Fixed mouse input not processed, fixed PC compilation
Conflicts: src/video/sdl_v.cpp
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-1
@@ -564,7 +564,7 @@ int VideoDriver_SDL::PollEvent()
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switch (ev.type) {
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case SDL_MOUSEMOTION:
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if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
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#ifndef __ANDROID__
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#ifndef __ANDROID__ // No mouse warping on Android, mouse strictly follows finger
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SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
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#endif
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}
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