Amend gui's to work with touchscreen controls.
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@@ -77,6 +77,7 @@ struct BuildAirToolbarWindow : Window {
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~BuildAirToolbarWindow()
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{
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if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
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if (_settings_client.gui.link_terraform_toolbar) DeleteWindowById(WC_SCEN_LAND_GEN, 0, false);
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}
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@@ -141,6 +142,8 @@ struct BuildAirToolbarWindow : Window {
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DeleteWindowById(WC_BUILD_STATION, TRANSPORT_AIR);
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DeleteWindowById(WC_SELECT_STATION, 0);
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ResetObjectToPlace();
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}
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static HotkeyList hotkeys;
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@@ -279,6 +279,10 @@ public:
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this->SetButtons();
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}
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~BuildIndustryWindow() {
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if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
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}
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virtual void OnInit()
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{
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this->SetupArrays();
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@@ -158,6 +158,7 @@ struct TerraformToolbarWindow : Window {
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~TerraformToolbarWindow()
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{
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if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
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}
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virtual void OnInit()
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@@ -287,6 +288,7 @@ struct TerraformToolbarWindow : Window {
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{
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DeleteWindowById(WC_BUILD_OBJECT, 0);
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this->RaiseButtons();
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ResetObjectToPlace();
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}
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static HotkeyList hotkeys;
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@@ -1061,6 +1061,10 @@ public:
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this->UpdateButtons(true);
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}
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~FoundTownWindow() {
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if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
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}
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void RandomTownName()
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{
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this->townnamevalid = GenerateTownName(&this->townnameparts);
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@@ -18,6 +18,7 @@
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#include "command_func.h"
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#include "sound_func.h"
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#include "tree_map.h"
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#include "window_func.h"
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#include "widgets/tree_widget.h"
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@@ -58,6 +59,11 @@ public:
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ResetObjectToPlace();
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}
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~BuildTreesWindow()
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{
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if (_thd.GetCallbackWnd() == this) this->OnPlaceObjectAbort();
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}
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/**
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* Calculate the maximum size of all tree sprites
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* @return Dimension of the largest tree sprite
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@@ -171,6 +177,8 @@ public:
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virtual void OnPlaceObjectAbort()
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{
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this->RaiseButtons();
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ResetObjectToPlace();
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}
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};
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