Do actions when releasing the mouse, instead of when clicking:
Build town, industry, airport, dock, lock, buoy, aqueduct, depots, change bridge rail/road specs.
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@@ -544,6 +544,19 @@ public:
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virtual void OnPlaceObject(Point pt, TileIndex tile)
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{
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VpStartPlaceSizing(tile, VPM_SINGLE_TILE, DDSP_SINGLE_TILE);
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}
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virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt)
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{
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VpSelectTilesWithMethod(pt.x, pt.y, select_method);
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}
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virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile)
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{
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if (pt.x == -1) return;
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assert(end_tile == start_tile);
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bool success = true;
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/* We do not need to protect ourselves against "Random Many Industries" in this mode */
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const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);
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@@ -561,14 +574,14 @@ public:
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_generating_world = true;
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_ignore_restrictions = true;
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DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
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DoCommandP(end_tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed,
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CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY), &CcBuildIndustry);
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cur_company.Restore();
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_ignore_restrictions = false;
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_generating_world = false;
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} else {
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success = DoCommandP(tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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success = DoCommandP(end_tile, (InteractiveRandomRange(indsp->num_table) << 8) | this->selected_type, seed, CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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}
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/* If an industry has been built, just reset the cursor and the system */
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