Update to 1.10.2

This commit is contained in:
Pavel Stupnikov
2020-06-02 01:52:45 +03:00
parent c7c3966eec
commit 0e8ed94e00
828 changed files with 146109 additions and 141846 deletions

View File

@@ -153,7 +153,7 @@ Town::~Town()
*/
void Town::PostDestructor(size_t index)
{
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 0);
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_REBUILD);
UpdateNearestTownForRoadTiles(false);
/* Give objects a new home! */
@@ -199,6 +199,13 @@ void Town::InitializeLayout(TownLayout layout)
return Town::Get(index);
}
void Town::FillCachedName() const
{
char buf[MAX_LENGTH_TOWN_NAME_CHARS * MAX_CHAR_LENGTH];
char *end = GetTownName(buf, this, lastof(buf));
this->cached_name.assign(buf, end);
}
/**
* Get the cost for removing this house
* @return the cost (inflation corrected etc)
@@ -412,6 +419,13 @@ void UpdateAllTownVirtCoords()
}
}
void ClearAllTownCachedNames()
{
for (Town *t : Town::Iterate()) {
t->cached_name.clear();
}
}
/**
* Change the towns population
* @param t Town which population has changed
@@ -423,7 +437,7 @@ static void ChangePopulation(Town *t, int mod)
InvalidateWindowData(WC_TOWN_VIEW, t->index); // Cargo requirements may appear/vanish for small populations
if (_settings_client.gui.population_in_label) t->UpdateVirtCoord();
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1);
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_POPULATION_CHANGE);
}
/**
@@ -440,13 +454,22 @@ uint32 GetWorldPopulation()
/**
* Remove stations from nearby station list if a town is no longer in the catchment area of each.
* To improve performance only checks stations that cover the provided house area (doesn't need to contain an actual house).
* @param t Town to work on
* @param tile Location of house area (north part)
* @param flags BuildingFlags containing the size of house area
*/
static void RemoveNearbyStations(Town *t)
static void RemoveNearbyStations(Town *t, TileIndex tile, BuildingFlags flags)
{
for (StationList::iterator it = t->stations_near.begin(); it != t->stations_near.end(); /* incremented inside loop */) {
const Station *st = *it;
if (!st->CatchmentCoversTown(t->index)) {
bool covers_area = st->TileIsInCatchment(tile);
if (flags & BUILDING_2_TILES_Y) covers_area |= st->TileIsInCatchment(tile + TileDiffXY(0, 1));
if (flags & BUILDING_2_TILES_X) covers_area |= st->TileIsInCatchment(tile + TileDiffXY(1, 0));
if (flags & BUILDING_HAS_4_TILES) covers_area |= st->TileIsInCatchment(tile + TileDiffXY(1, 1));
if (covers_area && !st->CatchmentCoversTown(t->index)) {
it = t->stations_near.erase(it);
} else {
++it;
@@ -607,11 +630,7 @@ static void TileLoop_Town(TileIndex tile)
ClearTownHouse(t, tile);
/* Rebuild with another house? */
if (GB(r, 24, 8) < 12 || !BuildTownHouse(t, tile))
{
/* House wasn't replaced, so remove it */
if (!_generating_world) RemoveNearbyStations(t);
}
if (GB(r, 24, 8) >= 12) BuildTownHouse(t, tile);
}
cur_company.Restore();
@@ -640,7 +659,6 @@ static CommandCost ClearTile_Town(TileIndex tile, DoCommandFlag flags)
ChangeTownRating(t, -rating, RATING_HOUSE_MINIMUM, flags);
if (flags & DC_EXEC) {
ClearTownHouse(t, tile);
RemoveNearbyStations(t);
}
return cost;
@@ -1777,7 +1795,7 @@ static void DoCreateTown(Town *t, TileIndex tile, uint32 townnameparts, TownSize
t->townnameparts = townnameparts;
t->UpdateVirtCoord();
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 0);
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_REBUILD);
t->InitializeLayout(layout);
@@ -2235,7 +2253,12 @@ static void MakeTownHouse(TileIndex t, Town *town, byte counter, byte stage, Hou
if (size & BUILDING_2_TILES_X) ClearMakeHouseTile(t + TileDiffXY(1, 0), town, counter, stage, ++type, random_bits);
if (size & BUILDING_HAS_4_TILES) ClearMakeHouseTile(t + TileDiffXY(1, 1), town, counter, stage, ++type, random_bits);
if (!_generating_world) FindStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), &town->stations_near, false);
if (!_generating_world) {
ForAllStationsAroundTiles(TileArea(t, (size & BUILDING_2_TILES_X) ? 2 : 1, (size & BUILDING_2_TILES_Y) ? 2 : 1), [town](Station *st, TileIndex tile) {
town->stations_near.insert(st);
return true;
});
}
}
@@ -2647,11 +2670,12 @@ void ClearTownHouse(Town *t, TileIndex tile)
}
/* Do the actual clearing of tiles */
uint eflags = hs->building_flags;
DoClearTownHouseHelper(tile, t, house);
if (eflags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1), t, ++house);
if (eflags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0), t, ++house);
if (eflags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house);
if (hs->building_flags & BUILDING_2_TILES_Y) DoClearTownHouseHelper(tile + TileDiffXY(0, 1), t, ++house);
if (hs->building_flags & BUILDING_2_TILES_X) DoClearTownHouseHelper(tile + TileDiffXY(1, 0), t, ++house);
if (hs->building_flags & BUILDING_HAS_4_TILES) DoClearTownHouseHelper(tile + TileDiffXY(1, 1), t, ++house);
RemoveNearbyStations(t, tile, hs->building_flags);
UpdateTownRadius(t);
@@ -2681,11 +2705,14 @@ CommandCost CmdRenameTown(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
}
if (flags & DC_EXEC) {
t->cached_name.clear();
free(t->name);
t->name = reset ? nullptr : stredup(text);
t->UpdateVirtCoord();
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, 1);
InvalidateWindowData(WC_TOWN_DIRECTORY, 0, TDIWD_FORCE_RESORT);
ClearAllStationCachedNames();
ClearAllIndustryCachedNames();
UpdateAllStationVirtCoords();
}
return CommandCost();
@@ -2804,6 +2831,35 @@ CommandCost CmdTownGrowthRate(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
return CommandCost();
}
/**
* Change the rating of a company in a town
* @param tile Unused.
* @param flags Type of operation.
* @param p1 Bit 0..15 = Town ID to change, bit 16..23 = Company ID to change.
* @param p2 Bit 0..15 = New rating of company (signed int16).
* @param text Unused.
* @return Empty cost or an error.
*/
CommandCost CmdTownRating(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
TownID town_id = (TownID)GB(p1, 0, 16);
Town *t = Town::GetIfValid(town_id);
if (t == nullptr) return CMD_ERROR;
CompanyID company_id = (CompanyID)GB(p1, 16, 8);
if (!Company::IsValidID(company_id)) return CMD_ERROR;
int16 new_rating = Clamp((int16)GB(p2, 0, 16), RATING_MINIMUM, RATING_MAXIMUM);
if (flags & DC_EXEC) {
t->ratings[company_id] = new_rating;
InvalidateWindowData(WC_TOWN_AUTHORITY, town_id);
}
return CommandCost();
}
/**
* Expand a town (scenario editor only).
* @param tile Unused.