_fract)) {
|
||||
Debug(desync, 0, "Skipping to next command at {:08x}:{:02x}", next_date, next_date_fract);
|
||||
if (cp != nullptr) {
|
||||
delete cp;
|
||||
cp = nullptr;
|
||||
}
|
||||
check_sync_state = false;
|
||||
}
|
||||
|
||||
if (cp != nullptr || check_sync_state) break;
|
||||
|
||||
char buff[4096];
|
||||
@@ -1164,7 +1180,8 @@ void NetworkGameLoop()
|
||||
assert(ret == 4);
|
||||
check_sync_state = true;
|
||||
} else if (strncmp(p, "msg: ", 5) == 0 || strncmp(p, "client: ", 8) == 0 ||
|
||||
strncmp(p, "load: ", 6) == 0 || strncmp(p, "save: ", 6) == 0) {
|
||||
strncmp(p, "load: ", 6) == 0 || strncmp(p, "save: ", 6) == 0 ||
|
||||
strncmp(p, "warning: ", 9) == 0) {
|
||||
/* A message that is not very important to the log playback, but part of the log. */
|
||||
#ifndef DEBUG_FAILED_DUMP_COMMANDS
|
||||
} else if (strncmp(p, "cmdf: ", 6) == 0) {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/**
|
||||
* Uncomment the following define to enable command replaying.
|
||||
* See docs/desync.txt for details.
|
||||
* See docs/desync.md for details.
|
||||
*/
|
||||
// #define DEBUG_DUMP_COMMANDS
|
||||
// #define DEBUG_FAILED_DUMP_COMMANDS
|
||||
|
||||
@@ -37,19 +37,6 @@
|
||||
#define NETWORK_SEND_DOUBLE_SEED
|
||||
#endif /* RANDOM_DEBUG */
|
||||
|
||||
/**
|
||||
* Helper variable to make the dedicated server go fast until the (first) join.
|
||||
* Used to load the desync debug logs, i.e. for reproducing a desync.
|
||||
* There's basically no need to ever enable this, unless you really know what
|
||||
* you are doing, i.e. debugging a desync.
|
||||
* See docs/desync.txt for details.
|
||||
*/
|
||||
#ifdef DEBUG_DUMP_COMMANDS
|
||||
extern bool _ddc_fastforward;
|
||||
#else
|
||||
#define _ddc_fastforward (false)
|
||||
#endif /* DEBUG_DUMP_COMMANDS */
|
||||
|
||||
typedef class ServerNetworkGameSocketHandler NetworkClientSocket;
|
||||
|
||||
/** Status of the clients during joining. */
|
||||
|
||||
@@ -2563,6 +2563,7 @@ static ChangeInfoResult TownHouseChangeInfo(uint hid, int numinfo, int prop, Byt
|
||||
} else {
|
||||
housespec->accepts_cargo[j] = cargo;
|
||||
}
|
||||
housespec->accepts_cargo_label[j] = CT_INVALID;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -3299,6 +3300,7 @@ static ChangeInfoResult IndustrytilesChangeInfo(uint indtid, int numinfo, int pr
|
||||
uint16_t acctp = buf->ReadWord();
|
||||
tsp->accepts_cargo[prop - 0x0A] = GetCargoTranslation(GB(acctp, 0, 8), _cur.grffile);
|
||||
tsp->acceptance[prop - 0x0A] = Clamp(GB(acctp, 8, 8), 0, 16);
|
||||
tsp->accepts_cargo_label[prop - 0x0A] = CT_INVALID;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
@@ -157,7 +157,7 @@ std::string NewGRFProfiler::GetOutputFilename() const
|
||||
/**
|
||||
* Check whether profiling is active and should be finished.
|
||||
*/
|
||||
static TimeoutTimer<TimerGameTick> _profiling_finish_timeout(0, []()
|
||||
static TimeoutTimer<TimerGameTick> _profiling_finish_timeout({ TimerGameTick::Priority::NONE, 0 }, []()
|
||||
{
|
||||
NewGRFProfiler::FinishAll();
|
||||
});
|
||||
@@ -167,7 +167,7 @@ static TimeoutTimer<TimerGameTick> _profiling_finish_timeout(0, []()
|
||||
*/
|
||||
/* static */ void NewGRFProfiler::StartTimer(uint64_t ticks)
|
||||
{
|
||||
_profiling_finish_timeout.Reset(ticks);
|
||||
_profiling_finish_timeout.Reset({ TimerGameTick::Priority::NONE, static_cast<uint>(ticks) });
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -91,7 +91,7 @@ void AddChangedPersistentStorage(BasePersistentStorageArray *storage)
|
||||
|
||||
/* Discard all temporary changes */
|
||||
for (auto &it : *_changed_storage_arrays) {
|
||||
Debug(desync, 1, "Discarding persistent storage changes: Feature {}, GrfID {:08X}, Tile {}", it->feature, BSWAP32(it->grfid), it->tile);
|
||||
Debug(desync, 2, "warning: discarding persistent storage changes: Feature {}, GrfID {:08X}, Tile {}", it->feature, BSWAP32(it->grfid), it->tile);
|
||||
it->ClearChanges();
|
||||
}
|
||||
_changed_storage_arrays->clear();
|
||||
|
||||
@@ -1295,7 +1295,7 @@ static void CheckCaches()
|
||||
uint i = 0;
|
||||
for (Town *t : Town::Iterate()) {
|
||||
if (MemCmpT(old_town_caches.data() + i, &t->cache) != 0) {
|
||||
Debug(desync, 2, "town cache mismatch: town {}", t->index);
|
||||
Debug(desync, 2, "warning: town cache mismatch: town {}", t->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -1309,7 +1309,7 @@ static void CheckCaches()
|
||||
i = 0;
|
||||
for (const Company *c : Company::Iterate()) {
|
||||
if (MemCmpT(old_infrastructure.data() + i, &c->infrastructure) != 0) {
|
||||
Debug(desync, 2, "infrastructure cache mismatch: company {}", c->index);
|
||||
Debug(desync, 2, "warning: infrastructure cache mismatch: company {}", c->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
@@ -1365,23 +1365,23 @@ static void CheckCaches()
|
||||
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
|
||||
FillNewGRFVehicleCache(u);
|
||||
if (memcmp(&grf_cache[length], &u->grf_cache, sizeof(NewGRFCache)) != 0) {
|
||||
Debug(desync, 2, "newgrf cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
|
||||
Debug(desync, 2, "warning: newgrf cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
|
||||
}
|
||||
if (memcmp(&veh_cache[length], &u->vcache, sizeof(VehicleCache)) != 0) {
|
||||
Debug(desync, 2, "vehicle cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
|
||||
Debug(desync, 2, "warning: vehicle cache mismatch: type {}, vehicle {}, company {}, unit number {}, wagon {}", v->type, v->index, v->owner, v->unitnumber, length);
|
||||
}
|
||||
switch (u->type) {
|
||||
case VEH_TRAIN:
|
||||
if (memcmp(&gro_cache[length], &Train::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
|
||||
Debug(desync, 2, "train ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
Debug(desync, 2, "warning: train ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
}
|
||||
if (memcmp(&tra_cache[length], &Train::From(u)->tcache, sizeof(TrainCache)) != 0) {
|
||||
Debug(desync, 2, "train cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
Debug(desync, 2, "warning: train cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
}
|
||||
break;
|
||||
case VEH_ROAD:
|
||||
if (memcmp(&gro_cache[length], &RoadVehicle::From(u)->gcache, sizeof(GroundVehicleCache)) != 0) {
|
||||
Debug(desync, 2, "road vehicle ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
Debug(desync, 2, "warning: road vehicle ground vehicle cache mismatch: vehicle {}, company {}, unit number {}, wagon {}", v->index, v->owner, v->unitnumber, length);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
@@ -1428,11 +1428,11 @@ static void CheckCaches()
|
||||
}
|
||||
UpdateStationDockingTiles(st);
|
||||
if (ta.tile != st->docking_station.tile || ta.w != st->docking_station.w || ta.h != st->docking_station.h) {
|
||||
Debug(desync, 2, "station docking mismatch: station {}, company {}", st->index, st->owner);
|
||||
Debug(desync, 2, "warning: station docking mismatch: station {}, company {}", st->index, st->owner);
|
||||
}
|
||||
for (TileIndex tile : ta) {
|
||||
if (docking_tiles[tile] != IsDockingTile(tile)) {
|
||||
Debug(desync, 2, "docking tile mismatch: tile {}", tile);
|
||||
Debug(desync, 2, "warning: docking tile mismatch: tile {}", tile);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1440,7 +1440,7 @@ static void CheckCaches()
|
||||
IndustryList industries_near = st->industries_near;
|
||||
st->RecomputeCatchment();
|
||||
if (st->industries_near != industries_near) {
|
||||
Debug(desync, 2, "station industries near mismatch: station {}", st->index);
|
||||
Debug(desync, 2, "warning: station industries near mismatch: station {}", st->index);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1448,14 +1448,14 @@ static void CheckCaches()
|
||||
i = 0;
|
||||
for (Town *t : Town::Iterate()) {
|
||||
if (t->stations_near != old_town_stations_near[i]) {
|
||||
Debug(desync, 2, "town stations near mismatch: town {}", t->index);
|
||||
Debug(desync, 2, "warning: town stations near mismatch: town {}", t->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for (Industry *ind : Industry::Iterate()) {
|
||||
if (ind->stations_near != old_industry_stations_near[i]) {
|
||||
Debug(desync, 2, "industry stations near mismatch: industry {}", ind->index);
|
||||
Debug(desync, 2, "warning: industry stations near mismatch: industry {}", ind->index);
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
||||
@@ -21,12 +21,10 @@
|
||||
* Finds the best path for given ship using YAPF.
|
||||
* @param v the ship that needs to find a path
|
||||
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
|
||||
* @param enterdir diagonal direction which the ship will enter this new tile from
|
||||
* @param tracks available tracks on the new tile (to choose from)
|
||||
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
|
||||
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
|
||||
*/
|
||||
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache);
|
||||
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, bool &path_found, ShipPathCache &path_cache);
|
||||
|
||||
/**
|
||||
* Returns true if it is better to reverse the ship before leaving depot using YAPF.
|
||||
|
||||
@@ -241,7 +241,7 @@ public:
|
||||
pf2.DisableCache(true);
|
||||
FindDepotData result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty);
|
||||
if (result1.tile != result2.tile || (result1.reverse != result2.reverse)) {
|
||||
Debug(desync, 2, "CACHE ERROR: FindNearestDepotTwoWay() = [{}, {}]",
|
||||
Debug(desync, 2, "warning: FindNearestDepotTwoWay cache mismatch: {} vs {}",
|
||||
result1.tile != INVALID_TILE ? "T" : "F",
|
||||
result2.tile != INVALID_TILE ? "T" : "F");
|
||||
DumpState(pf1, pf2);
|
||||
@@ -325,7 +325,7 @@ public:
|
||||
pf2.DisableCache(true);
|
||||
result1 = pf2.FindNearestSafeTile(v, t1, td, override_railtype, false);
|
||||
if (result1 != result2) {
|
||||
Debug(desync, 2, "CACHE ERROR: FindSafeTile() = [{}, {}]", result2 ? "T" : "F", result1 ? "T" : "F");
|
||||
Debug(desync, 2, "warning: FindSafeTile cache mismatch: {} vs {}", result2 ? "T" : "F", result1 ? "T" : "F");
|
||||
DumpState(pf1, pf2);
|
||||
}
|
||||
}
|
||||
@@ -409,7 +409,7 @@ public:
|
||||
pf2.DisableCache(true);
|
||||
Trackdir result2 = pf2.ChooseRailTrack(v, tile, enterdir, tracks, path_found, reserve_track, target, dest);
|
||||
if (result1 != result2) {
|
||||
Debug(desync, 2, "CACHE ERROR: ChooseRailTrack() = [{}, {}]", result1, result2);
|
||||
Debug(desync, 2, "warning: ChooseRailTrack cache mismatch: {} vs {}", result1, result2);
|
||||
DumpState(pf1, pf2);
|
||||
}
|
||||
}
|
||||
@@ -471,7 +471,7 @@ public:
|
||||
pf2.DisableCache(true);
|
||||
bool result2 = pf2.CheckReverseTrain(v, t1, td1, t2, td2, reverse_penalty);
|
||||
if (result1 != result2) {
|
||||
Debug(desync, 2, "CACHE ERROR: CheckReverseTrain() = [{}, {}]", result1 ? "T" : "F", result2 ? "T" : "F");
|
||||
Debug(desync, 2, "warning: CheckReverseTrain cache mismatch: {} vs {}", result1 ? "T" : "F", result2 ? "T" : "F");
|
||||
DumpState(pf1, pf2);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -172,6 +172,14 @@ public:
|
||||
return 'w';
|
||||
}
|
||||
|
||||
/** Returns a random trackdir out of a set of trackdirs. */
|
||||
static Trackdir GetRandomTrackdir(TrackdirBits trackdirs)
|
||||
{
|
||||
const int strip_amount = RandomRange(CountBits(trackdirs));
|
||||
for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&trackdirs);
|
||||
return FindFirstTrackdir(trackdirs);
|
||||
}
|
||||
|
||||
/** Returns a random tile/trackdir that can be reached from the current tile/trackdir, or tile/INVALID_TRACK if none is available. */
|
||||
static std::pair<TileIndex, Trackdir> GetRandomFollowUpTileTrackdir(const Ship *v, TileIndex tile, Trackdir dir)
|
||||
{
|
||||
@@ -180,17 +188,15 @@ public:
|
||||
TrackdirBits dirs = follower.m_new_td_bits;
|
||||
const TrackdirBits dirs_without_90_degree = dirs & ~TrackdirCrossesTrackdirs(dir);
|
||||
if (dirs_without_90_degree != TRACKDIR_BIT_NONE) dirs = dirs_without_90_degree;
|
||||
const int strip_amount = RandomRange(CountBits(dirs));
|
||||
for (int s = 0; s < strip_amount; ++s) RemoveFirstTrackdir(&dirs);
|
||||
return { follower.m_new_tile, FindFirstTrackdir(dirs) };
|
||||
return { follower.m_new_tile, GetRandomTrackdir(dirs) };
|
||||
}
|
||||
return { follower.m_new_tile, INVALID_TRACKDIR };
|
||||
}
|
||||
|
||||
/** Creates a random path, avoids 90 degree turns. */
|
||||
static Trackdir CreateRandomPath(const Ship *v, TileIndex tile, Trackdir dir, ShipPathCache &path_cache, int path_length)
|
||||
static Trackdir CreateRandomPath(const Ship *v, ShipPathCache &path_cache, int path_length)
|
||||
{
|
||||
std::pair<TileIndex, Trackdir> tile_dir = { tile, dir };
|
||||
std::pair<TileIndex, Trackdir> tile_dir = { v->tile, v->GetVehicleTrackdir()};
|
||||
for (int i = 0; i < path_length; ++i) {
|
||||
tile_dir = GetRandomFollowUpTileTrackdir(v, tile_dir.first, tile_dir.second);
|
||||
if (tile_dir.second == INVALID_TRACKDIR) break;
|
||||
@@ -204,33 +210,14 @@ public:
|
||||
return result;
|
||||
}
|
||||
|
||||
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
|
||||
static Trackdir ChooseShipTrack(const Ship *v, TileIndex tile, TrackdirBits forward_dirs, TrackdirBits reverse_dirs,
|
||||
bool &path_found, ShipPathCache &path_cache, Trackdir &best_origin_dir)
|
||||
{
|
||||
/* Handle special case - when next tile is destination tile. */
|
||||
if (tile == v->dest_tile) {
|
||||
/* Convert tracks to trackdirs */
|
||||
TrackdirBits trackdirs = TrackBitsToTrackdirBits(tracks);
|
||||
/* Limit to trackdirs reachable from enterdir. */
|
||||
trackdirs &= DiagdirReachesTrackdirs(enterdir);
|
||||
|
||||
/* use vehicle's current direction if that's possible, otherwise use first usable one. */
|
||||
Trackdir veh_dir = v->GetVehicleTrackdir();
|
||||
return (HasTrackdir(trackdirs, veh_dir)) ? veh_dir : (Trackdir)FindFirstBit(trackdirs);
|
||||
}
|
||||
|
||||
/* Move back to the old tile/trackdir (where ship is coming from). */
|
||||
const TileIndex src_tile = TileAddByDiagDir(tile, ReverseDiagDir(enterdir));
|
||||
const Trackdir trackdir = v->GetVehicleTrackdir();
|
||||
assert(IsValidTrackdir(trackdir));
|
||||
|
||||
/* Convert origin trackdir to TrackdirBits. */
|
||||
const TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
|
||||
|
||||
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
|
||||
if (high_level_path.empty()) {
|
||||
path_found = false;
|
||||
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
|
||||
return CreateRandomPath(v, src_tile, trackdir, path_cache, SHIP_LOST_PATH_LENGTH);
|
||||
return CreateRandomPath(v, path_cache, SHIP_LOST_PATH_LENGTH);
|
||||
}
|
||||
|
||||
/* Try one time without restricting the search area, which generally results in better and more natural looking paths.
|
||||
@@ -240,7 +227,7 @@ public:
|
||||
Tpf pf(MAX_SHIP_PF_NODES);
|
||||
|
||||
/* Set origin and destination nodes */
|
||||
pf.SetOrigin(src_tile, trackdirs);
|
||||
pf.SetOrigin(v->tile, forward_dirs | reverse_dirs);
|
||||
pf.SetDestination(v);
|
||||
const bool is_intermediate_destination = static_cast<int>(high_level_path.size()) >= NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1;
|
||||
if (is_intermediate_destination) pf.SetIntermediateDestination(high_level_path.back());
|
||||
@@ -253,14 +240,16 @@ public:
|
||||
path_found = pf.FindPath(v);
|
||||
Node *node = pf.GetBestNode();
|
||||
if (attempt == 0 && !path_found) continue; // Try again with restricted search area.
|
||||
if (!path_found || node == nullptr) return GetRandomFollowUpTileTrackdir(v, src_tile, trackdir).second;
|
||||
|
||||
/* Make the ship move around aimlessly. This prevents repeated pathfinder calls and clearly indicates that the ship is lost. */
|
||||
if (!path_found) return CreateRandomPath(v, path_cache, SHIP_LOST_PATH_LENGTH);
|
||||
|
||||
/* Return only the path within the current water region if an intermediate destination was returned. If not, cache the entire path
|
||||
* to the final destination tile. The low-level pathfinder might actually prefer a different docking tile in a nearby region. Without
|
||||
* caching the full path the ship can get stuck in a loop. */
|
||||
const WaterRegionPatchDesc end_water_patch = GetWaterRegionPatchInfo(node->GetTile());
|
||||
const WaterRegionPatchDesc start_water_patch = GetWaterRegionPatchInfo(tile);
|
||||
assert(start_water_patch == high_level_path.front());
|
||||
assert(GetWaterRegionPatchInfo(tile) == high_level_path.front());
|
||||
const WaterRegionPatchDesc start_water_patch = high_level_path.front();
|
||||
while (node->m_parent) {
|
||||
const WaterRegionPatchDesc node_water_patch = GetWaterRegionPatchInfo(node->GetTile());
|
||||
|
||||
@@ -276,10 +265,18 @@ public:
|
||||
}
|
||||
node = node->m_parent;
|
||||
}
|
||||
assert(node->GetTile() == v->tile);
|
||||
|
||||
/* Return INVALID_TRACKDIR to trigger a ship reversal if that is the best option. */
|
||||
best_origin_dir = node->GetTrackdir();
|
||||
if ((TrackdirToTrackdirBits(best_origin_dir) & forward_dirs) == TRACKDIR_BIT_NONE) {
|
||||
path_cache.clear();
|
||||
return INVALID_TRACKDIR;
|
||||
}
|
||||
|
||||
/* A empty path means we are already at the destination. The pathfinder shouldn't have been called at all.
|
||||
* Return a random reachable trackdir to hopefully nudge the ship out of this strange situation. */
|
||||
if (path_cache.empty()) return GetRandomFollowUpTileTrackdir(v, src_tile, trackdir).second;
|
||||
if (path_cache.empty()) return CreateRandomPath(v, path_cache, 1);
|
||||
|
||||
/* Take out the last trackdir as the result. */
|
||||
const Trackdir result = path_cache.front();
|
||||
@@ -298,52 +295,30 @@ public:
|
||||
* Check whether a ship should reverse to reach its destination.
|
||||
* Called when leaving depot.
|
||||
* @param v Ship.
|
||||
* @param tile Current position.
|
||||
* @param td1 Forward direction.
|
||||
* @param td2 Reverse direction.
|
||||
* @param trackdir [out] the best of all possible reversed trackdirs.
|
||||
* @return true if the reverse direction is better.
|
||||
*/
|
||||
static bool CheckShipReverse(const Ship *v, TileIndex tile, Trackdir td1, Trackdir td2, Trackdir *trackdir)
|
||||
static bool CheckShipReverse(const Ship *v, Trackdir *trackdir)
|
||||
{
|
||||
const std::vector<WaterRegionPatchDesc> high_level_path = YapfShipFindWaterRegionPath(v, tile, NUMBER_OR_WATER_REGIONS_LOOKAHEAD + 1);
|
||||
if (high_level_path.empty()) {
|
||||
if (trackdir) *trackdir = INVALID_TRACKDIR;
|
||||
return false;
|
||||
}
|
||||
bool path_found = false;
|
||||
ShipPathCache dummy_cache;
|
||||
Trackdir best_origin_dir = INVALID_TRACKDIR;
|
||||
|
||||
/* Create pathfinder instance. */
|
||||
Tpf pf(MAX_SHIP_PF_NODES);
|
||||
/* Set origin and destination nodes. */
|
||||
if (trackdir == nullptr) {
|
||||
pf.SetOrigin(tile, TrackdirToTrackdirBits(td1) | TrackdirToTrackdirBits(td2));
|
||||
/* The normal case, typically called when ships leave a dock. */
|
||||
const Trackdir reverse_dir = ReverseTrackdir(v->GetVehicleTrackdir());
|
||||
const TrackdirBits forward_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
|
||||
const TrackdirBits reverse_dirs = TrackdirToTrackdirBits(reverse_dir);
|
||||
(void)ChooseShipTrack(v, v->tile, forward_dirs, reverse_dirs, path_found, dummy_cache, best_origin_dir);
|
||||
return path_found && best_origin_dir == reverse_dir;
|
||||
} else {
|
||||
DiagDirection entry = ReverseDiagDir(VehicleExitDir(v->direction, v->state));
|
||||
TrackdirBits rtds = DiagdirReachesTrackdirs(entry) & TrackStatusToTrackdirBits(GetTileTrackStatus(tile, TRANSPORT_WATER, 0, entry));
|
||||
pf.SetOrigin(tile, rtds);
|
||||
/* This gets called when a ship suddenly can't move forward, e.g. due to terraforming. */
|
||||
const DiagDirection entry = ReverseDiagDir(VehicleExitDir(v->direction, v->state));
|
||||
const TrackdirBits reverse_dirs = DiagdirReachesTrackdirs(entry) & TrackStatusToTrackdirBits(GetTileTrackStatus(v->tile, TRANSPORT_WATER, 0, entry));
|
||||
(void)ChooseShipTrack(v, v->tile, TRACKDIR_BIT_NONE, reverse_dirs, path_found, dummy_cache, best_origin_dir);
|
||||
*trackdir = path_found && best_origin_dir != INVALID_TRACKDIR ? best_origin_dir : GetRandomTrackdir(reverse_dirs);
|
||||
return true;
|
||||
}
|
||||
pf.SetDestination(v);
|
||||
if (high_level_path.size() > 1) pf.SetIntermediateDestination(high_level_path.back());
|
||||
pf.RestrictSearch(high_level_path);
|
||||
|
||||
/* Find best path. */
|
||||
if (!pf.FindPath(v)) return false;
|
||||
|
||||
Node *pNode = pf.GetBestNode();
|
||||
if (pNode == nullptr) return false;
|
||||
|
||||
/* Path was found, walk through the path back to the origin. */
|
||||
while (pNode->m_parent != nullptr) {
|
||||
pNode = pNode->m_parent;
|
||||
}
|
||||
|
||||
Trackdir best_trackdir = pNode->GetTrackdir();
|
||||
if (trackdir != nullptr) {
|
||||
*trackdir = best_trackdir;
|
||||
} else {
|
||||
assert(best_trackdir == td1 || best_trackdir == td2);
|
||||
}
|
||||
return best_trackdir != td1;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -449,16 +424,15 @@ struct CYapfShip : CYapfT<CYapfShip_TypesT<CYapfShip, CFollowTrackWater, CShipNo
|
||||
};
|
||||
|
||||
/** Ship controller helper - path finder invoker. */
|
||||
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
|
||||
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, bool &path_found, ShipPathCache &path_cache)
|
||||
{
|
||||
Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache);
|
||||
Trackdir best_origin_dir = INVALID_TRACKDIR;
|
||||
const TrackdirBits origin_dirs = TrackdirToTrackdirBits(v->GetVehicleTrackdir());
|
||||
const Trackdir td_ret = CYapfShip::ChooseShipTrack(v, tile, origin_dirs, TRACKDIR_BIT_NONE, path_found, path_cache, best_origin_dir);
|
||||
return (td_ret != INVALID_TRACKDIR) ? TrackdirToTrack(td_ret) : INVALID_TRACK;
|
||||
}
|
||||
|
||||
bool YapfShipCheckReverse(const Ship *v, Trackdir *trackdir)
|
||||
{
|
||||
Trackdir td = v->GetVehicleTrackdir();
|
||||
Trackdir td_rev = ReverseTrackdir(td);
|
||||
TileIndex tile = v->tile;
|
||||
return CYapfShip::CheckShipReverse(v, tile, td, td_rev, trackdir);
|
||||
return CYapfShip::CheckShipReverse(v, trackdir);
|
||||
}
|
||||
|
||||
@@ -35,7 +35,7 @@ bool IsReleasedVersion()
|
||||
*
|
||||
* <modified> shows a "M", if the binary is made from modified source code.
|
||||
*/
|
||||
const char _openttd_revision[] = "14.0";
|
||||
const char _openttd_revision[] = "14.1";
|
||||
|
||||
/**
|
||||
* The text version of OpenTTD's build date.
|
||||
@@ -48,7 +48,7 @@ const char _openttd_build_date[] = __DATE__ " " __TIME__;
|
||||
/**
|
||||
* The git revision hash of this version.
|
||||
*/
|
||||
const char _openttd_revision_hash[] = "b3c704a6306027de4aad575c8e394a2d8a1878f9";
|
||||
const char _openttd_revision_hash[] = "61342620bc4c0971b28b3578379b53d04d2f11f1";
|
||||
|
||||
/**
|
||||
* The year of this version.
|
||||
|
||||
@@ -3312,7 +3312,7 @@ bool AfterLoadGame()
|
||||
/* We did load the "period" of the timer, but not the fired/elapsed. We can deduce that here. */
|
||||
extern TimeoutTimer<TimerGameTick> _new_competitor_timeout;
|
||||
_new_competitor_timeout.storage.elapsed = 0;
|
||||
_new_competitor_timeout.fired = _new_competitor_timeout.period == 0;
|
||||
_new_competitor_timeout.fired = _new_competitor_timeout.period.value == 0;
|
||||
}
|
||||
|
||||
if (IsSavegameVersionBefore(SLV_NEWGRF_LAST_SERVICE)) {
|
||||
|
||||
@@ -99,9 +99,9 @@ static const SaveLoad _date_desc[] = {
|
||||
SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
|
||||
SLEG_CONDSSTR("id", _game_session_stats.savegame_id, SLE_STR, SLV_SAVEGAME_ID, SL_MAX_VERSION),
|
||||
/* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */
|
||||
SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
|
||||
SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
|
||||
SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
|
||||
SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
|
||||
SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
|
||||
SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period.value, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
|
||||
SLEG_CONDVAR("competitors_interval_elapsed", _new_competitor_timeout.storage.elapsed, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
|
||||
SLEG_CONDVAR("competitors_interval_fired", _new_competitor_timeout.fired, SLE_BOOL, SLV_AI_START_DATE, SL_MAX_VERSION),
|
||||
};
|
||||
|
||||
@@ -1693,7 +1693,7 @@ static const OldChunks main_chunk[] = {
|
||||
|
||||
OCL_ASSERT( OC_TTO, 0x496CE ),
|
||||
|
||||
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period ),
|
||||
OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period.value ),
|
||||
|
||||
OCL_CNULL( OC_TTO, 2 ), ///< available monorail bitmask
|
||||
|
||||
|
||||
@@ -501,14 +501,11 @@ static void ShipArrivesAt(const Vehicle *v, Station *st)
|
||||
*
|
||||
* @param v Ship to navigate
|
||||
* @param tile Tile, the ship is about to enter
|
||||
* @param enterdir Direction of entering
|
||||
* @param tracks Available track choices on \a tile
|
||||
* @return Track to choose, or INVALID_TRACK when to reverse.
|
||||
*/
|
||||
static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
|
||||
static Track ChooseShipTrack(Ship *v, TileIndex tile, TrackBits tracks)
|
||||
{
|
||||
assert(IsValidDiagDirection(enterdir));
|
||||
|
||||
bool path_found = true;
|
||||
Track track;
|
||||
|
||||
@@ -535,7 +532,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
|
||||
|
||||
switch (_settings_game.pf.pathfinder_for_ships) {
|
||||
case VPF_NPF: track = NPFShipChooseTrack(v, path_found); break;
|
||||
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, enterdir, tracks, path_found, v->path); break;
|
||||
case VPF_YAPF: track = YapfShipChooseTrack(v, tile, path_found, v->path); break;
|
||||
default: NOT_REACHED();
|
||||
}
|
||||
}
|
||||
@@ -821,7 +818,7 @@ static void ShipController(Ship *v)
|
||||
}
|
||||
|
||||
/* Choose a direction, and continue if we find one */
|
||||
const Track track = ChooseShipTrack(v, gp.new_tile, diagdir, tracks);
|
||||
const Track track = ChooseShipTrack(v, gp.new_tile, tracks);
|
||||
if (track == INVALID_TRACK) return ReverseShip(v);
|
||||
|
||||
const ShipSubcoordData &b = _ship_subcoord[diagdir][track];
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user