Commit Graph

483 Commits

Author SHA1 Message Date
Sergii Pylypenko 870c254ee2 Merge tag '1.11.0-beta2' into master 2021-03-03 00:51:28 +02:00
frosch d9b4413bc9 Codechange: rename sound ids to make more sense. (#8701) 2021-02-20 19:01:04 +01:00
pelya 3a82c97aa1 Merge remote-tracking branch 'upstream/master' 2021-01-25 00:50:42 +02:00
Patric Stout 7ba0fa4bf0 Fix af22a4f2: scenario editor doesn't have build station/depot/etc (#8529) 2021-01-08 19:48:39 +01:00
Patric Stout af22a4f2cd Add: show in the tooltip of disabled toolbar buttons why they are disabled 2021-01-08 16:43:51 +01:00
Patric Stout 85a49a0d36 Change: always allow to click on the toolbar icons for road/rail/dock/airport
This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.

For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.

For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.

Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Łukasz Hryniuk 3effad0bea Fix: Properly invalidate mouse-over station coverage highlight (#8263) 2020-07-27 17:37:47 +01:00
Yexo 587d8e716b Fix #8155: Roadtype speed limit in toolbar dropdown in scenario editor was doubled 2020-05-19 20:01:09 +02:00
stormcone 2514f43909 Fix #8055, c02ef3e: Crash when roadtype availability changed with the road toolbar open (#8058) 2020-04-05 18:34:36 +01:00
glx 0b5e0522b6 Fix #8043, c02ef3e4: Incorrect handling of global road/tram hotkeys 2020-03-30 08:17:40 +02:00
pelya 798fbc3466 Merge branch 'origin/master' commit 'a499e9acdd385b57dd43caf88af3a6f7f53716ba' 2020-03-20 00:10:46 +02:00
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
stormcone 1e5029563c Fix #7635: Game crash on exit scenario editor. 2019-10-08 00:21:18 +01:00
JMcKiern 04f659e768 Fix: Some typos found using codespell 2019-09-29 21:27:32 +01:00
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
peter1138 c02ef3e456 Feature: Add NotRoadTypes (NRT) 2019-05-01 21:36:27 +02:00
PeterN 14dc8dd619 Fix 81d335b: Don't check state of widget not present in scenario editor. (#7551) 2019-04-29 19:09:11 +01:00
peter1138 81f0f97406 Feature: Add existing station coverage area display when placing new station parts. 2019-04-25 09:14:01 +02:00
Sergii Pylypenko 3ba683874b Merge remote-tracking branch 'origin/master' into HEAD 2019-04-23 18:16:24 +03:00
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
Peter Nelson 2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
Alexis 25dbc6542c Fix #6659: Bus stations can be demolished when not in demolish mode (#6815)
For Bus and Road stations only, if you are in demolish mode and click on the station
without releasing the button. Then you cancel demolish mode with R key.
Finally you release the mouse button. The station was demolished, instead of being built.

The demolish mode was not checked when mouse up event occured.
2018-06-06 13:08:22 +01:00
Sergii Pylypenko 1770e24fc5 Always put terraform toolbar below the tool windiw 2018-05-31 22:09:18 +03:00
Sergii Pylypenko da2adb2935 Fixed terraform toolbar position 2018-05-31 22:09:16 +03:00
Sergii Pylypenko 204ee8a5d7 Always show terraform menu in compact toolbar mode 2018-05-31 22:09:16 +03:00
Sergii Pylypenko b4cc822085 Merge svn r27779
Conflicts:
	src/autoreplace_gui.cpp
	src/economy.cpp
	src/fios_gui.cpp
	src/lang/spanish_MX.txt
	src/network/network_gui.cpp
	src/rev.cpp.in
	src/road_gui.cpp
	src/toolbar_gui.cpp
	src/window.cpp
2017-03-17 23:14:41 +02:00
Sergii Pylypenko 7a0d500529 Fixed build tools leaving random uncloseable station dialogs 2017-03-17 22:41:28 +02:00
pelya a724419cc9 Fixed joining stations, broken by confirmation dialog 2017-03-17 22:40:05 +02:00
pelya ff28829393 Fixed bridge GUI broken due to confirmation dialog 2017-03-17 22:40:04 +02:00
pelya 09b1a4cf5d Fixed remove and one-way buttons for road and rail, broken by confirmation UI 2017-03-17 22:40:04 +02:00
pelya 7252c08e50 Also disable Ctrl hotkey for road stations 2017-03-17 22:40:04 +02:00
frosch 2f5cc263c7 (svn r27734) -Change: Hide the drive-in stops from the tram station picker. 2017-01-15 14:27:54 +00:00
frosch 1d67a4e88d (svn r27734) -Change: Hide the drive-in stops from the tram station picker. 2017-01-15 14:27:54 +00:00
frosch b1272ee714 (svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya) 2016-05-22 10:52:02 +00:00
frosch 8084f39bf3 (svn r27577) -Fix [FS#6386]: Dock and roadstop picker, client list and town authority window did not auto-resize according to their content when they were positioned at the bottom of the screen. (Eearslya) 2016-05-22 10:52:02 +00:00
frosch 14c1a7ad0b (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
frosch 9aa33862a7 (svn r27571) -Codechange: Consistent naming for command callbacks which play a sound effect. 2016-05-22 10:07:48 +00:00
Sergii Pylypenko e006df1226 Reverted some unnecessary changes 2016-04-08 21:45:30 +03:00
Sergii Pylypenko ad5599aed8 Hide all windows when building anything on the map 2016-04-08 21:45:29 +03:00
pelya 3ef1c1baff Merge commit 'a8b575671894ffe1329ef37dca4989c0e60d70f5'
These merges are becoming more awful every time

Conflicts:
	src/ai/ai_gui.cpp
	src/build_vehicle_gui.cpp
	src/cheat_gui.cpp
	src/company_gui.cpp
	src/depot_gui.cpp
	src/dock_gui.cpp
	src/error_gui.cpp
	src/genworld_gui.cpp
	src/misc_gui.cpp
	src/network/network_content_gui.cpp
	src/network/network_gui.cpp
	src/newgrf_gui.cpp
	src/news_gui.cpp
	src/rail_gui.cpp
	src/rev.cpp.in
	src/road_gui.cpp
	src/settings_gui.cpp
	src/settings_gui.h
	src/signs_gui.cpp
	src/station_gui.cpp
	src/table/settings.ini
	src/terraform_gui.cpp
	src/toolbar_gui.cpp
	src/toolbar_gui.h
	src/vehicle_gui.cpp
	src/video/sdl_v.cpp
	src/viewport.cpp
	src/widget.cpp
	src/widgets/settings_widget.h
2016-03-27 22:33:11 +03:00
michi_cc 44918010df (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 2015-08-10 20:24:13 +00:00
michi_cc 2b8bb12d62 (svn r27381) -Fix: Warnings due to C++11 requirements for explicit narrowing conversions in initializer lists. 2015-08-10 20:24:13 +00:00
frosch e9c3ca62cd (svn r27251) -Feature [FS#6252]: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations. (adf88) 2015-04-26 09:51:24 +00:00
frosch 0ea4127837 (svn r27251) -Feature [FS#6252]: Make Ctrl+Remove-Roadstop also remove the road, just like for rail stations. (adf88) 2015-04-26 09:51:24 +00:00
pelya d260038aac Fixed road tunnel preview not shown when dragging mouse 2015-03-29 20:23:39 +03:00
pelya 8f7e444f4f Allow scrolling when selecting destination station or building single-tile objects 2015-03-29 20:22:19 +03:00
pelya fdddd873dd Auto-select last used tool when user cancels build action, only for roads now 2015-03-29 20:22:18 +03:00
frosch 6cb930168f (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88) 2015-02-22 15:26:27 +00:00
frosch c639fb0d8e (svn r27163) -Fix [FS#6204]: Toolbars were not invalidated when changing max-vehicles settings. (adf88) 2015-02-22 15:26:27 +00:00