Commit Graph

47853 Commits

Author SHA1 Message Date
Sergii Pylypenko 90320ddaed Changed default settings to match Android default config file 2021-05-05 00:08:42 +03:00
Sergii Pylypenko 347a543d9e Emscripten: script to deploy the webapp 2021-05-04 23:47:00 +03:00
Sergii Pylypenko 6daf1a3dd5 Fixed incorrect buffer size for Timidity mixer routine 2021-05-04 23:05:17 +03:00
Sergii Pylypenko a1cdf3be27 Emscripten: increase audio buffer to unreasonable size 2021-05-04 23:04:17 +03:00
Sergii Pylypenko 6d3cb7b41e Fixed libtimidity not working with SDL2 2021-05-04 22:54:17 +03:00
Sergii Pylypenko b4d123d916 Fixed OpenMSX not recognized 2021-05-04 22:26:52 +03:00
Sergii Pylypenko 4a9dbfbe65 Emscripten: build with timidity 2021-05-03 01:53:40 +03:00
Sergii Pylypenko da31bb7e66 Emscripten: updated app manifest 2021-05-03 00:26:35 +03:00
Sergii Pylypenko 9623c6bfd2 Emscripten: fixed build script 2021-05-03 00:13:57 +03:00
Sergii Pylypenko f138d2645c Emscripten: fixed init script 2021-05-03 00:13:48 +03:00
Sergii Pylypenko 747d429fb3 Emscripten: request fullscreen on first mouse click 2021-05-02 23:55:45 +03:00
Sergii Pylypenko 910d87d5c5 Emscripten: small fix to build script 2021-05-02 23:36:55 +03:00
Sergii Pylypenko 6d59c9e9d5 Emscripten: fixed data file path 2021-05-02 23:32:51 +03:00
Sergii Pylypenko cc638cb825 Revert "Emscripten: fullscreen by default" - SDL2 fullscreen flag is emulated, it won't make browser window borderless
This reverts commit abbe0a4a0a.
2021-05-02 23:30:34 +03:00
Sergii Pylypenko 0f45d014a0 Emscripten: fixed build script 2021-05-02 23:30:11 +03:00
Sergii Pylypenko 5108cf6c58 Emscripten: add SFX and music to the data file 2021-05-02 23:28:41 +03:00
Sergii Pylypenko 503e6c9876 Emscripten: Include GFX baseset into data file 2021-05-02 02:22:31 +03:00
Sergii Pylypenko abbe0a4a0a Emscripten: fullscreen by default 2021-05-02 02:03:24 +03:00
Sergii Pylypenko e85e585f3e Emscripten: Re-enabled sounds 2021-05-02 01:56:17 +03:00
Sergii Pylypenko b98ad2036a emscripten: moved build scripts from root dir 2021-05-02 00:55:14 +03:00
Sergii Pylypenko de194454b6 Emscripten: added app manifest and favicon 2021-05-02 00:54:55 +03:00
Sergii Pylypenko 73c4b2673b Emscripten: disabled relative mouse mode 2021-05-01 00:10:46 +03:00
Sergii Pylypenko 7c185bc75e Added Emscripten build scripts 2021-04-30 23:58:27 +03:00
Sergii Pylypenko 6c658cb0f5 Updated Emscripten liblzma patch for Emscripten 2.0.15 2021-04-30 23:56:13 +03:00
Sergii Pylypenko fd84cfa196 Fixed Multiplayer dialog 2021-04-26 01:13:53 +03:00
Sergii Pylypenko 066a20c696 Updated revision 2021-04-26 00:11:47 +03:00
Sergii Pylypenko 5b2f316cda Fixed text input in the wrong edit box in Multiplayer server list 2021-04-26 00:05:45 +03:00
Sergii Pylypenko 1c0c2b7345 Fixed a crash in game options dialog 2021-04-25 23:48:28 +03:00
Sergii Pylypenko 561ce3ee7f Merge tag '1.11.1' into 1.11 2021-04-25 22:58:47 +03:00
Charles Pigott 0be22efffc Add: Changelog entries for 1.11.1 release 1.11.1 2021-04-18 21:31:21 +01:00
Charles Pigott 4f8b2aa003 Update: Backport language changes 2021-04-18 21:31:21 +01:00
stormcone 57f01188c2 Add: Hotkey to focus the build object class name filter editbox. 2021-04-18 21:31:21 +01:00
stormcone bcb6174bf3 Add: Hotkey to focus the rail station class name filter editbox. 2021-04-18 21:31:21 +01:00
Peter Nelson 7b56a630aa Fix #9042: Make multiplayer server list height auto-fill window.
#9042 did not fix all combinations of scaling options. This additional
change makes the server list automatically fill available height.
2021-04-18 21:31:21 +01:00
Rubidium 4e5be077ff Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 2021-04-18 21:31:21 +01:00
Rubidium 7aaaa2c5f5 Change: [Script] Let Script_FatalError use std::string instead of const char * 2021-04-18 21:31:21 +01:00
dP c9c208f78e Fix: Do not unlock railtypes when enabling wagons with GameScript 2021-04-18 21:31:21 +01:00
Milek7 522069d146 Fix: Corrupted savegame could cause heap corruption by writing outside link graph edge matrix. (#9046) 2021-04-18 21:31:21 +01:00
Milek7 e379c818b3 Fix: Corrupted savegame could crash the game by providing invalid gamelog enums. (#9045) 2021-04-18 21:31:21 +01:00
PeterN eb5ae95c90 Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. (#9044) 2021-04-18 21:31:21 +01:00
Peter Nelson e8965d32d9 Fix: Sizing of Multiplayer server list incorrect when GUI zoom doesn't match Font zoom.
The server information panel was scaled by GUI scale, which could result in a panel that is longer than the server list. This height difference is then maintained when the window is resized to fill the screen.
Instead, specify the minimum size by number of text lines and (summed total) padding.
2021-04-18 21:31:21 +01:00
PeterN 790b4f3076 Change: Improve layout and spacing of vehicle group widgets. (#9041)
Existing layout included a blank widget above the group list to align with the vehicle list, however since then an additional sort-by row was added.
Group list size tweaks to match normal row size (at least with normal gui and text size.)
Removed reduction of 2 rows in the group list <- main culprit of odd sizing.
Removed fill attribute on buttons which gave strange sizes, and put it on the group info widget instead.
Tweaked various soft-padding values to line up (centreing text with a 1px offset does not make centred text.)
2021-04-18 21:31:21 +01:00
Rubidium 4f0f113887 Fix #7513: recursive array/class/table release caused stack overflow 2021-04-18 21:31:21 +01:00
Rubidium 53ce868185 Fix #7513: recursive garbage collection caused stack overflow 2021-04-18 21:31:21 +01:00
Milek7 144ed59aef Fix: Add virtual destructor to link graph Path.
Classes derived from Path were freed through base class pointer, but no virtual destructor was present.
2021-04-18 21:31:21 +01:00
Michael Lutz 40f7d085f4 Fix #9028: [OpenGL] Clear cursor cache on destroying the OpenGL backend. 2021-04-18 21:31:21 +01:00
Rubidium 1f34264017 Fix: [win32] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
Rubidium fa57e33dfe Fix: [Video] fast forward boolean states not initialised, potentially causing unstoppable fast forward 2021-04-18 21:31:21 +01:00
Rubidium dee9d6dfd4 Fix: [SDL] buffer_locked state not initialised, causing _screen.dst_ptr to be potentially not set 2021-04-18 21:31:21 +01:00
rubidium42 961cda50bc Fix #8874: show a warning when a NewGRF scan is requested multiple times from the console (#9022) 2021-04-18 21:31:21 +01:00