Conflicts: src/console_gui.cpp src/genworld_gui.cpp src/group_gui.cpp src/misc_gui.cpp src/settings_gui.cpp src/widgets/settings_widget.h
387 lines
12 KiB
C++
387 lines
12 KiB
C++
/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file 16bpp_anim.cpp Implementation of the optimized 32 bpp blitter with animation support. */
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#include "../stdafx.h"
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#include "../video/video_driver.hpp"
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#include "../zoom_func.h"
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#include "16bpp_anim.hpp"
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#include "../table/sprites.h"
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/** Instantiation of the 16bpp with animation blitter factory. */
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static FBlitter_16bppAnim iFBlitter_16bppAnim;
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template <BlitterMode mode>
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void Blitter_16bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom)
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{
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const Pixel *src, *src_line;
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Colour16 *dst, *dst_line;
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Anim *anim, *anim_line;
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/* Find where to start reading in the source sprite */
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src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom);
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dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left;
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anim_line = this->anim_buf + ((Colour16 *)bp->dst - (Colour16 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left;
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for (int y = 0; y < bp->height; y++) {
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dst = dst_line;
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dst_line += bp->pitch;
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src = src_line;
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src_line += bp->sprite_width * ScaleByZoom(1, zoom);
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anim = anim_line;
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anim_line += this->anim_buf_width;
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for (int x = 0; x < bp->width; x++) {
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switch (mode) {
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case BM_COLOUR_REMAP:
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/* In case the m-channel is zero, do not remap this pixel in any way */
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anim->m = 0;
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anim->v = 0;
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if (src->m == 0) {
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if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst);
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} else {
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uint8 r = bp->remap[src->m];
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if (r != 0) {
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*dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(r), src->v), src->a, *dst);
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if (src->a == 15 && r >= PALETTE_ANIM_START) {
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anim->m = r - PALETTE_ANIM_START + 1;
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anim->v = src->v >> 1;
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}
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}
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}
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break;
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case BM_TRANSPARENT:
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/* TODO -- We make an assumption here that the remap in fact is transparency, not some colour.
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* This is never a problem with the code we produce, but newgrfs can make it fail... or at least:
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* we produce a result the newgrf maker didn't expect ;) */
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/* Make the current colour a bit more black, so it looks like this image is transparent */
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if (src->a != 0) *dst = MakeTransparent(*dst, 192);
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anim->m = 0;
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anim->v = 0;
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break;
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default:
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if (src->a == 15 && src->m >= PALETTE_ANIM_START) {
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*dst = AdjustBrightness(LookupColourInPalette(src->m), src->v);
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anim->m = src->m - PALETTE_ANIM_START + 1;
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anim->v = src->v >> 1;
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} else {
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if (src->a != 0) {
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if (src->m >= PALETTE_ANIM_START) {
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*dst = ComposeColourPANoCheck(AdjustBrightness(LookupColourInPalette(src->m), src->v), src->a, *dst);
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} else {
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*dst = ComposeColourPA(src->c, src->a, *dst);
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}
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}
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anim->m = 0;
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anim->v = 0;
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}
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break;
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}
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dst++;
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src += ScaleByZoom(1, zoom);
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}
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}
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}
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void Blitter_16bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */
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Blitter_16bppOptimized::Draw(bp, mode, zoom);
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return;
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}
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switch (mode) {
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default: NOT_REACHED();
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case BM_NORMAL: Draw<BM_NORMAL> (bp, zoom); return;
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case BM_COLOUR_REMAP: Draw<BM_COLOUR_REMAP>(bp, zoom); return;
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case BM_TRANSPARENT: Draw<BM_TRANSPARENT> (bp, zoom); return;
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}
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}
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void Blitter_16bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */
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Blitter_16bppOptimized::DrawColourMappingRect(dst, width, height, pal);
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return;
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}
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Colour16 *udst = (Colour16 *)dst;
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Anim *anim;
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anim = this->anim_buf + ((Colour16 *)dst - (Colour16 *)_screen.dst_ptr);
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if (pal == PALETTE_TO_TRANSPARENT) {
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do {
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for (int i = 0; i != width; i++) {
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*udst = MakeTransparent(*udst, 154);
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anim->m = 0;
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anim->v = 0;
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udst++;
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anim++;
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}
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udst = udst - width + _screen.pitch;
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anim = anim - width + this->anim_buf_width;
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} while (--height);
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return;
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}
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if (pal == PALETTE_NEWSPAPER) {
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do {
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for (int i = 0; i != width; i++) {
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*udst = MakeGrey(*udst);
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anim->m = 0;
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anim->v = 0;
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udst++;
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anim++;
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}
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udst = udst - width + _screen.pitch;
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anim = anim - width + this->anim_buf_width;
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} while (--height);
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return;
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}
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DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal);
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}
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void Blitter_16bppAnim::SetPixel(void *video, int x, int y, uint8 colour)
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{
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*((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
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/* Set the colour in the anim-buffer too, if we are rendering to the screen */
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if (_screen_disable_anim) return;
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Anim *anim = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr) + x + y * this->anim_buf_width;
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if (colour >= PALETTE_ANIM_START) {
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anim->m = colour - PALETTE_ANIM_START + 1;
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anim->v = DEFAULT_BRIGHTNESS >> 1;
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} else {
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anim->m = 0;
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anim->v = 0;
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}
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}
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void Blitter_16bppAnim::DrawRect(void *video, int width, int height, uint8 colour)
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{
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if (_screen_disable_anim) {
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/* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */
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Blitter_16bppOptimized::DrawRect(video, width, height, colour);
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return;
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}
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Colour16 colour16 = LookupColourInPalette(colour);
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Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
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do {
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Colour16 *dst = (Colour16 *)video;
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Anim *anim = anim_line;
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for (int i = width; i > 0; i--) {
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*dst = colour16;
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/* Set the colour in the anim-buffer too */
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if (colour >= PALETTE_ANIM_START) {
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anim->m = colour - PALETTE_ANIM_START + 1;
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anim->v = DEFAULT_BRIGHTNESS >> 1;
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} else {
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anim->m = 0;
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anim->v = 0;
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}
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dst++;
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anim++;
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}
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video = (Colour16 *)video + _screen.pitch;
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anim_line += this->anim_buf_width;
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} while (--height);
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}
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void Blitter_16bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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Colour16 *dst = (Colour16 *)video;
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const uint8 *usrc = (const uint8 *)src;
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Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr);
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for (; height > 0; height--) {
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/* We need to keep those for palette animation. */
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Colour16 *dst_pal = dst;
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Anim *anim_pal = anim_line;
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memcpy(dst, usrc, width * sizeof(Colour16));
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usrc += width * sizeof(Colour16);
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dst += _screen.pitch;
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/* Copy back the anim-buffer */
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memcpy(anim_line, usrc, width * sizeof(Anim));
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usrc += width * sizeof(Anim);
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anim_line += this->anim_buf_width;
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/* Okay, it is *very* likely that the image we stored is using
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* the wrong palette animated colours. There are two things we
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* can do to fix this. The first is simply reviewing the whole
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* screen after we copied the buffer, i.e. run PaletteAnimate,
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* however that forces a full screen redraw which is expensive
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* for just the cursor. This just copies the implementation of
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* palette animation, much cheaper though slightly nastier. */
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for (int i = 0; i < width; i++) {
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uint8 colour = anim_pal->m;
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if (colour) {
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/* Update this pixel */
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*dst_pal = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim_pal->v << 1);
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}
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dst_pal++;
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anim_pal++;
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}
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}
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}
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void Blitter_16bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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uint8 *udst = (uint8 *)dst;
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const Colour16 *src = (const Colour16 *)video;
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const Anim *anim_line = this->anim_buf + ((const Colour16 *)video - (Colour16 *)_screen.dst_ptr);
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for (; height > 0; height--) {
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memcpy(udst, src, width * sizeof(Colour16));
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src += _screen.pitch;
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udst += width * sizeof(Colour16);
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/* Copy the anim-buffer */
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memcpy(udst, anim_line, width * sizeof(Anim));
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udst += width * sizeof(Anim);
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anim_line += this->anim_buf_width;
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}
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}
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void Blitter_16bppAnim::ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y)
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{
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assert(!_screen_disable_anim);
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assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch);
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const Anim *src;
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Anim *dst;
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int left = left_ref, top = top_ref, width = width_ref, height = height_ref;
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/* We need to scroll the anim-buffer too */
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if (scroll_y > 0) {
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/* Calculate pointers */
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dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width;
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src = dst - scroll_y * this->anim_buf_width;
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/* Decrease height and increase top */
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top += scroll_y;
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height -= scroll_y;
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assert(height > 0);
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/* Adjust left & width */
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if (scroll_x >= 0) {
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dst += scroll_x;
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left += scroll_x;
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width -= scroll_x;
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} else {
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src -= scroll_x;
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width += scroll_x;
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}
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for (int h = height; h > 0; h--) {
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memcpy(dst, src, width * sizeof(Anim));
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src -= this->anim_buf_width;
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dst -= this->anim_buf_width;
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}
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} else {
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/* Calculate pointers */
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dst = this->anim_buf + left + top * this->anim_buf_width;
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src = dst - scroll_y * this->anim_buf_width;
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/* Decrease height. (scroll_y is <=0). */
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height += scroll_y;
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assert(height > 0);
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/* Adjust left & width */
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if (scroll_x >= 0) {
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dst += scroll_x;
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left += scroll_x;
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width -= scroll_x;
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} else {
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src -= scroll_x;
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width += scroll_x;
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}
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/* the y-displacement may be 0 therefore we have to use memmove,
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* because source and destination may overlap */
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for (int h = height; h > 0; h--) {
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memmove(dst, src, width * sizeof(Anim));
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src += _screen.pitch;
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dst += _screen.pitch;
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}
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}
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Blitter_16bppOptimized::ScrollBuffer(video, left_ref, top_ref, width_ref, height_ref, scroll_x, scroll_y);
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}
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int Blitter_16bppAnim::BufferSize(int width, int height)
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{
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return width * height * (sizeof(Anim) + sizeof(Colour16));
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}
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void Blitter_16bppAnim::PaletteAnimate(const Palette &palette)
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{
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assert(!_screen_disable_anim);
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/* If first_dirty is 0, it is for 8bpp indication to send the new
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* palette. However, only the animation colours might possibly change.
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* Especially when going between toyland and non-toyland. */
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assert(palette.first_dirty == PALETTE_ANIM_START || palette.first_dirty == 0);
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for (int i = 0; i < 256; i++) {
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this->palette[i] = To16(palette.palette[i]);
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}
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const Anim *anim = this->anim_buf;
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Colour16 *dst = (Colour16 *)_screen.dst_ptr;
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/* Let's walk the anim buffer and try to find the pixels */
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for (int y = this->anim_buf_height; y != 0 ; y--) {
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for (int x = this->anim_buf_width; x != 0 ; x--) {
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uint8 colour = anim->m;
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if (colour) {
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/* Update this pixel */
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*dst = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim->v << 1);
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}
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dst++;
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anim++;
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}
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dst += _screen.pitch - this->anim_buf_width;
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}
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/* Make sure the backend redraws the whole screen */
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VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height);
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}
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Blitter::PaletteAnimation Blitter_16bppAnim::UsePaletteAnimation()
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{
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return Blitter::PALETTE_ANIMATION_BLITTER;
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}
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void Blitter_16bppAnim::PostResize()
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{
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if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) {
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/* The size of the screen changed; we can assume we can wipe all data from our buffer */
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free(this->anim_buf);
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this->anim_buf = CallocT<Anim>(_screen.width * _screen.height);
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this->anim_buf_width = _screen.width;
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this->anim_buf_height = _screen.height;
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}
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}
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