try warp
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@@ -525,9 +525,7 @@ bool VideoDriver_SDL::PollEvent()
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}
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if (_cursor.UpdateCursorPosition(x, y)) {
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#ifndef __ANDROID__ // No mouse warping on Android, mouse strictly follows finger
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SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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#endif
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}
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HandleMouseEvents();
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break;
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