Remove debug output
This commit is contained in:
@@ -410,7 +410,7 @@ protected:
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if (desync_log) LogCommandExecution(Tcmd, err_message, EndianBufferWriter<CommandDataBuffer>::FromValue(args), false);
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Debug(misc, 0, "EXEC {}/{} {} {}({}) seed={} company={} tile={}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, GetCommandName(Tcmd), Tcmd, _random.state[0] & 0xFF, _current_company, tile);
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// Debug(misc, 0, "EXEC {}/{} {} {}({}) seed={} company={} tile={}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, GetCommandName(Tcmd), Tcmd, _random.state[0] & 0xFF, _current_company, tile);
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/* Actually try and execute the command. */
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Tret res2 = std::apply(CommandTraits<Tcmd>::proc, std::tuple_cat(std::make_tuple(flags | DoCommandFlag::Execute), args));
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@@ -1463,7 +1463,6 @@ void SetCompanyManagerFaceStyle(CompanyManagerFace &cmf, uint style)
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cmf.style = style;
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cmf.style_label = spec->label;
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Debug(misc, 0, "Set face style {} {}", cmf.style, cmf.style_label);
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}
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/**
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@@ -604,7 +604,6 @@ static void StartScripts()
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bool AfterLoadGame()
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{
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SetSignalHandlers();
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Debug(net, 0, "State before AfterLoad {}", _random.state[0]);
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extern TileIndex _cur_tileloop_tile; // From landscape.cpp.
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/* The LFSR used in RunTileLoop iteration cannot have a zeroed state, make it non-zeroed. */
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@@ -763,7 +762,6 @@ bool AfterLoadGame()
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ResetSignalHandlers();
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return false;
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}
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Debug(net, 0, "AfterLoad state A {}", _random.state[0]);
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switch (gcf_res) {
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case GLC_COMPATIBLE: ShowErrorMessage(GetEncodedString(STR_NEWGRF_COMPATIBLE_LOAD_WARNING), {}, WL_CRITICAL); break;
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@@ -868,8 +866,6 @@ bool AfterLoadGame()
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/* Old orders are no longer needed. */
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ClearOldOrders();
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Debug(net, 0, "AfterLoad state B {}", _random.state[0]);
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/* make sure there is a town in the game */
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if (_game_mode == GM_NORMAL && Town::GetNumItems() == 0) {
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SetSaveLoadError(STR_ERROR_NO_TOWN_IN_SCENARIO);
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@@ -1265,7 +1261,6 @@ bool AfterLoadGame()
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}
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}
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}
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Debug(net, 0, "AfterLoad state C {}", _random.state[0]);
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if (IsSavegameVersionBefore(SLV_42)) {
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for (auto t : Map::Iterate()) {
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@@ -1674,8 +1669,6 @@ bool AfterLoadGame()
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}
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}
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Debug(net, 0, "AfterLoad state D {}", _random.state[0]);
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if (IsSavegameVersionBefore(SLV_49)) {
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/* Perform conversion of very old face bits. */
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for (Company *c : Company::Iterate()) {
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@@ -1692,17 +1685,13 @@ bool AfterLoadGame()
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auto style = FindCompanyManagerFaceLabel(c->face.style_label);
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if (style.has_value()) {
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SetCompanyManagerFaceStyle(c->face, *style);
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Debug(misc, 0, "SET style = {}", c->face.style_label);
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} else {
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/* Style no longer exists, pick an entirely new face. */
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RandomiseCompanyManagerFace(c->face, _random);
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Debug(misc, 0, "DANGER RANDOM CALL for style = {}", c->face.style_label);
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}
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}
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}
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Debug(net, 0, "AfterLoad state D3 {}", _random.state[0]);
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if (IsSavegameVersionBefore(SLV_52)) {
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for (auto t : Map::Iterate()) {
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if (IsTileType(t, MP_OBJECT) && t.m5() == OBJECT_STATUE) {
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@@ -2539,7 +2528,6 @@ bool AfterLoadGame()
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}
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}
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}
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Debug(net, 0, "AfterLoad state E {}", _random.state[0]);
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/* Oilrig was moved from id 15 to 9. */
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if (IsSavegameVersionBefore(SLV_139)) {
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@@ -3076,7 +3064,6 @@ bool AfterLoadGame()
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}
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/* Beyond this point, tile types which can be accessed by vehicles must be in a valid state. */
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Debug(net, 0, "AfterLoad state EE {}", _random.state[0]);
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/* Update all vehicles: Phase 2 */
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AfterLoadVehiclesPhase2(true);
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@@ -3374,7 +3361,6 @@ bool AfterLoadGame()
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if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
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}
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}
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Debug(net, 0, "AfterLoad state F {}", _random.state[0]);
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/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
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Station::RecomputeCatchmentForAll();
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@@ -3489,8 +3475,6 @@ bool AfterLoadGame()
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}
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}
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Debug(net, 0, "State after AfterLoad {}", _random.state[0]);
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return true;
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}
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@@ -2309,10 +2309,6 @@ static void SlLoadChunks()
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if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
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SlLoadChunk(*ch);
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}
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Debug(misc, 0,
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"SlLoadChunks date {} / {}, state {}, version {}-{}",
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TimerGameCalendar::date, TimerGameCalendar::date_fract,
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_random.state[0], _sl_version, _sl_minor_version);
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}
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/** Load all chunks for savegame checking */
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