/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 16bpp_base.hpp Base for all 16 bits blitters. */ #ifndef BLITTER_16BPP_BASE_HPP #define BLITTER_16BPP_BASE_HPP #include "base.hpp" #include "../core/bitmath_func.hpp" #include "../core/math_func.hpp" #include "../gfx_func.h" /** Base for all 16bpp blitters. */ class Blitter_16bppBase : public Blitter { public: // TODO: GCC-specific attributes struct Colour16 { unsigned b : 5 __attribute__((packed)); ///< Blue-channel, packed 5 bits unsigned g : 6 __attribute__((packed)); ///< Green-channel, packed 6 bits unsigned r : 5 __attribute__((packed)); ///< Red-channel, packed 5 bits Colour16(uint8 r = 0, uint8 g = 0, uint8 b = 0): b(b), g(g), r(r) { } }; struct Pixel { Colour16 c; unsigned a : 4 __attribute__((packed)); ///< Alpha-channel, packed 4 bits unsigned v : 4 __attribute__((packed)); ///< Brightness-channel, packed 4 bits unsigned m : 8 __attribute__((packed)); ///< Remap-channel, cannot pack it, because it's palette lookup index, so it must be in range 0-255 }; /* virtual */ uint8 GetScreenDepth() { return 16; } /* virtual */ void *MoveTo(void *video, int x, int y); /* virtual */ void SetPixel(void *video, int x, int y, uint8 colour); /* virtual */ void DrawRect(void *video, int width, int height, uint8 colour); /* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height); /* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height); /* virtual */ void CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch); /* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y); /* virtual */ int BufferSize(int width, int height); /* virtual */ void PaletteAnimate(const Palette &palette); /* virtual */ Blitter::PaletteAnimation UsePaletteAnimation(); /* virtual */ int GetBytesPerPixel() { return 2; } /** * Convert from rgb values to screen native 16bpp colour */ static inline Colour16 To16(uint8 r, uint8 g, uint8 b) { return Colour16(r >> 3, g >> 2, b >> 3); } /** * Convert from 32bpp colour to screen native 16bpp colour */ static inline Colour16 To16(Colour c) { return To16(c.r, c.g, c.b); } /** * Look up the colour in the current palette. */ static inline Colour LookupColourInPalette32(uint index) { return _cur_palette.palette[index]; } /** * Look up the colour in the current palette. */ static inline Colour16 LookupColourInPalette(uint index) { return To16(LookupColourInPalette32(index)); } /** * Compose a colour based on RGBA values and the current pixel value. * @param r range is from 0 to 31. * @param g range is from 0 to 63. * @param b range is from 0 to 31. * @param a range is from 0 to 15. */ static inline Colour16 ComposeColourRGBANoCheck(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current) { /* The 16 is wrong, it should be 15, but 16 is much faster... */ return Colour16 ( ((int)(r - current.r) * a) / 16 + current.r, ((int)(g - current.g) * a) / 16 + current.g, ((int)(b - current.b) * a) / 16 + current.b ); } /** * Compose a colour based on RGBA values and the current pixel value. * Handles fully transparent and solid pixels in a special (faster) way. * @param r range is from 0 to 31. * @param g range is from 0 to 63. * @param b range is from 0 to 31. * @param a range is from 0 to 15. */ static inline Colour16 ComposeColourRGBA(uint8 r, uint8 g, uint8 b, uint8 a, Colour16 current) { if (a == 0) return current; if (a >= 15) return Colour16(r, g, b); return ComposeColourRGBANoCheck(r, g, b, a, current); } /** * Compose a colour based on Pixel value, alpha value, and the current pixel value. * @param a range is from 0 to 16. */ static inline Colour16 ComposeColourPANoCheck(Colour16 colour, uint8 a, Colour16 current) { return ComposeColourRGBANoCheck(colour.r, colour.g, colour.b, a, current); } /** * Compose a colour based on Pixel value, alpha value, and the current pixel value. * Handles fully transparent and solid pixels in a special (faster) way. * @param a range is from 0 to 15. */ static inline Colour16 ComposeColourPA(Colour16 colour, uint8 a, Colour16 current) { if (a == 0) return current; if (a >= 15) return colour; return ComposeColourPANoCheck(colour, a, current); } /** * Make a pixel looks like it is transparent. * @param colour the colour already on the screen. * @param nom the amount of transparency, nominator, makes colour lighter. * @param denom denominator, makes colour darker. * @return the new colour for the screen. */ static inline Colour16 MakeTransparent(Colour16 colour, uint nom, uint denom = 256) { uint r = colour.r; uint g = colour.g; uint b = colour.b; return Colour16( r * nom / denom, g * nom / denom, b * nom / denom ); } /** * Make a colour grey - based. * @param colour the colour to make grey. * @return the new colour, now grey. */ static inline Colour16 MakeGrey(Colour16 colour) { uint8 r = colour.r; uint8 g = colour.g; uint8 b = colour.b; /* To avoid doubles and stuff, multiple it with a total of 65536 (16bits), then * divide by it to normalize the value to a byte again. See heightmap.cpp for * information about the formula. */ uint grey = (((r << 3) * 19595) + ((g << 2) * 38470) + ((b << 3) * 7471)) / 65536; return To16(grey, grey, grey); } /** * Make a colour dark grey, for specialized 32bpp remapping. * @param r red component * @param g green component * @param b blue component * @return the brightness value of the new colour, now dark grey. */ static inline uint8 MakeDark(Colour16 colour) { uint8 r = colour.r; uint8 g = colour.g; uint8 b = colour.b; /* Magic-numbers are ~66% of those used in MakeGrey() */ return (((r << 3) * 13063) + ((g << 2) * 25647) + ((b << 3) * 4981)) / 65536; } enum { DEFAULT_BRIGHTNESS = 8 }; /** * @param brightness range is from 0 to 15. */ static inline Colour16 AdjustBrightness(Colour16 colour, uint8 brightness) { /* Shortcut for normal brightness */ if (brightness == DEFAULT_BRIGHTNESS) return colour; uint16 ob = 0; uint16 r = colour.r * brightness / DEFAULT_BRIGHTNESS; uint16 g = colour.g * brightness / DEFAULT_BRIGHTNESS; uint16 b = colour.b * brightness / DEFAULT_BRIGHTNESS; /* Sum overbright */ if (r > 31) ob += r - 31; if (g > 63) ob += g - 63; if (b > 31) ob += b - 31; if (ob == 0) return Colour16(r, g, b); /* Reduce overbright strength */ ob /= 2; return Colour16( r >= 31 ? 31 : min(r + ob * (31 - r) / 32, 31), g >= 63 ? 63 : min(g + ob * (63 - g) / 64, 63), b >= 31 ? 31 : min(b + ob * (31 - b) / 32, 31) ); } }; #endif /* BLITTER_16BPP_BASE_HPP */