Put tooltip above the cursor
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@@ -690,8 +690,8 @@ struct TooltipsWindow : public Window
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/* Correctly position the tooltip position, watch out for window and cursor size
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* Clamp value to below main toolbar and above statusbar. If tooltip would
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* go below window, flip it so it is shown above the cursor */
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pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot);
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if (pt.y + sm_height > scr_bot) pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height;
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pt.y = min(_cursor.pos.y + _cursor.total_offs.y - 5, scr_bot) - sm_height - GetMinSizing(NWST_STEP);
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if (pt.y < scr_top) pt.y = Clamp(_cursor.pos.y + _cursor.total_size.y + _cursor.total_offs.y + 5, scr_top, scr_bot) + GetMinSizing(NWST_STEP);
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pt.x = sm_width >= _screen.width ? 0 : Clamp(_cursor.pos.x - (sm_width >> 1), 0, _screen.width - sm_width);
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if (_settings_client.gui.windows_titlebars) {
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@@ -2080,7 +2080,7 @@ static void HandleMouseDragNoTitlebars()
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if (_settings_client.gui.windows_titlebars || _dragging_window ||
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!_left_button_down || _focused_window == NULL || _dragging_widget) return;
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unsigned distance = abs(_cursor.pos.x - _left_button_down_pos.x) + abs(_cursor.pos.y - _left_button_down_pos.y);
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if (distance * 2 > GetMinSizing(NWST_STEP, 6)) {
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if (distance * 2 > GetMinSizing(NWST_STEP)) {
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//SendLeftClickEventToWindow(_focused_window, _left_button_down_pos.x, _left_button_down_pos.y, 1);
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StartWindowDrag(_focused_window);
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_drag_delta.x += _cursor.pos.x - _left_button_down_pos.x;
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@@ -2296,8 +2296,8 @@ static bool GetWindowDraggedOffScreen(Window *w)
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if (_settings_client.gui.windows_titlebars) return false;
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Rect edge = { 0, GetMainViewTop(), _screen.width, _screen.height };
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if (_settings_client.gui.vertical_toolbar && _game_mode != GM_EDITOR) {
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edge.left += GetMinSizing(NWST_BUTTON, 1);
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edge.right -= GetMinSizing(NWST_BUTTON, 1);
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edge.left += GetMinSizing(NWST_BUTTON);
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edge.right -= GetMinSizing(NWST_BUTTON);
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}
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if (w->left < edge.left && w->left + w->width < edge.right) return true;
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if (w->left + w->width > edge.right && w->left > edge.left) return true;
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