Merge branch 'citymania-org:master' into origin_14.x
This commit is contained in:
@@ -76,6 +76,7 @@ This is usable for any OpenTTD servers
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*** 14.0 ***
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- Fixed graphs with cargo selection.
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- Fixed measurement tooltips.
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- Show the number of hidden vehicles in buy and autoreplace windows.
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- Added a setting to disable activate-on-release behaviour of toolbar dropdown buttons.
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- Added Russian translation.
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@@ -94,6 +94,8 @@ class ReplaceVehicleWindow : public Window {
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RoadType sel_roadtype; ///< Type of road selected. #INVALID_ROADTYPE to show all.
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Scrollbar *vscroll[2];
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uint cm_num_hidden_engines;
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/**
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* Figure out if an engine should be added to a list.
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* @param e The EngineID.
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@@ -148,9 +150,10 @@ class ReplaceVehicleWindow : public Window {
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byte side = draw_left ? 0 : 1;
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GUIEngineList list;
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this->cm_num_hidden_engines = 0;
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for (const Engine *e : Engine::IterateType(type)) {
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if (!draw_left && !this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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// CM num_hidden if (!draw_left && !this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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switch (type) {
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case VEH_TRAIN:
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@@ -175,6 +178,10 @@ class ReplaceVehicleWindow : public Window {
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if (num_engines == 0 && EngineReplacementForCompany(Company::Get(_local_company), eid, this->sel_group) == INVALID_ENGINE) continue;
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} else {
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if (!CheckAutoreplaceValidity(this->sel_engine[0], eid, _local_company)) continue;
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if (e->IsVariantHidden(_local_company)) {
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this->cm_num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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}
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list.emplace_back(eid, e->info.variant_id, (side == 0) ? EngineDisplayFlags::None : e->display_flags, 0);
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@@ -306,7 +313,7 @@ public:
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this->vscroll[1] = this->GetScrollbar(WID_RV_RIGHT_SCROLLBAR);
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NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_RV_SHOW_HIDDEN_ENGINES);
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widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + vehicletype;
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widget->widget_data = CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + vehicletype;
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widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + vehicletype;
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widget->SetLowered(this->show_hidden_engines);
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this->FinishInitNested(vehicletype);
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@@ -456,6 +463,10 @@ public:
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case WID_RV_ROAD_TYPE_DROPDOWN:
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SetDParam(0, this->sel_roadtype == INVALID_ROADTYPE ? STR_REPLACE_ALL_ROADTYPE : GetRoadTypeInfo(this->sel_roadtype)->strings.replace_text);
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break;
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case WID_RV_SHOW_HIDDEN_ENGINES:
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SetDParam(0, this->cm_num_hidden_engines);
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break;
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}
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}
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@@ -501,7 +512,17 @@ public:
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void OnPaint() override
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{
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if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
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/* CityMania code start */
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//if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) this->GenerateLists();
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if (this->engines[0].NeedRebuild() || this->engines[1].NeedRebuild()) {
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auto old_num_hidden_engines = this->cm_num_hidden_engines;
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this->GenerateLists();
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if (old_num_hidden_engines != this->cm_num_hidden_engines) {
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this->ReInit();
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return;
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}
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}
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/* CityMania code end */
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Company *c = Company::Get(_local_company);
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@@ -764,7 +785,7 @@ static constexpr NWidgetPart _nested_replace_rail_vehicle_widgets[] = {
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
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EndContainer(),
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EndContainer(),
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@@ -825,7 +846,7 @@ static constexpr NWidgetPart _nested_replace_road_vehicle_widgets[] = {
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
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EndContainer(),
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EndContainer(),
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@@ -880,7 +901,7 @@ static constexpr NWidgetPart _nested_replace_vehicle_widgets[] = {
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NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_RV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
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EndContainer(),
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_RV_SHOW_HIDDEN_ENGINES), SetDataTip(CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN, STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
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EndContainer(),
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EndContainer(),
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@@ -7,6 +7,7 @@
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/** @file build_vehicle_gui.cpp GUI for building vehicles. */
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#include "engine_type.h"
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#include "stdafx.h"
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#include "engine_base.h"
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#include "engine_func.h"
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@@ -1150,6 +1151,7 @@ struct BuildVehicleWindow : Window {
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StringFilter string_filter; ///< Filter for vehicle name
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QueryString vehicle_editbox; ///< Filter editbox
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uint cm_num_hidden_engines;
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void SetBuyVehicleText()
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{
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@@ -1200,7 +1202,10 @@ struct BuildVehicleWindow : Window {
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this->descending_sort_order = _engine_sort_last_order[type];
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this->show_hidden_engines = _engine_sort_show_hidden_engines[type];
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this->SetCargoFilterArray(); // CM
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this->UpdateFilterByTile();
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this->eng_list.ForceRebuild(); // CM
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this->GenerateBuildList(); // CM Needs to be before FinishInitNested to calculate num_hidden_engines for SetStringParameters
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this->CreateNestedTree();
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@@ -1221,7 +1226,7 @@ struct BuildVehicleWindow : Window {
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widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
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widget = this->GetWidget<NWidgetCore>(WID_BV_SHOW_HIDDEN_ENGINES);
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widget->widget_data = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
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widget->widget_data = CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN + type;
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widget->tool_tip = STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN_TOOLTIP + type;
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widget->SetLowered(this->show_hidden_engines);
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@@ -1238,8 +1243,8 @@ struct BuildVehicleWindow : Window {
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this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
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this->eng_list.ForceRebuild();
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this->GenerateBuildList(); // generate the list, since we need it in the next line
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// CM moved up this->eng_list.ForceRebuild();
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// CM moved up this->GenerateBuildList(); // generate the list, since we need it in the next line
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/* Select the first unshaded engine in the list as default when opening the window */
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EngineID engine = INVALID_ENGINE;
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@@ -1329,19 +1334,22 @@ struct BuildVehicleWindow : Window {
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this->te.FillDefaultCapacities(e);
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}
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void OnInit() override
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{
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this->SetCargoFilterArray();
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}
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// CM calls this in constructor
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// void OnInit() override
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// {
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// this->SetCargoFilterArray();
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// }
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/** Filter the engine list against the currently selected cargo filter */
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void FilterEngineList()
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EngineID FilterEngineList()
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{
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this->eng_list.Filter(this->cargo_filter_criteria);
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if (0 == this->eng_list.size()) { // no engine passed through the filter, invalidate the previously selected engine
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this->SelectEngine(INVALID_ENGINE);
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// CM this->SelectEngine(INVALID_ENGINE);
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return INVALID_ENGINE;
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} else if (std::find(this->eng_list.begin(), this->eng_list.end(), this->sel_engine) == this->eng_list.end()) { // previously selected engine didn't pass the filter, select the first engine of the list
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this->SelectEngine(this->eng_list[0].engine_id);
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// CM this->SelectEngine(this->eng_list[0].engine_id);
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return this->eng_list[0].engine_id;
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}
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}
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@@ -1371,11 +1379,12 @@ struct BuildVehicleWindow : Window {
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}
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/* Figure out what train EngineIDs to put in the list */
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void GenerateBuildTrainList(GUIEngineList &list)
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EngineID GenerateBuildTrainList(GUIEngineList &list)
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{
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std::vector<EngineID> variants;
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EngineID sel_id = INVALID_ENGINE;
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size_t num_engines = 0;
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this->cm_num_hidden_engines = 0;
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list.clear();
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@@ -1384,7 +1393,7 @@ struct BuildVehicleWindow : Window {
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when engines become obsolete and are removed */
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for (const Engine *e : Engine::IterateType(VEH_TRAIN)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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// CM for num_hidden / if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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const RailVehicleInfo *rvi = &e->u.rail;
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@@ -1397,6 +1406,14 @@ struct BuildVehicleWindow : Window {
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/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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/* CityMania code start */
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->cm_num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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/* CityMania code end */
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list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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if (rvi->railveh_type != RAILVEH_WAGON) num_engines++;
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@@ -1420,7 +1437,7 @@ struct BuildVehicleWindow : Window {
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}
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}
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this->SelectEngine(sel_id);
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// CM for num_hidden / this->SelectEngine(sel_id);
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/* invalidate cached values for name sorter - engine names could change */
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_last_engine[0] = _last_engine[1] = INVALID_ENGINE;
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@@ -1435,17 +1452,20 @@ struct BuildVehicleWindow : Window {
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/* and finally sort wagons */
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EngList_SortPartial(list, _engine_sort_functions[0][this->sort_criteria], num_engines, list.size() - num_engines);
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return sel_id; // CM
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}
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/* Figure out what road vehicle EngineIDs to put in the list */
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void GenerateBuildRoadVehList()
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{
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EngineID sel_id = INVALID_ENGINE;
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// CM num_hidden / EngineID sel_id = INVALID_ENGINE;
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this->cm_num_hidden_engines = 0;
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this->eng_list.clear();
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for (const Engine *e : Engine::IterateType(VEH_ROAD)) {
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if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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// CM num_hidden / if (!this->show_hidden_engines && e->IsVariantHidden(_local_company)) continue;
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EngineID eid = e->index;
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if (!IsEngineBuildable(eid, VEH_ROAD, _local_company)) continue;
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if (this->filter.roadtype != INVALID_ROADTYPE && !HasPowerOnRoad(e->u.road.roadtype, this->filter.roadtype)) continue;
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@@ -1453,17 +1473,25 @@ struct BuildVehicleWindow : Window {
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||||
/* Filter by name or NewGRF extra text */
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if (!FilterByText(e)) continue;
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this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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/* CityMania code start */
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||||
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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// if (eid == this->sel_engine) sel_id = eid;
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/* Note: needs to be the last check to calculate the number correctly */
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if (e->IsVariantHidden(_local_company)) {
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this->cm_num_hidden_engines++;
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if (!this->show_hidden_engines) continue;
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}
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||||
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||||
if (eid == this->sel_engine) sel_id = eid;
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||||
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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/* CityMania code end */
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||||
}
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this->SelectEngine(sel_id);
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}
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|
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/* Figure out what ship EngineIDs to put in the list */
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||||
void GenerateBuildShipList()
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{
|
||||
EngineID sel_id = INVALID_ENGINE;
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// CM EngineID sel_id = INVALID_ENGINE;
|
||||
this->cm_num_hidden_engines = 0;
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||||
this->eng_list.clear();
|
||||
|
||||
for (const Engine *e : Engine::IterateType(VEH_SHIP)) {
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@@ -1474,17 +1502,25 @@ struct BuildVehicleWindow : Window {
|
||||
/* Filter by name or NewGRF extra text */
|
||||
if (!FilterByText(e)) continue;
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||||
|
||||
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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/* CityMania code start */
|
||||
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
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// if (eid == this->sel_engine) sel_id = eid;
|
||||
/* Note: needs to be the last check to calculate the number correctly */
|
||||
if (e->IsVariantHidden(_local_company)) {
|
||||
this->cm_num_hidden_engines++;
|
||||
if (!this->show_hidden_engines) continue;
|
||||
}
|
||||
|
||||
if (eid == this->sel_engine) sel_id = eid;
|
||||
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
||||
/* CityMania code end */
|
||||
}
|
||||
this->SelectEngine(sel_id);
|
||||
}
|
||||
|
||||
/* Figure out what aircraft EngineIDs to put in the list */
|
||||
void GenerateBuildAircraftList()
|
||||
{
|
||||
EngineID sel_id = INVALID_ENGINE;
|
||||
// CM num_hidden / EngineID sel_id = INVALID_ENGINE;
|
||||
this->cm_num_hidden_engines = 0;
|
||||
|
||||
this->eng_list.clear();
|
||||
|
||||
@@ -1504,18 +1540,23 @@ struct BuildVehicleWindow : Window {
|
||||
/* Filter by name or NewGRF extra text */
|
||||
if (!FilterByText(e)) continue;
|
||||
|
||||
/* CityMania code start */
|
||||
// this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
||||
// if (eid == this->sel_engine) sel_id = eid;
|
||||
/* Note: needs to be the last check to calculate the number correctly */
|
||||
if (e->IsVariantHidden(_local_company)) {
|
||||
this->cm_num_hidden_engines++;
|
||||
if (!this->show_hidden_engines) continue;
|
||||
}
|
||||
|
||||
this->eng_list.emplace_back(eid, e->info.variant_id, e->display_flags, 0);
|
||||
|
||||
if (eid == this->sel_engine) sel_id = eid;
|
||||
}
|
||||
|
||||
this->SelectEngine(sel_id);
|
||||
/* CityMania code end */ }
|
||||
}
|
||||
|
||||
/* Generate the list of vehicles */
|
||||
void GenerateBuildList()
|
||||
EngineID GenerateBuildList()
|
||||
{
|
||||
if (!this->eng_list.NeedRebuild()) return;
|
||||
if (!this->eng_list.NeedRebuild()) return this->sel_engine; // CM return
|
||||
|
||||
/* Update filter type in case the road/railtype of the depot got converted */
|
||||
this->UpdateFilterByTile();
|
||||
@@ -1523,15 +1564,16 @@ struct BuildVehicleWindow : Window {
|
||||
this->eng_list.clear();
|
||||
|
||||
GUIEngineList list;
|
||||
EngineID sel_id = INVALID_ENGINE; // CM
|
||||
|
||||
switch (this->vehicle_type) {
|
||||
default: NOT_REACHED();
|
||||
case VEH_TRAIN:
|
||||
this->GenerateBuildTrainList(list);
|
||||
sel_id = this->GenerateBuildTrainList(list); // CM
|
||||
AddChildren(list, INVALID_ENGINE, 0);
|
||||
this->eng_list.shrink_to_fit();
|
||||
this->eng_list.RebuildDone();
|
||||
return;
|
||||
return sel_id; // CM
|
||||
case VEH_ROAD:
|
||||
this->GenerateBuildRoadVehList();
|
||||
break;
|
||||
@@ -1543,7 +1585,7 @@ struct BuildVehicleWindow : Window {
|
||||
break;
|
||||
}
|
||||
|
||||
this->FilterEngineList();
|
||||
sel_id = this->FilterEngineList(); // CM change
|
||||
|
||||
/* ensure primary engine of variant group is in list after filtering */
|
||||
std::vector<EngineID> variants;
|
||||
@@ -1569,6 +1611,8 @@ struct BuildVehicleWindow : Window {
|
||||
AddChildren(list, INVALID_ENGINE, 0);
|
||||
this->eng_list.shrink_to_fit();
|
||||
this->eng_list.RebuildDone();
|
||||
|
||||
return sel_id; // CM
|
||||
}
|
||||
|
||||
DropDownList BuildCargoDropDownList() const
|
||||
@@ -1748,6 +1792,10 @@ struct BuildVehicleWindow : Window {
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case WID_BV_SHOW_HIDDEN_ENGINES:
|
||||
SetDParam(0, this->cm_num_hidden_engines);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1816,8 +1864,20 @@ struct BuildVehicleWindow : Window {
|
||||
|
||||
void OnPaint() override
|
||||
{
|
||||
this->GenerateBuildList();
|
||||
this->vscroll->SetCount(this->eng_list.size());
|
||||
/* CityMania code start */
|
||||
// this->GenerateBuildList();
|
||||
// this->vscroll->SetCount(this->eng_list.size());
|
||||
uint old_num_hidden_engines = this->cm_num_hidden_engines;
|
||||
EngineID sel_id = this->GenerateBuildList();
|
||||
if (sel_id != this->sel_engine) this->SelectEngine(sel_id);
|
||||
if (old_num_hidden_engines != this->cm_num_hidden_engines) {
|
||||
this->ReInit();
|
||||
return;
|
||||
}
|
||||
|
||||
this->vscroll->SetCount(
|
||||
this->eng_list.size());
|
||||
/* CityMania code end */
|
||||
|
||||
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD);
|
||||
|
||||
|
||||
@@ -6302,3 +6302,9 @@ CM_STR_VEHICLE_INFO_BUILT_VALUE_WITH_ID :{LTBLUE}{ENGINE
|
||||
|
||||
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Toolbar dropdowns activate on release: {STRING2}
|
||||
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE_HELPTEXT :Control whether the main toolbar dropdowns activate their default function when the mouse button is released. If not enabled then the dropdown menu will stay open so a selection can be made.
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Show hidden ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Show hidden ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Show hidden ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Show hidden ({NUM})
|
||||
|
||||
@@ -6523,5 +6523,11 @@ CM_STR_BUILD_INFO_OVERLAY_ERROR_UNKNOWN :{RED}Неизв
|
||||
|
||||
CM_STR_VEHICLE_INFO_BUILT_VALUE_WITH_ID :{LTBLUE}{ENGINE} {BLACK}Построен в {LTBLUE}{NUM} г.{BLACK} Стоимость: {LTBLUE}{CURRENCY_LONG}{BLACK} ID: {LTBLUE}{NUM}
|
||||
|
||||
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Активировать выпадающие меню при отпускании клавиши: {STRING2}
|
||||
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE :Активировать выпадающие меню при отпускании клавиши: {STRING}
|
||||
CM_STR_CONFIG_SETTING_TOOLBAR_DROPDOWN_CLOSE_HELPTEXT :Контролирует, активируют ли выпадающие меню основной панели инструментов свою стандартную функцию при отпускании кнопки мыши. Если выключено, то выпадающее меню останется открытым, чтобы можно было сделать выбор.
|
||||
|
||||
###length VEHICLE_TYPES
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_TRAIN :{BLACK}Показать скрытые ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_ROAD_VEHICLE :{BLACK}Показать скрытые ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_SHIP :{BLACK}Показать скрытые ({NUM})
|
||||
CM_STR_SHOW_HIDDEN_ENGINES_VEHICLE_AIRCRAFT :{BLACK}Показать скрытые ({NUM})
|
||||
|
||||
Reference in New Issue
Block a user