Use uint16 for some town counteres

This commit is contained in:
dP
2020-06-20 01:30:56 +03:00
parent ce96863776
commit 5e681193de

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@@ -10,20 +10,19 @@ public:
bool growing_by_chance = false; ///< whether town is growing due to 1/12 chance
uint32 real_population = 0; ///< population including unfinished houses
uint32 hs_total = 0; ///< number of skipped house buildings (HS) in total
uint32 hs_total_prev = 0; ///< number of skipped house buildings (HS) in total at the end of last month
uint32 hs_last_month = 0; ///< number of skipped house buildings (HS) during last month
uint16 hs_total_prev = 0; ///< number of skipped house buildings (HS) in total at the end of last month
uint16 hs_last_month = 0; ///< number of skipped house buildings (HS) during last month
uint32 cs_total = 0; ///< number of skipped growth cycles (CS) in total
uint32 cs_total_prev = 0; ///< number of skipped growth cycles (CS) in total at the end of last month
uint32 cs_last_month = 0; ///< number of skipped growth cycles (CS) during last month
uint16 cs_total_prev = 0; ///< number of skipped growth cycles (CS) in total at the end of last month
uint16 cs_last_month = 0; ///< number of skipped growth cycles (CS) during last month
uint32 hr_total = 0; ///< number of houses removed by the server (HR) in total
uint32 hr_total_prev = 0; ///< number of houses removed by the server (HR) in total at the end of last month
uint32 hr_last_month = 0; ///< number of houses removed by the server (HR) during last month
uint32 houses_constructing = 0; ///< number of houses currently being built
uint32 houses_reconstructed_this_month = 0; ///< number of houses rebuilt this month
uint32 houses_reconstructed_last_month = 0; ///< number of houses rebuild last month
uint32 houses_demolished_this_month = 0; ///< number of houses demolished this month
uint32 houses_demolished_last_month = 0; ///< number of houses demolished last month
uint16 hr_total_prev = 0; ///< number of houses removed by the server (HR) in total at the end of last month
uint16 hr_last_month = 0; ///< number of houses removed by the server (HR) during last month
uint16 houses_constructing = 0; ///< number of houses currently being built
uint16 houses_reconstructed_this_month = 0; ///< number of houses rebuilt this month
uint16 houses_reconstructed_last_month = 0; ///< number of houses rebuild last month
uint16 houses_demolished_this_month = 0; ///< number of houses demolished this month
uint16 houses_demolished_last_month = 0; ///< number of houses demolished last month
};
} // namespace citymania