Codechange: [Script] Use helper function over direct casting CompanyID

In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal
game's `INVALID_COMPANY` has a value of 255. Since the script's API also has
a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily
reconciled by casting. As such, replace all casts in the script API with
either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID.

Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID
by using either one of those over CompanyID in the script's API.
This commit is contained in:
Rubidium
2025-02-08 21:26:58 +01:00
committed by rubidium42
parent 8ab3e9f0a3
commit 4cda9f900d
37 changed files with 201 additions and 184 deletions

View File

@@ -17,7 +17,7 @@ ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type)
{
EnforceDeityOrCompanyModeValid_Void();
bool is_deity = ScriptCompanyMode::IsDeity();
CompanyID owner = ScriptObject::GetCompany();
::CompanyID owner = ScriptObject::GetCompany();
for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) {
if (is_deity || HasBit(e->company_avail, owner)) this->AddItem(e->index);
}