Merge branch 'citymania-org:master' into origin_14.x

This commit is contained in:
Chucky
2024-04-19 20:41:53 +02:00
committed by GitHub
5 changed files with 136 additions and 42 deletions

View File

@@ -76,6 +76,7 @@ This is usable for any OpenTTD servers
*** 14.0 ***
- Fixed graphs with cargo selection.
- Fixed measurement tooltips.
- Show the number of hidden vehicles in buy and autoreplace windows.
- Added a setting to disable activate-on-release behaviour of toolbar dropdown buttons.
- Added Russian translation.

View File

@@ -94,6 +94,8 @@ class ReplaceVehicleWindow : public Window {
RoadType sel_roadtype; ///< Type of road selected. #INVALID_ROADTYPE to show all.
Scrollbar *vscroll[2];
uint cm_num_hidden_engines;
/**
* Figure out if an engine should be added to a list.
* @param e The EngineID.
@@ -148,9 +150,10 @@ class ReplaceVehicleWindow : public Window {
byte side = draw_left ? 0 : 1;
GUIEngineList list;
this->cm_num_hidden_engines = 0;
for (const Engine *e : Engine::IterateType(type)) {
if (!draw_left && !this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
// CM num_hidden if (!draw_left && !this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
switch (type) {
case VEH_TRAIN:
@@ -175,6 +178,10 @@ class ReplaceVehicleWindow : public Window {
if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, this->sel_group) == INVALID_ENGINE) continue;
} else {
if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
if (e->IsVariantHidden(_local_company)) {
this->cm_num_hidden_engines++;
if (!this->show_hidden_engines) continue;
}
}
list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags::None : e->display_flags, 0);
@@ -306,7 +313,7 @@ public:
this->vscroll[1] = this->GetScrollbar(WID_RV_RIGHT_SCROLLBAR);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_RV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + vehicletype;
widget->widget_data = CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + vehicletype;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + vehicletype;
widget->SetLowered(this->show_hidden_engines);
this->FinishInitNested(vehicletype);
@@ -456,6 +463,10 @@ public:
case WID_RV_ROAD_TYPE_DROPDOWN:
SetDParam(0, this->sel_roadtype == INVALID_ROADTYPE ? STR_REPLACE_ALL_ROADTYPE : GetRoadTypeInfo(this->sel_roadtype)->strings.replace_text);
break;
case WID_RV_SHOW_HIDDEN_ENGINES:
SetDParam(0, this->cm_num_hidden_engines);
break;
}
}
@@ -501,7 +512,17 @@ public:
void OnPaint() override
{
if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
/* CityMania code start */
//if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) {
auto old_num_hidden_engines = this->cm_num_hidden_engines;
this->GenerateLists();
if (old_num_hidden_engines != this->cm_num_hidden_engines) {
this->ReInit();
return;
}
}
/* CityMania code end */
Company *c = Company::Get(_local_company);
@@ -764,7 +785,7 @@ static constexpr NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
EndContainer(),
EndContainer(),
@@ -825,7 +846,7 @@ static constexpr NWidgetPart _nested_replace_road_vehicle_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
EndContainer(),
EndContainer(),
@@ -880,7 +901,7 @@ static constexpr NWidgetPart _nested_replace_vehicle_widgets[] = {
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
EndContainer(),
EndContainer(),

View File

@@ -7,6 +7,7 @@
/** @file build_vehicle_gui.cpp GUI for building vehicles. */
#include "engine_type.h"
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
@@ -1150,6 +1151,7 @@ struct BuildVehicleWindow : Window {
StringFilter string_filter; ///< Filter for vehicle name
QueryString vehicle_editbox; ///< Filter editbox
uint cm_num_hidden_engines;
void SetBuyVehicleText()
{
@@ -1200,7 +1202,10 @@ struct BuildVehicleWindow : Window {
this->descending_sort_order = _engine_sort_last_order[type];
this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
this->SetCargoFilterArray(); // CM
this->UpdateFilterByTile();
this->eng_list.ForceRebuild(); // CM
this->GenerateBuildList(); // CM Needs to be before FinishInitNested to calculate num_hidden_engines for SetStringParameters
this->CreateNestedTree();
@@ -1221,7 +1226,7 @@ struct BuildVehicleWindow : Window {
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->widget_data = CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
widget->SetLowered(this->show_hidden_engines);
@@ -1238,8 +1243,8 @@ struct BuildVehicleWindow : Window {
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList(); // generate the list, since we need it in the next line
// CM moved up this->eng_list.ForceRebuild();
// CM moved up this->GenerateBuildList(); // generate the list, since we need it in the next line
/* Select the first unshaded engine in the list as default when opening the window */
EngineID engine = INVALID_ENGINE;
@@ -1329,19 +1334,22 @@ struct BuildVehicleWindow : Window {
this->te.FillDefaultCapacities(e);
}
void OnInit() override
{
this->SetCargoFilterArray();
}
// CM calls this in constructor
// void OnInit() override
// {
// this->SetCargoFilterArray();
// }
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
EngineID FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter_criteria);
if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
this->SelectEngine(INVALID_ENGINE);
// CM this->SelectEngine(INVALID_ENGINE);
return INVALID_ENGINE;
} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
this->SelectEngine(this->eng_list[0].engine_id);
// CM this->SelectEngine(this->eng_list[0].engine_id);
return this->eng_list[0].engine_id;
}
}
@@ -1371,11 +1379,12 @@ struct BuildVehicleWindow : Window {
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList(GUIEngineList &list)
EngineID GenerateBuildTrainList(GUIEngineList &list)
{
std::vector<EngineID> variants;
EngineID sel_id = INVALID_ENGINE;
size_t num_engines = 0;
this->cm_num_hidden_engines = 0;
list.clear();
@@ -1384,7 +1393,7 @@ struct BuildVehicleWindow : Window {
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
// CM for num_hidden / if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
@@ -1397,6 +1406,14 @@ struct BuildVehicleWindow : Window {
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
/* CityMania code start */
/* Note: needs to be the last check to calculate the number correctly */
if (e->IsVariantHidden(_local_company)) {
this->cm_num_hidden_engines++;
if (!this->show_hidden_engines) continue;
}
/* CityMania code end */
list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
@@ -1420,7 +1437,7 @@ struct BuildVehicleWindow : Window {
}
}
this->SelectEngine(sel_id);
// CM for num_hidden / this->SelectEngine(sel_id);
/* invalidate cached values for name sorter - engine names could change */
_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
@@ -1435,17 +1452,20 @@ struct BuildVehicleWindow : Window {
/* and finally sort wagons */
EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
return sel_id; // CM
}
/* Figure out what road vehicle EngineIDs to put in the list */
void GenerateBuildRoadVehList()
{
EngineID sel_id = INVALID_ENGINE;
// CM num_hidden / EngineID sel_id = INVALID_ENGINE;
this->cm_num_hidden_engines = 0;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
// CM num_hidden / if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
EngineID eid = e->index;
if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
@@ -1453,17 +1473,25 @@ struct BuildVehicleWindow : Window {
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
/* CityMania code start */
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
// if (eid == this->sel_engine) sel_id = eid;
/* Note: needs to be the last check to calculate the number correctly */
if (e->IsVariantHidden(_local_company)) {
this->cm_num_hidden_engines++;
if (!this->show_hidden_engines) continue;
}
if (eid == this->sel_engine) sel_id = eid;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
/* CityMania code end */
}
this->SelectEngine(sel_id);
}
/* Figure out what ship EngineIDs to put in the list */
void GenerateBuildShipList()
{
EngineID sel_id = INVALID_ENGINE;
// CM EngineID sel_id = INVALID_ENGINE;
this->cm_num_hidden_engines = 0;
this->eng_list.clear();
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
@@ -1474,17 +1502,25 @@ struct BuildVehicleWindow : Window {
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
/* CityMania code start */
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
// if (eid == this->sel_engine) sel_id = eid;
/* Note: needs to be the last check to calculate the number correctly */
if (e->IsVariantHidden(_local_company)) {
this->cm_num_hidden_engines++;
if (!this->show_hidden_engines) continue;
}
if (eid == this->sel_engine) sel_id = eid;
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
/* CityMania code end */
}
this->SelectEngine(sel_id);
}
/* Figure out what aircraft EngineIDs to put in the list */
void GenerateBuildAircraftList()
{
EngineID sel_id = INVALID_ENGINE;
// CM num_hidden / EngineID sel_id = INVALID_ENGINE;
this->cm_num_hidden_engines = 0;
this->eng_list.clear();
@@ -1504,18 +1540,23 @@ struct BuildVehicleWindow : Window {
/* Filter by name or NewGRF extra text */
if (!FilterByText(e)) continue;
/* CityMania code start */
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
// if (eid == this->sel_engine) sel_id = eid;
/* Note: needs to be the last check to calculate the number correctly */
if (e->IsVariantHidden(_local_company)) {
this->cm_num_hidden_engines++;
if (!this->show_hidden_engines) continue;
}
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
if (eid == this->sel_engine) sel_id = eid;
}
this->SelectEngine(sel_id);
/* CityMania code end */ }
}
/* Generate the list of vehicles */
void GenerateBuildList()
EngineID GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
if (!this->eng_list.NeedRebuild()) return this->sel_engine; // CM return
/* Update filter type in case the road/railtype of the depot got converted */
this->UpdateFilterByTile();
@@ -1523,15 +1564,16 @@ struct BuildVehicleWindow : Window {
this->eng_list.clear();
GUIEngineList list;
EngineID sel_id = INVALID_ENGINE; // CM
switch (this->vehicle_type) {
default: NOT_REACHED();
case VEH_TRAIN:
this->GenerateBuildTrainList(list);
sel_id = this->GenerateBuildTrainList(list); // CM
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
return;
return sel_id; // CM
case VEH_ROAD:
this->GenerateBuildRoadVehList();
break;
@@ -1543,7 +1585,7 @@ struct BuildVehicleWindow : Window {
break;
}
this->FilterEngineList();
sel_id = this->FilterEngineList(); // CM change
/* ensure primary engine of variant group is in list after filtering */
std::vector<EngineID> variants;
@@ -1569,6 +1611,8 @@ struct BuildVehicleWindow : Window {
AddChildren(list, INVALID_ENGINE, 0);
this->eng_list.shrink_to_fit();
this->eng_list.RebuildDone();
return sel_id; // CM
}
DropDownList BuildCargoDropDownList() const
@@ -1748,6 +1792,10 @@ struct BuildVehicleWindow : Window {
}
break;
}
case WID_BV_SHOW_HIDDEN_ENGINES:
SetDParam(0, this->cm_num_hidden_engines);
break;
}
}
@@ -1816,8 +1864,20 @@ struct BuildVehicleWindow : Window {
void OnPaint() override
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.size());
/* CityMania code start */
// this->GenerateBuildList();
// this->vscroll->SetCount(this->eng_list.size());
uint old_num_hidden_engines = this->cm_num_hidden_engines;
EngineID sel_id = this->GenerateBuildList();
if (sel_id != this->sel_engine) this->SelectEngine(sel_id);
if (old_num_hidden_engines != this->cm_num_hidden_engines) {
this->ReInit();
return;
}
this->vscroll->SetCount(
this->eng_list.size());
/* CityMania code end */
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);

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@@ -6302,3 +6302,9 @@ CM_STR_VEHICLE_INFO_BUILT_VALUE_WITH_ID :{LTBLUE}{ENGINE
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Toolbar dropdowns activate on release: {STRING2}
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE_HELPTEXT :Control whether the main toolbar dropdowns activate their default function when the mouse button is released. If not enabled then the dropdown menu will stay open so a selection can be made.
###length VEHICLE_TYPES
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden ({NUM})

View File

@@ -6523,5 +6523,11 @@ CM_STR_BUILD_INFO_OVERLAY_ERROR_UNKNOWN :{RED}Неизв
CM_STR_VEHICLE_INFO_BUILT_VALUE_WITH_ID :{LTBLUE}{ENGINE} {BLACK}Построен в {LTBLUE}{NUM} г.{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG}{BLACK} ID: {LTBLUE}{NUM}
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Активировать выпадающие меню при отпускании клавиши: {STRING2}
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Активировать выпадающие меню при отпускании клавиши: {STRING}
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE_HELPTEXT :Контролирует, активируют ли выпадающие меню основной панели инструментов свою стандартную функцию при отпускании кнопки мыши. Если выключено, то выпадающее меню останется открытым, чтобы можно было сделать выбор.
###length VEHICLE_TYPES
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Показать скрытые ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Показать скрытые ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Показать скрытые ({NUM})
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Показать скрытые ({NUM})