diff --git a/changelog.md b/changelog.md index eaa3dcdfd7..dbbc433859 100644 --- a/changelog.md +++ b/changelog.md @@ -2,7 +2,7 @@ ### 15.0-RC1 (2025-12-07) -- Feature: Automatically load extra fonts for missing glyphs (#14856, #13303) +- Feature: Automatically load extra fonts for missing glyphs (#13303, #14856) - Feature: Rivers can end in wetlands if unable to reach sea (#14784, #14846) - Feature: Signs, waypoint and station names may be moved (#14744) - Feature: Draw infinite water when all borders are water (#13289) @@ -30,7 +30,7 @@ - Change: Allow bridges over locks & docks (#14595, #14594) - Change: Removed disable_node_optimization YAPF setting (#14578) - Change: Provide road and rail overlay sprites for bridge decks (#14557) -- Change: Scale towns/industries by amount of land tiles (#10063) +- Change: Scale number of towns/industries by amount of land tiles (#10063) - Fix #14802: Close NewGRF inspection window when overbuilding with default station/waypoint (#14859) - Fix #14839: Do not set stacked widget height, which might not be shown (#14858) - Fix: Incorrect background colour in badge configuration list (#14850) @@ -43,18 +43,18 @@ - Fix #14800: Incorrect register processing in GetCustomStationRelocation (#14801) - Fix #14755: Remove clicked type selection when not visible (#14796) - Fix: Incorrect parsing of var 6x parameter in NewGRF debug window (#14789) -- Fix: Two lighthouse spawn issues (#14785) -- Fix #14777: Authorized_key: Correctly target key type for add/remove (#14778) +- Fix: Improve lighthouse spawn conditions (#14785) +- Fix #14777: authorized_key add/remove console commands did not apply to correct list (#14778) - Fix: Incorrect spacing for badges in dropdown lists (#14768) - Fix: Unconfigured badge classes should be visible in column 0 by default (#14766) - Fix #14763: Crash if NewGRF currency separator is not valid (#14764) - Fix #14701: Company colour remap for sprites in badge filter dropdowns (#14732) - Fix: Do not pre-fill industry production history for unused production slots (#14730) -- Fix: Don't set set town index for depot tiles (#14729) -- Fix #14723: Set force proceed to TFP_SIGNAL if next tile has signals (#14724) +- Fix: Depot-related crash when loading old savegames (#14729) +- Fix #14721, #14723: Inconsistent behaviour when skipping signals (#14724) - Fix: Miscalculated cargo penalty for poor station rating (#14712) - Fix: Crash when user enters a blank line in the console (#14711) -- Fix: Dump_info should not reverse non-ASCII label (#14697) +- Fix: Console command dump_info should not reverse non-ASCII label (#14697) - Fix: Incorrect parameter order for CmdSetCompanyManagerFace (#14695) - Fix: Bootstrap ignored default OpenTTD truetype fonts (#14684) - Fix: League Table layout broken with RTL languages (#14667) @@ -77,11 +77,11 @@ - Fix #14572: Incorrect playlist entry was removed if there are duplicates (#14583) - Fix: Wrong row may be selected in music playlists (#14581) - Fix #14569: Ensure music playlist window is large enough (#14570) -- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash. (#14568) +- Fix #14278: [Script] Memory allocation limit did not work and could result in a crash (#14568) - Fix: Road stop properties 0x13/0x14 were not skipped properly (#14567) - Fix #13922: Ensure music track number widget is wide enough for track number (#14566) -- Fix: Badge filters were only applied to trains. (#14565) -- Fix: Industry accept/produce when not contiguous range from 0 (#14555) +- Fix: Badge filters were only applied to trains (#14565) +- Fix: [NewGRF] Industry acceptance/production when not contiguous range from 0 (#14555) - Fix #14240: Remember previous GUI scale when toggling auto-detect (#14380) - Remove: Rail type cost from replace vehicle window (#14748)