Codechange: [Script] Use helper function over direct casting CompanyID
In the script's API `COMPANY_INVALID` has a value of -1, whereas the internal game's `INVALID_COMPANY` has a value of 255. Since the script's API also has a `COMPANY_SPECTATOR` with a value of 255, these enumerations cannot be easily reconciled by casting. As such, replace all casts in the script API with either ScriptCompany::FromScriptCompanyID or ScriptCompany::ToScriptCompanyID. Also make clear whether CompanyID is ::CompanyID or ScriptCompany::CompanyID by using either one of those over CompanyID in the script's API.
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@@ -17,7 +17,7 @@ ScriptEngineList::ScriptEngineList(ScriptVehicle::VehicleType vehicle_type)
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{
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EnforceDeityOrCompanyModeValid_Void();
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bool is_deity = ScriptCompanyMode::IsDeity();
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CompanyID owner = ScriptObject::GetCompany();
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::CompanyID owner = ScriptObject::GetCompany();
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for (const Engine *e : Engine::IterateType((::VehicleType)vehicle_type)) {
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if (is_deity || HasBit(e->company_avail, owner)) this->AddItem(e->index);
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}
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