fix: adjust titlebar setting

This commit is contained in:
2023-04-10 00:29:17 +01:00
parent 7197a928da
commit 6215c0dd2d

View File

@@ -461,10 +461,8 @@ struct GameOptionsWindow : Window {
this->SetWidgetDirty(WID_GO_FULLSCREEN_BUTTON);
break;
case WID_GO_WINDOWS_TITLEBARS:
_settings_client.gui.windows_titlebars = !_settings_client.gui.windows_titlebars;
this->SetWidgetLoweredState(WID_GO_WINDOWS_TITLEBARS, _settings_client.gui.windows_titlebars);
this->SetDirty();
case WID_GO_WINDOWS_TITLEBARS:
_settings_client.gui.windows_titlebars ^= _settings_client.gui.windows_titlebars;
if (_settings_client.gui.min_button == 48 && _settings_client.gui.windows_titlebars) {
_settings_client.gui.min_button = 40;
}
@@ -687,6 +685,7 @@ struct GameOptionsWindow : Window {
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_AUTO, _gui_scale_cfg == -1);
this->SetWidgetLoweredState(WID_GO_GUI_SCALE_BEVEL_BUTTON, _settings_client.gui.scale_bevels);
this->SetWidgetLoweredState(WID_GO_WINDOWS_TITLEBARS, _settings_client.gui.windows_titlebars);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget<NWidgetCore>(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);