Reverted deprecated Android changes
This commit is contained in:
10
config.lib
10
config.lib
@@ -1823,14 +1823,14 @@ make_cflags_and_ldflags() {
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CFLAGS="$CFLAGS -DWITH_XAUDIO2"
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fi
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if [ -n "$libtimidity" ]; then
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if [ -n "$libtimidity_config" ]; then
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CFLAGS="$CFLAGS -DLIBTIMIDITY"
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CFLAGS="$CFLAGS `$libtimidity --cflags | tr '\n\r' ' '`"
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CFLAGS="$CFLAGS `$libtimidity_config --cflags | tr '\n\r' ' '`"
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if [ "$enable_static" != "0" ]; then
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LIBS="$LIBS `$libtimidity --libs --static | tr '\n\r' ' '`"
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LIBS="$LIBS `$libtimidity_config --libs --static | tr '\n\r' ' '`"
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else
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LIBS="$LIBS `$libtimidity --libs | tr '\n\r' ' '`"
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LIBS="$LIBS `$libtimidity_config --libs | tr '\n\r' ' '`"
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fi
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fi
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@@ -2772,7 +2772,7 @@ detect_lzo2() {
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}
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detect_libtimidity() {
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detect_pkg_config "$with_libtimidity" "libtimidity" "libtimidity" "0.1" "1"
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detect_pkg_config "$with_libtimidity" "libtimidity" "libtimidity_config" "0.1" "1"
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}
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detect_fluidsynth() {
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2
configure
vendored
2
configure
vendored
@@ -124,7 +124,7 @@ AWKCOMMAND='
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if ($0 == "MORPHOS" && "'$os'" != "MORPHOS") { next; }
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if ($0 == "MSVC" && "'$os'" != "MSVC") { next; }
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if ($0 == "DIRECTMUSIC" && "'$with_direct_music'" == "0") { next; }
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if ($0 == "LIBTIMIDITY" && "'$libtimidity'" == "" ) { next; }
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if ($0 == "LIBTIMIDITY" && "'$libtimidity_config'" == "" ) { next; }
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if ($0 == "FLUIDSYNTH" && "'$fluidsynth'" == "" ) { next; }
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if ($0 == "HAVE_THREAD" && "'$with_threads'" == "0") { next; }
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if ($0 == "SSE" && "'$with_sse'" != "1") { next; }
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@@ -292,11 +292,7 @@ static const char * const _subdirs[] = {
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"ai" PATHSEP "library" PATHSEP,
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"game" PATHSEP,
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"game" PATHSEP "library" PATHSEP,
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#ifdef __ANDROID__
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"screenshot" PATHSEP,
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#else
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"screenshot" PATHSEP,
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#endif
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};
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assert_compile(lengthof(_subdirs) == NUM_SUBDIRS);
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@@ -1283,21 +1279,6 @@ void DeterminePaths(const char *exe)
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_searchpaths[SP_AUTODOWNLOAD_DIR] = NULL;
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}
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#endif /* ENABLE_NETWORK */
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#ifdef __ANDROID__
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// Copy savegames from "full" OpenTTD to "lite" save directory
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char curdir[PATH_MAX];
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if (getcwd(curdir, sizeof(curdir)) && strstr(curdir, "org.openttd.sdl.lowmem")) {
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// No, I won't implement file copying in C, shell script is just fine for this job
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DEBUG(misc, 1, "Copying savegames from ../../org.openttd.sdl/files/.openttd/save to %s", curdir);
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system("cd ../../org.openttd.sdl/files/.openttd/save && "
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"for F in *.sav ; do "
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"ls \"../../../../org.openttd.sdl.lowmem/files/.openttd/save/$F\" || "
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"cat \"$F\" > \"../../../../org.openttd.sdl.lowmem/files/.openttd/save/$F\" ; "
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"done");
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chdir(curdir);
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}
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#endif
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}
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/**
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@@ -615,14 +615,6 @@ int VideoDriver_SDL::PollEvent()
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} else if (ev.button.button == SDL_BUTTON_LEFT) {
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_left_button_down = false;
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_left_button_clicked = false;
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#ifdef __ANDROID__
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if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_RMASK) {
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// Two-finger click - hacky way to determine if the right mouse button is already pressed without processing the left button event
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// Cancel whatever action we were doing, to allow two finger scrolling
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ResetObjectToPlace();
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ToolbarSelectLastTool();
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}
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#endif
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} else if (ev.button.button == SDL_BUTTON_RIGHT) {
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_right_button_down = false;
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}
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