Fixed compilatin, reverted several of my changes
Conflicts: src/gfx.cpp src/widget.cpp src/widget_type.h src/window.cpp src/window_func.h
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@@ -641,7 +641,7 @@ public:
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case WID_SL_LOAD_NETWORK_BUTTON: {
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char savePath[PATH_MAX];
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FiosMakeSavegameName(savePath, NETWORK_SAVE_FILENAME, sizeof(savePath));
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FiosMakeSavegameName(savePath, NETWORK_SAVE_FILENAME, lastof(savePath));
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#ifdef __ANDROID__
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if (!SDL_ANDROID_CloudLoad(savePath, NULL, "OpenTTD")) {
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break;
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