Fixed Multiplayer dialog

This commit is contained in:
Sergii Pylypenko
2021-04-26 01:13:53 +03:00
parent 03a0fd0bd3
commit 83cbddef79

View File

@@ -505,7 +505,8 @@ public:
break;
case WID_NG_LASTJOINED:
size->height = SETTING_BUTTON_HEIGHT;
size->height = WD_MATRIX_TOP + std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
size->height = GetMinSizing(NWST_STEP, size->height);
break;
case WID_NG_LASTJOINED_SPACER:
@@ -1362,7 +1363,8 @@ struct NetworkLobbyWindow : public Window {
break;
case WID_NL_MATRIX:
resize->height = GetMinSizing(NWST_STEP, WD_MATRIX_TOP + FONT_HEIGHT_NORMAL + WD_MATRIX_BOTTOM);
resize->height = WD_MATRIX_TOP + std::max<uint>(std::max(GetSpriteSize(SPR_LOCK).height, GetSpriteSize(SPR_PROFIT_LOT).height), FONT_HEIGHT_NORMAL) + WD_MATRIX_BOTTOM;
resize->height = GetMinSizing(NWST_STEP, resize->height);
size->height = 6 * resize->height;
break;
@@ -1431,7 +1433,7 @@ struct NetworkLobbyWindow : public Window {
uint profit_left = rtl ? left : right - profit_width;
uint lock_left = rtl ? left + profit_width + 2 : right - profit_width - lock_width - 2;
int y = r.top + this->resize.step_height / 4;
int y = r.top;
/* Draw company list */
int pos = this->vscroll->GetPosition();
while (pos < this->server->info.companies_on) {
@@ -1573,7 +1575,7 @@ static const NWidgetPart _nested_network_lobby_window_widgets[] = {
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
/* Company list. */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
//NWidget(WWT_PANEL, COLOUR_WHITE, WID_NL_HEADER), SetMinimalSize(146, 0), SetResize(1, 0), SetFill(1, 0), EndContainer(),
NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NL_MATRIX), SetMinimalSize(146, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NETWORK_GAME_LOBBY_COMPANY_LIST_TOOLTIP), SetScrollbar(WID_NL_SCROLLBAR),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NL_SCROLLBAR),