Commit Graph

56 Commits

Author SHA1 Message Date
Sergii Pylypenko 47b4e2d339 Emscripten: libicu is not working anyway, because there are no libicuuc and libicu-le-hb available 2021-05-05 23:32:53 +03:00
Sergii Pylypenko a4ab459e5a Emscripten: disabled libtimidity in cmake 2021-05-05 23:29:27 +03:00
Sergii Pylypenko 866d9c71bc Emscripten: added fontconfig library 2021-05-05 02:49:37 +03:00
Sergii Pylypenko 4a9dbfbe65 Emscripten: build with timidity 2021-05-03 01:53:40 +03:00
Sergii Pylypenko 6d59c9e9d5 Emscripten: fixed data file path 2021-05-02 23:32:51 +03:00
Sergii Pylypenko 5108cf6c58 Emscripten: add SFX and music to the data file 2021-05-02 23:28:41 +03:00
Sergii Pylypenko 503e6c9876 Emscripten: Include GFX baseset into data file 2021-05-02 02:22:31 +03:00
Sergii Pylypenko 561ce3ee7f Merge tag '1.11.1' into 1.11 2021-04-25 22:58:47 +03:00
Loïc Guilloux 19b3f777c4 Change: [CMake] Improve 'In-source build' error message (#8955) 2021-04-18 21:31:21 +01:00
Loïc Guilloux 7c7f747ad8 Change: [CMake] Copy AI/GS compatibility files to build dir (#8906) 2021-04-18 21:31:21 +01:00
Sergii Pylypenko 6ff256a3d1 Merge tag '1.11.0-RC1' into master 2021-03-15 21:01:22 +02:00
glx22 35a228f78f Add: [CMake] Install menu and media files 2021-03-09 22:42:25 +01:00
glx22 1d79f55a46 Fix: [CMake] Skip detection for unused libs for dedicated builds 2021-03-04 16:22:58 +01:00
Sergii Pylypenko 53458e55d7 Fixed NDK armeabi-v7a compilation speed 2021-03-03 01:24:43 +02:00
Sergii Pylypenko 870c254ee2 Merge tag '1.11.0-beta2' into master 2021-03-03 00:51:28 +02:00
glx22 54fb4c04e3 Fix: [CMake] libpng header/library mismatch for macos 2021-02-27 02:23:33 +01:00
Patric Stout dc7ba33b51 Fix: don't link to OpenGL with SDL2 as backend; SDL2 dynamically loads it (#8745)
Although for developers this doesn't change anything, for our
linux-generic binary it changes everything. Without this, the
OpenGL dynamic library is dragged in as dependency, and as it
depends on X11, that will be dragged in too. This is not
something we prefer to have, as that won't run on as many
machines as it could.

SDL2 doesn't depend on OpenGL directly, as it tries to load it
in on runtime. If found, it would work in exactly the same way
as if we would link to OpenGL ourselves. As such, this is
the best of both worlds: our linux-generics have less linked
dependencies, and developers won't notice any difference.

As a side-effect, if someone uses linux-generic on a machine
that does not have any OpenGL package installed, it will
gracefully fall back to the default backend of SDL instead.
2021-02-27 00:34:41 +01:00
Michael Lutz ef478ade64 Add: [Win32] Video driver that uses OpenGL to transfer the video buffer to the screen. 2021-02-22 22:16:07 +01:00
milek7 b749d6f1cb Fix: Allow building with Allegro and without SDL on Linux 2021-02-21 23:05:50 +00:00
Michael Lutz 6755ff63e1 Add: [OSX] Native font rendering without using FreeType. 2021-02-14 11:48:58 +01:00
pelya da2947e5e3 Fixed slow compilation on Android, -O1 does not help 2021-02-14 00:31:12 +02:00
Michael Lutz 43326d11d8 Change: [OSX] Use a layer-backed view to speed up drawing. 2021-02-13 22:21:17 +01:00
Owen Rudge 395e015282 Change: Convert .md to .rtf for Windows/Mac packages 2021-02-08 23:23:24 +00:00
glx22 2cbfcd2327 Change: [CMake] Bump minimum version to 3.9 2021-02-07 16:21:13 +01:00
Loïc Guilloux f7ac2969ef Fix: [CMake] Restore 'games' as default install bindir (#8629) 2021-02-07 16:19:30 +01:00
glx22 99448eedca Fix: [CMake] os/windows/openttd.manifest is not a generated file 2021-02-05 23:41:55 +01:00
pelya 40f573cb91 Fixed Fontconfig not linking on Android 2021-02-05 23:18:42 +02:00
Patric Stout 05df7996a4 Feature: [Actions / CMake] support for generic linux builds (#8641)
These bundles can be opened on any "modern" Linux machine with
a driver that SDL2 supports.

Machines needs at least glibc 2.15, which was released 10 years ago.
It is build with CentOS 7 as base, and only assumes the following
libraries are available on the system:
- libc
- libdl
- libgcc_s
- libpthread
- librt
- libstdc++

All other libraries the game depends on are bundled together with
the game, so users don't need any library installed to use this
bundle. The downside of course is that this increases the binary
size a bit: 30 MiB of libraries are in this bundle.

RPATH is used to make ld-linux find the folder libraries are
stored in; however, system libraries are always used before these,
in the assumption libraries on the user system are more up-to-date.

Using -DOPTION_PACKAGE_DEPENDENCIES=ON switches on packaging
of libraries in the "lib" folder. This requires CMake 3.16 to
be installed; otherwise it will fail.
2021-02-05 12:31:27 +01:00
pelya 3e6f1924bb Fixed SONAME in Android shared library 2021-01-28 00:59:32 +02:00
pelya 8c363ccc9d Fixed slow compilation on Android 2021-01-25 01:10:13 +02:00
pelya 25d6b94c0f Do not use Git revision for Android 2021-01-25 01:07:27 +02:00
pelya 88923bb314 Added timidity support on Android 2021-01-25 01:05:26 +02:00
pelya 3f828e860a Fixed Android compilation with CMake 2021-01-25 01:04:03 +02:00
Michael Lutz a61a741683 Change: [OSX] Compiling the Cocoa/Quartz video driver cannot be disabled anymore. 2021-01-03 13:25:32 +01:00
Charles Pigott 3dfee979a7 Codechange: Drop libxdg-basedir dependency in favour of finding the directories ourselves 2021-01-02 19:46:08 +00:00
Patric Stout e0b953b804 Fix: [Emscripten] compile with exceptions enabled, as our AIs depend on it
Also parts of the saveload code does, and some other places. This
does slow down builds, but for most computers this will not be
measurable. At least, the ones I had access to I could not find
a difference in FPS, mainly as that is heavily limited by the Hz
of the screens of the computer.

Either way, it is better to have a full functional game than a
fast one in my opinion
2020-12-25 20:56:25 +01:00
Patric Stout d15dc9f40f Add: support for emscripten (play-OpenTTD-in-the-browser)
Emscripten compiles to WASM, which can be loaded via
HTML / JavaScript. This allows you to play OpenTTD inside a
browser.

Co-authored-by: milek7 <me@milek7.pl>
2020-12-15 15:46:39 +01:00
frosch 5d278b62cc Codechange: switch to C++17 on all platforms. 2020-12-14 23:50:50 +01:00
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 2020-12-13 22:46:46 +01:00
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 2020-12-12 15:48:04 +01:00
Owen Rudge 6e689e2038 Fix: FreeType is still required on macOS 2020-12-08 09:24:15 +00:00
Patric Stout ad47ebc1a8 Change: don't encourage the use of LZO
LZO was used before the first version we track in our version
control system, which dates back to Aug 2004. Somewhere before
that time a few savegames / scenarios exist which use LZO. No
other savegame / scenario does since then. Let's not encourage
people to install something that ancient.

There are no scenarios on BaNaNaS that require LZO.
2020-12-06 19:25:46 +00:00
glx22 a06fe8e8a7 Fix: [CMake] cross-compiling requires native tools 2020-12-04 09:49:31 +00:00
Charles Pigott 85ca1c535e Codechange: Set CMAKE_BUILD_TYPE to default to debug if not otherwise set 2020-09-25 21:50:06 +01:00
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 2020-09-25 14:43:13 +01:00
glx 8794c61f25 Change: rewrote generate_widget in CMake 2020-07-16 00:53:26 +02:00
Michael Lutz 00eccbe298 Add: [CMake] Source group definitions to create file filters in generated project files (like the old MSVC projects). 2020-07-10 19:33:00 +02:00
glx22 97592c4093 Add: [CMake] Allow renaming of openttd binary 2020-07-02 21:18:14 +02:00
Dan Villiom Podlaski Christiansen 7fd7b51593 Fix: don't search for SDL, etc., on macOS 2020-06-30 09:43:00 +01:00
Dan Villiom Podlaski Christiansen c593893b56 Fix: set Mac deployment target
This silences an awful lot of warnings.
2020-06-30 09:43:00 +01:00