Conflicts: src/console_gui.cpp src/genworld_gui.cpp src/group_gui.cpp src/misc_gui.cpp src/settings_gui.cpp src/widgets/settings_widget.h
226 lines
7.3 KiB
C++
226 lines
7.3 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 16bpp_base.hpp Base for all 16 bits blitters. */
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#ifndef BLITTER_16BPP_BASE_HPP
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#define BLITTER_16BPP_BASE_HPP
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#include "base.hpp"
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#include "../core/bitmath_func.hpp"
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#include "../core/math_func.hpp"
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#include "../gfx_func.h"
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/** Base for all 16bpp blitters. */
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class Blitter_16bppBase : public Blitter {
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public:
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// TODO: GCC-specific attributes
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struct Colour16 {
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unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits
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unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits
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unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits
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Colour16(uint8 r = 0, uint8 g = 0, uint8 b = 0):
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b(b), g(g), r(r)
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{
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}
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};
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struct Pixel {
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Colour16 c;
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unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits
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unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits
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unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255
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};
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/* virtual */ uint8 GetScreenDepth() { return 16; }
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/* virtual */ void *MoveTo(void *video, int x, int y);
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/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
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/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
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/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
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/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
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/* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch);
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/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
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/* virtual */ int BufferSize(int width, int height);
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/* virtual */ void PaletteAnimate(const Palette &palette);
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/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();
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/* virtual */ int GetBytesPerPixel() { return 2; }
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/**
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* Convert from rgb values to screen native 16bpp colour
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*/
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static inline Colour16 To16(uint8 r, uint8 g, uint8 b)
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{
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return Colour16(r >> 3, g >> 2, b >> 3);
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}
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/**
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* Convert from 32bpp colour to screen native 16bpp colour
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*/
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static inline Colour16 To16(Colour c)
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{
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return To16(c.r, c.g, c.b);
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}
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/**
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* Look up the colour in the current palette.
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*/
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static inline Colour LookupColourInPalette32(uint index)
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{
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return _cur_palette.palette[index];
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}
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/**
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* Look up the colour in the current palette.
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*/
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static inline Colour16 LookupColourInPalette(uint index)
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{
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return To16(LookupColourInPalette32(index));
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}
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/**
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* Compose a colour based on RGBA values and the current pixel value.
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* @param r range is from 0 to 31.
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* @param g range is from 0 to 63.
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* @param b range is from 0 to 31.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
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{
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/* The 16 is wrong, it should be 15, but 16 is much faster... */
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return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r,
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((int)(g - current.g) * a) / 16 + current.g,
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((int)(b - current.b) * a) / 16 + current.b );
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}
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/**
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* Compose a colour based on RGBA values and the current pixel value.
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* Handles fully transparent and solid pixels in a special (faster) way.
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* @param r range is from 0 to 31.
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* @param g range is from 0 to 63.
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* @param b range is from 0 to 31.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current)
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{
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if (a == 0) return current;
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if (a >= 15) return Colour16(r, g, b);
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return ComposeColourRGBANoCheck(r, g, b, a, current);
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}
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/**
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* Compose a colour based on Pixel value, alpha value, and the current pixel value.
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* @param a range is from 0 to 16.
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*/
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static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current)
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{
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return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current);
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}
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/**
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* Compose a colour based on Pixel value, alpha value, and the current pixel value.
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* Handles fully transparent and solid pixels in a special (faster) way.
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* @param a range is from 0 to 15.
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*/
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static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current)
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{
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if (a == 0) return current;
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if (a >= 15) return colour;
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return ComposeColourPANoCheck(colour, a, current);
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}
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/**
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* Make a pixel looks like it is transparent.
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* @param colour the colour already on the screen.
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* @param nom the amount of transparency, nominator, makes colour lighter.
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* @param denom denominator, makes colour darker.
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* @return the new colour for the screen.
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*/
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static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256)
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{
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uint r = colour.r;
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uint g = colour.g;
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uint b = colour.b;
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return Colour16( r * nom / denom,
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g * nom / denom,
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b * nom / denom );
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}
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/**
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* Make a colour grey - based.
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* @param colour the colour to make grey.
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* @return the new colour, now grey.
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*/
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static inline Colour16 MakeGrey(Colour16 colour)
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{
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uint8 r = colour.r;
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uint8 g = colour.g;
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uint8 b = colour.b;
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/* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then
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* divide by it to normalize the value to a byte again. See heightmap.cpp for
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* information about the formula. */
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uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536;
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return To16(grey, grey, grey);
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}
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/**
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* Make a colour dark grey, for specialized 32bpp remapping.
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* @param r red component
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* @param g green component
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* @param b blue component
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* @return the brightness value of the new colour, now dark grey.
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*/
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static inline uint8 MakeDark(Colour16 colour)
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{
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uint8 r = colour.r;
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uint8 g = colour.g;
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uint8 b = colour.b;
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/* Magic-numbers are ~66% of those used in MakeGrey() */
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return (((r << 3) * 13063) + ((g << 2) * 25647) + ((b << 3) * 4981)) / 65536;
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}
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enum { DEFAULT_BRIGHTNESS = 8 };
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/**
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* @param brightness range is from 0 to 15.
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*/
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static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness)
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{
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/* Shortcut for normal brightness */
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if (brightness == DEFAULT_BRIGHTNESS) return colour;
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uint16 ob = 0;
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uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS;
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uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS;
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uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS;
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/* Sum overbright */
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if (r > 31) ob += r - 31;
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if (g > 63) ob += g - 63;
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if (b > 31) ob += b - 31;
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if (ob == 0) return Colour16(r, g, b);
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/* Reduce overbright strength */
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ob /= 2;
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return Colour16( r >= 31 ? 31 : min(r + ob * (31 - r) / 32, 31),
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g >= 63 ? 63 : min(g + ob * (63 - g) / 64, 63),
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b >= 31 ? 31 : min(b + ob * (31 - b) / 32, 31) );
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}
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};
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#endif /* BLITTER_16BPP_BASE_HPP */
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