/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 16bpp_anim.cpp Implementation of the optimized 32 bpp blitter with animation support. */ #include "../stdafx.h" #include "../video/video_driver.hpp" #include "../zoom_func.h" #include "16bpp_anim.hpp" #include "../table/sprites.h" /** Instantiation of the 16bpp with animation blitter factory. */ static FBlitter_16bppAnim iFBlitter_16bppAnim; template void Blitter_16bppAnim::Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom) { const Pixel *src, *src_line; Colour16 *dst, *dst_line; Anim *anim, *anim_line; /* Find where to start reading in the source sprite */ src_line = (const Pixel *)bp->sprite + (bp->skip_top * bp->sprite_width + bp->skip_left) * ScaleByZoom(1, zoom); dst_line = (Colour16 *)bp->dst + bp->top * bp->pitch + bp->left; anim_line = this->anim_buf + ((Colour16 *)bp->dst - (Colour16 *)_screen.dst_ptr) + bp->top * this->anim_buf_width + bp->left; for (int y = 0; y < bp->height; y++) { dst = dst_line; dst_line += bp->pitch; src = src_line; src_line += bp->sprite_width * ScaleByZoom(1, zoom); anim = anim_line; anim_line += this->anim_buf_width; for (int x = 0; x < bp->width; x++) { switch (mode) { case BM_COLOUR_REMAP: /* In case the m-channel is zero, do not remap this pixel in any way */ anim->m = 0; anim->v = 0; if (src->m == 0) { if (src->a != 0) *dst = ComposeColourPA(src->c, src->a, *dst); } else { uint8 r = bp->remap[src->m]; if (r != 0) { *dst = ComposeColourPA(AdjustBrightness(LookupColourInPalette(r), src->v), src->a, *dst); if (src->a == 15 && r >= PALETTE_ANIM_START) { anim->m = r - PALETTE_ANIM_START + 1; anim->v = src->v >> 1; } } } break; case BM_TRANSPARENT: /* TODO -- We make an assumption here that the remap in fact is transparency, not some colour. * This is never a problem with the code we produce, but newgrfs can make it fail... or at least: * we produce a result the newgrf maker didn't expect ;) */ /* Make the current colour a bit more black, so it looks like this image is transparent */ if (src->a != 0) *dst = MakeTransparent(*dst, 192); anim->m = 0; anim->v = 0; break; default: if (src->a == 15 && src->m >= PALETTE_ANIM_START) { *dst = AdjustBrightness(LookupColourInPalette(src->m), src->v); anim->m = src->m - PALETTE_ANIM_START + 1; anim->v = src->v >> 1; } else { if (src->a != 0) { if (src->m >= PALETTE_ANIM_START) { *dst = ComposeColourPANoCheck(AdjustBrightness(LookupColourInPalette(src->m), src->v), src->a, *dst); } else { *dst = ComposeColourPA(src->c, src->a, *dst); } } anim->m = 0; anim->v = 0; } break; } dst++; src += ScaleByZoom(1, zoom); } } } void Blitter_16bppAnim::Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent Draw() */ Blitter_16bppOptimized::Draw(bp, mode, zoom); return; } switch (mode) { default: NOT_REACHED(); case BM_NORMAL: Draw (bp, zoom); return; case BM_COLOUR_REMAP: Draw(bp, zoom); return; case BM_TRANSPARENT: Draw (bp, zoom); return; } } void Blitter_16bppAnim::DrawColourMappingRect(void *dst, int width, int height, PaletteID pal) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawColourMappingRect() */ Blitter_16bppOptimized::DrawColourMappingRect(dst, width, height, pal); return; } Colour16 *udst = (Colour16 *)dst; Anim *anim; anim = this->anim_buf + ((Colour16 *)dst - (Colour16 *)_screen.dst_ptr); if (pal == PALETTE_TO_TRANSPARENT) { do { for (int i = 0; i != width; i++) { *udst = MakeTransparent(*udst, 154); anim->m = 0; anim->v = 0; udst++; anim++; } udst = udst - width + _screen.pitch; anim = anim - width + this->anim_buf_width; } while (--height); return; } if (pal == PALETTE_NEWSPAPER) { do { for (int i = 0; i != width; i++) { *udst = MakeGrey(*udst); anim->m = 0; anim->v = 0; udst++; anim++; } udst = udst - width + _screen.pitch; anim = anim - width + this->anim_buf_width; } while (--height); return; } DEBUG(misc, 0, "16bpp blitter doesn't know how to draw this colour table ('%d')", pal); } void Blitter_16bppAnim::SetPixel(void *video, int x, int y, uint8 colour) { *((Colour16 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour); /* Set the colour in the anim-buffer too, if we are rendering to the screen */ if (_screen_disable_anim) return; Anim *anim = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr) + x + y * this->anim_buf_width; if (colour >= PALETTE_ANIM_START) { anim->m = colour - PALETTE_ANIM_START + 1; anim->v = DEFAULT_BRIGHTNESS >> 1; } else { anim->m = 0; anim->v = 0; } } void Blitter_16bppAnim::DrawRect(void *video, int width, int height, uint8 colour) { if (_screen_disable_anim) { /* This means our output is not to the screen, so we can't be doing any animation stuff, so use our parent DrawRect() */ Blitter_16bppOptimized::DrawRect(video, width, height, colour); return; } Colour16 colour16 = LookupColourInPalette(colour); Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr); do { Colour16 *dst = (Colour16 *)video; Anim *anim = anim_line; for (int i = width; i > 0; i--) { *dst = colour16; /* Set the colour in the anim-buffer too */ if (colour >= PALETTE_ANIM_START) { anim->m = colour - PALETTE_ANIM_START + 1; anim->v = DEFAULT_BRIGHTNESS >> 1; } else { anim->m = 0; anim->v = 0; } dst++; anim++; } video = (Colour16 *)video + _screen.pitch; anim_line += this->anim_buf_width; } while (--height); } void Blitter_16bppAnim::CopyFromBuffer(void *video, const void *src, int width, int height) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); Colour16 *dst = (Colour16 *)video; const uint8 *usrc = (const uint8 *)src; Anim *anim_line = this->anim_buf + ((Colour16 *)video - (Colour16 *)_screen.dst_ptr); for (; height > 0; height--) { /* We need to keep those for palette animation. */ Colour16 *dst_pal = dst; Anim *anim_pal = anim_line; memcpy(dst, usrc, width * sizeof(Colour16)); usrc += width * sizeof(Colour16); dst += _screen.pitch; /* Copy back the anim-buffer */ memcpy(anim_line, usrc, width * sizeof(Anim)); usrc += width * sizeof(Anim); anim_line += this->anim_buf_width; /* Okay, it is *very* likely that the image we stored is using * the wrong palette animated colours. There are two things we * can do to fix this. The first is simply reviewing the whole * screen after we copied the buffer, i.e. run PaletteAnimate, * however that forces a full screen redraw which is expensive * for just the cursor. This just copies the implementation of * palette animation, much cheaper though slightly nastier. */ for (int i = 0; i < width; i++) { uint8 colour = anim_pal->m; if (colour) { /* Update this pixel */ *dst_pal = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim_pal->v << 1); } dst_pal++; anim_pal++; } } } void Blitter_16bppAnim::CopyToBuffer(const void *video, void *dst, int width, int height) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); uint8 *udst = (uint8 *)dst; const Colour16 *src = (const Colour16 *)video; const Anim *anim_line = this->anim_buf + ((const Colour16 *)video - (Colour16 *)_screen.dst_ptr); for (; height > 0; height--) { memcpy(udst, src, width * sizeof(Colour16)); src += _screen.pitch; udst += width * sizeof(Colour16); /* Copy the anim-buffer */ memcpy(udst, anim_line, width * sizeof(Anim)); udst += width * sizeof(Anim); anim_line += this->anim_buf_width; } } void Blitter_16bppAnim::ScrollBuffer(void *video, int &left_ref, int &top_ref, int &width_ref, int &height_ref, int scroll_x, int scroll_y) { assert(!_screen_disable_anim); assert(video >= _screen.dst_ptr && video <= (Colour16 *)_screen.dst_ptr + _screen.width + _screen.height * _screen.pitch); const Anim *src; Anim *dst; int left = left_ref, top = top_ref, width = width_ref, height = height_ref; /* We need to scroll the anim-buffer too */ if (scroll_y > 0) { /* Calculate pointers */ dst = this->anim_buf + left + (top + height - 1) * this->anim_buf_width; src = dst - scroll_y * this->anim_buf_width; /* Decrease height and increase top */ top += scroll_y; height -= scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } for (int h = height; h > 0; h--) { memcpy(dst, src, width * sizeof(Anim)); src -= this->anim_buf_width; dst -= this->anim_buf_width; } } else { /* Calculate pointers */ dst = this->anim_buf + left + top * this->anim_buf_width; src = dst - scroll_y * this->anim_buf_width; /* Decrease height. (scroll_y is <=0). */ height += scroll_y; assert(height > 0); /* Adjust left & width */ if (scroll_x >= 0) { dst += scroll_x; left += scroll_x; width -= scroll_x; } else { src -= scroll_x; width += scroll_x; } /* the y-displacement may be 0 therefore we have to use memmove, * because source and destination may overlap */ for (int h = height; h > 0; h--) { memmove(dst, src, width * sizeof(Anim)); src += _screen.pitch; dst += _screen.pitch; } } Blitter_16bppOptimized::ScrollBuffer(video, left_ref, top_ref, width_ref, height_ref, scroll_x, scroll_y); } int Blitter_16bppAnim::BufferSize(int width, int height) { return width * height * (sizeof(Anim) + sizeof(Colour16)); } void Blitter_16bppAnim::PaletteAnimate(const Palette &palette) { assert(!_screen_disable_anim); /* If first_dirty is 0, it is for 8bpp indication to send the new * palette. However, only the animation colours might possibly change. * Especially when going between toyland and non-toyland. */ assert(palette.first_dirty == PALETTE_ANIM_START || palette.first_dirty == 0); for (int i = 0; i < 256; i++) { this->palette[i] = To16(palette.palette[i]); } const Anim *anim = this->anim_buf; Colour16 *dst = (Colour16 *)_screen.dst_ptr; /* Let's walk the anim buffer and try to find the pixels */ for (int y = this->anim_buf_height; y != 0 ; y--) { for (int x = this->anim_buf_width; x != 0 ; x--) { uint8 colour = anim->m; if (colour) { /* Update this pixel */ *dst = AdjustBrightness(LookupColourInPalette(colour + PALETTE_ANIM_START - 1), anim->v << 1); } dst++; anim++; } dst += _screen.pitch - this->anim_buf_width; } /* Make sure the backend redraws the whole screen */ VideoDriver::GetInstance()->MakeDirty(0, 0, _screen.width, _screen.height); } Blitter::PaletteAnimation Blitter_16bppAnim::UsePaletteAnimation() { return Blitter::PALETTE_ANIMATION_BLITTER; } void Blitter_16bppAnim::PostResize() { if (_screen.width != this->anim_buf_width || _screen.height != this->anim_buf_height) { /* The size of the screen changed; we can assume we can wipe all data from our buffer */ free(this->anim_buf); this->anim_buf = CallocT(_screen.width * _screen.height); this->anim_buf_width = _screen.width; this->anim_buf_height = _screen.height; } }