Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
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Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
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Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2023-01-02 20:30:02 +00:00
PeterN
131b7f5127
Fix: Vertically centre chat prompt. ( #10250 )
2022-12-17 12:22:02 +00:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
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Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2022-11-12 18:28:39 +00:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2022-11-02 17:58:44 +01:00
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2022-11-02 00:53:44 +01:00
frosch
f4e2a462fe
Cleanup: Remove unused flag sprites.
2022-10-16 14:56:52 +02:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
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Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
Peter Nelson
296af146fb
Change: Default widget text colour to black.
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TC_FROMSTRING really means blue, and we almost never actually use
blue text.
2022-10-16 14:24:51 +02:00
Peter Nelson
fa5e2ca276
Cleanup: Tweak panel layout of Online Players window.
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This ensures panel borders not hidden behind other widgets.
2022-09-20 07:51:25 +01:00
Peter Nelson
8e9ca5ebcb
Fix: Online Players list mouse hover behaviour.
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Hover highlight was visible even if the mouse pointer was in a different
window, and the window refreshed itself every frame if the mouse pointer
was not over its matrix widget.
Resolved by using OnMouseOver() instead of OnMouseLoop(), and only
redrawing if the hover position has changed.
2022-09-20 07:51:25 +01:00
dP
64453cb134
Fix: Incorrect player name in online players window ( #10013 )
2022-09-12 09:18:41 +01:00
Joel-Milligan
3937953f72
Fix #9363 : Rebuild client list on reinit event ( #9929 )
2022-08-30 14:56:19 +02:00
Miguel Horta
136db27f51
Merge tag '12.2' into 12
2022-04-12 12:30:17 +01:00
Aaron Katzin
081d242a4c
Fix #9736 : Duplicate multiplayer window opens upon canceling password entry ( #9842 )
2022-04-02 11:46:11 +02:00
Aaron Katzin
148695c571
Fix #9736 : Duplicate multiplayer window opens upon canceling password entry ( #9842 )
2022-04-02 10:37:07 +02:00
Rubidium
c73f578e8c
Codechange: replace magic numbers and C-style arrays with C++-style array for share owners
2022-03-09 18:05:12 +01:00
Patric Stout
97f545ba05
Fix #9730 : [Network] connections can use an invalid socket due to a race condition
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A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
2022-01-05 13:10:50 +01:00
Patric Stout
8aaed83338
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
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This should already be the case, but now assert()s will tell us
if this isn't.
2022-01-05 13:10:50 +01:00
Michael Lutz
b11bd185e3
Fix #9756 : Network command unpack proc was not generated in all cases.
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The case where the callback proc takes all command results but not any of
the command parameters was not handled properly.
2021-12-20 23:32:23 +01:00
Michael Lutz
e67124e174
Change: [Admin] Bump admin port protocol due to command changes.
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docs/admin_network.md promised that information in an admin packet
is never removed. It does allow the possibility of using a new packet type
for changed data in combination with a bump of the admin port version.
As the recent command handling changes modified the contents of
ADMIN_PACKET_SERVER_CMD_LOGGING, do exactly that.
2021-12-20 19:30:27 +01:00
Michael Lutz
afc3d71fd0
Codechange: Don't generate CommandPacket unpack functions for invalid cmd/callback combinations.
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If the arguments of the callback proc don't match with the command parameters,
we can't do the proper command execution anyway. As such, don't even generate
an unpack function in the first place, saving a bit of unnecessary code bloat.
Validate on receive that the cmd/callback combination is supported, rejecting
clients that try to send invalid values.
2021-12-16 22:28:32 +01:00
Michael Lutz
3e85e833a7
Codechange: Add support for additional command result values.
2021-12-16 22:28:32 +01:00
Michael Lutz
8503854655
Codechange: Pass unpacked command arguments to command callbacks (except Script).
2021-12-16 22:28:32 +01:00
Michael Lutz
d85348b1d1
Codechange: Template the command callback function type to allow unpacked arguments.
2021-12-16 22:28:32 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
2021-12-16 22:28:32 +01:00
Michael Lutz
ccefa76a46
Codechange: Template DoCommandPInternal.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
a05fd7aa50
Change: [Network] Transfer command data as serialized byte stream without fixed structure.
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The data will be transmitted as the length followed by the serialized data. This allows the command
data to be different for every command type in the future.
2021-12-16 22:28:32 +01:00
Michael Lutz
123c7f99c3
Codechange: Move command callback declarations to the cmd header files.
2021-12-16 22:28:32 +01:00
Michael Lutz
a38bbefe1b
Codechange: Untangle command code, flags and error string for DoCommand*.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Sergii Pylypenko
8909ce3d8c
Fixed emscripten compilation
2021-12-15 00:40:26 +02:00
Sergii Pylypenko
f21bf64f8f
Button to copy invite code to clipboard in the server options dialog
2021-12-12 02:15:05 +02:00
Sergii Pylypenko
793444e1ba
Merge tag '12.1' into branch 12
2021-12-10 02:36:38 +02:00
Sergii Pylypenko
9b2e51b755
Copy server invite code to the clipboard automatically
2021-12-10 01:40:51 +02:00
Sergii Pylypenko
cdd73c1b9f
Fixed multiplayer clients list
2021-12-09 02:22:59 +02:00
Sergii Pylypenko
2889220c7f
Fixed multiplayer game list dialog
2021-12-07 02:52:26 +02:00
Rubidium
ad89601c49
Codechange: do not use all upper case enumerators in a scoped enum
2021-12-05 21:41:43 +01:00
Patric Stout
ea4f6bb8b2
Fix #9730 : [Network] connections can use an invalid socket due to a race condition
...
A race condition happens when an IPv6 connection takes more than
250ms to report an error, but does return before the IPv4 connection
is established.
In result, an invalid socket might be used for that connection.
2021-12-04 20:56:05 +01:00
Patric Stout
9c36c12c85
Codechange: ensure OnConnect() always gets called with a valid socket ( #9729 )
...
This should already be the case, but now assert()s will tell us
if this isn't.
2021-12-04 18:32:06 +01:00
Sergii Pylypenko
2f6b20cbfd
Merge branch upstream/master while introducing compile errors and reverting parts of Android changes, video BPP options are gone
2021-11-29 02:20:37 +02:00