Update: Improve wording of 15.0-RC1 changelog entries (#14876)
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changelog.md
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changelog.md
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### 15.0-RC1 (2025-12-07)
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- Feature: Automatically load extra fonts for missing glyphs (#14856, #13303)
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- Feature: Automatically load extra fonts for missing glyphs (#13303, #14856)
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- Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846)
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- Feature: Signs, waypoint and station names may be moved (#14744)
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- Feature: Draw infinite water when all borders are water (#13289)
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@@ -30,7 +30,7 @@
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- Change: Allow bridges over locks & docks (#14595, #14594)
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- Change: Removed disable_node_optimization YAPF setting (#14578)
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- Change: Provide road and rail overlay sprites for bridge decks (#14557)
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- Change: Scale towns/industries by amount of land tiles (#10063)
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- Change: Scale number of towns/industries by amount of land tiles (#10063)
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- Fix #14802: Close NewGRF inspection window when overbuilding with default station/waypoint (#14859)
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- Fix #14839: Do not set stacked widget height, which might not be shown (#14858)
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- Fix: Incorrect background colour in badge configuration list (#14850)
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@@ -43,18 +43,18 @@
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- Fix #14800: Incorrect register processing in GetCustomStationRelocation (#14801)
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- Fix #14755: Remove clicked type selection when not visible (#14796)
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- Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789)
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- Fix: Two lighthouse spawn issues (#14785)
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- Fix #14777: Authorized_key: Correctly target key type for add/remove (#14778)
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- Fix: Improve lighthouse spawn conditions (#14785)
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- Fix #14777: authorized_key add/remove console commands did not apply to correct list (#14778)
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- Fix: Incorrect spacing for badges in dropdown lists (#14768)
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- Fix: Unconfigured badge classes should be visible in column 0 by default (#14766)
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- Fix #14763: Crash if NewGRF currency separator is not valid (#14764)
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- Fix #14701: Company colour remap for sprites in badge filter dropdowns (#14732)
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- Fix: Do not pre-fill industry production history for unused production slots (#14730)
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- Fix: Don't set set town index for depot tiles (#14729)
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- Fix #14723: Set force proceed to TFP_SIGNAL if next tile has signals (#14724)
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- Fix: Depot-related crash when loading old savegames (#14729)
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- Fix #14721, #14723: Inconsistent behaviour when skipping signals (#14724)
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- Fix: Miscalculated cargo penalty for poor station rating (#14712)
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- Fix: Crash when user enters a blank line in the console (#14711)
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- Fix: Dump_info should not reverse non-ASCII label (#14697)
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- Fix: Console command dump_info should not reverse non-ASCII label (#14697)
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- Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695)
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- Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684)
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- Fix: League Table layout broken with RTL languages (#14667)
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@@ -77,11 +77,11 @@
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- Fix #14572: Incorrect playlist entry was removed if there are duplicates (#14583)
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- Fix: Wrong row may be selected in music playlists (#14581)
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- Fix #14569: Ensure music playlist window is large enough (#14570)
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- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash. (#14568)
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- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash (#14568)
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- Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567)
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- Fix #13922: Ensure music track number widget is wide enough for track number (#14566)
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- Fix: Badge filters were only applied to trains. (#14565)
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- Fix: Industry accept/produce when not contiguous range from 0 (#14555)
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- Fix: Badge filters were only applied to trains (#14565)
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- Fix: [NewGRF] Industry acceptance/production when not contiguous range from 0 (#14555)
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- Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380)
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- Remove: Rail type cost from replace vehicle window (#14748)
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