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103 Commits

Author SHA1 Message Date
Patric Stout
88c5122b39 Update: Changelog for 1.9.0-RC1 and prepare for release 2019-03-03 20:53:40 +01:00
Patric Stout
eb46a89855 Fix: [AzurePipelines] also trigger CI on release branches 2019-03-03 20:26:58 +01:00
frosch
39cda89e85 Add: Detect stable tags automatically, and set the 'stable' flag in '_openttd_newgrf_version' accordingly. (#7317) 2019-03-03 20:08:28 +01:00
translators
8016b8b3e9 Update: Translations from eints
catalan: 62 changes by juanjo
french: 11 changes by glx
2019-03-03 19:45:43 +01:00
Charles Pigott
4ac81b3ebb Fix #7308: SDL linker flags were not added on MinGW 2019-03-03 18:04:36 +00:00
Charles Pigott
d9b4ada7e9 Fix 95ccddd6: SDL static library flags was not updated to use pkg-config format 2019-03-03 18:04:36 +00:00
Charles Pigott
1a663d9efc Fix: Wrong variable was used in zlib detection 2019-03-03 18:04:36 +00:00
peter1138
93a6fd42d1 Fix 23960d0f2c: Company livery window shows incorrect groups when opened from group window in multiplayer. 2019-03-03 13:13:35 +01:00
Niels Martin Hansen
c61acc7fc1 Fix #7280: Save in the right location on desync and server timeout 2019-03-03 12:12:32 +01:00
Peter Nelson
c91e0058c2 Change: Allow vehicle group names to be non-unique.
Group names are visual identifiers, and do not need to be unique.
Group sorting already falls back to group ID if names are the same, so that sorted
list position is stable.
2019-03-03 12:04:29 +01:00
Peter Nelson
5a5944867d Add: Add parent_group_id parameter to CreateGroup() 2019-03-03 09:15:39 +01:00
Peter Nelson
5d3ccae6c5 Add: AI function to get current usage of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
e0c2ad1b65 Add: AI functions to get/set company colours. 2019-03-03 09:15:39 +01:00
Peter Nelson
3c047b124e Add: AI functions to get current and last year profit of a group. 2019-03-03 09:15:39 +01:00
Peter Nelson
b62452903a Add: AI functions to set/get vehicle group parent. 2019-03-03 09:15:39 +01:00
Eddi-z
8139b14e9c Change: Synchronize introduction date and reliability randomness across vehicles with the same base introduction date (#7147) 2019-03-02 21:28:22 +00:00
Johannes E. Krause
5e40338543 Doc: table alignment when viewing README.md as a monospace textfile 2019-03-02 20:53:50 +01:00
translators
90a4737bf6 Update: Translations from eints
croatian: 6 changes by VoyagerOne
2019-03-02 19:45:43 +01:00
Eddi-z
b242a04c7d Fix #7307: Add WaterClass to MP_TREES, set when trees are on coast tiles (#7309)
This allows allows NewGRF object/industry placement rules to treat trees on coast tiles the same as regular bare coast.
2019-03-02 17:33:16 +00:00
Samu
780593ae60 Fix #6633: Cargo monitor industry delivery now accounts for which IndustryID the cargo was delivered to 2019-03-02 18:14:45 +01:00
PeterN
cbaf52fbe1 Codechange: Sort and filter sign names directly rather than through string system. (#7304)
This provides a notable performance benefit in the Sign List window when there are many signs.
2019-03-02 17:08:45 +00:00
Charles Pigott
c3bc7d657e Codechange: Remove ability for SDL to be dynamically loaded on Windows 2019-03-02 17:13:05 +01:00
PeterN
63fe6c6598 Codechange: Make std::stack use std::vector container in string formatting/drawing. (#7305)
This is a very minor performance increase which can add up during operations such
as sorting. Performance impact my be platform/compiler dependent.
2019-03-02 08:06:02 +00:00
translators
7ecfae8f7f Update: Translations from eints
turkish: 4 changes by DarkSapling
danish: 10 changes by Deb622
norwegian (bokmal): 11 changes by Leifbk
portuguese: 11 changes by vesgo
2019-03-01 19:45:42 +01:00
Eddi-z
1447661d20 Cleanup: spurious TODOs in newgrf.cpp (#7297) 2019-02-28 23:00:50 +00:00
PeterN
9ad5112628 Change: [AzurePipelines] Add freetype dependency for OSX. (#7299) 2019-02-28 19:33:31 +00:00
translators
76f983a8e7 Update: Translations from eints
dutch: 80 changes by JanWillem
2019-02-28 19:45:43 +01:00
SamuXarick
50a0cf1915 Change: Allow towns to build bridges over rails and one-way roads. (#7291) 2019-02-28 17:45:17 +00:00
SamuXarick
03264059e4 Change: Decrease minimum permitted value for script_max_opcode_till_suspend setting (#7243) 2019-02-28 17:37:50 +00:00
translators
adb50cebcc Update: Translations from eints
romanian: 7 changes by alexmerlin1985
2019-02-27 19:45:42 +01:00
Samu
9b99b95955 Fix #6574: Remove go to hangar orders when rebuilding airport
When replacing an airport with another, cancel current orders of type 'go to depot' from aircraft still heading to it if the rebuilt airport doesn't have a hangar (helicopter vs heliport), or if the airplane can't land on the rebuilt airport (airplane vs helistation).

Removes 'go to hangar' orders from all aircraft when replacing an airport with hangar with another without hangar (heliport).
2019-02-27 00:06:57 +01:00
peter1138
7ac17f5ae4 Fix #7281: Unable to select last group in open livery window on group creation. 2019-02-26 11:20:23 +01:00
peter1138
c2e4a8c9bf Fix 195fd0dc60: Sprite cache must still be cleared when using bitmap fonts. 2019-02-25 19:46:03 +00:00
translators
93c6398810 Update: Translations from eints
dutch: 68 changes by JanWillem
danish: 17 changes by nielsmh
hungarian: 3 changes by Brumi
2019-02-25 19:45:43 +01:00
glx22
6ff02f0615 Fix: [Windows] make the installer DPI aware (#7277) 2019-02-25 01:47:00 +01:00
Michael Lutz
919d7accd7 Update: Changelog for 1.9.0-beta3 and prepare for release. 2019-02-24 23:30:28 +01:00
Michael Lutz
fa2bea7394 Change: [AzurePipelines] Use a minimum OSX version of 10.9 during building.
OpenTTD sources are still written in a way to work down to OSX 10.4 or so, as long as you can obtain a C++11 capable compiler. 10.9 is the minimal useful C++11 target using only Apple stuff out-of-the-box.
2019-02-24 22:18:10 +01:00
translators
d24a9dfe98 Update: Translations from eints
italian: 11 changes by lorenzodv
dutch: 46 changes by JanWillem
russian: 5 changes by Lone_Wolf
2019-02-24 19:45:43 +01:00
Alexander Weiss
77ab6f8ec7 Change: [OSX] Prevent 2D scrolling for traditional scroll wheel mice 2019-02-24 17:54:59 +01:00
Alexander Weiss
0bb395b21d Change #6800: [OSX] Use high-precision scrolling deltas for 2D scrolling 2019-02-24 17:54:59 +01:00
PeterN
195fd0dc60 Fix #7266: Reorder reinitialization of caches when changing font zoom level. (#7273) 2019-02-24 16:27:44 +00:00
Patric Stout
91eee793e1 Fix c3dbe836b4: also compile without ENABLE_NETWORK defined again 2019-02-24 01:11:08 +01:00
PeterN
87ebfe1227 Fix #7004: Mark linkgraph dirty to be rebuilt on next draw call. (#7265)
Previously the linkgraph was rebuilt before the viewport extents were finalized.
2019-02-23 19:19:41 +00:00
translators
f240f61fb2 Update: Translations from eints
danish: 11 changes by nielsmh
spanish (mexican): 11 changes by Absay
hungarian: 100 changes by Brumi
russian: 6 changes by Lone_Wolf
croatian: 9 changes by VoyagerOne
2019-02-23 19:45:45 +01:00
PeterN
eeae4512ae Fix #7003: Freetype fonts were scaled by both GUI and Font zoom levels. (#7267) 2019-02-23 16:07:25 +00:00
Niels Martin Hansen
13962a8475 Change: Framerate window can now scroll and resize 2019-02-23 14:29:07 +01:00
Niels Martin Hansen
7e1e2756d4 Add: Show performance of AI and GS in framerate window 2019-02-23 14:29:07 +01:00
SamuXarick
4adb91202d Fix: Remove desert around lakes upon generation 2019-02-23 13:16:12 +01:00
Peter Nelson
fde5bd0ccf Change: Add scrollbar to cargo legend in cargo payment rates window. 2019-02-23 11:46:00 +01:00
Greg Carlin
00d28a500d Feature: Add option to adjust font size separately from GUI size. (#7003)
Adds an option in the "Game Options" next to "Interface Size" called "Font Size". Available options are normal, double, and quad.
2019-02-23 08:27:46 +00:00
peter1138
56a6d7aec8 Fix #7227: Don't apply mouse-hasn't-moved test to scrollbars. 2019-02-22 21:32:12 +00:00
peter1138
69928df3f0 Fix: Resorting file list did not update filtered rows. 2019-02-22 21:31:46 +00:00
translators
fb1b6fa47a Update: Translations from eints
italian: 9 changes by lorenzodv
norwegian (bokmal): 4 changes by Leifbk
2019-02-22 19:45:44 +01:00
Michael Lutz
690d1dd6a4 Fix #7159, e934f09: Waiting time at red one-way signals was too short.
This is not an exact fix as previously, the wait time was speed/acceleration dependant. This simple fix ignores that and just makes the 'days' from the settings comment to be actually days.
2019-02-21 23:19:03 +00:00
SamuXarick
456e67ac1c Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256) 2019-02-21 21:23:37 +00:00
translators
673f6753e9 Update: Translations from eints
dutch: 76 changes by JanWillem
scottish gaelic: 44 changes by GunChleoc
2019-02-21 19:45:46 +01:00
peter1138
5ab1a73a8a Codechange: Remove never-used StationIDList. 2019-02-21 17:45:47 +01:00
Nikolas Nyby
8a6e03c4d2 Fix #7189: Fluidsynth volume gain too high 2019-02-21 10:08:07 +01:00
Peter Nelson
6733b71300 Change: Make mini-map widget capture mouse when left-click dragging.
This allows the mini-map to be dragged when the cursor has left the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
6dfe36b5cd Change: Make volume slider widget capture mouse when clicked.
This makes the slider continue to respond even when mouse cursor
is no longer over the widget.
2019-02-21 08:11:35 +00:00
Peter Nelson
de9f54ccc1 Codechange: Change scrolling_scrollbar to mouse_capture_widget, and dispatch OnClick() event if widget is not a scrollbar.
This allows any widget to support mouse capture.
2019-02-21 08:11:35 +00:00
Samu
66d23e3e86 Fix #7090: Close Query String window after rebuilding AI/GS settings 2019-02-21 01:40:34 +01:00
Samu
19fa960d83 Fix #7091: Close dropdown menu windows after rebuilding AI/GS settings 2019-02-21 00:35:56 +01:00
translators
21f009dc78 Update: Translations from eints
english (us): 11 changes by njn
dutch: 244 changes by JanWillem
turkish: 102 changes by wakeup
2019-02-20 19:45:42 +01:00
translators
21d8636722 Update: Translations from eints
dutch: 100 changes by JanWillem
2019-02-19 19:45:43 +01:00
Samu
ba55f93f41 Doc: [AI] UnshareOrders empties the orders list of the vehicle. 2019-02-19 15:25:53 +01:00
J0an Josep
c4fe46a475 Fix #7244, 6ca637b8c1: OPF doesn't take 90 deg turns into account. 2019-02-19 01:06:10 +01:00
Juanjo
45ce517105 Codechange: Move some common code after adding/removing tiles to a station to its own function. 2019-02-18 22:57:43 +01:00
J0an Josep
6ca637b8c1 Fix #7226: Don't call ship pathfinders if there is no available track due to "forbid 90 deg turns". 2019-02-18 22:57:19 +01:00
translators
349cbee6e9 Update: Translations from eints
ukrainian: 6 changes by nsergiy
dutch: 210 changes by JanWillem
french: 1 change by glx
portuguese: 4 changes by vesgo
2019-02-18 19:45:44 +01:00
PeterN
84961034e4 Change: Increase maximum number of orders from 64000 to ~16.7m. (#7220) 2019-02-18 07:37:25 +00:00
translators
ef7e47a53a Update: Translations from eints
danish: 5 changes by nielsmh
french: 3 changes by glx
spanish (mexican): 4 changes by Absay
russian: 4 changes by Lone_Wolf
2019-02-17 19:45:44 +01:00
glx
aadcf40b9b Fix 1585eb1a3: wrong default selection for goals and story book 2019-02-17 16:04:52 +01:00
Joan Josep
548ec05a48 Add: News menu entry and shortcut for deleting all messages. (#7240) 2019-02-16 23:15:58 +00:00
glx
ebe84b9d4c Cleanup: update modified and removed strings in languages 2019-02-16 22:19:16 +01:00
glx
1585eb1a3e Fix: use more descriptive "spectator" strings for story book and goal dropdown menus 2019-02-16 22:19:16 +01:00
glx
7c31a32c2b Fix: colour of network specific strings in company dropdown menus 2019-02-16 22:19:16 +01:00
Joan Josep
4919c8db13 Codechange: Re-arrange VehicleEnter_Track in rail_cmd. (#7239) 2019-02-16 21:52:49 +01:00
PeterN
5dc377244d Fix #7224: AI could no longer create groups. (#7233) 2019-02-15 19:15:53 +00:00
PeterN
3a4b6b476b Change: Use selected group as parent when creating a new group. (#7224) 2019-02-15 18:43:33 +00:00
Peter Nelson
57734fd85d Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected. 2019-02-14 19:35:48 +01:00
MrMamen
1f182c44c9 Fix: year for 1.9.0 betas in changelog 2019-02-14 19:24:58 +01:00
translators
045503e728 Update: Translations from eints
english (us): 1 change by njn
2019-02-13 19:45:43 +01:00
PeterN
c0c8fb25fb Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating. (#7219) 2019-02-13 09:01:49 +00:00
Niels Martin Hansen
830ed6be61 Fix: Do not mangle tagged revision strings for network revision strings 2019-02-12 21:32:43 +00:00
Niels Martin Hansen
46d97239c4 Codechange: Include flag for whether a build is of a tagged revision 2019-02-12 21:32:43 +00:00
Thomas den Hollander
412e6132b6 Fix: CompanyEconomy documentation
Company income was described as an unsigned integer, but it should be signed.
2019-02-12 19:26:21 +00:00
translators
6b5ebe2b09 Update: Translations from eints
english (us): 64 changes by njn
polish: 2 changes by McZapkie
danish: 1 change by njn
french: 2 changes by glx
2019-02-12 19:45:44 +01:00
PeterN
aa737715dd Fix #7151: AI start date deviation was still applied when not set to a random AI. (#7223) 2019-02-11 18:59:55 +00:00
translators
75d3054ae4 Update: Translations from eints
faroese: 1 change by JayPee
german: 1 change by ShadowCop
norwegian (bokmal): 96 changes by Leifbk
2019-02-11 19:45:43 +01:00
Peter Nelson
cac2f6226c Codechange: In CmdCompanyCtrl, move client_id assignment to where it is used, and document bit usage better. 2019-02-10 22:48:23 +00:00
PeterN
22f33fdd08 Fix 148e5b41d6: Uninitialized variable usage. (#7216) 2019-02-10 21:06:09 +00:00
translators
13af2b88b4 Update: Translations from eints
russian: 3 changes by Lone_Wolf
2019-02-10 19:45:45 +01:00
Patric Stout
4d5d21be76 Fix: [AzurePipelines] always list the full changelog since last stable 2019-02-10 18:46:54 +01:00
Eddi-z
148e5b41d6 Change: Skip reliability decay if servicing is disabled 2019-02-10 18:45:48 +01:00
glx
2ff10327d7 Fix: projects/generate now keeps the line ending 2019-02-10 12:44:10 +01:00
glx
748d72202a Fix: generate and generate.vbs were sorting differently 2019-02-10 12:44:10 +01:00
glx
0df95811ce Fix: generate.vbs used wrong data for basesets_vs142 2019-02-10 12:44:10 +01:00
glx
70e1c57f81 Fix: line ending issues with MSYS2 2019-02-10 12:44:10 +01:00
PeterN
d242875d27 Fix #7197: Invalidate depot buttons when necessary. (#7212) 2019-02-10 08:43:54 +00:00
Patric Stout
6e21190858 Update: Add changelog for 1.9.0-beta2 and prepare for release 2019-02-09 22:39:18 +01:00
Patric Stout
13b7e8774d Fix: [AzurePipelines] manifest.sh didn't know when it was a stable release
In result, the name of the release was wrong, causing confusing
in tools using the manifest.yaml.
2019-02-09 21:38:40 +01:00
Niels Martin Hansen
0151fe998a Fix 5f8354f3: Non-Windows builds did not get correct git hash
Effect is that gamelog and network revisions indicate a git revision of 0, potentially causing issues.
2019-02-09 20:01:20 +01:00
199 changed files with 3364 additions and 1941 deletions

View File

@@ -90,7 +90,9 @@ MODIFIED := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
# Use autodetected revisions
VERSION := $(shell echo "$(VERSIONS)" | cut -f 1 -d' ')
ISODATE := $(shell echo "$(VERSIONS)" | cut -f 2 -d' ')
GITHASH := $(shell echo "$(VERSIONS)" | cut -f 3 -d' ')
GITHASH := $(shell echo "$(VERSIONS)" | cut -f 4 -d' ')
ISTAG := $(shell echo "$(VERSIONS)" | cut -f 5 -d' ')
ISSTABLETAG := $(shell echo "$(VERSIONS)" | cut -f 6 -d' ')
# Make sure we have something in VERSION and ISODATE
ifeq ($(VERSION),)
@@ -276,10 +278,10 @@ endif
# Revision files
$(SRC_DIR)/rev.cpp: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/rev.cpp.in
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g" > $(SRC_DIR)/rev.cpp
$(Q)cat $(SRC_DIR)/rev.cpp.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!MODIFIED!!@$(MODIFIED)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/rev.cpp
$(SRC_DIR)/os/windows/ottdres.rc: $(CONFIG_CACHE_VERSION) $(SRC_DIR)/os/windows/ottdres.rc.in
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g" > $(SRC_DIR)/os/windows/ottdres.rc
$(Q)cat $(SRC_DIR)/os/windows/ottdres.rc.in | sed "s@\!\!ISODATE\!\!@$(ISODATE)@g;s@!!VERSION!!@$(VERSION)@g;s@!!DATE!!@`date +%d.%m.%y`@g;s@!!GITHASH!!@$(GITHASH)@g;s@!!ISTAG!!@$(ISTAG)@g;s@!!ISSTABLETAG!!@$(ISSTABLETAG)@g" > $(SRC_DIR)/os/windows/ottdres.rc
FORCE:

View File

@@ -310,22 +310,22 @@ your operating system:
Different types of data or extensions go into different subdirectories of the
chosen main OpenTTD directory:
| data type | directory | additional info |
| --- | --- | --- |
| Config File | (no subdirectory) | |
| Screenshots | screenshot | |
| Base Graphics | baseset | (or a subdirectory thereof) |
| Sound Sets | baseset | (or a subdirectory thereof) |
| NewGRFs | newgrf | (or a subdirectory thereof) |
| 32bpp Sets | newgrf | (or a subdirectory thereof) |
| Music Sets | baseset | (or a subdirectory thereof) |
| AIs | ai | (or a subdirectory thereof) |
| AI Libraries | ai/library | (or a subdirectory thereof) |
| Game Scripts (GS) | game | (or a subdirectory thereof) |
| GS Libraries | game/library | (or a subdirectory thereof) |
| Savegames | save | |
| Automatic Savegames | save/autosave | |
| Scenarios | scenario | |
| data type | directory | additional info |
| ------------------- | ----------------- | --------------------------- |
| Config File | (no subdirectory) | |
| Screenshots | screenshot | |
| Base Graphics | baseset | (or a subdirectory thereof) |
| Sound Sets | baseset | (or a subdirectory thereof) |
| NewGRFs | newgrf | (or a subdirectory thereof) |
| 32bpp Sets | newgrf | (or a subdirectory thereof) |
| Music Sets | baseset | (or a subdirectory thereof) |
| AIs | ai | (or a subdirectory thereof) |
| AI Libraries | ai/library | (or a subdirectory thereof) |
| Game Scripts (GS) | game | (or a subdirectory thereof) |
| GS Libraries | game/library | (or a subdirectory thereof) |
| Savegames | save | |
| Automatic Savegames | save/autosave | |
| Scenarios | scenario | |
The (automatically created) directory content_download is for OpenTTD's internal
use and no files should be added to it or its subdirectories manually.
@@ -476,6 +476,12 @@ The following is an explanation of the different statistics:
- *World ticks* - Time spent on other world/landscape processing. This
includes towns growing, building animations, updates of farmland and trees,
and station rating updates.
- *GS/AI total*, *Game script*, and *AI players* - Time spent running logic
for game scripts and AI players. The total may show as less than the current
sum of the individual scripts, this is because AI players at lower
difficulty settings do not run every game tick, and hence contribute less
to the average across all ticks. Keep in mind that the "Current" figure is
also an average, just only over short term.
- *Link graph delay* - Time overruns of the cargo distribution link graph
update thread. Usually the link graph is updated in a background thread,
but these updates need to synchronise with the main game loop occasionally,

View File

@@ -1,7 +1,9 @@
trigger:
- master
- release/*
pr:
- master
- release/*
jobs:
- job: windows
@@ -55,6 +57,9 @@ jobs:
pool:
vmImage: 'macOS-10.13'
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- template: azure-pipelines/templates/ci-git-rebase.yml
- template: azure-pipelines/templates/osx-dependencies.yml

View File

@@ -2,13 +2,9 @@
tag=$(git describe --tags 2>/dev/null)
# If we are a tag, show the part of the changelog that matches the tag.
# In case of a stable, also show all betas and RCs.
# If we are a tag, show the part of the changelog till (but excluding) the last stable
if [ -n "$tag" ]; then
grep="."
if [ "$(echo $tag | grep '-')" = "" ]; then
grep='^[0-9]\.[0-9]\.[0-9][^-]'
fi
grep='^[0-9]\.[0-9]\.[0-9][^-]'
next=$(cat changelog.txt | grep '^[0-9]' | awk 'BEGIN { show="false" } // { if (show=="true") print $0; if ($1=="'$tag'") show="true"} ' | grep "$grep" | head -n1 | sed 's/ .*//')
cat changelog.txt | awk 'BEGIN { show="false" } /^[0-9].[0-9].[0-9]/ { if ($1=="'$next'") show="false"; if ($1=="'$tag'") show="true";} // { if (show=="true") print $0 }'
exit 0

View File

@@ -15,7 +15,7 @@ if [ ! -e .version ] || [ ! -e .release_date ]; then
fi
# Find the name based on the version
if [ "${ISSTABLERELEASE}" = "true" ]; then
if [ -e .is_stable ]; then
isTesting=$(cat .version | grep "RC\|beta" || true)
if [ -z "${isTesting}" ]; then
NAME="stable"

View File

@@ -1,11 +1,12 @@
steps:
- script: |
set -ex
HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng
HOMEBREW_NO_AUTO_UPDATE=1 brew install pkg-config lzo xz libpng freetype
# Remove the dynamic libraries of these libraries, to ensure we use
# the static versions. That is important, as it is unlikely any
# end-user has these brew libraries installed.
rm /usr/local/Cellar/lzo/*/lib/*.dylib
rm /usr/local/Cellar/xz/*/lib/*.dylib
rm /usr/local/Cellar/libpng/*/lib/*.dylib
rm /usr/local/Cellar/freetype/*/lib/*.dylib
displayName: 'Install dependencies'

View File

@@ -1,3 +1,6 @@
parameters:
IsStableRelease: false
steps:
- task: DownloadBuildArtifacts@0
displayName: 'Download all bundles'
@@ -5,6 +8,10 @@ steps:
downloadType: specific
itemPattern: 'bundles/*'
downloadPath: '$(Build.ArtifactStagingDirectory)'
- ${{ if eq(parameters.IsStableRelease, true) }}:
- script: |
touch .is_stable
displayName: 'Mark as stable release'
- script: |
set -ex
./azure-pipelines/manifest.sh ../a/bundles/

View File

@@ -135,6 +135,9 @@ jobs:
vmImage: 'macOS-10.13'
dependsOn: source
variables:
MACOSX_DEPLOYMENT_TARGET: 10.9
steps:
- template: release-fetch-source.yml
- template: osx-dependencies.yml
@@ -164,6 +167,9 @@ jobs:
steps:
- template: release-fetch-source.yml
- template: release-manifest.yml
${{ if eq(parameters.IsStableRelease, true) }}:
parameters:
IsStableRelease: true
- template: release-bundles.yml
parameters:
CalculateChecksums: false

View File

@@ -374,3 +374,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -126,3 +126,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -63,3 +63,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -15,3 +15,10 @@ AIBridge.GetName <- function(bridge_id)
{
return AIBridge._GetName(bridge_id, AIVehicle.VT_RAIL);
}
/* 1.9 adds parent_group_id to CreateGroup function */
AIGroup._CreateGroup <- AIGroup.CreateGroup;
AIGroup.CreateGroup <- function(vehicle_type)
{
return AIGroup._CreateGroup(vehicle_type, AIGroup.GROUP_INVALID);
}

View File

@@ -574,7 +574,7 @@ function Regression::Group()
local vehicle = AIVehicle.BuildVehicle(10000, 116);
print(" AIVehicle.BuildVehicle(): " + vehicle);
print(" GetNumEngines(): " + AIGroup.GetNumEngines(AIGroup.GROUP_ALL, 116));
local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD);
local group = AIGroup.CreateGroup(AIVehicle.VT_ROAD, AIGroup.GROUP_INVALID);
print(" CreateGroup(): " + group);
print(" MoveVehicle(): " + AIGroup.MoveVehicle(group, vehicle));
print(" GetNumEngines(): " + AIGroup.GetNumEngines(group, 116));

View File

@@ -1,4 +1,48 @@
1.9.0-beta1 (2018-02-09)
1.9.0-RC1 (2019-03-03)
------------------------------------------------------------------------
- Add: Various AI/GS functions for vehicle groups (#7225)
- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)
- Change: Allow towns to build bridges over rails and one-way roads (#7291)
- Fix: Detection of coast tiles with trees on them (#7309)
- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)
- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)
- Fix: Unable to select last group in open livery window (#7283)
- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100)
1.9.0-beta3 (2019-02-24)
------------------------------------------------------------------------
- Feature: Option to adjust font size separately from GUI size (#7003)
- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)
- Add: Show performance of AI and GS in framerate window
- Add: News menu entry and shortcut for deleting all messages (#7240)
- Change: [OSX] Improved scrolling behaviour when using touchpads
- Change: Add scrollbar to cargo legend in cargo payment rates window
- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)
- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)
- Change: Use selected vehicle group as parent when creating a new group (#7224)
- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)
- Change: Skip reliability decay if servicing is disabled
- Fix: Remove desert around lakes upon generation
- Fix: Re-sorting file list did not update filtered rows
- Fix #7159: Waiting time at red one-way signals was too short
- Fix #7189: Fluidsynth volume gain too high
- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)
- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)
- Fix: Use more descriptive "spectator" strings for story book and goal dropdown menus
- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected
- Fix: Do not mangle tagged revision strings for network revision strings
- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)
- Fix #7197: Invalidate depot buttons when necessary (#7212)
- Doc: [AI] UnshareOrders empties the orders list of the vehicle
1.9.0-beta2 (2019-02-09)
------------------------------------------------------------------------
- Fix: Non-Windows builds did not get correct git hash
1.9.0-beta1 (2019-02-09)
------------------------------------------------------------------------
Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers
- Feature: Group liveries, and livery window usability enhancements (#7108)

View File

@@ -820,7 +820,7 @@ check_params() {
pre_detect_with_zlib=$with_zlib
detect_zlib
if [ "$with_zlib" = "0" ] || [ -z "$zlib-config" ]; then
if [ "$with_zlib" = "0" ] || [ -z "$zlib_config" ]; then
log 1 "WARNING: zlib was not detected or disabled"
log 1 "WARNING: OpenTTD doesn't require zlib, but it does mean that many features"
log 1 "WARNING: (like loading most old savegames/scenarios, loading heightmaps,"
@@ -1681,12 +1681,10 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DWITH_SDL"
# SDL must not add _GNU_SOURCE as it breaks many platforms
CFLAGS="$CFLAGS `$sdl_config --cflags | sed 's@-D_GNU_SOURCE[^ ]*@@'`"
if [ "$os" != "MINGW" ] && [ "$os" != "CYGWIN" ]; then
if [ "$enable_static" != "0" ]; then
LIBS="$LIBS `$sdl_config --static-libs`"
else
LIBS="$LIBS `$sdl_config --libs`"
fi
if [ "$enable_static" != "0" ]; then
LIBS="$LIBS `$sdl_config --static --libs`"
else
LIBS="$LIBS `$sdl_config --libs`"
fi
fi

View File

@@ -759,6 +759,7 @@
<td valign=top nowrap>&nbsp;</td>
<td>
<ul>
<li>m1 bits 6..5: water class (sea or land)</li>
<li>m1 bits 4..0: <a href="#OwnershipInfo">owner</a> (normally <tt>10</tt>)</li>
<li>m2 bits 8..6: ground
<table>

View File

@@ -194,7 +194,7 @@ the array so you can quickly see what is used and what is not.
<td class="caption">trees</td>
<td class="bits">XXXX XXXX</td>
<td class="bits">XXXX XXXX</td>
<td class="bits"><span class="free">OOO</span><span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">O</span>XX<span class="option">~ ~~~~</span></td>
<td class="bits"><span class="free">OOOO OOO</span>X XXXX XXXX</td>
<td class="bits"><span class="option">~~</span>XX XXXX</td>
<td class="bits"><span class="free">OOOO OOOO</span></td>

View File

@@ -82,8 +82,16 @@ if [ -d "$ROOT_DIR/.git" ]; then
if [ -n "$TAG" ]; then
VERSION="${TAG}"
ISTAG="1"
if [ -n "`echo \"${TAG}\" | grep \"^[0-9.]*$\"`" ]; then
ISSTABLETAG="1"
else
ISSTABLETAG="0"
fi
else
VERSION="${ISODATE}-${BRANCH}${hashprefix}${SHORTHASH}"
ISTAG="0"
ISSTABLETAG="0"
fi
elif [ -f "$ROOT_DIR/.ottdrev" ]; then
@@ -99,6 +107,8 @@ else
ISODATE=""
TAG=""
VERSION=""
ISTAG="0"
ISSTABLETAG="0"
fi
echo "$VERSION $ISODATE $MODIFIED $HASH"
echo "$VERSION $ISODATE $MODIFIED $HASH $ISTAG $ISSTABLETAG"

View File

@@ -1,6 +1,6 @@
OpenTTD's known bugs
Last updated: 2019-02-09
Release version: 1.9.0-beta1
Last updated: 2019-03-03
Release version: 1.9.0-RC1
------------------------------------------------------------------------

View File

@@ -1,3 +1,21 @@
openttd (1.9.0~RC1-0) unstable; urgency=low
* New upstream release 1.9.0-RC1
-- OpenTTD <info@openttd.org> Sun, 3 Mar 2019 23:00:00 +0000
openttd (1.9.0~beta3-0) unstable; urgency=low
* New upstream release 1.9.0-beta3
-- OpenTTD <info@openttd.org> Sun, 24 Feb 2019 23:00:00 +0000
openttd (1.9.0~beta2-0) unstable; urgency=low
* New upstream release 1.9.0-beta2
-- OpenTTD <info@openttd.org> Sat, 09 Feb 2019 23:00:00 +0000
openttd (1.9.0~beta1-0) unstable; urgency=low
* New upstream release 1.9.0-beta1

View File

@@ -17,9 +17,9 @@
#
Name: openttd
Version: 1.9.beta1
Version: 1.9.RC1
Release: 0
%define srcver 1.9.0-beta1
%define srcver 1.9.0-RC1
Summary: An open source reimplementation of Chris Sawyer's Transport Tycoon Deluxe
License: GPL-2.0
Group: Amusements/Games/Strategy/Other

View File

@@ -2,8 +2,8 @@
!define APPV_MAJOR 1
!define APPV_MINOR 9
!define APPV_MAINT 0
!define APPV_BUILD 0
!define APPV_EXTRA "-beta1"
!define APPV_BUILD 3
!define APPV_EXTRA "-RC1"
!define APPNAME "OpenTTD" ; Define application name
!define APPVERSION "${APPV_MAJOR}.${APPV_MINOR}.${APPV_MAINT}${APPV_EXTRA}" ; Define application version
@@ -24,6 +24,7 @@
!define MUI_HEADERIMAGE
!define MUI_HEADERIMAGE_BITMAP "top.bmp"
ManifestDPIAware true
BrandingText "OpenTTD Installer"
SetCompressor LZMA

View File

@@ -21,34 +21,44 @@ Sub FindReplaceInFile(filename, to_find, replacement)
file.Close
End Sub
Sub UpdateFile(modified, isodate, version, cur_date, githash, filename)
Sub UpdateFile(modified, isodate, version, cur_date, githash, istag, isstabletag, filename)
FSO.CopyFile filename & ".in", filename
FindReplaceInFile filename, "!!MODIFIED!!", modified
FindReplaceInFile filename, "!!ISODATE!!", isodate
FindReplaceInFile filename, "!!VERSION!!", version
FindReplaceInFile filename, "!!DATE!!", cur_date
FindReplaceInFile filename, "!!GITHASH!!", githash
FindReplaceInFile filename, "!!ISTAG!!", istag
FindReplaceInFile filename, "!!ISSTABLETAG!!", isstabletag
End Sub
Sub UpdateFiles(version)
Dim modified, isodate, cur_date, githash
Dim modified, isodate, cur_date, githash, istag, isstabletag
cur_date = DatePart("D", Date) & "." & DatePart("M", Date) & "." & DatePart("YYYY", Date)
If InStr(version, Chr(9)) Then
' Split string into field with tails
isodate = Mid(version, InStr(version, Chr(9)) + 1)
modified = Mid(isodate, InStr(isodate, Chr(9)) + 1)
githash = Mid(modified, InStr(modified, Chr(9)) + 1)
istag = Mid(githash, InStr(githash, Chr(9)) + 1)
isstabletag = Mid(istag, InStr(istag, Chr(9)) + 1)
' Remove tails from fields
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
isodate = Mid(isodate, 1, InStr(isodate, Chr(9)) - 1)
modified = Mid(modified, 1, InStr(modified, Chr(9)) - 1)
version = Mid(version, 1, InStr(version, Chr(9)) - 1)
githash = Mid(githash, 1, InStr(githash, Chr(9)) - 1)
istag = Mid(istag, 1, InStr(istag, Chr(9)) - 1)
Else
isodate = 0
modified = 1
githash = ""
istag = 0
isstabletag = 0
End If
UpdateFile modified, isodate, version, cur_date, githash, "../src/rev.cpp"
UpdateFile modified, isodate, version, cur_date, githash, "../src/os/windows/ottdres.rc"
UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/rev.cpp"
UpdateFile modified, isodate, version, cur_date, githash, istag, isstabletag, "../src/os/windows/ottdres.rc"
End Sub
Function DetermineVersion()
@@ -137,7 +147,7 @@ Function DetermineVersion()
DetermineVersion = "norev000"
modified = 1
Else
Dim version, hashprefix
Dim version, hashprefix, istag, isstabletag
If modified = 0 Then
hashprefix = "-g"
ElseIf modified = 2 Then
@@ -148,11 +158,22 @@ Function DetermineVersion()
If tag <> "" Then
version = tag
istag = 1
Set stable_regexp = New RegExp
stable_regexp.Pattern = "^[0-9.]*$"
If stable_regexp.Test(tag) Then
isstabletag = 1
Else
isstabletag = 0
End If
Else
version = isodate & "-" & branch & hashprefix & shorthash
istag = 0
isstabletag = 0
End If
DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash
DetermineVersion = version & Chr(9) & isodate & Chr(9) & modified & Chr(9) & hash & Chr(9) & istag & Chr(9) & isstabletag
End If
End Function

View File

@@ -10,6 +10,19 @@
# This file generates all project files based on sources.list, so everyone who
# can start a bash process, can update the project files.
# Set neutral locale so sort behaves the same everywhere
LC_ALL=C
export LC_ALL
# We really need gawk for this!
AWK=gawk
${AWK} --version > /dev/null 2> /dev/null
if [ "$?" != "0" ]; then
echo "This script needs gawk to run properly"
exit 1
fi
ROOT_DIR="`pwd`/.."
if ! [ -e "$ROOT_DIR/source.list" ]
then
@@ -66,7 +79,7 @@ with_cocoa="0"
enable_directmusic="1"
enable_fluidsynth="0"
with_threads="1"
file_prefix="..\\\\src\\\\"
file_prefix="..\\\\\\\\src\\\\\\\\"
safety_check() {
li=""
@@ -97,7 +110,8 @@ rm tmp.headers.*
load_main_data() {
# Read the source.list and process it
RES="`cat $1 | tr '\r' '\n' | awk '
RES="`cat $1 | ${AWK} -v BINMODE=1 '
{ gsub("\\r", "", $0); }
/^( *)#end/ { if (deep == skip) { skip -= 1; } deep -= 1; next; }
/^( *)#else/ { if (deep == skip) { skip -= 1; } else if (deep - 1 == skip) { skip += 1; } next; }
/^( *)#if/ {
@@ -149,7 +163,7 @@ load_main_data() {
{
if (deep == skip) {
gsub(" ", "", $0);
gsub("/", "\\\\", $0);
gsub("/", "\\\\\\\\", $0);
split($0, file, ".");
cltype = "ClInclude"
if (file[2] == "cpp") cltype = "ClCompile";
@@ -177,13 +191,13 @@ load_lang_data() {
continue
fi
RES="$RES
#2 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\">
#2 <CustomBuild Include=\"..\\\\src\\\\lang\\\\"$i".txt\">
#2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" language file</Message>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\objs\\strgen\\strgen.exe -s ..\\src\\lang -d ..\\bin\\lang \"%(FullPath)\"</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\src\\lang\\english.txt;..\\objs\\strgen\\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\bin\\lang\\"$i".lng;%(Outputs)</Outputs>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\objs\\\\strgen\\\\strgen.exe -s ..\\\\src\\\\lang -d ..\\\\bin\\\\lang \"%(FullPath)\"</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\src\\\\lang\\\\english.txt;..\\\\objs\\\\strgen\\\\strgen.exe;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\bin\\\\lang\\\\"$i".lng;%(Outputs)</Outputs>
#2 </CustomBuild>
#3 <CustomBuild Include=\"..\\src\\lang\\"$i".txt\">
#3 <CustomBuild Include=\"..\\\\src\\\\lang\\\\"$i".txt\">
#3 <Filter>Translations</Filter>
#3 </CustomBuild>"
done
@@ -194,16 +208,16 @@ load_lang_data() {
load_settings_data() {
RES=""
RES2="
#3..\\objs\\settings\\settings_gen.exe -o ..\\objs\\settings\\table\\settings.h -b ..\\src\\table\\settings.h.preamble -a ..\\src\\table\\settings.h.postamble"
#3..\\\\objs\\\\settings\\\\settings_gen.exe -o ..\\\\objs\\\\settings\\\\table\\\\settings.h -b ..\\\\src\\\\table\\\\settings.h.preamble -a ..\\\\src\\\\table\\\\settings.h.postamble"
for i in `ls $1`
do
i=`basename $i`
RES="$RES
#2 <None Include=\"..\\src\\table\\"$i"\" />
#4 <None Include=\"..\\src\\table\\"$i"\">
#2 <None Include=\"..\\\\src\\\\table\\\\"$i"\" />
#4 <None Include=\"..\\\\src\\\\table\\\\"$i"\">
#4 <Filter>INI</Filter>
#4 </None>"
RES2="$RES2 ..\\src\\table\\"$i
RES2="$RES2 ..\\\\src\\\\table\\\\"$i
done
eval "$2=\"\$RES\$RES2\""
@@ -224,7 +238,7 @@ load_baseset_data() {
FIRST=1
fi
i=`basename $i`
RES2="$RES2..\\src\\lang\\$i.txt"
RES2="$RES2..\\\\src\\\\lang\\\\$i.txt"
done
RES2="$RES2</Langs>"
# Windows Folder sort and Linux Folder sort are slightly different.
@@ -233,13 +247,13 @@ load_baseset_data() {
do
i=`basename $i`
RES="$RES
#2 <CustomBuild Include=\"..\\media\\baseset\\"$i"\">
#2 <CustomBuild Include=\"..\\\\media\\\\baseset\\\\"$i"\">
#2 <Message Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">Generating "$i" baseset metadata file</Message>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">cscript //nologo ..\\media\\baseset\\translations.vbs \"%(FullPath)\" \"\$(OutputPath)$i\" ..\\src\\lang ..\\bin\\baseset\\orig_extra.grf</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\$(Langs);..\\bin\\baseset\\orig_extra.grf;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\bin\\baseset\\"$i";%(Outputs)</Outputs>
#2 <Command Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">cscript //nologo ..\\\\media\\\\baseset\\\\translations.vbs \"%(FullPath)\" \"\$(OutputPath)$i\" ..\\\\src\\\\lang ..\\\\bin\\\\baseset\\\\orig_extra.grf</Command>
#2 <AdditionalInputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">\$(Langs);..\\\\bin\\\\baseset\\\\orig_extra.grf;%(AdditionalInputs)</AdditionalInputs>
#2 <Outputs Condition=\"'\$(Configuration)|\$(Platform)'=='Debug|Win32'\">..\\\\bin\\\\baseset\\\\"$i";%(Outputs)</Outputs>
#2 </CustomBuild>
#3 <CustomBuild Include=\"..\\media\\baseset\\"$i"\">
#3 <CustomBuild Include=\"..\\\\media\\\\baseset\\\\"$i"\">
#3 <Filter>Baseset Metadata</Filter>
#3 </CustomBuild>"
done
@@ -249,52 +263,28 @@ load_baseset_data() {
generate() {
echo "Generating $2..."
if [ $# -eq 3 ]; then
# Everything above the !!FILTERS!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
/^$/ { next }
/!!FILTERS!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
}
' > "$ROOT_DIR/projects/$2"
echo "$3" >> "$ROOT_DIR/projects/$2"
# Everything below the !!FILTERS!! marker and above the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
BEGIN { stop = 1; }
/^$/ { next }
/!!FILTERS!!/ { stop = 2; }
/!!FILES!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
if (stop == 2) { stop = 0 }
}
' >> "$ROOT_DIR/projects/$2"
else
# Everything above the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
/^$/ { next }
/!!FILES!!/ { stop = 1; }
{
if (stop == 0) { print $0 }
}
' > "$ROOT_DIR/projects/$2"
fi
echo "$1" >> "$ROOT_DIR/projects/$2"
# Everything below the !!FILES!! marker
cat "$ROOT_DIR/projects/$2".in | tr '\r' '\n' | awk '
BEGIN { stop = 1; }
# Everything above the !!FILTERS!! marker
cat "$ROOT_DIR/projects/$2".in | ${AWK} -v BINMODE=1 -v FILTERS="$3" -v FILES="$1" '
{ CR = (match($0, "\\r$") > 0 ? "\r" : "") }
/^$/ { next }
/!!FILES!!/ { stop = 2; }
{
if (stop == 0) { print $0 }
if (stop == 2) { stop = 0 }
/!!FILTERS!!/ {
split(FILTERS, filters, "\n");
for (i = 1; filters[i] != ""; i++) {
print filters[i] CR;
}
next;
}
' >> "$ROOT_DIR/projects/$2"
/!!FILES!!/ {
split(FILES, files, "\n");
for (i = 1; files[i] != ""; i++) {
print files[i] CR;
}
next;
}
{
print $0;
}
' > "$ROOT_DIR/projects/$2"
}
safety_check "$ROOT_DIR/source.list"

View File

@@ -405,5 +405,5 @@ generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs140.vcxproj", basesetl
generate basesetfiles, ROOT_DIR & "/projects/basesets_vs140.vcxproj.filters", Null
generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs141.vcxproj", basesetlangs
generate basesetfiles, ROOT_DIR & "/projects/basesets_vs141.vcxproj.filters", Null
generate settingsvcxproj, ROOT_DIR & "/projects/basesets_vs142.vcxproj", settingscommand
generate settingsfiles, ROOT_DIR & "/projects/basesets_vs142.vcxproj.filters", Null
generate basesetvcxproj, ROOT_DIR & "/projects/basesets_vs142.vcxproj", basesetlangs
generate basesetfiles, ROOT_DIR & "/projects/basesets_vs142.vcxproj.filters", Null

View File

@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@@ -410,7 +410,6 @@
<ClCompile Include="..\src\road.cpp" />
<ClCompile Include="..\src\roadstop.cpp" />
<ClCompile Include="..\src\screenshot.cpp" />
<ClCompile Include="..\src\sdl.cpp" />
<ClCompile Include="..\src\settings.cpp" />
<ClCompile Include="..\src\signal.cpp" />
<ClCompile Include="..\src\signs.cpp" />
@@ -623,7 +622,6 @@
<ClInclude Include="..\src\roadveh.h" />
<ClInclude Include="..\src\safeguards.h" />
<ClInclude Include="..\src\screenshot.h" />
<ClInclude Include="..\src\sdl.h" />
<ClInclude Include="..\src\sound\sdl_s.h" />
<ClInclude Include="..\src\video\sdl_v.h" />
<ClInclude Include="..\src\settings_func.h" />

View File

@@ -318,9 +318,6 @@
<ClCompile Include="..\src\screenshot.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\sdl.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -957,9 +954,6 @@
<ClInclude Include="..\src\screenshot.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sdl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\src\sound\sdl_s.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@@ -71,9 +71,6 @@ rev.cpp
road.cpp
roadstop.cpp
screenshot.cpp
#if SDL
sdl.cpp
#end
settings.cpp
signal.cpp
signs.cpp
@@ -312,7 +309,6 @@ roadstop_base.h
roadveh.h
safeguards.h
screenshot.h
sdl.h
sound/sdl_s.h
video/sdl_v.h
settings_func.h

View File

@@ -35,6 +35,15 @@ ScriptConfigItem _start_date_config = {
false
};
AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config)
{
/* Override start_date as per AIConfig::AddRandomDeviation().
* This is necessary because the ScriptConfig constructor will instead call
* ScriptConfig::AddRandomDeviation(). */
int start_date = config->GetSetting("start_date");
this->SetSetting("start_date", start_date != 0 ? max(1, this->GetSetting("start_date")) : 0);
}
/* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source)
{
AIConfig **config;

View File

@@ -26,9 +26,7 @@ public:
ScriptConfig()
{}
AIConfig(const AIConfig *config) :
ScriptConfig(config)
{}
AIConfig(const AIConfig *config);
class AIInfo *GetInfo() const;

View File

@@ -16,6 +16,7 @@
#include "../company_func.h"
#include "../network/network.h"
#include "../window_func.h"
#include "../framerate_type.h"
#include "ai_scanner.hpp"
#include "ai_instance.hpp"
#include "ai_config.hpp"
@@ -79,8 +80,11 @@
const Company *c;
FOR_ALL_COMPANIES(c) {
if (c->is_ai) {
PerformanceMeasurer framerate((PerformanceElement)(PFE_AI0 + c->index));
cur_company.Change(c->index);
c->ai_instance->GameLoop();
} else {
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + c->index));
}
}
cur_company.Restore();
@@ -101,6 +105,7 @@
/* static */ void AI::Stop(CompanyID company)
{
if (_networking && !_network_server) return;
PerformanceMeasurer::SetInactive((PerformanceElement)(PFE_AI0 + company));
Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
Company *c = Company::Get(company);

View File

@@ -585,6 +585,8 @@ struct AISettingsWindow : public Window {
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
this->RebuildVisibleSettings();
HideDropDownMenu(this);
DeleteChildWindows(WC_QUERY_STRING);
}
private:

View File

@@ -2103,7 +2103,19 @@ void UpdateAirplanesOnNewStation(const Station *st)
FOR_ALL_AIRCRAFT(v) {
if (!v->IsNormalAircraft() || v->targetairport != st->index) continue;
assert(v->state == FLYING);
Order *o = &v->current_order;
/* The aircraft is heading to a hangar, but the new station doesn't have one,
* or the aircraft can't land on the new station. Cancel current order. */
if (o->IsType(OT_GOTO_DEPOT) && !(o->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) && o->GetDestination() == st->index &&
(!st->airport.HasHangar() || !CanVehicleUseStation(v, st))) {
o->MakeDummy();
SetWindowWidgetDirty(WC_VEHICLE_VIEW, v->index, WID_VV_START_STOP);
}
v->pos = v->previous_pos = AircraftGetEntryPoint(v, ap, rotation);
UpdateAircraftCache(v);
}
/* Heliports don't have a hangar. Invalidate all go to hangar orders from all aircraft. */
if (!st->airport.HasHangar()) RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, st->index, true);
}

View File

@@ -1438,7 +1438,7 @@ struct BuildVehicleWindow : Window {
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.Length());
this->SetWidgetDisabledState(WID_BV_SHOW_HIDE, this->sel_engine == INVALID_ENGINE);
this->SetWidgetsDisabledState(this->sel_engine == INVALID_ENGINE, WID_BV_SHOW_HIDE, WID_BV_BUILD, WID_BV_RENAME, WIDGET_LIST_END);
this->DrawWidgets();

View File

@@ -117,8 +117,9 @@ int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring)
* @param src_type type of \a src.
* @param src index of source.
* @param st station where the cargo is delivered to.
* @param dest industry index where the cargo is delivered to.
*/
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st)
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest)
{
if (amount == 0) return;
@@ -151,6 +152,7 @@ void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, Sour
/* Industry delivery. */
for (const Industry * const *ip = st->industries_near.Begin(); ip != st->industries_near.End(); ip++) {
if ((*ip)->index != dest) continue;
CargoMonitorID num = EncodeCargoIndustryMonitor(company, cargo_type, (*ip)->index);
CargoMonitorMap::iterator iter = _cargo_deliveries.find(num);
if (iter != _cargo_deliveries.end()) iter->second += amount;

View File

@@ -149,6 +149,6 @@ void ClearCargoPickupMonitoring(CompanyID company = INVALID_OWNER);
void ClearCargoDeliveryMonitoring(CompanyID company = INVALID_OWNER);
int32 GetDeliveryAmount(CargoMonitorID monitor, bool keep_monitoring);
int32 GetPickupAmount(CargoMonitorID monitor, bool keep_monitoring);
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st);
void AddCargoDelivery(CargoID cargo_type, CompanyID company, uint32 amount, SourceType src_type, SourceID src, const Station *st, IndustryID dest = INVALID_INDUSTRY);
#endif /* CARGOMONITOR_H */

View File

@@ -816,7 +816,9 @@ void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
* @param p1 various functionality
* - bits 0..15: CompanyCtrlAction
* - bits 16..24: CompanyID
* @param p2 ClientID
* @param p2 various depending on CompanyCtrlAction
* - bits 0..31: ClientID (with CCA_NEW)
* - bits 0..1: CompanyRemoveReason (with CCA_DELETE)
* @param text unused
* @return the cost of this operation or an error
*/
@@ -824,9 +826,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
{
InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0);
CompanyID company_id = (CompanyID)GB(p1, 16, 8);
#ifdef ENABLE_NETWORK
ClientID client_id = (ClientID)p2;
#endif /* ENABLE_NETWORK */
switch ((CompanyCtrlAction)GB(p1, 0, 16)) {
case CCA_NEW: { // Create a new company
@@ -836,6 +835,8 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
#ifdef ENABLE_NETWORK
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
ClientID client_id = (ClientID)p2;
NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id);
#ifndef DEBUG_DUMP_COMMANDS
/* When replaying the client ID is not a valid client; there

View File

@@ -707,7 +707,7 @@ public:
this->BuildGroupList(company);
this->SetRows();
} else {
this->SetSelectedGroup(group);
this->SetSelectedGroup(company, group);
}
this->FinishInitNested(company);
@@ -715,7 +715,7 @@ public:
this->InvalidateData(1);
}
void SetSelectedGroup(GroupID group)
void SetSelectedGroup(CompanyID company, GroupID group)
{
this->RaiseWidget(this->livery_class + WID_SCL_CLASS_GENERAL);
const Group *g = Group::Get(group);
@@ -730,7 +730,7 @@ public:
this->LowerWidget(this->livery_class + WID_SCL_CLASS_GENERAL);
this->groups.ForceRebuild();
this->BuildGroupList((CompanyID)this->window_number);
this->BuildGroupList(company);
this->SetRows();
/* Position scrollbar to selected group */
@@ -1025,9 +1025,15 @@ public:
if (data != -1) {
/* data contains a VehicleType, rebuild list if it displayed */
if (this->livery_class == data + LC_GROUP_RAIL) {
if (!Group::IsValidID(this->sel)) this->sel = INVALID_GROUP;
this->groups.ForceRebuild();
this->BuildGroupList((CompanyID)this->window_number);
this->SetRows();
if (!Group::IsValidID(this->sel)) {
this->sel = INVALID_GROUP;
if (this->groups.Length() > 0) this->sel = this->groups[0]->index;
}
this->SetDirty();
}
return;
@@ -1099,7 +1105,7 @@ void ShowCompanyLiveryWindow(CompanyID company, GroupID group)
if (w == NULL) {
new SelectCompanyLiveryWindow(&_select_company_livery_desc, company, group);
} else if (group != INVALID_GROUP) {
w->SetSelectedGroup(group);
w->SetSelectedGroup(company, group);
}
}

View File

@@ -152,18 +152,20 @@ DEFINE_POOL_METHOD(void *)::GetNew(size_t size)
* @param size size of item
* @param index index of item
* @return pointer to allocated item
* @note usererror() on failure! (index out of range or already used)
* @note SlErrorCorruptFmt() on failure! (index out of range or already used)
*/
DEFINE_POOL_METHOD(void *)::GetNew(size_t size, size_t index)
{
extern void NORETURN SlErrorCorruptFmt(const char *format, ...);
if (index >= Tmax_size) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
SlErrorCorruptFmt("%s index " PRINTF_SIZE " out of range (" PRINTF_SIZE ")", this->name, index, Tmax_size);
}
if (index >= this->size) this->ResizeFor(index);
if (this->data[index] != NULL) {
usererror("failed loading savegame: %s index " PRINTF_SIZE " already in use", this->name, index);
SlErrorCorruptFmt("%s index " PRINTF_SIZE " already in use", this->name, index);
}
return this->AllocateItem(size, index);

View File

@@ -62,7 +62,6 @@
#include <lzo/lzo1x.h>
#endif
#ifdef WITH_SDL
# include "sdl.h"
# include <SDL.h>
#endif /* WITH_SDL */
#ifdef WITH_ZLIB
@@ -268,14 +267,8 @@ char *CrashLog::LogLibraries(char *buffer, const char *last) const
#endif /* WITH_PNG */
#ifdef WITH_SDL
#ifdef DYNAMICALLY_LOADED_SDL
if (SDL_CALL SDL_Linked_Version != NULL) {
#else
{
#endif
const SDL_version *v = SDL_CALL SDL_Linked_Version();
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
}
const SDL_version *v = SDL_Linked_Version();
buffer += seprintf(buffer, last, " SDL: %d.%d.%d\n", v->major, v->minor, v->patch);
#endif /* WITH_SDL */
#ifdef WITH_ZLIB

View File

@@ -1030,9 +1030,10 @@ static SmallIndustryList _cargo_delivery_destinations;
* @param cargo_type Type of cargo delivered
* @param num_pieces Amount of cargo delivered
* @param source The source of the cargo
* @param company The company delivering the cargo
* @return actually accepted pieces of cargo
*/
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source)
static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint num_pieces, IndustryID source, CompanyID company)
{
/* Find the nearest industrytile to the station sign inside the catchment area, whose industry accepts the cargo.
* This fails in three cases:
@@ -1065,6 +1066,9 @@ static uint DeliverGoodsToIndustry(const Station *st, CargoID cargo_type, uint n
ind->last_cargo_accepted_at[cargo_index] = _date;
num_pieces -= amount;
accepted += amount;
/* Update the cargo monitor. */
AddCargoDelivery(cargo_type, company, amount, ST_INDUSTRY, source, st, ind->index);
}
return accepted;
@@ -1090,30 +1094,30 @@ static Money DeliverGoods(int num_pieces, CargoID cargo_type, StationID dest, Ti
Station *st = Station::Get(dest);
/* Give the goods to the industry. */
uint accepted = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY);
uint accepted_ind = DeliverGoodsToIndustry(st, cargo_type, num_pieces, src_type == ST_INDUSTRY ? src : INVALID_INDUSTRY, company->index);
/* If this cargo type is always accepted, accept all */
if (HasBit(st->always_accepted, cargo_type)) accepted = num_pieces;
uint accepted_total = HasBit(st->always_accepted, cargo_type) ? num_pieces : accepted_ind;
/* Update station statistics */
if (accepted > 0) {
if (accepted_total > 0) {
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_EVER_ACCEPTED);
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_CURRENT_MONTH);
SetBit(st->goods[cargo_type].status, GoodsEntry::GES_ACCEPTED_BIGTICK);
}
/* Update company statistics */
company->cur_economy.delivered_cargo[cargo_type] += accepted;
company->cur_economy.delivered_cargo[cargo_type] += accepted_total;
/* Increase town's counter for town effects */
const CargoSpec *cs = CargoSpec::Get(cargo_type);
st->town->received[cs->town_effect].new_act += accepted;
st->town->received[cs->town_effect].new_act += accepted_total;
/* Determine profit */
Money profit = GetTransportedGoodsIncome(accepted, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
Money profit = GetTransportedGoodsIncome(accepted_total, DistanceManhattan(source_tile, st->xy), days_in_transit, cargo_type);
/* Update the cargo monitor. */
AddCargoDelivery(cargo_type, company->index, accepted, src_type, src, st);
AddCargoDelivery(cargo_type, company->index, accepted_total - accepted_ind, src_type, src, st);
/* Modify profit if a subsidy is in effect */
if (CheckSubsidised(cargo_type, company->index, src_type, src, st)) {
@@ -1518,6 +1522,17 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
cur_company.Restore();
}
/**
* Test whether a vehicle can load cargo at a station even if exclusive transport rights are present.
* @param st Station with cargo waiting to be loaded.
* @param v Vehicle loading the cargo.
* @return true when a vehicle can load the cargo.
*/
static bool MayLoadUnderExclusiveRights(const Station *st, const Vehicle *v)
{
return st->owner != OWNER_NONE || st->town->exclusive_counter == 0 || st->town->exclusivity == v->owner;
}
struct ReserveCargoAction {
Station *st;
StationIDStack *next_station;
@@ -1527,7 +1542,7 @@ struct ReserveCargoAction {
bool operator()(Vehicle *v)
{
if (v->cargo_cap > v->cargo.RemainingCount()) {
if (v->cargo_cap > v->cargo.RemainingCount() && MayLoadUnderExclusiveRights(st, v)) {
st->goods[v->cargo_type].cargo.Reserve(v->cargo_cap - v->cargo.RemainingCount(),
&v->cargo, st->xy, *next_station);
}
@@ -1751,7 +1766,7 @@ static void LoadUnloadVehicle(Vehicle *front)
/* If there's goods waiting at the station, and the vehicle
* has capacity for it, load it on the vehicle. */
uint cap_left = v->cargo_cap - v->cargo.StoredCount();
if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) {
if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0) && MayLoadUnderExclusiveRights(st, v)) {
if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v));

View File

@@ -652,7 +652,14 @@ void StartupOneEngine(Engine *e, Date aging_date)
/* Don't randomise the start-date in the first two years after gamestart to ensure availability
* of engines in early starting games.
* Note: TTDP uses fixed 1922 */
SavedRandomSeeds saved_seeds;
SaveRandomSeeds(&saved_seeds);
SetRandomSeed(_settings_game.game_creation.generation_seed ^
ei->base_intro ^
e->type ^
e->GetGRFID());
uint32 r = Random();
e->intro_date = ei->base_intro <= ConvertYMDToDate(_settings_game.game_creation.starting_year + 2, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
if (e->intro_date <= _date) {
e->age = (aging_date - e->intro_date) >> 5;
@@ -672,6 +679,7 @@ void StartupOneEngine(Engine *e, Date aging_date)
e->reliability_spd_dec = ei->decay_speed << 2;
RestoreRandomSeeds(saved_seeds);
CalcEngineReliability(e);
/* prevent certain engines from ever appearing. */

View File

@@ -577,6 +577,7 @@ public:
if (_savegame_sort_dirty) {
_savegame_sort_dirty = false;
SortSaveGameList(this->fios_items);
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
}
this->DrawWidgets();

View File

@@ -184,12 +184,12 @@ uint SpriteFontCache::GetGlyphWidth(GlyphID key)
{
SpriteID sprite = this->GetUnicodeGlyph(key);
if (sprite == 0) sprite = this->GetUnicodeGlyph('?');
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleGUITrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
return SpriteExists(sprite) ? GetSprite(sprite, ST_FONT)->width + ScaleFontTrad(this->fs != FS_NORMAL ? 1 : 0) : 0;
}
int SpriteFontCache::GetHeight() const
{
return ScaleGUITrad(this->height);
return ScaleFontTrad(this->height);
}
bool SpriteFontCache::GetDrawGlyphShadow()
@@ -282,16 +282,18 @@ void FreeTypeFontCache::SetFontSize(FontSize fs, FT_Face face, int pixels)
{
if (pixels == 0) {
/* Try to determine a good height based on the minimal height recommended by the font. */
int scaled_height = ScaleGUITrad(_default_font_height[this->fs]);
int scaled_height = ScaleFontTrad(_default_font_height[this->fs]);
pixels = scaled_height;
TT_Header *head = (TT_Header *)FT_Get_Sfnt_Table(this->face, ft_sfnt_head);
if (head != NULL) {
/* Font height is minimum height plus the difference between the default
* height for this font size and the small size. */
int diff = scaled_height - ScaleGUITrad(_default_font_height[FS_SMALL]);
int diff = scaled_height - ScaleFontTrad(_default_font_height[FS_SMALL]);
pixels = Clamp(min(head->Lowest_Rec_PPEM, 20) + diff, scaled_height, MAX_FONT_SIZE);
}
} else {
pixels = ScaleFontTrad(pixels);
}
this->used_size = pixels;
@@ -419,6 +421,9 @@ FreeTypeFontCache::~FreeTypeFontCache()
*/
void FreeTypeFontCache::ClearFontCache()
{
/* Font scaling might have changed, determine font size anew if it was automatically selected. */
if (this->face != NULL) this->SetFontSize(this->fs, this->face, this->req_size);
if (this->glyph_to_sprite == NULL) return;
for (int i = 0; i < 256; i++) {
@@ -436,9 +441,6 @@ void FreeTypeFontCache::ClearFontCache()
this->glyph_to_sprite = NULL;
Layouter::ResetFontCache(this->fs);
/* GUI scaling might have changed, determine font size anew if it was automatically selected. */
if (this->face != NULL && this->req_size == 0) this->SetFontSize(this->fs, this->face, this->req_size);
}
FreeTypeFontCache::GlyphEntry *FreeTypeFontCache::GetGlyphPtr(GlyphID key)

View File

@@ -13,13 +13,18 @@
#include <chrono>
#include "gfx_func.h"
#include "window_gui.h"
#include "window_func.h"
#include "table/sprites.h"
#include "string_func.h"
#include "strings_func.h"
#include "console_func.h"
#include "console_type.h"
#include "guitimer_func.h"
#include "company_base.h"
#include "ai/ai_info.hpp"
#include "widgets/framerate_widget.h"
#include "safeguards.h"
/**
@@ -183,6 +188,23 @@ namespace {
PerformanceData(1), // PFE_ACC_DRAWWORLD
PerformanceData(60.0), // PFE_VIDEO
PerformanceData(1000.0 * 8192 / 44100), // PFE_SOUND
PerformanceData(1), // PFE_ALLSCRIPTS
PerformanceData(1), // PFE_GAMESCRIPT
PerformanceData(1), // PFE_AI0 ...
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1),
PerformanceData(1), // PFE_AI14
};
}
@@ -215,6 +237,15 @@ PerformanceMeasurer::PerformanceMeasurer(PerformanceElement elem)
/** Finish a cycle of a measured element and store the measurement taken. */
PerformanceMeasurer::~PerformanceMeasurer()
{
if (this->elem == PFE_ALLSCRIPTS) {
/* Hack to not record scripts total when no scripts are active */
bool any_active = _pf_data[PFE_GAMESCRIPT].num_valid > 0;
for (uint e = PFE_AI0; e < PFE_MAX; e++) any_active |= _pf_data[e].num_valid > 0;
if (!any_active) {
PerformanceMeasurer::SetInactive(PFE_ALLSCRIPTS);
return;
}
}
_pf_data[this->elem].Add(this->start_time, GetPerformanceTimer());
}
@@ -224,11 +255,19 @@ void PerformanceMeasurer::SetExpectedRate(double rate)
_pf_data[this->elem].expected_rate = rate;
}
/** Mark a performance element as not currently in use. */
/* static */ void PerformanceMeasurer::SetInactive(PerformanceElement elem)
{
_pf_data[elem].num_valid = 0;
_pf_data[elem].next_index = 0;
_pf_data[elem].prev_index = 0;
}
/**
* Indicate that a cycle of "pause" where no processing occurs.
* @param elem The element not currently being processed
*/
void PerformanceMeasurer::Paused(PerformanceElement elem)
/* static */ void PerformanceMeasurer::Paused(PerformanceElement elem)
{
_pf_data[elem].AddPause(GetPerformanceTimer());
}
@@ -266,6 +305,44 @@ void PerformanceAccumulator::Reset(PerformanceElement elem)
void ShowFrametimeGraphWindow(PerformanceElement elem);
static const PerformanceElement DISPLAY_ORDER_PFE[PFE_MAX] = {
PFE_GAMELOOP,
PFE_GL_ECONOMY,
PFE_GL_TRAINS,
PFE_GL_ROADVEHS,
PFE_GL_SHIPS,
PFE_GL_AIRCRAFT,
PFE_GL_LANDSCAPE,
PFE_ALLSCRIPTS,
PFE_GAMESCRIPT,
PFE_AI0,
PFE_AI1,
PFE_AI2,
PFE_AI3,
PFE_AI4,
PFE_AI5,
PFE_AI6,
PFE_AI7,
PFE_AI8,
PFE_AI9,
PFE_AI10,
PFE_AI11,
PFE_AI12,
PFE_AI13,
PFE_AI14,
PFE_GL_LINKGRAPH,
PFE_DRAWING,
PFE_DRAWWORLD,
PFE_VIDEO,
PFE_SOUND,
};
static const char * GetAIName(int ai_index)
{
if (!Company::IsValidAiID(ai_index)) return "";
return Company::Get(ai_index)->ai_info->GetName();
}
/** @hideinitializer */
static const NWidgetPart _framerate_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
@@ -281,14 +358,20 @@ static const NWidgetPart _framerate_window_widgets[] = {
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_FRW_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
};
@@ -296,6 +379,8 @@ static const NWidgetPart _framerate_window_widgets[] = {
struct FramerateWindow : Window {
bool small;
GUITimer next_update;
int num_active;
int num_displayed;
struct CachedDecimal {
StringID strid;
@@ -332,14 +417,19 @@ struct FramerateWindow : Window {
CachedDecimal times_shortterm[PFE_MAX]; ///< cached short term average times
CachedDecimal times_longterm[PFE_MAX]; ///< cached long term average times
static const int VSPACING = 3; ///< space between column heading and values
static const int VSPACING = 3; ///< space between column heading and values
static const int MIN_ELEMENTS = 5; ///< smallest number of elements to display
FramerateWindow(WindowDesc *desc, WindowNumber number) : Window(desc)
{
this->InitNested(number);
this->small = this->IsShaded();
this->UpdateData();
this->num_displayed = this->num_active;
this->next_update.SetInterval(100);
/* Window is always initialised to MIN_ELEMENTS height, resize to contain num_displayed */
ResizeWindow(this, 0, (max(MIN_ELEMENTS, this->num_displayed) - MIN_ELEMENTS) * FONT_HEIGHT_NORMAL);
}
virtual void OnRealtimeTick(uint delta_ms)
@@ -369,9 +459,19 @@ struct FramerateWindow : Window {
this->rate_drawing.SetRate(_pf_data[PFE_DRAWING].GetRate(), _pf_data[PFE_DRAWING].expected_rate);
int new_active = 0;
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
this->times_shortterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(8), MILLISECONDS_PER_TICK);
this->times_longterm[e].SetTime(_pf_data[e].GetAverageDurationMilliseconds(NUM_FRAMERATE_POINTS), MILLISECONDS_PER_TICK);
if (_pf_data[e].num_valid > 0) new_active++;
}
if (new_active != this->num_active) {
this->num_active = new_active;
Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
sb->SetCount(this->num_active);
sb->SetCapacity(min(this->num_displayed, this->num_active));
this->ReInit();
}
}
@@ -425,11 +525,20 @@ struct FramerateWindow : Window {
break;
case WID_FRW_TIMES_NAMES: {
int linecount = PFE_MAX - PFE_FIRST;
size->width = 0;
size->height = FONT_HEIGHT_NORMAL * (linecount + 1) + VSPACING;
for (int line = 0; line < linecount; line++) {
Dimension line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + line);
size->height = FONT_HEIGHT_NORMAL + VSPACING + MIN_ELEMENTS * FONT_HEIGHT_NORMAL;
resize->width = 0;
resize->height = FONT_HEIGHT_NORMAL;
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid == 0) continue;
Dimension line_size;
if (e < PFE_AI0) {
line_size = GetStringBoundingBox(STR_FRAMERATE_GAMELOOP + e);
} else {
SetDParam(0, e - PFE_AI0 + 1);
SetDParamStr(1, GetAIName(e - PFE_AI0));
line_size = GetStringBoundingBox(STR_FRAMERATE_AI);
}
size->width = max(size->width, line_size.width);
}
break;
@@ -437,13 +546,14 @@ struct FramerateWindow : Window {
case WID_FRW_TIMES_CURRENT:
case WID_FRW_TIMES_AVERAGE: {
int linecount = PFE_MAX - PFE_FIRST;
*size = GetStringBoundingBox(STR_FRAMERATE_CURRENT + (widget - WID_FRW_TIMES_CURRENT));
SetDParam(0, 999999);
SetDParam(1, 2);
Dimension item_size = GetStringBoundingBox(STR_FRAMERATE_MS_GOOD);
size->width = max(size->width, item_size.width);
size->height += FONT_HEIGHT_NORMAL * linecount + VSPACING;
size->height += FONT_HEIGHT_NORMAL * MIN_ELEMENTS + VSPACING;
resize->width = 0;
resize->height = FONT_HEIGHT_NORMAL;
break;
}
}
@@ -452,14 +562,23 @@ struct FramerateWindow : Window {
/** Render a column of formatted average durations */
void DrawElementTimesColumn(const Rect &r, StringID heading_str, const CachedDecimal *values) const
{
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
uint16 skip = sb->GetPosition();
int drawable = this->num_displayed;
int y = r.top;
DrawString(r.left, r.right, y, heading_str, TC_FROMSTRING, SA_CENTER, true);
y += FONT_HEIGHT_NORMAL + VSPACING;
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
values[e].InsertDParams(0);
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid == 0) continue;
if (skip > 0) {
skip--;
} else {
values[e].InsertDParams(0);
DrawString(r.left, r.right, y, values[e].strid, TC_FROMSTRING, SA_RIGHT);
y += FONT_HEIGHT_NORMAL;
drawable--;
if (drawable == 0) break;
}
}
}
@@ -468,11 +587,26 @@ struct FramerateWindow : Window {
switch (widget) {
case WID_FRW_TIMES_NAMES: {
/* Render a column of titles for performance element names */
int linecount = PFE_MAX - PFE_FIRST;
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
uint16 skip = sb->GetPosition();
int drawable = this->num_displayed;
int y = r.top + FONT_HEIGHT_NORMAL + VSPACING; // first line contains headings in the value columns
for (int i = 0; i < linecount; i++) {
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + i, TC_FROMSTRING, SA_LEFT);
y += FONT_HEIGHT_NORMAL;
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid == 0) continue;
if (skip > 0) {
skip--;
} else {
if (e < PFE_AI0) {
DrawString(r.left, r.right, y, STR_FRAMERATE_GAMELOOP + e, TC_FROMSTRING, SA_LEFT);
} else {
SetDParam(0, e - PFE_AI0 + 1);
SetDParamStr(1, GetAIName(e - PFE_AI0));
DrawString(r.left, r.right, y, STR_FRAMERATE_AI, TC_FROMSTRING, SA_LEFT);
}
y += FONT_HEIGHT_NORMAL;
drawable--;
if (drawable == 0) break;
}
}
break;
}
@@ -494,19 +628,34 @@ struct FramerateWindow : Window {
case WID_FRW_TIMES_CURRENT:
case WID_FRW_TIMES_AVERAGE: {
/* Open time graph windows when clicking detail measurement lines */
int line = this->GetRowFromWidget(pt.y, widget, VSPACING, FONT_HEIGHT_NORMAL);
if (line > 0) {
line -= 1;
ShowFrametimeGraphWindow((PerformanceElement)line);
const Scrollbar *sb = this->GetScrollbar(WID_FRW_SCROLLBAR);
int line = sb->GetScrolledRowFromWidget(pt.y - FONT_HEIGHT_NORMAL - VSPACING, this, widget, VSPACING, FONT_HEIGHT_NORMAL);
if (line != INT_MAX) {
line++;
/* Find the visible line that was clicked */
for (PerformanceElement e : DISPLAY_ORDER_PFE) {
if (_pf_data[e].num_valid > 0) line--;
if (line == 0) {
ShowFrametimeGraphWindow(e);
break;
}
}
}
break;
}
}
}
virtual void OnResize()
{
auto *wid = this->GetWidget<NWidgetResizeBase>(WID_FRW_TIMES_NAMES);
this->num_displayed = (wid->current_y - wid->min_y - VSPACING) / FONT_HEIGHT_NORMAL - 1; // subtract 1 for headings
this->GetScrollbar(WID_FRW_SCROLLBAR)->SetCapacity(this->num_displayed);
}
};
static WindowDesc _framerate_display_desc(
WDP_AUTO, "framerate_display", 60, 40,
WDP_AUTO, "framerate_display", 0, 0,
WC_FRAMERATE_DISPLAY, WC_NONE,
0,
_framerate_window_widgets, lengthof(_framerate_window_widgets)
@@ -549,7 +698,13 @@ struct FrametimeGraphWindow : Window {
{
switch (widget) {
case WID_FGW_CAPTION:
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
if (this->element < PFE_AI0) {
SetDParam(0, STR_FRAMETIME_CAPTION_GAMELOOP + this->element);
} else {
SetDParam(0, STR_FRAMETIME_CAPTION_AI);
SetDParam(1, this->element - PFE_AI0 + 1);
SetDParamStr(2, GetAIName(this->element - PFE_AI0));
}
break;
}
}
@@ -829,7 +984,10 @@ void ConPrintFramerate()
" Viewport drawing",
"Video output",
"Sound mixing",
"AI/GS scripts total",
"Game script",
};
char ai_name_buf[128];
static const PerformanceElement rate_elements[] = { PFE_GAMELOOP, PFE_DRAWING, PFE_VIDEO };
@@ -848,8 +1006,15 @@ void ConPrintFramerate()
for (PerformanceElement e = PFE_FIRST; e < PFE_MAX; e++) {
auto &pf = _pf_data[e];
if (pf.num_valid == 0) continue;
const char *name;
if (e < PFE_AI0) {
name = MEASUREMENT_NAMES[e];
} else {
seprintf(ai_name_buf, lastof(ai_name_buf), "AI %d %s", e - PFE_AI0 + 1, GetAIName(e - PFE_AI0)),
name = ai_name_buf;
}
IConsolePrintF(TC_LIGHT_BLUE, "%s times: %.2fms %.2fms %.2fms",
MEASUREMENT_NAMES[e],
name,
pf.GetAverageDurationMilliseconds(count1),
pf.GetAverageDurationMilliseconds(count2),
pf.GetAverageDurationMilliseconds(count3));

View File

@@ -60,6 +60,23 @@ enum PerformanceElement {
PFE_DRAWWORLD, ///< Time spent drawing world viewports in GUI
PFE_VIDEO, ///< Speed of painting drawn video buffer.
PFE_SOUND, ///< Speed of mixing audio samples
PFE_ALLSCRIPTS, ///< Sum of all GS/AI scripts
PFE_GAMESCRIPT, ///< Game script execution
PFE_AI0, ///< AI execution for player slot 1
PFE_AI1, ///< AI execution for player slot 2
PFE_AI2, ///< AI execution for player slot 3
PFE_AI3, ///< AI execution for player slot 4
PFE_AI4, ///< AI execution for player slot 5
PFE_AI5, ///< AI execution for player slot 6
PFE_AI6, ///< AI execution for player slot 7
PFE_AI7, ///< AI execution for player slot 8
PFE_AI8, ///< AI execution for player slot 9
PFE_AI9, ///< AI execution for player slot 10
PFE_AI10, ///< AI execution for player slot 11
PFE_AI11, ///< AI execution for player slot 12
PFE_AI12, ///< AI execution for player slot 13
PFE_AI13, ///< AI execution for player slot 14
PFE_AI14, ///< AI execution for player slot 15
PFE_MAX, ///< End of enum, must be last.
};
DECLARE_POSTFIX_INCREMENT(PerformanceElement)
@@ -81,6 +98,7 @@ public:
PerformanceMeasurer(PerformanceElement elem);
~PerformanceMeasurer();
void SetExpectedRate(double rate);
static void SetInactive(PerformanceElement elem);
static void Paused(PerformanceElement elem);
};

View File

@@ -15,6 +15,7 @@
#include "../company_func.h"
#include "../network/network.h"
#include "../window_func.h"
#include "../framerate_type.h"
#include "game.hpp"
#include "game_scanner.hpp"
#include "game_config.hpp"
@@ -31,8 +32,16 @@
/* static */ void Game::GameLoop()
{
if (_networking && !_network_server) return;
if (Game::instance == NULL) return;
if (_networking && !_network_server) {
PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
if (Game::instance == NULL) {
PerformanceMeasurer::SetInactive(PFE_GAMESCRIPT);
return;
}
PerformanceMeasurer framerate(PFE_GAMESCRIPT);
Game::frame_counter++;

View File

@@ -58,6 +58,7 @@ static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode,
static ReusableBuffer<uint8> _cursor_backup;
ZoomLevelByte _gui_zoom; ///< GUI Zoom level
ZoomLevelByte _font_zoom; ///< Font Zoom level
/**
* The rect for repaint.
@@ -1130,13 +1131,14 @@ TextColour GetContrastColour(uint8 background, uint8 threshold)
*/
void LoadStringWidthTable(bool monospace)
{
ClearFontCache();
for (FontSize fs = monospace ? FS_MONO : FS_BEGIN; fs < (monospace ? FS_END : FS_MONO); fs++) {
for (uint i = 0; i != 224; i++) {
_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
}
}
ClearFontCache();
ReInitAllWindows();
}

View File

@@ -19,6 +19,7 @@
#include <map>
#include <string>
#include <stack>
#include <vector>
#ifdef WITH_ICU_LAYOUT
#include "layout/ParagraphLayout.h"
@@ -35,7 +36,7 @@ struct FontState {
FontSize fontsize; ///< Current font size.
TextColour cur_colour; ///< Current text colour.
std::stack<TextColour> colour_stack; ///< Stack of colours to assist with colour switching.
std::stack<TextColour, std::vector<TextColour>> colour_stack; ///< Stack of colours to assist with colour switching.
FontState() : fontsize(FS_END), cur_colour(TC_INVALID) {}
FontState(TextColour colour, FontSize fontsize) : fontsize(fontsize), cur_colour(colour) {}

View File

@@ -869,35 +869,26 @@ void ShowCompanyValueGraph()
/*****************/
struct PaymentRatesGraphWindow : BaseGraphWindow {
bool first_init; ///< This value is true until the first initialization of the window has finished.
uint line_height; ///< Pixel height of each cargo type row.
Scrollbar *vscroll; ///< Cargo list scrollbar.
PaymentRatesGraphWindow(WindowDesc *desc, WindowNumber window_number) :
BaseGraphWindow(desc, WID_CPR_GRAPH, STR_JUST_CURRENCY_SHORT)
{
this->first_init = true;
this->num_on_x_axis = 20;
this->num_vert_lines = 20;
this->month = 0xFF;
this->x_values_start = 10;
this->x_values_increment = 10;
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_CPR_MATRIX_SCROLLBAR);
this->vscroll->SetCount(_sorted_standard_cargo_specs_size);
/* Initialise the dataset */
this->OnHundredthTick();
this->InitNested(window_number);
this->UpdateLoweredWidgets();
}
virtual void OnInit()
{
/* UpdateLoweredWidgets needs to be called after a language or NewGRF change, but it can't be called before
* InitNested is done. On the first init these functions are called in the correct order by the constructor. */
if (!this->first_init) {
/* Initialise the dataset */
this->OnHundredthTick();
this->UpdateLoweredWidgets();
}
this->first_init = false;
this->FinishInitNested(window_number);
}
void UpdateExcludedData()
@@ -912,53 +903,64 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
}
}
void UpdateLoweredWidgets()
{
for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
this->SetWidgetLoweredState(WID_CPR_CARGO_FIRST + i, !HasBit(this->excluded_data, i));
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
if (widget < WID_CPR_CARGO_FIRST) {
if (widget != WID_CPR_MATRIX) {
BaseGraphWindow::UpdateWidgetSize(widget, size, padding, fill, resize);
return;
}
const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST];
SetDParam(0, cs->name);
Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
d.width += 14; // colour field
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(d, *size);
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
SetDParam(0, cs->name);
Dimension d = GetStringBoundingBox(STR_GRAPH_CARGO_PAYMENT_CARGO);
d.width += 14; // colour field
d.width += WD_FRAMERECT_LEFT + WD_FRAMERECT_RIGHT;
d.height += WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
*size = maxdim(d, *size);
}
this->line_height = size->height;
size->height = this->line_height * 11; /* Default number of cargo types in most climates. */
resize->width = 0;
resize->height = this->line_height;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
if (widget < WID_CPR_CARGO_FIRST) {
if (widget != WID_CPR_MATRIX) {
BaseGraphWindow::DrawWidget(r, widget);
return;
}
const CargoSpec *cs = _sorted_cargo_specs[widget - WID_CPR_CARGO_FIRST];
bool rtl = _current_text_dir == TD_RTL;
/* Since the buttons have no text, no images,
* both the text and the coloured box have to be manually painted.
* clk_dif will move one pixel down and one pixel to the right
* when the button is clicked */
byte clk_dif = this->IsWidgetLowered(widget) ? 1 : 0;
int x = r.left + WD_FRAMERECT_LEFT;
int y = r.top;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
int pos = this->vscroll->GetPosition();
int max = pos + this->vscroll->GetCapacity();
GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK);
GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour);
SetDParam(0, cs->name);
DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO);
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
if (pos-- > 0) continue;
if (--max < 0) break;
bool lowered = !HasBit(_legend_excluded_cargo, cs->Index());
/* Redraw box if lowered */
if (lowered) DrawFrameRect(r.left, y, r.right, y + this->line_height - 1, COLOUR_ORANGE, lowered ? FR_LOWERED : FR_NONE);
byte clk_dif = lowered ? 1 : 0;
int rect_x = clk_dif + (rtl ? r.right - 12 : r.left + WD_FRAMERECT_LEFT);
GfxFillRect(rect_x, y + clk_dif, rect_x + 8, y + 5 + clk_dif, PC_BLACK);
GfxFillRect(rect_x + 1, y + 1 + clk_dif, rect_x + 7, y + 4 + clk_dif, cs->legend_colour);
SetDParam(0, cs->name);
DrawString(rtl ? r.left : x + 14 + clk_dif, (rtl ? r.right - 14 + clk_dif : r.right), y + clk_dif, STR_GRAPH_CARGO_PAYMENT_CARGO);
y += this->line_height;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
@@ -968,7 +970,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
/* Remove all cargoes from the excluded lists. */
_legend_excluded_cargo = 0;
this->excluded_data = 0;
this->UpdateLoweredWidgets();
this->SetDirty();
break;
@@ -981,23 +982,33 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
SetBit(this->excluded_data, i);
i++;
}
this->UpdateLoweredWidgets();
this->SetDirty();
break;
}
default:
if (widget >= WID_CPR_CARGO_FIRST) {
int i = widget - WID_CPR_CARGO_FIRST;
ToggleBit(_legend_excluded_cargo, _sorted_cargo_specs[i]->Index());
this->ToggleWidgetLoweredState(widget);
case WID_CPR_MATRIX: {
uint row = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CPR_MATRIX, 0, this->line_height);
if (row >= this->vscroll->GetCount()) return;
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
if (row-- > 0) continue;
ToggleBit(_legend_excluded_cargo, cs->Index());
this->UpdateExcludedData();
this->SetDirty();
break;
}
break;
}
}
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_CPR_MATRIX);
}
virtual void OnGameTick()
{
/* Override default OnGameTick */
@@ -1031,23 +1042,6 @@ struct PaymentRatesGraphWindow : BaseGraphWindow {
}
};
/** Construct the row containing the digit keys. */
static NWidgetBase *MakeCargoButtons(int *biggest_index)
{
NWidgetVertical *ver = new NWidgetVertical;
for (int i = 0; i < _sorted_standard_cargo_specs_size; i++) {
NWidgetBackground *leaf = new NWidgetBackground(WWT_PANEL, COLOUR_ORANGE, WID_CPR_CARGO_FIRST + i, NULL);
leaf->tool_tip = STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO;
leaf->SetFill(1, 0);
leaf->SetLowered(true);
ver->Add(leaf);
}
*biggest_index = WID_CPR_CARGO_FIRST + _sorted_standard_cargo_specs_size - 1;
return ver;
}
static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
@@ -1065,12 +1059,15 @@ static const NWidgetPart _nested_cargo_payment_rates_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_CPR_GRAPH), SetMinimalSize(495, 0), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_VERTICAL),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 0), SetResize(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_ENABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_ENABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_ENABLE_ALL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_CPR_DISABLE_CARGOES), SetDataTip(STR_GRAPH_CARGO_DISABLE_ALL, STR_GRAPH_CARGO_TOOLTIP_DISABLE_ALL), SetFill(1, 0),
NWidget(NWID_SPACER), SetMinimalSize(0, 4),
NWidgetFunction(MakeCargoButtons),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1), SetResize(0, 1),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_ORANGE, WID_CPR_MATRIX), SetResize(0, 2), SetMatrixDataTip(1, 0, STR_GRAPH_CARGO_PAYMENT_TOGGLE_CARGO), SetScrollbar(WID_CPR_MATRIX_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_ORANGE, WID_CPR_MATRIX_SCROLLBAR),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 24), SetFill(0, 1),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(5, 0), SetFill(0, 1), SetResize(0, 1),
EndContainer(),

View File

@@ -311,7 +311,7 @@ Group::~Group()
* @param tile unused
* @param flags type of operation
* @param p1 vehicle type
* @param p2 unused
* @param p2 parent groupid
* @param text unused
* @return the cost of this operation or an error
*/
@@ -322,15 +322,27 @@ CommandCost CmdCreateGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (!Group::CanAllocateItem()) return CMD_ERROR;
const Group *pg = Group::GetIfValid(GB(p2, 0, 16));
if (pg != NULL) {
if (pg->owner != _current_company) return CMD_ERROR;
if (pg->vehicle_type != vt) return CMD_ERROR;
}
if (flags & DC_EXEC) {
Group *g = new Group(_current_company);
g->replace_protection = false;
g->vehicle_type = vt;
g->parent = INVALID_GROUP;
const Company *c = Company::Get(_current_company);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
if (pg == NULL) {
const Company *c = Company::Get(_current_company);
g->livery.colour1 = c->livery[LS_DEFAULT].colour1;
g->livery.colour2 = c->livery[LS_DEFAULT].colour2;
} else {
g->parent = pg->index;
g->livery.colour1 = pg->livery.colour1;
g->livery.colour2 = pg->livery.colour2;
}
_new_group_id = g->index;
@@ -396,17 +408,6 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
return CommandCost();
}
static bool IsUniqueGroupNameForVehicleType(const char *name, VehicleType type)
{
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->name != NULL && g->vehicle_type == type && strcmp(g->name, name) == 0) return false;
}
return true;
}
/**
* Alter a group
* @param tile unused
@@ -430,7 +431,6 @@ CommandCost CmdAlterGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
if (!reset) {
if (Utf8StringLength(text) >= MAX_LENGTH_GROUP_NAME_CHARS) return CMD_ERROR;
if (!IsUniqueGroupNameForVehicleType(text, g->vehicle_type)) return_cmd_error(STR_ERROR_NAME_MUST_BE_UNIQUE);
}
if (flags & DC_EXEC) {

View File

@@ -687,7 +687,7 @@ public:
}
case WID_GL_CREATE_GROUP: { // Create a new group
DoCommandP(0, this->vli.vtype, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
DoCommandP(0, this->vli.vtype, this->vli.index, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
break;
}

View File

@@ -1063,6 +1063,9 @@ static bool MakeLake(TileIndex tile, void *user_data)
TileIndex t2 = tile + TileOffsByDiagDir(d);
if (IsWaterTile(t2)) {
MakeRiver(tile, Random());
/* Remove desert directly around the river tile. */
TileIndex t = tile;
CircularTileSearch(&t, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
return false;
}
}
@@ -1134,7 +1137,7 @@ static void River_FoundEndNode(AyStar *aystar, OpenListNode *current)
if (!IsWaterTile(tile)) {
MakeRiver(tile, Random());
/* Remove desert directly around the river tile. */
CircularTileSearch(&tile, 5, RiverModifyDesertZone, NULL);
CircularTileSearch(&tile, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
}
}
}
@@ -1245,6 +1248,9 @@ static bool FlowRiver(TileIndex spring, TileIndex begin)
DistanceManhattan(spring, lakeCenter) > _settings_game.game_creation.min_river_length) {
end = lakeCenter;
MakeRiver(lakeCenter, Random());
/* Remove desert directly around the river tile. */
CircularTileSearch(&lakeCenter, RIVER_OFFSET_DESERT_DISTANCE, RiverModifyDesertZone, NULL);
lakeCenter = end;
uint range = RandomRange(8) + 3;
CircularTileSearch(&lakeCenter, range, MakeLake, &height);
/* Call the search a second time so artefacts from going circular in one direction get (mostly) hidden. */

View File

@@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normaal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dubbel groote
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad grootte
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafikastel
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Kies die basis-grafikastel stel om te gebruik
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} verlore / korrupte ler{P "" s}
@@ -2062,9 +2064,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Verskaff
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Maatskappy is beskerm. Voer wagwoord in
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient Lys
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Toeskou
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuwe maatskapy
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient Lys
STR_NETWORK_COMPANY_LIST_SPECTATE :Toeskou
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuwe maatskapy
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Skop
@@ -2079,7 +2081,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Aanskouers
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sleutel die bedrag geld in wat u wil gee
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Toeskouer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Moenie die ingesleutelde wagwoord bewaar nie

View File

@@ -946,6 +946,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :تقريب عا
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :تقريب ×2
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :تقريب ×4
STR_GAME_OPTIONS_BASE_GRF :{BLACK} الواجهة الرسومية الاساسية
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK} اختر مجموعة الواجهة الرسومية
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} ملف مفقود او غير صالح
@@ -1726,9 +1728,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}الخا
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}الشركه محميه. من فضلك ادخل كلمه المرور
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}قائمة العملاء
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}شاهد
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}شركة جديدة
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :قائمة العملاء
STR_NETWORK_COMPANY_LIST_SPECTATE :شاهد
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :شركة جديدة
# Network client list
STR_NETWORK_CLIENTLIST_KICK :اطرد

View File

@@ -972,6 +972,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Tamaina doblea
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaina laukoitza
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafiko basea markatu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Aukeratu erabili beharreko grafiko paketea
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} galdutako/hautsitako artxiboa{P "" k}
@@ -1970,9 +1972,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Zerbitza
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Konpainia babestua dago. Pasahitza sartu
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Bezero zerrenda
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Ikusle
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Konpainia berria
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Bezero zerrenda
STR_NETWORK_COMPANY_LIST_SPECTATE :Ikusle
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Konpainia berria
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kanporatu
@@ -1987,7 +1989,6 @@ STR_NETWORK_CLIENT :Bezeroa
STR_NETWORK_SPECTATORS :Ikusleak
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Eman nahi duzun diru kantitatea ezarri
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Ikusle
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ez gorde sartutako pasahitza

View File

@@ -1301,6 +1301,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Звычайн
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Падвоены
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Пачацвяроны
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Набор базавай ґрафікі
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Выбар базавага набору ґрафічных аб'ектаў
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} адсутнічаюч{P ы ых ых}/пашкоджан{P ы ых ых} файл{P "" ы аў}
@@ -2387,9 +2389,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сэрв
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Кампанія абароненая. Увядзіце пароль
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Сьпіс кліентаў
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Назіраць
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Новая кампанія
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Сьпіс кліентаў
STR_NETWORK_COMPANY_LIST_SPECTATE :Назіраць
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Новая кампанія
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Выкінуць гульца
@@ -2404,7 +2406,6 @@ STR_NETWORK_CLIENT :Кліент
STR_NETWORK_SPECTATORS :Назіральнікі
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Увядзіце суму грошай, якую вы хочаце перадаць
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Назіральнік
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Не захоўваць уведзены пароль

View File

@@ -992,6 +992,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobro
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quádruplo
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunto de gráficos base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecionar o conjunto de gráficos base para usar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} faltando/corrompido{P "" s}
@@ -2078,9 +2080,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Empresa está protegida. Digite a senha
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Assistir
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova Companhia
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :Assistir
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova Companhia
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Banir
@@ -2095,7 +2097,6 @@ STR_NETWORK_CLIENT :Cliente
STR_NETWORK_SPECTATORS :Espectadores
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entre a quantia a ser dada
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Não salvar a senha digitada

View File

@@ -976,6 +976,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Нормалн
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Двукратно
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Четирикратно
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Изберете базов графичен набор
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} липсващи/повредени файлове
@@ -2009,9 +2011,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Сърв
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Компанията е защитена. Въведете парола
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Списък с играчите
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Наблюдавай
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Нова фирма
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Списък с играчите
STR_NETWORK_COMPANY_LIST_SPECTATE :Наблюдавай
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Нова фирма
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Изгони
@@ -2026,7 +2028,6 @@ STR_NETWORK_CLIENT :Клиент
STR_NETWORK_SPECTATORS :Наблюдатели
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Въведете количеството пари, което искате да дадете
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Зрител
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Незапазвай паролата

View File

@@ -190,6 +190,8 @@ STR_COLOUR_ORANGE :{G=Masculin}Tar
STR_COLOUR_BROWN :{G=Masculin}Marró
STR_COLOUR_GREY :{G=Masculin}Gris
STR_COLOUR_WHITE :{G=Masculin}Blanc
STR_COLOUR_RANDOM :Aleatori
STR_COLOUR_DEFAULT :Per defecte
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -465,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :So/música
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Darrer missatge/notícia
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historial de missatges
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Esborra tots els missatges
############ range ends here
############ range for about menu starts
@@ -816,6 +819,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} ha patrocinat la construcció d'una nova població, anomenada {TOWN}
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}S'ha fundat una nova població que es diu {TOWN}!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}No{G u va} {STRING} en construcció prop de {TOWN}
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}S'està plantant {G un una} {G nou nova} {STRING} prop de {TOWN}
@@ -928,6 +932,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Rand sud-afric
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Personalitzada
STR_GAME_OPTIONS_CURRENCY_GEL :Lari georgià (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Rial iranià (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Ruble rus modern (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Peso mexicà (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Vehicles de carretera
@@ -990,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Mida de la lletra
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleccioneu la mida de les fonts de la interfície.
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doble
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quàdruple
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conjunt de gràfics base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona el conjunt de gràfics base a utilitzar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arxiu{P "" s} absent{P "" s} o corromput{P "" s}.
@@ -1257,6 +1270,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}No es po
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Manteniment de la infraestructura: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Quan està activat, la infraestructura provoca costos de manteniment. El cost creix proporcionalment al tamany de la xarxa de transport, afectant en conseqüència més a les companyies grosses que a les petites
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Color inicial de la companyia: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Escolliu el color inicial de la vostra companyia.
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Els aeroports mai caduquen: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Activant aquesta opció fa que cada tipus d'aeroport estigui disponible per sempre després de la seva introducció
@@ -1815,6 +1830,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Canvia l
STR_CHEAT_SETUP_PROD :{LTBLUE}Activa la modificació dels valors de producció: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Esquema de colors nou
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra esquemes de colors generals
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra els esquemes de colors dels trens
@@ -2074,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Desconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servidor protegit: escriviu-ne la contrasenya
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Companyia protegida: escriviu-ne la contrasenya
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Llista de clients
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Llista de clients
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Espectador
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova companyia
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Llista de clients
STR_NETWORK_COMPANY_LIST_SPECTATE :Espectador
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova companyia
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Breu
@@ -2093,7 +2110,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Espectadors
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introdueix la quantitat de diners que vols donar
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}No desis la nova contrasenya.
@@ -2375,7 +2391,7 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Senyal p
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Senyal de ruta (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. Es pot travessar en el sentit contrari al senyal.
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Senyal de ruta d'un sentit (elèctric){}Un senyal de ruta permet entrar més d'un tren dins de la mateixa secció de vies. Cal, però, que sigui capaç de reservar una ruta fins un punt de parada segur sense creuar-se amb cap altre tren. No es pot travessar en el sentit contrari al senyal.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Conversió de senyals{}Quan aquest botó està premut, si es clica un senyal existent el converteix al tipus de senyal seleccionat. Ctrl+Clic commuta la variant existent. Maj+Clic mostra el cost estimat de conversió.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Espaiat entre senyals
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Distància entre senyals
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Disminueix l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl.
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Augmenta l'espai entre senyals consecutives situades automàticament quan s'arrossega el ratolí o es manté premuda la tecla Ctrl.
@@ -2702,36 +2718,39 @@ STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Fotogrames per segon
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} (x{DECIMAL})
STR_FRAMERATE_RATE_GAMELOOP :{WHITE}Velocitat de simulació: {STRING}
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Velocitat de simulació: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Nombre de tics del joc per segon.
STR_FRAMERATE_RATE_BLITTER :{WHITE}Fotogrames per segon: {STRING}
STR_FRAMERATE_RATE_BLITTER :{BLACK}Fotogrames per segon: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Nombre de fotogrames renderitzats per segon.
STR_FRAMERATE_SPEED_FACTOR :{WHITE}Factor de velocitat actual: x{DECIMAL}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factor de velocitat actual: x{DECIMAL}
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Quant ràpid va la partida actual, comparant-ho amb l'estimació de la velocitat normal.
STR_FRAMERATE_CURRENT :{WHITE}Actual
STR_FRAMERATE_AVERAGE :{WHITE}Mitjana
STR_FRAMERATE_DATA_POINTS :{WHITE}Dades basades en {COMMA} mesures.
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{WHITE}{NBSP}fps
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{WHITE}{NBSP}fps
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{WHITE}{NBSP}fps
STR_FRAMERATE_DATA_POINTS :{BLACK}Dades basades en {COMMA} mesures.
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL}{NBSP}ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL}{NBSP}ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL}{NBSP}ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL}{NBSP}fps
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL}{NBSP}fps
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL}{NBSP}fps
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA}{NBSP}ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA}{NBSP}s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{WHITE}Total del bucle:
STR_FRAMERATE_GL_ECONOMY :{WHITE} Tractament de la càrrega:
STR_FRAMERATE_GL_TRAINS :{WHITE} Tics de tren:
STR_FRAMERATE_GL_ROADVEHS :{WHITE} Tics de vehicles de carretera:
STR_FRAMERATE_GL_SHIPS :{WHITE} Tics de vaixell:
STR_FRAMERATE_GL_AIRCRAFT :{WHITE} Tics d'aeronau:
STR_FRAMERATE_GL_LANDSCAPE :{WHITE} Tics del mapa:
STR_FRAMERATE_GL_LINKGRAPH :{WHITE} Retard del graf de distribució:
STR_FRAMERATE_DRAWING :{WHITE}Renderitzat de gràfics:
STR_FRAMERATE_DRAWING_VIEWPORTS :{WHITE} Vistes del mapa:
STR_FRAMERATE_VIDEO :{WHITE}Sortida de vídeo:
STR_FRAMERATE_SOUND :{WHITE}Mescla de so:
STR_FRAMERATE_GAMELOOP :{BLACK}Total del bucle:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Tractament de càrrega:
STR_FRAMERATE_GL_TRAINS :{BLACK} Tics de trens:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Tics de vehicles de carretera:
STR_FRAMERATE_GL_SHIPS :{BLACK} Tics de vaixells:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Tics d'aeronaus:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Tics del mapa:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Retard del graf de distribució:
STR_FRAMERATE_DRAWING :{BLACK}Renderitzat de gràfics:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vistes del mapa:
STR_FRAMERATE_VIDEO :{BLACK}Sortida de vídeo:
STR_FRAMERATE_SOUND :{BLACK}Mescla de so:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de partida:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Bucle
@@ -2746,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Renderitzat de
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderitzat de la vista del mapa
STR_FRAMETIME_CAPTION_VIDEO :Sortida de vídeo
STR_FRAMETIME_CAPTION_SOUND :Mescla de so
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total de scripts d'IA/GS
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de partida
STR_FRAMETIME_CAPTION_AI :AI {NUM}: {STRING}
############ End of leave-in-this-order
@@ -2771,6 +2793,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Detalls
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No hi ha informació disponible
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Cadena de filtre:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sobreescriu fitxer
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Esteu segur que voleu sobreescriure el fitxer?
STR_SAVELOAD_OSKTITLE :{BLACK}Posa el nom amb què desar la partida actual
@@ -2888,7 +2913,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versió:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Mín. versió compatible: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paleta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Per defecte (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Per defecte (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Antic (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Antic (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paràmetres: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Cap
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No hi ha informació disponible
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}No s'ha trobat cap arxiu coincident
@@ -2969,6 +2999,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :S'ha llegit des
STR_NEWGRF_ERROR_GRM_FAILED :Els recursos GRF demanats no estan disponibles (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ha estat desactivat per {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Format de disposició de sprite no vàlid o desconegut (sprite {3:NUM}).
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Hi ha massa elements a la llista de valors de propietats (sprite {3:NUM}, propietat {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :«Callback» de producció d'indústria no vàlid (sprite {3:NUM}, «{1:STRING}»).
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Alerta!
@@ -3094,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Suborna
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Objectius
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectius globals
STR_GOALS_SPECTATOR :Objectius globals
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectius globals:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Cap -
@@ -3142,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Clica al
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Llibre de Partida de {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Llibre Global de Partida
STR_STORY_BOOK_SPECTATOR :Llibre de partida global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pàgina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salteu a una pàgina seleccionant-la en aquesta llista desplegable.
@@ -3346,6 +3380,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Centra l
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Nivell de producció: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}La indústria ha anunciat la seva clausura imminent!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requereix: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produeix: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Necessita:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3403,6 +3440,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grups -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Clica per crear un grup
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina el grup seleccionat
STR_GROUP_RENAME_TOOLTIP :{BLACK}Canvia el nom del grup seleccionat
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Canvia l'aspecte dels vehicles del grup seleccionat.
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Clica per protegir aquest grup de l'autosubstitueix global
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Esborrar grup
@@ -3446,6 +3484,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacita
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Vagons Automotrius: {GOLD}+{POWER}{BLACK} Pes: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Remodelable a: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Totes les càrregues
STR_PURCHASE_INFO_NONE :Cap
STR_PURCHASE_INFO_ALL_BUT :Qualsevol excepte {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Esforç de tracció màxim: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Abast: {GOLD}{COMMA} cel·les
@@ -3845,6 +3884,7 @@ STR_ORDER_CONDITIONAL_AGE :Antiguitat (any
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Necessita revisió
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Sempre
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Temps de vida restant (anys)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Fiabilitat màxima
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Com comparar les dades del vehicle al valor donat
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :és igual a

View File

@@ -562,6 +562,7 @@ STR_TOOLBAR_SOUND_MUSIC :Zvuk/glazba
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Poslijednja poruka/vijest
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Povijest poruka
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Obriši sve poruke
############ range ends here
############ range for about menu starts
@@ -1090,6 +1091,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Veličina fonta
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Odaberite veličinu fonta za sučelje
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normalno
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dvostruka veličina
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Četvorostruka veličina
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Osnovni set grafike
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Odaberi osnovni grafički set za igru
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} datotek{P a e a} nedostaj{P e u e}/korumpiran{P a e o}
@@ -2177,11 +2185,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Odspoji
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Poslužitelj je zaštićen. Unesite zaporku
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tvrtka je zaštićena. Unesite zaporku
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Popis klijenata
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Popis klijenata
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Promatraj
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova tvrtka
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Popis klijenata
STR_NETWORK_COMPANY_LIST_SPECTATE :Promatraj
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova tvrtka
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Izbaci
@@ -2196,7 +2205,6 @@ STR_NETWORK_CLIENT :Klijent
STR_NETWORK_SPECTATORS :Promatrači
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Unesite iznos novca koji želite dati
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Gledatelj
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nemoj spremiti upisanu zaporku
@@ -2835,6 +2843,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Prikaz g
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Prikazi svijeta:
STR_FRAMERATE_VIDEO :{BLACK}Video izlaz:
STR_FRAMERATE_SOUND :{BLACK}Miksanje zvukova:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Ukupni broj GS/AI:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Skripta Igre:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Petlja igre
@@ -2849,6 +2860,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Prikaz grafike
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Prikazi svijeta
STR_FRAMETIME_CAPTION_VIDEO :Video izlaz
STR_FRAMETIME_CAPTION_SOUND :Miksanje zvukova
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI broj skripti
STR_FRAMETIME_CAPTION_GAMESCRIPT :Skripta Igre
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -3207,6 +3221,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Podmiti
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Ciljevi
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globalni ciljevi
STR_GOALS_SPECTATOR :Globalni ciljevi
STR_GOALS_GLOBAL_TITLE :{BLACK}Globalni ciljevi:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nijedan -
@@ -3255,6 +3270,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikni n
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Priča
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globalna priča
STR_STORY_BOOK_SPECTATOR :Globalna knjiga priča
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Stranica {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Preskoči na specifičnu stranicu odabravši je iz liste.

View File

@@ -1076,6 +1076,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normální
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvojnásobná velikost
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Čtyřnásobná velikost
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Základní sada grafiky
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zvol základní sadu grafiky
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} chybějící{P "" "" ch}/poškozen{P ý é ých} soubor{P "" y ů}
@@ -2156,9 +2158,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server j
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Společnost je chráněná. Napiš heslo
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Seznam hráčů
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Pozorovat
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nová společnost
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Seznam hráčů
STR_NETWORK_COMPANY_LIST_SPECTATE :Pozorovat
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nová společnost
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Vyhodit
@@ -2173,7 +2175,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Pozorovatelé
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Napiš částku, kterou chceš poskytnout
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pozorovatel
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neukládat zadané heslo

View File

@@ -373,7 +373,7 @@ STR_SCENEDIT_FILE_MENU_QUIT :Afslut
############ range for SE file menu starts
############ range for settings menu starts
STR_SETTINGS_MENU_GAME_OPTIONS :Spilvalg
STR_SETTINGS_MENU_GAME_OPTIONS :Opsætning
STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE :Indstillinger
STR_SETTINGS_MENU_SCRIPT_SETTINGS :AI/spilscript-indstillinger
STR_SETTINGS_MENU_NEWGRF_SETTINGS :NewGRF indstillinger
@@ -391,7 +391,7 @@ STR_SETTINGS_MENU_TRANSPARENT_SIGNS :Gennemsigtige s
############ range for file menu starts
STR_FILE_MENU_SAVE_GAME :Gem spil
STR_FILE_MENU_LOAD_GAME :Hent spil
STR_FILE_MENU_LOAD_GAME :Fortsæt spil
STR_FILE_MENU_QUIT_GAME :Forlad spillet
STR_FILE_MENU_SEPARATOR :
STR_FILE_MENU_EXIT :Afslut
@@ -466,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Lyd/Musik
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Seneste besked/nyhedsrapport
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere beskeder
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Slet alle beskeder
############ range ends here
############ range for about menu starts
@@ -839,7 +840,7 @@ STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_GENERAL :{BIG_FONT}{BLAC
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_FARM :{BIG_FONT}{BLACK}Insekter foresager kaos ved {INDUSTRY}!{}Produktionen er faldet med 50%
STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH :{BIG_FONT}{BLACK}{STRING}produktionen på {INDUSTRY} sænkes med {COMMA}%!
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} venter i remisen
STR_NEWS_TRAIN_IS_WAITING :{WHITE}{VEHICLE} afventer i remisen
STR_NEWS_ROAD_VEHICLE_IS_WAITING :{WHITE}{VEHICLE} venter på værkstedet
STR_NEWS_SHIP_IS_WAITING :{WHITE}{VEHICLE} venter i skibsdokken
STR_NEWS_AIRCRAFT_IS_WAITING :{WHITE}{VEHICLE} venter i hangaren
@@ -891,7 +892,7 @@ STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Flyt hov
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Bevæg hovedvisningen til samme sted som dette vindue
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spilvalg
STR_GAME_OPTIONS_CAPTION :{WHITE}Opsætning
STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME :{BLACK}Valutaenhed
STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP :{BLACK}Valg af valutaenhed
@@ -994,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skriftstørrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Vælg skriftstørrelsen du ønsker i grænsefladen
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbelt størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad (4x) størrelse
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis-grafiksæt
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vælg det basis-grafiksæt der skal bruges
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} forsvund{P en ne}/ødelagt{P "" e} fil{P "" er}
@@ -1414,8 +1422,8 @@ STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE :Vis ankomst og
STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE_HELPTEXT :Vis forventede ankomst-og afgangstider i tidsplaner
STR_CONFIG_SETTING_QUICKGOTO :Hurtig oprettelse af køretøjsordrer: {STRING}
STR_CONFIG_SETTING_QUICKGOTO_HELPTEXT :Forvælg 'gå-til' når du åbner ordrer vinduet
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard skinnetype (efter nyt spil/hentet spil): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller hentning af et spil. 'første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE :Standard sportype (efter nyt spil/indlæst spil): {STRING}
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_HELPTEXT :Hvilken sportype der skal vælges efter start eller indlæsning af et spil. 'Første tilgængelige' vælger den ældste type spor, 'sidste tilgængelige' vælger den nyeste form for spor, og 'mest anvendte' vælger den type, der i øjeblikket er mest i brug
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_FIRST :Første tilgængelige
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_LAST :Sidste tilgængelige
STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE_MOST_USED :Mest anvendte
@@ -1741,13 +1749,13 @@ STR_CONFIG_ERROR_SPRITECACHE_TOO_BIG :{WHITE}Allokeri
STR_INTRO_CAPTION :{WHITE}OpenTTD {REV}
STR_INTRO_NEW_GAME :{BLACK}Nyt spil
STR_INTRO_LOAD_GAME :{BLACK}Hent spil
STR_INTRO_LOAD_GAME :{BLACK}Fortsæt spil
STR_INTRO_PLAY_SCENARIO :{BLACK}Spil et scenarie
STR_INTRO_PLAY_HEIGHTMAP :{BLACK}Spil højdekort
STR_INTRO_SCENARIO_EDITOR :{BLACK}Scenarieeditor
STR_INTRO_MULTIPLAYER :{BLACK}Netværksspil
STR_INTRO_GAME_OPTIONS :{BLACK}Spilvalg
STR_INTRO_GAME_OPTIONS :{BLACK}Opsætning
STR_INTRO_HIGHSCORE :{BLACK} Topresultater
STR_INTRO_CONFIG_SETTINGS_TREE :{BLACK}Indstillinger
STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF indstillinger
@@ -1756,7 +1764,7 @@ STR_INTRO_SCRIPT_SETTINGS :{BLACK}AI/Spils
STR_INTRO_QUIT :{BLACK}Afslut
STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start et nyt spil. Ctrl+Klik springer kortindstillingerne over.
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Hent et gemt spil
STR_INTRO_TOOLTIP_LOAD_GAME :{BLACK}Fortsæt et gemt spil
STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP :{BLACK}Start et nyt spil med et højdekort som landskab
STR_INTRO_TOOLTIP_PLAY_SCENARIO :{BLACK}Start et nyt spil med et brugerdefineret scenarie
STR_INTRO_TOOLTIP_SCENARIO_EDITOR :{BLACK}Lav en brugerdefineret verden/scenarie
@@ -1767,7 +1775,7 @@ STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE :{BLACK}Vælg 's
STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE :{BLACK}Vælg 'subtropisk' landskab
STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Vælg 'legetøjsland' landskab
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Vis spilvalg
STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Sæt spillet op
STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Hvis topscoreliste
STR_INTRO_TOOLTIP_CONFIG_SETTINGS_TREE :{BLACK}Skærm indstillinger
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Vis NewGRF-indstillinger
@@ -1874,7 +1882,7 @@ STR_FACE_SIMPLE :{BLACK}Simpel
STR_FACE_SIMPLE_TOOLTIP :{BLACK}Simpelt valg af ansigt.
STR_FACE_LOAD :{BLACK}Hent
STR_FACE_LOAD_TOOLTIP :{BLACK}Hent favoritansigt
STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er hentet fra OpenTTD-konfigurationsfilen.
STR_FACE_LOAD_DONE :{WHITE}Dit favoritansigt er indlæst fra OpenTTD konfigurationsfilen.
STR_FACE_FACECODE :{BLACK}Spiller ansigtsnr.
STR_FACE_FACECODE_TOOLTIP :{BLACK}Vis og/eller indstil spillers ansigtsnummer
STR_FACE_FACECODE_CAPTION :{WHITE}Vis og/eller indstil spillers ansigtsnummer
@@ -2054,8 +2062,8 @@ STR_NETWORK_GAME_LOBBY_PLAYERS :{SILVER}Spiller
STR_NETWORK_GAME_LOBBY_NEW_COMPANY :{BLACK}Nyt selskab
STR_NETWORK_GAME_LOBBY_NEW_COMPANY_TOOLTIP :{BLACK}Opret et nyt selskab
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer spil
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Se et spil som tilskuer
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME :{BLACK}Tilskuer
STR_NETWORK_GAME_LOBBY_SPECTATE_GAME_TOOLTIP :{BLACK}Tilslut spillet som tilskuer
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY :{BLACK}Tilslut dig selskab
STR_NETWORK_GAME_LOBBY_JOIN_COMPANY_TOOLTIP :{BLACK}Hjælp med at bestyrre dette selskab
@@ -2081,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Afbryd f
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveren er beskyttet. Indtast kodeord
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Selskabet er beskyttet. Indtast kodeord
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klient liste
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Tilslut som tilskuer
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nyt firma
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klient liste
STR_NETWORK_COMPANY_LIST_SPECTATE :Tilslut som tilskuer
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nyt firma
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Smid ud
@@ -2100,7 +2109,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Tilskuere
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv beløbet du vil give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Gem ikke den indtastede adgangskode
@@ -2144,7 +2152,7 @@ STR_NETWORK_ERROR_SERVER_ERROR :{WHITE}Der opst
STR_NETWORK_ERROR_WRONG_REVISION :{WHITE}Revisionen af denne klient passer ikke sammen med serverens revision
STR_NETWORK_ERROR_WRONG_PASSWORD :{WHITE}Forkert kodeord
STR_NETWORK_ERROR_SERVER_FULL :{WHITE}Serveren er fuld
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du har forbud mod at bruge denne server
STR_NETWORK_ERROR_SERVER_BANNED :{WHITE}Du er bandlyst fra denne server
STR_NETWORK_ERROR_KICKED :{WHITE}Du blev smidt ud af spillet
STR_NETWORK_ERROR_CHEATER :{WHITE}Snyderi er ikke tilladt på denne server
STR_NETWORK_ERROR_TOO_MANY_COMMANDS :{WHITE}Du sendte for mange kommandoer til serveren
@@ -2340,7 +2348,7 @@ STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL :{BLACK}Ombyg/op
STR_RAIL_NAME_RAILROAD :Jernbane
STR_RAIL_NAME_ELRAIL :Elektrisk jernbane
STR_RAIL_NAME_MONORAIL :Monorail
STR_RAIL_NAME_MAGLEV :Magnetskinne
STR_RAIL_NAME_MAGLEV :Magnetsvævebane
# Rail depot construction window
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION :{WHITE}Retning af remise
@@ -2739,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Grafik-t
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Landskabsvisninger:
STR_FRAMERATE_VIDEO :{BLACK}Grafik-output:
STR_FRAMERATE_SOUND :{BLACK}Lydmiksning:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Spilscript/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Spilscript:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spillogik
@@ -2753,17 +2764,20 @@ STR_FRAMETIME_CAPTION_DRAWING :Grafik-tegning
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning af landskabsvisninger
STR_FRAMETIME_CAPTION_VIDEO :Grafik-output
STR_FRAMETIME_CAPTION_SOUND :Lydmiksning
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Spil/AI script total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Spilscript
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
# Save/load game/scenario
STR_SAVELOAD_SAVE_CAPTION :{WHITE}Gem spil
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Hent spil
STR_SAVELOAD_LOAD_CAPTION :{WHITE}Fortsæt spil
STR_SAVELOAD_SAVE_SCENARIO :{WHITE}Gem scenarie
STR_SAVELOAD_LOAD_SCENARIO :{WHITE}Hent scenarie
STR_SAVELOAD_LOAD_HEIGHTMAP :{WHITE}Hent højdekort
STR_SAVELOAD_SAVE_HEIGHTMAP :{WHITE}Gem højdekort
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til det nuværende standard gemme/hente bibliotek
STR_SAVELOAD_HOME_BUTTON :{BLACK}Klik her for at gå til den nuværende standard gem/indlæs mappe
STR_SAVELOAD_BYTES_FREE :{BLACK}{BYTES} fri
STR_SAVELOAD_LIST_TOOLTIP :{BLACK}Liste over drev, biblioteker og gemte spilfiler
STR_SAVELOAD_EDITBOX_TOOLTIP :{BLACK}Nuværende gemte spils navn
@@ -2779,6 +2793,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen in
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter-udtryk:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overskriv fil
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Er du sikker på du vil overskrive den eksisterende fil?
STR_SAVELOAD_OSKTITLE :{BLACK}Skriv et navn til det gemte spil
@@ -3109,6 +3125,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bestik
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Mål
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale Mål
STR_GOALS_SPECTATOR :Globale Mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
@@ -3157,6 +3174,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klik på
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebog
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Historiebog
STR_STORY_BOOK_SPECTATOR :Global Historiebog
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved at vælge den i denne rulleliste.
@@ -3240,7 +3258,7 @@ STR_STATION_VIEW_SCHEDULED_SHIPS_TOOLTIP :{BLACK}Vis alle
STR_STATION_VIEW_RENAME_STATION_CAPTION :Omdøb stationen/fragtcentralen
STR_STATION_VIEW_CLOSE_AIRPORT :{BLACK}Luk lufthavn
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Undgå at fly lander i denne lufthavn
STR_STATION_VIEW_CLOSE_AIRPORT_TOOLTIP :{BLACK}Forhindre at fly lander i denne lufthavn
# Waypoint/buoy view window
STR_WAYPOINT_VIEW_CAPTION :{WHITE}{WAYPOINT}
@@ -3439,7 +3457,7 @@ STR_GROUP_OCCUPANCY_VALUE :{NUM}%
# Build vehicle window
STR_BUY_VEHICLE_TRAIN_RAIL_CAPTION :Nye jernbanekøretøjer
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nyt elektrisk lokomotiv
STR_BUY_VEHICLE_TRAIN_ELRAIL_CAPTION :Nye elektriske jernbanekøretøjer
STR_BUY_VEHICLE_TRAIN_MONORAIL_CAPTION :Nye monorailkøretøjer
STR_BUY_VEHICLE_TRAIN_MAGLEV_CAPTION :Nye magnetskinnekøretøjer
@@ -3567,7 +3585,7 @@ STR_DEPOT_CLONE_AIRCRAFT :{BLACK}Klon fly
STR_DEPOT_CLONE_TRAIN_DEPOT_INFO :{BLACK}Dette vil købe en kopi af toget inklusiv alle vogne. Klik på denne knap og så på et tog indeni eller udenfor remisen. Ctrl-klik vil kopiere ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_ROAD_VEHICLE_DEPOT_INFO :{BLACK}Dette vil købe en kopi af køretøjet. Klik på denne knap og så på et køretøj indeni eller udenfor værkstedet. Ctrl-klik vil dele ordrer. Shift-klik viser anslået pris uden køb
STR_DEPOT_CLONE_SHIP_DEPOT_INFO :{BLACK}Dette vil købe en kopi af skibet. Klik på denne knap og så på et skib indeni eller udenfor dokken. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik vil vise prisoverslag.
STR_DEPOT_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW :{BLACK}Dette vil købe en kopi af et fly. Klik på denne knap og så på et fly indeni eller udenfor hangaren. Ctrl-klik vil dele ordrer. Shift-klik viser estimerede omkostninger uden at indkøbe
STR_DEPOT_TRAIN_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over remisens lokalitet. Ctrl+Klik åbner et nyt vindue ved remisens lokalitet.
STR_DEPOT_ROAD_VEHICLE_LOCATION_TOOLTIP :{BLACK}Centrer skærmen over værkstedets lokalitet. Ctrl+Klik åbner et nyt vindue ved køretøjsværkstedets lokalitet.
@@ -3577,7 +3595,7 @@ STR_DEPOT_AIRCRAFT_LOCATION_TOOLTIP :{BLACK}Centrér
STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TOOLTIP :{BLACK}Vis en liste over alle tog med denne remise i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_ROAD_VEHICLE_TOOLTIP :{BLACK}Vis liste over alle køretøjer med dette værksted i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TOOLTIP :{BLACK}Vis liste over alle skibe med denne skibsdok i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Vis liste over alle fly med en hangar ved denne lufthavn i ordrelisten
STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TOOLTIP :{BLACK}Hent en liste over alle fly der har hvilken som helst hangar ved denne lufthavn i deres ordrer
STR_DEPOT_MASS_STOP_DEPOT_TRAIN_TOOLTIP :{BLACK}Klik for at stoppe alle toge i remisen
STR_DEPOT_MASS_STOP_DEPOT_ROAD_VEHICLE_TOOLTIP :{BLACK}Klik for at stoppe alle køretøjer i værkstedet
@@ -3599,7 +3617,7 @@ STR_ENGINE_PREVIEW_ROAD_VEHICLE :vejkøretøj
STR_ENGINE_PREVIEW_AIRCRAFT :fly
STR_ENGINE_PREVIEW_SHIP :skib
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE :monoraillokomotiv
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnetskinnelokomotiv
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE :magnettog
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Styrke: {POWER}{}Driftsomkostninger: {CURRENCY_LONG}/år{}Kapacitet: {CARGO_LONG}
STR_ENGINE_PREVIEW_COST_WEIGHT_SPEED_POWER_MAX_TE :{BLACK}Pris: {CURRENCY_LONG} Vægt: {WEIGHT_SHORT}{}Hastighed: {VELOCITY} Hestekræfter: {POWER} Maks. Trækkraft: {6:FORCE}{}Driftsomkostning: {4:CURRENCY_LONG}/år{}Kapacitet: {5:CARGO_LONG}
@@ -4034,7 +4052,7 @@ STR_DATE_YEAR_TOOLTIP :{BLACK}Vælg å
# AI debug window
STR_AI_DEBUG :{WHITE}Computerspiller/Spilscript-debug
STR_AI_DEBUG :{WHITE}KI/Spilscript-debug
STR_AI_DEBUG_NAME_AND_VERSION :{BLACK}{STRING} (v{NUM})
STR_AI_DEBUG_NAME_TOOLTIP :{BLACK}Navn på scriptet
STR_AI_DEBUG_SETTINGS :{BLACK}Indstillinger
@@ -4071,7 +4089,7 @@ STR_AI_CONFIG_MOVE_DOWN :{BLACK}Flyt ned
STR_AI_CONFIG_MOVE_DOWN_TOOLTIP :{BLACK}Flyt valgte computerspiller ned i listen
STR_AI_CONFIG_GAMESCRIPT :{SILVER}Spilscript
STR_AI_CONFIG_AI :{SILVER}AIer
STR_AI_CONFIG_AI :{SILVER}KI'er
STR_AI_CONFIG_CHANGE :{BLACK}Vælg {STRING}
STR_AI_CONFIG_CHANGE_NONE :Ingen ændringer
@@ -4147,7 +4165,7 @@ STR_ERROR_AUTOSAVE_FAILED :{WHITE}Fejl und
STR_ERROR_UNABLE_TO_READ_DRIVE :{BLACK}Kan ikke læse drevet
STR_ERROR_GAME_SAVE_FAILED :{WHITE}Fejl under gemning af spil{}{STRING}
STR_ERROR_UNABLE_TO_DELETE_FILE :{WHITE}Kan ikke slette fil
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under hentning af spil{}{STRING}
STR_ERROR_GAME_LOAD_FAILED :{WHITE}Fejl under indlæsning af spil{}{STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR :Intern fejl: {STRING}
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME :Ødelagt gemt spil - {STRING}
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME :Spillet er gemt med en nyere version
@@ -4161,12 +4179,12 @@ STR_WARNING_LOADGAME_REMOVED_TRAMS :{WHITE}Spillet
STR_ERROR_COULD_NOT_CREATE_TOWN :{WHITE}Kortgenerering afbrudt...{}... ingen brugbare lokaliteter til byer
STR_ERROR_NO_TOWN_IN_SCENARIO :{WHITE}... der er ingen byer i dette scenarie
STR_ERROR_PNGMAP :{WHITE}Kan ikke hente landskab fra PNG...
STR_ERROR_PNGMAP :{WHITE}Kan ikke indlæse landskab fra PNG...
STR_ERROR_PNGMAP_FILE_NOT_FOUND :{WHITE}... filen blev ikke fundet.
STR_ERROR_PNGMAP_IMAGE_TYPE :{WHITE}... kan ikke konvertere billedtype. Der skal bruges 8 eller 24-bit PNG.
STR_ERROR_PNGMAP_MISC :{WHITE}... noget gik galt. Undskyld (Måske en ødelagt fil)
STR_ERROR_BMPMAP :{WHITE}Kan ikke hente landskab fra BMP...
STR_ERROR_BMPMAP :{WHITE}Kan ikke indlæse landskab fra BMP...
STR_ERROR_BMPMAP_IMAGE_TYPE :{WHITE}... kunne ikke konvertere billedtypen.
STR_ERROR_HEIGHTMAP_TOO_LARGE :{WHITE}... billede er for stort

File diff suppressed because it is too large Load Diff

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@@ -466,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
############ range ends here
############ range for about menu starts
@@ -994,6 +995,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Font size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Select the interface font size to use
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -2081,11 +2089,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2100,7 +2109,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
@@ -2739,6 +2747,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Graphics
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {RAW_STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
@@ -2753,6 +2764,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Graphics render
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {RAW_STRING}
############ End of leave-in-this-order
@@ -3111,6 +3125,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{RAW_STRING}
STR_GOALS_NONE :{ORANGE}- None -
@@ -3159,6 +3174,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{RAW_STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.

View File

@@ -970,6 +970,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :other
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -2036,9 +2038,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2053,7 +2055,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password

View File

@@ -189,6 +189,8 @@ STR_COLOUR_ORANGE :Orange
STR_COLOUR_BROWN :Brown
STR_COLOUR_GREY :Gray
STR_COLOUR_WHITE :White
STR_COLOUR_RANDOM :Random
STR_COLOUR_DEFAULT :Default
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -464,6 +466,7 @@ STR_TOOLBAR_SOUND_MUSIC :Sound/music
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Last message/news report
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Message history
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Delete all messages
############ range ends here
############ range for about menu starts
@@ -475,6 +478,7 @@ STR_ABOUT_MENU_SCREENSHOT :Screenshot
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fully zoomed in screenshot
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Default zoom screenshot
STR_ABOUT_MENU_GIANT_SCREENSHOT :Whole map screenshot
STR_ABOUT_MENU_SHOW_FRAMERATE :Show frame rate
STR_ABOUT_MENU_ABOUT_OPENTTD :About 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Toggle bounding boxes
@@ -814,6 +818,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(President)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponsored construction of new town {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}A new town called {TOWN} has been constructed!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}New {STRING} under construction near {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}New {STRING} being planted near {TOWN}!
@@ -913,7 +918,7 @@ STR_GAME_OPTIONS_CURRENCY_NLG :Dutch Guilder (
STR_GAME_OPTIONS_CURRENCY_NOK :Norwegian Krone (NOK)
STR_GAME_OPTIONS_CURRENCY_PLN :Polish Złoty (PLN)
STR_GAME_OPTIONS_CURRENCY_RON :Romanian Leu (RON)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Rubel (RUR)
STR_GAME_OPTIONS_CURRENCY_RUR :Russian Ruble (RUR)
STR_GAME_OPTIONS_CURRENCY_SIT :Slovenian Tolar (SIT)
STR_GAME_OPTIONS_CURRENCY_SEK :Swedish Krona (SEK)
STR_GAME_OPTIONS_CURRENCY_TRY :Turkish Lira (TRY)
@@ -926,6 +931,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :South African R
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Custom...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgian Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranian Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :New Russian Ruble (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexican Peso (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Road vehicles
@@ -988,6 +995,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Double size
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quad size
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base graphics set
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Select the base graphics set to use
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} missing/corrupted file{P "" s}
@@ -1255,6 +1264,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Changing
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Infrastructure maintenance: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :When enabled, infrastructure causes maintenance costs. The cost grows over-proportional with the network size, thus affecting bigger companies more than smaller ones
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Starting company color: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Choose starting color for the company
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Airports never expire: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Enabling this setting makes each airport type stay available forever after its introduction
@@ -1813,6 +1824,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Change c
STR_CHEAT_SETUP_PROD :{LTBLUE}Enable modifying production values: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Color Scheme
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Show general color schemes
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Show train color schemes
@@ -2072,11 +2084,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server is protected. Enter password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Company is protected. Enter password
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Client list
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}New company
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Client list
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectate
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :New company
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kick
@@ -2091,7 +2104,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectators
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Enter the amount of money you want to give
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Do not save the entered password
@@ -2373,9 +2385,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Combo Si
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}One-way Path Signal (electric){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Signal Convert{}When selected, clicking an existing signal will convert it to the selected signal type and variant. Ctrl+Click will toggle the existing variant. Shift+Click shows estimated conversion cost
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal density
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Decrease dragging signal distance
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Increase dragging signal distance
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Select Rail Bridge
@@ -2698,9 +2710,52 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 The OpenTTD team
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Frame rate
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simulation rate: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Number of game ticks simulated per second.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Graphics frame rate: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Number of video frames rendered per second.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Current game speed factor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}How fast the game is currently running, compared to the expected speed at normal simulation rate.
STR_FRAMERATE_CURRENT :{WHITE}Current
STR_FRAMERATE_AVERAGE :{WHITE}Average
STR_FRAMERATE_DATA_POINTS :{BLACK}Data based on {COMMA} measurements
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frames/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frames/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Game loop total:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Cargo handling:
STR_FRAMERATE_GL_TRAINS :{BLACK} Train ticks:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Road vehicle ticks:
STR_FRAMERATE_GL_SHIPS :{BLACK} Ship ticks:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Aircraft ticks:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} World ticks:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Link graph delay:
STR_FRAMERATE_DRAWING :{BLACK}Graphics rendering:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} World viewports:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Sound mixing:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Game loop
STR_FRAMETIME_CAPTION_GL_ECONOMY :Cargo handling
STR_FRAMETIME_CAPTION_GL_TRAINS :Train ticks
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Road vehicle ticks
STR_FRAMETIME_CAPTION_GL_SHIPS :Ship ticks
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Aircraft ticks
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :World ticks
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Link graph delay
STR_FRAMETIME_CAPTION_DRAWING :Graphics rendering
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :World viewport rendering
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Sound mixing
############ End of leave-in-this-order
@@ -2726,6 +2781,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Game Det
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}No information available
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filter string:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overwrite File
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Are you sure you want to overwrite the existing file?
STR_SAVELOAD_OSKTITLE :{BLACK}Enter a name for the savegame
@@ -2843,7 +2901,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Version:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. compatible version: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palette: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parameters: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :None
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}No information available
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matching file not found
@@ -2924,6 +2987,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Read past end o
STR_NEWGRF_ERROR_GRM_FAILED :Requested GRF resources not available (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} was disabled by {2:STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Invalid/unknown sprite layout format (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Too many elements in property value list (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Invalid industry production callback (sprite {3:NUM}, "{1:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Caution!
@@ -3049,6 +3114,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Bribe t
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Goals
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Global Goals
STR_GOALS_SPECTATOR :Global Goals
STR_GOALS_GLOBAL_TITLE :{BLACK}Global goals:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- None -
@@ -3097,6 +3163,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Click on
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Story Book
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global Story Book
STR_STORY_BOOK_SPECTATOR :Global Story Book
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Jump to a specific page by selecting it in this drop down list.
@@ -3301,6 +3368,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Center t
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Production level: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}The industry has announced imminent closure!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Requires: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produces: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Requires:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3358,6 +3428,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Groups -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Click to create a group
STR_GROUP_DELETE_TOOLTIP :{BLACK}Delete the selected group
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rename the selected group
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Change livery of the selected group
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Click to protect this group from global autoreplace
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Delete Group
@@ -3401,6 +3472,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Capacity
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Refittable to: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :All cargo types
STR_PURCHASE_INFO_NONE :None
STR_PURCHASE_INFO_ALL_BUT :All but {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Range: {GOLD}{COMMA} tiles
@@ -3800,6 +3872,7 @@ STR_ORDER_CONDITIONAL_AGE :Age (years)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Requires maintenance
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Always
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Remaining lifetime (years)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximum reliability
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}How to compare the vehicle data to the given value
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :is equal to

View File

@@ -967,6 +967,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normala
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duobla grandeco
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kvaroble grandeco
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Baza grafikaro
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selektu la uzendan bazgrafikaron
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} mankanta{P "" j}/koruptita{P "" j} dosiero{P "" j}
@@ -1713,9 +1715,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servilo
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanio estas protektata. Enigu pasvorton
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientlisto
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spekti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova kompanio
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientlisto
STR_NETWORK_COMPANY_LIST_SPECTATE :Spekti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova kompanio
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Forbatu

View File

@@ -1043,6 +1043,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavaline
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Topeltsuurus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ruudu suurus
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valib kasutatava alusgraafika kogu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuduv{P "" ad}/viga{P ne sed} fail{P "" id}
@@ -2124,9 +2126,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server o
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Ettevõte on kaitstud. Sisesta salasõna
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Klientide nimekiri
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Jälgi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uus ettevõte
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Klientide nimekiri
STR_NETWORK_COMPANY_LIST_SPECTATE :Jälgi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uus ettevõte
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Viska välja
@@ -2141,7 +2143,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Vaatlejad
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sisesta summa mida anda
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Vaatleja
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Sisestatud salasõna ei salvestata

View File

@@ -453,6 +453,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skermmynd
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Suma in skermmynd
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Vanliga suma skermmynd
STR_ABOUT_MENU_GIANT_SCREENSHOT :Skermmynd av øllum kortinum
STR_ABOUT_MENU_SHOW_FRAMERATE :Vís mynda títtleika
STR_ABOUT_MENU_ABOUT_OPENTTD :Um 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite aligner
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Skift millum bindingar kassar
@@ -950,6 +951,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Base grafikk sett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Vel ta base grafikk setti tú vil brúka
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} vantandi/oyðiløgd fíl{P a ir}
@@ -1880,9 +1883,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servarin
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyritøka er vard. Skriva loyniorð
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yvir klientar
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Eygleið
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýggja fyritøku
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yvir klientar
STR_NETWORK_COMPANY_LIST_SPECTATE :Eygleið
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýggja fyritøku
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Sparka

View File

@@ -991,6 +991,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Tavallinen
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kaksinkertainen
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Nelinkertainen
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Valitse käytettävät perusgrafiikat
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} puuttuva{P "" a}/korruptoitunut{P "" ta} tiedosto{P "" a}
@@ -2078,9 +2080,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Palvelin
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Yhtiö on suojattu. Anna salasana
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Asiakaslista
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Katsele
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Uusi yhtiö
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Asiakaslista
STR_NETWORK_COMPANY_LIST_SPECTATE :Katsele
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Uusi yhtiö
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Potkaise
@@ -2095,7 +2097,6 @@ STR_NETWORK_CLIENT :Pelaaja
STR_NETWORK_SPECTATORS :Katsojat
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Syötä rahamäärä, jonka haluat antaa
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Katsoja
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Älä tallenna syötettyä salasanaa

View File

@@ -467,6 +467,7 @@ STR_TOOLBAR_SOUND_MUSIC :Son/Musique
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Message/Bulletin précédent
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Historique des messages
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Effacer tous les messages
############ range ends here
############ range for about menu starts
@@ -995,6 +996,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Taille de police
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Choisir la taille de police d'interface à utiliser
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Taille double
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Taille quadruple
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Graphiques de base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Sélectionner les graphiques de base à utiliser
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fichier{P "" s} manquant{P "" s}/corrompu{P "" s}
@@ -2082,11 +2090,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Déconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Le serveur est protégé. Entrez le mot de passe
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}La compagnie est protégée. Entrez le mot de passe
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Liste des clients
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste des clients
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectateur
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nouvelle compagnie
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste des clients
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectateur
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nouvelle compagnie
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Exclure
@@ -2101,7 +2110,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spectateurs
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Entrer le montant que vous voulez donner
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectateur
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne pas sauver le mot de passe entré
@@ -2740,6 +2748,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Rendu de
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Vues{NBSP}:
STR_FRAMERATE_VIDEO :{BLACK}Sortie vidéo{NBSP}:
STR_FRAMERATE_SOUND :{BLACK}Mixage sonore{NBSP}:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Total GS/IA{NBSP}:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script de jeu{NBSP}:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Boucle de jeu
@@ -2754,6 +2765,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Rendu des graph
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Rendu des vues
STR_FRAMETIME_CAPTION_VIDEO :Sortie vidéo
STR_FRAMETIME_CAPTION_SOUND :Mixage sonore
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Total des scripts GS/IA
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script de jeu
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order
@@ -2780,6 +2794,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Pas d'in
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}{NBSP}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF{NBSP}: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtre{NBSP}:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Écraser le fichier
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Êtes-vous sûr de vouloir écraser le fichier existant{NBSP}?
STR_SAVELOAD_OSKTITLE :{BLACK}Entrer un nom pour la sauvegarde
@@ -3110,6 +3126,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp
# Goal window
STR_GOALS_CAPTION :{WHITE}Objectifs de {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Objectifs globaux
STR_GOALS_SPECTATOR :Objectifs globaux
STR_GOALS_GLOBAL_TITLE :{BLACK}Objectifs globaux{NBSP}:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE} Aucun
@@ -3158,6 +3175,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Cliquer
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Livre d'histoire de {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Livre d'histoire global
STR_STORY_BOOK_SPECTATOR :Livre d'histoire global
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Page {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Aller à une page spécifique en la choisissant dans cette liste

View File

@@ -849,6 +849,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Chan eil ceòl ann
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}“{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Traca
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tiotal
@@ -869,10 +870,12 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Toglaich
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Seall uinneag taghadh tracaichean ciùil
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Prògram ciùil - "{STRING}"
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} “{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Clàr-amais nan traca
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Prògram - “{STRING}"
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Falamhaich
STR_PLAYLIST_CHANGE_SET :{BLACK}Atharraich an seata
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Falamhaich am prògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a chur ris a' phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Dèan briogadh air traca ciùil gus a thoirt air falbh bhon phrògram làithreach (Gnàthaichte1 no Gnàthaichte2 a-mhàin)
@@ -1079,10 +1082,10 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
# Extra view window
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Port-seallaidh {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Cuir lethbhreac sa phort-seallaidh seo
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Atharraich am port-seallaidh
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Cuir lethbhreac dhen ionad air a' phrìomh shealladh sa phort-seallaidh seo
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Cuir ann bhon phort-seallaidh seo
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir ionad a' phuirt-seallaidh seo sa phrìomh shealladh
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Atharraich am prìomh phort-seallaidh
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Cuir lethbhreac de dh'ionad a' phuirt-seallaidh seo sa phrìomh shealladh
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Roghainnean a' gheama
@@ -1186,6 +1189,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Àbhaisteach
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dà uiread a mheud
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Ceithir uiread a mheud
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Seata grafaigeachd bunasach
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Tagh an seata grafaigeachd bunasach a chleachdas tu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P fhaidhle fhaidhle faidhlichean faidhle} a dhìth/coirbte
@@ -1453,6 +1458,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Cha ghab
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Cumail suas a' bhun-structair: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Nuair a bhios seo air, bidh cumail suas a' bhun-structair a' cosg airgid. Fàsaidh na cosgaisean nas luaithe na meud an lìonraidh, mar sin bheir an roghainn seo barrachd buaidh air companaidhean mòra
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Dath tòiseachadh na companaidh: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Tagh dath tòiseachaidh airson na companaidh
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Chan fhalbh an ùine air puirt-adhair: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Nuair a chuireas tu an roghainn seo an comas, cumaidh gach port-adhair a' dol gu bràth an dèidh a thogail
@@ -1537,6 +1544,7 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Dath na crutha-
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Uaine
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Dorch-uaine
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Purpaidh
STR_CONFIG_SETTING_SCROLLMODE_RMB :Gluais am mapa le putan deas na luchaige
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Sgroladh mìn nam port-seallaidh: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Tagh mar a ghluaiseas am prìomh-shealladh gu ionad sònraichte. Ma tha seo dheth, thèid leum dhan ionad a chaidh a thaghadh sa bhad
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Seall gliocasan-sgrìn tomhais le innealan togail: {STRING}
@@ -2005,6 +2013,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Atharrai
STR_CHEAT_SETUP_PROD :{LTBLUE}Cuir an comas atharrachadh air luachan saothrachaidh: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Sgeama nan dath
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Seall sgeamannan nan dath coitcheann
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Seall sgeamannan nan dath airson trèanaichean
@@ -2266,9 +2275,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tha am f
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tha a' chompanaidh dìonta. Cuir a-steach facal-faire
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liosta nan cliant
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Coimhead air
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Companaidh ùr
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta nan cliant
STR_NETWORK_COMPANY_LIST_SPECTATE :Coimhead air
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Companaidh ùr
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Thoir a bhròg dha
@@ -2283,7 +2292,6 @@ STR_NETWORK_CLIENT :Cliant
STR_NETWORK_SPECTATORS :Amharcaichean
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Cuir a-steach na tha thu airson toirt seachad
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Amharc
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Na sàbhail am facal-faire air a chur a-steach
@@ -2576,9 +2584,9 @@ STR_BUILD_SIGNAL_ELECTRIC_COMBO_TOOLTIP :{BLACK}Comharra
STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Comharra slighe (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Faodar dol seachad air comharran slighe àbhaisteach on chùlaibh
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Comharra slighe aon-shligheach (dealain){}Leigidh comharra slighe le barrachd air aon trèan dol a-steach dhan bhloca comharra air an aon àm, mas urrainn dhan trèan slighe gu ionad stadaidh sàbhailte a ghlèidheadh. Chan fhaodar dol seachad air comharran slighe àbhaisteach on chùlaibh
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Iompachadh chomharran{}Ma thagh thu seo s tu a' briogadh air comharra a tha ann, iompaichidh seo an comharra dhan t-seòrsa a thagh thu. Seallaidh Shift+briogadh tuairmse air cosgaisean an iompachaidh dhut
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Dlùths nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich dlùths nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich dlùths nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Astar nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Lùghdaich astar nan comharran air an cruthachadh le slaodadh
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Meudaich astar nan comharran air an cruthachadh le slaodadh
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Tagh drochaid rèile
@@ -2928,9 +2936,29 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 An sgioba OpenTTD
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Reat fhrèamaichean
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_BLITTER :{BLACK}Reat fhrèamaichean na grafaigeachd: {STRING}
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Factar làithreach air luaths a' gheama: {DECIMAL}x
STR_FRAMERATE_CURRENT :{WHITE}Làithreach
STR_FRAMERATE_AVERAGE :{WHITE}Cuibheasach
STR_FRAMERATE_DATA_POINTS :{BLACK}Dàta stèidhichte air {COMMA} {P "tomhas" "thomhas" "tomhasan" "tomhas" }
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} {P "fhrèam" "fhrèam" "frèamaichean" "frèam" }/diog
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
############ Leave those lines in this order!!
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Dàil air graf nan ceangal:
STR_FRAMERATE_DRAWING :{BLACK}Reandaradh na grafaigeachd:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Puirt-sheallaidh an t-saoghail:
STR_FRAMERATE_VIDEO :{BLACK}Às-chur video:
STR_FRAMERATE_SOUND :{BLACK}Measgachadh fuaime:
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Lùb a' gheama
STR_FRAMETIME_CAPTION_GL_LINKGRAPH : Dàil air graf nan ceangal
STR_FRAMETIME_CAPTION_VIDEO :Às-chur video
STR_FRAMETIME_CAPTION_SOUND :Measgachadh fuaime
############ End of leave-in-this-order
@@ -2956,6 +2984,7 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Fiosrach
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Chan eil fiosrachadh ri làimh
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sgrìobh thairis air an fhaidhle
STR_SAVELOAD_OSKTITLE :{BLACK}Cuir a-steach ainm ùr gus an geama a shàbhaladh
@@ -3073,6 +3102,10 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Tionndad
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}An tionndadh as sine a tha co-chòrdail: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}Suim MD5: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Pailead: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Bun-roghainn (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Bun-roghainn (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Dìleabach (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Dìleabach (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paramadairean: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Chan eil fiosrachadh ri làimh
@@ -3225,6 +3258,7 @@ STR_TOWN_POPULATION :{BLACK}Sluagh a
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Mòr-bhaile)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Sluagh: {ORANGE}{COMMA}{BLACK} Taighean: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} sa mhìos seo chaidh: {ORANGE}{COMMA}{BLACK} as motha: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Carago a tha a dhìth ach am fàs am baile:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{RED}Feum air {ORANGE}{STRING}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{BLACK}Feum air {ORANGE}{STRING}{BLACK} sa gheamhradh
@@ -3277,6 +3311,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Ceannai
# Goal window
STR_GOALS_CAPTION :{WHITE}Amasan aig {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Amasan coitcheann
STR_GOALS_SPECTATOR :Amasan coitcheann
STR_GOALS_GLOBAL_TITLE :{BLACK}Amasan coitcheann:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Chan eil gin -
@@ -3629,6 +3664,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Tomhas-l
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Carbadan le cumhachd: {GOLD}+{POWER}{BLACK} Cuideam: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Gabhaidh mùthadh airson: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Na h-uile seòrsa dhe charago
STR_PURCHASE_INFO_NONE :Chan eil gin
STR_PURCHASE_INFO_ALL_BUT :Na h-uile ach {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Spàirn tàirnge as motha: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Astar: {GOLD}{COMMA} {P leac leac leacan leac}
@@ -4460,6 +4496,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... tha
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... tha comhair an rathaid cearr
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... chan urrainn dha dhoiseanan a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... chan urrainn dha ghoibhlean a bhith aig stèiseanan draibhidh troimhe
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... rathad aon-shligheach no bacte
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Cha ghabh pàirt dhen stèisean toirt air falbh...
@@ -4711,6 +4748,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Fuaimean aig an
STR_BASESOUNDS_WIN_DESCRIPTION :Fuaimean aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
STR_BASESOUNDS_NONE_DESCRIPTION :Pacaid fhuaimean anns nach eil fuaim sam bith.
STR_BASEMUSIC_WIN_DESCRIPTION :Ceòl aig an deasachadh Windows tùsail aig Transport Tycoon Deluxe.
STR_BASEMUSIC_DOS_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe.
STR_BASEMUSIC_TTO_DESCRIPTION :Ceòl aig an deasachadh DOS tùsail aig Transport Tycoon Deluxe (Original/World Editor).
STR_BASEMUSIC_NONE_DESCRIPTION :Pacaid ciùil anns nach eil fonn sam bith.
##id 0x2000

View File

@@ -985,6 +985,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dobre tamaño
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Tamaño do cadro
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Conxunto básico de gráficos
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Selecciona o conxunto de gráficos básico a empregar
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} arquivo{P "" s} inexistente{P "" s}/erróneo{P "" s}
@@ -2065,9 +2067,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}O servid
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A compañía está protexida. Introduce o contrasinal
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Observar
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nova compañía
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Lista de clientes
STR_NETWORK_COMPANY_LIST_SPECTATE :Observar
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nova compañía
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Chimpar
@@ -2082,7 +2084,6 @@ STR_NETWORK_CLIENT :Cliente
STR_NETWORK_SPECTATORS :Espectadores
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Introduce a cantidade de cartos que queres dar
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Espectador
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non grava-lo contrasinal introducido

View File

@@ -995,6 +995,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppelt
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Vierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basisgrafiken
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Zu benutzendes Set an Basisgrafiken auswählen
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlende/fehlerhafte Datei{P "" en}
@@ -1776,7 +1778,7 @@ STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Prüfe,
STR_INTRO_TOOLTIP_SCRIPT_SETTINGS :{BLACK}Zeige KI- und Skripteinstellungen
STR_INTRO_TOOLTIP_QUIT :{BLACK}OpenTTD beenden
STR_INTRO_BASESET :{BLACK}Dem momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" s}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt.
STR_INTRO_BASESET :{BLACK}Den momentan ausgewählten Basisgrafiken fehl{P 0 "t" "en"} {NUM} Sprite{P 0 "" "s"}. Bitte überprüfe, ob es Updates für die Basisgrafiken gibt.
STR_INTRO_TRANSLATION :{BLACK}Dieser Übersetzung fehl{P 0 t en} {NUM} String{P "" s}. Bitte hilf, OpenTTD zu verbessern und melde Dich als Übersetzer an. Siehe readme.txt für weitere Details.
# Quit window
@@ -2084,9 +2086,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server i
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ist geschützt. Passwort eingeben:
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Teilnehmerliste
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Zuschauen
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Neue Firma
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Teilnehmerliste
STR_NETWORK_COMPANY_LIST_SPECTATE :Zuschauen
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Neue Firma
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Hinauswerfen
@@ -2101,7 +2103,6 @@ STR_NETWORK_CLIENT :Teilnehmer
STR_NETWORK_SPECTATORS :Zuschauer
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Wieviel Geld soll übergeben werden?
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschauer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Eingegebenes Passwort nicht speichern

View File

@@ -1099,6 +1099,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Κανονικ
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Διπλό μέγεθος
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Τετραπλό μέγεθος
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Βασικό σετ γραφικών
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Επιλογή του βασικού σετ γραφικών που θα χρησιμοποιηθεί
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} αρχεί{P ο α} που λείπ{P ει ουν} ή είναι κατεστραμμέν{P ο α}
@@ -2186,9 +2188,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Η πρ
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Η εταιρεία προστατεύεται από κωδικό. Εισάγετε κωδικό
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Λίστα συμμετεχόντων
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Παρακολούθηση
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Νέα εταιρεία
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Λίστα συμμετεχόντων
STR_NETWORK_COMPANY_LIST_SPECTATE :Παρακολούθηση
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Νέα εταιρεία
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Εκδίωξη
@@ -2203,7 +2205,6 @@ STR_NETWORK_CLIENT :Πελάτης
STR_NETWORK_SPECTATORS :Θεατές
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Εισάγετε το πόσο των χρημάτων που θέλετε να δώσετε
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Θεατής
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Να μην αποθηκευτεί ο κωδικός

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@@ -1003,6 +1003,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :רגיל
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :גודל כפול
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :גודל מרובע
STR_GAME_OPTIONS_BASE_GRF :{BLACK}ערכת גרפיקה בסיסית
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}בחר בערכת גרפיקה בסיסית לשימוש
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{P 0 "קובץ " ""}{NUM}{P "" " קבצים"} חסר{P 0 "" ים}/הושחט{P 0 "" ו}
@@ -2087,9 +2089,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}שרת
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}חברה מוגנת. הזן סיסמה
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}רשימת משתתפים
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}צפה
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}חברה חדשה
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :רשימת משתתפים
STR_NETWORK_COMPANY_LIST_SPECTATE :צפה
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :חברה חדשה
# Network client list
STR_NETWORK_CLIENTLIST_KICK :בעט
@@ -2104,7 +2106,6 @@ STR_NETWORK_CLIENT :לקוח
STR_NETWORK_SPECTATORS :צופים
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}הכנס סכום כסף שברצונך לתת
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}צופה
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}בטל שמירת הסיסמה החדשה

View File

@@ -252,6 +252,8 @@ STR_COLOUR_ORANGE :Narancssárga
STR_COLOUR_BROWN :Barna
STR_COLOUR_GREY :Szürke
STR_COLOUR_WHITE :Fehér
STR_COLOUR_RANDOM :Véletlenszerű
STR_COLOUR_DEFAULT :Alapértelmezett
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/h
@@ -527,6 +529,7 @@ STR_TOOLBAR_SOUND_MUSIC :Hang/zene
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Legutóbbi üzenet/újsághír
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Előző üzenetek
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Az összes üzenet törlése
############ range ends here
############ range for about menu starts
@@ -538,6 +541,7 @@ STR_ABOUT_MENU_SCREENSHOT :Képmentés
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Teljes nagyítású képmentés
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Alapértelmezett nagyítású képmentés
STR_ABOUT_MENU_GIANT_SCREENSHOT :Képmentés teljes térképről
STR_ABOUT_MENU_SHOW_FRAMERATE :FPS ablak
STR_ABOUT_MENU_ABOUT_OPENTTD :Az 'OpenTTD'-ről
STR_ABOUT_MENU_SPRITE_ALIGNER :Sprite elhelyező
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Befoglaló doboz ki/bekapcsolása
@@ -713,6 +717,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Nincs elérhető zene
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}"{STRING}"
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Szám
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Cím
@@ -733,11 +738,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Véletle
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}A számkiválasztó ablak megjelenítése
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Zenei lejátszási lista - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Számlista
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}"{STRING}" Műsora
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Törlés
STR_PLAYLIST_CHANGE_SET :{BLACK}Lista választása
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Az aktuális műsor törlése (csak Saját 1 és Saját 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK}A zenei alapcsomag megváltoztatása
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Kattints a zeneszámra a zenei műsorhoz való hozzáadására (csak Saját 1 és Saját 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Kattints a zeneszámra annak az aktuális zenei műsorból való eltávolításához (csak Saját 1 és Saját 2 esetén)
@@ -874,6 +882,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Elnök)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} támogatásával új várost alapítottak {TOWN} néven!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}Új várost alapítottak {TOWN} néven!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Új {STRING.t} építenek {TOWN} közelében!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Új {STRING.t} ültettek {TOWN} közelében!
@@ -986,6 +995,8 @@ STR_GAME_OPTIONS_CURRENCY_ZAR :Dél-afrikai Ra
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Saját...
STR_GAME_OPTIONS_CURRENCY_GEL :Grúz Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iráni Riál (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Új Orosz Rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Mexikói Peso (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Közúti járművek
@@ -1048,6 +1059,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Betűméret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Használni kívánt betűméret kiválasztása
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normál
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dupla méret
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Négyszeres méret
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikus alapcsomag
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}A játékhoz használandó grafikus alapcsomag kiválasztása
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} hiányzó/hibás fájl
@@ -1315,6 +1333,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}A beáll
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Az infrastruktúra fenntartási költségének engedélyezése: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Bekapcsolva az infrastruktúrának fenntartási költsége van. A költség hatványozottan nő a hálózatnagysággal, nagyobb hatással a nagyobb vállalatokra mint a kisebbekre
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :A vállalat kezdő színsémája: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :A vállalat színsémája a játék kezdetén
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Repülőterek nem avulnak el: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Bekapcsolva minden repülőtértípus örökké elérhető marad bevezetése után
@@ -1399,6 +1419,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Talaj színe a
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Zöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Sötétzöld
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Sötétkék
STR_CONFIG_SETTING_SCROLLMODE :A látkép mozgatása: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :A látkép mozgatásának módja
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :A látkép mozgatása jobb egérgombbal, fix kurzorral
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :A térkép mozgatása jobb egérgombbal, fix kurzorral
STR_CONFIG_SETTING_SCROLLMODE_RMB :A térkép mozgatása jobb egérgombbal
STR_CONFIG_SETTING_SCROLLMODE_LMB :A térkép mozgatása bal egérgombbal
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Finomított nézőpont-görgetés: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Beállítható, hogy a fő nézet hogyan mozogjon egy adott pozícióra a térképre kattintáskor ha egy adott objektumra történik mozgás. Bekapcsolva a nézet egyenletesen mozog, kikapcsolva közvetlenül a kijelölt helyre ugrik
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Területinformációk mutatása építési eszközök használatakor: {STRING}
@@ -1867,6 +1893,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Aktuáli
STR_CHEAT_SETUP_PROD :{LTBLUE}A nyersanyagüzemek termelése változtatható: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} színsémája
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Általános színsémák mutatása
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vonat színsémák mutatása
@@ -2126,11 +2153,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Megszak
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}A szerver jelszóval van védve. Írd be
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}A vállalat jelszóval van védve. Írd be
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Kliens lista
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Kliens lista
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Megfigyelés
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Új vállalat
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Kliens lista
STR_NETWORK_COMPANY_LIST_SPECTATE :Megfigyelés
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Új vállalat
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kirúgás
@@ -2145,7 +2173,6 @@ STR_NETWORK_CLIENT :Kliens
STR_NETWORK_SPECTATORS :Megfigyelők
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Add meg a küldeni kívánt pénz mennyiségét
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Megfigyelő
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ne mentsd el a megadott jelszót
@@ -2342,6 +2369,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Rakomán
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Mind
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Nincs
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Megjelenítendő cégek kiválasztása
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}nem használt
@@ -2751,9 +2779,58 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT}2002-2019 Az OpenTTD csapat
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}FPS ablak
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Szimuláció: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}A másodpercenként szimulált játékbeli tickek száma.
STR_FRAMERATE_RATE_BLITTER :{BLACK}A grafika képkockasűrűsége: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}A másodpercenként renderelt képkockák száma.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}A játék pillanatnyi sebessége: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Milyen gyorsan fut a játék, viszonyítva az elvárt sebességhez normál játéksebesség esetén.
STR_FRAMERATE_CURRENT :{WHITE}Pillanatnyi
STR_FRAMERATE_AVERAGE :{WHITE}Átlagos
STR_FRAMERATE_DATA_POINTS :{BLACK}Adatok {COMMA} mérés alapján
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} frame/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} frame/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frame/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Játékciklus összesen:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Árukezelés:
STR_FRAMERATE_GL_TRAINS :{BLACK} Vonat tickek:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Közúti jármű tickek:
STR_FRAMERATE_GL_SHIPS :{BLACK} Hajó tickek:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Repülőgép tickek:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Világ tickek:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Kapcsolati gráf:
STR_FRAMERATE_DRAWING :{BLACK}Renderelés:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Világ látképek:
STR_FRAMERATE_VIDEO :{BLACK}Videokimenet:
STR_FRAMERATE_SOUND :{BLACK}Hangkeverés:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Játékszkript/MI összesen:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Játékszkript:
STR_FRAMERATE_AI :{BLACK} MI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Játékciklus
STR_FRAMETIME_CAPTION_GL_ECONOMY :Árukezelés
STR_FRAMETIME_CAPTION_GL_TRAINS :Vonat tickek
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Közúti jármű tickek
STR_FRAMETIME_CAPTION_GL_SHIPS :Hajó tickek
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Repülőgép tickek
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Világ tickek
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Kapcsolati gráf
STR_FRAMETIME_CAPTION_DRAWING :Renderelés
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Világ látképek
STR_FRAMETIME_CAPTION_VIDEO :Videokimenet
STR_FRAMETIME_CAPTION_SOUND :Hangkeverés
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Játékszkriptek/MI-k összesen
STR_FRAMETIME_CAPTION_GAMESCRIPT :Játékszkript
STR_FRAMETIME_CAPTION_AI :MI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2779,6 +2856,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Részlet
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Nincs elérhető információ
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Szűrő:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Fájl felülírása
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Biztos vagy benne, hogy felülírod a létező fájlt?
STR_SAVELOAD_OSKTITLE :{BLACK}Add meg a játékmentés nevét
@@ -2896,7 +2976,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Vezió:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibilis verzió: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Paletta: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Alapértelmezett (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Alapértelmezett (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Régi (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Régi (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Paraméterek: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Nincs
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Nem érhető el információ
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Fájl nem található
@@ -2977,6 +3062,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Ál-sprite táv
STR_NEWGRF_ERROR_GRM_FAILED :Kért GRF források nem elérhetőek (sprite {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} kikapcsolva {STRING} által
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Érvénytelen/ismeretlen sprite szerkezet formátum (sprite {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :Túl sok érték a tulajdonságlistában (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Érvénytelen termelési callback gazdasági épületben (sprite {3:NUM}, "{1:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Figyelem!
@@ -3041,6 +3128,7 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Felirat
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Városok
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Nincs -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (Város){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Városnevek - kattints egy névre a város megnézéséhez. Ctrl+kattintás esetén új látképet nyit a város pozíciójára
STR_TOWN_POPULATION :{BLACK}Világnépesség: {COMMA}
@@ -3048,6 +3136,7 @@ STR_TOWN_POPULATION :{BLACK}Világn
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Város)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Lakosság: {ORANGE}{COMMA}{BLACK} Házak: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} a legutóbbi hónapban: {ORANGE}{COMMA}{BLACK} maximum: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}A város növekedéséhez szükséges rakomány:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} szükséges
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} szükséges télen
@@ -3100,6 +3189,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}A megí
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} céljai
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globális célok
STR_GOALS_SPECTATOR :Globális célok
STR_GOALS_GLOBAL_TITLE :{BLACK}Globális célok:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nincs -
@@ -3148,6 +3238,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Kattints
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} naplója
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Globális napló
STR_STORY_BOOK_SPECTATOR :Globális napló
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :{NUM}. oldal
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Ugrás tetszőleges oldalra
@@ -3352,6 +3443,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}A fő n
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Termelési szint: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}A gyár bejelentette a közelgő bezárását!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Elfogad: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Termel: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Elfogad:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3409,6 +3503,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Csoporto
STR_GROUP_CREATE_TOOLTIP :{BLACK}Csoport létrehozásához kattints ide
STR_GROUP_DELETE_TOOLTIP :{BLACK}Kijelölt csoport törlése
STR_GROUP_RENAME_TOOLTIP :{BLACK}Kijelölt csoport átnevezése
STR_GROUP_LIVERY_TOOLTIP :{BLACK}A kiválasztott csoport színsémájának megváltoztatása
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Csoport teljes listás automata csere alóli mentessége
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Csoport törlése
@@ -3452,6 +3547,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapacit
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Meghajtott vagonok: {GOLD}+{POWER}{BLACK} Súly: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Átalakítható: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Minden rakomány típusra
STR_PURCHASE_INFO_NONE :Semmi
STR_PURCHASE_INFO_ALL_BUT :Mindenre, kivéve {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maximális vonóerő: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Hatótávolság: {GOLD}{COMMA} mező
@@ -3851,6 +3947,7 @@ STR_ORDER_CONDITIONAL_AGE :Kor (év)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Javításra szorul
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Mindig
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Hátralévő élettartam (év)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maximális megbízhatóság
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hogyan viszonyul a jármű kiválasztott adata a megadott értékhez
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :egyenlő
@@ -4283,6 +4380,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... ez e
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... az út a másik irányba vezet
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... áthaladó megállóhelyeken nem lehet kanyar
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... áthaladó megállóhelyeken nem lehet elágazás
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Nem lehet eltávolítani az állomás részét...
@@ -4351,7 +4449,7 @@ STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION :{WHITE}Nem lehe
STR_ERROR_MUST_REMOVE_SIGNALS_FIRST :{WHITE}Először el kell távolítani a jelzőket
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK :{WHITE}Nincs megfelelő vasúti pálya
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Előbb le kell rombolnod a vasúti pályát
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}Az út egyirányú vagy blokkolt
STR_ERROR_CROSSING_ON_ONEWAY_ROAD :{WHITE}... az út egyirányú vagy blokkolt
STR_ERROR_CROSSING_DISALLOWED :{WHITE}Ehhez a síntipushoz nem megengedett vasúti átjárók építése
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE :{WHITE}Nem helyezhetsz ide jelzőt...
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK :{WHITE}Nem építhetsz ide vasúti pályát...
@@ -4534,6 +4632,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Az eredeti Tran
STR_BASESOUNDS_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának hangjai.
STR_BASESOUNDS_NONE_DESCRIPTION :Hang alapcsomag hangok nélkül.
STR_BASEMUSIC_WIN_DESCRIPTION :Az eredeti Transport Tycoon Deluxe Windows verziójának zenéje.
STR_BASEMUSIC_DOS_DESCRIPTION :Az eredeti Transport Tycoon Deluxe DOS verziójának zenéje.
STR_BASEMUSIC_TTO_DESCRIPTION :Az eredeti Transport Tycoon (az első változat és a World Editor) DOS verziójának zenéje.
STR_BASEMUSIC_NONE_DESCRIPTION :Zenei alapcsomag zene nélkül.
##id 0x2000

View File

@@ -950,6 +950,8 @@ STR_GAME_OPTIONS_RESOLUTION_OTHER :annað
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grunngrafík
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Nota grunngrafíkina
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} týnd{P "" ar} eða ónýt{P "" ar} skrá{P "" r}
@@ -1918,9 +1920,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Þjónn
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Fyrirtæki er varið. Sláðu inn lykilorð
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Listi yfir leikmenn
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Fylgjast með
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nýtt fyrirtæki
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Listi yfir leikmenn
STR_NETWORK_COMPANY_LIST_SPECTATE :Fylgjast með
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nýtt fyrirtæki
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Sparka
@@ -1935,7 +1937,6 @@ STR_NETWORK_CLIENT :Notandi
STR_NETWORK_SPECTATORS :Áhorfendur
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Sláðu inn peningaupphæð sem þú vilt láta af hendi rakna
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Áhorfandi
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ekki vista innslegið lykilorð

View File

@@ -989,6 +989,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Kali dua
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Kali empat
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set Grafik Dasar
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih grafik dasar yang digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} berkas hilang atau rusak
@@ -2071,9 +2073,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server t
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Perusahaan terkunci, masukkan kata kunci
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Daftar klien
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Menonton
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Buat Perusahaan
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Daftar klien
STR_NETWORK_COMPANY_LIST_SPECTATE :Menonton
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Buat Perusahaan
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Usir
@@ -2088,7 +2090,6 @@ STR_NETWORK_CLIENT :Klien
STR_NETWORK_SPECTATORS :Penonton
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Masukkan jumlah uang yang akan diberikan
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Pengamat
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Jangan simpan kata sandi yang telah dimasukkan

View File

@@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Gnáth
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Méid dúbailte
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Méid cheathrúil
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Sraith graifice bunaidh
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Roghnaigh an sraith grafaice bunaidh le húsáid
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} {P ch ch ch gc c}omhad ar iarraidh/truaillithe
@@ -2061,9 +2063,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tá an f
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Tá an chuideachta faoi chosaint. Iontráil pasfhocal
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liosta na gcliant
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Féach air
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Cuideachta nua
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liosta na gcliant
STR_NETWORK_COMPANY_LIST_SPECTATE :Féach air
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Cuideachta nua
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Ciceáil
@@ -2078,7 +2080,6 @@ STR_NETWORK_CLIENT :Cliant
STR_NETWORK_SPECTATORS :Féachadóirí
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Iontráil an méid airgid is mian leat a thabhairt
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Féachadóir
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ná sábháil an pasfhocal a iontráladh

View File

@@ -192,6 +192,7 @@ STR_COLOUR_BROWN :Marrone
STR_COLOUR_GREY :Grigio
STR_COLOUR_WHITE :Bianco
STR_COLOUR_RANDOM :Casuale
STR_COLOUR_DEFAULT :Predefinito
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mph
@@ -467,6 +468,7 @@ STR_TOOLBAR_SOUND_MUSIC :Suoni/musica
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Ultimo messaggio/notizia
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Cronologia messaggi
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Elimina tutti i messaggi
############ range ends here
############ range for about menu starts
@@ -995,6 +997,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normale
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Doppia
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Dimensione caratteri
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Seleziona la dimensione dei caratteri dell'interfaccia
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normale
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Doppia
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Quadrupla
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pacchetto grafico di base
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Seleziona il pacchetto grafico di base da utilizzare
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} file mancant{P e i}/corrott{P o i}
@@ -1844,6 +1853,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Cambia l
STR_CHEAT_SETUP_PROD :{LTBLUE}Permetti la modifica dei valori di produzione: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Schema colori
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Mostra gli schemi di colorazione generali
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Mostra gli schemi di colorazione dei treni
@@ -2103,11 +2113,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Disconne
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server protetto. Inserire la password
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Compagnia protetta. Inserire la password
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Elenco dei client
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Elenco dei client
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Diventa spettatore
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nuova compagnia
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Elenco dei client
STR_NETWORK_COMPANY_LIST_SPECTATE :Diventa spettatore
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nuova compagnia
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Espelli
@@ -2122,7 +2133,6 @@ STR_NETWORK_CLIENT :Client
STR_NETWORK_SPECTATORS :Spettatori
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Inserire la quantità di denaro da donare
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spettatore
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Non salvare la password inserita
@@ -2767,6 +2777,9 @@ STR_FRAMERATE_DRAWING :{BLACK}Renderiz
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Visuali mondo:
STR_FRAMERATE_VIDEO :{BLACK}Output video:
STR_FRAMERATE_SOUND :{BLACK}Missaggio suoni:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} Totale IA/Script:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Script:
STR_FRAMERATE_AI :{BLACK} IA {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Ciclo simulazione
@@ -2781,6 +2794,9 @@ STR_FRAMETIME_CAPTION_DRAWING :Renderizzazione
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Renderizzazione visuali mondo
STR_FRAMETIME_CAPTION_VIDEO :Output video
STR_FRAMETIME_CAPTION_SOUND :Missaggio suoni
STR_FRAMETIME_CAPTION_ALLSCRIPTS :Totale IA/Script
STR_FRAMETIME_CAPTION_GAMESCRIPT :Script
STR_FRAMETIME_CAPTION_AI :IA {NUM} {STRING}
############ End of leave-in-this-order
@@ -2807,6 +2823,8 @@ STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Informaz
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtro:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Sovrascrivi file
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Si è sicuri di voler sovrascrivere il file esistente?
STR_SAVELOAD_OSKTITLE :{BLACK}Inserire un nome per il salvataggio
@@ -3137,6 +3155,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Corromp
# Goal window
STR_GOALS_CAPTION :{WHITE}Obiettivi della {COMPANY}
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Obiettivi globali
STR_GOALS_SPECTATOR :Obiettivi globali
STR_GOALS_GLOBAL_TITLE :{BLACK}Obiettivi globali:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Nessuno -
@@ -3185,6 +3204,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Fare cli
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}Storia della {COMPANY}
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Storia globale
STR_STORY_BOOK_SPECTATOR :Storia globale
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Pagina {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Salta a una pagina specifica selezionandola dall'elenco
@@ -3449,6 +3469,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Gruppi -
STR_GROUP_CREATE_TOOLTIP :{BLACK}Fare clic per creare un gruppo
STR_GROUP_DELETE_TOOLTIP :{BLACK}Elimina il gruppo selezionato
STR_GROUP_RENAME_TOOLTIP :{BLACK}Rinomina il gruppo selezionato
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Cambia la livrea del gruppo selezionato
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Fare clic per proteggere questo gruppo dal rimpiazzo automatico
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Elimina Gruppo

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@@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :通常
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2倍
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4倍
STR_GAME_OPTIONS_BASE_GRF :{BLACK}基本グラフィックセット
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}使用するグラフィックセットを選択します
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}見つからないか破損しているファイルが{NUM}個あります
@@ -2061,9 +2063,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}この
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}この会社は保護されています。経営に参画するにはパスワードを入力してください
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}クライアントリスト
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}観覧モード
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}新会社
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :クライアントリスト
STR_NETWORK_COMPANY_LIST_SPECTATE :観覧モード
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :新会社
# Network client list
STR_NETWORK_CLIENTLIST_KICK :追放
@@ -2078,7 +2080,6 @@ STR_NETWORK_CLIENT :クライアン
STR_NETWORK_SPECTATORS :観覧者
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}送りたい金額を入力
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}観覧者
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}入力したパスワードを保存しない

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@@ -995,6 +995,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :보통
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2배 크기
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4배 크기
STR_GAME_OPTIONS_BASE_GRF :{BLACK}기본 그래픽 세트
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}사용하실 기본 그래픽을 선택하세요.
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM}개 파일 손실
@@ -2084,9 +2086,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}서버
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}회사 암호가 걸려있습니다. 암호를 입력하세요.
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}접속자 목록
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}관전
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}새 회사
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :접속자 목록
STR_NETWORK_COMPANY_LIST_SPECTATE :관전
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :새 회사
# Network client list
STR_NETWORK_CLIENTLIST_KICK :추방
@@ -2101,7 +2103,6 @@ STR_NETWORK_CLIENT :접속자
STR_NETWORK_SPECTATORS :관전자
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}송금하고 싶은 양을 입력하세요.
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}관전자
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}입력한 비밀번호는 저장하지 않기

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@@ -1176,6 +1176,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Solita
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duplex
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Quadruplex
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Fundamentum graphicum
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Eligere fundamentum graphicum adhibendum
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fascicul{P us i} absen{P s tes}/corrupt{P us i}
@@ -2262,9 +2264,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Servatru
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Societas tuta est. Tesseram inscribe
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Index clientum
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Spectare
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Societas Nova
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Index clientum
STR_NETWORK_COMPANY_LIST_SPECTATE :Spectare
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Societas Nova
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Dimittere
@@ -2279,7 +2281,6 @@ STR_NETWORK_CLIENT :Cliens
STR_NETWORK_SPECTATORS :Spectatores
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Inscribe quantitatem pecuniae dandam
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Spectator
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Relinquere tesseram inscriptam

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@@ -983,6 +983,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Parasts
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Divkāršs
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Četrkāršs
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Pamata grafikas kopa
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Atlasīt lietošanai pamata grafikas kopu
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} iztrūkstošs/bojāts fail{P s i ""}
@@ -2007,9 +2009,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Uzņēmums ir aizsargāts. Ievadiet paroli
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spēlētāju saraksts
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Skatīt
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Jauns uzņēmums
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spēlētāju saraksts
STR_NETWORK_COMPANY_LIST_SPECTATE :Skatīt
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Jauns uzņēmums
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Izmest
@@ -2024,7 +2026,6 @@ STR_NETWORK_CLIENT :Spēlētājs
STR_NETWORK_SPECTATORS :Novērotāji
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Ievadiet cik daudz naudas vēlaties dot
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Novērotājs
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Nesaglabāt ievadīto paroli

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@@ -1189,6 +1189,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normalus
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Dvigubas
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Trigubas
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Bazinis grafikos rinkinys
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pasirinkti naudojimui bazinę grafikos rinkinį
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} trūkstam{P a ų os}/sugadint{P a ų os} byl{P a ų os}
@@ -2280,9 +2282,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Serveris
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Kompanija apsaugota. Įvesk slaptažodį
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Žaidėjų sąrašas
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Stebėti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nauja įmonė
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Žaidėjų sąrašas
STR_NETWORK_COMPANY_LIST_SPECTATE :Stebėti
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nauja įmonė
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Išmesti (Kick)
@@ -2297,7 +2299,6 @@ STR_NETWORK_CLIENT :Žaidėjas
STR_NETWORK_SPECTATORS :Stebėtojai
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Įveskite kiekį pinigų, kurį norite gauti
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Stebėtojas
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Neišsaugotas įvestas slaptažodis

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@@ -984,6 +984,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Duebel
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Véierfach
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Basis Grafikset
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Wielt de Basis Grafikset dee soll benotzt ginn
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fehlend/korrupt Datei{P "" en}
@@ -2064,9 +2066,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Server a
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firma ass geschützt. Passwuert aginn
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Spillerlëscht
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Nokucken
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nei Firma
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Spillerlëscht
STR_NETWORK_COMPANY_LIST_SPECTATE :Nokucken
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nei Firma
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kicken
@@ -2081,7 +2083,6 @@ STR_NETWORK_CLIENT :Spiller
STR_NETWORK_SPECTATORS :Zuschauer
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Gëff de Betrag un deens du wëlls ginn
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Zuschauer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Späicher d'Passwuert net

View File

@@ -959,6 +959,8 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Biasa
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :Saiz berganda
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :Saiz kuad
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Set grafik asas
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Pilih set grafik asas untuk digunakan
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} fail hilang/rosak
@@ -1817,9 +1819,9 @@ STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Pelayan
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Syarikat ini dilindungi. Masukkan kata laluan
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Senarai klien
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Saksi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Syarikat baru
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Senarai klien
STR_NETWORK_COMPANY_LIST_SPECTATE :Saksi
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Syarikat baru
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Tendang

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@@ -191,6 +191,8 @@ STR_COLOUR_ORANGE :Oransje
STR_COLOUR_BROWN :Brun
STR_COLOUR_GREY :Grå
STR_COLOUR_WHITE :Hvit
STR_COLOUR_RANDOM :Tilfeldig
STR_COLOUR_DEFAULT :Standard
# Units used in OpenTTD
STR_UNITS_VELOCITY_IMPERIAL :{COMMA}{NBSP}mi/t
@@ -466,6 +468,7 @@ STR_TOOLBAR_SOUND_MUSIC :Lyd/musikk
############ range for message menu starts
STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT :Siste melding/nyhet
STR_NEWS_MENU_MESSAGE_HISTORY_MENU :Tidligere meldinger
STR_NEWS_MENU_DELETE_ALL_MESSAGES :Slett alle meldinger
############ range ends here
############ range for about menu starts
@@ -477,6 +480,7 @@ STR_ABOUT_MENU_SCREENSHOT :Skjermbilde
STR_ABOUT_MENU_ZOOMIN_SCREENSHOT :Fullt forstørret skjermbilde
STR_ABOUT_MENU_DEFAULTZOOM_SCREENSHOT :Normalt forstørret skjermbilde
STR_ABOUT_MENU_GIANT_SCREENSHOT :Skjermbilde av hele kartet
STR_ABOUT_MENU_SHOW_FRAMERATE :Vis bildehastighet
STR_ABOUT_MENU_ABOUT_OPENTTD :Om 'OpenTTD'
STR_ABOUT_MENU_SPRITE_ALIGNER :Spriteforskyver
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :Vis/skjul markeringsramme
@@ -652,6 +656,7 @@ STR_MUSIC_RULER_MARKER :{TINY_FONT}{BLA
STR_MUSIC_TRACK_NONE :{TINY_FONT}{DKGREEN}--
STR_MUSIC_TRACK_DIGIT :{TINY_FONT}{DKGREEN}{ZEROFILL_NUM}
STR_MUSIC_TITLE_NONE :{TINY_FONT}{DKGREEN}------
STR_MUSIC_TITLE_NOMUSIC :{TINY_FONT}{DKGREEN}Ingen musikk tilgjengelig
STR_MUSIC_TITLE_NAME :{TINY_FONT}{DKGREEN}«{STRING}»
STR_MUSIC_TRACK :{TINY_FONT}{BLACK}Spor
STR_MUSIC_XTITLE :{TINY_FONT}{BLACK}Tittel
@@ -672,11 +677,14 @@ STR_MUSIC_TOOLTIP_TOGGLE_PROGRAM_SHUFFLE :{BLACK}Skru av/
STR_MUSIC_TOOLTIP_SHOW_MUSIC_TRACK_SELECTION :{BLACK}Vis musikkspormeny
# Playlist window
STR_PLAYLIST_MUSIC_SELECTION_SETNAME :{WHITE}Musikkprogram - '{STRING}'
STR_PLAYLIST_TRACK_NAME :{TINY_FONT}{LTBLUE}{ZEROFILL_NUM} "{STRING}"
STR_PLAYLIST_TRACK_INDEX :{TINY_FONT}{BLACK}Sporliste
STR_PLAYLIST_PROGRAM :{TINY_FONT}{BLACK}Program - '{STRING}'
STR_PLAYLIST_CLEAR :{TINY_FONT}{BLACK}Tøm
STR_PLAYLIST_CHANGE_SET :{BLACK}Endre sett
STR_PLAYLIST_TOOLTIP_CLEAR_CURRENT_PROGRAM_CUSTOM1 :{BLACK}Slett gjeldende program (gjelder bare Egendefinert 1 og 2)
STR_PLAYLIST_TOOLTIP_CHANGE_SET :{BLACK} Bytt musikk til et annet installert sett
STR_PLAYLIST_TOOLTIP_CLICK_TO_ADD_TRACK :{BLACK}Klikk på et musikkspor for å legge til gjeldende program (Gjelder bare egendefinert 1 og 2)
STR_PLAYLIST_TOOLTIP_CLICK_TO_REMOVE_TRACK :{BLACK}Klikk på et musikkspor for å fjerne det fra nåværende program (Gjelder bare egendefinert 1 og 2)
@@ -812,6 +820,7 @@ STR_NEWS_MERGER_TAKEOVER_TITLE :{BIG_FONT}{BLAC
STR_PRESIDENT_NAME_MANAGER :{BLACK}{PRESIDENT_NAME}{}(Sjef)
STR_NEWS_NEW_TOWN :{BLACK}{BIG_FONT}{STRING} sponset grunnleggelsen av den nye byen {TOWN}!
STR_NEWS_NEW_TOWN_UNSPONSORED :{BLACK}{BIG_FONT}En ny by kalt {TOWN} har blitt reist!
STR_NEWS_INDUSTRY_CONSTRUCTION :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} blir anlagt i nærheten av {TOWN}!
STR_NEWS_INDUSTRY_PLANTED :{BIG_FONT}{BLACK}Ny{G "" "" tt} {STRING} plantes i nærheten av {TOWN}!
@@ -881,8 +890,8 @@ STR_NEWS_EXCLUSIVE_RIGHTS_DESCRIPTION :{BIG_FONT}{BLAC
STR_EXTRA_VIEW_PORT_TITLE :{WHITE}Tilleggsvindu {COMMA}
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN :{BLACK}Kopier til tilleggsvindu
STR_EXTRA_VIEW_MOVE_VIEW_TO_MAIN_TT :{BLACK}Kopier hovedvisningen til dette tilleggsvinduet
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Lim inn fra tilleggsvindu
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}Kopier plasseringen av dette tilleggsvinduet til hovedvisningen
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW :{BLACK}Endre hovedsynsfelt
STR_EXTRA_VIEW_MOVE_MAIN_TO_VIEW_TT :{BLACK}flytt plasseringen i dette tilleggsvinduet til hovedvisningen
# Game options window
STR_GAME_OPTIONS_CAPTION :{WHITE}Spillinnstillinger
@@ -918,12 +927,14 @@ STR_GAME_OPTIONS_CURRENCY_TRY :Tyrkisk lire (T
STR_GAME_OPTIONS_CURRENCY_SKK :Slovakisk koruna (SKK)
STR_GAME_OPTIONS_CURRENCY_BRL :Brasiliansk real (BRL)
STR_GAME_OPTIONS_CURRENCY_EEK :Estlandsk krone (EEK)
STR_GAME_OPTIONS_CURRENCY_LTL :Litauiske litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Sørkoreanske won (KRW)
STR_GAME_OPTIONS_CURRENCY_LTL :Litauisk litas (LTL)
STR_GAME_OPTIONS_CURRENCY_KRW :Sørkoreansk won (KRW)
STR_GAME_OPTIONS_CURRENCY_ZAR :Sørafrikanske rand (ZAR)
STR_GAME_OPTIONS_CURRENCY_CUSTOM :Egendefinert...
STR_GAME_OPTIONS_CURRENCY_GEL :Georgianske Lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iranske Rial (IRR)
STR_GAME_OPTIONS_CURRENCY_GEL :Georgisk lari (GEL)
STR_GAME_OPTIONS_CURRENCY_IRR :Iransk rial (IRR)
STR_GAME_OPTIONS_CURRENCY_RUB :Ny russisk rubel (RUB)
STR_GAME_OPTIONS_CURRENCY_MXN :Meksikansk peso (MXN)
############ end of currency region
STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME :{BLACK}Kjøretøy
@@ -986,6 +997,13 @@ STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM :2 ganger størrelse
STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM :4 ganger størrelse
STR_GAME_OPTIONS_FONT_ZOOM :{BLACK}Skriftstørrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_TOOLTIP :{BLACK}Velg skriftstørrelse for grensesnitt
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL :Normal
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM :Dobbel størrelse
STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM :Firedobbel størrelse
STR_GAME_OPTIONS_BASE_GRF :{BLACK}Grafikksett
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP :{BLACK}Velg grafikksett som skal brukes
STR_GAME_OPTIONS_BASE_GRF_STATUS :{RED}{NUM} manglende/ødelagt{P "" e} fil{P "" er}
@@ -1254,6 +1272,8 @@ STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES :{WHITE}Det er i
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE :Vedlikehold av infrastruktur: {STRING}
STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTENANCE_HELPTEXT :Når aktivert, medfører infrastruktur vedlikeholdskostnader. Kostnadene vokser over-proporsjonalt med nettverkets størrelse, og påvirker dermed større selskaper mer enn de små
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR :Startifarge for firmaet: {STRING}
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT :Velg startfarge for firmaet
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS :Flyplasser utgår aldri: {STRING}
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT :Aktivering av denne innstillingen gjør at hver type flyplass forblir tilgjengelig for alltid etter at sin introduksjon
@@ -1277,9 +1297,9 @@ STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_BEFORE :{COMMA} måned{
STR_CONFIG_SETTING_AUTORENEW_MONTHS_VALUE_AFTER :{COMMA} måned{P 0 "" er} etter
STR_CONFIG_SETTING_AUTORENEW_MONEY :Minimum formue for autofornyelse av kjøretøy: {STRING}
STR_CONFIG_SETTING_AUTORENEW_MONEY_HELPTEXT :Minste pengemengde som må være igjen i banken for å vurdere automatisk fornying av kjøretøy
STR_CONFIG_SETTING_ERRMSG_DURATION :Varighet av error-melding: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION :Varighet av feilmelding: {STRING}
STR_CONFIG_SETTING_ERRMSG_DURATION_HELPTEXT :Varighet for visning av feilmeldinger i et rødt vindu. Vær oppmerksom på at noen (kritiske) feilmeldinger ikke lukkes automatisk etter dette tidspunktet, men må lukkes manuelt
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} andre{P 0 "" s}
STR_CONFIG_SETTING_ERRMSG_DURATION_VALUE :{COMMA} sekund{P 0 "" er}
STR_CONFIG_SETTING_HOVER_DELAY :Vis verktøytips: {STRING}
STR_CONFIG_SETTING_HOVER_DELAY_HELPTEXT :Forsinkelse før verktøytips vises når musen svever over elementer i grensesnittet. Alternativt kan verktøytips bindes til den høyre museknappen
STR_CONFIG_SETTING_HOVER_DELAY_VALUE :Hovre i {COMMA} millisekunder{P 0 "" s}
@@ -1338,6 +1358,12 @@ STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_HELPTEXT :Farge på terre
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_GREEN :Grønn
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_DARK_GREEN :Mørkegrønn
STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR_VIOLET :Fiolett
STR_CONFIG_SETTING_SCROLLMODE :Rulleoppførsel for vindu: {STRING}
STR_CONFIG_SETTING_SCROLLMODE_HELPTEXT :Oppførsel ved rulling av kart
STR_CONFIG_SETTING_SCROLLMODE_DEFAULT :Flytt synsfelt med høyre museknapp, museposisjon låst
STR_CONFIG_SETTING_SCROLLMODE_RMB_LOCKED :Rull kartet med høyre museknapp, museposisjon låst
STR_CONFIG_SETTING_SCROLLMODE_RMB :Rull kartet med høyre museknapp
STR_CONFIG_SETTING_SCROLLMODE_LMB :Rull kartet med venstre museknapp
STR_CONFIG_SETTING_SMOOTH_SCROLLING :Myk rulling: {STRING}
STR_CONFIG_SETTING_SMOOTH_SCROLLING_HELPTEXT :Velge hvordan synsfeltet ruller til en bestemt posisjon når du klikker på det lille kartet, eller ved utstedelse av en kommando for å gå til et bestemt objekt på kartet. Hvis aktivert, ruller synsfeltet jevnt, og hvis deaktivert hopper det direkte til det valgte punktet
STR_CONFIG_SETTING_MEASURE_TOOLTIP :Vis målingsverktøy ved bruk av byggingsverktøy: {STRING}
@@ -1806,6 +1832,7 @@ STR_CHEAT_CHANGE_DATE_QUERY_CAPT :{WHITE}Endre n
STR_CHEAT_SETUP_PROD :{LTBLUE}Tillat endring av produksjonsmengder: {ORANGE}{STRING}
# Livery window
STR_LIVERY_CAPTION :{WHITE}{COMPANY} - Firmafarge
STR_LIVERY_GENERAL_TOOLTIP :{BLACK}Vis generelle fargetemaer
STR_LIVERY_TRAIN_TOOLTIP :{BLACK}Vis togfargetemaer
@@ -2066,11 +2093,12 @@ STR_NETWORK_CONNECTION_DISCONNECT :{BLACK}Koble fr
STR_NETWORK_NEED_GAME_PASSWORD_CAPTION :{WHITE}Tjeneren er beskyttet. Skriv inn passord
STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION :{WHITE}Firmaet er beskyttet. Skriv inn passord
STR_NETWORK_COMPANY_LIST_CLIENT_LIST_CAPTION :{WHITE}Klientliste
# Network company list added strings
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :{WHITE}Liste over klienter
STR_NETWORK_COMPANY_LIST_SPECTATE :{WHITE}Vær tilskuer
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :{WHITE}Nytt firma
STR_NETWORK_COMPANY_LIST_CLIENT_LIST :Liste over klienter
STR_NETWORK_COMPANY_LIST_SPECTATE :Vær tilskuer
STR_NETWORK_COMPANY_LIST_NEW_COMPANY :Nytt firma
# Network client list
STR_NETWORK_CLIENTLIST_KICK :Kast ut
@@ -2085,7 +2113,6 @@ STR_NETWORK_CLIENT :Klient
STR_NETWORK_SPECTATORS :Tilskuere
STR_NETWORK_GIVE_MONEY_CAPTION :{WHITE}Skriv inn hvor mye penger du ønsker å gi
STR_NETWORK_TOOLBAR_LIST_SPECTATOR :{BLACK}Tilskuer
# Network set password
STR_COMPANY_PASSWORD_CANCEL :{BLACK}Ikke lagre passordet
@@ -2282,6 +2309,7 @@ STR_LINKGRAPH_LEGEND_CAPTION :{BLACK}Symbolfo
STR_LINKGRAPH_LEGEND_ALL :{BLACK}Alle
STR_LINKGRAPH_LEGEND_NONE :{BLACK}Ingen
STR_LINKGRAPH_LEGEND_SELECT_COMPANIES :{BLACK}Velg selskaper som skal vises
STR_LINKGRAPH_LEGEND_COMPANY_TOOLTIP :{BLACK}{STRING}{}{COMPANY}
# Linkgraph legend window and linkgraph legend in smallmap
STR_LINKGRAPH_LEGEND_UNUSED :{TINY_FONT}{BLACK}ubrukt
@@ -2367,8 +2395,8 @@ STR_BUILD_SIGNAL_ELECTRIC_PBS_TOOLTIP :{BLACK}Avansert
STR_BUILD_SIGNAL_ELECTRIC_PBS_OWAY_TOOLTIP :{BLACK}Enveis avansert signal (lyssignal){}Et avansert signal tillater flere tog å kjøre samtidig på samme signalblokk, dersom togene kan reservere en rute til et trygt stoppested . Enveis avanserte signaler kan ikke passeres bakfra.
STR_BUILD_SIGNAL_CONVERT_TOOLTIP :{BLACK}Konverter signal{}Konverterer signaler til den valgte signaltypen. Ctrl+klikk vil endre eksisterende variant. Shift+klikk viser kostnadsestimat
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_TOOLTIP :{BLACK}Signaltetthet ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Senk signaltetthet ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk signaltetthet ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_DECREASE_TOOLTIP :{BLACK}Senk signalavstand ved dra-og-slipp
STR_BUILD_SIGNAL_DRAG_SIGNALS_DENSITY_INCREASE_TOOLTIP :{BLACK}Øk signalavstand ved dra-og-slipp
# Bridge selection window
STR_SELECT_RAIL_BRIDGE_CAPTION :{WHITE}Velg jernbanebrotype
@@ -2691,9 +2719,58 @@ STR_ABOUT_VERSION :{BLACK}OpenTTD
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-2019 OpenTTD-teamet
# Framerate display window
STR_FRAMERATE_CAPTION :{WHITE}Bildehastighet
STR_FRAMERATE_CAPTION_SMALL :{STRING}{WHITE} ({DECIMAL}x)
STR_FRAMERATE_RATE_GAMELOOP :{BLACK}Simuleringshastighet: {STRING}
STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP :{BLACK}Antall spill-tikk per sekund.
STR_FRAMERATE_RATE_BLITTER :{BLACK}Bildehastighet: {STRING}
STR_FRAMERATE_RATE_BLITTER_TOOLTIP :{BLACK}Antall bilder tegnet per sekund.
STR_FRAMERATE_SPEED_FACTOR :{BLACK}Gjeldende spillhastighetsfaktor: {DECIMAL}x
STR_FRAMERATE_SPEED_FACTOR_TOOLTIP :{BLACK}Hvor raskt spillet kjører i forhold til forventet hastighet ved normal simulering.
STR_FRAMERATE_CURRENT :{WHITE}Gjeldende
STR_FRAMERATE_AVERAGE :{WHITE}Middels
STR_FRAMERATE_DATA_POINTS :{BLACK}Data basert på {COMMA} målinger
STR_FRAMERATE_MS_GOOD :{LTBLUE}{DECIMAL} ms
STR_FRAMERATE_MS_WARN :{YELLOW}{DECIMAL} ms
STR_FRAMERATE_MS_BAD :{RED}{DECIMAL} ms
STR_FRAMERATE_FPS_GOOD :{LTBLUE}{DECIMAL} bilder/s
STR_FRAMERATE_FPS_WARN :{YELLOW}{DECIMAL} Bilder/s
STR_FRAMERATE_FPS_BAD :{RED}{DECIMAL} frames/s
STR_FRAMERATE_GRAPH_MILLISECONDS :{TINY_FONT}{COMMA} ms
STR_FRAMERATE_GRAPH_SECONDS :{TINY_FONT}{COMMA} s
############ Leave those lines in this order!!
STR_FRAMERATE_GAMELOOP :{BLACK}Spill-løkke totalt:
STR_FRAMERATE_GL_ECONOMY :{BLACK} Godshåndtering:
STR_FRAMERATE_GL_TRAINS :{BLACK} Tog-tikk:
STR_FRAMERATE_GL_ROADVEHS :{BLACK} Veikjøretøy-tikk:
STR_FRAMERATE_GL_SHIPS :{BLACK} Skips-tikk:
STR_FRAMERATE_GL_AIRCRAFT :{BLACK} Fly-tikk:
STR_FRAMERATE_GL_LANDSCAPE :{BLACK} Spillverden-tikk:
STR_FRAMERATE_GL_LINKGRAPH :{BLACK} Koblingsgraf-etterslep:
STR_FRAMERATE_DRAWING :{BLACK}Grafikktegning:
STR_FRAMERATE_DRAWING_VIEWPORTS :{BLACK} Synsfelt for spillverden:
STR_FRAMERATE_VIDEO :{BLACK}Video output:
STR_FRAMERATE_SOUND :{BLACK}Lydmiksing:
STR_FRAMERATE_ALLSCRIPTS :{BLACK} GS/AI total:
STR_FRAMERATE_GAMESCRIPT :{BLACK} Game script:
STR_FRAMERATE_AI :{BLACK} AI {NUM} {STRING}
############ End of leave-in-this-order
############ Leave those lines in this order!!
STR_FRAMETIME_CAPTION_GAMELOOP :Spill-løkke
STR_FRAMETIME_CAPTION_GL_ECONOMY :Godshåndtering
STR_FRAMETIME_CAPTION_GL_TRAINS :Tog-tikk
STR_FRAMETIME_CAPTION_GL_ROADVEHS :Veikjøretøy-tikk
STR_FRAMETIME_CAPTION_GL_SHIPS :Skips-tikk
STR_FRAMETIME_CAPTION_GL_AIRCRAFT :Fly-tikk
STR_FRAMETIME_CAPTION_GL_LANDSCAPE :Verdens-tikk
STR_FRAMETIME_CAPTION_GL_LINKGRAPH :Koblingsgrad-etterslep
STR_FRAMETIME_CAPTION_DRAWING :Grafikktegning
STR_FRAMETIME_CAPTION_DRAWING_VIEWPORTS :Tegning av synsfelt for spillverden
STR_FRAMETIME_CAPTION_VIDEO :Video output
STR_FRAMETIME_CAPTION_SOUND :Lydmiksing
STR_FRAMETIME_CAPTION_ALLSCRIPTS :GS/AI scripts total
STR_FRAMETIME_CAPTION_GAMESCRIPT :Game script
STR_FRAMETIME_CAPTION_AI :AI {NUM} {STRING}
############ End of leave-in-this-order
@@ -2719,6 +2796,9 @@ STR_SAVELOAD_DETAIL_CAPTION :{BLACK}Spilldet
STR_SAVELOAD_DETAIL_NOT_AVAILABLE :{BLACK}Ingen informasjon tilgjengelig.
STR_SAVELOAD_DETAIL_COMPANY_INDEX :{SILVER}{COMMA}: {WHITE}{STRING}
STR_SAVELOAD_DETAIL_GRFSTATUS :{SILVER}NewGRF: {WHITE}{STRING}
STR_SAVELOAD_FILTER_TITLE :{BLACK}Filtrer streng:
STR_SAVELOAD_OVERWRITE_TITLE :{WHITE}Overskriv fil
STR_SAVELOAD_OVERWRITE_WARNING :{YELLOW}Er du sikker på at du vil overskrive eksisterende fil?
STR_SAVELOAD_OSKTITLE :{BLACK}Skriv inn et navn på spillet som skal lagres
@@ -2836,7 +2916,12 @@ STR_NEWGRF_SETTINGS_VERSION :{BLACK}Versjon:
STR_NEWGRF_SETTINGS_MIN_VERSION :{BLACK}Min. kompatibel versjon: {SILVER}{NUM}
STR_NEWGRF_SETTINGS_MD5SUM :{BLACK}MD5sum: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE :{BLACK}Palett: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT :Default (D)
STR_NEWGRF_SETTINGS_PALETTE_DEFAULT_32BPP :Default (D) / 32 bpp
STR_NEWGRF_SETTINGS_PALETTE_LEGACY :Legacy (W)
STR_NEWGRF_SETTINGS_PALETTE_LEGACY_32BPP :Legacy (W) / 32 bpp
STR_NEWGRF_SETTINGS_PARAMETER :{BLACK}Parametre: {SILVER}{STRING}
STR_NEWGRF_SETTINGS_PARAMETER_NONE :Ingen
STR_NEWGRF_SETTINGS_NO_INFO :{BLACK}Ingen informasjon tilgjengelig
STR_NEWGRF_SETTINGS_NOT_FOUND :{RED}Matchende fil ble ikke funnet
@@ -2854,7 +2939,7 @@ STR_SAVE_PRESET_SAVE :{BLACK}Lagre
STR_SAVE_PRESET_SAVE_TOOLTIP :{BLACK}Lagre forhåndsinnstillingen med det valgte navnet
# NewGRF parameters window
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Forandre NewGRF-parametre
STR_NEWGRF_PARAMETERS_CAPTION :{WHITE}Endre NewGRF-parametre
STR_NEWGRF_PARAMETERS_CLOSE :{BLACK}Lukk
STR_NEWGRF_PARAMETERS_RESET :{BLACK}Tilbakestill
STR_NEWGRF_PARAMETERS_RESET_TOOLTIP :{BLACK}Sett alle parametere til standardverdi
@@ -2917,6 +3002,8 @@ STR_NEWGRF_ERROR_READ_BOUNDS :Leste forbi slu
STR_NEWGRF_ERROR_GRM_FAILED :Etterspurte GRF-ressurser ikke tilgjengelig (figur {3:NUM})
STR_NEWGRF_ERROR_FORCEFULLY_DISABLED :{1:STRING} ble deaktivert av {STRING}
STR_NEWGRF_ERROR_INVALID_SPRITE_LAYOUT :Ugyldig/ukjent sprite layout-format (figur {3:NUM})
STR_NEWGRF_ERROR_LIST_PROPERTY_TOO_LONG :For mange elementer i fortegnelse over eiendomsverdier (sprite {3:NUM}, property {4:HEX})
STR_NEWGRF_ERROR_INDPROD_CALLBACK :Ugyldig industriprodukjson callback (sprite {3:NUM}, "{1:STRING}")
# NewGRF related 'general' warnings
STR_NEWGRF_POPUP_CAUTION_CAPTION :{WHITE}Advarsel!
@@ -2981,13 +3068,15 @@ STR_EDIT_SIGN_SIGN_OSKTITLE :{BLACK}Skriv in
STR_TOWN_DIRECTORY_CAPTION :{WHITE}Byer
STR_TOWN_DIRECTORY_NONE :{ORANGE}- Ingen -
STR_TOWN_DIRECTORY_TOWN :{ORANGE}{TOWN}{BLACK} ({COMMA})
STR_TOWN_DIRECTORY_CITY :{ORANGE}{TOWN}{YELLOW} (By){BLACK} ({COMMA})
STR_TOWN_DIRECTORY_LIST_TOOLTIP :{BLACK}Bynavn - klikk på navnet for å gå til byen. Ctrl+klikk åpner et nytt tilleggsvindu over byen
STR_TOWN_POPULATION :{BLACK}Verdensbefolkning: {COMMA}
# Town view window
STR_TOWN_VIEW_TOWN_CAPTION :{WHITE}{TOWN}
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (By)
STR_TOWN_VIEW_CITY_CAPTION :{WHITE}{TOWN} (Storby)
STR_TOWN_VIEW_POPULATION_HOUSES :{BLACK}Innbyggertall: {ORANGE}{COMMA}{BLACK} Antall hus: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_LAST_MONTH_MAX :{BLACK}{CARGO_LIST} siste måned: {ORANGE}{COMMA}{BLACK} max: {ORANGE}{COMMA}
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH :{BLACK}Varebehov for byvekst:
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_GENERAL :{ORANGE}{STRING}{RED} påkrevd
STR_TOWN_VIEW_CARGO_FOR_TOWNGROWTH_REQUIRED_WINTER :{ORANGE}{STRING}{BLACK} nødvendig om vinteren
@@ -3040,6 +3129,7 @@ STR_LOCAL_AUTHORITY_ACTION_TOOLTIP_BRIBE :{YELLOW}Du kan
# Goal window
STR_GOALS_CAPTION :{WHITE}{COMPANY} Målsetninger
STR_GOALS_SPECTATOR_CAPTION :{WHITE}Globale mål
STR_GOALS_SPECTATOR :Globale mål
STR_GOALS_GLOBAL_TITLE :{BLACK}Globale mål:
STR_GOALS_TEXT :{ORANGE}{STRING}
STR_GOALS_NONE :{ORANGE}- Ingen -
@@ -3088,6 +3178,7 @@ STR_SUBSIDIES_TOOLTIP_CLICK_ON_SERVICE_TO_CENTER :{BLACK}Klikk fo
# Story book window
STR_STORY_BOOK_CAPTION :{WHITE}{COMPANY} Historiebok
STR_STORY_BOOK_SPECTATOR_CAPTION :{WHITE}Global historiebok
STR_STORY_BOOK_SPECTATOR :Global historiebok
STR_STORY_BOOK_TITLE :{YELLOW}{STRING}
STR_STORY_BOOK_GENERIC_PAGE_ITEM :Side {NUM}
STR_STORY_BOOK_SEL_PAGE_TOOLTIP :{BLACK}Gå til en bestemt side ved å velge den i denne nedtrekkslisten.
@@ -3292,6 +3383,9 @@ STR_INDUSTRY_VIEW_LOCATION_TOOLTIP :{BLACK}Gå til
STR_INDUSTRY_VIEW_PRODUCTION_LEVEL :{BLACK}Produksjonsnivå: {YELLOW}{COMMA}%
STR_INDUSTRY_VIEW_INDUSTRY_ANNOUNCED_CLOSURE :{YELLOW}Næringen har annonsert snarlig nedleggelse!
STR_INDUSTRY_VIEW_REQUIRES_N_CARGO :{BLACK}Trenger: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_PRODUCES_N_CARGO :{BLACK}Produserer: {YELLOW}{STRING}{STRING}
STR_INDUSTRY_VIEW_CARGO_LIST_EXTENSION :, {STRING}{STRING}
STR_INDUSTRY_VIEW_REQUIRES :{BLACK}Krever:
STR_INDUSTRY_VIEW_ACCEPT_CARGO :{YELLOW}{STRING}{BLACK}{3:STRING}
@@ -3349,6 +3443,7 @@ STR_GROUPS_CLICK_ON_GROUP_FOR_TOOLTIP :{BLACK}Grupper
STR_GROUP_CREATE_TOOLTIP :{BLACK}Klikk for å opprette en gruppe
STR_GROUP_DELETE_TOOLTIP :{BLACK}Fjern den valgte gruppen
STR_GROUP_RENAME_TOOLTIP :{BLACK}Gi nytt navn på den valgte gruppen
STR_GROUP_LIVERY_TOOLTIP :{BLACK}Endre firmafarger for valgt gruppe
STR_GROUP_REPLACE_PROTECTION_TOOLTIP :{BLACK}Klikk for å beskytte denne gruppen fra global autoerstatning
STR_QUERY_GROUP_DELETE_CAPTION :{WHITE}Slette gruppe
@@ -3392,6 +3487,7 @@ STR_PURCHASE_INFO_AIRCRAFT_CAPACITY :{BLACK}Kapasite
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Lokomotivvogner: {GOLD}+{POWER}{BLACK} Vekt: {GOLD}+{WEIGHT_SHORT}
STR_PURCHASE_INFO_REFITTABLE_TO :{BLACK}Kan bygges om til: {GOLD}{STRING}
STR_PURCHASE_INFO_ALL_TYPES :Alle varetyper
STR_PURCHASE_INFO_NONE :Ingen
STR_PURCHASE_INFO_ALL_BUT :Alt utenom {CARGO_LIST}
STR_PURCHASE_INFO_MAX_TE :{BLACK}Maks trekkraft: {GOLD}{FORCE}
STR_PURCHASE_INFO_AIRCRAFT_RANGE :{BLACK}Rekkevidde: {GOLD}{COMMA} ruter
@@ -3791,6 +3887,7 @@ STR_ORDER_CONDITIONAL_AGE :Alder (år)
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE :Trenger vedlikehold
STR_ORDER_CONDITIONAL_UNCONDITIONALLY :Alltid
STR_ORDER_CONDITIONAL_REMAINING_LIFETIME :Gjenstående levetid (år)
STR_ORDER_CONDITIONAL_MAX_RELIABILITY :Maksimal pålitelighet
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP :{BLACK}Hvordan sammenligne kjøretøyets data til den gitte verdi
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS :er lik
@@ -4224,6 +4321,7 @@ STR_ERROR_DRIVE_THROUGH_ON_TOWN_ROAD :{WHITE}... denn
STR_ERROR_DRIVE_THROUGH_DIRECTION :{WHITE}... veien vender i feil retning
STR_ERROR_DRIVE_THROUGH_CORNER :{WHITE}... gjennomkjøringsstopper kan ikke ha hjørner
STR_ERROR_DRIVE_THROUGH_JUNCTION :{WHITE}... gjennomkjøringsstopper kan ikke ha kryss
STR_ERROR_DRIVE_THROUGH_ON_ONEWAY_ROAD :{WHITE}... veien er enveiskjørt eller blokkert
# Station destruction related errors
STR_ERROR_CAN_T_REMOVE_PART_OF_STATION :{WHITE}Kan ikke fjerne del av stasjonen...
@@ -4475,6 +4573,8 @@ STR_BASESOUNDS_DOS_DESCRIPTION :Originale lyder
STR_BASESOUNDS_WIN_DESCRIPTION :Originale lyder fra Transport Tycoon Deluxe for Windows.
STR_BASESOUNDS_NONE_DESCRIPTION :En lydpakke uten noen lyder.
STR_BASEMUSIC_WIN_DESCRIPTION :Original musikk fra Transport Tycoon Deluxe for Windows.
STR_BASEMUSIC_DOS_DESCRIPTION :Original Transport Tycoon Deluxe DOS edition music.
STR_BASEMUSIC_TTO_DESCRIPTION :Original Transport Tycoon (Original/World Editor) DOS edition music.
STR_BASEMUSIC_NONE_DESCRIPTION :En musikkpakke uten noe musikk.
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