Center group gui strings (and other minor changes).
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@@ -211,7 +211,7 @@ private:
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{
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/* Highlight the group if a vehicle is dragged over it */
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if (g_id == this->group_over) {
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GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
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GfxFillRect(left + WD_FRAMERECT_LEFT, y + WD_FRAMERECT_TOP + WD_MATRIX_TOP, right - WD_FRAMERECT_RIGHT, y + this->tiny_step_height - WD_FRAMERECT_BOTTOM - WD_MATRIX_TOP, _colour_gradient[COLOUR_GREY][7]);
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}
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if (g_id == NEW_GROUP) return;
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@@ -499,15 +499,15 @@ public:
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{
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switch (widget) {
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case WID_GL_ALL_VEHICLES:
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DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, ALL_GROUP);
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DrawGroupInfo(r.top, r.left, r.right, ALL_GROUP);
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break;
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case WID_GL_DEFAULT_VEHICLES:
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DrawGroupInfo(r.top + WD_FRAMERECT_TOP, r.left, r.right, DEFAULT_GROUP);
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DrawGroupInfo(r.top, r.left, r.right, DEFAULT_GROUP);
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break;
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case WID_GL_LIST_GROUP: {
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int y1 = r.top + WD_FRAMERECT_TOP;
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int y1 = r.top;
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int max = min(this->group_sb->GetPosition() + this->group_sb->GetCapacity(), this->groups.Length());
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for (int i = this->group_sb->GetPosition(); i < max; ++i) {
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const Group *g = this->groups[i];
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