Fix 509cbed: Don't give up erroneously when building lakes (#14832)

This commit is contained in:
Tyler Trahan
2025-11-26 16:34:05 -05:00
committed by dP
parent 3b795a0830
commit 524af9a016

View File

@@ -1077,7 +1077,7 @@ static void MakeLake(TileIndex lake_centre, uint height_lake)
TileIndex t = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t)) {
MakeRiverAndModifyDesertZoneAround(tile);
return;
break;
}
}
}